02:48:25 <09g​ammafunk> @advil Made some commits to fix qw, you might like https://github.com/crawl/qw/commit/5ba4d78d270ad8f53b7072e2d6aea2e2a86178db in particular, and I'm not fully sure my fix there is the best approach, but it seems to work so far. Also not 100% sure of my fix for sensing dangerous monsters in https://github.com/crawl/qw/commit/ef4c4fd5fb9ae0913765b35999e109e959f5657a, but it does solve the frequent 02:48:25 issue of qw getting stuck raging at monsters behind glass/runed doors. 02:50:39 <09g​ammafunk> lol 02:50:50 <09g​ammafunk> started another test run on cdi 02:51:40 <09g​ammafunk> triggered this wonderful qw bug that must have become a thing somewhat recently: 02:51:55 <09g​ammafunk> https://cdn.discordapp.com/attachments/747522859361894521/877807072186626068/unknown.png 02:52:16 <09g​ammafunk> excellent artefact name 02:55:04 Unstable branch on cbro.berotato.org updated to: 0.28-a0-199-g298df9dbad (34) 03:20:44 Stable (0.27) branch on cbro.berotato.org updated to: 0.27.0-66-gdc8fb28755 03:30:52 Stable (0.27) branch on crawl.kelbi.org updated to: 0.27.0-66-gdc8fb28755 04:07:46 !tell nojaa thanks for the list, its a helpful starting poing. imo don't worry about too strong on that list: weights and depths can be used to handle that sort of tuning 04:07:46 ebering: OK, I'll let nojaa know. 04:09:22 thornAvery: also see mantis bugs 04:09:24 ??mantis 04:09:24 issues[1/1]: To report bugs, you can use the github issue tracker: https://github.com/crawl/crawl/issues/new?assignees=&labels=&template=bug-report-for-dcss.md&title= 04:09:29 hmph 04:09:36 !bug 12626 04:09:37 https://crawl.develz.org/mantis/view.php?id=12626 04:09:44 our old bug tracker 04:10:52 thornAvery: and if you're looking for project ideas: https://github.com/crawl/crawl/wiki/User-Interface-Improvements has lots of good ones 04:17:12 thornAvery: a while ago I usedt to make "n bugs to fix for 0.n" posts on the devblog but most of those are fixed! here are some outstanding ones that seem approachable 04:17:26 !bug 12239 04:17:27 https://crawl.develz.org/mantis/view.php?id=12239 04:17:42 -!- allbery_b is now known as geekosaur 04:17:45 requires interacting with the delay interrupt code, related to spell memorization interrupts too 04:17:54 !bug 11306 04:17:54 https://crawl.develz.org/mantis/view.php?id=11306 04:18:09 I left a comment on this one suggesting a way to fix it that I described as "doable, but a bit of work" 04:18:29 !bug 11782 04:18:29 https://crawl.develz.org/mantis/view.php?id=11782 04:18:35 this one is probably hard 04:18:48 but maybe not! 06:11:05 https://en.wikipedia.org/wiki/Fauna_of_Australia good source 06:12:31 crystalline echidnas 06:12:47 (we have a lot of space on r) 06:22:41 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4274-ga1336d5a09 08:44:41 <09h​ellmonk> add knuckles, unlike sonic he doesn't chuckle 10:07:49 03ebering02 07[hot-hells] * 0.28-a0-193-gea43af5ae2: fixup! wip: first pass at geh spawns 10(21 hours ago, 1 file, 7+ 3-) 13https://github.com/crawl/crawl/commit/ea43af5ae243 10:07:49 03ebering02 07[hot-hells] * 0.28-a0-194-gca3ecd3563: wip: new dis table 10(20 hours ago, 1 file, 15+ 34-) 13https://github.com/crawl/crawl/commit/ca3ecd356396 10:07:49 03ebering02 07[hot-hells] * 0.28-a0-195-g163364379c: feat: buff iron golems (amcnicky) 10(59 minutes ago, 2 files, 7+ 8-) 13https://github.com/crawl/crawl/commit/163364379cba 10:07:49 03ebering02 07[hot-hells] * 0.28-a0-196-gf982c11178: feat: new monster, quicksilver elemental 10(32 minutes ago, 4 files, 21+ 1-) 13https://github.com/crawl/crawl/commit/f982c11178a8 10:07:49 03ebering02 07[hot-hells] * 0.28-a0-197-geaa11cd78f: