00:03:45 03PleasingFungus02 07[sling-away] * 0.29-a0-658-geb8621eb13: Make Punk a custom weapon type 10(5 days ago, 2 files, 5+ 3-) 13https://github.com/crawl/crawl/commit/eb8621eb13dc 00:03:45 03PleasingFungus02 07[sling-away] * 0.29-a0-659-g01951d5a69: Bump longbow damage down 10(4 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/01951d5a69fd 00:29:20 03PleasingFungus02 07[sling-away] * 0.29-a0-660-g7460794ce9: Remove fustibaluses 10(5 days ago, 28 files, 34+ 62-) 13https://github.com/crawl/crawl/commit/7460794ce913 01:14:34 New branch created: call-me-by-your-name (2 commits) 13https://github.com/crawl/crawl/tree/call-me-by-your-name 01:14:34 03PleasingFungus02 07[call-me-by-your-name] * 0.29-a0-677-g1e1c03545a: Support vault-defined item names/descs 10(29 minutes ago, 6 files, 25+ 4-) 13https://github.com/crawl/crawl/commit/1e1c03545a7f 01:14:34 03PleasingFungus02 07[call-me-by-your-name] * 0.29-a0-678-g8562881551: Add the glaive-guisarmory 10(2 minutes ago, 1 file, 20+ 0-) 13https://github.com/crawl/crawl/commit/85628815515d 01:15:01 <10P​leasingFungus> @nicolae i do this for you 01:15:05 <10P​leasingFungus> well, and for me 01:15:08 <10P​leasingFungus> but also for you 01:15:35 <08n​icolae> 😭 01:15:44 <10P​leasingFungus> really no idea if this vault is tagged correctly 01:15:49 <10P​leasingFungus> i don't know anything about vaults 01:15:54 <08n​icolae> > Use this sparingly, please. 01:16:16 <10P​leasingFungus> a doomed and hypocritical plea 01:16:17 <08n​icolae> might want to remove the halberd named poleaxe since that's the description of the lochaber axe 01:16:26 <10P​leasingFungus> shrug 01:16:28 <08n​icolae> well it sure as hell didn't work for the shop vaults 01:16:30 <10P​leasingFungus> lol 01:16:51 <10P​leasingFungus> i have a spicier follow up for this feature planned 01:16:56 <10P​leasingFungus> but i'm going to bed for now 01:17:00 <08n​icolae> tell me 01:17:02 <08n​icolae> how spicy we talkin 01:17:12 7/10 01:17:35 <10P​leasingFungus> remember how yiuf used to have hammers? 01:17:48 <08n​icolae> is... is it hammertime again 01:18:13 <10P​leasingFungus> basically, my premise is that devs love vault rename monsters 01:18:31 PF someone made a really nasty article about you 01:19:07 <08n​icolae> that's true 01:19:25 <08n​icolae> now, in addition to changing the names, can we also change base damage, accuracy, and delay, 01:19:51 <10P​leasingFungus> naruni: eh? 01:20:41 <08n​icolae> pf, if you need to stomp a mfer, i got your back. as long as you're in the general area of dc 01:21:37 <10P​leasingFungus> i know some people who live in washington (state) 01:21:40 <10P​leasingFungus> does that count 01:21:52 <08n​icolae> unfortunately that's a bit of a hike 01:22:01 <10P​leasingFungus> oop i forgot to document custom desc 01:22:10 it was something i saw a few weeks or months ago, someone was pretty nasty, ultra violent or violet or something, it's someone who's done crawl semi-tutorials and playthroughs for a while 01:22:11 <08n​icolae> no, you can do that tomorrow 01:22:20 <08n​icolae> for now... it can be our little secret 01:22:24 <10P​leasingFungus> weird 01:22:44 he called you out pretty straight 01:22:55 <10P​leasingFungus> i don’t really know what that means 01:23:07 <10P​leasingFungus> and don’t think this is helpful without a link 01:23:08 <08n​icolae> "more like DISpleasingfungus!!!!!!!" 01:23:24 <10P​leasingFungus> hard to discuss vague rumors 01:23:46 ok all halt, totally wrong on the author 01:23:54 this was the guy: https://www.youtube.com/watch?v=QxYBsh4rjrY 01:24:04 malcolm rose? 01:24:15 <10P​leasingFungus> oh 01:24:16 <10P​leasingFungus> lol 01:24:23 <10P​leasingFungus> that guy is literally a nazi iirc 01:24:34 <10P​leasingFungus> hadn’t thought about him in a while 01:25:10 <10P​leasingFungus> can’t say i particularly care :p 01:27:15 i really dislike how he brought the whole politics things into it, I will say that he's got a point about the other things 01:27:59 <10P​leasingFungus> i have absolutely zero interest in hearing or discussing a literal nazi’s opinions, and i don’t know why you do, naruni 01:28:27 <10P​leasingFungus> it seems like one of the worst possible uses of your limited time on this earth 01:28:42 <08n​icolae> wait, what 01:28:42 i'm talking about his point of being rude and offstandish to people who want to contribute code 01:28:49 <08n​icolae> my time on earth is limited? 