01:34:30 Unstable branch on crawl.develz.org updated to: 0.27-a0-1587-g5a1362afc6 (34) 01:53:15 03Nicolae Carpathia02 {gammafunk} 07[nicolae-july-bladesvaults] * 0.27-a0-1588-g0c1c6157e4: Add two new layouts for the Hall of Blades 10(3 days ago, 1 file, 135+ 0-) 13https://github.com/crawl/crawl/commit/0c1c6157e42a 01:53:15 03Nicolae Carpathia02 {gammafunk} 07[nicolae-july-bladesvaults] * 0.27-a0-1589-g8427feac8f: Add new entry subvaults for the Hall of Blades 10(3 days ago, 1 file, 90+ 0-) 13https://github.com/crawl/crawl/commit/8427feac8fea 01:53:15 03gammafunk02 07[nicolae-july-bladesvaults] * 0.27-a0-1590-g15f69828bf: feat: Organize elf.des and refactor functions 10(2 hours ago, 3 files, 283+ 272-) 13https://github.com/crawl/crawl/commit/15f69828bfd2 01:53:17 Branch pull/2030 updated to be equal with nicolae-july-bladesvaults: 13https://github.com/crawl/crawl/pull/2030 01:53:40 03Nicolae Carpathia02 {gammafunk} 07* 0.27-a0-1588-g0c1c6157e4: Add two new layouts for the Hall of Blades 10(3 days ago, 1 file, 135+ 0-) 13https://github.com/crawl/crawl/commit/0c1c6157e42a 01:53:40 03Nicolae Carpathia02 {gammafunk} 07* 0.27-a0-1589-g8427feac8f: Add new entry subvaults for the Hall of Blades 10(3 days ago, 1 file, 90+ 0-) 13https://github.com/crawl/crawl/commit/8427feac8fea 01:53:40 03gammafunk02 07* 0.27-a0-1590-g15f69828bf: feat: Organize elf.des and refactor functions 10(2 hours ago, 3 files, 283+ 272-) 13https://github.com/crawl/crawl/commit/15f69828bfd2 01:55:31 Windows builds of master branch on crawl.develz.org updated to: 0.27-a0-1587-g5a1362afc6 02:03:02 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1590-g15f69828bf (34) 02:50:23 Unstable branch on cbro.berotato.org updated to: 0.27-a0-1590-g15f69828bf (34) 02:53:46 Monster database of master branch on crawl.develz.org updated to: 0.27-a0-1590-g15f69828bf 03:31:28 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4217-g7c68dc2372 10:09:19 <10P​leasingFungus> i also sort of wonder about setting tile_show_threat_levels = tough, nasty by default 10:09:25 <10P​leasingFungus> at least on webtiles? 10:09:32 <10P​leasingFungus> it seems helpful 10:27:07 03PleasingFungus02 07* 0.27-a0-1591-gc56fcc985a: Fix touching typo (hardworking goddess, reeces) 10(47 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c56fcc985ac1 10:33:12 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1591-gc56fcc985a (34) 10:49:51 <06a​dvil> add_hotkey(' '); // dummy hotkey 10:49:52 <06a​dvil> lol 10:50:13 <06a​dvil> I realize in isolation this isn't crawlcode worthy, but this really made me laugh after a few weeks of intensively dealing with the menu code 10:50:28 <06a​dvil> (there's all sorts of stuff that, for unclear reasons, is contingent on menu items having a hotkey) 10:51:55 I think making that tile_show_threat_levels on by default would be helpful. 12:27:18 For anyone who cares, looks like at least someone had an issue with the allow_extended_colours change but I'm too annoyed by it to even respond to this post: https://crawl.develz.org/tavern/posting.php?mode=reply&f=8&t=27150 12:27:46 oops better link https://crawl.develz.org/tavern/viewtopic.php?f=8&t=27150 12:32:09 <09g​ammafunk> lol 12:32:25 The "new" one is how it's always been supposed to look... 12:32:36 <09g​ammafunk> yes 12:32:47 <09g​ammafunk> and how it actually looks for most console users, as well 12:32:53 <09g​ammafunk> svalbard.... 12:32:55 <10P​leasingFungus> yet again reminiscent of the xkcd 12:33:21 <10P​leasingFungus> https://xkcd.com/1172/ 12:33:41 <03w​heals> the good news is that they asked for an option and there already is one! 12:34:00 lol thanks I think you all have calmed me down 12:34:16 I was more annoyed by the surrounding rant than even the mistake 12:34:18 <10P​leasingFungus> just gotta laugh 12:34:29 <09g​ammafunk> !lg svalbard 1 x=tiles,vlong 12:34:29 <04C​erebot> 1/11371. [tiles=false;vlong=0.19-a0-1742-g333ee72] svalbard the Stinger (L1 OpWn), slain by a worm on D:2 on 2016-10-02 10:04:43, with 4 points after 197 turns and 0:01:04. 