01:03:25 <09g​ammafunk> don't know that a temple with only one god type is interesting though 01:03:46 <09g​ammafunk> think temple should always have altars to mutliple gods 01:07:41 <09g​ammafunk> @nicolae potentially better ideas: temple with only non-temple gods, or maybe temple with only evil gods 01:08:02 <09g​ammafunk> but I think literally one god is not very good 01:08:19 <08n​icolae> there already exist temples with 0 and 1 gods thanks to ebering 01:08:31 <09g​ammafunk> temples with 0 gods? really? 01:08:33 <08n​icolae> as one of the rare ones 01:08:35 <08n​icolae> ja 01:09:16 <08n​icolae> https://github.com/crawl/crawl/blob/4d7333d4e2e9f1dbbf3e3a22bfa76e321bcaa829/crawl-ref/source/dat/des/branches/temple.des#L4604 01:09:50 <09g​ammafunk> yeah found it thx 01:09:59 <09g​ammafunk> %git 184eed5aabf55ece 01:09:59 <04C​erebot> ebering * 0.29-a0-748-g184eed5aab: feat: rare low-altar count temples (33 hours ago, 1 file, 54+ 0-) https://github.com/crawl/crawl/commit/184eed5aabf5 01:11:13 <08n​icolae> temple with only evil gods could work although they would also show up as overflows 01:11:25 <09g​ammafunk> er 01:13:58 <09g​ammafunk> I see, someone fixed the broken weight in that commit 01:15:09 <09g​ammafunk> eh, I guess it's just realizing the "no temple" idea in a limited form 01:15:34 <09g​ammafunk> no temple probably works better anyhow, but I'd assumed we'd just commit to that eventually 01:16:25 <09g​ammafunk> aren't overflows made to pick gods not in temple? 01:16:31 <09g​ammafunk> if I understand your meaning there 01:17:18 <09g​ammafunk> we don't really need to start introducing temple themes similar to overflow themeing though...I guess that's sort of a gray area in that we sort of already do that 01:17:25 <08n​icolae> i thought it worked based on what got picked for the B glyphs, which you can't specify in the vault 01:17:37 <09g​ammafunk> ah 01:17:51 <09g​ammafunk> that might be a technical issue, good point 01:18:04 <09g​ammafunk> it's definitely something we'd traditionally do in an overflow 01:18:34 <08n​icolae> so for evil gods, you'd have no B glyphs because all the altars are assigned explicitly so the game will assume there's no altars and make em all overflows 01:18:58 <08n​icolae> i think 01:19:06 <08n​icolae> anyway 01:19:30 <09g​ammafunk> it's something that could be extended in terms of the temple code, but yeah, never mind, I guess the cat's out of the bag wrt ultra small temples 01:19:55 <08n​icolae> there's only so much you can do with tiny temples imo 01:19:58 <09g​ammafunk> you know it's sort of bringing what overflows do and what temple does closer together though 01:20:33 <09g​ammafunk> temple is still a lot larger than the average overflow, but we've definitely made them more similar with all this 01:20:54 <09g​ammafunk> hence...remove...temple...branch....! 01:21:22 <09g​ammafunk> in dcss version 0.72 my ideas will prevail 01:22:46 <08n​icolae> well one difference is that if a player walks into an overflow vault and sees it only has one god, they probably won't go "aww what the fuck" 01:24:05 <09g​ammafunk> well, in a world without temple as a branch, where maybe we place one overflow that's largish (maybe not as large on average as current temple, even with recent changes) 01:24:18 <09g​ammafunk> oh, I think I see what you're saying 01:24:26 <09g​ammafunk> you mean if they enter temple and there's only 1 or 0 altars? 01:24:30 <08n​icolae> yeah 01:24:35 <09g​ammafunk> right, the shock value 01:24:42 <08n​icolae> they will expect more and go "what da" 01:25:04 <08n​icolae> since getting the 0 or 1 temples will be very rare 01:25:08 <09g​ammafunk> but like, I don't think you really need a dedicated branch just for the shock value of when the branch is empty/useless, is what I'm saying 01:25:28 <09g​ammafunk> I get the funny ha ha aspect of it 01:26:48 <09g​ammafunk> but if we ever do get to a temple-less world, presumably we'd just see the average altar density on levels 4-9 (and a bit on d:1-3 too mabye) increase 01:26:57 <09g​ammafunk> anyhow, carry on ruining 01:27:16 <08n​icolae> well not right now 01:27:21 <08n​icolae> time 4 sleep 01:27:33 <09g​ammafunk> !send nicolae dream sheep 01:27:34 <04C​erebot> Sending dream sheep to nicolae. 