01:34:37 Unstable branch on crawl.develz.org updated to: 0.28-a0-537-g3bccd9ccbf (34) 01:55:46 Windows builds of master branch on crawl.develz.org updated to: 0.28-a0-537-g3bccd9ccbf 02:16:47 Unstable branch on cbro.berotato.org updated to: 0.28-a0-537-g3bccd9ccbf (34) 02:53:54 Monster database of master branch on crawl.develz.org updated to: 0.28-a0-537-g3bccd9ccbf 03:31:06 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4390-gf548871813 06:22:54 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4390-gf548871813 08:04:47 <06a​dvil> yes; it looks like they just added it this year some time 08:17:06 03nicolae02 07* 0.28-a0-538-g5ae6719378: Add new vaults to Dis 10(6 days ago, 1 file, 549+ 0-) 13https://github.com/crawl/crawl/commit/5ae6719378ec 08:17:06 03nicolae02 07* 0.28-a0-539-g1f62ee5ebf: Add new vaults to Gehenna 10(6 days ago, 1 file, 515+ 0-) 13https://github.com/crawl/crawl/commit/1f62ee5ebfc8 08:17:06 03nicolae02 07* 0.28-a0-540-g4fe6ac43cf: Add new vaults to Cocytus 10(6 days ago, 1 file, 542+ 0-) 13https://github.com/crawl/crawl/commit/4fe6ac43cfe3 08:17:06 03nicolae02 07* 0.28-a0-541-gc41377e160: Add new vaults to Tartarus 10(6 days ago, 1 file, 521+ 0-) 13https://github.com/crawl/crawl/commit/c41377e1601e 08:17:06 03nicolae02 07* 0.28-a0-542-g40b5bdf05a: Move multi-Hell vaults to their own file 10(6 days ago, 3 files, 395+ 176-) 13https://github.com/crawl/crawl/commit/40b5bdf05a3e 08:17:06 03nicolae02 07* 0.28-a0-543-gff8c9aff81: Add Gehenna lava maze vault 10(6 days ago, 2 files, 1439+ 395-) 13https://github.com/crawl/crawl/commit/ff8c9aff81db 08:17:06 03nicolae02 07* 0.28-a0-544-g207b005307: Make edits to some vaults based on comments 10(2 days ago, 4 files, 69+ 72-) 13https://github.com/crawl/crawl/commit/207b00530763 08:17:26 <08n​icolae> dammit, i keep forgetting "rebase and merge" doesn't squash 08:17:50 hot vaults 08:18:38 <06a​dvil> those seem fine to have in separate commits 08:18:49 The Cocytus ones are especially cool 08:19:20 Though I'm getting some negative energy from the Tartarus vaults 08:19:29 <08n​icolae> heyooo 08:32:47 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-544-g207b005307 (34) 08:49:22 -!- ProzacElf_ is now known as ProzacElf 13:07:03 Unstable branch on crawl.akrasiac.org updated to: 0.28-a0-544-g207b005 (34) 13:18:33 <13S​astreii> fixed (?) 13:18:34 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/892097899255726100/Schermata_2021-09-27_alle_19.17.38.png 13:22:51 <10P​leasingFungus> hm 13:23:09 <10P​leasingFungus> i think it does read as stone now, but it feels like the walls are missing edges 13:23:13 <10P​leasingFungus> if that makes any sense? 13:23:33 <10P​leasingFungus> maybe it doesn't... i got very little sleep last night 15:24:50 <13S​astreii> They have very sharp and clean edges to assure continuity between the bricks 15:24:59 <13S​astreii> Excessive maybe? 15:44:41 <10P​leasingFungus> ask someone else... i don't trust my own opinion right now, sorry 16:46:54 <13S​astreii> Np, as i said it’s just a wip. Not a real project right now 18:23:39 Unstable branch on underhound.eu updated to: 0.28-a0-544-g207b005307 (34) 19:20:44 03kate-02 07* 0.28-a0-545-g5a15c83aae: Display some attack flavours in the monster list 10(3 days ago, 2 files, 51+ 6-) 13https://github.com/crawl/crawl/commit/5a15c83aaecc 19:20:44 03kate-02 07* 0.28-a0-546-g7ee5da7d44: Replace a hardcoded number with its #define 10(21 hours ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/7ee5da7d4439 19:20:44 03kate-02 07* 0.28-a0-547-gb1a8950f57: Reglyph some snakes and eels 10(8 hours ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/b1a8950f57e8 19:20:44 03kate-02 07* 0.28-a0-548-g0384439e04: Spread out *Rage's