02:50:11 Unstable branch on cbro.berotato.org updated to: 0.28-a0-476-g0f06bd746f (34) 03:35:26 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4369-gf34790d913 03:58:56 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-664-g2bb4a16345 04:17:48 -!- allbery_b is now known as geekosaur 04:19:32 <13S​astreii> fixed Ignis abilities frame 04:19:32 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/887975981845991445/rising_flame.png 04:19:33 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/887975983540469760/sea_of_flames.png 04:19:33 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/887975984966545458/foxfire_swarm.png 06:23:03 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4369-gf34790d913 06:27:30 New branch created: pull/2141 (1 commit) 13https://github.com/crawl/crawl/pull/2141 06:27:30 03Implojin02 07https://github.com/crawl/crawl/pull/2141 * 0.28-a0-477-g153bd981f9: Fix missing MUT_NOISE_DAMPENING punctuation 10(5 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/153bd981f921 10:38:54 03PleasingFungus02 07* 0.28-a0-477-g0b43c73ce0: Fix Ignis invocation frames (Sastreii) 10(19 seconds ago, 3 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/0b43c73ce056 10:49:11 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-477-g0b43c73ce0 (34) 11:38:55 <13S​astreii> updating the horde (ogre, human, elf) 11:38:55 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/888086555816763432/Schermata_2021-09-16_alle_17.36.32.png 11:38:56 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/888086557322530846/Zombie_human.png 11:38:56 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/888086559172214824/Zombie_ogre.png 11:38:57 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/888086560820584468/Zombie_elf.png 13:20:38 Unstable branch on crawl.akrasiac.org updated to: 0.28-a0-477-g0b43c73 (34) 13:22:26 <08n​icolae> god damn 13:22:30 <08n​icolae> sastreii your tiles rule 13:34:39 ^ 15:05:50 <13S​astreii> Ok so question about new wizlabs: we want exclusive wall and floor tiles or we’re good? Bc atm i have some ideas from maxwell and borgnjoir 15:06:29 <13S​astreii> But if those aren’t needed i’ll continue with some random revamping 15:06:51 <10P​leasingFungus> probably a question for @hellmonk or @gammafunk 15:07:12 <10P​leasingFungus> what ideas do you have? 15:13:30 <13S​astreii> Well, for example: for Maxwell, i don’t know if you know something about Magic the gathering, but i had visions of some Izzet laboratory, with steam vents, brass tubes and other contraptions. Seems like it can fit really well 15:15:10 <13S​astreii> Like some steampunk/victorian era 15:20:42 <09h​ellmonk> Exclusive tiles for those two would be great 15:21:00 <09h​ellmonk> and I like that idea for maxwell 15:21:18 <10P​leasingFungus> did you have an opinion on color palette? 15:21:22 <10P​leasingFungus> i remember you did for tukima's 15:21:45 <09h​ellmonk> Well the tukima one was just its old (0.17) palette 15:22:15 <09h​ellmonk> No preference for maxwell, right now its using a recolored generic metal wall tile 15:22:48 <09h​ellmonk> I might come around on tukima eventually, just gimme a minute 15:24:20 <13S​astreii> Borg color palette is easy. Just some old greyish rock and bricks, filled with necromancy, which it’s teal/aqua 15:39:08 <09g​ammafunk> @Sastreii I don't have any wizlab requests, but I do have one request if you feel like making themed wall tiles. 