00:21:15 PleasingFungus: Thanks for saving my gnoll from limbo. It went on to complete 15 runes. 00:24:25 Congrats svendre 00:24:27 Mine died =( 00:26:09 jfcaron: thanks.. I haven't had an especially great rate of success lately.. I think I'm rusty, a lot of deaths, some really shocking. Recently I saw a snake in lair, and while I was melee'ing it, a hydra and something else appeared right next to me. Could it have read a scroll of summoning? It was weird. 00:26:54 Was it a Guardian Serpent? 00:27:06 no it was one of those... mamba is it? 00:27:19 the really fast dark ones 00:27:25 black mamba 00:27:56 Those definitely can't read scrolls. Hydras move fast in water, maybe it rounded a corner. 00:28:10 no, it appeared south of me 00:28:45 * jfcaron shrugs 00:28:47 well, I can't draw it easily but I think it was east of me, with wall north of me, and then in 1 turn all of a sudden a hydra southeast of me, and something else south of me 00:29:26 it was a blaster caster so the hydra shredded it in 1 turn pretty much and I was just stunned 00:30:26 well anyways had some humorous pain, like a minotaur that took out a very lovely character, had like a +17 crystal plate mail and some totally insane weapon 00:30:44 and full MR 00:31:26 I don't think I've *ever* seen +17 crystal plate before that I remember 00:33:39 ??lear's hauberk 00:33:39 lear's hauberk[1/2]: +27 (+18 in 0.28+) chain mail that prevents you from wearing any other armour except cloaks and shields. Slots it takes are considered covered for the purposes of Ashenzari. 00:34:13 well, that's different - unrandart and multiple slots 00:35:56 seems to me from my recent failures, what I previously knew still applies, AC > all else. Defense > offense. There's a million and one ways to kill stuff but only one way to stay alive (HP > 0). I will say though that the enfeeble spell is really quite impressive in boosting stealth games, to viable or good. That's one heck of a good spell. 00:39:42 yeah and 2-handed weapons are rarely worth giving up a shield 00:45:30 agreed on that 00:46:04 I think that enfeeble has tipped the scales that zin in shadow dragon armor is as good as tso in gold dragon 00:46:43 and I hate to say it, but maxwells is OP ;) 00:47:01 just being honest here .. 00:47:29 <10P​leasingFungus> lol 00:47:43 <10P​leasingFungus> you might want to have this chat in #crawl 00:48:08 yeah sorry I should go play a game, need any focused character type/build tested? 00:48:17 <10P​leasingFungus> nah, go wild 00:58:26 ok octopode hunter gozag, plan to find 8 slaying rings.. yea right :) 01:27:36 03PleasingFungus02 07* 0.29-a0-723-gce39da1c22: Fix quivered launcher tile 10(30 seconds ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/ce39da1c22d8 01:32:33 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-723-gce39da1c22 (34) 02:35:40 Unstable branch on cbro.berotato.org updated to: 0.29-a0-723-gce39da1c22 (34) 03:31:13 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4753-g3cc4eb4eda 06:21:47 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4753-g3cc4eb4eda 07:49:00 New branch created: pull/2590 (1 commit) 13https://github.com/crawl/crawl/pull/2590 07:49:00 03Nikolai Lavsky02 07https://github.com/crawl/crawl/pull/2590 * 0.29-a0-724-ga0e5d0dfb5: fix: reorder skills on the `m` screen 10(17 minutes ago, 1 file, 7+ 3-) 13https://github.com/crawl/crawl/commit/a0e5d0dfb529 07:54:05 03Nikolai Lavsky02 07https://github.com/crawl/crawl/pull/2590 * 0.29-a0-724-g4938fe66e7: fix: reorder skills on the `m` screen 10(22 minutes ago, 1 file, 7+ 3-) 13https://github.com/crawl/crawl/commit/4938fe66e70a 08:14:19 Unstable branch on crawl.akrasiac.org updated to: 0.29-a0-723-gce39da1 (34) 09:01:43 -!- indigaz2 is now known as indigaz 09:13:55 <12e​bering> Yes, bog should have the same movement rules as shallow water 09:16:12 <10P​leasingFungus> thanks! it’s bugged rn. 09:16:40 <10P​leasingFungus> oh 09:16:46 <10P​leasingFungus> i don’t mean movement 09:16:50 <10P​leasingFungus> i mean attacking 09:24:12 <12e​bering> Also the same 09:24:28 <12e​bering> It should be shallow water but shallow sewage 09:34:59 <10P​leasingFungus> gotcha 09:34:59 <10P​leasingFungus> ty 09:34:59 -!