01:28:53 <08n​icolae> why am i just finding out about this now 01:29:15 <10P​leasingFungus> you’d think you’d be more familiar with permadeath by now :p 01:30:09 <10P​leasingFungus> naruni: i do my best to be welcoming and friendly to everyone who comes to the community in good faith. if you see a case in which i was senselessly rude or unkind, please let me know! 01:31:46 04Build failed for 08call-me-by-your-name @ 85628815 06https://github.com/crawl/crawl/actions/runs/2553681653 01:32:44 PF i'll keep that in mind 01:35:00 Unstable branch on crawl.develz.org updated to: 0.29-a0-676-ga64570c9d2 (34) 01:36:27 the strange thing is i'd like to know where you get the conclusion of his nazi brand. that's a pretty severe thing to accuse someone of 01:37:38 the channel is pretty blank slate full of DCSS stuff 01:37:58 maybe y'all know each other IRL? 01:49:43 <08w​ormsofcan> he has a discord filled with them 01:50:05 <08w​ormsofcan> a while ago people from that discord would join the rogueslike discord to post various racist images 01:50:35 <09g​ammafunk> Naruni: Malcolm rose is a longtime troll and harasser, is banned from nearly every dcss discord, roguelikes discord, from project github, and from tournament 01:52:35 sounds like a crappy person. strange, i wonder what made him turn on this community after so much time spent. maybe just a weirdo. 01:53:18 one thing i will say is why are almost all species so bad at ranged combat? almost everything is better at ranged magic than bows/xbows 01:54:17 <09g​ammafunk> Well, they're not actually bad at ranged combat, but ranged combat is extremely good, and you don't need a very good aptitude to be highly effective at it 01:54:32 <09g​ammafunk> Since you can kill monsters from relative safety, as opposed to melee 01:56:50 <09g​ammafunk> Spells are more meaningful comparison, but you'll notice that most magic aptitudes aren't that high either, and spells require more progression in terms of needing better spells 01:56:52 i consider it like this: anything that can fight with decent weapons apt gets an opportunity to maybe soften things up at range with bows/slings/magic dart/ whatever spell. a bow/sling character has zero melee range fallback 01:57:06 Windows builds of master branch on crawl.develz.org updated to: 0.29-a0-676-ga64570c9d2 01:57:17 <09g​ammafunk> bows work in melee range, so this isn't a problem 01:58:06 yet bows chars aren't exactly built to hang out in melee, they don't synergize with armour nor HP 01:58:42 <09g​ammafunk> they don't need to hang out in melee; they need to last a smaller number of turns in melee by far compared to melee weapon users 01:58:51 <09g​ammafunk> so they end up not needing as many defenses 01:58:57 not saying it's a total mess, just wondering why it's hard to find a sturdy HP char who can bow well 01:59:01 <09g​ammafunk> it's fine to be next to a monster for a smallish number of turns 01:59:31 <09g​ammafunk> launcher users tend to have modest AC and good ev, and that's all they need 02:45:28 gammafunk: with the adiition of the getting hit while trying to run away / pillar dance effect, especially with ranged weaponry being slow in AUT without really high skill investments (which are across the board low in apt) i think they really are hurt 02:47:11 look at the species who are more than 0 in apt at bows/xbows; they are mostly low HP species. i dont get why there isn't a beefy hp ranged species 02:49:16 <09g​ammafunk> they got a corresponding buff in terms