feat: new monster, crystal echidna 10(2 minutes ago, 6 files, 31+ 0-) 13https://github.com/crawl/crawl/commit/eaa11cd78ffa 10:12:56 Branch pull/2064 updated to be equal with hot-hells: 13https://github.com/crawl/crawl/pull/2064 10:23:04 03ebering02 07[hot-hells] * 0.28-a0-198-g09b98327f6: feat: add green crystal to Dis 10(2 minutes ago, 2 files, 20+ 6-) 13https://github.com/crawl/crawl/commit/09b98327f613 10:23:07 Branch pull/2064 updated to be equal with hot-hells: 13https://github.com/crawl/crawl/pull/2064 10:34:22 <10P​leasingFungus> ooh, green 10:34:42 <10P​leasingFungus> fr: goth black crystal 10:34:45 <10P​leasingFungus> or red 10:35:02 <10P​leasingFungus> green not ominous enough :p 10:38:16 <12e​bering> lol maybe 10:44:57 <12e​bering> vague coc direction: use simulacra on the spawn table, tilted towards mean fast ones, but also add a monster that has a spell that consumes all simulacra in los to gain damage sides (flavour wendigo) 10:45:12 <12e​bering> plus other usual stuff 10:46:41 04Build failed for 08hot-hells @ eaa11cd7 06https://github.com/crawl/crawl/actions/runs/1147263042 10:46:57 04Build failed for 08hot-hells @ 09b98327 06https://github.com/crawl/crawl/actions/runs/1147319161 10:48:35 New branch created: pull/2076 (1 commit) 13https://github.com/crawl/crawl/pull/2076 10:48:35 03sdynet02 07https://github.com/crawl/crawl/pull/2076 * 0.28-a0-200-g1ad797de68: Simplify the ranger card 10(3 minutes ago, 1 file, 4+ 8-) 13https://github.com/crawl/crawl/commit/1ad797de6849 12:57:10 ziggurnaut (L2 TeVM) Crash caused by signal #6: Aborted (D:1) 13:02:15 Stable (0.27) branch on crawl.akrasiac.org updated to: 0.27.0-66-gdc8fb28 13:11:10 Autoexplore with travel delay -1 shows shop menu over old picture. 13https://crawl.develz.org/mantis/view.php?id=12631 by Yermak 13:12:57 <06a​dvil> heh, sounds like the lua shop api itself needs some work 13:19:55 <08n​icolae> agreed, i need even more fine control over shop definitions 13:21:22 "autopickup_exceptions += <09g​ammafunk> currently running into a weird issue where qw gets stuck in disconnected areas in downstairs 13:23:13 <09g​ammafunk> seeming unable to go back up, and it thinks it just has to move randomly forever 13:23:24 <09g​ammafunk> apparently something to do with it not being able to use a waypoint it's setting 13:23:37 <09g​ammafunk> doesn't trigger all that often 13:23:48 <09g​ammafunk> oh and good, another mutation bug, this time it's the new -scrolls mutation 13:26:28 Local tiles wizmode: ctrl-b freezes cursor if you use shift-dir. 13https://crawl.develz.org/mantis/view.php?id=12633 by Yermak 13:27:34 03ebering02 07[hot-hells] * 0.28-a0-199-g71442818e6: fixup! feat: new monster, quicksilver elemental 10(2 hours ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/71442818e60e 13:27:34 03ebering02 07[hot-hells] * 0.28-a0-200-g203b9006f5: fixup! feat: new monster, crystal echidna 10(68 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/203b9006f53d 13:27:34 03ebering02 07[hot-hells] * 0.28-a0-201-g64cc7b7f6a: feat: new monster, putrid mouth 10(7 minutes ago, 6 files, 31+ 0-) 13https://github.com/crawl/crawl/commit/64cc7b7f6ac1 13:27:34 03ebering02 07[hot-hells] * 0.28-a0-202-g78cc0b9def: wip: new Tar spawn table 10(33 seconds ago, 1 file, 17+ 36-) 13https://github.com/crawl/crawl/commit/78cc0b9def79 13:27:36 Branch pull/2064 updated to be equal with hot-hells: 13https://github.com/crawl/crawl/pull/2064 13:28:00 Unstable branch on crawl.akrasiac.org updated to: 0.28-a0-199-g298df9d (34) 13:33:28 <08n​icolae> noise 13:33:32 <08n​icolae> i mean, noice 13:37:48 Local tiles: can't copy text with mouse. 