00:00:37 <10P​leasingFungus> https://m.youtube.com/watch?v=5WyLhwYFgmk 00:23:23 <12e​bering> Re WJC and rampage. It wasn’t a power level issue that motivated my decision, it was a clarity issue. “WJC martial moves don’t work when you rampage” is a clear, concise rule. 00:24:25 <12e​bering> If you let a player get a lunge at the end of a two square rampage, they’ll ask to whirlwind everything on their two square rampage whirlwind path, and get a lunge plus rampage attack. 00:25:35 <12e​bering> Which, now that I see it, seems not so bad? But I remember there also being an implementation nightmare to get wu to work “right” with rampage 00:25:53 <10P​leasingFungus> ah, fair enough 00:25:58 <10P​leasingFungus> i misremembered 00:32:17 <12e​bering> Also re bom: rip earth magic. Never had a good positional approach to it (other than lrd, leda, petrify, and passwall) 00:39:46 <10P​leasingFungus> if only tremorstones had been a spell (??) 01:01:25 <09g​ammafunk> is there a positional notion or niche not really covered by the other non-earth schools? 01:23:11 <12e​bering> I mean the notions are vague, lots of notion space out there waiting to be discovered 01:26:52 <12e​bering> so it really comes down to mechanics 01:30:51 -!- bgiannan1 is now known as bgiannan 03:00:47 -!- bgiannan1 is now known as bgiannan 03:00:51 Unstable branch on cbro.berotato.org updated to: 0.28-a0-384-g9e0c098162 (34) 03:19:29 ebering, how about disabling rampage under WJC? I think it's as clear as the current rule and as player I'd much prefer it over the current situation, where I actively try not to wear anything with Rampage. 03:20:11 *while worshiping WJC. 04:50:07 03ebering02 07* 0.28-a0-385-g79de503ca0: fix: adjust hell effect strength 10(4 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/79de503ca086 06:10:11 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-385-g79de503ca0 (34) 06:21:54 New branch created: pull/2111 (1 commit) 13https://github.com/crawl/crawl/pull/2111 06:21:54 03hyperactiveChipmunk02 07https://github.com/crawl/crawl/pull/2111 * 0.28-a0-386-g0b4539a73f: Accurately order a comment with the variables it describes 10(4 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/0b4539a73f50 06:24:14 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4351-g907ccfbde6 09:09:10 ebering: yeah, mechanical consistency makes sense, then 09:21:17 <06a​dvil> I think lunge + rampage in combo could be made to work, though an alternative might be to provide a way to choose between them if that can be done easily (not sure) 09:21:57 <06a​dvil> whirlwind vs rampage I'm not sure about, but a relatively simple rule might be that whirlwind only works on targets within 1 square of the player regardless of movement type 09:25:19 Whatever change is made, it should be very overpowered so I die less 09:31:00 you know how WJC stretches things out based on the comparison between your movespeed and attack speed? 09:31:31 maybe rampage + whirlwind could similarly get spaced out: 50% chance to attack, or 50% less damage???? 09:32:50 What it does (from what I understand) is it'll convert your movement speed to the approximate number of weapon attacks you'd get with your weapon speed 09:35:41 right 09:36:21 just sayin, could apply similar thinking to a rampage whirlwind. make it only as good as a non-rampage whirlwind 10:32:33 <08n​icolae> what are the niches of the other schools where's that post about the schools, i can't remember it 10:32:59 <12e​bering> I'm gonna try to put a version into docs/develop for aging 10:33:28 <08n​icolae> oh, nice 10:33:52 <12e​bering> see: https://github.com/crawl/crawl/wiki/Positional-Attack-Magic for rough elemental themes 10:34:02 <08n​icolae> aha, danke 10:42:43 <08n​icolae> i had an idea for corpse rot, thought up in conjunction with hellmonk's (was it hellmonk?) idea for corpseless: target a zombie or other corpse monster like a ghoul, get a lil miasma, do some damage to the monster. use your own zombies as a resource, also functions as a bargain-basement dispel undead against corpses. 