Tweak Ash curse randart names (nicolae)
[crawl.git] / crawl-ref / source / dat / database / randname.txt
1 ###############################################################################
2 # Randart Names
3 # -------------
4 # randname.txt: lookup randart type
5 #
6 # This file contains the lists of keywords (and their weights) for some lookup
7 # phrases of randart type, namely "weapon", "armour" and "jewellery" as well
8 # as in combination with those gods that occasionally gift randarts, i.e.
9 # "Trog weapon", "Okawaru weapon", "Okawaru armour", "Xom weapon", "Xom armour"
10 # and "Xom jewellery". Ashenzari names cursed items; these names don't depend
11 # on type and are found under the keyword "Ashenzari". Incidentally, they
12 # are listed in precisely that order. At the end of the file you will also
13 # find a few lists of adjectives used for unidentified randart appearances.
14 #
15 # The syntax for keywords is the same as that of monster speech (details are in
16 # docs/develop/monster_speech.txt). Any phrase encased in '@' symbols is one
17 # the database will recognise as a keyword that needs to be replaced.
18 # Definitions of such keywords can be found in 4 different places:
19 #
20 #  o  rand_wpn.txt  - keywords used mainly for weapons
21 #  o  rand_arm.txt  - keywords used mainly for armour
22 #  o  rand_all.txt  - keywords used for jewellery
23 #                     as well as for all three types
24 #  o  randbook.txt  - keywords used for randart books
25 #  o  hardcoded (e.g. artefact.cc)
26 #
27 # The latter allows the use of phrases elsewhere defined in Crawl. The list of
28 # hardcoded keywords is as follows:
29 #
30 #  * player_name     - player-chosen character name
31 #  * player_species  - species of the character
32 #  * branch_name     - name of a random Crawl branch
33 #  * god_name        - name of a random Crawl god
34 #  * xom_name        - one of Xom's long names
35 #
36 # In the case of god_name this actually allows some more refined handling. In
37 # fact, the god will not be picked entirely at random as there are some
38 # restrictions to make sure that e.g. no good god is chosen for evil weapons,
39 # or that Zin doesn't get picked for randarts with mutagenic properties. Also,
40 # if this keyword appears on a divine item gift it will always be replaced by
41 # the god doing the gifting.
42 #
43 # Randart names may only have a maximum length of 25 symbols (spaces included).
44 # This comparison takes place after all replacements have been taken care of,
45 # and the name is thus complete. If a name turns out to be longer than this
46 # threshold, the game will roll another one.
47 #
48 # Note that weapons and armour use database names for only half of all randarts
49 # created (the others are entirely random names), for jewellery this is only
50 # the case for one in five randarts. These chances are hardcoded.
51 #
52 # Feel free to play around with the keywords or their weights. The default
53 # weight of an entry is w:10, and an entry is picked with a chance of its
54 # weight out of the sum of all weights for entries in a group. Consequently if
55 # you set the weight of a keyword to a really high value (say, 10,000) you can
56 # test how it looks in the game. Even better, if you have wizard mode compiled
57 # in (check in-game '?V' version information) you can use the wizard command
58 # '&o' to create objects and '&+' to turn an ordinary object into a randart.
59 #
60 # Have fun!