of not running out of ammo (in trunk), and this opened up god choice a lot too, since now you dont' have to go oka to guarantee you won't have ammo issues. Ammo issues were pretty acute early on. Don't think attacks of opportunity had any particularly outsized effect for ranged because you can just start running away earlier 02:50:25 <09g​ammafunk> think you're overly focused on having high aptitudes; +0 vs +1 or +1 vs +2 is just not that big of a deal. You really do not need to be "beefy" to be very successful with ranged 02:50:31 <09g​ammafunk> if you want that though, there is minotaur 02:51:29 <09g​ammafunk> having high apts and high hp is going to make ranged very easy, which yes it's good if there is at least one instance of that, but we do have minotaurs 02:52:05 do you consider +0 vs +2 enough of an impact? 02:52:36 <09g​ammafunk> sure, that's fairly substantial, but I don't think you need +2 and high hp to have a relatively easy time of things 02:53:00 <09g​ammafunk> probably best to wait and see about PF and ebering's new ranged branch anyhow 02:53:09 <09g​ammafunk> with that it's going to throw balance back up into the air 02:53:22 <09g​ammafunk> because now you can more freely switch between launcher types 02:53:32 <09g​ammafunk> and damage numbers will be rebalanced 02:53:47 oh are they doing a ranged rehaul? is there a PR link that you could share? 02:53:54 <09g​ammafunk> yeah it's 02:54:32 Monster database of master branch on crawl.develz.org updated to: 0.29-a0-676-ga64570c9d2 02:54:39 <09g​ammafunk> https://github.com/crawl/crawl/commits/sling-away 02:54:48 <09g​ammafunk> you will have to look through that commit list as there's no PR, I think 02:55:19 <09g​ammafunk> starting from the commit "Remove weapon choice for Hu/AM" 02:55:20 and BTW, the aammo removal is amazing... almost sets a whole new tone of the game in early stages. an early sling or short bow is fantastic for many chars 02:56:48 <09g​ammafunk> well, hunting sling was already excellent for many character to use with just e.g. stones at low or zero skill, but yeah it's a system I think most are happy with 02:57:27 <09g​ammafunk> think I'm going to throw up a quick experimental on cdi for sling-away 02:57:30 <09g​ammafunk> just so I can try it 03:01:47 Unstable branch on cbro.berotato.org updated to: 0.29-a0-676-ga64570c9d2 (34) 03:44:12 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4753-g3cc4eb4eda 04:02:39 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-790-g80c7f9f8f6 05:05:52 <05k​ate> oh nooo. vault-defined weapons immediately rocketing to the top of my "vaults should never actually use these" list 05:09:38 <05k​ate> the functionality seems maybe fine for exactly the cases of Sigmund scythe and Yiuf hammers and ideally as little else as possible imo (I really think the example vault in the branch is a perfect example of the kind of way they absolutely shouldn't be used, a huge number of renames entirely for the sake of renaming) 05:53:32 <09g​ammafunk> yeah I agree as well 06:22:28 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4753-g3cc4eb4eda 08:00:20 03ebering02 07* 0.29-a0-677-g5c1d49f3b4: fix: take proper note of banishment depth (Goratrix) 10(12 seconds ago, 1 file, 5+ 4-) 13https://github.com/crawl/crawl/commit/5c1d49f3b485 08:03:49 03Spencer Baugh02 {ebering} 07* 0.29-a0-678-gb66ea993e3: feat: make AK start standing on exit 10(3 months ago, 1 file, 3+ 23-) 13https://github.com/crawl/crawl/commit/b66ea993e3a3 08:08:24 03ebering02 07* 0.29-a0-679-g626dbc2b52: feat: restore the nearby altar for AK start flavour 10(19 seconds ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/626dbc2b5276 08:18:05 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-679-g626dbc2b52 (34) 08:26:32 <10P​leasingFungus> kate: yes, yiuf + sig were the two i was aiming for with item names 08:27:41 Unstable branch on crawl.akrasiac.org updated to: 0.29-a0-677-g5c1d49f (34) 08:27:51 <10P​leasingFungus> i