02:15:15 <|amethyst> So, I was thinking of moving orbs to lightgrey (so as not to conflict with cloaks), and subsequently animal skins to red (since there are exactly robes these days). Any objections? 03:09:47 Unstable branch on cbro.berotato.org updated to: 0.29-a0-490-g77b3608bb8 (34) 03:46:58 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4719-g50af30713d 06:13:08 -!- allbery_b is now known as geekosaur 06:22:08 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4719-g50af30713d 07:34:13 gong 07:34:13 PANG! 07:38:34 so uh with new animate dead you can go to a different floor, cast animate dead there, go back to the floor you came from and can get more zombies on that floor 07:38:39 is that intentional 08:27:00 Unstable branch on crawl.akrasiac.org updated to: 0.29-a0-490-g77b3608 (34) 09:27:53 <10P​leasingFungus> aesen: currently yes, but i might change my mind later 09:28:46 aesen left 09:36:06 <10P​leasingFungus> rip 09:43:06 03advil02 07* 0.29-a0-491-gac2d4088d3: fix: disallow player tile mons:dancing_weapon 10(13 minutes ago, 1 file, 6+ 0-) 13https://github.com/crawl/crawl/commit/ac2d4088d345 09:47:22 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-491-gac2d4088d3 (34) 09:50:52 |amethyst sounds reasonable 09:51:47 |amethyst: also, since you are around, a queued question: would it be possible to integrate http://crawl.akrasiac.org/logs/cheibriados/ with the szo logs for the time where Cheibriados was down? 09:53:23 I believe real chei was logging only commits during that window so the cao temp logs could probably just replace 10:35:31 When I cast OOD in Swamp:2 at roxanne, the oods seem to try to go around the water (instead of just flying over it), is this a bug? 10:39:56 <10P​leasingFungus> could just be ood wobble 10:40:06 <10P​leasingFungus> don’t think oods have that kind of ai 10:41:43 PleasingFungus: it's really strange, the oods were going in the exact opposite direction 10:42:06 Depending on where I stood they'd either hit the wall behind me or go for a patch of mangroves 10:42:20 They'd always home into the same patch of mangroves for some reason, though that's probably a coincidence 10:47:31 -!- tiobot is now known as Guest8296 11:03:45 <10P​leasingFungus> were you wearing inacc? 11:07:05 Nope 11:07:07 !dump 11:07:08 No where information for cot. 11:07:08 http://crawl.akrasiac.org/rawdata/kiedtl/kiedtl.txt 12:01:42 <06a​dvil> that sounds more likely to be a targeting bug if it's a bug 12:01:49 <06a​dvil> just checked and they are fine over deep water 12:01:58 <06a​dvil> also, since when can a wavering ood hit the player?? 12:02:41 <06a​dvil> Spell #182, power=0 Placing orb of destruction at 0,0 beam (60,35)+t*(3,1) ray (60.000000,34.750000)+t*(2.000000,1.000000) iood_act: pos=(0,0) rpos=(60.111805,34.526394) v=(-0.061492,2.359052) foe=0 iood: veering left; iood shield: pro 3, con 8 Non-damage reset of an orb of destruction. Exercise Armour by 1. checking resistance: flavour=24 The wavering orb of destruction weakly hits you. 12:03:09 <06a​dvil> maybe it could be an artifact of me casting with &z somehow? 12:04:01 as in, one just cast? that's been true for a while 12:04:04 ??ood 12:04:05 orb of destruction[1/9]: Iskenderun's Orb of Destruction - level 7 pure conjuration homing missile spell. Moves at speed 30 with inertia - if something casts this at you, sidestep, but watch out behind you! It does less damage at short range; at melee range it only does about half damage. Only in the book of Spheres and randart books. 12:04:39 <06a​dvil> I've literally never seen this happen as a player 12:05:04 I've seen it, mostly with orb spiders I've managed to corner 12:05:35 <06a​dvil> I'm talking about player cast ood 12:05:58 no idea then, I mostly play melee+a little ranged 12:07:24 <06a​dvil> yeah, a range 0 ood will hit and just do low-ish damage, but I'm talking about self-damage 12:16:23 Did it hit me? 12:16:38 I didn't notice, and I can't look at the dump because I overwrote it with a later dump 12:16:50 <06a​dvil> no, I was testing water and it was hitting me occasionally in the tests 12:16:54 ah 12:17:04 <06a​dvil> I didn't actually see your chardump at the right time 12:17:15 ouch. I'll pastebin it in the future. 