00:06:25 Probably? Heh, he takes off half of hp through rElec. 00:09:06 Sounds like I'm complaining, but I actually like it. 00:20:04 <10P​leasingFungus> depends on distance , as before 00:20:16 <10P​leasingFungus> he does less than half damage at edge of LOS 00:20:37 <10P​leasingFungus> and other targets getting in the way also reduces damage by arcing 00:21:00 <10P​leasingFungus> but yes, glad he’s not just a -1 pot of resistance and done unique anymore 00:24:15 <09h​ellmonk> now u have to phial him 00:24:17 <09h​ellmonk> poggers 00:31:57 <10P​leasingFungus> phial is a pathway to defeating many uniques in a way some consider to be... unnatural 01:02:59 03gammafunk02 07* 0.27-a0-1579-g97d2440184: feat: Adjust aspects of three transporter vaults 10(4 hours ago, 1 file, 121+ 132-) 13https://github.com/crawl/crawl/commit/97d2440184f4 01:18:05 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1579-g97d2440184 (34) 01:34:34 Unstable branch on crawl.develz.org updated to: 0.27-a0-1579-g97d2440184 (34) 01:55:34 Windows builds of master branch on crawl.develz.org updated to: 0.27-a0-1579-g97d2440184 02:53:48 Monster database of master branch on crawl.develz.org updated to: 0.27-a0-1579-g97d2440184 02:56:23 Unstable branch on cbro.berotato.org updated to: 0.27-a0-1579-g97d2440184 (34) 03:31:53 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4217-g7c68dc2372 03:40:09 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-608-gf97d2ccb55 04:21:46 Prince Ribbit mumbles some strange words. 04:21:47 _Prince Ribbit easily resists. 04:21:56 ^ I think Ribbit is resisting his own teleport. 08:35:10 interesting, the seven-league boots may teleport you over a trap or invisible monster 08:42:30 <06a​dvil> Yermak: did you try the new ctrl-t binding? 08:43:07 no 08:43:13 <06a​dvil> I could remove one of the escs but it seemed to me that the ui is more generally useful with it 08:45:06 heh, ctrl-t gets intercepted by firefox - new tab 08:45:38 <06a​dvil> Hm, i did only test on mac 08:45:54 <06a​dvil> Where it works 08:46:17 yeah, did it with *t, it's a bit faster 08:46:54 <06a​dvil> Does ctrl-m also get intercepted on windows? (Currently unbound) 08:47:12 not for me 08:47:48 <06a​dvil> Did it produce an unknown cmd message? 08:48:24 yes 08:49:00 <06a​dvil> Huh, could not get that to work at all on Mac but that would be a better binding anyways 08:50:48 What's the difference between "redefine" and "redefine with raw key entry"? 08:51:52 ok, I think I got it 08:52:42 I don't understand why do we need any dialog after I'm done entering my macro. 08:52:48 <06a​dvil> r is a regular text entry box, R lets you directly enter anything but enter and esc 08:53:19 <06a​dvil> It would let someone who makes a mistake cancel 08:53:26 <06a​dvil> Or redo 08:53:45 <06a​dvil> But I can remove that probably 08:55:43 <06a​dvil> Esp if I only get feedback from people who want to change macros very quickly 08:56:24 But you can fix your macro with the new ctrl-d press especially now when you're presented the full list of your active macros. 08:59:54 It could be that my reluctance to adapt to your new system is speaking, but I think pressing extra key(-s) there is really unnecessary. 09:01:41 I guess I'll bind ctrl-t to ctrl-d for now, only one 'Esc' to press there. 09:05:24 <06a​dvil> I will consider 09:05:53 <06a​dvil> Also I will move the default for quick add to ctrl m if that works 11:08:01 <06a​dvil> @gammafunk the level layout code does not path through transporter vaults for connectivity checks 11:08:09 <06a​dvil> unless there is an actual path 11:08:58 03advil02 07* 0.27-a0-1580-g6eef9f81b9: fix: move macro quick-add to ctrl-m 10(7 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/6eef9f81b989 11:09:18 03PleasingFungus02 07* 0.27-a0-1581-g9c98e07f0c: Decay mon breath timeout at EOT (mishima, gressup) 10(16 minutes ago, 4 files, 13+ 3-) 13https://github.com/crawl/crawl/commit/9c98e07f0cf9 11:09:27 <06a​dvil> or unless they have the passable tag 11:11:51 <06a​dvil> emtedronai_trogs_sanctum was probably buggy in that it unconditionally had the passable tag 11:12:15 <06a​dvil> I know we had a recent report about its a trap but I think that was a 0.26 game 11:13:39 <06a​dvil> basically I think a less interventive fix that would have covered all active bugs I've been able to replicate would have been to simply conditionalize the passable tag in emtedronai_trogs_sanctum 11:14:21 <06a​dvil> that's why I was talking about making passable only work in vaults the other day, I think it's very rarely (if ever) desirable levelgen behavior outside of vaults 11:17:35 <09g​ammafunk> are you saying conditionalize as in only add the tag in Vaults branch? 