02:04:37 -!- Yermak_ is now known as Yermak 02:22:39 Unstable branch on cbro.berotato.org updated to: 0.28-a0-519-gbfeecf2fc5 (34) 03:36:20 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4369-gf34790d913 03:46:09 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-683-g17090fb0d7 04:17:47 -!- allbery_b is now known as geekosaur 06:21:46 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4369-gf34790d913 08:01:51 <13S​astreii> tiamat polearm changed and minor tweaks. i think that's it 08:01:51 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/890568642402594846/Schermata_2021-09-23_alle_13.59.06.png 08:02:03 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/890568695359873034/tiamat_colors.zip 09:18:22 <09g​ammafunk> those look great 09:50:31 New branch created: pull/2156 (1 commit) 13https://github.com/crawl/crawl/pull/2156 09:50:31 03sdynet02 07https://github.com/crawl/crawl/pull/2156 * 0.28-a0-520-g3b6466edf6: Adjusting the power cost of Fedhas 10(3 minutes ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/3b6466edf65a 10:14:00 <05k​ate> oh, good reminder that i should get around to raising piety costs across the board 10:16:44 yeah, I was going to close that one with a comment that the costs are OK currently 10:17:13 but I go into some detail and give a follow-up about the lack of passive thing, since I do think the design of Fedhas might be improved 10:17:26 just don't think the avenue of improvement is making the actives cheaper 10:30:57 kate: Guess will have to move all god stuff to passives to be safe from your infamous nerfs! 10:31:02 *we'll 10:43:11 <13S​astreii> flesh golem from Cigotuvi's wizlab 10:43:12 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/890609247157624902/Schermata_2021-09-23_alle_16.41.21.png 10:43:16 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/890609269261619260/flesh_golem.png 11:03:59 03PleasingFungus02 07* 0.28-a0-520-gfb1784a141: Hack: fix threat values 10(2 minutes ago, 2 files, 14+ 4-) 13https://github.com/crawl/crawl/commit/fb1784a1418f 11:14:05 03PleasingFungus02 07* 0.28-a0-521-g115e938b4e: Use new sewer tiles for sewer entrances 10(71 seconds ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/115e938b4e1d 11:34:52 03PleasingFungus02 07* 0.28-a0-522-g4794fbc64e: Galvanize Sastreii's Monster 10(5 minutes ago, 2 files, 2+ 0-) 13https://github.com/crawl/crawl/commit/4794fbc64ec5 11:34:52 03PleasingFungus02 07* 0.28-a0-523-g0e5110bbff: Make Tiamat's tile more visible (Sastreii) 10(2 minutes ago, 20 files, 13+ 27-) 13https://github.com/crawl/crawl/commit/0e5110bbff12 11:37:19 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-521-g115e938b4e (34) 11:39:45 <08n​icolae> flesh golem, aka "flolem" 11:41:39 <08n​icolae> fedhas passive, sometimes when a monster shoots a powerful bolt at you a plant will pop up in the way and take the shot for you. like a secret service agent hurling themselves in front of the president. it's very sad. the plant cries out "for you, %playername%! for fedhas!" before being destroyed. 11:41:53 <08n​icolae> also fedhas passive: plants can talk to you 11:45:09 <10P​leasingFungus> wow 11:48:31 <08n​icolae> just think, the brain that produces all these amazing ideas is now a dev 12:00:59 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-523-g0e5110bbff (34) 12:02:13 <09h​ellmonk> The plant grunts, as plants often do 12:06:21 03PleasingFungus02 07* 0.28-a0-524-g197395d739: Describe quicksilver bolt effects 10(86 seconds ago, 3 files, 17+ 3-) 13https://github.com/crawl/crawl/commit/197395d739f9 12:22:14 03PleasingFungus02 07* 0.28-a0-525-gf0617a802e: Fix a goofy message 10(17 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f0617a802ed6 12:22:37 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-524-g197395d739 (34) 12:23:25 03ebering02 07* 0.28-a0-526-gf8e193620d: doc: update the changelog through 0.28-a0-524-g197395d739 10(2 minutes ago, 1 file, 67+ 9-) 13https://github.com/crawl/crawl/commit/f8e193620d59 12:26:22 <12e​bering> @advil if you could adjust the pin when you get a chance https://www.reddit.com/r/dcss/comments/ptyw60/trunk_updates_23_september_2021/? 