00:48:59 advil: here's a dump. it happened in hell while fighting.. the, uh silence guy (what's his name) the sequence was that I cast it, waited 1 turn, then he silenced, then I waited (1 or 2 more turns) then it went off but didn't seem to do anything. It's possible I didn't notice it killing something other than the boss, but I don't think so (?) 00:49:11 http://crawl.akrasiac.org/rawdata/svendre/svendre.txt 00:51:16 I'm also fairly sure I've seen it switch from the original target selected to something else. Is the target supposed to be the location and not the creature selected, so if things move it could be affected? 01:26:29 <12e​bering> it hits the thing closest to you when it goes off, not when you cast it 01:27:49 <12e​bering> !lm svendre verb=uniq.kill noun="Ereshkigal" -tv:<2:x0.5 01:27:50 <04C​erebot> No milestones for svendre (verb=uniq.kill noun=Ereshkigal). 01:28:01 <12e​bering> !lm svendre place=Tar:7 01:28:03 <04C​erebot> 771. [2021-06-30 01:05:35] svendre the Cloud Mage (L27 OpAE of The Shining One) found a bone rune of Zot on turn 81795. (Tar:7) 01:28:15 <12e​bering> !lm svendre place=Tar:7 -tv:<3:x0.5 01:28:17 <04C​erebot> 771. svendre, XL27 OpAE, T:81795 (milestone) requested for FooTV: telnet://termcast.shalott.org or https://termcast.shalott.org. 01:29:11 ebering: okay, I'll keep that in mind.. that could explain some of my confusion. If things are moving around, and at the same time vanishing (because they were killed by the spell) it can be a little disorienting to establish exactly what happened. 01:29:40 <12e​bering> the message log says which thing was killed by Maxwells 01:29:43 ie: do you see the creature that in 1 turn became the closest before it vanishes in a poof from the spell 01:30:06 I'm pretty sure that time in silence nothing was killed, but I can't say 100% for sure 01:30:20 <12e​bering> I'm watching the tv 01:33:25 <12e​bering> Eresh summoned a tzitzimitl who was vapourized by the spell 01:34:03 I see. I have the --more-- pauses turned off since I get tired of hitting space, I wonder if it just scrolled and I didn't notice it, or I just plain got confused. 01:34:28 so if there are multiple adjacent, it selects one at random? 01:34:33 <12e​bering> yes 01:34:37 Unstable branch on crawl.develz.org updated to: 0.27-a0-1384-g1422d76b99 (34) 01:34:40 <12e​bering> if there are ties it breaks them randomly 01:34:51 why does it seem like it has a targetting sequence when cast then? 01:36:04 am I just hallucinating or what? I could swear it highlights a monster when cast 01:36:13 <12e​bering> it has a targeter to display what is possibly hit. since that can change that's maybe not the best behavior for the targeter, I just recycled the absolute zero targeter 01:36:25 ahhh okay 01:37:09 yeah, so that system leads you to believe it will be the target, and not something else 01:37:09 not an unsurmountable confusion to get past, but I bet it will confuse a lot of people to come at first 01:37:45 personally, I'd get rid of it, or force it to lock on that target 01:49:14 <10P​leasingFungus> agree with that 01:49:24 <10P​leasingFungus> very unsure how i feel about lock-on on cast 01:49:34 <10P​leasingFungus> suspect it creates negative play patterns 01:49:47 <12e​bering> I'm a hard no on lock ons 01:50:03 <12e​bering> the whole point is the kind of thing where eresh summons a tzitzimitl who facetanks the zap 01:50:16 <12e​bering> and then you're silenced and just stood still next to eresh for several turns 01:55:35 Windows builds of master branch on crawl.develz.org updated to: 0.27-a0-1384-g1422d76b99 01:56:00 <12e​bering> wondering if advil's delay quiver could provide a natural way to offer the current target possibilities 01:56:23 <12e​bering> (right now if you're charging it you can go to cast it again and see what it could currently hit, then cancel the re-cast to keep charging) 01:57:58 <10P​leasingFungus> hm 02:16:12 I forsee a future where, after people understand how it targets (or does not reliably in this case) that you'll see a big dropoff on usage against targets that may summon something new at any given moment, but mostly, a tedious series of luring to a corridor so that there is a guarantee of the target being effectively locked 02:17:39 <12e​bering> that's one way to use it. luring is also good for getting a target lock for an axe. 02:17:43 the point where it got me was because I did not understand the mechanism, so it was kind