12:34:42 <09g​ammafunk> right, so that makes sense, if they started around then 12:35:11 they are a long time player, and usually a pretty ok community member I think 12:35:51 <10P​leasingFungus> 'devs plz help! my game is fixed! please break it' 12:36:05 <09g​ammafunk> hrm, did the bold_brightens_foreground et all option defaulting the way they do to give blue for out-of-los predate 0.19-a, or post-date? 12:36:15 <09g​ammafunk> I feel that change was in fact before 0.19-a 12:36:24 <09g​ammafunk> so it's possible svalbard started before that was a default 12:36:36 <09g​ammafunk> and just happened to like/accept it since he didn't start with the old defaults 12:36:48 I'm pretty sure it's been possible to get 16 colors at least as long as I've been playing modern dcss 12:37:05 <09g​ammafunk> no I mean 12:37:34 <09g​ammafunk> before (johnny I think it was) added those console options, the default was to enable use of darkgrey 12:38:12 <09g​ammafunk> he added those options specifically to help deal with terminals that couldn't render darkgrey foreground text (they would render it as black instead, making the screen totally unreadable) 12:38:45 <09g​ammafunk> so after that change, you had to change the default settings to get the color scheme like in svalbard's second screenshot 12:38:49 <09g​ammafunk> guess I can just look up the change 12:38:54 ah I see 12:39:15 <09g​ammafunk> %git 9c562f33ccd8135 12:39:15 <04C​erebot> johnny0 * 0.19-a0-1758-g9c562f33cc: Add options for controlling 8-color best-effort brightening. (4 years, 8 months ago, 5 files, 39+ 5-) https://github.com/crawl/crawl/commit/9c562f33ccd8 12:39:20 <09g​ammafunk> wow 12:39:37 <09g​ammafunk> like just after svalbard started 12:39:43 <09g​ammafunk> wonder if he played offline console or online with another account 12:39:49 07johnny002 * 0.19-a0-1739-gffe185b45b: Allow control over curses color rendering assumptions. 10(4 years, 10 months ago, 6 files, 581+ 114-) 13https://github.com/crawl/crawl/commit/ffe185b45b88 12:39:49 %git ffe185b45b 12:40:02 that one has more background in the commit msg 12:40:20 <09g​ammafunk> nice 12:40:53 <09g​ammafunk> welp, either way, did you want to respond to him, advil? 12:40:55 <10P​leasingFungus> too late 12:40:56 <09g​ammafunk> I can if you don't want to 12:40:57 <10P​leasingFungus> i already did 12:41:12 oh haha I was now drafting something 12:41:23 <10P​leasingFungus> i even found an extremely antique screenshot 12:41:26 <10P​leasingFungus> https://media.indiedb.com/images/games/1/15/14118/ascii_screenshot_monster_list.png 12:41:45 oh I think maybe you got the setting wrong 12:41:45 <10P​leasingFungus> demonstrating the "console interface changes" he's lamenting 12:41:45 <09g​ammafunk> why is that jelly out there, just wandering, like it owns the place 12:41:49 <10P​leasingFungus> oh oops 12:41:51 <10P​leasingFungus> what's the right setting? 12:41:55 <10P​leasingFungus> that's important... 12:42:05 <03w​heals> good ol' p pghosts 12:42:12 <09g​ammafunk> yeah, allow_extended_colors = false ? 12:42:24 <09g​ammafunk> ??options 12:42:25 <04C​erebot> rcfile[1/4]: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt 12:42:35 <10P​leasingFungus> fixed 12:42:36 <10P​leasingFungus> allow_extended_colours 12:42:38 bold_brightens_foreground defaults to false 12:42:44 <09g​ammafunk> damn, yeah 12:43:47 oh you edited 12:43:50 oops 12:44:08 <10P​leasingFungus> commit link is good! 12:44:30 it was not a commit msg where I anticipated this particular objection, unfortunately 12:44:47 <10P​leasingFungus> it's actually very interesting 12:44:58 <10P​leasingFungus> imo we should discuss the merits 12:45:13 <10P​leasingFungus> > The ingame-useless character name and title are now bright yellow, highlighting it. 12:45:26 <10P​leasingFungus> is that wrong? 