do think the guisarmory is funny but maybe it's more of a joke on players instead of one for them 08:28:41 04Build failed for 08master @ b66ea993 06https://github.com/crawl/crawl/actions/runs/2555558375 08:30:28 <12e​bering> fixed the lint in the subsequent commit 08:31:00 <12e​bering> item renaming an orb to be an orb of zot (a no ego orb) 08:31:06 <12e​bering> really putting the joke on the players 08:38:22 <10P​leasingFungus> !clap bring back orb mimics 08:38:24 <04C​erebot> 👏 bring 👏 back 👏 orb 👏 mimics 👏 09:10:14 034Hooves2Appendages02 {ebering} 07* 0.29-a0-680-gb80629599b: feat: give arachnids 'skitter' shouts 10(6 days ago, 6 files, 36+ 12-) 13https://github.com/crawl/crawl/commit/b80629599bd0 09:10:14 03Rytis Petronis02 {ebering} 07* 0.29-a0-681-g0d03ebdc04: feat: make -Scroll and -Potion regular 2-tier bad mutations 10(8 days ago, 4 files, 58+ 25-) 13https://github.com/crawl/crawl/commit/0d03ebdc04b3 09:10:14 03ebering02 07* 0.29-a0-682-gba467f2e49: docs: update CREDITS.txt 10(15 seconds ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/ba467f2e49ce 09:11:49 03Nikolai Lavsky02 {ebering} 07* 0.29-a0-683-ge04d5b83ea: feat: show current skill level in &s 10(6 weeks ago, 1 file, 4+ 3-) 13https://github.com/crawl/crawl/commit/e04d5b83ea4f 09:11:49 03Nikolai Lavsky02 {ebering} 07* 0.29-a0-684-g7e06a55bdf: fix: don't crash when &s-ing a useless skill 10(6 weeks ago, 1 file, 6+ 0-) 13https://github.com/crawl/crawl/commit/7e06a55bdfab 09:11:49 03Nikolai Lavsky02 {ebering} 07* 0.29-a0-685-g5f5fd466e5: fix: remove a stray function declaration 10(6 weeks ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/5f5fd466e54f 09:12:29 03Nikolai Lavsky02 {ebering} 07* 0.29-a0-686-gc3b6d67b95: fix: further fix grammar for artefact bardings with Regen 10(8 weeks ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/c3b6d67b95e2 09:12:49 03Nikolai Lavsky02 {ebering} 07* 0.29-a0-687-g98ab2a97b9: fix: let pieces from Xom's chessboard affect frenzied monsters 10(3 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/98ab2a97b9aa 09:33:51 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-687-g98ab2a97b9 (34) 09:38:29 03kate-02 {GitHub} 07* 0.29-a0-688-g7eeb665c8c: Fix spelling 10(5 seconds ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/7eeb665c8c56 09:47:34 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-688-g7eeb665c8c (34) 13:08:34 physeK (L15 MeFi) ASSERT(you.current_vision > 0) in 'player.cc' at line 723 failed. (Lair:6) 14:24:08 <10P​leasingFungus> that’s probably my fault 14:24:29 <10P​leasingFungus> i wonder if skin of zhor would be a good early unrand, maybe with a lil nerf 14:30:35 <06a​dvil> !crashlog 14:30:37 <04C​erebot> 24470. physeK, XL15 MeFi, T:9224 (milestone): http://crawl.akrasiac.org/rawdata/physeK/crash-physeK-20220624-170832.txt 14:31:27 <06a​dvil> that looks like https://github.com/crawl/crawl/issues/2567, which iirc I was never able to replicate 14:35:56 <05k​ate> i was just poking at that now and i'm not sure exactly how it happens yeah - or rather, it definitely happens when update_player_vision() is called with zot clock at 0, but i can't make that actually happen in game since the clock gets increased again as soon as you hit zero 14:36:49 <06a​dvil> yeah, I could never get vision to be less than 2 14:36:59 <06a​dvil> was wondering if there was some force more interaction but it's not evident in that log 14:37:49 <05k​ate> seems like capping meteoran vision reduction at bezotting level 3 (-6 LOS) would fix it without affecting anything else, but would be nice to know what codepath is happening to specifically hit the crash. and yeah, i was poking at force_mores with no luck, and their rc seems pretty much default for this most recent instance 14:40:04 <06a​dvil> hm, they were in some kind of travel delay it looks like 14:40:57 <05k​ate> i did get a related crash by declining to die in wizmode at zot clock 0, which then makes the save crash