of just like a slap to a newbie, but after that point, the neatness of that mechanism won't impact later 02:18:16 well, perhaps less so - not absolutely 02:19:35 honestly, I find moving towards targets is more effective with an axe (late game and in many other cases) rather than corridor fighting 02:20:22 there are many cases of positioning, putting ranged attackers on a side opposite another enemy, or weaving slimes so they don't bunch up 02:21:50 but if you want to kill a boss, the main usage for this spell, when won't it be beneficial to have them pinned around a corner or a corridor if the spell selects a random target? It will be almost mandatory 100% of the time, because wasting 4*2 or more turns will never be better than some other combination of spells or melee most of the time. 02:22:13 that's why I'd argue, just lock it to the target, then people don't have to go through that pain 02:22:43 it'll be a constant exercise of ensuring that there is only 1 target 02:23:12 <12e​bering> well, yes. 02:23:28 <12e​bering> against an actually dangerous target that's a tactical tradeoff 02:23:34 <12e​bering> maybe you'll use something else 02:23:51 <12e​bering> also the spell doesn't select a random target 02:24:01 <12e​bering> it selects the nearest target, breaking ties randomly 02:25:07 03ebering02 07* 0.27-a0-1385-gc2e3725: feat: Animate the status light for Maxwell's 10(7 minutes ago, 1 file, 11+ 1-) 13https://github.com/crawl/crawl/commit/c2e372562895 02:25:07 03ebering02 07* 0.27-a0-1386-g3658877: fix: Tweak Capacitive Coupling's quiver name to fit 10(22 seconds ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/365887799bd1 02:31:34 ebering: my choice of wording wasn't the best, I didn't mean a random target outside the context of something not adjacent... I just meant random in the sense of between whatever is adjacent. I guess I'll play some more games and see how it goes now that I have a more clear understanding. I suspect I won't use it unless I've got the target in an area where nothing else can also be adjacent to me, but that remains to be 02:31:34 seen. 02:33:47 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1386-g365887799b (34) 02:34:07 Hmm nearest, I did not understand that either, I suppose that does make it more interesting, if you're saying they don't need to be adjacent. 02:53:11 Unstable branch on cbro.berotato.org updated to: 0.27-a0-1384-g1422d76b99 (34) 02:53:51 Monster database of master branch on crawl.develz.org updated to: 0.27-a0-1386-g365887799b 03:31:28 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4217-g7c68dc2372 04:02:00 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-578-ge0f8dffb1a 08:21:32 <06a​dvil> I have to say that I had the exact same confusion from the targeter last night, I thought it randomly chose on cast until I went back and read the description 08:22:14 <06a​dvil> One thing I was wondering about was some kind of flavor cloud over current possibilities 08:28:12 hmmm. 08:54:47 advil: what do you mean by a flavor cloud? 08:58:07 cold/ice have freezing cloud, fire has conjure flame.. poison/air has meph, necro has corpse rot.. what is left out, just earth mainly.. dust cloud (?) triggers allergies - causing great discomfort. 09:20:55 there's a mist cloud that could be used, but actually on thinking some more I think what would be best for both MCC and searing ray is to actually show a targeter overlay in the dungeon view in some form 09:21:42 by "flavor" I jut meant cosmetic, not anything specific tied to air 09:35:58 @svendre, the calcifying cloud of the catoblepas? 09:36:13 MakMorn: oh yeah, forgot that 09:56:09 03advil02 07* 0.27-a0-1387-gb8d40ac: feat: uselessness check for forest space (dinky) 10(3 minutes ago, 3 files, 11+ 4-) 13https://github.com/crawl/crawl/commit/b8d40accb695 10:12:32 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1387-gb8d40accb6 (34) 10:14:46 huh why does cao webtiles 0.22 not start 10:14:59 `Terminal too small (80,24); layout needs (79,27)` 10:16:22 curious 10:16:52 Yermak: "Several versions ago you could just press '?' while there and it presented you the list of your scrolls. " -- uh, do you know what version this is? 10:17:19 I can't start 0.22 so maybe it's that one, but 0.21 and earlier these keys did nothing, 0.23 and later it has the current behavior 10:17:37 which isn't to say that the current behavior is ideal 10:19:51 %git stone_soup-0.22 10:19:51 07advil02 * 0.22.3-3-g34f245f: Pointer checks for lua userdata objects 10(1 year, 2 months ago, 9 files, 125+ 58-) 13https://github.com/crawl/crawl/commit/34f245f15755 10:26:45 advil, I felt it was definitely earlier than .22. Though, now when I tried it myself, even .11 doesn't have this behaviour. So my memory could be false. 