11:18:08 <09g​ammafunk> Maybe I don't understand, but it seems that those "broken" placements were still happening for vaults like its_a_trap; those do have a condition to use passable only for Vaults 11:18:38 <09g​ammafunk> actually, as an aside, I learned that its_a_trap won't actually place in Vaults for reasons I can't determine, but trogs_sanctum and dig_for_victory are in fact placing there (as vault rooms) 11:19:23 <06a​dvil> did you actually replicate them for its_a_trap? It's definitely possible there are other bugs but when I originally fixed it I was able to confirm that conditionalizing passable fixed it 11:19:28 <06a​dvil> on a specific seed 11:19:47 <09g​ammafunk> maybe I should look into that in more detail; what prompted the commit was that very recent report 11:20:00 <06a​dvil> yes: : if you.in_branch("Vaults") then TAGS: passable : end 11:20:18 <09g​ammafunk> right, all three vaults had that code at the time of this recent report, let me check the report itself 11:20:21 <06a​dvil> yeah the one yesterday was the one that didn't conditionalize that tag 11:20:37 <06a​dvil> emtedronai_trogs_sanctum doesn't 11:21:14 <09g​ammafunk> aha, you are right 11:21:31 <09g​ammafunk> I can make that temporary fix for that one, until you change passable 11:21:55 <06a​dvil> looks like that tag is only used in vaults, seems like a bug magnet to let it work everywhere 11:22:20 <06a​dvil> I guess it could be useful if anyone ever makes a two-way transporter vault? 11:22:27 <09g​ammafunk> @advil I guess I do want to keep those borders on those specific vaults, because after thinking about it, it's odd that we pose these vaults as a self-contained extreme challenge, yet then possibly require players to go through them to access otherwise disconnected portions of the level 11:23:02 <09g​ammafunk> @advil yeah that tag was only added recently as a patch from mumra that I merged, specifically for vaults layout, so that tranporters could work as vault rooms 11:23:02 <06a​dvil> well without the passable tag I'm 95% sure it won't ever be the only path to connect areas 11:23:14 <09g​ammafunk> without it, the vault layout code would just not accept transporter vaults in a room 11:24:00 <09g​ammafunk> I suppose if that's actually the case, then it'd be fine to revert that border change. But I did want to be certain we wouldn't require players to use them to explore a level 11:24:31 <09g​ammafunk> it's cool when they connect sections of level, probably mostly because it looks better integrated into the level 11:24:50 <09g​ammafunk> but not so cool if its the only connection to a "bubble" of stuff on the level 11:31:44 <09g​ammafunk> sort of a side thing, but those vault also don't play that well with the Vaults room layout code it that you do have to put border around them to prevent dead ends. That's at least what I found in testing. 11:32:31 <09g​ammafunk> that vaults layout is such a problem; I think we need to adapt all wizlab/desolation entries so they can likewise be vaults rooms and extend the vaults layout code with a new chance-based room type, like we did for ghosts 11:32:33 <06a​dvil> yeah, the pitfalls are still there in vaults 11:32:45 <06a​dvil> I will tweak the docs to highlight that 11:32:58 03advil02 07* 0.27-a0-1582-g2170ac5abd: fix: limit `passable` tag masking to Vaults 10(3 minutes ago, 2 files, 16+ 5-) 13https://github.com/crawl/crawl/commit/2170ac5abdc9 11:33:03 <09g​ammafunk> thx, was going to push that conditional fix for trogs_sanctum, but can hold off if you are doing that 11:33:07 <09g​ammafunk> never mind 🙂 11:33:26 <09g​ammafunk> well, I guess I can remove those conditions now! 11:35:08 <06a​dvil> I guess if someone ever really wants this feature it might still be possible (or at least easy to add) manual square by square transparent masking 11:35:43 <06a​dvil> s/transparent/passable 11:39:04 <09g​ammafunk> also, didn't realize you could use markdown in commit message titles and have it render in most places 11:41:12 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1581-g9c98e07f0c (34) 11:48:52 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1582-g2170ac5abd (34) 12:05:13 I keep triggering "A slime creature suddenly disappears"! message. Is this bug or intended message? 12:06:11 -!- allbery_b is now known as geekosaur 12:11:06 <10P​leasingFungus> needs context 12:12:19 !lm nojaa -ttyrec 12:12:20 4782. nojaa, XL16 MiBe, T:27740 (milestone): https://crawl.kelbi.org/crawl/ttyrec/nojaa/2021-07-17.14:54:27.ttyrec 12:12:29 but lack of context may be the point 12:15:50 PF: happens in the ttyrec around T:28489, and AFAICT 5x "The slime creature quivers.", then "A slime creature suddenly disappears!", as a complete non sequitur 12:18:41 <10P​leasingFungus> neat 12:25:47 I am right next to decor vault, which has slime creatures inside in deep water. 