12:45:34 it also interacts with their terminal coloring 12:45:36 <10P​leasingFungus> it's been true forever 12:45:53 <10P​leasingFungus> but maybe it doesn't need highlighting? 12:46:11 their lightyellow is super bright 12:46:12 <09g​ammafunk> it's not a full display 12:46:15 https://www.dropbox.com/s/6w92yxovl573whm/Screen%20Shot%202021-07-18%20at%2012.45.55%20PM.png?dl=0 12:46:26 <09g​ammafunk> there are other things shown up there in yello 12:46:34 <10P​leasingFungus> hm 12:46:38 <09g​ammafunk> if they become brown, they sort of meld together to some extent with hud below 12:46:43 <09g​ammafunk> don't like the brown top line 12:47:03 <10P​leasingFungus> yeah, visual separation is good 12:47:21 <09g​ammafunk> he actually does have about in at least one regard 12:47:23 <10P​leasingFungus> also his complaint about sword colour is neat because 12:47:37 <09g​ammafunk> wrt out of los; darkgrey looks much nice, but it's harder to scan at-a-glance 12:47:42 <10P​leasingFungus> that one is a totally unrelated change 12:47:47 <09g​ammafunk> crate famously used to use magenta for out-of-los for this reason 12:47:55 <10P​leasingFungus> famously... 12:47:57 <09g​ammafunk> and there are other weird interaction with darkgrey 12:48:06 <09g​ammafunk> like if you have a useless item near edge of los 12:48:12 <09g​ammafunk> it's rendered darkgrey, next to darkgrey out of los 12:48:19 <09g​ammafunk> yeah it was pretty famous on ##crawl! 12:48:33 <09g​ammafunk> I think he mentioned it on tavern once or twice too 12:48:42 <09g​ammafunk> but the problem is that blue out of los is ugly 12:48:46 <09g​ammafunk> magenta out of los even uglier 12:48:53 <09g​ammafunk> most people just hate the visuals of it 12:48:54 <10P​leasingFungus> aesthetics... 12:49:03 <10P​leasingFungus> circlelos??? 12:49:04 <04C​erebot> The type of {los} used before 0.17, so-named because it approximates a circle. With the player at position c, it's the set of points p with (p.x - c.x)^2 + (p.y - c.y)^2 <= R^2 + 1 where R is 8 under normal circumstances. 12:49:14 <09g​ammafunk> shades of kilobyte... 12:49:29 <03w​heals> if you replace all darkgrey with darkblue, you'll have a darkblue item next to darkblue out of los, so changing that on the console level doesn't help much 12:49:41 <09g​ammafunk> yeah that's why he used magenta, I think, wheals 12:49:48 <09g​ammafunk> you didn't see many magenta items? 12:49:52 <09g​ammafunk> but you have magenta monsters, so I dunno 12:50:01 <09g​ammafunk> maybe it's the color with the least conflict if you look at things 12:50:18 <09g​ammafunk> it was very visually striking, much more so than even blue is 12:50:38 <09g​ammafunk> not sure it's a problem that can be solve except maybe with 256 terminal colors 12:50:48 <09g​ammafunk> which, as we all well know, is foolish heresy 12:51:20 <10P​leasingFungus> why isn't crawl brogue yet 12:51:23 <09g​ammafunk> the "is this darkgrey item in los our out of los" does burn you every so often, but since darkgrey items are useless, it's pretty hard for it to burn you 12:51:24 actually why is the sword a different color, what am I forgetting? 12:51:39 <09g​ammafunk> curses? 12:51:41 <10P​leasingFungus> advil: remember curses? 12:51:45 <09g​ammafunk> green = uncursed, yeah 12:51:45 oh hahaha 12:52:14 how quickly we forget 12:52:19 <09g​ammafunk> in a speedrunning context you always wield the first item you find regardless, saves precious milliseconds! 