12:22:50 <10P​leasingFungus> seems like the sort of thing that &z could cause 12:22:55 <10P​leasingFungus> re wavering orbs 12:22:59 hm `telnet termcast.shalott.org` isn't working, connection refused 12:23:22 <10P​leasingFungus> @Sastreii btw, if you want to export your existing mutation tiles, we can start working on getting them in-game - don't have to wait for all of them to be ready (and probably easier if we don't try to do them all at once) 12:24:41 <13S​astreii> That’s probably the smartest thing to do, since there’s 109 of them😜 12:24:54 <13S​astreii> I’ll make bad muts too 12:27:10 <06a​dvil> ood code still has goto 12:31:15 03kate-02 07* 0.29-a0-492-g10b964d8d7: Actually allow all natural monsters to be zombified 10(35 minutes ago, 2 files, 3+ 2-) 13https://github.com/crawl/crawl/commit/10b964d8d79a 12:47:43 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-492-g10b964d8d7 (34) 13:09:28 <10P​leasingFungus> fix (fix [real]) 14:04:55 <13S​astreii> here we go. i've softened up the red fangs in the background in all of the 3 fangs mutation 14:04:55 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/979445037802868736/mutations_pt1.zip 15:06:42 <10P​leasingFungus> Sweet, thanks! 17:11:36 luckless (L16 DsMo) Crash caused by signal #6: Aborted (D (Sprint)) 17:12:46 is it known that the ttyrec player at termcast.shalott.org is down? telnet gives "Connection refused" and the web player apparently also does a loopback telnet which does the same 17:13:30 <09g​ammafunk> geekosaur: Yeah, it's known. I'm going to be testing a rollout of Discord-side Sequell edits this week and will mention it in my communications with greensnark 17:13:59 thanks 17:41:21 physeK (L16 SpVM) ASSERT(mons.type != MONS_NO_MONSTER) in 'mon-death.cc' at line 2670 failed. (Swamp:3) 18:24:00 Unstable branch on underhound.eu updated to: 0.29-a0-492-g10b964d8d7 (34) 19:15:11 03gammafunk02 07* 0.29-a0-493-g10c3c7b3e5: fix: Prevent teleports into a closet (Sergey) 10(9 minutes ago, 1 file, 5+ 3-) 13https://github.com/crawl/crawl/commit/10c3c7b3e588 19:32:30 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-493-g10c3c7b3e5 (34) 22:17:32 <10P​leasingFungus> @Sastreii btw, we already have tiles for all the Ru sacrifices, so we shouldn't make completely new tiles for the Ru sacrifice 'mutations' 22:52:08 <13S​astreii> Oh, you’re right, I completely forgot those 23:10:59 <10P​leasingFungus> oh no, hopefully you didn't already put a bunch of work into that! 23:23:26 <10P​leasingFungus> https://cdn.discordapp.com/attachments/747522859361894521/979585595418497125/unknown.png 23:24:10 03PleasingFungus02 07* 0.29-a0-494-g08a933d9be: First mutation tiles (Sastreii) 10(17 minutes ago, 28 files, 33+ 2-) 13https://github.com/crawl/crawl/commit/08a933d9be8e 23:24:10 03PleasingFungus02 07* 0.29-a0-495-g17b79114eb: Display mutation tiles in-game (Sastreii) 10(35 seconds ago, 3 files, 31+ 0-) 13https://github.com/crawl/crawl/commit/17b79114ebae 23:41:04 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-495-g17b79114eb (34) 23:50:38 04Build failed for 08master @ 17b79114 06https://github.com/crawl/crawl/actions/runs/2394376249 23:51:26 <10P​leasingFungus> oops 23:53:29 <10P​leasingFungus> hm, i don't understand what's broken here 23:54:23 <10P​leasingFungus> /usr/bin/ld: cannot find -lmingw32 /usr/bin/ld: cannot find -lgdi32 /usr/bin/ld: cannot find -lwinmm /usr/bin/ld: cannot find -lole32 /usr/bin/ld: cannot find -loleaut32 /usr/bin/ld: cannot find -limm32 /usr/bin/ld: cannot find -lshell32 /usr/bin/ld: cannot find -lversion collect2: error: ld returned 1 exit status seems to be the first error..? 23:54:27 <10P​leasingFungus> everything builds fine locally 23:56:06 this is a win32 build, looks like 23:56:10 mingw32 etc 23:56:34 I would suspect CI is having issues properly loading the build environ 23:56:43 but it wouldn't be hard to test with a cross-compile 23:57:42 yeah, extremely likely this is just their CI system not properly setting up the build environ @PleasingFungus 23:58:10 <10P​leasingFungus> nice