01:34:56 Unstable branch on crawl.develz.org updated to: 0.29-a0-775-g4d7333d4e2 (34) 01:57:02 Windows builds of master branch on crawl.develz.org updated to: 0.29-a0-775-g4d7333d4e2 02:57:00 Unstable branch on cbro.berotato.org updated to: 0.29-a0-775-g4d7333d4e2 (34) 03:39:40 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4753-g3cc4eb4eda 06:21:59 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4753-g3cc4eb4eda 08:30:29 Unstable branch on crawl.akrasiac.org updated to: 0.29-a0-775-g4d7333d (34) 08:58:00 <09h​ellmonk> Fr put an amulet of faith in the empty temple (real) 09:03:47 <09h​ellmonk> Currently avg overflow depth is like 1 level deeper than temple right? Not counting the chance for d2 altar 09:05:20 <12e​bering> yes 09:05:24 <12e​bering> exactly 1 09:13:53 <09h​ellmonk> expand bottom of overflow range to 12 09:13:56 <09h​ellmonk> ppog 09:14:20 <10P​leasingFungus> …into zot? 11:10:40 hi! i've been tinkering around with a unique idea and cribbing heavily off of aizul and noticed something intriguing, not anything that's blocking what i'm trying to do but seemed like there might be a story, guardian serpent is a separate genus from snakes, what's the meaningful distinction? asking out of cluelessness, not suspicion of anything :) 11:28:38 <10P​leasingFungus> oversight? diff genus, same family? 😛 11:28:51 <10P​leasingFungus> crawl genus doesn't affect much 11:29:15 <10P​leasingFungus> detect monsters iirc uses it, a few spells 11:30:47 <10P​leasingFungus> pdpol: why do you ask? 11:32:22 really just out of curiosity, it seemed like an outlier 11:33:11 crawl has lots of weird outliers 11:33:24 and my brief exposure to the code also make it seem like genus didn't affect much functionally, maybe more organizational like same glyph 11:33:47 if you were expecting things to make sense, you've come to the wrong game 🙂 11:33:48 hahaha i've gotten that impression from passing remarks from devs in discord 11:34:48 really the only thing i'm interested in is not breaking anything myself :') 11:34:54 <10P​leasingFungus> curse toes used to be lich genus iirc 11:38:47 lol 11:41:51 <03w​heals> i'll say that it would be pretty weird for intelligent and non intelligent monsters to have the same genus, though that's probably the case already somewhere 11:53:20 wheals: yeah that makes sense 12:05:50 03ebering02 07* 0.29-a0-776-gbb76e39405: fix: don't print wereblood messages silenced 10(2 hours ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/bb76e3940584 12:17:41 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-776-gbb76e39405 (34) 12:36:22 03ebering02 07* 0.29-a0-777-g24d99152b8: feat: warn when an orb of energy backfire was guaranteed (Cebolla) 10(5 minutes ago, 1 file, 6+ 1-) 13https://github.com/crawl/crawl/commit/24d99152b888 12:48:02 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-777-g24d99152b8 (34) 13:06:08 gong 13:06:09 GONNNNG! 13:06:11 anyone alive 13:06:36 <12e​bering> yes 13:06:56 cool, dev man, can i suggest a thing 13:06:56 <12e​bering> but this channel can be pretty asynchronous, better to say what you need to say 13:07:08 <12e​bering> rule 1 of internet relay chat dont ask to ask etc. 13:07:24 amnesia scrolls to reroll dj spells, for a level n spell you need n scrolls 13:08:28 <12e​bering> no 13:08:32 cool thanks 13:08:35 ill expect it in 0.29 13:08:49 <12e​bering> the whole point of Dj is to work with what you get 13:09:00 <12e​bering> it'd be like re-rolling your Ds muts or a Dr colour 13:09:15 <12e​bering> these sort of baked-in-semi-random-species work because you're stuck with what you get 13:09:37 even the worst Ds muts are miles better than the worst Dj spellsets 13:09:44 <12e​bering> even if it is magic dart, servitor, leda's, pproj, apport, and wereblood 13:09:57 i would love apport 13:10:37 <10P​leasingFungus> thanks for making the suggestion! 