- Discord|2 is now known as Discord| 09:52:40 03PleasingFungus02 07* 0.29-a0-724-g0fc3c4380c: Revert "Fix quivered launcher tile" 10(9 seconds ago, 1 file, 0+ 5-) 13https://github.com/crawl/crawl/commit/0fc3c4380c70 09:59:45 Unstable branch on crawl.akrasiac.org updated to: 0.29-a0-724-g0fc3c43 (34) 10:02:36 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-724-g0fc3c4380c (34) 10:13:28 <08n​icolae> agreedeaux 10:14:21 <10P​leasingFungus> it’s wrong lol 10:14:27 <10P​leasingFungus> throwing doesn’t use dex 10:14:49 <08n​icolae> rip 10:15:00 <08n​icolae> still though it seems very weird to have throwing over there with the *vocations 10:18:15 <10P​leasingFungus> i think that’s just a natural reaction to change 10:19:07 <10P​leasingFungus> evo, invo & throwing are quite similar - they’re all auxiliary ways to deal w nasty fights (contrasted w primary/default killdudes - weapon skills, cj etc) 10:19:38 <08n​icolae> no, it's objective truth, revealed to me by my apprehension of the divine gnosis 10:22:00 <10P​leasingFungus> wow 10:23:00 <08n​icolae> yeah 10:23:45 <08n​icolae> i do sort of wish the divine gnosis would reveal more generally-useful truths, like the nature of quantum gravity, but i take what i can get. it's doing its best. 10:26:23 I'm still convinced it isn't and quantum effects are emergent properties of the (apparent) expansion of space-time, but whatever 11:24:00 <06a​dvil> uh, so...I do not think that very nicely reasoned rational argumentation has caused this new position for the throwing skill to make sense to anyone else 🙂 11:24:39 <08n​icolae> yeah, my personal thinking is that it would fit in the armour/dodging/shields/stealth zone 11:26:22 <10P​leasingFungus> advil: huh? 11:26:41 <10P​leasingFungus> nicolae: why? 11:26:57 <06a​dvil> "Throwing, Invo and Evo are all quite similar. They're all auxiliary, limited-use ways to deal with unusually dangerous situations, as opposed to weapon skills, which are a default killdudes tool for 'normal' fights." 11:27:09 <06a​dvil> I get that it makes sense to you 11:27:48 <06a​dvil> it's very well reasoned it's just not going to succeed at making throwing anything like invo and evo 11:27:51 <08n​icolae> thematically the right side is more for magic type effects while the left side is for more physical effects, and if it's not going to be lumped in with the other weapons skills then it could at least be with the other physical effects 11:27:56 <10P​leasingFungus> https://discord.com/channels/205277826788622337/205316046230388737/988157422008938516 i got two thumbs up here 11:28:04 <10P​leasingFungus> that made sense to someone 🙂 11:28:34 <06a​dvil> definitely agree with this grouping intuition 11:28:44 <10P​leasingFungus> advil: i don’t understand, sorry. in what way is throwing not anything like invo or evo? 11:28:49 <06a​dvil> it's not magic 11:29:20 <08n​icolae> i realize this is not a strictly mechanical definition but aesthetically throwing should be on the Left imo 11:29:20 <10P​leasingFungus> ah, theme…… 11:29:26 <10P​leasingFungus> is invo magic? 11:29:31 <06a​dvil> it's magic-y 11:29:34 <10P​leasingFungus> was stealth magic? 11:29:43 <08n​icolae> it's not exactly magic but it's not quite as physical as hitting a dude with a big hunk of lead 11:29:45 <10P​leasingFungus> it was on the bottom right for years 11:29:46 <08n​icolae> it's supernatural 11:29:49 <06a​dvil> stealth was in the wrong place 11:29:49 <10P​leasingFungus> and no one complained 11:30:00 <10P​leasingFungus> really do think that this is purely change aversion 11:30:12 <08n​icolae> at least put a space between it and the *vocations imo 11:30:23 <10P​leasingFungus> if the argument is “this feels wrong “ 11:30:31 <10P​leasingFungus> that’s because it’s not how it was, right? 