12:26:23 <12e​bering> thanks! 12:26:34 <08n​icolae> all players can be cancelled if you go back far enough in their twitters 12:28:54 do you get free pots for doing that 12:33:41 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-526-gf8e193620d (34) 12:44:16 ebering: "Keeping with the background revision theme theme" 12:45:35 "Appears in Dryads and Scorching ..." scorching whats? 12:47:10 <12e​bering> the book of scorching! 12:47:20 <12e​bering> pf is makin edits so I'll let it be 12:47:32 oh cool 12:47:55 if pf's in editing time, the second line will also rhyme 12:54:04 for when the sublime climb of edits is 'nigh, the count of bugs see a decline (technically doesn't rhyme and wrong syllables :( ) 13:11:02 <10P​leasingFungus> spicycebolla: ha, i missed that on my first edit... fixed now 13:14:00 @ebering just as a suggestion for future trunk update posts, if there are cool new tiles, it would be nice to see some inline in the post :) 13:16:39 <10P​leasingFungus> @advil re the weird game we looked at a bit back where someone seemed to use wizmode and then quit: i found another one that looks very similar, !hs * op !won d:$ -log 13:16:47 <10P​leasingFungus> !hs * op !won d:$ -log 13:16:50 <04C​erebot> 20131. Monjah, XL27 OpIE, T:3: https://crawl.kelbi.org/crawl/morgue/Monjah/morgue-Monjah-20201114-023154.txt 13:17:38 <10P​leasingFungus> i actually wonder if it's something like the old bug where you could end up in arena of blood rules after quitting meatsprint and then starting a normal game 13:17:54 <10P​leasingFungus> !hs * op !won d:$ x=gid 13:17:57 <04C​erebot> 20131. [game_key=Monjah:cko:20201014023104S] Monjah the Englaciator (L27 OpIE), got out of the dungeon alive on 2020-11-14 02:31:54, with 1474999 points after 3 turns and 0:00:43. 13:19:45 <10P​leasingFungus> !log Monjah start<"2020-11-14 02:31:04" 13:19:46 <04C​erebot> 816. Monjah, XL7 OpIE, T:5242: https://crawl.kelbi.org/crawl/morgue/Monjah/morgue-Monjah-20201114-022423.txt 13:20:32 <10P​leasingFungus> !lg Monjah start<"2020-11-14 02:31:04" x=end 13:20:34 <04C​erebot> 816. [end=2020-11-14 02:24:23 [20201014022423S]] Monjah the Chiller (L7 OpIE), slain by a mummy in Ossuary (ossuary_tomb_3) on 2020-11-14 02:24:23, with 614 points after 5242 turns and 0:11:55. 13:20:51 <10P​leasingFungus> !hs * op !won d:$ x=end 13:20:54 <04C​erebot> 20131. [end=2020-11-14 02:31:54 [20201014023154S]] Monjah the Englaciator (L27 OpIE), got out of the dungeon alive on 2020-11-14 02:31:54, with 1474999 points after 3 turns and 0:00:43. 13:21:06 <10P​leasingFungus> !hs * op !won d:$ x=start 13:21:09 <04C​erebot> 20131. [start=2020-11-14 02:31:04 [20201014023104S]] Monjah the Englaciator (L27 OpIE), got out of the dungeon alive on 2020-11-14 02:31:54, with 1474999 points after 3 turns and 0:00:43. 13:21:10 <10P​leasingFungus> sorry for spam 13:21:13 <10P​leasingFungus> hrm 13:21:54 <10P​leasingFungus> !tv Monjah gid=Monjah:cko:20201014023104S 13:21:55 <04C​erebot> 1. Monjah, XL27 OpIE, T:3 requested for FooTV: telnet://termcast.shalott.org or https://termcast.shalott.org. 13:23:14 <10P​leasingFungus> !lg * turn<100 xl=27 recentish s=name 13:23:16 <04C​erebot> 4 games for * (turn<100 xl=27 recentish): 2x arbitraryname, 2x Monjah 13:23:34 <10P​leasingFungus> ...two each is very suspicious 13:26:51 <10P​leasingFungus> all problem games occurred within a 15 minute time window, on the same server 13:27:46 <10P​leasingFungus> hypothesis: cko was briefly busted in some very weird way 13:28:00 <10P​leasingFungus> (that is, there was no 'exploit' from the players) 13:28:09 Unstable branch on crawl.akrasiac.org updated to: 0.28-a0-526-gf8e1936 (34) 13:29:14 <06a​dvil> huh weird 13:29:20 <06a​dvil> good find w.r.t. the timing 13:29:37 <06a​dvil> does anyone actually know arbitraryname? I