01:27:57 03|amethyst02 07* 0.29-a0-789-g7a8fcbc185: Add a quote for shambling mangroves, thanks to Prof Neil Peart. 10(2 minutes ago, 1 file, 8+ 0-) 13https://github.com/crawl/crawl/commit/7a8fcbc1855e 01:32:16 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-789-g7a8fcbc185 (34) 01:34:56 Unstable branch on crawl.develz.org updated to: 0.29-a0-788-g40bbea3e73 (34) 01:43:29 <|amethyst> btw, svendre_, can you try to not spam us with connect/disconnect messages? 01:56:49 Windows builds of master branch on crawl.develz.org updated to: 0.29-a0-789-g7a8fcbc185 02:58:07 Unstable branch on cbro.berotato.org updated to: 0.29-a0-789-g7a8fcbc185 (34) 03:37:51 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4753-g3cc4eb4eda 06:22:15 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4753-g3cc4eb4eda 08:30:13 Unstable branch on crawl.akrasiac.org updated to: 0.29-a0-789-g7a8fcbc (34) 11:02:45 any good docs or tips for testing out a unique? to clarify a bit, what i'm doing now is just making a char and adjusting level, skills, creating objects one at a time in wizmode to and feeling like there's probably a less tedious way. i see there's also functionality to load dump files, is that a better way to go? 11:03:32 <10P​leasingFungus> the loading dump file functionality is very… limited 11:03:34 Loading dumps doesn't always get everything right but it's quick and easy 11:04:25 <10P​leasingFungus> i generally do some very rough skilling (using &A as a starting point), give out some arbitrary simple gear, and mess around 11:04:37 <10P​leasingFungus> but i won’t claim that’s the best approach 11:04:52 ok cool, so at least i'm not that far off to start 11:05:03 Plan B, put it in game and see how many people it kills (apropos of which I wonder if I should fatten up The Triceratops :-) 11:08:08 ohh dinos coming to crawl! 11:16:17 <10P​leasingFungus> they came to crawl (a crawl fork) 11:16:24 <10P​leasingFungus> maybe mainline someday! 11:16:52 ah i see 11:17:00 i remember a convo in discord a while back talking about a desire for it 11:17:57 I think vanilla would not want the trike since it's a fearsome melee opponent that lives deep in swamp and knocks down trees, but I like triceratopses so we've got one anyway 11:18:08 <10P​leasingFungus> easy solution: rename dire elephants to uh 11:18:27 <10P​leasingFungus> hm, many good options really 11:18:53 <09h​ellmonk> Rename them to mammoths so you can have mammoth graveyard 11:19:20 <10P​leasingFungus> ooh 11:19:25 <10P​leasingFungus> into it 11:21:41 <06a​dvil> I still maintain that we already have dinos and they are shrikes 11:25:05 <09h​ellmonk> Ok how about smw3 style giant branch where all monsters get 2 tile art and count as 1 size larger 12:04:01 New branch created: pull/2598 (1 commit) 13https://github.com/crawl/crawl/pull/2598 12:04:01 03David Damerell02 07https://github.com/crawl/crawl/pull/2598 * 0.29-a0-790-g429a62d868: Correctly produce strings of the form "one hundred and one" 10(55 seconds ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/429a62d8685a 13:04:45 |amethyst it's been happening long enough that I just set up a filter to ignore join/disconnect messages from them 13:24:14 I just turned off join/part for this channel. I don't really care here 13:24:25 there are some other channels where I do/must 13:36:00 <06a​dvil> hm I guess we never put 0.28 in https://crawl.develz.org/release/ 13:56:00 * advil[m] uploaded an image: (6KiB) < https://libera.ems.host/_matrix/media/r0/download/matrix.org/WvYTLqLlcgGHqLlZBNoZxlom/Screen%20Shot%202022-07-02%20at%201.54.52%20PM.png > 13:56:18 if you use the matrix bridge you just see that! 13:56:50 but yeah, svendre it would be good if you could get that under control 13:57:20 /ban user$##fix-your-connection 13:58:08 I have in the past but I'd rather warn first, svendre is here enough that I expect they'll see the request sooner or later 13:58:41 tbh it sucks to punish someone because irc is technically flawed 13:58:45 they've been warned three or four times already (at least), both here and #crawl 13:59:16 (I believe it's ##fix_your_connection FWIW) 13:59:33 also I have a suspicion this happens because of overly smart machines that don't actually suspend and jump in and out as they come in/out of range of open or known wifi networks 13:59:39 (have had a netbook like that) 13:59:54 warned by an actual mod? 13:59:57 That's my suspension too. They likely have no clue it's been happening. 