11:30:37 <06a​dvil> no, it's "throwing is not like these other things" 11:31:01 <06a​dvil> "killdudes management" is everything on that screen 11:31:46 <06a​dvil> I was mostly just giving you a hart time to start with and don't care a lot, but you're being a bit dismissive tbh 11:31:54 <06a​dvil> incl in that PR closure 11:32:33 <10P​leasingFungus> ah, sorry! i’m terse because i’m on baby duty 11:32:46 <10P​leasingFungus> very little time to type on desktop & slow to type on mobile 11:32:53 <08n​icolae> i see 11:32:59 <08n​icolae> blink twice if the baby is holding you hostage 11:33:08 <10P​leasingFungus> just wanted to clear up that pr before someone merged it :p 11:33:29 <10P​leasingFungus> advil: when did i say that throwing isn’t about killdudes? 11:33:55 <10P​leasingFungus> of course throwing, evo, and often invo are killdudes skills. i never said otherwise 11:34:46 <10P​leasingFungus> (armour/dodge/sh/stealth are arguably not killdudes, but i won’t quibble) 11:34:57 <10P​leasingFungus> (also tloc) 11:35:01 <06a​dvil> I'm not going to argue further, listen to me or don't 11:37:56 <10P​leasingFungus> i’m very sorry i came across as not listening to you 11:38:15 <10P​leasingFungus> i still don’t understand your point, but i won’t bother you further. 11:39:41 <10P​leasingFungus> when i get a chance, i’ll also leave another comment on the pr apologizing for brusqueness. 11:43:25 <06a​dvil> ok, I'll try once more: I don't think throwing makes sense in the lower right (because it doesn't particularly cohere with invoc/evoc, and isn't magic, and it is physical) 11:43:44 <10P​leasingFungus> gotcha! i agree with the latter two 11:44:35 <10P​leasingFungus> i think if there was a good grouping to put throwing in on the left, i’d happily move it there 11:45:24 <10P​leasingFungus> but i really don’t want to put it with weapon skills, since i’m very worried about players being misled into thinking that ‘kill everything w throwing’ is a ‘supported playstyle’ 11:45:54 <10P​leasingFungus> i tried putting it w the defensive skills, but it felt very bad to me - throwing is v unlike those 11:46:07 <10P​leasingFungus> it’s highly offensive :p 11:46:14 <08n​icolae> are players likely to think that, though 11:46:55 <10P​leasingFungus> throwing as killdudes method? maybe! it seems like the sort of things that players believe 11:47:18 <08n​icolae> i mean, will players conclude throwing is meant as a primary killdudes skill simply because it's with the other weapons 11:47:44 <10P​leasingFungus> yes, that’s what i was replying to 11:49:03 <10P​leasingFungus> i agree it’s a little weird to have throw on the magic side, but mechanical coherence is best there, and i think that’s valuable 11:49:10 <10P​leasingFungus> counter argument: 11:50:19 <10P​leasingFungus> right now, “does throwing use dex?” is a v common question. moving it to the str skills section might help clarify that 11:52:13 <06a​dvil> if there was space I would say just put it as its own group on the left 11:52:41 <10P​leasingFungus> there might be space, i forget 11:52:42 <10P​leasingFungus> there’s some flexibility 11:52:53 <06a​dvil> it doesn't look like there would be without moving stealth back or something 11:52:57 <10P​leasingFungus> we aren’t super limited on line count 11:53:08 <06a​dvil> or dropping a blank line 11:53:28 <10P​leasingFungus> we can just make it one line taller overall 11:53:48 <10P​leasingFungus> i think 11:53:55 <06a​dvil> there is a blank line at the top but I'm worried that might be used for some obscure ui case 11:53:59 <10P​leasingFungus> lol 11:54:08 <10P​leasingFungus> crawlcode ❤️ 11:54:32 <06a​dvil> oh actually it just has headers and they are in darkblue, which is so hard to see on this screen I didn't 11:55:52 <10P​leasingFungus> ah 11:56:22 <06a​dvil> I don't think the message area needs to be three lines 12:03:09 <06a​dvil> anyways, thanks for the discussion, I am actually moderately sold on the reasons for not putting throwing in one of the current left groups 12:04:47 <06a​dvil> is there any reason why M&F is first? 