🙂 13:12:02 i got servitor. he casts meph cloud. 13:12:15 <10P​leasingFungus> think of dj as an opportunity to try new spells and combos 13:12:21 <10P​leasingFungus> also that’s hilarious 13:12:28 it is hilarious. 13:13:37 <12e​bering> "i made a robot of magic" "what does it do" "fart magic" 13:18:47 if my last spell is ddoor ill expect a refund 13:19:01 <10P​leasingFungus> wow 13:19:14 <10P​leasingFungus> literally unkillable, and you’ll complain? 13:19:16 <10P​leasingFungus> s m h 13:19:35 ill take either reviv or ddoor. i already have reviv 13:19:50 my only attacking spell is uhhh starburst 13:40:01 ok, i got shatter 13:40:16 i wont file for a refund this time 13:54:45 <10P​leasingFungus> phew! 14:23:59 <10P​leasingFungus> possible 0.29 release title: “the god of death and the shooting star” 16:28:03 03Perry Fraser02 {ebering} 07* 0.29-a0-778-g8ec7be85a6: fix: prompt once on tiles for wearing risky items 10(6 months ago, 1 file, 45+ 74-) 13https://github.com/crawl/crawl/commit/8ec7be85a6f7 16:28:03 03Perry Fraser02 {ebering} 07* 0.29-a0-779-g7e300f6e71: refactor: wearing/removing armour 10(6 months ago, 4 files, 92+ 68-) 13https://github.com/crawl/crawl/commit/7e300f6e71bd 16:32:03 03Aliscans02 {GitHub} 07* 0.29-a0-780-g652cadfb38: feat: only list gods you can ever worship in the dungeon overview & dump 10(6 seconds ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/652cadfb382b 16:36:21 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-779-g7e300f6e71 (34) 16:37:40 <06a​dvil> @PleasingFungus somewhat confused about this missile noise thing now because it appears that it is based on base damage in Missile_prop in item-prop.cc, and the only fired ammo that had that (for a long time) was sling bullets 16:37:53 <06a​dvil> thrown ammo noise still works fine 16:38:15 <06a​dvil> though it uses int division by 3 so stones are guaranteed not to make a noise 16:38:18 <10P​leasingFungus> possible it was broken for a long time! 16:38:31 <10P​leasingFungus> and no one noticed because it still worked sometimes (ie for sling bullets) 16:38:39 <06a​dvil> those base damages have been 0 for at least 8 years 16:38:43 <10P​leasingFungus> sure 16:40:09 <06a​dvil> aha 16:40:12 <06a​dvil> %git cfb61905c56e 16:40:12 <04C​erebot> PleasingFungus * 0.15-a0-2057-gcfb61905c5: Rebalance crossbows (8 years ago, 47 files, 178+ 105-) https://github.com/crawl/crawl/commit/cfb61905c56e 16:40:16 <06a​dvil> there's a similar commit for bows 16:40:24 <09h​ellmonk> Is there a reason to not just use melee damage style noise for it 16:40:35 <06a​dvil> 9 -> 0 16:40:47 <06a​dvil> that's what I had assumed was actually happening tbh 16:41:08 <08n​icolae> where's the code that picks out the colors and tiles for abyssal walls 16:41:38 <10P​leasingFungus> same 16:41:47 <06a​dvil> it's possible that it's trickier to know the damage number at the right time for firing? 16:42:01 <06a​dvil> this code is also fairly general beam code 16:47:44 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-780-g652cadfb38 (34) 17:20:13 <06a​dvil> %git 68818ffe80cc1ba57 17:20:13 <04C​erebot> PleasingFungus * 0.16-a0-3212-g68818ffe80: Remove item_mass (8 years ago, 6 files, 168+ 289-) https://github.com/crawl/crawl/commit/68818ffe80cc 17:20:35 <06a​dvil> also, before this commit, ammo loudness was determined by "item mass", which was a thing that existed 17:21:47 <05k​ate> rip to the aum, the aut's forgotten sibling... 