13:59:58 No 14:00:15 |amethyst warned them earlier today 14:00:40 not sure if |amethyst is one, though he may have the permissions if he wants 14:00:44 it used to be ##fix-your-connection on freenode but my checking here showed people using #fix-your-connection. maybe it's changed since then 14:01:35 The snake case one is more "official" (or at least, more commonly used and has a somewhat better topic) 14:01:49 (Aside: I mean, to be fair it's an issue with everyone else's clients showing flakey connections like that in a very spammy manner, not an IRC issue... it's really just an etiquette thing) 14:13:25 hm, I guess the matrix room list is not in sync with who is actually present in irc 14:26:45 <09h​ellmonk> Friend of mine says his game crashes when cycling past "hide" in the spell menu. 0.28 offline tiles on Linux. Has anyone reported something similar? 14:30:24 <10P​leasingFungus> hain’t seen that 14:30:31 <10P​leasingFungus> certainly a plausible bug 14:33:56 it sounds vaguely familiar 14:57:57 does't replicate on mac though, maybe there is some specific circumstance? 14:59:29 <09h​ellmonk> It should generate a crashlog right, I can ask him to upload that somewhere 15:08:54 <06a​dvil> yes, and if you get a copy of the save file, that may be useful 15:09:29 <06a​dvil> I do vaguely remember something like this that probably got fixed, but I couldn't find any obviously relevant commits or reports 15:57:44 03PleasingFungus02 07* 0.29-a0-790-g14d1036c72: Make monsters not zap roots at constricted players 10(5 minutes ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/14d1036c7209 15:57:44 03PleasingFungus02 07* 0.29-a0-791-ga0f254aafb: Don't let roots go through enemies and walls 10(51 seconds ago, 1 file, 8+ 1-) 13https://github.com/crawl/crawl/commit/a0f254aafbdf 16:03:18 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-791-ga0f254aafb (34) 17:40:43 <08n​icolae> dang, what's the command to pull a branch to match trunk 17:47:19 git rebase master? 18:11:50 03nicolae02 07[nicolae-netstalgia-0522] * 0.29-a0-457-g9dbb4fbda5: Make changes to some vaults based on feedback 10(43 seconds ago, 2 files, 9+ 4-) 13https://github.com/crawl/crawl/commit/9dbb4fbda554 18:11:52 Branch pull/2547 updated to be equal with nicolae-netstalgia-0522: 13https://github.com/crawl/crawl/pull/2547 18:12:01 <08n​icolae> turns out that's not quite what i needed but i will remember that for later 18:15:39 if you were looking to make a new branch based on master, first git checkout master (and pull it up to date as needed) and then git branch. otherwise I'm not quite sure what you were looking for 18:16:04 although with github I mostly manipulate branches from the web ui so there's already a remote 18:22:03 <10P​leasingFungus> git fetch && git rebase origin/master 18:22:04 <10P​leasingFungus> probably 18:24:40 Unstable branch on underhound.eu updated to: 0.29-a0-791-ga0f254aafb (34) 18:39:07 <09h​ellmonk> "/usr/include/c++/11/bits/stl_vector.h:1045: std::vector<_Tp, _Alloc>::reference std::vector<_Tp, _Alloc>::operator[](std::vector<_Tp, _Alloc>::size_type) [with _Tp = int; _Alloc = std::allocator; std::vector<_Tp, _Alloc>::reference = int&; std::vector<_Tp, _Alloc>::size_type = long unsigned int]: Assertion '__n < this->size()' failed. 18:39:41 <09h​ellmonk> he sent me this crashlog as well but it doesnt seem to contain everything? 18:39:41 <09h​ellmonk> https://cdn.discordapp.com/attachments/747522859361894521/992922537942077551/crash-Rainbow-20220702-142106.txt 18:40:19 <09h​ellmonk> maybe it does idk 18:40:57 <10P​leasingFungus> crawl-tiles(_ZN6UIMenu21is_visible_item_rangeEPiS0_+0xf7) [0x55ec7abd0347]: UIMenu::is_visible_item_range(int*, int*) crawl-tiles(_ZN6UIMenu12pack_buffersEv+0xed) [0x55ec7abe048d]: maybe the interesting bit 18:41:52 <10P​leasingFungus> you gotta start at the top but then go down until you’re past the imported library stuff 21:16:03 Lightli (L1 MDSt) (D:1) 21:25:06 !crashlog 21:25:07 24493. Lightli, XL1 MDSt, T:0 (milestone): https://underhound.eu/crawl/morgue/Lightli/crash-Lightli-20220703-011602.txt 21:25:20 same FPE get_exp_progress() crash 21:51:04 <10P​leasingFungus> it’s an illegal character choice in an old and buggy version 23:19:27 <10P​leasingFungus> https://cdn.discordapp.com/attachments/747522859361894521/992992944531451954/unknown.png 23:19:31 <10P​leasingFungus> hm 23:20:05 <10P​leasingFungus> https://cdn.discordapp.com/attachments/747522859361894521/992993102451195994/unknown.png 23:20:33 <10P​leasingFungus> as usual, vaguely worried about colour contrast/brightness, but maybe it's fine 23:20:37 <10P​leasingFungus> if not, someone can revert it later 23:57:19 <09g​ammafunk> oh 23:57:21 <09g​ammafunk> didn't think about that 23:58:05 <09g​ammafunk> I think it's slightly less a concern for the player doll, since the player is less likely to be confused about where they are as opposed to where a monster that's hard to see is 23:58:08 <09g​ammafunk> but that's a good point