00:02:41 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-474-gdfe5cd140f (34) 00:59:53 defensive abilities scale inversely relative to time remaining? more time, more vulnerable; less time, less recovery 01:16:44 <10P​leasingFungus> doesn't that just create a defeat spiral mechanic? i'm not sure what that helps with, sorry 01:34:51 Unstable branch on crawl.develz.org updated to: 0.29-a0-474-gdfe5cd140f (34) 01:56:19 Windows builds of master branch on crawl.develz.org updated to: 0.29-a0-474-gdfe5cd140f 02:38:41 Unstable branch on cbro.berotato.org updated to: 0.29-a0-474-gdfe5cd140f (34) 02:54:16 Monster database of master branch on crawl.develz.org updated to: 0.29-a0-474-gdfe5cd140f 03:32:26 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4699-g54b3c284c3 06:22:44 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4699-g54b3c284c3 08:15:50 Unstable branch on crawl.akrasiac.org updated to: 0.29-a0-474-gdfe5cd1 (34) 18:23:49 Unstable branch on underhound.eu updated to: 0.29-a0-474-gdfe5cd140f (34) 18:23:50 -!- tiobot is now known as Guest8318 23:34:37 there has to be some way of making dexterity more interesting for ranged weapons other than swapping it out in the strength formula 😫 can you add headshots or something? also why is dagger losing strength scaling couldn't there just be a really wimpy stab that only activates on normal attacks 23:36:29 crossbow makes sense having strength scaling because it's a very physical weapon to operate. less obtuse than making the reload time affected by str or whatever. 23:36:58 my unsolicited 🪙🪙 23:39:00 also dodging or dexterity should give a % chance to make your evasion lucky (multiple rolls, takes the best result) instead of having to do decimal point skill values and shit ok bye now