17:25:02 <05k​ate> delighted to discover that _armour_mass does still exist, also 17:25:09 <05k​ate> exercise.cc is a trove of truly ancient code 17:25:20 <06a​dvil> wow 17:27:37 <09h​ellmonk> Crawl devs don't exercise confirmed 17:27:43 <06a​dvil> I especially like how the docstring carefully redescribes the arbitrary linear function but doesn't give even the slightest clue why it uses those numbers 17:39:49 New branch created: nicolae-0722-temples (1 commit) 13https://github.com/crawl/crawl/tree/nicolae-0722-temples 17:39:49 03nicolae02 07[nicolae-0722-temples] * 0.29-a0-778-geea3a10a6c: Add several new temples, add section for tiny temples 10(2 minutes ago, 1 file, 796+ 84-) 13https://github.com/crawl/crawl/commit/eea3a10a6c72 17:50:02 New branch created: pull/2596 (1 commit) 13https://github.com/crawl/crawl/pull/2596 17:50:02 Branch pull/2596 updated to be equal with nicolae-0722-temples: 13https://github.com/crawl/crawl/pull/2596 18:10:10 03PleasingFungus02 07* 0.29-a0-781-gb44b3c5ca4: Refactor Grasping Roots 10(21 hours ago, 4 files, 19+ 11-) 13https://github.com/crawl/crawl/commit/b44b3c5ca4df 18:10:10 03PleasingFungus02 07* 0.29-a0-782-gddcf899e2d: New item: wand of roots 10(18 hours ago, 20 files, 101+ 15-) 13https://github.com/crawl/crawl/commit/ddcf899e2d8a 18:10:10 03PleasingFungus02 07* 0.29-a0-783-ga4b73df947: Alternate wand of roots with wand of iceblast 10(74 minutes ago, 21 files, 41+ 20-) 13https://github.com/crawl/crawl/commit/a4b73df9477a 18:10:10 03PleasingFungus02 07* 0.29-a0-784-g5507e99a2f: Refactor constriction 10(24 minutes ago, 15 files, 122+ 83-) 13https://github.com/crawl/crawl/commit/5507e99a2fc3 18:10:10 03PleasingFungus02 07* 0.29-a0-785-ge5ab06ae1c: Set up wand of roots damage 10(5 minutes ago, 3 files, 9+ 1-) 13https://github.com/crawl/crawl/commit/e5ab06ae1c55 18:10:10 New branch created: root-access (0 commits) 13https://github.com/crawl/crawl/tree/root-access 18:10:10 Branch root-access updated to be equal with master: 13https://github.com/crawl/crawl/tree/root-access 18:23:44 hm, does that sequence of messages mean you committed those directly to master instead of the branch? 18:23:58 Unstable branch on underhound.eu updated to: 0.29-a0-780-g652cadfb38 (34) 18:24:47 or is chei being a bit weird? 18:24:54 <10P​leasingFungus> geekosaur: i pushed the branch and then immediately rebased em into master 18:25:01 ah 18:25:11 <10P​leasingFungus> wasn’t any reason for me to push the branch tbh. muscle memory 18:35:27 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-785-ge5ab06ae1c (34) 18:39:22 <08n​icolae> rip 18:54:10 03gammafunk02 07* 0.29-a0-786-g37b1a91500: fix: Update a clua monster info function 10(17 minutes ago, 1 file, 12+ 10-) 13https://github.com/crawl/crawl/commit/37b1a91500e9 19:02:40 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-786-g37b1a91500 (34) 19:18:59 <13S​astreii> revamped all the stone forms 19:19:00 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/992570043911110686/Schermata_2022-07-02_alle_01.14.03.png 19:19:00 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/992570044133412904/stone_forms.zip 19:20:35 Wow, that Dj one is awesome 19:39:13 Xel (L7 GrFi) ASSERT(constricting->find(whom.mid) == constricting->end()) in 'actor.cc' at line 634 failed. (D:4) 20:12:10 <09g​ammafunk> @Sastreii pretty favoriable reaction from roguelikes discord, but one funny comment that's kind of accurate: > looks like the humanoid skipped leg day 20:13:22 <09g​ammafunk> I love the take on the octopode generally, but that front tentacle on the right looks a little off in that it seems so much bigger than all the others. I get that it's closest to the viewer, but it seems like it's still a bit too big maybe 20:13:34 is it possible to compile dcss without git? Such as downloading the git zip and compiling those files? 20:14:45 <09g​ammafunk> rati: possible, but I think the make file has no way to get the version string, which it needs to make e.g. version.h, so I think you'd need to hack that into the makefile 20:17:15 <13S​astreii> I don’t see it, the legs are the same width of the arms, maybe even wider 20:17:58 <13S​astreii> Oc is kinda in perspective yeah, but i can change that 20:21:36 <09g​ammafunk> well, I think it's that the arms look quite muscular but the legs don't show much definition. 