00:59:19 03Crestwave02 07https://github.com/crawl/crawl/pull/2054 * 0.28-a0-96-g7aa289abea: refactor: merge docs into data directory on Haiku 10(4 minutes ago, 2 files, 0+ 16-) 13https://github.com/crawl/crawl/commit/7aa289abeac2 01:09:29 03Crestwave02 07https://github.com/crawl/crawl/pull/2054 * 0.28-a0-96-g429c9cd691: refactor: merge docs into data directory on Haiku 10(14 minutes ago, 2 files, 0+ 17-) 13https://github.com/crawl/crawl/commit/429c9cd691ea 01:29:50 03Crestwave02 07https://github.com/crawl/crawl/pull/2054 * 0.28-a0-96-g5001892a34: refactor: merge docs into data directory on Haiku 10(35 minutes ago, 2 files, 3+ 20-) 13https://github.com/crawl/crawl/commit/5001892a34ea 01:34:34 Unstable branch on crawl.develz.org updated to: 0.28-a0-233-gb8ca4b6547 (34) 01:55:39 Windows builds of master branch on crawl.develz.org updated to: 0.28-a0-233-gb8ca4b6547 02:53:52 Monster database of master branch on crawl.develz.org updated to: 0.28-a0-233-gb8ca4b6547 02:58:51 Unstable branch on cbro.berotato.org updated to: 0.28-a0-233-gb8ca4b6547 (34) 03:48:14 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4303-g8d85c4e9f9 04:06:41 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-630-gced2b8c3a6 04:17:43 -!- allbery_b is now known as geekosaur 06:23:10 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4303-g8d85c4e9f9 09:38:54 03ebering02 07* 0.28-a0-234-gc3c367e0a5: feat: corrupt trees into demonic trees 10(72 seconds ago, 1 file, 4+ 9-) 13https://github.com/crawl/crawl/commit/c3c367e0a512 09:47:14 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-234-gc3c367e0a5 (34) 11:11:50 !source beam.cc 11:11:51 Can't find beam.cc. 11:11:52 rip 11:32:00 <10P​leasingFungus> rid of it at last, praise be 12:40:03 <06a​dvil> I feel like that self-tp fix should be somewhere else but I also don't know where it should be or why that broke 12:40:32 <06a​dvil> it's possible there was at some point no check at all on monster self-enchantments besides the ai code? 12:40:48 <06a​dvil> but that fix makes me wonder if there are other broken emergency self-ench spells 12:44:30 <10P​leasingFungus> agreed on all points 12:44:42 <10P​leasingFungus> i audited and don’t think so 12:45:14 <10P​leasingFungus> moderately sure other self targeted monspells don’t check will 12:45:28 <10P​leasingFungus> others are might, invis, haste, heal 12:46:53 <12e​bering> theres an always beneficial check somewhere that has a hardcoded list of spells iirc 12:48:04 <10P​leasingFungus> tele isn’t always beneficial though 12:48:15 yes 12:48:25 hm also no I'm rmeembering the inverse 12:48:28 _ms_direct_nasty 12:48:32 <10P​leasingFungus> imo beam.cc making a return to form 12:53:48 <06a​dvil> possibly it is if aimed_at_feet? 13:01:29 <06a​dvil> %git 11b35be52c148c 13:01:30 <04C​erebot> Matthew_Cline * 0.5-a0-1385-g11b35be52c: Set aimed_at_feet to true if source == target. Fixed monsters resisting when they cast Teleport Self. (13 years ago, 1 file, 1+ 0-) https://github.com/crawl/crawl/commit/11b35be52c14 13:01:37 <06a​dvil> looks like this bug happened once before in 2008 😄 13:01:37 <10P​leasingFungus> ooh 13:01:45 <10P​leasingFungus> nice find 13:01:51 <06a​dvil> (not sure that's relevant to current issues, just thought it was funny) 13:02:00 <10P​leasingFungus> i wonder if i broke this with thunderhulks somehow 13:02:07 <10P​leasingFungus> since they have some special beam logic about src == target 13:02:39 <06a​dvil> although, bool bolt::has_saving_throw() const { if (aimed_at_feet) return (false); 13:02:45 <06a​dvil> where'd that go 13:09:41 <06a​dvil> %git 395adb26f73b24a 13:09:41 <04C​erebot> ebering * 0.27-a0-952-g395adb26f7: Replace wands of random effects with Xom's chesspieces (5 months ago, 45 files, 144+ 133-) https://github.com/crawl/crawl/commit/395adb26f73b 13:09:44 <06a​dvil> changed here 13:10:43 <10P​leasingFungus> ah ha! 13:10:49 <12e​bering> oops 13:10:50 <06a​dvil> I guess it was moved into the case for poly but ebering missed tele 13:11:04 <06a​dvil> do you remember why you didn't want that to be handled generally though? 