10:26:51 aha, rc from testing an old bug strikes again 10:27:01 yeah, 0.22 doesn't have it 10:27:19 I have to say I vaguely remember this behavior too? Just can't find it 10:27:48 I did play offline Linley crawl, might be that? 10:27:59 some menus have something like this, e.g. the drop menu 10:29:36 Isn't it different for drop menu? You don't get list of scrolls, you mark them all for dropping, which is definitely more convenient? 10:30:35 yes 10:45:33 03advil02 07* 0.27-a0-1388-ge902cdc: feat: enable arrow keys on quiver menu 10(80 seconds ago, 2 files, 4+ 2-) 13https://github.com/crawl/crawl/commit/e902cdc63c2c 11:21:34 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1388-ge902cdc63c (34) 11:22:18 <08n​icolae> designwise, is there a particular reason the hall of blades takes half the level, i'm working on some new hall of blades layouts and want to know what kind of variation is acceptable 11:25:10 were you thinking bigger or smaller? 11:25:36 <09h​ellmonk> Its big so u can get shafted or teleported in there 11:26:04 bigger might block too much elf content, there's a note in the original commit that it already makes it hard to place elf-specific vaults on that level 11:26:17 smaller seems fine to me though 11:26:23 <08n​icolae> i can do smaller 11:26:46 <08n​icolae> i was thinking smaller, bigger cuts down on opportunities for my other elf vaults, and the world must see them 11:26:59 <08n​icolae> interesting... :spleculation: 12:08:32 Webtiles FR. There are difficulties when you try to open link for watching someone using keyboard (no mouse). Normally you hold down 'Tab' and wait for dotted frame to reach the desired player. For some reason this dotted frame stops at milestones, too (with milestones not being hyperlinks). But the greater problem is that whenever any milestone changes, dotted frame jumps to the start. If there are many games on the server, it 12:08:32 happens very often, making it really hard to reach you aim. 12:13:14 Isn't "watch in webtiles but no mouse"... kind of an unusual requirement? 12:15:26 not really, most webtiles players don't use mouse 12:15:58 well, yeah, still unusual 12:16:18 To play, no. But I think they almost all _have_ mice, because it is tricky to use a graphical Web browser without one. 12:18:33 <12e​bering> Yes but we also have players with limited motor control who map voice commands to macros. I don't know how well they can use a mouse, and I assume that bouncing element focus is an impediment for them, too 12:20:08 <12e​bering> No promise on timeline but I'll file it on the UI Improvements page 12:20:11 <12e​bering> ty for the suggestion 12:30:39 <06a​dvil> the fact that that works at all is probably accidental tbh 12:35:15 ebering: Fair point, sorry 12:51:47 good gratz to hellmonk and nicolae my acquaintance 12:52:00 <08n​icolae> thank you twelwe 12:52:37 gammafunk you here? 12:58:36 <09h​ellmonk> Thanks twelwe 12:59:01 hellmonk im parthenocarpy on SA, read you all the time 12:59:39 i don't post much in the crawl thread but i've seen your years of dedication so its so cool to see this for you 13:00:38 to be honest, nicolae, dpeg was the wrong partner. talk with hellmonk. make the spider god happen. 13:00:47 <06a​dvil> I looked at that thread yesterday, regretted it 13:00:55 <09h​ellmonk> Well if we are handing out compliments youre still the all time best tavern poster 13:01:07 <09h​ellmonk> unrivaled posting champion 13:01:35 easy to make jokes about a game this big and old 13:01:53 when i read them back they are better in memory than they hold up today 13:02:21 tremendously easier to joke about gammafunk for example 13:12:09 <12e​bering> rip 2 pg 13 sex dungeon 13:13:47 name changes are bs 13:14:57 -!- ebering is now known as twirtween 13:15:02 you're right they really are 13:15:07 but really, my favorite login, of course, is joshua 13:15:23 -!