randart weight slightly 10(84 minutes ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/0384439e04fa 19:20:44 03kate-02 07* 0.28-a0-549-g34f850c0d2: Make Okawaru Arena spectators into real monsters 10(10 minutes ago, 4 files, 18+ 2-) 13https://github.com/crawl/crawl/commit/34f850c0d24b 19:29:35 <05k​ate> reglyphing stuff and updating my rc for it reminded me that i really need to push forward with demonspawn simplification... putting gargoyles and golems on 9 tragically ruined my nonclassed/classed demonspawn being on 6/9 19:33:18 <12e​bering> something I think about sometimes (tangential to this) is simplifying classed dracs and ds to always have one flavor per class 19:36:50 <05k​ate> that's roughly what i'd been planning on doing for ds yeah, except also removing the nonclassed versions - so it'd just be the 4 demonspawn classes, each with some thematic spell(s) and some thematic mutation-style thing 19:37:55 <05k​ate> sad for pan orc i guess, but i'm sure that can get some other fun thing 19:38:34 <12e​bering> buff pan orc (or just reduce spawns as comp) 19:39:57 <05k​ate> but yeah, for draconians i think it could certainly be good to have each class always be a specific colour (although we have 8 colours and 6 classes) 19:40:05 04Build failed for 08master @ 34f850c0 06https://github.com/crawl/crawl/actions/runs/1280380523 19:46:56 03kate-02 07* 0.28-a0-550-g5d3631ad8e: Fix spectators having the wrong species 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/5d3631ad8e0f 19:50:53 <09h​ellmonk> dont pale monster dracs not generate though? Red, white, green, yellow, purple, grey, black all do, but you could just not generate grey either 19:55:04 <05k​ate> oh in fact pale and grey already don't spawn randomly, yeah 19:58:04 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-549-g34f850c0d2 (34) 20:04:05 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-550-g5d3631ad8e (34) 20:23:21 <10P​leasingFungus> oh, M_NO_GEN_DERIVED is a flag i might need somewhere 20:23:22 <10P​leasingFungus> i forget 20:23:55 <10P​leasingFungus> "no line is worth a scene, no scene is worth the show" 20:24:22 <10P​leasingFungus> weird trivia: tiamat only has 6 colours 20:26:08 let's get a different ability set for every rgb color. 16.5 mil isn't too bad. 20:28:07 this also isn't brogue 20:28:25 how will players have fun if we don't do exactly what I just said 20:32:56 <08n​icolae> i remember this line all the time, often when i'm deleting a complicated layout... 20:33:30 <08n​icolae> one of the most useful things i've learned from dcss is accepting that sometimes your ideas don't work and it's okay if they get cut, especially on group projects 20:41:44 <10P​leasingFungus> the true power move is to cut your own ideas 20:42:15 <10P​leasingFungus> this is why i will cut hand crossbows, arbalests, and triple crossbows 20:42:19 <08n​icolae> it hurts but it has to be done 😔 20:43:43 the /true/ power move is to cut your own bugfixes 20:44:05 Show that you truly don't care what players call "unintended behavior" 20:45:07 <10P​leasingFungus> lol 21:21:29 03kate-02 07* 0.28-a0-551-g18fa513841: Mark amulets of faith as useless under Ignis 10(10 minutes ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/18fa513841b5 21:21:29 03kate-02 07* 0.28-a0-552-g3153ac1ab2: Cancel Rising Flame on abandoning Ignis 10(5 minutes ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/3153ac1ab29f 21:21:29 03kate-02 07* 0.28-a0-553-g9c95886402: Don't place shafts in the Abyss with Rising Flame 10(5 minutes ago, 1 file, 7+ 2-) 13https://github.com/crawl/crawl/commit/9c958864026e 21:21:29 03kate-02 07* 0.28-a0-554-g4214526f7d: Rebrace 10(4 minutes ago, 2 files, 4+ 3-) 13https://github.com/crawl/crawl/commit/4214526f7d3d 21:22:44 <12e​bering> good secret techs 21:23:13 <05k​ate> unsure on the metaphysics of rising flame working in the abyss but i guess it's intentional? the shaft thing was a good bug though, gave an error message about a vault trying to place a shaft in a branch end and then you get the rare "The shaft vanishes in a puff of logic!" message 21:23:30 <12e​bering> I think it is intentional yeah 21:23:34 <12e​bering> rare edge 21:27:09 <10P​leasingFungus> yes, flame in abyss is intentional 21:27:11 <10P​leasingFungus> but goofy! 