61 ######################################################
62 %%%%
63 ######################################################
64 # 1. WEAPONS
65 ######################################################
66 weapon
67
68 # weapon specific keywords (see rand_wpn.txt)
69 of @_power_or_anger_@
70
71 of @_battle_or_war_@
72
73 w:1
74 of @player_doom@
75
76 w:9
77 of @death_or_doom@
78
79 w:6
80 of @_adjective_@ @_strategy_or_justice_@
81
82 of @_strategy_or_justice_@
83
84 w:3
85 of the @_verbing_@ @_people_name_@
86
87 w:3
88 of the @_people_name_@
89
90 w:2
91 of the @_verbing_@ @_diviner_name_@
92
93 w:5
94 of the @_verbing_@ @_weapon_animal_@
95
96 w:5
97 of the @_weapon_animal_@
98
99 w:2
100 of the @_plant_name_@
101
102 w:7
103 of @_evil_stuff_@
104
105 w:5
106 of @_catastrophe_name_@
107
108 w:8
109 of @_chaos_name_@
110
111 w:8
112 of @_balance_or_order_@
113
114 of @_economics_or_politics_@
115
116 w:8
117 of @branch_name@
118
119 w:7
120 of @_place_name_@
121
122 w:5
123 of @_discomfort_weapon_@
124
125 w:3
126 of @_mental_illness_weapon_@
127
128 w:4
129 of the @_item_name_@
130
131 w:1
132 of @_magic_name_@
133
134 w:5
135 of @_substance_name_@
136
137 w:7
138 of @_science_name_@
139
140 w:5
141 of @other_weapon_name@
142
143 w:30
144 "@_plain_weapon_name_@"
145
146 # general keywords (see rand_all.txt)
147 w:5
148 of @_time_name_@
149
150 w:5
151 of @_sky_or_light_@
152
153 w:18
154 of @_virtue_or_vice_@
155
156 of @_number_or_qualifier_@ @_thing_names_@
157
158 w:5
159 of @_destiny_name_@
160
161 w:9
162 of @god_name@'s @divine_esteem@
163
164 # hardcoded keywords
165 w:1
166 of @god_name@
167 %%%%
168 ######################################################
169 # 2. ARMOUR
170 ######################################################
171 robe
172
173 @armour@
174 %%%%
175 body armour
176
177 @armour@
178 %%%%
179 armour
180
181 # armour specific keywords (see rand_arm.txt)
182 of @_armour_name_shielding_@
183
184 w:8
185 of @_armour_property_name_@
186
187 w:20
188 of @_wacky_armour_name_@
189
190 of the @_profession_name_@
191
192 w:5
193 of the @_adjective_@ @_profession_name_@
194 of @_politics_name_armour_@
195
196 w:3
197 of @_weather_name_@
198
199 w:9
200 of @_good_or_divine_@
201
202 w:9
203 of @_adjective_@ @_good_or_divine_@
204
205 w:5
206 of the @_celestial_bodies_@
207
208 w:5
209 of @_instrument_name_@
210
211 w:20
212 of the @_armour_animal_@
213
214 w:1
215 of the @_adjective_@ @_armour_animal_@
216
217 w:3
218 of @_flower_name_@
219
220 w:2
221 of the @_critter_name_@
222
223 w:1
224 of the @_adjective_@ @_critter_name_@
225
226 w:5
227 of @_evil_being_@
228
229 w:5
230 of @_mental_illness_armour_@
231
232 of @_discomfort_and_inaction_@
233
234 of @_game_name_@
235
236 w:15
237 of @_other_armour_name_@
238
239 w:2
240 "@_plain_armour_name_@"
241
242 # weapon specific keywords (see rand_arm.txt)
243 w:25
244 of @_philosophy_or_science_@
245
246 w:15
247 of @_place_name_@
248
249 # general keywords (see rand_all.txt)
250 of @_time_name_@
251
252 w:8
253 of @_sky_or_light_@
254
255 w:30
256 of @_virtue_or_vice_@
257
258 w:6
259 of @_number_or_qualifier_@ @_verbing_@ @_thing_names_@
260
261 of @_number_or_qualifier_@ @_thing_names_@
262
263 w:20
264 of @god_name@'s @divine_esteem@
265
266 # hardcoded keywords
267 w:1
268 of @god_name@
269
270 w:15
271 of @branch_name@
272 %%%%
273 ######################################################
274 # 3. JEWELLERY
275 ######################################################
276 jewellery
277
278 # jewellery specials (see rand_all.txt)
279 w:3
280 of the @_jewellery_animal_@
281
282 of @_jewellery_special_name_@
283
284 of @_suspicion_name_@
285
286 # as defined for weapons (see rand_wpn.txt)
287 of the @_people_name_@
288
289 w:5
290 of the @_verbing_@ @_people_name_@
291
292 w:17
293 of @_balance_or_order_@
294
295 w:14