13:11:54 <06a​dvil> it seems safer to restore a general check but maybe there's something about the chesspieces? 13:24:35 <12e​bering> I don't remember 13:29:49 Unstable branch on crawl.akrasiac.org updated to: 0.28-a0-234-gc3c367e (34) 13:35:05 <12e​bering> ah now I remember 13:35:20 <12e​bering> I wanted xoms chesspieces to have a wl check so they're not op 14:30:24 <06a​dvil> oh, does it always set aim_at_feet or something? 14:31:30 <06a​dvil> hm that seems like it can't be right 14:35:14 <12e​bering> it sets source=target because it is smite targeted 14:35:28 <12e​bering> which causes aimed_at_feet to be set true at some point in the beam path? 14:35:40 <06a​dvil> aha that is it, I see 14:36:09 <12e​bering> players have been clamoring for making chesspieces irresistable 14:36:29 <12e​bering> I've thought about it, with an accompanying reduction in charge count, but still seems op to me 14:37:01 <12e​bering> maybe its ok to let people para hellpanlords if they're willing to gamble on hasting them instead 14:39:13 <10P​leasingFungus> i’m not enthused by making chesspieces stronger 14:39:41 <10P​leasingFungus> i might like it more if we put in some time to make elemental evoker charging rates scale more reasonably 14:40:10 <10P​leasingFungus> and/or if we did more reduction of inventory pressure first 14:51:23 <05k​ate> same yeah, i remain not a fan of chesspieces as a design but at least currently you can reasonably ignore them as a player, instead of them being another strong tool that every character gets repeatable access to 14:55:35 <05k​ate> not that irresitible chesspiece would necessarily be comparable to the other existing evokers, but it'd be pushing more in that direction 15:25:35 03kate-02 07* 0.28-a0-235-g5d50cf8172: Remove some obsolete ability code 10(2 hours ago, 4 files, 3+ 22-) 13https://github.com/crawl/crawl/commit/5d50cf817272 15:25:35 03kate-02 07* 0.28-a0-236-g5c1c4949f7: Fix spacing 10(2 hours ago, 1 file, 9+ 9-) 13https://github.com/crawl/crawl/commit/5c1c4949f71d 15:25:35 03kate-02 07* 0.28-a0-237-g9cc4ca73b0: Make the robe of Clouds' thunder passive 10(71 minutes ago, 9 files, 25+ 29-) 13https://github.com/crawl/crawl/commit/9cc4ca73b03d 15:25:35 03kate-02 07* 0.28-a0-238-g79c9209bdd: Simplify some rain cloud behaviour 10(17 minutes ago, 1 file, 3+ 9-) 13https://github.com/crawl/crawl/commit/79c9209bdd4c 15:26:48 <10P​leasingFungus> dang 15:26:52 <10P​leasingFungus> rain lore 15:27:09 <12e​bering> oh nice I had that in my vague todo 15:27:21 <05k​ate> you can still get orbs of fire to sizzle in the rain though! assuming you can figure out how to get a rain cloud to exist at all 15:27:28 <05k​ate> maybe by kiting a sky beast to zot 15:27:47 <12e​bering> tho my todo said "clouds on air spell or elec damage" 15:29:20 <10P​leasingFungus> i have an important question about sky beasts and rain cloud generation 15:29:37 <10P​leasingFungus> (q) does it do literally anything 15:30:17 <10P​leasingFungus> now imagining AF_ELEC having some interesting interaction with water, maybe along the lines of the old long-removed SPWPN_ELEC thing 15:31:14 <12e​bering> you can detect the sky beasts as disturbances in their clouds/water puddles 15:31:35 <09h​ellmonk> it makes them harder to pillardance in the very specific situation of only having one pillar 15:31:51 <05k​ate> they only place the rain clouds when they turn from invisible to visible 15:32:07 <05k​ate> and they're extremely short duration, so i think the answer to "do they do anything" is basically "no" 15:41:39 <09g​ammafunk> here's an alternate idea for the xom chesspiece that might be something worth kicking around or iterating on: xom's chesspiece now is randomly draws from a set of low-level spell, god ability, and perhaps other suitably weak but never harmful effects. You evoke it to get sometimes dazzling flash, sometimes chei's bend space, sometimes oka's hero, sometimes fedhas' briars, sometimes call imp, but 15:41:39 nothing that's going to make you want to always use this thing from stairs because the downside is too risky otherwise. Each evokation consumes one charge and has no additional cost. It