15:40:21 <09g​ammafunk> one sec 15:42:59 <09g​ammafunk> wow that was hard to find 15:43:02 <10P​leasingFungus> hm, didn't you want moon lab wall tiles? 15:43:02 <09g​ammafunk> !tile stone2_gray0 15:43:03 <04C​erebot> https://raw.githubusercontent.com/crawl/crawl/master/crawl-ref/source/rltiles/dngn/wall/stone2_gray0.png 15:44:32 <09g​ammafunk> @Sastreii this is the stone wall tile we use in nearly all branches, and it's fine as a generic stone tile in Dungeon, Depths, but it looks fairly out of place in certain lair branches. Swamp and Spider in particular could benefit from having stone wall tiles that are specific to those branches. Rock tiles already tend to have custom tile variants by branch, but we don't have this for Stone tiles 15:45:20 <09g​ammafunk> I'd say that the default stone tiles look pretty much fine in Shoals, and not too bad in Snake, although snack-specific ones would be great too. But in terms of priority, spider and swamp. 15:47:10 <09g​ammafunk> You can see all the existing wall and rock tiles here: https://github.com/crawl/crawl/tree/master/crawl-ref/source/rltiles/dngn/wall, the default stone tiles are stone2_grayXX.png. 15:47:54 <13S​astreii> So basically we need some other stone tile but branch-themed 15:47:58 <09g​ammafunk> yeah 15:48:07 <09g​ammafunk> I wanted to show you the branch-specific rock tiles for reference, but I'd need to look those up. One thing that's important for these is that they don't look similar to the rock ones 15:48:25 <09g​ammafunk> or rather they just convey a basic idea that they're not loose, diggable rock 15:48:46 <13S​astreii> How many? Per branch 15:49:35 <09g​ammafunk> sorry, how many variants? 15:49:55 <09g​ammafunk> you'd make one set per branch, probably each with however many variants you felt was appropriate 15:50:00 <09g​ammafunk> right now... 15:50:24 <09g​ammafunk> looks like we have only 4 variants 15:50:36 <13S​astreii> Good 15:51:36 <09g​ammafunk> the branch-specific rock tiles might be a helpful point of comparison, both as a way to tailor the visuals of stone to the branch and as a way to see contrast; rock is very frequently adjacent to stone 15:52:17 <13S​astreii> I can make some mossy/damp rocks for swamp and maybe some nest/cocoons for spider 15:52:27 <09g​ammafunk> the spider rock ones are spider00-spider15, which is a lot of variants, but probably makes some more sense to have more variants since you see rock so much more 15:52:37 <09g​ammafunk> yeah 15:53:11 <09g​ammafunk> https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/dngn/wall/spider14.png one of the spider variants with a subtle spider web 15:54:24 <09g​ammafunk> @Sastreii and to be clear, this is overall a wishlist item, if you feel you have higher priorities in terms of unfinished stuff, please don't feel obligated to work on it now 15:54:44 <13S​astreii> I’ll see what i can do 15:54:55 <09g​ammafunk> it would improve visuals in the branches since stone shows up in most of them pretty frequently 15:55:56 <13S​astreii> Well i think you know better than me what are the prio rn! 15:56:30 <10P​leasingFungus> crawl is a big game 15:56:38 <10P​leasingFungus> there are many things to improve and there always will be 15:56:41 <10P​leasingFungus> so work on what brings you joy 15:56:52 <13S​astreii> I can’t 15:57:45 <13S​astreii> Unless there are some dinosaur sprite to do lol 15:57:51 <13S​astreii> That brings me joy 15:57:52 <13S​astreii> A lot 15:57:58 <10P​leasingFungus> someday we'll add dinos 15:58:06 <10P​leasingFungus> vaguely surprised we haven't 15:58:10 <10P​leasingFungus> wyverns are sort of like dinos 15:58:26 <10P​leasingFungus> do you like scaly dinos or feathery dinos? 