296 of @_philosophy_name_@
297
298 w:7
299 of @_mental_illness_weapon_@
300
301 of @other_weapon_name@
302
303 # as defined for armour (see rand_arm.txt)
304 w:20
305 of the @_armour_animal_@
306
307 w:3
308 of @_flower_name_@
309
310 w:5
311 of @_evil_being_@
312
313 w:20
314 of @_good_or_divine_@
315
316 w:12
317 of @_politics_name_armour_@
318
319 w:2
320 "@_plain_armour_name_@"
321
322 # same for all three types (see rand_all.txt)
323 w:13
324 of @_time_name_@
325
326 of @_sky_or_light_@
327
328 w:20
329 of @god_name@'s @divine_esteem@
330
331 of Xom's @_xom_esteem_@
332
333 w:7
334 of @_virtue_name_@
335
336 w:13
337 of @_vice_name_@
338
339 of @_number_or_qualifier_@ @_thing_names_@
340
341 of @_number_or_qualifier_@ @_verbing_@ @_thing_names_@
342 %%%%
343 ######################################################
344 # GOD GIFT specials
345 ######################################################
346 # TROG (weapons only)
347 ######################################################
348 Trog weapon
349
350 # names containing battle and death are more likely
351 w:25
352 of @_power_or_anger_@
353
354 w:25
355 of @_battle_or_war_@
356
357 w:25
358 of @death_or_doom@
359
360 w:7
361 of @_strategy_name_@
362
363 w:15
364 of @_justice_name_@
365
366 w:30
367 of @_virtue_or_vice_@
368
369 w:1
370 of Trog
371
372 w:20
373 of Trog's @divine_esteem@
374
375 of Trog's @_anger_quality_@
376
377 w:15
378 of the @_weapon_animal_@
379
380 w:15
381 of @_evil_stuff_@
382
383 of @_catastrophe_name_@
384
385 w:15
386 of @_chaos_name_@
387
388 w:20
389 of @_balance_or_order_@
390
391 w:20
392 of @_economics_or_politics_@
393
394 w:15
395 of @branch_name@
396
397 w:15
398 of @_place_name_@
399
400 w:15
401 of @_time_name_@
402
403 of @_sky_or_light_@
404
405 w:20
406 of @_number_or_qualifier_@ @_thing_names_@
407
408 of @_discomfort_weapon_@
409
410 of @_mental_illness_weapon_@
411
412 of the @_item_name_@
413
414 w:15
415 of @_philosophy_name_@
416
417 of @_science_name_@
418
419 of @other_weapon_name@
420
421 of @_monster_name_@@killer_name@
422
423 w:30
424 "@_plain_weapon_name_@"
425
426 "@_adjective_@ @_plain_weapon_name_@"
427 %%%%
428 ######################################################
429 # OKAWARU weapon
430 ######################################################
431 Okawaru weapon
432
433 # basically use normal set
434 w:400
435 @weapon@
436
437 # with a few special cases
438 w:2
439 of @player_name@'s @_valour_name_@
440
441 w:3
442 of Okawaru's @divine_esteem@
443
444 # and bonus probability for some of the more harmless themes
445 of @_strategy_or_justice_@
446
447 w:5
448 of @_philosophy_name_@
449
450 w:3
451 of @_balance_or_order_@
452
453 w:5
454 of @_power_name_@
455
456 w:2
457 of @_virtue_name_@
458
459 w:1
460 of the @_diviner_name_@
461
462 w:5
463 of the @_weapon_animal_@
464
465 w:5
466 of @_place_name_@
467
468 w:2
469 of @_item_name_@
470 %%%%
471 ######################################################
472 # OKAWARU armour
473 ######################################################
474 Okawaru robe
475
476 @Okawaru armour@
477 %%%%
478 Okawaru body armour
479
480 @Okawaru armour@
481 %%%%
482 Okawaru armour
483
484 # again use normal chances with a few exceptions
485 w:400
486 @armour@
487
488 w:2
489 of @player_name@'s @_valour_name_@
490
491 w:2
492 of Okawaru's @divine_esteem@
493
494 w:2
495 of the @_armour_animal_@
496
497 w:1
498 of @_good_or_divine_@
499
500 w:2
501 of @_armour_name_shielding_@
502
503 w:1
504 of @_armour_property_name_@
505
506 w:1
507 of @_wacky_armour_name_@
508
509 w:2
510 of @_politics_name_armour_@
511 %%%%
512 ######################################################
513 # XOM weapon
514 ######################################################
515 # Xom will basically allow everything
516 Xom weapon
517
518 # increased chances (obviously!)