- twirtween is now known as ebering 13:16:08 i love crawl history. why is the user and pass joshua when a guy with a name like a dinosaur runs the server 13:18:02 <08n​icolae> sometimes you just need a joshua 13:19:10 oh invariably, my brother joshua is an actual hood rat 13:28:00 Unstable branch on crawl.akrasiac.org updated to: 0.27-a0-1388-ge902cdc (34) 13:29:48 had a formicid serpent lash out of los of a topor snail but the next turn i still had 1.5 movement. is this bug report time? 13:31:13 <12e​bering> I think there's already a report, maybe not for exactly that but it's a known issue with when the slow expires 13:38:23 a special eulogy for AZ. I knew it was too beautiful for this world. Ice Magic itself around .25 rivaled the double damage melee bug, and it was with great glee that I could be an unstoppable immobile AC infused ice statue surrounded by frozen walls until the moment an orb of fire appeared at the edge of los when I'd cast away my ramparts and 13:38:24 armour, serpent lash right into AZ range, and instakill the most dangerous enemy in the game with a 1% failure rate. Goodbye to the true alpha and omega, AZ. 13:42:07 <09g​ammafunk> save it pizza boy 13:42:07 <09g​ammafunk> we already re-added absolute zero as an air magic spell 13:42:22 <09g​ammafunk> your ice magic memes are so 2020, air is the new hotness 13:43:35 my ice magic death memes are pure 2021 13:44:01 your pizza joke is a decade maybe lol 13:44:32 well pizza never goes out of style 13:45:09 https://crawl.develz.org/pizza.htm 13:46:13 i think i remember what that used to say 14:27:53 <03w​heals> these pizza jokes are getting stale, maybe we should stick to ice magic jokes while theyre still cool 14:35:02 <09g​ammafunk> !glaciate wheals 14:35:02 <04C​erebot> ............... ............... ............... .....wheals.... ............... ............... ............... 14:35:03 i think the eulogy was the last 14:36:25 if i didn't open my mouth i'd still be serpent lash dig stabbing silently through walls in zero turns 15:04:38 !glaciate Cerebot 15:04:38 advil points at Cerebot and mumbles some strange words. advil conjures a mighty blast of ice! The great icy blast engulfs Cerebot! 15:20:10 03MainiacJoe02 {ebering} 07* 0.27-a0-1389-g3b62c03: Enable rampage on unrands 10(3 months ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/3b62c0300e49 15:20:10 03MainiacJoe02 {ebering} 07* 0.27-a0-1390-g8d3c4a4: Make the Wrath of Trog angrier 10(2 months ago, 3 files, 9+ 1-) 13https://github.com/crawl/crawl/commit/8d3c4a486688 15:26:26 03advil02 07* 0.27-a0-1391-g48c30b3: fix: adjust early processing of fire order options (Goratrix) 10(5 minutes ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/48c30b3128fc 15:27:04 advil: think it's worth triggering a windows build update on CDO? 15:27:11 just had a user report the failure 15:28:02 <05k​ate> @ebering is it intended that wielding the wrath of trog can also trigger berserk paralysis? 15:28:24 <12e​bering> @kate yes. I thought about adding a warning then didn't 15:28:34 <05k​ate> it feels like it should definitely be mentioned somewhere 15:29:41 <05k​ate> alternatively i wonder if berserk paralysis should even still be a thing, since it's so rare under trog and non-trog berserking isn't super common with the spell being long-gone 15:30:18 <10P​leasingFungus> did we remove the amulet? 15:30:26 <10P​leasingFungus> i want to say yes? 15:30:34 potion still exists 15:30:45 <12e​bering> yes, we removed the amulet 15:30:49 unless I missed a commit overnight 15:31:29 <05k​ate> i feel like it might be good to make berserking behave more similarly under trog and non-trog, rather than them behaving so differently in terms of extension and the ending consequences 15:32:29 <05k​ate> since the thing you get with trog that you don't get elsewhere is mainly just repeatability, that's plenty to distinguish it from potions 15:35:59 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1391-g48c30b3128 (34) 15:38:15 <12e​bering> I think the extension property of trog is cool and fun. Agree that paralysis could go though 15:40:19 <05k​ate> the trog extension is probably fine actually yeah, i do wonder how noticeable the unrand extensions are, i'd guess not very 16:11:40 <09h​ellmonk> Huge, brutal nerf to moth of wrath melee 16:17:15 <10P​leasingFungus> oh, someone pointed out the other day that the special trog berserk stuff isn't documented anywhere? not in the status description, not in the god description 16:17:40 <10P​leasingFungus> maybe it's in some third place but it seems bad at the very least that it's so ahrd to find 16:36:32 <05k​ate> yeah, i just noticed that while looking into the paralysis, removing it means one less thing to document i guess! 