15:58:35 <09g​ammafunk> Biggest no. 1 huge must-have drop everything ultimate priority is that this tile is too complicated, ornate, gaudy, baroque, fancy, and hopelessly pretentious: https://raw.githubusercontent.com/crawl/crawl/master/crawl-ref/source/rltiles/mon/undead/missing_ghost.png 15:59:59 <13S​astreii> It depends. I like raptors to be feathery, but some big carnivores like trex or giga are kinda ridicolous with feathers 16:00:57 <13S​astreii> What? This is in a 32x32? Impossible. The level of detail is beyond human 16:02:11 <13S​astreii> Btw i was joking, obviously. I like a lot doing this, it’s very relaxing 16:07:41 Slime pit branch, dino-land. (Slimes evolve into dinos since they're like amoebas, obviously) 16:11:31 <08w​ormsofcan> not sure why you insist on replacing the best tile in the game 16:17:23 <10P​leasingFungus> my finest and longest lasting contribution to the game 16:18:55 <06a​dvil> imo make it a roguelikes discord custom react so it can live forever 16:19:18 <06a​dvil> (for irc people we are discussing missing_ghost.png) 16:21:26 the link was sent to irc! 16:21:29 just doesn't embed here 17:12:02 The main annoying thing is no reactions or what I assume are message replies (we can see the message, though) 17:12:51 Some day IRCv3 support will be good enough on clients, bridges, and Libera Chat to let us actually see it, considering there's capabilities for both of those things :P 17:26:10 <06a​dvil> there were like 3 reply-based convos going on there, some about other tiles 😄 17:29:46 <09g​ammafunk> Not sure if bridge could improve the reply aspect 17:30:19 <09g​ammafunk> Could imagine a couple approaches that would help 17:34:18 <08n​icolae> quick question re: hell vaults, how mean is too mean 17:59:52 <09g​ammafunk> Leave one open tile that’s not a shard shrike so the player can move 18:00:10 <10P​leasingFungus> can imagine the bridge quoting the first ~2 words of the thing being replied to 18:00:34 <08n​icolae> i gotta let players move, what is this liberal nanny state commie bullshit 18:00:43 <10P​leasingFungus> “Not sure…” can imagine the bridge quoting the first 2 words 18:02:35 <09h​ellmonk> Stair ambush where the stair is surrounded by 8 iron golems with a line of brimstone fiends behind them 18:03:12 <08n​icolae> yes, yes, these are excellent, keep them coming 18:03:41 <09h​ellmonk> Stair ambush where every tile is the explodey firestorm guy 18:04:30 <09h​ellmonk> grate maze with 200 smoke demons and a bunch of fiends 18:05:18 <09g​ammafunk> Basically you need every hell vault to be some form of nuts.wad 18:05:27 <09h​ellmonk> nuts.des 18:05:39 <09h​ellmonk> As in gammafunk can suck .des nuts 18:05:53 <08n​icolae> what i'm picking up here is that my previous assumptions for the ceiling on acceptable hell vault difficulty were a titch too low 18:06:34 <08n​icolae> oh SHIIIIIIIIIIIIIIIIIIIIIIT 18:06:53 <10P​leasingFungus> i feel like i should intervene 18:07:02 new hells is all about the nasty 18:07:17 <09h​ellmonk> Please dont actually make any of these vault concepts 18:07:25 <08n​icolae> too late, but don't worry, i've credited them to hellmonk 18:17:33 <08n​icolae> for now i guess i can tweak the numbers in my vaults a little bit up, like SUBST: 0 = 0. and making it SUBST: 0 = 00. 