think they're a pretty regular player 13:29:43 <06a​dvil> we could just ask if so 13:32:21 <05k​ate> oh i'd missed this before but just spotted it in the changelog - all derived undead keeping reach/constrict/trample seems like a good change in terms of making them more relevant threats and less same-y, but it does definitely highlight that the console interface for them is (and already was) very bad, since you have to xv every identical-looking undead and you don't even get the benefit of the monster list helping like it does with 13:32:21 monsters wielding polearms 13:36:15 <05k​ate> undead with them should really have some better way of being distinguishable, not sure if that should be a different glyph/colour? or displaying those attack flavours as if they were an equipped weapon, so it can be seen in the monster list and on |w maybe? (i think some fork does this, at least for attack flavours showing in the monster list?) 13:37:57 alternatively, reserve a single color exclusively for undead, across all glyphs 13:38:31 <05k​ate> it does also seem a little weird for reach simulacra to lose AF_COLD, sort of means they may as well just also be zombies rather than simulacra 13:43:10 now I'm wondering if any glyph is so overloaded that every single color is used. elves maybe. because if not, then you could have white for skeleton, flashing white/yellow for zombie, flashing white/blue for simulacrum 13:45:21 <05k​ate> there definitely wouldn't be enough spare colours to do that currently for many/most glyphs 13:46:44 well on the bright side it would only need to be for glyphs that can be undead, so no holy/demon/slime/plants 13:46:49 <05k​ate> and it doesn't quite solve the problem because you'd still need a way of distinguishing between an anaconda simulacrum and an adder simulacrum, for example (which would both be the same glyph/colour here, but the former constricts and the latter doesn't) 13:50:11 <05k​ate> i don't know how tiles handles it, i guess it might actually have the same problem? like, there are "snake zombie" tiles, but do you still need to xv or mouseover to check which one can constrict and which one can't? 13:54:04 well, I've always thought it would be neat if we could use unicode combining characters for things like this :) s̽ could be the character for an undead snake, with the little diacritic "x" atop, and with all the normal colors to indicate anaconda etc. of course, this assumes that terminals can support this without freaking out :P 13:56:09 <05k​ate> heh yeah, i remember extremely ancient discussions about that for displaying monster weapons etc too. would be nice but i feel like terminals supporting it might still be an issue 13:57:54 hm. that might be true on windows but these days even xterm handles combining characters correctly on unix 13:58:41 if nothing else it would be cool to have a config option for turning on unicode, in the same way that expanded colors were a config option (and might even still be the default) 13:59:04 have to drag terminal emulators kicking and screaming into the future somehow... 13:59:04 <12e​bering> I have a branch for adding the “reach” annotation to the monster list like polearms 14:00:44 in fact my main problem with "s̽" is that I need a bigger font to see it's not a dot or s-ring 14:01:12 <10P​leasingFungus> agreed re simulacs being sad w/o af cold 14:01:13 <06a​dvil> we recently turned on the extended color setting by default for console 14:01:15 <05k​ate> i think reach and constrict are the two that would be especially important to display yeah, putting those in the monster list would help although there's plenty of room to do more 14:01:25 (that said I play crawl in terminals with bigger fonts than my IRC window) 14:04:19 <05k​ate> i guess having looked into it more, it works better on things with multiple attacks - anacondas get their regular AF_COLD attack and then a second constrict attack, but snapping turtles are just sad. maybe reach+cold would be a bit mean but like, zombies/simulacra etc are such nothing enemies most of the time that buffing some of them a bunch seems fine, just as long as the ones that are suddenly way more dangerous than the rest are 14:04:19 clearly indicated 14:04:32 <12e​bering> Thought about special casing reaching spectral and simulacra to have AF_REACH_Cold/drain 14:09:55 <10P​leasingFungus> seems fair to me 14:31:25 -!