12:52:42 <09g​ammafunk> !gamesby svalbard opas 12:52:43 <04C​erebot> No games for svalbard (opas). 12:52:46 <09g​ammafunk> uh 12:52:54 <10P​leasingFungus> !lg svalbard won min=dur 12:52:55 <04C​erebot> 39. svalbard the Slayer (L25 OpBr of Gozag), escaped with the Orb and 3 runes on 2020-05-09 15:01:00, with 1794603 points after 56449 turns and 0:48:49. 12:52:56 <10P​leasingFungus> opbr? 12:52:59 <09g​ammafunk> yeah probably 12:53:04 <09g​ammafunk> !gamesby svalbard opbr 12:53:05 <04C​erebot> svalbard (opbr) has played 5210 games, between 2016-10-08 16:05:31 and 2021-07-06 20:04:53, won 9 (0.2%), high score 2735214, total score 140555743, total turns 38859353, play-time/day 0:35:32, total time 42d+18:31:51. 12:53:34 <10P​leasingFungus> speedrunning does a number on the ol winrate 12:53:51 <09g​ammafunk> kind of puts "monsters being distracted is useless info!" in context 12:54:17 <09g​ammafunk> you don't need to know if a monster is sleeping or not!!! 12:55:56 <09g​ammafunk> it's actually interesting to me that he hasn't passed up sim's old WR 12:56:03 <10P​leasingFungus> i want to talk about poison orc darts (runed) 12:56:22 <09g​ammafunk> seems like he would have by now given how much the tech has improved, even though opbr; will have to ask lici about that 12:56:44 <09g​ammafunk> yeah that cyan display is pretty sweet 12:57:09 <09g​ammafunk> they also don't have enough xp in the Exp Pool imo 12:57:17 <10P​leasingFungus> ya 12:59:09 <03w​heals> that just goes to show theyve been efficient with their victory dancing 12:59:35 <10P​leasingFungus> probably magic darted temple's walls more than a few times 13:06:21 Unstable branch on crawl.akrasiac.org updated to: 0.27-a0-1591-gc56fcc9 (34) 13:12:55 my custom terminal colors for crawl actually dial the dark blue color up quite a bit to near cyan, and then cyan gets even brighter, maybe the cyan orc darts are a result of something like that? Though I have no idea what color they would originally have been 13:14:21 also, is any of this stuff configurable in-game? I thought at least some coloring was (glyph colors?) but now I don't see at all how to do it 13:15:23 <03w​heals> the mon_glyph, item_glyph, and feature options get most of it 13:16:36 aha 13:16:46 I search for "color" not "colour" 13:16:48 rip 13:17:21 <03w​heals> a few UI elements have specific colour options but name and title don't seem to be in that set 13:17:50 right I guess I do remember taking those into account in quiver code 13:26:08 <09g​ammafunk> blue is the most problematic console color for me 13:26:25 <09g​ammafunk> my current colors have pretty high contrast but not quite enough for blue 13:26:42 <09g​ammafunk> it also feels a bit like the more contrast you have, the more eye strain you have 13:27:28 <09g​ammafunk> I guess that's why something like eberings colors are good 13:27:52 <09g​ammafunk> @advil do you have a screenshot showing all your colors? 13:28:16 nothing very good, the screenshot I posted above is not them actually 13:28:50 this device is pretty new and the defaults are ok enough on current macs that I don't always use those colors 13:29:46 <12e​bering> ?/solarized 13:29:47 <04C​erebot> Matching entries (1): ebering[2]: Solarized iterm color profile for crawl http://csclub.uwaterloo.ca/~ebering/crawl/rl-solarized.itermcolors 13:30:07 <09g​ammafunk> nice xml 13:30:59 <09g​ammafunk> mine has good contrast but a lot of text is just quite bright, I think that's the main problem 13:31:16 <09g​ammafunk> maybe I will try solarized at some point 13:31:22 <09g​ammafunk> it's just not very good looking.... 13:31:58 <12e​bering> solarized loses contrast in the red/magenta under night-shift or flux like things 13:32:16 <09g​ammafunk> oh, yeah 13:32:42 <09g​ammafunk> kind of fitting... 