20:22:10 <09g​ammafunk> it might be just a subjective thing 20:22:18 <09g​ammafunk> they're all an improvement on their original 20:36:31 HendSelp (L10 HuGl) ASSERT(constricting->find(whom.mid) == constricting->end()) in 'actor.cc' at line 634 failed. (D:8) 20:37:49 HendSelp (L10 HuGl) ASSERT(constricting->find(whom.mid) == constricting->end()) in 'actor.cc' at line 634 failed. (D:8) 20:37:55 <09g​ammafunk> uh oh 20:37:57 that's twice since the new rod … thrice 20:44:23 <08n​icolae> so i was thinkin'. there are only two unrand bardings, which i guess is fair since they're not super useful to most species, but i still feel bad for there only being two. both species that wear bardings have a special attack: nagas can constrict, palentongas can roll. what if there was a barding that gave some special bonus or property to naga constriction and palentonga rolls. like, extra damage, some kind of brand effect, etc. 21:00:10 <10P​leasingFungus> seems reasonable 21:00:25 <10P​leasingFungus> i’m not available to bugfix rn but can look in a while, sorry 21:00:34 <10P​leasingFungus> agreed that’s almost certainly my fault 21:00:47 <10P​leasingFungus> specifically 5507e99 21:01:40 <10P​leasingFungus> sast: it sounds like they’re commenting on the old tile 21:05:11 <09g​ammafunk> no: 21:05:12 <09g​ammafunk> https://cdn.discordapp.com/attachments/747522859361894521/992596768778879056/unknown.png 21:05:54 <09g​ammafunk> it's just one person's take anyhow, I didn't really notice until that comment was made, but I see what they mean 21:07:32 <09g​ammafunk> do want to emphasize that the reaction was very favorable, including from the person who made that comment 21:08:26 <09g​ammafunk> re: the barding thing, what did you have in mind? it's possible to get extra damage by simply adding slaying, do you want that damage to only apply via the special move? 21:09:05 <09g​ammafunk> one problem with that bardings are now viable for both species, which was an overall improvement, and not sure that we'd want a barding that only benefits e.g. Pa 21:09:15 <09g​ammafunk> but if you want it to affect both things, that's a bit iffy to define 21:09:21 <08n​icolae> something like that yeah 21:09:39 <08n​icolae> it would have to be general enough to reasonably make sense as an over-time thing like constriction and a single bonk like a rolling charge 21:10:31 <08n​icolae> "extra damage for the special species move" is at least simple to define 21:16:50 <09g​ammafunk> ??doom knight 21:16:51 <04C​erebot> sword of the doom knight[1/1]: +13 great sword. Pain, -Cast, MR+. Perfect switch for a necromancer. Removed in 0.19 21:17:00 <09g​ammafunk> ?/barding 21:17:01 <04C​erebot> Matching terms (7): barding, black_knight's_barding, black_knight's_horse_barding, centaur_barding, draconian_barding, naga_barding, octopode_barding; entries (28): acquirement[3] | auxiliary_armour[1] | b0rsuk[5] | bad_horse[1] | barding[1] | barding[2] | bkb[1] | black_knight[1] | black_knight's_barding[1] | black_knight's_horse_barding[1] | boots[1] | centaur[2] | centaur_barding[1] | enchant_... 21:17:07 <09g​ammafunk> ??black knight's barding 21:17:08 <04C​erebot> black knight's barding[1/1]: A +10 barding of ponderousness, with rPois+ and rN+. Is considered evil by the good gods; read the description if you don't know why. 21:18:02 <09g​ammafunk> we do actually have two unrand bardings 21:18:10 <08n​icolae> the other one is the lightning scales 21:18:33 <09g​ammafunk> and barding is just its own subtype, so there's a limit to how many unrands you'd really want to have, but yeah I could see one more 21:18:53 <09g​ammafunk> black knight isn't incredibly interesting but it's fine, I guess 21:19:27 <08n​icolae> yeah that one is the unrand equivalent of a legacy admission, i guess 21:21:02 <09g​ammafunk> after to thinking about it, I can't really see how you'd do anything other than extra damage for roll attack and constriction, because there's not too much in common between roll attack and constriction. You could have