06019fb3b17233813640dfe1ae11f3058ca3341c
[crawl.git] / crawl-ref / source / dat / database / randname.txt
1 ###############################################################################
2 # Randart Names
3 # -------------
4 # randname.txt: lookup randart type
5 #
6 # This file contains the lists of keywords (and their weights) for some lookup
7 # phrases of randart type, namely "weapon", "armour" and "jewellery" as well
8 # as in combination with those gods that occasionally gift randarts, i.e.
9 # "Trog weapon", "Okawaru weapon", "Okawaru armour", "Xom weapon", "Xom armour"
10 # and "Xom jewellery". Ashenzari names cursed items; these names don't depend
11 # on type and are found under the keyword "Ashenzari". Incidentally, they
12 # are listed in precisely that order. At the end of the file you will also
13 # find a few lists of adjectives used for unidentified randart appearances.
14 #
15 # The syntax for keywords is the same as that of monster speech (details are in
16 # docs/develop/monster_speech.txt). Any phrase encased in '@' symbols is one
17 # the database will recognise as a keyword that needs to be replaced.
18 # Definitions of such keywords can be found in 4 different places:
19 #
20 #  o  rand_wpn.txt  - keywords used mainly for weapons
21 #  o  rand_arm.txt  - keywords used mainly for armour
22 #  o  rand_all.txt  - keywords used for jewellery
23 #                     as well as for all three types
24 #  o  randbook.txt  - keywords used for randart books
25 #  o  hardcoded (e.g. artefact.cc)
26 #
27 # The latter allows the use of phrases elsewhere defined in Crawl. The list of
28 # hardcoded keywords is as follows:
29 #
30 #  * player_name     - player-chosen character name
31 #  * player_species  - species of the character
32 #  * branch_name     - name of a random Crawl branch
33 #  * god_name        - name of a random Crawl god
34 #  * xom_name        - one of Xom's long names
35 #
36 # In the case of god_name this actually allows some more refined handling. In
37 # fact, the god will not be picked entirely at random as there are some
38 # restrictions to make sure that e.g. no good god is chosen for evil weapons,
39 # or that Zin doesn't get picked for randarts with mutagenic properties. Also,
40 # if this keyword appears on a divine item gift it will always be replaced by
41 # the god doing the gifting.
42 #
43 # Randart names may only have a maximum length of 25 symbols (spaces included).
44 # This comparison takes place after all replacements have been taken care of,
45 # and the name is thus complete. If a name turns out to be longer than this
46 # threshold, the game will roll another one.
47 #
48 # Note that weapons and armour use database names for only half of all randarts
49 # created (the others are entirely random names), for jewellery this is only
50 # the case for one in five randarts. These chances are hardcoded.
51 #
52 # Feel free to play around with the keywords or their weights. The default
53 # weight of an entry is w:10, and an entry is picked with a chance of its
54 # weight out of the sum of all weights for entries in a group. Consequently if
55 # you set the weight of a keyword to a really high value (say, 10,000) you can
56 # test how it looks in the game. Even better, if you have wizard mode compiled
57 # in (check in-game '?V' version information) you can use the wizard command
58 # '&o' to create objects and '&+' to turn an ordinary object into a randart.
59 #
60 # Have fun!