has lower number of charges, maybe only 3, one could even allow it to be 1 charge max. But probably no larger than 5 charges with any version of this design. The spell effects probably wouldn't go above level 3 spells, the god 15:41:40 abilities probably only from appropriate 1* or otherwise just appropriately low level things. The idea is that the "always decently strong" effects in that set of effects would become so diffuse among the poorly scaling effects that it's probably eventually just not going to be worth to waste a turn on it. It would remain a viable item for much of the early game, with evocations perhaps increasing effective 15:41:40 spellpower/invocations/whatever relevant power, and without the awful "use this from stairs" gameplay loop. You could iterator on this idea in terms of whether to allow always powerful but quite rare effects and of course you have to decide exactly what the final set of effects are, but they should include effects not normally all accessible to the same character. 15:42:18 <09g​ammafunk> ??dazzling flash 15:42:19 <04C​erebot> dazzling flash[1/1]: Tries to temporarily blind creatures within 2-3 tiles (spellpower-dependent range). Doesn't work on the nonliving, undead, or plants. Chance to blind is 95 - monster HD * 4 in 150 - spellpower. Replaced dazzling spray in 0.25 15:42:29 <09g​ammafunk> damn doesn't say spell level, bad learndb 15:42:53 04Build failed for 08master @ 79c9209b 06https://github.com/crawl/crawl/actions/runs/1156396807 15:43:47 Why wouldn't dazzling flash work on undead? Aren't they still biologically creatures? 15:45:05 <12e​bering> you ever see a skeleton get dazzled 15:45:19 <12e​bering> they dont even have eyes! 15:45:39 <09g​ammafunk> their dead eyes have been made to work again via the unholy powers of necromancy and no longer see using the rays of light, but rather the unlight, the unholy darkness which emanates from the black torch with rouses the idle dead. 15:46:06 03advil02 07* 0.28-a0-239-g68911e0c57: refactor: handle self-targeting checks better in beam.cc 10(5 minutes ago, 3 files, 26+ 9-) 13https://github.com/crawl/crawl/commit/68911e0c5767 15:46:31 Yeah that explanation works for me gammafunk 15:48:01 <06a​dvil> even setting aside crawl-specific lore, I'm not actually sure undead are usually thought of as biological creatures 15:48:17 Brb getting my stack of D&D books 15:48:39 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-238-g79c9209bdd (34) 15:49:03 <06a​dvil> maybe in some more modern zombie narratives that have a pseudo-biological explanation 15:49:50 I mean normally sword and sorcery zombies are considered a necromantic "reanimation" right? A metaphorical flesh-puppet, in a way? 15:49:56 So I guess that makes sense. 15:50:38 But then you could still argue they have a functioning nervous system—they respond to stimuli, like getting an arm chopped off, right? 15:54:24 <09g​ammafunk> no the necromancy is simply a black box that does all of that 15:54:48 Fair 15:55:52 Yeah it's definitely more of an "animated by the magic that made it" thing in D&D. 15:56:01 So I'm happy with that. 16:04:27 04Build failed for 08master @ 68911e0c 06https://github.com/crawl/crawl/actions/runs/1156423630 16:18:16 03PleasingFungus02 07[dying_flame] * 0.28-a0-260-gaf6c40dc6b: Reorder Ignis ability enums 10(2 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/af6c40dc6bec 16:18:16 03PleasingFungus02 07[dying_flame] * 0.28-a0-261-gc99d8d7efd: Foxfire Swarm tweaks (ardl) 10(89 minutes ago, 3 files, 5+ 5-) 13https://github.com/crawl/crawl/commit/c99d8d7efdf3 16:18:16 03PleasingFungus02 07[dying_flame] * 0.28-a0-262-g4ae05ad1ff: AF: Tweak starting skills (ardl, ebering) 10(87 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/4ae05ad1ff19 16:18:16 03PleasingFungus02 07[dying_flame] * 0.28-a0-263-g1cb53217c6: Ember tweaks (ebering) 10(77 minutes ago, 2 files, 10+ 3-) 13https://github.com/crawl/crawl/commit/1cb53217c63b 16:18:16 03PleasingFungus02 07[dying_flame] * 0.28-a0-264-g63f36d3489: Rename: Acolyte of Flame -> Cinder Acolyte 10(43 seconds ago, 10 files, 26+ 26-) 