13https://crawl.develz.org/mantis/view.php?id=12634 by Yermak 13:42:55 Local tiles wizmode: bad messaging when trying to create a trap. 13https://crawl.develz.org/mantis/view.php?id=12635 by Yermak 13:45:03 04Build failed for 08hot-hells @ 78cc0b9d 06https://github.com/crawl/crawl/actions/runs/1147888013 13:53:06 Monsters' portalled projectile can be blocked by SH from amulet. 13https://crawl.develz.org/mantis/view.php?id=12636 by Yermak 14:06:24 Guys, I like how beargit_hepliaklqana_dungeon_heroes rewards stealthy characters with potions. Other characters wake up monsters and they drink potions that lie right below them. (This can be seen as bug, when a monster comes into view at the same time with an item and uses it, but it's exactly the situation when it's definitely a feature.) 14:12:18 -!- MakMorn_ is now known as MakMorn 14:27:50 <09g​ammafunk> small detail, but those potions don't actually lie below them, they're given explicitly as items to the monsters directly. the idea is that it's as if the ancestor had the haste spell 14:28:08 <08n​icolae> @ebering let's say, hypothetically, that someone was working on the little decor vaults for hot hells. what would be the best way for that person to submit those vaults. can you do a pull request on a pull request 14:29:20 <09g​ammafunk> you can push commits to the hot-hells branch, nicolae 14:29:32 <09g​ammafunk> they will just become part of any overall pull request 14:29:59 <09g​ammafunk> since pull requests are based on a branch, the PR will just update to see those commits 14:30:10 <08n​icolae> well i don't want to just straight up commit to someone else's branch! seems rude 14:30:26 <09g​ammafunk> trust me, it's totally meant as a collaborative branch 14:30:41 <09g​ammafunk> it's good to at least talk with the person who started the branch 14:30:50 <09g​ammafunk> but that's exactly why someone makes a branch in the repo in the first place 14:31:01 <08n​icolae> 😮 14:35:52 svalbard (L6 SpEn) ASSERT(you.running.turns_passed < buggy_threshold) in 'delay.cc' at line 470 failed. (Excessive delay, 500 turns passed, delay type 9999499) (D:4) 14:35:59 tripwire! 15:01:48 CatfishMan (L27 MiFi) Crash caused by signal #6: Aborted (Zot:1) 15:01:56 Ilikecheese (L21 PaBe) Crash caused by signal #6: Aborted (Elf:3) 15:24:15 Stable (0.27) branch on underhound.eu updated to: 0.27.0-66-gdc8fb28755 15:27:12 <06a​dvil> lol 15:27:54 <06a​dvil> yermak: mouse text selection is not an existent feature for local tiles 15:28:13 <06a​dvil> !crashlog svalbard 15:28:15 <04C​erebot> 10. svalbard, XL6 SpEn, T:6420 (milestone): http://crawl.develz.org/morgues/trunk/svalbard/crash-svalbard-20210819-183552.txt 15:49:04 03kate-02 07* 0.28-a0-200-gd305098ac3: Add Okawaru to tgw_lugonu_bribe 10(75 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/d305098ac3d3 15:49:04 03kate-02 07* 0.28-a0-201-g214da3ba67: Fix some invalid vault syntax 10(5 minutes ago, 2 files, 6+ 6-) 13https://github.com/crawl/crawl/commit/214da3ba67c0 15:50:29 <06a​dvil> I think that ASSERT just needs to be adjusted for the collapse regen penalty 15:57:52 kate-, could've added wand of charming to Oka's tgw_lugonu_bribe 15:59:31 Sorry, if this wasn't an oversight and /charming wasn't just considered a nice item. 16:02:14 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-201-g214da3ba67 (34) 16:04:55 <05k​ate> i was mostly just picking a fairly arbitrary set of options, charming would certainly be fine as an option too but i wasn't trying to be complete since it's not like anyone is especially likely to abandon their god for that vault generally 16:56:30 03advil02 07* 0.28-a0-202-g2406090169: fix: