01:06:14 03DracoOmega02 07* 0.33-a0-26-gd232e38429: Don't crash when aiming Gavotte near the edges of an unseen map boundary 10(30 seconds ago, 1 file, 6+ 0-) 13https://github.com/crawl/crawl/commit/d232e3842944 01:06:30 03DracoOmega02 07[stone_soup-0.32] * 0.32-b1-27-g72ec942466: Don't crash when aiming Gavotte near the edges of an unseen map boundary 10(46 seconds ago, 1 file, 6+ 0-) 13https://github.com/crawl/crawl/commit/72ec9424666b 15:19:36 03CipHuK02 {regret-index} 07* 0.33-a0-27-gdf10614e8e: fix(trove): allow wand of digging for trove_misc_dual_throne_room (#3993) 10(3 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/df10614e8e31 15:19:48 03CipHuK02 {regret-index} 07[stone_soup-0.32] * 0.32-b1-28-g0df2df03a2: fix(trove): allow wand of digging for trove_misc_dual_throne_room (#3993) 10(3 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/0df2df03a222 16:05:48 03perci02 07https://github.com/crawl/crawl/pull/3992 * 0.32-a0-2099-ge15ce11ccf: fixed compile error typo 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/e15ce11ccf51 18:18:34 New branch created: pull/3996 (11 commits) 13https://github.com/crawl/crawl/pull/3996 18:18:34 03Alejandro Ramirez02 07https://github.com/crawl/crawl/pull/3996 * 0.33-a0-27-gcf8d61ff03: * Creatures of extreme rarity and recluse, changelings are hardly ever seen in their base form. Quick to hide, they use their shapeshifting prowess to assume the forms of native creatures and go about their business! 10(2 weeks ago, 60 files, 1447+ 155-) 13https://github.com/crawl/crawl/commit/cf8d61ff034e 18:18:34 03Alejandro Ramirez02 07https://github.com/crawl/crawl/pull/3996 * 0.33-a0-28-g6333cd95bc: * Spells are now dynamically set by DungeonDenizen transformations, allowing different monsters to have different spell loadouts - further dependent on player XL. * Added a new header file (name pending) with a helper function to map non-player spells to acceptable replacements (caveat, summon spells seem really strong compared to others). * Adding logic check to ensure dungeon denizens populate their spell list on game load. 10(2 days ago, 4 files, 945+ 1-) 13https://github.com/crawl/crawl/commit/6333cd95bc68 18:18:34 03Alejandro Ramirez02 07https://github.com/crawl/crawl/pull/3996 * 0.33-a0-29-g4d1c3a1eed: * Moving monster_info::reach_range internal logic related to innate monster reach out into mons_class_innate_reach in mon-util for easier API usage 10(2 days ago, 3 files, 29+ 13-) 13https://github.com/crawl/crawl/commit/4d1c3a1eedb8 18:18:34 03Alejandro Ramirez02 07https://github.com/crawl/crawl/pull/3996 * 0.33-a0-30-ge440848958: * Added support for monster attack verbs while form shifted into a dungeon denizen. * Letting forms provide monster-style attack flavors and types for damage, effects, and verbage. * Allow for dungeon denizens to dynamically determine which slots are blocked or not based on body type (e.g., Centaurs). * Shorting a change to give players a UC brand based on attack flavor (AF_*) since we already can apply AF properties on attack... but right now we miss out on a visual indicator for what AF's you have currently. 10(2 days ago, 5 files, 83+ 8-) 13https://github.com/crawl/crawl/commit/e44084895891 18:18:34 03Alejandro Ramirez02 07https://github.com/crawl/crawl/pull/3996 * 0.33-a0-31-gdc19b2a534: * Adding logic to removal and melding of equipment in transform.cc to manage dungeon denizen (and potentially other forms which can have open equipment slots, but require size wield/wear checks. * Note: Giant/Large entities can still wind up wearing smaller helmets with the current code 10(5 days ago, 1 file, 143+ 33-) 13https://github.com/crawl/crawl/commit/dc19b2a5349c 18:18:34 03Alejandro Ramirez02 07https://github.com/crawl/crawl/pull/3996 * 0.33-a0-32-g380e34f9ad: Lets Trog or some other god de-transform you if you are hated by them on conversion 10(11 days ago, 1 file, 9+ 0-) 13https://github.com/crawl/crawl/commit/380e34f9ad02 18:18:34 03Alejandro Ramirez02 07https://github.com/crawl/crawl/pull/3996 * 0.33-a0-33-g74f4790b1c: Fixing checks for (A)ttack (F)lavors that do poison to not crash if a player uses them (e.g., we're a Water Mocassin). 10(5 days ago, 1 file, 6+ 3-) 13https://github.com/crawl/crawl/commit/74f4790b1cd9 18:18:34 03Alejandro Ramirez02 07https://github.com/crawl/crawl/pull/3996 * 0.33-a0-34-g1933074665: Added Bloodzerking to the supported list of possible player (A)ttack (F)lavours that can be used when transformed into a Skyshark 10(4 days ago, 1 file, 31+ 10-) 13https://github.com/crawl/crawl/commit/1933074665ba 18:18:34 03Alejandro Ramirez02 07https://github.com/crawl/crawl/pull/3996 * 0.33-a0-35-g7a4f35eb77: Fixing typos in _god_prevents_berserk_haste description 10(4 days ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/7a4f35eb77d9 18:18:34 03Alejandro Ramirez02 07https://github.com/crawl/crawl/pull/3996 * 0.33-a0-36-gec76202661: Making player slimes immune to slime walls 10(4 days ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/ec7620266134 18:18:34 03Alejandro Ramirez02 07https://github.com/crawl/crawl/pull/3996 * 0.33-a0-37-g80d65b617a: Allow players transformed into monsters large or bigger to throw large rocks 10(25 hours ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/80d65b617a0f