13https://github.com/crawl/crawl/commit/63f36d348926 16:18:29 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-239-g68911e0c57 (34) 16:21:46 03PleasingFungus02 07[dying_flame] * 0.28-a0-265-gc980544007: Last Ember title 10(9 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c98054400714 16:21:48 03PleasingFungus02 07https://github.com/crawl/crawl/pull/2069 * 0.28-a0-260-gaf6c40dc6b: Reorder Ignis ability enums 10(2 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/af6c40dc6bec 16:21:48 03PleasingFungus02 07https://github.com/crawl/crawl/pull/2069 * 0.28-a0-261-gc99d8d7efd: Foxfire Swarm tweaks (ardl) 10(2 hours ago, 3 files, 5+ 5-) 13https://github.com/crawl/crawl/commit/c99d8d7efdf3 16:21:48 03PleasingFungus02 07https://github.com/crawl/crawl/pull/2069 * 0.28-a0-262-g4ae05ad1ff: AF: Tweak starting skills (ardl, ebering) 10(2 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/4ae05ad1ff19 16:21:48 03PleasingFungus02 07https://github.com/crawl/crawl/pull/2069 * 0.28-a0-263-g1cb53217c6: Ember tweaks (ebering) 10(81 minutes ago, 2 files, 10+ 3-) 13https://github.com/crawl/crawl/commit/1cb53217c63b 16:21:48 03PleasingFungus02 07https://github.com/crawl/crawl/pull/2069 * 0.28-a0-264-g63f36d3489: Rename: Acolyte of Flame -> Cinder Acolyte 10(4 minutes ago, 10 files, 26+ 26-) 13https://github.com/crawl/crawl/commit/63f36d348926 16:26:53 Branch pull/2069 updated to be equal with dying_flame: 13https://github.com/crawl/crawl/pull/2069 16:56:13 03PleasingFungus02 07[dying_flame] * 0.28-a0-266-g688809098a: Add a Thurifer title (ebering) 10(11 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/688809098a3b 16:56:15 Branch pull/2069 updated to be equal with dying_flame: 13https://github.com/crawl/crawl/pull/2069 18:23:15 Unstable branch on underhound.eu updated to: 0.28-a0-239-g68911e0c57 (34) 19:07:35 <05k​ate> was taking a look at the 0.28 plan and i might put myself down for poking at the summon cap/ally xp penalty stuff if nobody else was already planning on doing it 19:08:09 <05k​ate> since i also already wanted to get rid of the weird variable summon cap timeout thing 19:10:28 <05k​ate> one first thing that came to mind is that monsters should probably get separate caps (or be uncapped) so that it doesn't have weird effects on just the spells that are both player- and monster-castable 19:13:24 <10P​leasingFungus> agree with having monsters uncapped 19:13:44 <10P​leasingFungus> and also approve of / appreciate you possibly taking up the project 19:14:17 <10P​leasingFungus> do you think we'll be obliged to make any changes to yred in the process? 19:14:41 <10P​leasingFungus> i guess there's a big rework hypothetically possibly planned, which would moot concerns 19:16:41 <05k​ate> not sure yeah, yred and beogh feel a little awkward. depending on how imminent those reworks are maybe permanent allies would keep the XP penalty for now and punt that problem further down the road 19:17:09 <10P​leasingFungus> ah, that makes sense to me 19:17:16 <10P​leasingFungus> chippin away at it 19:17:43 <05k​ate> and for beogh it'd maybe feel more reasonable in that your orcs do in fact gain that XP, for yred it's not as great but no worse than status quo at least 19:18:24 <10P​leasingFungus> sure 19:59:12 <09g​ammafunk> @advil pinging you about this since you might care, I've updated http://crawl.develz.org/wordpress/howto to include details about setting Terminal-type string in putty for proper extended color support, and have cleaned up the putty instructions in general. Also removed info about connecting via telnet for CDO, since there's no good reason to recommend that these days over SSH. 19:59:53 <09g​ammafunk> slightly odd looking screenshot I added due to having to run putty in wine to get an approximation of the windows UI 20:19:57 bairyn (L8 SpCK) ASSERT(you.running.turns_passed < buggy_threshold) in 'delay.cc' at line 470 failed. (Excessive delay, 500 turns passed, delay type 9999499) (D:4) 20:20:30 bairyn (L8 SpCK) ASSERT(you.running.turns_passed < buggy_threshold) in 'delay.cc' at line 470 failed. (Excessive delay, 500 turns passed, delay