61 ######################################################
62 %%%%
63 ######################################################
64 # 1. WEAPONS
65 ######################################################
66 weapon
67
68 # weapon specific keywords (see rand_wpn.txt)
69 of @_power_or_anger_@
70
71 of @_battle_or_war_@
72
73 w:1
74 of @player_doom@
75
76 w:9
77 of @death_or_doom@
78
79 w:6
80 of @_adjective_@ @_strategy_or_justice_@
81
82 of @_strategy_or_justice_@
83
84 w:3
85 of the @_verbing_@ @_people_name_@
86
87 w:3
88 of the @_people_name_@
89
90 w:2
91 of the @_verbing_@ @_diviner_name_@
92
93 w:5
94 of the @_verbing_@ @_weapon_animal_@
95
96 w:5
97 of the @_weapon_animal_@
98
99 w:2
100 of the @_plant_name_@
101
102 w:7
103 of @_evil_stuff_@
104
105 w:5
106 of @_catastrophe_name_@
107
108 w:8
109 of @_chaos_name_@
110
111 w:8
112 of @_balance_or_order_@
113
114 of @_economics_or_politics_@
115
116 w:8
117 of @branch_name@
118
119 w:7
120 of @_place_name_@
121
122 w:5
123 of @_discomfort_weapon_@
124
125 w:3
126 of @_mental_illness_weapon_@
127
128 w:4
129 of the @_item_name_@
130
131 w:1
132 of @_magic_name_@
133
134 w:5
135 of @_substance_name_@
136
137 w:7
138 of @_science_name_@
139
140 w:5
141 of @other_weapon_name@
142
143 w:30
144 "@_plain_weapon_name_@"
145
146 # general keywords (see rand_all.txt)
147 w:5
148 of @_time_name_@
149
150 w:5
151 of @_sky_or_light_@
152
153 w:18
154 of @_virtue_or_vice_@
155
156 of @_number_or_qualifier_@ @_thing_names_@
157
158 w:5
159 of @_destiny_name_@
160
161 w:9
162 of @god_name@'s @divine_esteem@
163
164 # hardcoded keywords
165 w:1
166 of @god_name@
167 %%%%
168 ######################################################
169 # 2. ARMOUR
170 ######################################################
171 robe
172
173 @armour@
174 %%%%
175 body armour
176
177 @armour@
178 %%%%
179 armour
180
181 # armour specific keywords (see rand_arm.txt)
182 of @_armour_name_shielding_@
183
184 w:8
185 of @_armour_property_name_@
186
187 w:20
188 of @_wacky_armour_name_@
189
190 of the @_profession_name_@
191
192 w:5
193 of the @_adjective_@ @_profession_name_@
194 of @_politics_name_armour_@
195
196 w:3
197 of @_weather_name_@
198
199 w:9
200 of @_good_or_divine_@
201
202 w:9
203 of @_adjective_@ @_good_or_divine_@
204
205 w:5
206 of the @_celestial_bodies_@
207
208 w:5
209 of @_instrument_name_@
210
211 w:20
212 of the @_armour_animal_@
213
214 w:1
215 of the @_adjective_@ @_armour_animal_@
216
217 w:3
218 of @_flower_name_@
219
220 w:2
221 of the @_critter_name_@
222
223 w:1
224 of the @_adjective_@ @_critter_name_@
225
226 w:5
227 of @_evil_being_@
228
229 w:5
230 of @_mental_illness_armour_@
231
232 of @_discomfort_and_inaction_@
233
234 of @_game_name_@
235
236 w:15
237 of @_other_armour_name_@
238
239 w:2
240 "@_plain_armour_name_@"
241
242 # weapon specific keywords (see rand_arm.txt)
243 w:25
244 of @_philosophy_or_science_@
245
246 w:15
247 of @_place_name_@
248
249 # general keywords (see rand_all.txt)
250 of @_time_name_@
251
252 w:8
253 of @_sky_or_light_@
254
255 w:30
256 of @_virtue_or_vice_@
257
258 w:6
259 of @_number_or_qualifier_@ @_verbing_@ @_thing_names_@
260
261 of @_number_or_qualifier_@ @_thing_names_@
262
263 w:20
264 of @god_name@'s @divine_esteem@
265
266 # hardcoded keywords
267 w:1
268 of @god_name@
269
270 w:15
271 of @branch_name@
272 %%%%
273 ######################################################
274 # 3. JEWELLERY
275 ######################################################
276 jewellery
277
278 # jewellery specials (see rand_all.txt)
279 w:3
280 of the @_jewellery_animal_@
281
282 of @_jewellery_special_name_@
283
284 of @_suspicion_name_@
285
286 # as defined for weapons (see rand_wpn.txt)
287 of the @_people_name_@
288
289 w:5
290 of the @_verbing_@ @_people_name_@
291
292 w:17
293 of @_balance_or_order_@
294
295 w:14