accept numpad enter keycode for menu "enter" 10(19 hours ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/2406090169b1 16:56:30 03advil02 07* 0.28-a0-203-gf40de95187: fix: adjust buggy rest delay check 10(2 minutes ago, 1 file, 5+ 4-) 13https://github.com/crawl/crawl/commit/f40de9518743 16:57:09 <06a​dvil> I wonder if regen/4 is the best possible effect for DUR_COLLAPSE 17:02:15 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-203-gf40de95187 (34) 17:26:48 <05k​ate> stat zero generally could probably use more streamlining, considering how rare it is 17:27:52 <05k​ate> but maybe just duplicating the no-regen-in-monster-los mut would be a reasonable thing to swap regen/4 with 17:41:02 <06a​dvil> Yeah, I was thinking that its real effect is basically inhibited regen lite with a side of really long rest times 18:23:29 Unstable branch on underhound.eu updated to: 0.28-a0-203-gf40de95187 (34) 19:01:31 <08n​icolae> @ebering one thing i'm noticing as i make hell minivaults is that sometimes when i try to place one using &P it makes the level gen crash, even if they're 15x15, and the problem goes away if i make them ORIENT: float 19:02:16 <08n​icolae> i don't know how that ties into level gen at all but does the minivault placement need to be looked at or something 19:08:53 <09g​ammafunk> @nicolae believe it's an artifact of wizmode's placement of minivaults. those crashes don't happen for actual games 19:08:57 <08n​icolae> also, for some reason my msysgit client doesn't output stderr to stdout, so when it crashes i don't get a message on the command line 19:09:12 <08n​icolae> what's the difference 19:10:27 <09g​ammafunk> not quite sure exactly which aspects of the codepath involved are relevant, but wizard mode stores a prop containing any required map that the map gen looks at and considers as mandatory at some point in its usual builder steps 19:10:39 <09g​ammafunk> but this is not the same place at which a minivault would normally be selected 19:10:46 <08n​icolae> hmmmmm 19:11:31 <09g​ammafunk> bottom line when testing entries or other things that have special conditions on placement 19:11:50 <09g​ammafunk> is that you might want to give them weight 10000 and reload the level instead of using &P 19:12:21 <09g​ammafunk> there is also &L, which probably doesn't crash so much, but that does make a weird level ofc 19:13:04 <09g​ammafunk> for float vaults I don't have too much of a problem, and I think a normal minivault likewise, but yeah if it's something like an entry or chance vault you might want to use weighting 19:13:42 <09g​ammafunk> obv there's a bug somewhere that can be fixed but someone has to really track it down 19:14:10 <08n​icolae> i'm trying PLACE: Coc:4 and also WEIGHT: 50000 but still nothin 19:14:58 <09g​ammafunk> 10000 is max weight 19:15:04 <09g​ammafunk> I dunno if 50000 causes problems 19:15:32 <09g​ammafunk> oh so this isn't an entry? 19:15:35 <09g​ammafunk> just a minivault? 19:16:04 <08n​icolae> what do you mean by entry, the vaults i'm testing do have stairs (one has up, one has down) 19:16:41 <09g​ammafunk> entry = vault with branch entry to a place, arrival = vault containing the branch exit, where you arrive upon taking an entry vault 19:17:01 <09g​ammafunk> yeah you never mentioned entry that was just an example I brought up, sorry 19:17:10 <08n​icolae> oh, no, this is internal to the hells, i haven't messed with the entry subvaults in the vestibule in a while 19:17:36 <09g​ammafunk> are you testing this on hot-hells with ebering's modifications to the layout code etc? 19:17:41 <08n​icolae> yes i am 19:17:49 <09g​ammafunk> ok, can you pastebin the example vault? 