519 w:5
520 of @_chaos_name_@
521
522 w:5
523 of Xom's @_xom_esteem_@
524
525 w:2
526 of Xom's @divine_esteem@
527
528 # uses the long name
529 w:1
530 of @xom_name@
531
532 w:1
533 of @_game_name_@
534
535 w:400
536 @weapon@
537
538 # and why not some of the other names?
539 @jewellery@
540
541 @armour@
542 %%%%
543 ######################################################
544 # XOM armour
545 ######################################################
546 Xom robe
547
548 @Xom armour@
549 %%%%
550 Xom body armour
551
552 @Xom armour@
553 %%%%
554 Xom armour
555
556 # increased chances (obviously!)
557 w:5
558 of @_chaos_name_@
559
560 w:5
561 of Xom's @_xom_esteem_@
562
563 w:2
564 of Xom's @divine_esteem@
565
566 # uses the long name
567 w:1
568 of @xom_name@
569
570 w:1
571 of @_game_name_@
572
573 w:1
574 of @player_death@
575
576 w:400
577 @armour@
578
579 # why not some other names?
580 # (sadly, some weapon names don't make sense even for Xom)
581 @jewellery@
582 %%%%
583 ######################################################
584 # XOM jewellery
585 ######################################################
586 Xom jewellery
587
588 # increased chances (obviously!)
589 w:5
590 of @_chaos_name_@
591
592 w:5
593 of Xom's @_xom_esteem_@
594
595 w:2
596 of Xom's @divine_esteem@
597
598 # uses the long name
599 w:1
600 of @xom_name@
601
602 w:1
603 of @_game_name_@
604
605 w:1
606 of @player_death@
607
608 w:1
609 of @player_doom@
610
611 w:300
612 @jewellery@
613
614 # why not some other names?
615 # (sadly, some weapon names don't make sense even for Xom)
616 @armour@
617 %%%%
618 ######################################################
619 # ASHENZARI
620 # All types of curses
621 ######################################################
622 Ashenzari
623
624 w:100
625 of the @_ashenzari_adjective_@ @_ashenzari_object_@
626
627 w:100
628 of @god_name@'s @_ashenzari_object_@
629
630 w:100
631 "@_ashenzari_adjective_@ @_ashenzari_object_@"
632
633 w:50
634 "@_ashenzari_object_@ of @god_name@"
635
636 w:100
637 "@_ashenzari_object_@ of the @_ashenzari_epithet_@"
638
639 w:20
640 "@_celestial_bodies_@ of the @_ashenzari_epithet_@
641
642 w:20
643 of the @_ashenzari_epithet_@
644
645 w:20
646 of the @_ashenzari_bound_adjective_@ @_celestial_bodies_@
647
648 w:20
649 of the @_ashenzari_knowledge_adjective_@ @_celestial_bodies_@
650
651 w:20
652 of @god_name@'s @_celestial_bodies_@
653
654 of the @_ashenzari_bound_adjective_@ @_ashenzari_heavens_@
655
656 of the @_ashenzari_knowledge_adjective_@ @_ashenzari_heavens_@
657
658 w:5
659 "Gaze Upon Infinity"
660
661 w:5
662 "Share My Sorrow"
663
664 w:5
665 of the Wild Blue Yonder
666
667 w:1
668 @god_name@'s Oscillating Fan
669 %%%%
670 _ashenzari_object_
671
672 Adversity
673
674 Affliction
675
676 Burden
677
678 Fetters
679
680 Loss
681
682 Omen
683
684 Ordeal
685
686 Portent
687
688 Prison
689
690 Regret
691
692 Repose
693
694 Vision
695
696 Yoke
697
698 w:100
699 @_diviner_name_@
700
701 w:150
702 @_discomfort_weapon_@
703
704 w:100
705 @_philosophy_name_@
706
707 w:100
708 @_discomfort_and_inaction_@
709
710 w:100
711 @_suspicion_no_conflict_name_@
712 %%%%
713 _ashenzari_adjective_