296 of @_philosophy_name_@
297
298 w:7
299 of @_mental_illness_weapon_@
300
301 of @other_weapon_name@
302
303 # as defined for armour (see rand_arm.txt)
304 w:20
305 of the @_armour_animal_@
306
307 w:3
308 of @_flower_name_@
309
310 w:5
311 of @_evil_being_@
312
313 w:20
314 of @_good_or_divine_@
315
316 w:12
317 of @_politics_name_armour_@
318
319 w:2
320 "@_plain_armour_name_@"
321
322 # same for all three types (see rand_all.txt)
323 w:13
324 of @_time_name_@
325
326 of @_sky_or_light_@
327
328 w:20
329 of @god_name@'s @divine_esteem@
330
331 of Xom's @_xom_esteem_@
332
333 w:7
334 of @_virtue_name_@
335
336 w:13
337 of @_vice_name_@
338
339 of @_number_or_qualifier_@ @_thing_names_@
340
341 of @_number_or_qualifier_@ @_verbing_@ @_thing_names_@
342 %%%%
343 ######################################################
344 # GOD GIFT specials
345 ######################################################
346 # TROG (weapons only)
347 ######################################################
348 Trog weapon
349
350 # names containing battle and death are more likely
351 w:25
352 of @_power_or_anger_@
353
354 w:25
355 of @_battle_or_war_@
356
357 w:25
358 of @death_or_doom@
359
360 w:7
361 of @_strategy_name_@
362
363 w:15
364 of @_justice_name_@
365
366 w:30
367 of @_virtue_or_vice_@
368
369 w:1
370 of Trog
371
372 w:20
373 of Trog's @divine_esteem@
374
375 of Trog's @_anger_quality_@
376
377 w:15
378 of the @_weapon_animal_@
379
380 w:15
381 of @_evil_stuff_@
382
383 of @_catastrophe_name_@
384
385 w:15
386 of @_chaos_name_@
387
388 w:20
389 of @_balance_or_order_@
390
391 w:20
392 of @_economics_or_politics_@
393
394 w:15
395 of @branch_name@
396
397 w:15
398 of @_place_name_@
399
400 w:15
401 of @_time_name_@
402
403 of @_sky_or_light_@
404
405 w:20
406 of @_number_or_qualifier_@ @_thing_names_@
407
408 of @_discomfort_weapon_@
409
410 of @_mental_illness_weapon_@
411
412 of the @_item_name_@
413
414 w:15
415 of @_philosophy_name_@
416
417 of @_science_name_@
418
419 of @other_weapon_name@
420
421 of @_monster_name_@@killer_name@
422
423 w:30
424 "@_plain_weapon_name_@"
425
426 "@_adjective_@ @_plain_weapon_name_@"
427 %%%%
428 ######################################################
429 # OKAWARU weapon
430 ######################################################
431 Okawaru weapon
432
433 # basically use normal set
434 w:400
435 @weapon@
436
437 # with a few special cases
438 w:2
439 of @player_name@'s @_valour_name_@
440
441 w:3
442 of Okawaru's @divine_esteem@
443
444 # and bonus probability for some of the more harmless themes
445 of @_strategy_or_justice_@
446
447 w:5
448 of @_philosophy_name_@
449
450 w:3
451 of @_balance_or_order_@
452
453 w:5
454 of @_power_name_@
455
456 w:2
457 of @_virtue_name_@
458
459 w:1
460 of the @_diviner_name_@
461
462 w:5
463 of the @_weapon_animal_@
464
465 w:5
466 of @_place_name_@
467
468 w:2
469 of @_item_name_@
470 %%%%
471 ######################################################
472 # OKAWARU armour
473 ######################################################
474 Okawaru robe
475
476 @Okawaru armour@
477 %%%%
478 Okawaru body armour
479
480 @Okawaru armour@
481 %%%%
482 Okawaru armour
483
484 # again use normal chances with a few exceptions
485 w:400
486 @armour@
487
488 w:2
489 of @player_name@'s @_valour_name_@
490
491 w:2
492 of Okawaru's @divine_esteem@
493
494 w:2
495 of the @_armour_animal_@
496
497 w:1
498 of @_good_or_divine_@
499
500 w:2
501 of @_armour_name_shielding_@
502
503 w:1
504 of @_armour_property_name_@
505
506 w:1
507 of @_wacky_armour_name_@
508
509 w:2
510 of @_politics_name_armour_@
511 %%%%
512 ######################################################
513 # XOM weapon
514 ######################################################
515 # Xom will basically allow everything
516 Xom weapon
517
518 # increased chances (obviously!)