19:18:53 <08n​icolae> https://pastebin.com/hTgRpFHK 19:19:23 <09g​ammafunk> thx let me compile and try 19:19:46 <08n​icolae> hm, the vault seems to place okay in the other hells, and cocytus is the only hells giving me problems, it might just be that the cocytus layouts are still placing a shitload of deep water 19:19:59 <08n​icolae> which messes up connectivity checks or whatever 19:20:26 <09g​ammafunk> yeah could be that vault is making a lot of vetoes somehow, but if it works as minivault 19:20:29 <09g​ammafunk> er float vault 19:22:12 <08n​icolae> one thing i've noticed is that the new smaller cocyti tend to have very little floor compared to other hot hells levels, the downstair is rarely too far from the upstair 19:24:19 <08n​icolae> the main culprit seems to be layout_cocytus_water_paths, it places tiny anemic little islands surrounded by lots of water 19:34:44 @nicolae So you were only getting this crash occasionally? 19:36:22 I've placed it a few times now, and I did get one small level that jus didn't place it 19:36:25 but so far no crash 19:36:33 NAME: nicolae_coc_liches_on_tour 19:36:34 TAGS: transparent no_pool_fixup 19:36:34 DEPTH: Coc:2-, !Coc:$ 19:36:34 #PLACE: Coc:4 19:36:34 WEIGHT: 10000 19:36:54 with just minivault setup and using &P 19:37:27 there we go 19:37:29 finally got a crash 19:38:32 @nicolae I've actually seen this problem with vaults; are you having it particularly be a problem because when you resume the game after crash and try to replace the vault, it just keeps crashing? 19:39:32 if so, I have a workaround I use when experiencing this type of crash 19:40:01 simply resum the save and don't try to replace the map, but reload the level with &R* (aka &Ctrl-R) 19:40:37 reloading the level you're on seems to change the dungeon rng so that you can try to load again 19:40:52 I'm not getting many crashes with this vault, just one in 10 attempts looks like 19:40:59 but sometimes it just refuses to place cuz level too small 19:41:16 which is to say your map is just a bit on the large size and is probably generating vetoes somewhat often 19:41:26 mapstat can tell you how often 19:41:49 but yeah looking at these new layout sizes, you might also consider shrinking your vault a bit 19:42:24 when it does place it doesn't seem to result in very visually appealing layouts 19:42:51 it's up to 1/3 size of the area outside the vault, so a little shrinking could help there 19:46:26 <08n​icolae> mostly i just don't want to make vaults that might crash the game, although if it's true that it only happens in wizmode that's less of a problem. in my case when i try to place the vault and it crashes, i can still reload the save just fine, it just comes up to a level without the vault i asked for. 19:47:18 <08n​icolae> the weird thing is that this seems to only happen with cocytus 19:48:35 @nicolae don't worry, we see all crashes and they don't happen in practice afaik; it's a byproduct of the builder trying to madate a vault in a way that's probably pretty clumsy in practice given the variance in layouts 19:49:46 @nicolae yes, you can reload that save, but I mean if you then try to place the vault again immediately, you might get the exact same crash 19:50:07 at least that happens for me, and I have to use &ctrl-R to reload the level before attempting another placement 19:50:24 what you can do is try running mapstat on your vaults to see frequency of vetoes 19:50:39 I do think this vault might be a bit big for many cocytus levels 19:51:19 looking like it's probably generating a lot of vetoes by how long the &P command takes 19:51:52 the nice thing about mapstat is