12:23:43 shouldn't formicids be able to wear 4 rings? 12:40:52 03advil02 07* 0.29-a0-725-ga706738f4e: fix: update some throw/launch code 10(7 minutes ago, 2 files, 16+ 6-) 13https://github.com/crawl/crawl/commit/a706738f4e6e 12:41:49 <08n​icolae> the flavor is that their second pair of arms has weird hands that can't fit rings or gloves, the gameplay reason is it'd probably just be a pain to balance 12:43:01 <08n​icolae> octopodes can wear extra rings but that's the whole gimmick the species is built around 12:47:39 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-725-ga706738f4e (34) 12:49:12 gotcha 12:51:05 do monsters have energy adjusted based on weapons they use? i just swung an axe with delay of 1.5 and in return got smacked twice by an orc warrior wielding the same type axe 12:52:14 You closely miss the orc warrior. The orc warrior hits you with a +0 war axe!! The orc warrior hits you with a +0 war axe. 12:54:43 Unstable branch on crawl.akrasiac.org updated to: 0.29-a0-725-ga706738 (34) 12:55:37 <06a​dvil> %git 581982f5c1d5 12:55:37 <04C​erebot> hellmonk {PleasingFungus} * 0.27-a0-642-g581982f5c1: Rework monster weapon delay. (1 year, 3 months ago, 1 file, 2+ 2-) https://github.com/crawl/crawl/commit/581982f5c1d5 12:56:18 <06a​dvil> there was a bunch of rebalancing around that 12:56:21 <06a​dvil> e.g. 12:56:22 <06a​dvil> %git 8141940efc345a 12:56:23 <04C​erebot> PleasingFungus * 0.27-a0-646-g8141940efc: Nerf a few other slow weapon-wielding mons (1 year, 3 months ago, 1 file, 3+ 3-) https://github.com/crawl/crawl/commit/8141940efc34 12:56:52 <06a​dvil> I think orcs are a monster that were noticeably buffed but that overall set of changes though 13:01:50 <10P​leasingFungus> advil: no idea why m&f is first 13:05:13 <10P​leasingFungus> it goes in a cycle w crosstrained skills 13:05:16 <05k​ate> i think the weapon skills are ordered based on how they crosstrain 13:05:17 <05k​ate> yeah 13:05:27 <10P​leasingFungus> but not sure why m&f specifically is first 13:06:04 <10P​leasingFungus> also, fwiw, i’m now partially persuaded that throwing should go w str skills 13:06:39 <10P​leasingFungus> maybe we can switch sides and argue the other position? :p 13:09:32 <06a​dvil> lol 13:09:39 it's not? ---> but i really don’t want to put it with weapon skills, since i’m very worried about players being misled into thinking that ‘kill everything w throwing’ is a ‘supported playstyle’ 13:24:07 <10P​leasingFungus> that’s why i’m only at ‘partially’ 13:24:14 <10P​leasingFungus> but see further discussion below that 13:24:48 <10P​leasingFungus> (arguments on the other side are ‘magic v physical’ and ‘clarifying str v dex’) 13:25:41 <10P​leasingFungus> oh, overly spicy move: put dodge, shield & stealth in the ‘dex’ group and armour in the ‘str’ group 13:25:52 <10P​leasingFungus> i think it’s a bad idea but it is spicy 13:39:35 <10P​leasingFungus> also, belated ty @advil for launcher fix! 13:47:10 i think that's valid PF, i was just playing a game and had to second guess if shields were tied to str or dex 13:50:36 <10P​leasingFungus> more clarity is nice, but i’m not sure that the skill screen is the best or most understandable way to convey str/dex effects to players 13:51:50 as far as skill location in the menu is concerned, i hadn't even noticed throwing in the bottom right side 13:52:48 if we aren't limited to rows, are we limited to columns? perhaps make 3 columns with str/dex/int headers and place the skills under that 13:53:14 hmm inv/evo wouldn't have a home 15:00:58 03PleasingFungus02 07* 0.29-a0-726-g50f2ce223d: Don't let large players flounder in toxic bogs 10(73 seconds ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/50f2ce223d4a 15:17:38 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-726-g50f2ce223d (34) 15:28:18 <06a​dvil> could add some subheads 15:28:58 <06a​dvil> no problem, a bunch of non-obvious code might even still need updating after that change 15:29:53 <10P​leasingFungus> i'm vaguely musing about reorganizing inventory