18:22:26 <09g​ammafunk> in all seriousness, what I actually recommend you do is have a hell-worthy char on-hand as a save file, and play test it some. Give it reasonable skilling, equip, consumables, god choice, piety, spells (appropriate to character), make a copy of the cs file so it's easy to reset, and try fighting through it 18:23:05 <09g​ammafunk> usually a quick couple of attempts will give you a sense of whether it's too over the top, or maybe not as dangerous as you'd hoped 18:23:50 Unstable branch on underhound.eu updated to: 0.28-a0-477-g0b43c73ce0 (34) 18:23:52 <09g​ammafunk> it's often fine to playtest with just a mostly melee char that also has good throwing 18:24:35 <09g​ammafunk> !avgmilestonestats * newhell br.enter=tar urune>=5 18:24:36 <04C​erebot> Average stats for * (newhell br.enter=tar...) over 137 milestones: XL: 26.98, MHP: 231.02, MMP: 51.15, AC: 37.73, EV: 24.73, SH: 20.79, Str: 24.97, Int: 25.93, Dex: 19.48 18:25:02 <09g​ammafunk> !avgmilestonestats * newhell br.enter=tar hofi tso urune>=5 18:25:03 Probably wouldn't be crazy to have a couple of "ideal" saves for different char combos each at various absolute depths 18:25:03 <04C​erebot> No milestones for * (newhell br.enter=tar hofi tso urune>=5). 18:25:15 For personal use, that is 18:25:18 <09g​ammafunk> well this is for hell 18:25:23 I mean in general 18:25:24 <09g​ammafunk> so there's really only one absolute depth 18:25:34 <09g​ammafunk> oh, well, that's very hard to do 18:25:48 <09g​ammafunk> it's usually a bit more specific like "doing swamp with 1 rune" etc 18:25:55 ahh 18:26:15 <09g​ammafunk> nothing wrong with making some over time and saving copies for future testing ofc 18:26:36 <09g​ammafunk> !avgmilestonestats * newhell br.enter=tar mifi tso urune>=5 18:26:37 <04C​erebot> Average stats for * (newhell br.enter=tar...) over 2 milestones: XL: 27, MHP: 255.5, MMP: 41, AC: 43, EV: 16.5, SH: 12.5, Str: 31.5, Int: 7.5, Dex: 16 18:26:55 <09g​ammafunk> not a whole lot of samples here but then again you don't really need to sample from newhell for this 18:32:39 <09g​ammafunk> I presume it would be something like: > " Not sure..." can imagine the bridge quoting the first 2 words 18:32:49 <08n​icolae> i try, but i've never really done much hell outside of wizmode 😬 18:33:24 <08n​icolae> so i don't have much of an intuitive grasp of what exactly a player has when they're hell ready 18:33:42 <08n​icolae> i was about to ask if there were character dumps i could peek at of hellworthy characters, so i could try to make a save 18:35:30 <10P​leasingFungus> sure 18:36:03 <09g​ammafunk> xl 27, top tier 1h + tower shield, or 2h, if testing with tso, it should be holy wrath, +9 enchant, 40+ ac (details can come from log or somethinglike !avgmilestonetstas), throwing 18, evocations 12, good set of wands, xp evoker miscs, and probably just a bunch of javelins, but this... 18:36:20 <09g​ammafunk> !lg * urune=15 newhell won fi tso 18:36:22 <04C​erebot> 4. jew the Invulnerable (L27 GrFi of The Shining One), escaped with the Orb and 15 runes on 2021-09-10 23:10:06, with 15811212 points after 100152 turns and 6:03:04. 18:36:30 <09g​ammafunk> er, unfortunate name 18:36:33 <09g​ammafunk> !lg * urune=15 newhell won fi tso -2 18:36:34 <04C​erebot> 3/4. Corona19 the Conqueror (L27 FoFi of The Shining One), escaped with the Orb and 15 runes on 2021-09-07 08:49:35, with 20586055 points after 74154 turns and 3:38:54. 