519 w:5
520 of @_chaos_name_@
521
522 w:5
523 of Xom's @_xom_esteem_@
524
525 w:2
526 of Xom's @divine_esteem@
527
528 # uses the long name
529 w:1
530 of @xom_name@
531
532 w:1
533 of @_game_name_@
534
535 w:400
536 @weapon@
537
538 # and why not some of the other names?
539 @jewellery@
540
541 @armour@
542 %%%%
543 ######################################################
544 # XOM armour
545 ######################################################
546 Xom robe
547
548 @Xom armour@
549 %%%%
550 Xom body armour
551
552 @Xom armour@
553 %%%%
554 Xom armour
555
556 # increased chances (obviously!)
557 w:5
558 of @_chaos_name_@
559
560 w:5
561 of Xom's @_xom_esteem_@
562
563 w:2
564 of Xom's @divine_esteem@
565
566 # uses the long name
567 w:1
568 of @xom_name@
569
570 w:1
571 of @_game_name_@
572
573 w:1
574 of @player_death@
575
576 w:400
577 @armour@
578
579 # why not some other names?
580 # (sadly, some weapon names don't make sense even for Xom)
581 @jewellery@
582 %%%%
583 ######################################################
584 # XOM jewellery
585 ######################################################
586 Xom jewellery
587
588 # increased chances (obviously!)
589 w:5
590 of @_chaos_name_@
591
592 w:5
593 of Xom's @_xom_esteem_@
594
595 w:2
596 of Xom's @divine_esteem@
597
598 # uses the long name
599 w:1
600 of @xom_name@
601
602 w:1
603 of @_game_name_@
604
605 w:1
606 of @player_death@
607
608 w:1
609 of @player_doom@
610
611 w:300
612 @jewellery@
613
614 # why not some other names?
615 # (sadly, some weapon names don't make sense even for Xom)
616 @armour@
617 %%%%
618 ######################################################
619 # ASHENZARI
620 # All types of curses
621 ######################################################
622 Ashenzari
623
624 w:100
625 of the @_ashenzari_adjective_@ @_ashenzari_object_@
626
627 w:100
628 of @god_name@'s @_ashenzari_object_@
629
630 w:100
631 "@_ashenzari_adjective_@ @_ashenzari_object_@"
632
633 w:50
634 "@_ashenzari_object_@ of @god_name@"
635
636 w:100
637 "@_ashenzari_object_@ of the @_ashenzari_epithet_@"
638
639 w:20
640 "@_celestial_bodies of the @_ashenzari_epithet_@
641
642 w:20
643 of the @_ashenzari_epithet_@
644
645 w:20
646 of the @_ashenzari_bound_adjective_@ @_celestial_bodies_@
647
648 w:20
649 of the @_ashenzari_knowledge_adjective_@ @_celestial_bodies_@
650
651 w:20
652 of @god_name@'s @_celestial_bodies_@
653
654 of the @_ashenzari_bound_adjective_@ @_ashenzari_heavens_@
655
656 of the @_ashenzari_knowledge_adjective_@ @_ashenzari_heavens_@
657
658 "Gaze Upon Infinity"
659
660 "Share My Sorrow"
661
662 of the Wild Blue Yonder
663
664 w:1
665 @god_name@'s Oscillating Fan
666 %%%%
667 _ashenzari_object_
668
669 Adversity
670
671 Affliction
672
673 Burden
674
675 Fetters
676
677 Loss
678
679 Omen
680
681 Ordeal
682
683 Portent
684
685 Prison
686
687 Regret
688
689 Repose
690
691 Vision
692
693 Yoke
694
695 w:100
696 @_diviner_name_@
697
698 w:150
699 @_discomfort_weapon_@
700
701 w:100
702 @_philosophy_name_@
703
704 w:100
705 @_discomfort_and_inaction_@
706
707 w:100
708 @_suspicion_no_conflict_name_@
709 %%%%
710 _ashenzari_adjective_
711