as soon as you do something else that causes vision range to update 14:41:54 <06a​dvil> huh, I didn't even see that happening 14:43:11 <06a​dvil> I suppose it could be something that doesn't replicate in wizmode (though iirc I did try at least once not in wizmode? and also tried a bunch with &ctrl-y) 14:44:54 when does zot clock addition happen? looks to me like they'd just entered swamp and possibly vision range was updated by drawing the initial map 14:48:54 <05k​ate> aha! it's somehow specific hitting zot clock 0 during interlevel travel 14:51:57 <05k​ate> i got it to repro multiple times and now it's not happening again and i don't know what i'm doing differently, this crash is evil 14:55:07 <10P​leasingFungus> lol 14:55:10 <10P​leasingFungus> sorry!!! 15:01:41 <05k​ate> ok now i have a save at zot clock 1 that crashes on any action that moves the clock to 0, doesn't have to be travel 15:01:42 <06a​dvil> The other crash in the issue just appears to have been just during a wait 15:02:06 <05k​ate> yep, hahah 15:03:35 <05k​ate> i have no clue how this is different to the previous cases where it was hitting 0 and not crashing! also like, the fix is pretty clear and i can't see any other possible side-effects from it, which makes it even more evil imo. cursed mystery crash... 15:04:15 Yeah, how DARE you, PF! 15:05:06 Not writing perfect code... smh 15:06:30 <05k​ate> ok my current guess is that it's to do with hitting exactly 0 zot clock and not overshooting. i have a save with zot clock at 1, where if you take a 10 aut action, it crashes, or if you take two 5 aut actions (wield/unwield a weapon) it crashes. but if you take a quick action then a slow action it doesn't crash 15:07:54 <05k​ate> the quick action leaves you at zot clock 0.5 i guess (displayed as 1), and then the slow action goes past 0, resets the clock and drains you without ever calling player_reacts at zot clock of exactly 0 15:11:12 <10P​leasingFungus> nice 15:27:34 <05k​ate> ok that was wrong too. i think i have it figured out actually truly for real, let's see if i can translate the way it functions into words that make sense 15:42:31 <05k​ate> well i'm giving up on my full writeup of how this actually works (in summary it is criminal that incr_zot_clock is the thing that means you have less time left, and decr_zot_clock is the thing that means you have more time) but basically it's just that when you have anywhere between 1-9 aut left, that gets rounded down by turns_until_zot to you having 0 turns left, even if you're not technically quite dead yet. so that lets you still be 15:42:31 alive but the display will say "Zot: 0" and you'll have a bezotting_level of 4, which lets you get to 0 LOS 15:46:15 I have cloned Crawl and created a branch to add 3 medium-strong uniques which appear as a band. When I try to push the branch, I get a 403. I imagine the issue is that I do not have Write access. 15:46:19 <05k​ate> (and it isn't a difficult fix at all, i think just a bunch of things came together perfectly to be deeply confusing to figure out the exact mechanics of it) 15:46:21 ```$ git push --set-upstream origin add-witcher-uniques [12:37:45] 15:46:21 remote: Permission to crawl/crawl.git denied to rdaland. 15:46:22 fatal: unable to access 'https://github.com/crawl/crawl.git/': The requested URL returned error: 403``` 15:47:13 Should I instead fork, and open a PR from my fork? What is the mechanism to submit my PR? 15:47:19 you can't push directly to crawl, only devs can. use a fork 15:47:56 perfect, thanks geekosaur. 15:48:23 then how do I get the branch under consideration for merge to trunk? 15:48:32 if you like working primarily from the command line, there's cli.github.com 15:48:50 you make a PR against crawl from your fork 15:48:58 got it, thanks! 