21:27:13 <10P​leasingFungus> but intentional 21:27:23 <10P​leasingFungus> nice bug tho 21:27:37 <10P​leasingFungus> i can't remember if i made rising flame work between branches, i remember i thought about it 21:27:56 <12e​bering> you did 21:28:02 <10P​leasingFungus> sweet. i'm great 21:28:14 <10P​leasingFungus> just punted myself from crypt to vaults as a test 21:28:20 <10P​leasingFungus> someone asked me to make it work on d:1 21:28:32 <12e​bering> good orb run tech 21:28:53 <10P​leasingFungus> i was startled by the number of people who played atheist all game so they could rising flame on z:5 21:29:00 <10P​leasingFungus> i expected it to take a bit for someone to do that 21:29:07 <10P​leasingFungus> but they sort of just went for it just about immediately 21:29:53 <08n​icolae> it should work on d:1 imo 21:30:56 <10P​leasingFungus> the problem is i'd have to add a prompt 21:30:58 <10P​leasingFungus> and that's annoying 21:31:15 <08n​icolae> well, not so much add a prompt, as reuse an existing prompt 21:31:44 suspect it'd still be annoying to code 21:31:58 It should definitely work on D:1 because that's hilarious 21:31:58 and might not be reusable from that code path 21:32:13 <08n​icolae> fair 21:33:31 Probably maybe can just hook into 21:33:32 !source main.cc:1398 21:33:32 https://github.com/crawl/crawl/blob/master/crawl-ref/source/main.cc#L1398 21:33:53 might be hacky tho so admittedly not worth it if that is the case 21:34:30 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-554-g4214526f7d (34) 21:42:32 <10P​leasingFungus> you'd make 1470 a function yeah 21:42:47 <10P​leasingFungus> but it's goofy because you also want to warn on upstairs after you rising flame on d:2 21:42:55 yeah 21:42:58 meh 21:43:45 <12e​bering> what is the // TODO comment at the end of the god_passive array after Ignis' entry? 21:43:47 <12e​bering> @PleasingFungus 21:44:06 <10P​leasingFungus> almost certainly leftover from the initial implementation, let me look 21:44:44 <10P​leasingFungus> yeah i think i wrote that before i added the passive 21:44:46 <10P​leasingFungus> can delete it 21:47:30 <12e​bering> cool 21:47:44 <12e​bering> (noticed it cause I'm starting on newyred) 21:49:53 <10P​leasingFungus> !!!!!!!!! 21:49:55 <10P​leasingFungus> hype 21:50:08 <10P​leasingFungus> i was thinking of asking you if you minded me taking that as my next project. way more into you doing it tho 21:50:17 <10P​leasingFungus> probably i have too many things on my plate already 😛 21:50:46 <12e​bering> yeah, I've been on-the-road and applying-for-tenure-track-positions and will be for the next month but I'm currently home for a rest which is nice 21:54:24 <10P​leasingFungus> good luck w applications! i expect it's rough out there 21:55:20 <12e​bering> it sure is 22:02:29 <10P​leasingFungus> let me know if i can help with yred! 22:29:35 dust off the black torch! 22:29:39 refactor the idle dead! 23:53:00 <08n​icolae> boo, i can't do "amulet of nothing randart" in a shop definition, this game sucks and i hate it 😠 23:56:34 <10P​leasingFungus> lol 23:58:28 <09h​ellmonk> if new yred is next i guess im contractually obligated to do corpseless after