18:36:42 <09g​ammafunk> !lg * urune=15 newhell won fi tso -3 18:36:44 <04C​erebot> 2/4. Corona19 the Conqueror (L27 MiFi of The Shining One), escaped with the Orb and 15 runes on 2021-09-04 10:49:30, with 19027200 points after 81055 turns and 4:00:48. 18:36:48 <09g​ammafunk> looks good 18:36:51 <09g​ammafunk> !lg * urune=15 newhell won fi tso -3 -log 18:36:53 <04C​erebot> 2/4. Corona19, XL27 MiFi, T:81055: https://webzook.net/soup/morgue/trunk/Corona19/morgue-Corona19-20210904-104930.txt 18:37:04 <08n​icolae> aha, danke 18:37:21 <09g​ammafunk> to see stats upon entry of relevant branch, if you'd like to nerf it a bit for earlier in extended: 18:37:34 <09g​ammafunk> !cmd avggamestats 18:37:34 <04C​erebot> Command: !avggamestats => !lg ${1:-.} $* x=avg(xl),avg(mmhp),avg(mmp),avg(ac),avg(ev),avg(sh),avg(str),avg(int),avg(dex) title:"Average stats for $(name_fixup $1)$(argst $*) over \$n games" fmt:"XL: $x[0], MHP: $x[1], MMP: $x[2], AC: $x[3], EV: $x[4], SH: $x[5], Str: $x[6], Int: $x[7], Dex: $x[8]" 18:38:15 <09g​ammafunk> !avgmilestonestats Corona19 mifi won newhell br.enter=tar 18:38:17 <04C​erebot> Average stats for Corona19 (mifi won newhell br....) over 2 milestones: XL: 27, MHP: 259, MMP: 44, AC: 50.5, EV: 20.5, SH: 14, Str: 32, Int: 15, Dex: 20.5 18:38:39 <09g​ammafunk> wow two mifis of newhells won 18:39:26 <08n​icolae> excellent, this should work nicely 18:40:52 <09g​ammafunk> !avgmilestonestats * gid=Corona19:cwz:20210802080316S br.enter=tar 18:40:53 <04C​erebot> Average stats for * (gid=Corona19:cwz:202...) over 1 milestones: XL: 27, MHP: 245, MMP: 43, AC: 46, EV: 21, SH: 0, Str: 32, Int: 8, Dex: 20 18:41:11 <09g​ammafunk> @nicolae this one for tar stats, since it's just that specific game I pulled up, and will make more sense 18:41:34 <09g​ammafunk> obv modify it for whatever branch, and the stats specific to entering a branch may not be meaningfully different 18:41:44 <09g​ammafunk> pretty likely to be the case tbh 18:56:16 gammafunk, I had my first ever hells character do newhell not including tar (got bored of stat rot) as a migl 18:56:55 Er, not tar, dis is the one I skipped 18:58:01 I don't think it's a particularly good run, but it is my personal best. What makes you surprised that two mifis won newhells? 19:06:24 <09g​ammafunk> nothing, mifi is an utterly standard combo for winning with 15 runes 19:06:48 <09g​ammafunk> but these two were won by the same individual in close proximity 19:06:53 <09g​ammafunk> that's all I was remarking on 19:08:45 <09g​ammafunk> may not even be that close in proximity as I didn't look for sure, but there just aren't all that many wins for new hell yet so it's somewhat uncommon to see someone win the same char multiple times 19:09:00 Oh, I see that now 19:10:02 <09g​ammafunk> by now there are an appreciable number of wins tbh, but still pretty small numbers 19:10:07 <09g​ammafunk> !lg * newhell urune=15 won 19:10:10 <04C​erebot> 88. yacacia77 the Middleweight Champion (L27 VSFi of Zin), escaped with the Orb and 15 runes on 2021-09-16 06:07:19, with 18226056 points after 84978 turns and 3:16:07. 19:10:20 <09g​ammafunk> almost 100, so getting there 19:10:29 <09g​ammafunk> !lg * newhell urune=15 won s=name 19:10:30 <04C​erebot> 88 games for * (newhell urune=15 won): 12x loop900, 7x vepmir, 6x justnoob, 4x Yermak, 4x Charly, 4x CryingNoob, 4x DanceGodDanceKing, 4x Acrobat, 3x Rinne, 3x svendre, 3x Corona19, 3x smite, 2x halfwitHQ, 2x Ge0ff, 2x Nebukadnezar, 2x dilly, romight, ubwbp86, LovePenguin, mearyne, Mumonspawn, NyeHeing, okmg321, poncheis, sleeves, TrollStatue, bonehead, CurlyBrace, alexstrasza, domd10, erf, geewi... 