item descriptions to be more structured and less chaotic 15:30:21 <10P​leasingFungus> similar to the monster description rework i proposed a while back 15:31:08 <10P​leasingFungus> similarly, i can imagine a version of % with multiple tabs, one of which offers detailed breakdowns of the sort of things you find in @ now (eg attack delay) - could put damage rates in there (incl. rates for UC!) 15:31:25 <10P​leasingFungus> (and damage rates mention whether you care about str or dex) 15:31:44 <10P​leasingFungus> (but I guess @/% wouldn't show your damage with throwing weapons anyway. maybe you could show info for the quivered item...?) 15:31:56 <10P​leasingFungus> anyway, those are all larger projects. subheds seem fine 15:34:18 03PleasingFungus02 07* 0.29-a0-727-g89c9ce7d72: Remove an unused var 10(2 minutes ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/89c9ce7d729c 15:34:18 03PleasingFungus02 07* 0.29-a0-728-g6bb282b620: Simplify jewellery price code 10(42 seconds ago, 1 file, 6+ 9-) 13https://github.com/crawl/crawl/commit/6bb282b620e7 15:34:39 <06a​dvil> well, it's not impossible that adding subheads to the skill menu is also a "large project" 15:44:30 034Hooves2Appendages02 {GitHub} 07https://github.com/crawl/crawl/pull/2587 * 0.29-a0-731-gcc2361eb5c: Merge branch 'crawl:master' into Quotes 10(47 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/cc2361eb5c9f 15:47:39 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-728-g6bb282b620 (34) 15:50:32 <06a​dvil> does *noise still exist in any form? 15:50:54 <06a​dvil> I'm not seeing a way it could get applied 15:55:23 <05k​ate> i think it works the same as always, there's various unrands that use it 15:56:23 <05k​ate> and randart weapons can get it 16:24:57 <06a​dvil> oh, can they? 16:25:05 <06a​dvil> Maybe I'm mixing up different noise things 16:38:07 <10P​leasingFungus> thinking of rings of noise? 16:38:45 <10P​leasingFungus> rings of noise should have increased sonic sword damage 16:38:55 Rings of loudness? 16:46:08 <10P​leasingFungus> er, should have had* 16:46:21 <10P​leasingFungus> ??ring of noise 16:46:23 <04C​erebot> I don't have a page labeled ring_of_noise in my learndb. 16:46:31 <10P​leasingFungus> ??ring of loudness 16:46:32 <04C​erebot> ring of attention[1/1]: A bad ring that adds a -50 {stealth} penalty for each one you wear. In 0.22, it's renamed to ring of attention. Removed in 0.27. 16:46:52 <10P​leasingFungus> right 16:47:11 <10P​leasingFungus> rip ring of hunger, btw 17:20:36 <06a​dvil> really specifically, I was trying to figure out what aside from xom uses@weapon_noise@ 17:21:35 <06a​dvil> and I have not so far found anything, but maybe there's an indirect way it gets triggered 17:21:47 <06a​dvil> that's not *noise right? (Maybe I just have never used a *noise item as a player or looked at the code so I have no idea what it actually does) 17:22:53 <10P​leasingFungus> ??*noise 17:22:54 <04C​erebot> *Noise[1/1]: Whenever you attack with this weapon, it has a 1 in 20 chance to make 20 noise. 17:23:01 <10P​leasingFungus> ^ 17:23:19 <10P​leasingFungus> used to be random at any time iirc 18:23:48 Unstable branch on underhound.eu updated to: 0.29-a0-728-g6bb282b620 (34) 20:19:04 <10P​leasingFungus> re tmuts, we've talked a bit about how tmuts have a bit of a hard time around Lairish. Our goal with magic is to encourage players to adapt to what they find, but that's a bit harder for transmutations. A venom mage can pick up fire or air magic, a maces character can switch over to axes, but a transmutations character really really wants to find higher level forms, specifically - otherwise they're not a 'transmuter' anymore. 