that it's not forcing the map, so the usage is natural; it meregly counts how often your map was chosen and it resulted in a veto, for example 19:52:10 looks like you want any vaults like this to just be pretty small 19:52:48 <09g​ammafunk> getting a lot of awkward looking levels when this map does place, or artifacts like this 19:52:48 <09g​ammafunk> https://cdn.discordapp.com/attachments/747522859361894521/878063985621078056/unknown.png 19:52:59 <09g​ammafunk> where it's trying to make a connection and digging weird tunnels 19:57:37 <08n​icolae> yeah, the other hells don't have this problem i think, at least not as much as i've noticed. anyway i think for now i'll try to stick to like 11x11 or so for cocytus vaults 21:31:21 New branch created: pull/2077 (2 commits) 13https://github.com/crawl/crawl/pull/2077 21:31:21 03hyperactiveChipmunk02 07https://github.com/crawl/crawl/pull/2077 * 0.28-a0-204-ge2b30c500c: "Okay, then" on saying 'n' to warn_hatches prompts 10(17 minutes ago, 1 file, 15+ 2-) 13https://github.com/crawl/crawl/commit/e2b30c500c89 21:31:21 03hyperactiveChipmunk02 07https://github.com/crawl/crawl/pull/2077 * 0.28-a0-205-g24b9ed04e1: indent fix 10(15 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/24b9ed04e151 22:23:17 New branch created: lookup-menu (1 commit) 13https://github.com/crawl/crawl/tree/lookup-menu 22:23:17 03PleasingFungus02 07[lookup-menu] * 0.28-a0-199-gdd2f075088: WIP: Add ?/ to the main menu 10(73 seconds ago, 7 files, 159+ 15-) 13https://github.com/crawl/crawl/commit/dd2f0750885f 22:32:25 <10P​leasingFungus> @advil ^ this feels up your alley; lmk if you have any thoughts on my approach (i'm aware the code is horrific) 22:33:09 <10P​leasingFungus> ................................ 22:33:12 <10P​leasingFungus> ................................................ 22:33:14 <10P​leasingFungus> ................................................................ 22:33:17 <10P​leasingFungus> %git 30824b7084af3c2dce35d2eae4d4600f67ab4e06 22:33:17 <04C​erebot> Matthew_Cline * 0.5-a0-1257-g30824b7084: Added "The Stairs" card (not yet in any deck), eventually to be the card which re-arranges all stairs on the level, but now is just used to test the code used to move stairs in LOS away or towards the player. (13 years ago, 13 files, 600+ 22:33:18 <04C​erebot> ..188-) https://github.com/crawl/crawl/commit/30824b7084af 22:33:51 <10P​leasingFungus> @hellmonk i want you to guess what happened after this commit ^ 22:34:21 <09h​ellmonk> xom got a funni new effect? 22:34:48 03PleasingFungus02 07* 0.28-a0-204-g655a12affb: Always show all cards in ?/ 10(23 seconds ago, 3 files, 28+ 36-) 13https://github.com/crawl/crawl/commit/655a12affb79 22:34:53 <10P​leasingFungus> %git 70ae86c6ec7381125eca72fc0ff8c46f8b301d7f 22:34:53 <04C​erebot> kilobyte * 0.8.0-a0-3709-g70ae86c6ec: ZotDef: don't generate several problematic cards. (11 years ago, 1 file, 22+ 0-) https://github.com/crawl/crawl/commit/70ae86c6ec73 22:34:58 <10P​leasingFungus> it was excluded from zotdef 22:35:03 <09h​ellmonk> lmao 22:35:03 <10P​leasingFungus> despite not generating anywhere 22:35:07 <10P​leasingFungus> %git f5d3f99dcb6e8cc09ee6e23a55cfbef9eb627d2b 22:35:08 <04C​erebot> amalloy {gammafunk} * 0.17-a0-1031-gf5d3f99dcb: Remove zotdef code. (6 years ago, 105 files, 239+ 3075-) https://github.com/crawl/crawl/commit/f5d3f99dcb6e 22:35:10 <10P​leasingFungus> and then zotdef was removed 22:35:14 <10P​leasingFungus> and then it just... sat there 22:35:20 <10P​leasingFungus> for 13 years 22:35:54 <10P​leasingFungus> i don't really know what to do with it 22:36:19 <10P​leasingFungus> right now if you do ?