01:34:35 Unstable branch on crawl.develz.org updated to: 0.27-a0-1434-g6f15984924 (34) 01:55:34 Windows builds of master branch on crawl.develz.org updated to: 0.27-a0-1434-g6f15984924 02:17:47 Unstable branch on cbro.berotato.org updated to: 0.27-a0-1434-g6f15984924 (34) 02:53:48 Monster database of master branch on crawl.develz.org updated to: 0.27-a0-1434-g6f15984924 03:31:40 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4217-g7c68dc2372 04:02:17 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-585-g17eeee7cdf 09:40:49 New branch created: arctic-wildberry-blast (2 commits) 13https://github.com/crawl/crawl/tree/arctic-wildberry-blast 09:40:49 03gammafunk02 07[arctic-wildberry-blast] * 0.27-a0-1435-gbe0895d: feat: Add a vault utility function 10(17 hours ago, 1 file, 70+ 50-) 13https://github.com/crawl/crawl/commit/be0895d33625 09:40:49 03gammafunk02 07[arctic-wildberry-blast] * 0.27-a0-1436-g7746764: feat: Rework many aspects of Ice Cave maps (hellmonk) 10(17 hours ago, 1 file, 1003+ 700-) 13https://github.com/crawl/crawl/commit/7746764dc1c3 09:44:24 <09g​ammafunk> @nicolae feel free to look over https://github.com/crawl/crawl/commit/7746764dc1c3 as well, will be checking maps for bugs and doing some play-testing before merge. No worries if you can't, as I'll be sure to go through every map on my own 09:57:10 <10P​leasingFungus> extremely high tier branch name 10:12:43 <09h​ellmonk> Is icecave rework landing? Pog 10:17:25 <09g​ammafunk> yeah I figured wouldn't hurt to put the near-final version in a branch as I do last bugfix and playtesting 10:17:54 <09g​ammafunk> thanks, I decided to follow your good examples 10:30:14 03mgdelmonte02 {ebering} 07* 0.27-a0-1435-gb48c9e4: fix: check for exclusions in view.is_safe_square 10(2 months ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/b48c9e4e3add 10:30:14 03mgdelmonte02 {ebering} 07* 0.27-a0-1436-g66c3ed4: feat: add travel.is_excluded 10(10 weeks ago, 1 file, 21+ 1-) 13https://github.com/crawl/crawl/commit/66c3ed454517 10:30:14 03mgdelmonte02 {ebering} 07* 0.27-a0-1437-g4b3bd47: feat: add monster.flags 10(2 months ago, 1 file, 21+ 1-) 13https://github.com/crawl/crawl/commit/4b3bd47ff344 10:48:58 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1437-g4b3bd47ff3 (34) 13:06:14 Unstable branch on crawl.akrasiac.org updated to: 0.27-a0-1437-g4b3bd47 (34) 13:10:04 kuniqs (L27 DsCj) Crash caused by signal #6: Aborted (Zig:14) 13:11:03 kuniqs (L27 DsCj) Crash caused by signal #6: Aborted (Zig:14) 13:11:07 kuniqs (L27 DsCj) Crash caused by signal #6: Aborted (Zig:15) 13:47:04 <05k​ate> that one's just waiting on cue to update i think 17:39:25 03PleasingFungus02 07* 0.27-a0-1438-g9b7c674: Pull back on book gen again 10(46 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/9b7c6745dadf 17:45:22 <08n​icolae> i might give it a look later this weekend, at a first glance it all looks pretty good, i like the dual options of "easy/hand" and "natural/demons" 17:49:40 <09g​ammafunk> no worries, it's about the merge anyhow, mostly done with play-testing. Good thing I did, as it let to a number of bugfixes, layout changes, and balance tweaks 17:49:56 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1438-g9b7c6745da (34) 18:16:52 <08n​icolae> also let me know what you think of the quotes in my pull request, there's a few i was like... "this might not make it in but i'm going to try anyway" 18:21:32 03PleasingFungus02 07* 0.27-a0-1439-g6853699f: Remove stab_bypass 10(6 minutes ago, 4 files, 14+ 13-) 13https://github.com/crawl/crawl/commit/6853699f2c78 18:21:57 <10P​leasingFungus> i liked most of them 18:21:57 <10P​leasingFungus> i think we should not include the portal quote 18:22:14 <10P​leasingFungus> @kate ^ i wrote all this up and then realized maybe we should just cut this entirely 18:22:18 <10P​leasingFungus> lmk what you think 