12:13:11 New branch created: pull/2112 (1 commit) 13https://github.com/crawl/crawl/pull/2112 12:13:11 03Aliscans02 07https://github.com/crawl/crawl/pull/2112 * 0.28-a0-386-g859fc7a5df: Allow / to be used instead of shift in UIDirectionChooserView. 10(3 minutes ago, 3 files, 19+ 5-) 13https://github.com/crawl/crawl/commit/859fc7a5dfa9 12:53:35 -!- ProzacElf is now known as LawElf 13:31:40 Unstable branch on crawl.akrasiac.org updated to: 0.28-a0-385-g79de503 (34) 14:07:02 Hey advil, you're on macOS, right? Can you check if tiles local single scale fsim fails out for you due to being unable to write fsim.txt with the error "Read-only filesystem"? 14:18:15 -!- LawElf is now known as LawCop 14:58:34 ebering, re Wanderer recording stats and skills in morgue: I found where the items and spells are written. Question: what is the difference between take_note and mark_milestone? Guess: the former writes to the morgue file, the latter changes run-time object attributes 15:00:40 <12e​bering> take_note makes notes in the morgue 15:00:40 <12e​bering> mark milestone generates an entry in the dgl milestone file 15:00:45 <12e​bering> it generates the back end data used by the bots !lm command 15:02:52 I didn't know about the dgl milestone file. Is that where the description of online games, "Began the quest for the Orb" "Killed Sigmund" "got a barnacled rune of Zot" etc. come from? 15:09:08 <03w​heals> yep 15:09:32 TIL. Thank you. 18:08:51 braddober (L15 GhMo) ASSERT(mindex <= MAX_MONSTERS) in 'mon-util.cc' at line 436 failed. (Elf:1) 18:23:25 Unstable branch on underhound.eu updated to: 0.28-a0-385-g79de503ca0 (34) 19:57:35 !crashlog 19:57:36 23989. braddober, XL15 GhMo, T:27428 (milestone): http://crawl.akrasiac.org/rawdata/braddober/crash-braddober-20210902-220849.txt 19:57:41 that's the second one of those I've seen recently 19:58:17 did anything change with hepl transference? 19:59:34 perryprog: if you're doing it from the app and the app is installed in a non-user directory (e.g. /Applications) it might try to write the fsim file inside the app and fail 19:59:57 oh yup that's definitely it 20:00:11 Shouldn't it be writing the sim output to its Application Support location? 20:00:28 maybe 20:00:36 that's not actually easy for regular users to find either 20:43:58 03PleasingFungus02 07* 0.28-a0-386-gf3a705cdda: New Spell: Flame Wave (L4 Fire/Conj) 10(5 days ago, 20 files, 220+ 29-) 13https://github.com/crawl/crawl/commit/f3a705cddae5 20:43:58 03PleasingFungus02 07* 0.28-a0-387-g0a9eca1c1b: Update FE spell list 10(2 days ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/0a9eca1c1be3 20:43:59 Branch nick.flame_wave updated to be equal with master: 13https://github.com/crawl/crawl/tree/nick.flame_wave 21:11:03 <08n​icolae> golly 22:31:50 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-387-g0a9eca1c1b (34) 22:46:55 Az (L27 DsVM) Crash caused by signal #11: Segmentation fault (Abyss:1) 22:49:01 Az (L27 DsVM) Crash caused by signal #11: Segmentation fault (Abyss:1) 22:49:57 Az (L27 DsVM) Crash caused by signal #11: Segmentation fault (Abyss:1) 22:50:50 Az (L27 DsVM) Crash caused by signal #11: Segmentation fault (Abyss:1) 22:51:13 Az (L27 DsVM) Crash caused by signal #11: Segmentation fault (Abyss:1) 23:49:08 <11n​ikheizen> segfault poggers 23:51:27 <11n​ikheizen> !crashlog az 23:51:28 <04C​erebot> 5. Az, XL27 DsVM, T:81500 (milestone): http://crawl.akrasiac.org/rawdata/Az/crash-Az-20210903-025112.txt