19:10:39 <09g​ammafunk> loop900 is looping 19:16:03 <10P​leasingFungus> a real loop hero 19:16:16 <10P​leasingFungus> !gamesby loop900 19:16:17 <04C​erebot> loop900 has played 2717 games, between 2021-06-06 03:54:47 and 2021-09-16 14:20:00, won 37 (1.4%), high score 17078163, total score 382478021, total turns 22050629, play-time/day 3:29:35, total time 14d+23:48:45. 19:16:28 <10P​leasingFungus> wow 19:16:38 <10P​leasingFungus> that’s a lotta playtime 19:41:12 <13S​astreii> are those suitable for spider? 19:41:12 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/888207926035116032/Schermata_2021-09-17_alle_01.39.46.png 19:43:40 <10P​leasingFungus> ohhh 19:43:43 <10P​leasingFungus> wonderful 19:44:06 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/888208637514883083/stone_walls_spider.zip 19:44:29 <10P​leasingFungus> i wonder if the spiders might stand out a little too much, but i can try them out 19:45:39 <13S​astreii> let me know, at least i can add another tile without red eyes 19:48:55 <10P​leasingFungus> i might play around with saturation and contrast 19:49:12 <10P​leasingFungus> once i’m no longer pinned down & being licked by a dog 19:49:16 <13S​astreii> i can do it for you if you want 19:49:27 <10P​leasingFungus> let me see how they look in game first 19:49:32 <10P​leasingFungus> might be fine as is 19:50:07 -!- allbery_b is now known as geekosaur 19:51:12 <13S​astreii> well, right now here it's 1:50 am so i'm going to bed, i'll catch up next morning 19:52:20 <10P​leasingFungus> good night! 20:04:47 -!- allbery_b is now known as geekosaur 20:22:59 <08n​icolae> i may made my hell test char TOO beefy... 20:23:11 <08n​icolae> eh ¯_(ツ)_/¯ 20:32:59 <09h​ellmonk> just realized: those tukima library walls would make a really good library serial vault 20:56:10 03PleasingFungus02 07* 0.28-a0-478-gb47aa1321a: Add a truly thrilling trio (Sastreii) 10(31 seconds ago, 3 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/b47aa1321a22 21:02:34 <09g​ammafunk> > and ogre.n 21:02:43 <09g​ammafunk> secret new ogre type revealed 21:02:51 new—beat me to it 21:03:05 <09g​ammafunk> those are great, and yeah might be good to look at them in-branch/game 21:03:50 <10P​leasingFungus> doing that shortly 21:04:05 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-478-gb47aa1321a (34) 21:30:36 <08n​icolae> if you renamed Dis to something that began with A, the hells would have the same letters as the nucleotide bases of dna. just something to think about. 21:34:38 <02|​amethyst> I approve 21:35:55 <02|​amethyst> Acheron, Avernus 21:59:35 <10P​leasingFungus> would this mean we'd have to rename dispater 22:00:43 <10P​leasingFungus> thinking 22:00:44 <10P​leasingFungus> https://cdn.discordapp.com/attachments/747522859361894521/888243038047051816/unknown.png 22:17:38 03PleasingFungus02 07* 0.28-a0-479-g5baa6b73be: Spider stone sprites (Sastreii) 10(23 seconds ago, 6 files, 14+ 0-) 13https://github.com/crawl/crawl/commit/5baa6b73be5a 22:23:32 <10P​leasingFungus> (i darkened the eyes a bit) 22:23:39 <10P​leasingFungus> (since players get confused by fancy walls) 22:23:56 <02|​amethyst> Solid sequence of several sibilants 22:25:34 <10P​leasingFungus> sthanks 22:37:24 <09g​ammafunk> Sassy 22:39:48 <08n​icolae> superb 22:48:54 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-479-g5baa6b73be (34) 23:03:17 04Build failed for 08master @ 5baa6b73 06https://github.com/crawl/crawl/actions/runs/1243914384