18:23:04 <08n​icolae> fair enough. wrong vibe for a dungeon crawl game, or something else? 18:24:12 Unstable branch on underhound.eu updated to: 0.27-a0-1438-g9b7c6745da (34) 18:26:53 <10P​leasingFungus> yeah, just feels very out of place to me 18:26:55 <10P​leasingFungus> just my take! 18:27:29 <10P​leasingFungus> btw, if anyone was curious, stab_bypass predates DCSS 18:27:29 <08n​icolae> nah, that makes sense. like i said, i figured they all weren't gonna make it 18:27:29 <10P​leasingFungus> with almost exactly the same formula it has now 18:27:29 <10P​leasingFungus> i approve of HIT THE BRICKS so that can stay 18:27:40 <10P​leasingFungus> though it would've been much better on boots of running 18:27:53 <10P​leasingFungus> almost want it to be on lightning scales instead... 18:29:16 <08n​icolae> i was originally going to have that be the quote for the dungeon exit, and then have it change to be something about victory instead if you have the orb (because now leaving is the thing you want to do!), but i couldn't find a good victory quote, then i couldn't get the lua to work right, and then i found the t.s. eliot quote and was like "damn i gotta admit that's way better than my earlier ideas" 18:29:25 <10P​leasingFungus> the ts eliot one slaps 18:37:20 <08n​icolae> yeah, when i found it it was like ashenzari themself reached down and was like "HEY. HEY BUD. I GOT SOMETHING YOU'RE GONNA LIKE." and they were right. and i wasn't even wearing any cursed items. 18:44:05 <09g​ammafunk> @nicolae don't like the amulet of faith one, but think that just comes down to personal taste. Echoes of good gods being overt references to Christianity, and feels good not overtly lampoon them. The portal one is possibly out of place but don't feel too strongly about that. If anything feels like there's probably a a better glados quote about portals, but then I suppose even then the original 18:44:06 complaint stands. 18:45:11 <08n​icolae> tbf i think in the context of the quote it's more lampooning maeby but i see your point 18:46:03 <09g​ammafunk> shame we removed food or I could have had a quote about frozen peaches 18:46:50 <08n​icolae> i coulda made a banana stand shop vault, with money in it 18:49:36 <08n​icolae> > If anything feels like there's probably a a better glados quote about portals i originally dug up the quote to go with Portal Projectile, but figured it might work better on something less common 18:50:13 <10P​leasingFungus> do want to re-emphasize that i enjoy these quotes 18:50:20 <10P​leasingFungus> great pull from Pratchett for elves 18:59:11 <08n​icolae> i dug up the pratchett quote about "give a man a fire, he'll be warm for a day, set a man on fire, he'll be warm for the rest of his life", and then i thought "what would this work best for. oh, Sticky Flame!" and then it's already the quote for Sticky Flame 19:11:44 <10P​leasingFungus> lol 19:11:44 <10P​leasingFungus> great minds 19:11:50 <10P​leasingFungus> i used to quote that one a lot 19:12:44 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1439-g6853699f2c (34) 19:19:21 <05k​ate> hmm possibly yeah, i do feel like stabbing is one of those many crawl things where the damage and formulae are all very weird and complicated but the numbers turn out pretty reasonable in actual gameplay 19:19:45 <10P​leasingFungus> sure 19:19:46 <05k​ate> but this does look like it's probably small enough to just get rid of safely 19:23:44 <05k​ate> also for the quotes, i wonder how easy it is to make items have them on a second page like monsters do. some of the PR'd ones are pretty lengthy, i feel like it'd be a lot cleaner to have them separated 19:24:28 <05k​ate> but also quite possibly the reason that monster quotes are separate and item quotes aren't is because the code is scary and complicated, maybe i'll try and take a look 19:28:37 03PleasingFungus02 07* 0.27-a0-1440-g96bc113: One more book freq tweak 10(11 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/96bc1138baa8 19:28:37 03PleasingFungus02 07* 0.27-a0-1441-g300acc8: Add a bad storm form tile 10(33 seconds ago, 3 files, 2+ 0-) 13https://github.com/crawl/crawl/commit/300acc89748f 19:29:02 <08n​icolae> yeah, ring of protection from fire got a little long. entropy weaver's is longer but that's already on a separate page and the game seemed to handle the scrolling fine, although i only checked in tiles. 