712 w:50
713 @_ashenzari_bound_adjective_@
714
715 w:50
716 @_ashenzari_knowledge_adjective_@
717
718 @_ashenzari_celestial_adjective_@
719 %%%%
720 _ashenzari_bound_adjective_
721
722 Bound
723
724 Chained
725
726 Circumscribed
727
728 Cursed
729
730 Ensconced
731
732 Eternal
733
734 Lashed
735
736 Restrained
737
738 Ruined
739
740 Shackled
741
742 Shattered
743
744 Tethered
745 %%%%
746 _ashenzari_celestial_adjective_
747
748 Astral
749
750 Celestial
751
752 Cosmic
753
754 Distant
755
756 Elysian
757
758 Sidereal
759
760 Stellar
761
762 Sublime
763 %%%%
764 _ashenzari_knowledge_adjective_
765
766 w:2
767 All-seeing
768
769 Astrological
770
771 Clairvoyant
772
773 Cryptic
774
775 Enlightened
776
777 Enigmatic
778
779 Esoteric
780
781 Manifest
782
783 Mantic
784
785 w:2
786 Omniscient
787
788 Oracular
789
790 Perceptive
791
792 Prescient
793
794 Profound
795
796 Prophetic
797
798 Revealing
799
800 Sibylline
801
802 Unveiling
803
804 Visionary
805 %%%%
806 _ashenzari_epithet_
807
808 w:100
809 @_ashenzari_adjective_@ God
810
811 w:50
812 @_ashenzari_bound_adjective_@ Augur
813
814 w:50
815 @_ashenzari_celestial_adjective_@ Augur
816
817 w:50
818 @_ashenzari_bound_adjective_@ Sage
819
820 w:50
821 @_ashenzari_celestial_adjective_@ Sage
822
823 w:50
824 @_ashenzari_bound_adjective_@ Seer
825
826 w:50
827 @_ashenzari_celestial_adjective_@ Seer
828
829 All-Knowing
830
831 Curse-Bearer
832
833 Soothsayer
834
835 Unmoving One
836 %%%
837 _ashenzari_heavens_
838
839 Cosmos
840
841 Empyrean
842
843 Ether
844
845 Firmament
846
847 Heavens
848
849 w:40
850 Sky
851
852 Sphere
853
854 Welkin
855 %%%%
856 ######################################################
857 # Library of randart APPEARANCE (un-identified).
858 ######################################################
859 # common to all three types of randarts
860 general appearance
861
862 brightly glowing
863
864 smoking
865
866 scorched
867
868 twisted
869
870 shimmering
871
872 warped
873
874 transparent
875
876 translucent
877
878 encrusted
879
880 pitted
881
882 slimy
883
884 polished
885
886 fine
887
888 crude
889
890 ancient
891
892 faintly glowing
893
894 steaming
895
896 dazzling
897
898 masterwork
899
900 w:2
901 smouldering
902
903 w:5
904 glimmering
905
906 w:2
907 buzzing
908
909 w:5
910 fading
911
912 w:2
913 blackened
914 %%%%
915 weapon appearance
916
917 iridescent
918
919 bloodstained
920
921 crystal
922
923 jewelled
924
925 ichor-stained
926
927 w:3
928 ivory
929
930 w:3
931 bone
932
933 w:1
934 sapphire
935
936 w:3
937 ebony
938
939 # currently 16 entries, so their overall weight amounts 180
940 w:180
941 @general appearance@
942 %%%%
943 robe appearance
944
945 fabulously ornate
946
947 dull
948
949 sheer
950
951 thick
952
953 heavy
954
955 wizard
956
957 ominously black
958
959 brightly glowing
960
961 smoking
962
963 twisted
964
965 shimmering
966
967 warped
968
969 transparent
970
971 slimy
972
973 fine
974
975 crude
976
977 ripped
978
979 colourful
980
981 creamy pearl
982
983 opalescent
984
985 ancient
986
987 faintly glowing
988
989 steaming
990
991 faintly humming
992
993 bloodstained
994
995 heavily jewelled
996
997 ichor-stained