15:49:06 (github will know yyou're working in a fork and submit it against crawl) 15:56:02 <05k​ate> sometimes we're a little slow in reviewing PRs (although ebering recently did a big pass on lots of them!), so you can also bring it up here to discuss - depending on the scope of the changes, it can be good to talk through the design first to see how likely it is to be accepted or if there are any immediate issues that come up. but if it's something you've already worked on then yeah, certainly can submit it as a PR and somebody will try 15:56:02 to take a look and give some feedback when possible 16:02:31 I've opened draft PR#2580 — https://github.com/crawl/crawl/pull/2580 16:03:21 It require workflow approval (I assume to protect CI/CD resources). May I request the dev team to take a look and offer general feedback on #2580 at their leisure? 16:04:37 Ah I am not one of the dev team but IDK bits of Witcher lore are a good idea 16:04:55 New branch created: pull/2580 (10 commits) 13https://github.com/crawl/crawl/pull/2580 16:04:55 03Robert Daland02 07https://github.com/crawl/crawl/pull/2580 * 0.29-a0-664-g84667cc915: add MONS_CIRI, MONS_GERALT, and MONS_YENNEFER to source/monster-type.h 10(3 days ago, 1 file, 6+ 0-) 13https://github.com/crawl/crawl/commit/84667cc915e0 16:04:55 03Robert Daland02 07https://github.com/crawl/crawl/pull/2580 * 0.29-a0-665-g71472f7490: added entries in mon-data.h for Ciri, Geralt, and Yennefer; all are HD13 and are modeled loosely after Agnes, Amaemon, and Fannar respectively but with HP/resistance/AT_HIT scaled accordingly 10(3 days ago, 1 file, 42+ 0-) 13https://github.com/crawl/crawl/commit/71472f74903c 16:04:55 03Robert Daland02 07https://github.com/crawl/crawl/pull/2580 * 0.29-a0-666-gbd370210b9: add descriptions for Ciri, Geralt, and Yennefer to dat/descript/monsters.txt 10(2 days ago, 1 file, 19+ 0-) 13https://github.com/crawl/crawl/commit/bd370210b977 16:04:55 03Robert Daland02 07https://github.com/crawl/crawl/pull/2580 * 0.29-a0-667-g7ac3174a89: add BAND_CIRI to mgen-enum.h 10(2 days ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/7ac3174a8955 16:04:55 03Robert Daland02 07https://github.com/crawl/crawl/pull/2580 * 0.29-a0-668-gf35c65c64e: add MONS_CIRI —> BAND_CIRI and BAND_CIRI -> {MONS_GERALT, MONS_YENNEFER} 10(2 days ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/f35c65c64e5d 16:04:55 03Robert Daland02 07https://github.com/crawl/crawl/pull/2580 * 0.29-a0-669-g81fe8f49ab: add "Ciri band" to dat/des/builder/uniques.des, but temporarily put D:2 with weight of 5000 for testing 10(2 days ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/81fe8f49abcb 16:04:55 03Robert Daland02 07https://github.com/crawl/crawl/pull/2580 * 0.29-a0-670-g1074367d18: mon-spell.h: Ciri gets translocational summons, Geralt gets Force Lance and Berserk, Yennefer gets mermerise and emergency Hurl Damnation 10(20 hours ago, 1 file, 28+ 0-) 13https://github.com/crawl/crawl/commit/1074367d180e 16:04:55 03Robert Daland02 07https://github.com/crawl/crawl/pull/2580 * 0.29-a0-671-ge3689f8d67: added tiles: rltiles/mon/unique/{ciri,geralt,yennefer}.png 10(18 hours ago, 3 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/e3689f8d6784 16:04:55 03Robert Daland02 07https://github.com/crawl/crawl/pull/2580 * 0.29-a0-672-g6e0a9308fd: rltiles/dc-mon.txt gets entries for rltiles/mon/unique/{ciri,geralt,yennefer}.png 10(18 hours ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/6e0a9308fdc7 16:04:55 03Robert Daland02 07https://github.com/crawl/crawl/pull/2580 * 0.29-a0-673-g03816ee184: based on combat with builds, tweak Yennefer to have healing; set spawn to Abyss/Pan/Depths 10(27 minutes ago, 2 files, 3+ 4-) 13https://github.com/crawl/crawl/commit/03816ee184a8 16:05:02 The PR is to add 3 medium-strong uniques who appear in a band. I have verified it builds (Macbook Air) and play-tested the bands in wizard mode against 4 builds, it seems a level 22 character is usually able to defeat them. 16:06:26 Thanks Cheibriados! 