/C, you'll be told that it's a bug if stairs card ever generates 22:36:21 <10P​leasingFungus> which feels goofy 22:36:36 <10P​leasingFungus> should i remove it..? should we use it in nem wrath..?! 22:37:07 <10P​leasingFungus> i guess it wasn't ever fully implemented 22:37:18 <10P​leasingFungus> just feeling very flummoxed right now 22:37:31 <10P​leasingFungus> i've been devving for this game on and off for seven years now, and there's still just baffling stuff lurking like this 22:47:06 zotdef was the first thing i tried in dcss 22:47:35 it seemed a lot more bite sized than jumping directly from dredmor into a "real roguelike" 22:48:10 congrats on digging up new weird commit history :D 22:48:19 <10P​leasingFungus> not sure it counts as 'new' 😛 22:48:23 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-204-g655a12affb (34) 22:58:26 03PleasingFungus02 07* 0.28-a0-205-g3091681fa3: Remove Stairs 10(60 seconds ago, 3 files, 6+ 51-) 13https://github.com/crawl/crawl/commit/3091681fa337 22:59:07 <09h​ellmonk> lol 23:03:37 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-205-g3091681fa3 (34) 23:22:02 03PleasingFungus02 07* 0.28-a0-206-gc2c9e32840: Don't recalculate MP when Evo is trained 10(31 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c2c9e3284033 23:29:56 I exchanged email with atomjack a year or two ago who was a bit vexed by the removal of zotdef 23:32:21 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-206-gc2c9e32840 (34) 23:35:55 <05k​ate> it's definitely sad that it's gone but also it was like, entirely nonfunctional for multiple releases before being finally put out of its misery iirc 23:45:32 <05k​ate> needed someone willing to do the ton of extra work maintaining it and fixing the endless things that would coincidentally break, sprint sort of has that same kind of issue but zotdef had it at a whole new order of magnitude 23:50:20 03PleasingFungus02 07[dying_flame] * 0.28-a0-179-gf2cf68fd5d: Reduce Foxfire Swarm power 10(51 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f2cf68fd5dda 23:50:20 03PleasingFungus02 07[dying_flame] * 0.28-a0-180-gff08993237: Tweak Ignis titles 10(48 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/ff08993237c4 23:50:20 03PleasingFungus02 07[dying_flame] * 0.28-a0-181-gbf1a551563: Fix: actually start AF following Ignis 10(29 minutes ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/bf1a55156369 23:50:20 03PleasingFungus02 07[dying_flame] * 0.28-a0-182-gd5efc32a48: Mark Ignis as not using Invo 10(24 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/d5efc32a48c6 23:50:20 03PleasingFungus02 07[dying_flame] * 0.28-a0-183-g4e1a718707: Swap Foxfire Swarm and Sea of Fire 10(14 minutes ago, 2 files, 8+ 8-) 13https://github.com/crawl/crawl/commit/4e1a71870786 23:50:20 03PleasingFungus02 07[dying_flame] * 0.28-a0-184-gdb19744d24: Make Sea of Fire match Conjure Flame 10(11 minutes ago, 1 file, 2+ 3-) 13https://github.com/crawl/crawl/commit/db19744d240f 23:50:20 03PleasingFungus02 07[dying_flame] * 0.28-a0-185-g4b03879624: Have a few species recommend AF 10(5 minutes ago, 4 files, 4+ 3-) 13https://github.com/crawl/crawl/commit/4b03879624b6 23:50:20 03PleasingFungus02 07[dying_flame] * 0.28-a0-186-g34d4efaca5: Ban DgAF 10(19 seconds ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/34d4efaca541 23:50:22 Branch pull/2069 updated to be equal with dying_flame: 13https://github.com/crawl/crawl/pull/2069 23:52:20 <10P​leasingFungus> @gammafunk think i want to do a bit more with wrath and then i'll be fine tossing this up as an experimental. lmk if you have any opinions or thoughts before then 23:52:30 <10P​leasingFungus> (won't be tonight)