714
715 w:50
716 @_ashenzari_bound_adjective_@
717
718 w:50
719 @_ashenzari_knowledge_adjective_@
720
721 @_ashenzari_celestial_adjective_@
722 %%%%
723 _ashenzari_bound_adjective_
724
725 Bound
726
727 Chained
728
729 Circumscribed
730
731 Cursed
732
733 Ensconced
734
735 Eternal
736
737 Lashed
738
739 Restrained
740
741 Ruined
742
743 Shackled
744
745 Shattered
746
747 Tethered
748 %%%%
749 _ashenzari_celestial_adjective_
750
751 Astral
752
753 Celestial
754
755 Cosmic
756
757 Distant
758
759 Elysian
760
761 Sidereal
762
763 Stellar
764
765 Sublime
766 %%%%
767 _ashenzari_knowledge_adjective_
768
769 w:2
770 All-seeing
771
772 Astrological
773
774 Clairvoyant
775
776 Cryptic
777
778 Enlightened
779
780 Enigmatic
781
782 Esoteric
783
784 Manifest
785
786 Mantic
787
788 w:2
789 Omniscient
790
791 Oracular
792
793 Perceptive
794
795 Prescient
796
797 Profound
798
799 Prophetic
800
801 Revealing
802
803 Sibylline
804
805 Unveiling
806
807 Visionary
808 %%%%
809 _ashenzari_epithet_
810
811 w:100
812 @_ashenzari_adjective_@ God
813
814 w:50
815 @_ashenzari_bound_adjective_@ Augur
816
817 w:50
818 @_ashenzari_celestial_adjective_@ Augur
819
820 w:50
821 @_ashenzari_bound_adjective_@ Sage
822
823 w:50
824 @_ashenzari_celestial_adjective_@ Sage
825
826 w:50
827 @_ashenzari_bound_adjective_@ Seer
828
829 w:50
830 @_ashenzari_celestial_adjective_@ Seer
831
832 All-Knowing
833
834 Curse-Bearer
835
836 Soothsayer
837
838 Unmoving One
839 %%%
840 _ashenzari_heavens_
841
842 Cosmos
843
844 Empyrean
845
846 Ether
847
848 Firmament
849
850 Heavens
851
852 w:40
853 Sky
854
855 Sphere
856
857 Welkin
858 %%%%
859 ######################################################
860 # Library of randart APPEARANCE (un-identified).
861 ######################################################
862 # common to all three types of randarts
863 general appearance
864
865 brightly glowing
866
867 smoking
868
869 scorched
870
871 twisted
872
873 shimmering
874
875 warped
876
877 transparent
878
879 translucent
880
881 encrusted
882
883 pitted
884
885 slimy
886
887 polished
888
889 fine
890
891 crude
892
893 ancient
894
895 faintly glowing
896
897 steaming
898
899 dazzling
900
901 masterwork
902
903 w:2
904 smouldering
905
906 w:5
907 glimmering
908
909 w:2
910 buzzing
911
912 w:5
913 fading
914
915 w:2
916 blackened
917 %%%%
918 weapon appearance
919
920 iridescent
921
922 bloodstained
923
924 crystal
925
926 jewelled
927
928 ichor-stained
929
930 w:3
931 ivory
932
933 w:3
934 bone
935
936 w:1
937 sapphire
938
939 w:3
940 ebony
941
942 # currently 16 entries, so their overall weight amounts 180
943 w:180
944 @general appearance@
945 %%%%
946 robe appearance
947
948 fabulously ornate
949
950 dull
951
952 sheer
953
954 thick
955
956 heavy
957
958 wizard
959
960 ominously black
961
962 brightly glowing
963
964 smoking
965
966 twisted
967
968 shimmering
969
970 warped
971
972 transparent
973
974 slimy
975
976 fine
977
978 crude
979
980 ripped
981
982 colourful
983
984 creamy pearl
985
986 opalescent
987
988 ancient
989
990 faintly glowing
991
992 steaming
993
994 faintly humming
995
996 bloodstained
997
998 heavily jewelled
999
1000 ichor-stained