998
999 distressingly furry
1000
1001 tattered
1002
1003 silken
1004
1005 shadowed
1006 %%%%
1007 body armour appearance
1008
1009 w:3
1010 smelly
1011
1012 w:3
1013 bronze
1014
1015 w:2
1016 @_gemstone_@-studded
1017
1018 @_gemstone_@-encrusted
1019
1020 w:200
1021 @armour appearance@
1022 %%%%
1023 armour appearance
1024
1025 faintly humming
1026
1027 bloodstained
1028
1029 heavily runed
1030
1031 jewelled
1032
1033 ichor-stained
1034
1035 distressingly furry
1036
1037 spiked
1038
1039 w:160
1040 @general appearance@
1041 %%%%
1042 _gemstone_
1043
1044 diamond
1045
1046 ruby
1047
1048 jacinth
1049
1050 sapphire
1051
1052 black opal
1053
1054 emerald
1055
1056 turquoise
1057
1058 citrine
1059
1060 aquamarine
1061
1062 amber
1063
1064 topaz
1065
1066 jet
1067
1068 opal
1069
1070 garnet
1071
1072 amethyst
1073
1074 jasper
1075
1076 obsidian
1077
1078 agate
1079
1080 jade
1081
1082 pearl
1083
1084 tiger eye
1085 %%%%
1086 ######################################################
1087 # Jewellery appearance
1088 ######################################################
1089 #
1090 # While for the appearance of randart weapons and armour you can just stick an
1091 # adjective in front of the object type name ("bloodstained dagger"),
1092 # unidentified non-artefact jewellery is described with both an adjective and
1093 # material ("runed wooden ring"), making a description like "runed ring" a bit
1094 # weird. So give randart jewellery an adjective that no non-artefact jewellery
1095 # would have, plus a material that a non-artefact might or might not have.
1096 _jewellery appearance_
1097
1098 scintillating
1099
1100 sparkling
1101
1102 flickering
1103
1104 glittering
1105
1106 smoking
1107
1108 scorched
1109
1110 shimmering
1111
1112 wavering
1113
1114 warped
1115
1116 transparent
1117
1118 translucent
1119
1120 pitted
1121
1122 slimy
1123
1124 fine
1125
1126 crude
1127
1128 ancient
1129
1130 brightly glowing
1131
1132 faintly glowing
1133
1134 steaming
1135
1136 heavily runed
1137
1138 vibrating
1139
1140 twitching
1141
1142 coiled
1143
1144 bound
1145
1146 clouded
1147
1148 w:2
1149 serpentine
1150 %%%%
1151 _ring material_
1152
1153 wooden
1154
1155 ivory
1156
1157 bone
1158
1159 amber
1160
1161 silver
1162
1163 golden
1164
1165 platinum
1166
1167 iron
1168
1169 steel
1170
1171 bronze
1172
1173 brass
1174
1175 copper
1176
1177 tin
1178
1179 lead
1180
1181 pewter
1182
1183 granite
1184
1185 marble
1186
1187 jade
1188
1189 turquoise
1190
1191 lapis lazuli
1192
1193 glass
1194
1195 w:2
1196 gossamer
1197 %%%%
1198 _amulet material_
1199
1200 ivory
1201
1202 bone
1203
1204 graven
1205
1206 silver
1207
1208 golden
1209
1210 platinum
1211
1212 iron
1213
1214 steel
1215
1216 bronze
1217
1218 brass
1219
1220 copper
1221
1222 tin
1223
1224 lead
1225
1226 pewter
1227
1228 zirconium
1229
1230 sapphire
1231
1232 emerald
1233
1234 garnet
1235
1236 ruby
1237
1238 jade
1239
1240 ruby
1241
1242 crystal
1243
1244 diamond
1245
1246 amethyst
1247 %%%%
1248 ring appearance
1249
1250 @_jewellery appearance_@ @_ring material_@
1251 %%%%
1252 amulet appearance
1253
1254 @_jewellery appearance_@ @_amulet material_@
1255 %%%%