19:30:23 <08n​icolae> reuse one of the existing tiles for lightning clouds and put googly eyes on it 19:31:30 <10P​leasingFungus> this was a very heavily modified air elemental tile 19:31:32 <08w​ormsofcan> storm form tile should just be a ball lightning 19:31:34 <10P​leasingFungus> trivia for yall 19:57:40 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1441-g300acc8974 (34) 20:52:59 Has Tornado / Polar Vortex always made you go through walls? Got caught in the edge of Lom Lobon's while ~5 steps out of his room and out of his LOS, then I'm abruptly inside his room on the other side of the wall I was beside. 20:53:35 I think so, yes 20:55:38 <09h​ellmonk> yeah, lom used to drown people because of that 20:55:42 <08w​ormsofcan> yeah, devs tried to solve the problem and it turns out to be impossible 20:56:11 ??impossible 20:56:11 devteam[5/27]: sadly that bug is literally impossible to fix by which i mean i tried like once and then gave up 20:56:40 that said, crawlcode is crawlcode 20:57:38 <08w​ormsofcan> %git 837be7a97a2b 20:57:38 <10P​leasingFungus> it's a very old bug 20:57:38 <10P​leasingFungus> i wonder if i could fix it 20:57:39 <04C​erebot> kilobyte * 0.12-a0-1239-g837be7a: Revert "Prevent Tornado from moving monsters through solid features." (9 years ago, 1 file, 6+ 6-) https://github.com/crawl/crawl/commit/837be7a97a2b 20:57:43 <10P​leasingFungus> i fixed some other impossible bugs relatively recently 20:59:18 I have this strange hunch that trying to fix could result in making Polar Vortex act like paralysis due spending the targets turn to move, because one way to fix it would be to force normal-move-like checks. =] 21:10:35 03PleasingFungus02 07* 0.27-a0-1442-g87b6fcb: Make storm form insubstantial (gammafunk) 10(29 seconds ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/87b6fcb595ea 21:20:53 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1442-g87b6fcb595 (34) 21:39:21 <08n​icolae> what are some of the current principles re: designing elf end loot vaults (size, shape, monster choice, etc.) 23:10:01 <09h​ellmonk> does anyone know if there's a reason almost all of the wizlab maps are tagged no_rotate 23:22:06 <08n​icolae> probably some kind of damn nonsense 23:23:12 <09h​ellmonk> sounds about right 23:24:07 <09h​ellmonk> can't answer yr elf question definitively but iirc most of the existing vaults have fairly narrow entrance hallways and place more or less the same monster set 23:24:29 <09h​ellmonk> the internal vault structure doesn't really matter because I don't fight anything in the vault :^) 23:33:42 <11n​ikheizen> solution: make an elf end that is a transporter vault 23:34:03 <08n​icolae> the thought had occured to me 23:37:11 <11n​ikheizen> If you don't do it, I might. 23:37:42 <09h​ellmonk> would instantly be the hardest elf end unless it used a toned down monster set or gave the player a lot of luring space 23:37:50 <09h​ellmonk> in other words, do it 23:39:07 <11n​ikheizen> It's funny, if it were any other branch I would consider this vile and forbidden. 23:46:53 <09h​ellmonk> fr: turn that crypt end with the lua into a transporter vault 23:47:14 <08w​ormsofcan> the one with the lichs behind grates? 23:47:18 <09h​ellmonk> yeah 23:47:40 <09h​ellmonk> instead of liches behind grates it's just 2 bros chillin in the room with their loot