16:11:38 I think there's gonna be some issues with the Witcher references there, considering that's pretty likely a copyright violation 16:12:27 perryprog: twins! # I said it before the Cheispam 16:12:41 oh, missed it 16:16:02 Not thanks Cheibriados! But rdaland, my guess (and am not dev, so take what I say with some fresh, desolated salt) is that you'll want to make the characters and their lore something very much seperate and distinct from Witcher stuff. While I'm sure it's a cool homage (though I don't know anything about The Witcher myself, I just recognized the names), it's also an IP violation by my understanding (I am also super not a lawyer, so add some 16:16:02 salt from the NEW orc Desolation of Salt ending™ to this as well) 16:16:11 <09h​ellmonk> Seems to me the real q is are the uniques interesting or not, can easily reflavor them if they are 16:16:19 <10P​leasingFungus> kate: i’m sorry for my crimes! feel free to rename 16:16:35 <10P​leasingFungus> ‘it made sense at the time’ 16:17:30 <05k​ate> heh, it does sort of make sense in that the zot clock like, technically counts up internally! it's just that in all the ways it's displayed to the player it counts down 16:18:10 <10P​leasingFungus> and yes think these uniques would need a retheme, assuming they’re interesting (currently on mobile) 16:18:17 <09h​ellmonk> Rename the functions zot_clock_more_gooder and zot_clock_more_worser 16:18:29 <05k​ate> so changing it would probably still be just as confusing in a different way. it functions totally fine, just hard to clearly put into words exactly how it works internally i think 16:18:48 ironically that's not bad. I was going to suggest zot_clock_increase_time_left (or maybe just zot_clock_increase_time). 16:18:51 <10P​leasingFungus> add_time and sub_time 16:18:54 <10P​leasingFungus> imo 16:19:09 <09h​ellmonk> sub_time and dom_time 16:19:10 or zcitl 16:19:12 lol 16:19:15 <10P​leasingFungus> hm, maybe that doesn’t help 16:19:26 <05k​ate> i think my overall fix to this is just to remove bezotting level 4, since you're not supposed to ever be at it anyway 16:19:31 <10P​leasingFungus> sure 16:20:12 hellmonk: one of my gel swatch books has some fun names: https://i.imgur.com/8rxBpNp.jpg 16:35:47 <09h​ellmonk> There should be a star cursed mass unique 16:36:13 <09h​ellmonk> Ideally named big jim 17:06:23 03kate-02 07* 0.29-a0-689-ge598fa6640: Add some Zot clock messages to default force_more 10(19 minutes ago, 2 files, 2+ 0-) 13https://github.com/crawl/crawl/commit/e598fa6640fa 17:06:23 03kate-02 07* 0.29-a0-690-g32ab5fea29: Fix a Zot clock crash (#2567) 10(19 minutes ago, 2 files, 3+ 5-) 13https://github.com/crawl/crawl/commit/32ab5fea29e5 17:17:11 <09g​ammafunk> @PleasingFungus I put up a quick experimental for sling-away so I could try it myself, have a huhu in progress. Doesn't require anything on your end and feel free to do w/e in terms of merging 17:18:05 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-690-g32ab5fea29 (34) 17:55:36 <10P​leasingFungus> cool, thanks! gonna do a lil local playtesting & confirm that save compat works, in a bit 17:56:11 <10P​leasingFungus> also need to decide whether a gnerf is needed 18:09:20 <09g​ammafunk> current char https://crawl.dcss.io/crawl/morgue/gammafunk/gammafunk.txt ; picked up an arbalest from a random orc warrior 18:12:22 >You now have 1337 gold pieces. HuHa(cker) confirmed? 18:15:47 <10P​leasingFungus> nice 18:15:52 <10P​leasingFungus> lookin good. lookin beefy 18:24:00 Unstable branch on underhound.eu updated to: 0.29-a0-690-g32ab5fea29 (34) 23:35:23 <09g​ammafunk> @PleasingFungus nicolae shop in orc delivers the good for the ranged skill merge branch 23:35:23 <09g​ammafunk> https://cdn.discordapp.com/attachments/747522859361894521/990097848907485224/unknown.png 23:35:32 <09g​ammafunk> now to figure out which I'd actually want 23:36:01 <09g​ammafunk> guess it's probably the triple 23:36:13 <10P​leasingFungus> lol 23:36:14 <10P​leasingFungus> nice 23:37:40 <09g​ammafunk> hrm, longbow is decently close to triple factoring in delay