type 9999499) (D:4) 20:20:37 bairyn (L8 SpCK) ASSERT(you.running.turns_passed < buggy_threshold) in 'delay.cc' at line 470 failed. (Excessive delay, 500 turns passed, delay type 9999499) (D:4) 20:20:46 bairyn (L8 SpCK) ASSERT(you.running.turns_passed < buggy_threshold) in 'delay.cc' at line 470 failed. (Excessive delay, 500 turns passed, delay type 9999499) (D:4) 20:21:01 bairyn (L8 SpCK) ASSERT(you.running.turns_passed < buggy_threshold) in 'delay.cc' at line 470 failed. (Excessive delay, 500 turns passed, delay type 9999499) (D:4) 20:21:08 bairyn (L8 SpCK) ASSERT(you.running.turns_passed < buggy_threshold) in 'delay.cc' at line 470 failed. (Excessive delay, 500 turns passed, delay type 9999499) (D:4) 20:26:49 <05k​ate> hm, did i break something with the 0 str changes 20:28:20 <05k​ate> ohh it's 0.27.1 and that has the original 0 str behaviour but not the bugfix to the rest timer 20:33:27 <10P​leasingFungus> time for 0.27.2? 20:41:50 <09g​ammafunk> @ebering in https://youtu.be/_Ktf1bFCvwY (good TV) you can see in my ipbt recording that despite -U, it's rendering water incorrectly as ?. Are you able to get that to render correctly? I'm using the latest commit in the ipbt repo, and original ttyrec is here: http://crawl.akrasiac.org/rawdata/ProfRocks/2021-08-21.23:02:13.ttyrec.bz2 21:16:17 -!- allbery_b is now known as geekosaur 21:28:11 There is plenty of inconsistencies with the message order in crawl and here you make players to press extra key not even for messages to be in order but just for a message to appear along with the right frame: 21:28:13 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/defaults/messages.txt#L175 21:28:42 Yeah not gonna lie, messages have been a bit weird to me at times as a new player. 21:30:06 And it's easy to miss what should be important messages (more accurately, messages that you will only see once, but don't force reading of them) if you are holding down tab or something similar that causes the minibuffer to get all chunked up 21:30:38 Although that could probably just be fixed by more aggressively marking (maybe behind a flag since some people probably wouldn't like that) messages that "should" be read. 21:31:24 Experienced players do that tuning in their rc files. 21:31:43 Yeah, that's what I meant by flag. 21:50:25 playitleo (L8 GrFi) Crash caused by signal #11: Segmentation fault (D:2) 21:53:29 playitleo (L8 GrFi) Crash caused by signal #11: Segmentation fault (D:2) 21:55:25 !crashlog playitleo 21:55:26 2. playitleo, XL8 GrFi, T:6455 (milestone): http://crawl.akrasiac.org/rawdata/playitleo/crash-playitleo-20210823-015329.txt 21:56:06 playitleo (L8 GrFi) Crash caused by signal #11: Segmentation fault (D:2) 22:29:22 <05k​ate> oh nice, shadow creatures apparently repeatedly rerolls monsters that your god hates in case they're a monster with multiple spell sets, to try and roll a set that your god doesn't hate 22:30:03 <05k​ate> seems unlikely to be effective now sadly 23:06:33 <10P​leasingFungus> lol 23:06:51 <09g​ammafunk> @PleasingFungus a certain remover is playing ingis right now if you want to watch 23:07:21 <09g​ammafunk> have to say these # clouds are throwing me for a loop 23:07:49 <10P​leasingFungus> brushing teeth, will look after 23:09:33 <10P​leasingFungus> oh god i've been ambushed 23:09:35 <10P​leasingFungus> what is this rcfile 23:09:46 <09g​ammafunk> haha 23:09:59 <09g​ammafunk> fwiw you can upload your own to override it 23:10:05 <09g​ammafunk> to trunk, and then log in 23:10:07 <10P​leasingFungus> oh boy 23:10:11 <10P​leasingFungus> that was a good death 23:10:15 <09g​ammafunk> oh man I missed it 23:10:20 <10P​leasingFungus> opened vault to yiuf 23:10:25 <05k​ate> oh i just ran at yiuf yeah 23:10:26 <10P​leasingFungus> yiuf slapped down for lethal poison repeatedly 23:10:31 <10P​leasingFungus> big rip 23:10:48 <05k​ate> i'm a bit tired to pay attention but will definitely try ignis properly soon! 23:10:54 <10P​leasingFungus> no rush 🙂 23:14:45 <05k​ate> my initial thought without having actually played properly is that i definitely like the concept, i feel like the background might