13:33:37 here's a screenshot with nothing very interesting going on: https://www.dropbox.com/s/g3kw6s7tl9omydr/Screen%20Shot%202021-07-18%20at%201.33.01%20PM.png?dl=0 13:33:48 ... I should finish that game 13:34:18 <09g​ammafunk> absolute zero at 1% fail 13:34:52 <10P​leasingFungus> rip abs0 13:36:34 I guess actually in that color scheme I do have my name / title extremely bright 16:19:42 simcity (L27 OpCj) Crash caused by signal #6: Aborted (D:15) 16:19:50 simcity (L27 OpCj) Crash caused by signal #6: Aborted (D:15) 16:27:12 simcity (L27 OpCj) Crash caused by signal #6: Aborted (D:15) 16:27:17 simcity (L27 OpCj) Crash caused by signal #6: Aborted (D:15) 16:27:21 simcity (L27 OpCj) Crash caused by signal #6: Aborted (D:15) 16:27:26 simcity (L27 OpCj) Crash caused by signal #6: Aborted (D:15) 16:27:39 !crashlog simcity 16:27:40 8. simcity, XL27 OpCj, T:753183 (milestone): https://cbro.berotato.org/morgue/simcity/crash-simcity-20210718-201950.txt 18:23:43 Unstable branch on underhound.eu updated to: 0.27-a0-1591-gc56fcc985a (34) 20:07:24 <06a​dvil> That’s an amazing upgrade sequence 20:14:25 <09g​ammafunk> try out every single rebuild 21:54:37 Concerning colors. I'm another old console user. My config on CUE is still the default. All comments. 21:55:22 Yet I noticed the color change a few days ago. Couldn't distinguish Yaks from Death Yaks easily. 21:57:27 I just changed the "ANSI color theme" of my lilyterm from "libvte" to "linux", and it's like Wow! 21:58:05 The walls are, I think, that brown that walls had ever so long ago. 21:58:46 I'm digging this retro look. 22:38:29 <10P​leasingFungus> @??yak 22:38:30 <04C​erebot> yak (Y) | Spd: 10 | HD: 7 | HP: 32-44 | AC/EV: 4/7 | Dam: 18 | Res: will(20) | Corpse | XP: 204 | Sz: Large | Int: animal. 22:38:31 <10P​leasingFungus> @??death yak 22:38:32 <04C​erebot> death yak (Y) | Spd: 10 | HD: 14 | HP: 65-88 | AC/EV: 9/5 | Dam: 30 | Res: will(100) | Corpse | XP: 873 | Sz: Big | Int: animal. 22:38:34 <10P​leasingFungus> wait, this is useless 22:38:36 <10P​leasingFungus> ??glyhs 22:38:37 <04C​erebot> glyhs ~ glyphs[1/3]: http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs 22:38:54 <10P​leasingFungus> https://cdn.discordapp.com/attachments/747522859361894521/866509374343479306/unknown.png 22:39:03 <10P​leasingFungus> whereas before dyaks would have been bold brown 22:40:59 <06a​dvil> why are death yaks yellow actually 22:41:44 <08n​icolae> it's all the death 22:42:17 <06a​dvil> old 22:42:17 <06a​dvil> https://cdn.discordapp.com/attachments/747522859361894521/866510225031823400/Screen_Shot_2021-07-18_at_10.41.24_PM.png 22:42:33 <06a​dvil> new/old 22:42:34 <06a​dvil> https://cdn.discordapp.com/attachments/747522859361894521/866510295250108436/Screen_Shot_2021-07-18_at_10.41.09_PM.png 22:44:57 -!- allbery_b is now known as geekosaur 22:47:44 gammafunk: have we ever let someone claim an abandoned account on cao? I got a request for that and I'm sort of inclined to grant it because there aren't even any milestones it looks like; the only data on the server that I can see is a .where file from 0.5.2 (maybe not even a save is left) 22:49:37 I think if there were any milestones or a save it would be trickier but in this case there's barely an account, and it hasn't been used in an extremely long time 23:00:41 <09g​ammafunk> @advil I don't think I've heard any kind of policy other than "has to do reset via on record email"; does seem ok to me to use your discretion there if you can see it's not some account that's been used to any degree 23:01:29 <09g​ammafunk> aside from hopefully getting a valid email now if you decide to go through with reset, of course