12:27:33 I start waiting and slime creatures merge, while sometimes triggering message when merging or splitting inside that decoration vault. 12:29:16 I think that happens if a visible slime creature merges into an invisible one 12:34:03 the all slime creatures are visible, do you mean this happens when slime creature in LoS merges to slime creature outside of line of sight? They are inside stone glass vault so I cannot make them invisible. 12:34:17 yes 12:37:46 I see. Thank you. 12:55:55 03advil02 07* 0.27-a0-1583-g8f6b6f5ddb: fix: simplify macro action entry (Yermak) 10(6 minutes ago, 1 file, 18+ 18-) 13https://github.com/crawl/crawl/commit/8f6b6f5ddb45 13:03:31 03PleasingFungus02 07* 0.27-a0-1584-g1b087cb4c1: Improve slime creature messaging (nojaa, jilles) 10(65 seconds ago, 1 file, 21+ 6-) 13https://github.com/crawl/crawl/commit/1b087cb4c11f 13:03:54 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1583-g8f6b6f5ddb (34) 13:18:38 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1584-g1b087cb4c1 (34) 13:27:43 Unstable branch on crawl.akrasiac.org updated to: 0.27-a0-1583-g8f6b6f5 (34) 15:27:46 03advil02 07* 0.27-a0-1585-g5988178df2: fix: quick macro keybinding add, take 3 10(5 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/5988178df2e9 15:27:46 03advil02 07* 0.27-a0-1586-gd5c625afe7: fix: reorder currency symbols so that `$` shows in help 10(85 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/d5c625afe77c 15:33:50 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1586-gd5c625afe7 (34) 16:20:31 <10P​leasingFungus> @kate wdyt about removing undead fear immunity? (maybe in 0.28 i guess) 16:26:11 <09g​ammafunk> do undead player species get immunity to e.g. satyr fear spell? 16:30:17 <05k​ate> i think they do yeah 16:32:36 <05k​ate> and yeah, i wouldn't be opposed to it i think, i feel like unrestricting some stuff that's currently natural-only is probably good in general when the flavour can be justified 18:23:19 Unstable branch on underhound.eu updated to: 0.27-a0-1586-gd5c625afe7 (34) 18:43:47 can you guys help me rebind enter to esc? i can't figure out what esc is keybound to in console, and I used to use enter as escape. what is esc? \{?] 18:44:03 \{?} 18:45:13 and by the way why this change? its a huge, huge change to make enter bring up the macro menu 18:48:52 I think they intended it to be control-m but didnb't consider how things are mapped on console 18:49:10 (in particular there's no way to distinguish control-m and enter on console) 18:49:32 i figured it out from an old version, \{27}. i don't know how rare we are but im a hjkl console player and this messed me up 18:50:10 what was wrong with hitting ~ twice? 18:50:41 that macro menu is brand new interfacing, why add enter in the mix, or ctrol whatever? 18:51:06 yermak asked for it 18:52:35 and, again, nobody considered that control-m is the same as enter on console 18:52:54 Wtf? No, I didn't. 18:53:00 yes lol but what am i gonna do, direct ire at them? it was added by consensus i'd imagine. so back to the question, whats wrong with hitting ~ twice? instead of messing with a button that had previously undefined functionality but always worked as "Unknown command" 18:53:17 wow my point exactly 18:53:30 Don't worry, ctrl-m was changed later, apparently it's not on the server yet. 18:53:43 <05k​ate> as geekosaur explained, it was not intentionally mapped to return. it has also already been changed and moved back off return, please at least read the commit log before complaining about commits 18:54:22 this wasn't a complaint, but a request for help 18:54:45 i figured it out and was curious about the change 18:55:45 sorry, I lost track of the various commits 21:12:33 03gammafunk02 07* 0.27-a0-1587-g5a1362afc6: fix: Adjust three transporter vaults again (advil) 10(3 hours ago, 1 file, 89+ 75-) 13https://github.com/crawl/crawl/commit/5a1362afc6db 21:18:39 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1587-g5a1362afc6 (34) 21:41:11 styxcanada (L8 SpBr) Crash caused by signal #6: Aborted (D (Sprint)) 21:41:25 joshe (L21 GnCj) Crash caused by signal #6: Aborted (Depths:1) 21:41:31 CrazyLegsMagoo (L5 HuBr) Crash caused by signal #6: Aborted (D:2) 21:41:44 kilrfish (L9 TrHu) Crash caused by signal #6: Aborted (D:7) 21:41:49 joshe (L21 GnCj) Crash caused by signal #6: Aborted (Depths:1) 21:42:14 kilrfish (L9 TrHu) Crash caused by signal #6: Aborted (D:7) 21:42:15 atomicknyte (L9 DsGl) Crash caused by signal #6: Aborted (D:8) 21:42:41 ElderVIII (L12 DrCj) Crash caused by signal #6: Aborted (D:12) 22:00:53 Webtiles server stopped. 22:02:06 Webtiles server started. 22:02:56 webtiles restart fixed that, as usual