20:19:04 we've been talking about adding more transmutations, and more situational transmutations, to address this and to make transmutation gameplay more interesting. (less "i'll cast my best tmut every fight", more "i'll cast different tmuts in different fights, depending on the enemies, the terrain, and my situation.") That's a big ask, though. We could instead (or in addition) add more non-form tmuts, ala Irradiate, to give players more 'off-ramps' 20:19:04 from tmut into other playstyles. That's probably a bit easier, but I'm not sure if it'd make players happier. When players start a transmuter, they often want to win as a transmuter, in a way that 'fire elementalists' or 'gladiators' can be more flexible about. Anyway, just some thoughts. 20:20:14 <10P​leasingFungus> (no conclusions.) 20:36:00 There could be a way they could use up any arrows they'd found for a temporary boost #sorry 20:37:32 More seriously Irradiate is a thing of joy and more of that would be nice 21:02:24 <08n​icolae> i will put on my thinkin hat 21:06:43 <08n​icolae> krakenform 21:06:59 Sigmundform 21:07:50 <08n​icolae> Blade Noses 21:12:45 <08n​icolae> i remember once seeing someone talking about a spell, Conj/Tmut, that would turn X% of your gold into silver and blast mfs with it 21:12:53 <08n​icolae> i assume it didn't get much traction 21:15:30 <08n​icolae> i had a similar idea for an evokable unrand but maybe it could also work as a spell... 21:17:30 <08n​icolae> the gist was that it would transmute gold into lead (reverse alchemy!) and spread out the blast like the scattershot wand did, and as your evocables skill and the amount of gold used (as an absolute value) increased you would get more exotic metals, like iron, silver, quicksilver, plutonium, arsenic, phosphorous, inflicting various statuses and damage types, at the cost of like 10% of your cash 21:24:13 <08n​icolae> lightform. become a beam of light. you can't do anything except move but you can move through any terrain you can see through. 21:25:50 <08n​icolae> abomination swarm form. you split into multiple fleshy horrors, which attack like allies, and when it ends you can pick which horror becomes the "main" one 21:29:37 <08n​icolae> Doorform. You become a door. 22:43:44 03ebering02 07* 0.29-a0-729-g836e7b5932: text: a new Orb adjective and welcome message (Rosstin) 10(4 days ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/836e7b593264 22:49:18 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-729-g836e7b5932 (34) 22:57:15 <10P​leasingFungus> love a good vizier 23:19:54 03ebering02 07* 0.29-a0-730-g5686a2c4f1: text: some quotes citation editing 10(10 seconds ago, 1 file, 24+ 24-) 13https://github.com/crawl/crawl/commit/5686a2c4f10e 23:27:26 <06a​dvil> I wonder if ccache isn't working on cbr2 23:27:39 <06a​dvil> something's a bit odd with this build in any case 23:32:30 <06a​dvil> seems to be freezing for a long time on the install script running chown -R crawl:crawl /home/crawl/DGL/dgldir 23:32:38 <06a​dvil> (why does it even need to run that?) 23:32:38 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-730-g5686a2c4f1 (34) 23:33:25 <08n​icolae> more like clown 23:35:28 04Build failed for 08master @ 5686a2c4 06https://github.com/crawl/crawl/actions/runs/2580479009 23:38:33 Unstable branch on cbro.berotato.org updated to: 0.29-a0-730-g5686a2c4f1 (34) 23:38:40 <06a​dvil> ok, finally 23:39:08 <06a​dvil> it does appear that the main problem is that recursive chown call, which is definitely causing the cgi script to time out 23:40:32 <06a​dvil> aidanh added it in https://github.com/crawl/dgamelaunch-config/commit/42d0635840a1b9c5b0d63c061e7d5a5b000557aa but it didn't work until I fixed it in https://github.com/crawl/dgamelaunch-config/commit/9c6a0ce6c5664965c81806569c852e7765c3dcfd 23:40:50 <06a​dvil> I think it's supposed to be just for the install 23:42:17 <06a​dvil> in lieu of some better understanding, I'm just going to comment it out on cbr2 23:42:53 <12e​bering> (ci failure was a dependency flake) 23:46:24 03ebering02 {GitHub} 07[mega_microtemples] * 0.29-a0-677-g00466bf9eb: fix: remove excessive feature recolours from some temples 10(8 seconds ago, 1 file, 7+ 5-) 13https://github.com/crawl/crawl/commit/00466bf9eb25 23:46:26 Branch pull/2586 updated to be equal with mega_microtemples: 13https://github.com/crawl/crawl/pull/2586