the barding fling monsters away somehow if constricting or bump them away if rolling, but the problem with this is that it's just mostly bad for the player 21:21:18 <09g​ammafunk> if it does wall collision damage it could be good tradeoff though 21:21:40 <09g​ammafunk> however even then this ends up being fairly annoying maybe 21:22:17 <08n​icolae> the first one that came to mind was knocking/choking the wind out of the target, inflicting a status like engulf but not quite flavored the same, for constriction it'd be each turn of constriction and for the rollbonk it'd be a duration based on the damage dealt 21:22:27 <09g​ammafunk> and straight extra damage for constrict+roll doesn't quite seem worth the complexity 21:22:36 <09g​ammafunk> hrm 21:22:48 <09g​ammafunk> that might work 21:23:02 <09g​ammafunk> just apply a debuf upon successful constrict/roll 21:23:23 <08n​icolae> yeah 21:23:49 <09g​ammafunk> so a theme that came to mind is that the unrand represents some kind of ancient alliance between the naga and the dongers 21:24:00 <09g​ammafunk> hence it enhances both their respective special abilities 21:24:20 <09g​ammafunk> and yeah, you'd want a good scheme for debuffing upon successful constrict/roll 21:24:30 <08n​icolae> yeah, i didn't have much flavor yet but that could work 21:24:53 <09g​ammafunk> on some highish percentage of these attacks (so upon roll and upon successful constrict) 21:25:00 <08n​icolae> the =X breathtaking barding 21:25:02 <08n​icolae> yeah 21:25:10 <09g​ammafunk> I don't think you want to make a new debuff here 21:25:22 <09g​ammafunk> that doubles the difficulty of the design 21:25:33 <08n​icolae> that would probably be a pain in the barding zone, yeah 21:25:49 <09g​ammafunk> I guess there's the curare effect, which I'm not sure how that's implemented 21:26:09 <09g​ammafunk> which could be fine, but then you maybe have to consider resitances there 21:26:16 <09g​ammafunk> you could have a set of debuffs you apply at random 21:26:32 <09g​ammafunk> the mechanism of why these debuffs being just MAGIC! 21:26:36 <09g​ammafunk> and you choose a sensible set 21:26:50 <09g​ammafunk> it might be good if the same outcomes were had for both naga and pa 21:26:54 <08n​icolae> yeah, for sure 21:27:07 <09g​ammafunk> if you make it do one debuff for na and one for pa it could be awkward, because one is likely to be consistently better 21:27:24 <09g​ammafunk> but yeah if you want that breathtaking thing, curare is basically what we have I think 21:27:29 <09g​ammafunk> engulf wouldn't make a lot of sense 21:27:52 <08n​icolae> yeah, flavorwise it's not great, unless it's like... your hind end turns into a ball of water 21:27:59 <09g​ammafunk> however you can go for a randomized set approach using e.g. blind, slow, there are lots of existing debuffs 21:28:21 <08n​icolae> where could a fella find the existing debufs 21:28:38 <09g​ammafunk> hrm, I guess that might work yeah, if it had a water theme, a bit of a stretch 21:28:56 <08n​icolae> well, i'll see what debuffs exist, what a thematic/mechanically-relevant set might be, and go from there 21:29:37 <09g​ammafunk> enchant-type.h is the full list, some are TAG_MAJORED 21:30:00 <08n​icolae> thankya 21:30:05 <09g​ammafunk> but in practice there's a limited set you'd realistically use, just keep that in mind 21:30:07 <09g​ammafunk> ??enfeeble 21:30:08 <04C​erebot> enfeeble[1/1]: L7 Hex. Applies {weak} and {antimagic} without checking Will. Further {daze}s and {blind}s the victim if they fail a (penalized) Will check. Added in 0.28. 