1001
1002 distressingly furry
1003
1004 tattered
1005
1006 silken
1007
1008 shadowed
1009 %%%%
1010 body armour appearance
1011
1012 w:3
1013 smelly
1014
1015 w:3
1016 bronze
1017
1018 w:2
1019 @_gemstone_@-studded
1020
1021 @_gemstone_@-encrusted
1022
1023 w:200
1024 @armour appearance@
1025 %%%%
1026 armour appearance
1027
1028 faintly humming
1029
1030 bloodstained
1031
1032 heavily runed
1033
1034 jewelled
1035
1036 ichor-stained
1037
1038 distressingly furry
1039
1040 spiked
1041
1042 w:160
1043 @general appearance@
1044 %%%%
1045 _gemstone_
1046
1047 diamond
1048
1049 ruby
1050
1051 jacinth
1052
1053 sapphire
1054
1055 black opal
1056
1057 emerald
1058
1059 turquoise
1060
1061 citrine
1062
1063 aquamarine
1064
1065 amber
1066
1067 topaz
1068
1069 jet
1070
1071 opal
1072
1073 garnet
1074
1075 amethyst
1076
1077 jasper
1078
1079 obsidian
1080
1081 agate
1082
1083 jade
1084
1085 pearl
1086
1087 tiger eye
1088 %%%%
1089 ######################################################
1090 # Jewellery appearance
1091 ######################################################
1092 #
1093 # While for the appearance of randart weapons and armour you can just stick an
1094 # adjective in front of the object type name ("bloodstained dagger"),
1095 # unidentified non-artefact jewellery is described with both an adjective and
1096 # material ("runed wooden ring"), making a description like "runed ring" a bit
1097 # weird. So give randart jewellery an adjective that no non-artefact jewellery
1098 # would have, plus a material that a non-artefact might or might not have.
1099 _jewellery appearance_
1100
1101 scintillating
1102
1103 sparkling
1104
1105 flickering
1106
1107 glittering
1108
1109 smoking
1110
1111 scorched
1112
1113 shimmering
1114
1115 wavering
1116
1117 warped
1118
1119 transparent
1120
1121 translucent
1122
1123 pitted
1124
1125 slimy
1126
1127 fine
1128
1129 crude
1130
1131 ancient
1132
1133 brightly glowing
1134
1135 faintly glowing
1136
1137 steaming
1138
1139 heavily runed
1140
1141 vibrating
1142
1143 twitching
1144
1145 coiled
1146
1147 bound
1148
1149 clouded
1150
1151 w:2
1152 serpentine
1153 %%%%
1154 _ring material_
1155
1156 wooden
1157
1158 ivory
1159
1160 bone
1161
1162 amber
1163
1164 silver
1165
1166 golden
1167
1168 platinum
1169
1170 iron
1171
1172 steel
1173
1174 bronze
1175
1176 brass
1177
1178 copper
1179
1180 tin
1181
1182 lead
1183
1184 pewter
1185
1186 granite
1187
1188 marble
1189
1190 jade
1191
1192 turquoise
1193
1194 lapis lazuli
1195
1196 glass
1197
1198 w:2
1199 gossamer
1200 %%%%
1201 _amulet material_
1202
1203 ivory
1204
1205 bone
1206
1207 graven
1208
1209 silver
1210
1211 golden
1212
1213 platinum
1214
1215 iron
1216
1217 steel
1218
1219 bronze
1220
1221 brass
1222
1223 copper
1224
1225 tin
1226
1227 lead
1228
1229 pewter
1230
1231 zirconium
1232
1233 sapphire
1234
1235 emerald
1236
1237 garnet
1238
1239 ruby
1240
1241 jade
1242
1243 ruby
1244
1245 crystal
1246
1247 diamond
1248
1249 amethyst
1250 %%%%
1251 ring appearance
1252
1253 @_jewellery appearance_@ @_ring material_@
1254 %%%%
1255 amulet appearance
1256
1257 @_jewellery appearance_@ @_amulet material_@
1258 %%%%