be trying to do a bit much at once though with the spell start and -1 branded weapon on top of the god though 23:15:57 <05k​ate> not that they're a balance issue necessarily, just feels like a few too many distinct things, the weapon in particular seems like it could just be a normal +0 weapon choice 23:17:29 <10P​leasingFungus> i figured the weapon was mostly flavour 23:17:41 <10P​leasingFungus> the brand & enchant 23:17:45 <10P​leasingFungus> rather than being a distinct mechanical element players need to care about 23:20:48 <10P​leasingFungus> i had the same worry about the "start with spell and weapon & 6/6 str/int" maybe going in another direction from the zealot start, but i didn't want to add another strongly melee focused start 23:21:36 <05k​ate> right, it just feels in particular like the kind of flavour thing with tiny mechanical impact that we've mostly removed in the past (and the god already feels very flavourful so it feels unnecessary on top of that to me) 23:21:48 !learn edit grand_finale s/Grand Finale has a high hunger cost.// 23:21:49 grand finale[1/1]: Uskayaw ***** power. Blink to a monster and explode it. Nearby monsters can be hit by flying bits for light damage. Base failure rate is 120 - (5*Invo) - (piety points over 5*) percent. Using Grand Finale sets your piety to *. 23:21:52 <10P​leasingFungus> ck still starts with a chaos weapon, right? 23:21:55 <05k​ate> i guess we do still have berserker animal skins, those have survived 23:21:57 <10P​leasingFungus> yes 23:22:04 <10P​leasingFungus> i guess i don't know what the advantage of removing it is 23:22:11 <10P​leasingFungus> doesn't have a significant code cost or player decision cost 23:22:52 just that novice players might keep their cool lookin starter weapon over a higher base damage weapon? 23:23:04 <10P​leasingFungus> i was also vaguely considering adding some non-piety-costing active that applied rF- if it beat a will check (maybe replacing passive rF), since gamma felt like you didn't get to use the god enough. If i did that, the brand would be slightly more relevant 23:23:10 <10P​leasingFungus> i'm fine with that? players can make decisions and learn 23:23:20 <10P​leasingFungus> players make bad itemization decisions constantly... 23:23:39 <10P​leasingFungus> the game hands out plenty of +3 artefact spears of rPois Will- or whatever 23:23:42 <09g​ammafunk> I realized a kind of problem with that is that you have this awkward starting weapon that you sort of want to get rid of, but then you have a god active you can't....oh what the hell I forgot about firefox 23:23:53 <10P​leasingFungus> too many people using chrome these days 23:24:00 <09g​ammafunk> foxfire! 23:24:11 <09g​ammafunk> is what I mean 23:24:30 <10P​leasingFungus> yeah i know. i just like giving you shit 23:24:32 <09g​ammafunk> I was going to muse about the balance problem of an rF- active when you have that spell, but then you have the other god stuff 23:24:55 <09g​ammafunk> although I suppose it's sort of still a balance issue in that the other ignis abilities get stronger 23:25:48 <09g​ammafunk> which if it has a piety is ok, I guess; yeah I was vaguely imagining something you could possibly use a little more frequently, but it's tricky with rF- 23:25:53 <09g​ammafunk> you can't make that free probably 23:26:01 <09g​ammafunk> and like require 1* 23:26:06 <10P​leasingFungus> hm? 23:26:11 <10P​leasingFungus> is rF- so strong as that? 23:26:22 <10P​leasingFungus> especially will checking rF-? 23:26:40 <09g​ammafunk> well it increases all your foxfire damage output by a lot AND increases the damage of your foxfire swarm too 23:26:55 <09g​ammafunk> maybe you're right but I guess I hadn't thought about the interactions of that 23:27:08 <10P​leasingFungus> i'm not really concerned about the foxfire swarm part of it 23:27:12 <09g​ammafunk> I had literally thought "oh that's a cool thing to use with your sort of crappy flaming mace" 23:27:16 <10P​leasingFungus> haha 23:27:24 <10P​leasingFungus> yes, that isn't really the biggest part of it 😛 23:27:30 <10P​leasingFungus> i see where you're coming from now