21:30:09 HendSelp (L5 TeGl) ASSERT(constricting->find(whom.mid) == constricting->end()) in 'actor.cc' at line 634 failed. (D:3) 21:31:08 <08n​icolae> there's mute, which i think is a zin effect, that could fake engulf 21:31:34 HendSelp (L5 TeGl) ASSERT(constricting->find(whom.mid) == constricting->end()) in 'actor.cc' at line 634 failed. (D:3) 21:31:49 03Rytis Petronis02 07https://github.com/crawl/crawl/pull/2583 * 0.29-a0-692-g92e3d86cd0: update to a list option, make glowing and artefacts the default 10(2 minutes ago, 5 files, 82+ 37-) 13https://github.com/crawl/crawl/commit/92e3d86cd0da 21:33:00 <08n​icolae> that's not me, i didn't touch the constrict code yet 21:33:16 <09g​ammafunk> we wouldn't let you touch the constriction code 21:33:34 <09g​ammafunk> engulf is a semi-constriction (doesn't quite work the same way) and semi-mute (checks certain resistances) 21:34:00 <09g​ammafunk> since constrict from na is already constricting, it's possibly a bad choice, but maybe it doesn't matter 21:34:15 <09g​ammafunk> hrm 21:34:32 <09g​ammafunk> engluf is complicated, not sure how engulfing monsters works in practice 21:34:49 <09g​ammafunk> mute is something that gets applied permanently in the current context, I think 21:35:12 <08n​icolae> yeah, it wouldn't be exactly engulf i don't think. maybe: whatever the status is for monsters not using breath weapons + asphyxiation bonus damage + can't talk (chokin') 21:35:20 <09g​ammafunk> because I believe it's zin-exclusive. not sure it's a great choice just because it's so focused on spellcasters 21:36:03 <09g​ammafunk> well, I think this is just veering into making things more complex to make them more complex 21:36:15 <08n​icolae> yeah 21:36:24 <09g​ammafunk> we're not really describing how the gameplay is changing we're describing what things we're stacking together 21:36:49 <09g​ammafunk> but I don't know if curare effect is a good fit here 21:36:50 <09g​ammafunk> ??curare 21:36:55 <04C​erebot> curare[1/2]: A type of poison that will slow you, poison you, and do large impact damage (called asphyxiation). To avoid it you can use eXamine to avoid being in any dart-equipped creature's line of fire for too long. Poison resistance prevents the poisoning and asphyxiation, as well as the slowing (being undead will too). 21:39:20 <08n​icolae> https://www.reddit.com/r/dcss/comments/vpgff9/trunk_wand_of_roots_bug/ 21:39:24 <09g​ammafunk> so curare just applies some special initial damage, poisons the target, and slows the target 21:39:29 <08n​icolae> > If an enemy uses the wand of roots & hits another enemy with it, it immediately crashes the game. Is anyone else experiencing this? I’ve had it happen with Maurice & Robin. 21:39:45 <08n​icolae> yeah, looks that way 21:41:13 yes, there've been a couple of crash messages so far 21:41:59 03Rytis Petronis02 07https://github.com/crawl/crawl/pull/2583 * 0.29-a0-692-gfcc7c3b843: update to a list option, make glowing and artefacts the default 10(12 minutes ago, 5 files, 83+ 35-) 13https://github.com/crawl/crawl/commit/fcc7c3b843c6 21:52:09 03Rytis Petronis02 07https://github.com/crawl/crawl/pull/2583 * 0.29-a0-693-g60ae485c30: fix whitespace and braces 10(80 seconds ago, 1 file, 0+ 4-) 13https://github.com/crawl/crawl/commit/60ae485c3073 21:57:14 03Rytis Petronis02 07https://github.com/crawl/crawl/pull/2583 * 0.29-a0-694-gf166e707d4: make unbrace happy 10(58 seconds ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/f166e707d468 21:58:53 pf, when you're back: see nicolae above re the constriction crash 21:59:10 "If an enemy…" 22:00:58 <10P​leasingFungus> saw it, ty! (but still mobile) 22:24:37 <10P​leasingFungus> !crashlog HendSelp 22:24:40 <04C​erebot> 4. HendSelp, XL5 TeGl, T:1938 (milestone): https://crawl.kelbi.org/crawl/morgue/HendSelp/crash-HendSelp-20220702-013124.txt 22:28:49 <10P​leasingFungus> the reddit post is wrong, but that's fine 22:29:00 <10P​leasingFungus> i've repro'd 22:36:57 03PleasingFungus02 07* 0.29-a0-787-g9e05a5b3ab: Fix a roots vs player crash (HendSelp) 10(80 seconds ago, 1 file, 5+ 4-) 13https://github.com/crawl/crawl/commit/9e05a5b3ab7d 22:36:57 03PleasingFungus02 07* 0.29-a0-788-g40bbea3e73: Clarify fencer's gloves' effect (4L2A) 10(11 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/40bbea3e7347 22:37:35 <09g​ammafunk> BEAM_ROOTS 22:47:38 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-788-g40bbea3e73 (34)