- tiobot is now known as Guest7497 15:09:14 03advil02 07* 0.28-a0-527-gc9a36226f5: fix: tiles for wizmode terrain abilities 10(2 minutes ago, 5 files, 13+ 0-) 13https://github.com/crawl/crawl/commit/c9a36226f5b3 15:29:49 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-527-gc9a36226f5 (34) 16:31:28 There's all sorts of other non-diacritical characters that you can use, just in eascii alone 16:36:02 03PleasingFungus02 07* 0.28-a0-528-g4b98be1b05: Buff walking tome XP 10(86 seconds ago, 2 files, 5+ 4-) 13https://github.com/crawl/crawl/commit/4b98be1b05b1 16:47:33 04Build failed for 08master @ 4b98be1b 06https://github.com/crawl/crawl/actions/runs/1267418317 16:48:23 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-528-g4b98be1b05 (34) 17:34:25 @nicolae, can I request that you make a Very Good vault for the spriggan hatter? They deserve better than their current home! 17:35:47 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/890713080223387668/wiz_set_terrain.png 17:35:48 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/890713083905990726/wiz_build_terrain.png 17:35:48 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/890713086024093758/wiz_clear_terrain.png 17:43:56 <08n​icolae> sastreii you're a miracle worker 17:44:49 i really liked those weird floor tiles that made like, arcane patterns on the floor 17:45:02 <10P​leasingFungus> the hellbinder tiles? 17:45:03 are those scheduled to be sastreiited? 17:45:15 yeah maybe, i think it was a wizlab 17:46:56 they're kinda like big monsters i guess, in that they make something grander than can normally be expressed with single tiles 17:47:15 <08n​icolae> i suppose they could be but i think they're only used in one place 17:48:12 <08n​icolae> they're kind of a pain in the dingus to use because you have to specify each corner, intersection, and line manually, and also you have to make the vault no_rotate or else they look off 17:49:31 <10P​leasingFungus> don’t think they need a change ? 17:49:43 what an unfortunate place to receive pain 17:49:46 <08n​icolae> yeah, i think they're fine 17:53:22 <13S​astreii> Yes actually 17:53:38 <13S​astreii> I mean to me they look too “futuristic” 17:55:01 <13S​astreii> But it’s not on the urgent list atm 18:06:13 03advil02 07* 0.28-a0-529-g3bad584f25: tile: octagonal wizmode ability tiles from Sastreii 10(2 minutes ago, 3 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/3bad584f2517 18:18:12 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-529-g3bad584f25 (34) 18:22:57 Unstable branch on underhound.eu updated to: 0.28-a0-528-g4b98be1b05 (34) 23:31:23 <10P​leasingFungus> wrt this commit 23:31:24 <10P​leasingFungus> %git 2eadbcdadce40b5f348e16aa74c07f088c39fc63 23:31:24 <04C​erebot> PleasingFungus * 0.28-a0-509-g2eadbcdadc: Cut late-game XP (3 days ago, 1 file, 1+ 1-) https://github.com/crawl/crawl/commit/2eadbcdadce4 23:31:49 <10P​leasingFungus> vaguely considering either lowering xl costs or nerfing zot difficulty in some way 23:31:51 <10P​leasingFungus> haven't decided 23:44:55 <05k​ate> i wouldn't think xl requirements would need to be reduced unless it's become especially unlikely to hit xl27 in a 3-rune win? which doesn't look like it's the case glancing at recent wins at least, and if you hit it closer to the end of the game now then that sounds like a good place for it to be 23:57:24 <05k​ate> (closer to the end of the game or occasionally not at all that is, having a slightly bigger portion of wins not necessarily hit xl27 also sounds good to me generally)