16:36:47 <05k​ate> but the extension should probably be mentioned on ^ 16:39:18 <12e​bering> @PleasingFungus almost done with vault book tweaks 16:39:21 <12e​bering> just alphashops left 16:39:24 <10P​leasingFungus> nice! 16:39:26 <10P​leasingFungus> alphashops................ 16:39:35 <10P​leasingFungus> i really do wonder if it should be in C++ 16:39:37 <12e​bering> nicolae is a dev can we make him do it directly now! 16:39:40 <10P​leasingFungus> lol 16:39:45 <10P​leasingFungus> good way to unmake him a dev 16:40:10 <10P​leasingFungus> i wonder how buggy it would be to iterate over various object types and auto-add em to the appropriate shops? probably still pretty buggy 16:40:25 <12e​bering> oh @kate re spellbook start changes: I'm in favor of keeping imb in the Cj start, it's a bit more crutch-carry-esque but Cj is our "magic hints background" 16:40:28 <10P​leasingFungus> yep agree 16:41:35 -!- Yermak_ is now known as Yermak 16:41:42 <10P​leasingFungus> @ebering feel free to merge stuff without me, i’m gonna be all over the place for a while 16:41:56 <10P​leasingFungus> also if you want you can remove the concept of rarebooks 16:42:06 <10P​leasingFungus> but that’s mostly unrelated 16:42:09 <05k​ate> hmm, it's definitely nowhere near as bad an offender as most of the other removed spells at least, yeah 16:42:33 <12e​bering> the branch in the repo isn't rebased so it doesn't have Maxsolute Czero yet, do you have a local rebase or is that a pending activity 16:42:34 <12e​bering> @PleasingFungus 16:46:47 <05k​ate> i think it's mainly FE that i'd want to come up with something new for before merging, sticky flame kiting as the top-end spell seems a bit rough. so probably a 0.28 thing really, i do think it's a good set of changes but also no particular need to rush it 16:47:09 <08n​icolae> sorry i got a thing that day 16:48:25 <12e​bering> could also roll them out gradually, going ahead with the more natural ones 16:48:44 <10P​leasingFungus> the repo is up to date w my latest work 16:49:23 <10P​leasingFungus> this was how i'd assumed we'd do it 16:49:23 <05k​ate> true, i think ignite poison out of the VM book would be a good standalone one at the least 16:50:16 <12e​bering> 👍 ok great. I assume that going forward you'll be ruined on sleep/time/etc. unless you've got the grandparent cheat code 16:50:39 <08n​icolae> once i get set up for git and c++ again that would be an interesting project, though 16:50:41 <12e​bering> so I'll rebase+cleanup squashes and land it, tomorrow probably 16:51:52 <10P​leasingFungus> yes please! 16:52:21 <10P​leasingFungus> if you did have c++ shop generating code, another very goofy theme would be 'items with names of a certain length' 16:52:35 <10P​leasingFungus> DO NOT MERGE THIS IN LUA 16:52:42 <10P​leasingFungus> or in uh des 16:52:45 <08n​icolae> genius 16:54:53 <09h​ellmonk> Triskadeliphile shop 16:54:55 <08n​icolae> i think the only part of alphashops currently that's not really self maintaining is the generation of item lists, so i was thinking of just making some kind of lua hook to just do : local inventory = crawl.alpha_inventory('A') or whatever and do the rest from there 16:56:08 <05k​ate> @PleasingFungus oh i found the place that the berserk extension and paralysis prevention are documented! it's in the god_passive descriptions 16:56:15 <05k​ate> unfortunately those do not appear in game currently 16:56:21 <08n​icolae> lol 17:04:44 <05k​ate> also reminds me of the existence of other secret mechanics like trog abjuration protection, i know using those descs ingame is an old FR but also it's fiddly and difficult 17:08:12 The RNG declares that Yermak shall win (playable). next. 17:14:32 gratz on yer win x638 17:14:35 absolute legend 17:16:01 <09h​ellmonk> Now for 638 streak realtime wr 17:16:03 <10P​leasingFungus> yeah agree 17:16:09 <10P​leasingFungus> lol 17:16:53 Heh, thx. I have this question: playing 0.12 now, when I press Tab with no monsters around I get "No target in view!", otherwise I get "Unknown command." Any ideas? 17:17:55 I'm gonna go with compiler bug 17:18:06 (because 0.12! who knows what ghosts lurk in that machine) 18:00:13 03PleasingFungus02 {ebering} 07[reading_rainbow] * 0.27-a0-1391-g8127b25: Adjust randbook sizes 10(2 weeks ago, 4 files, 11+ 6-) 13https://github.com/crawl/crawl/commit/8127b259f7e0 18:00:13 03PleasingFungus02 {ebering} 07[reading_rainbow] * 0.27-a0-1392-g6ab42bf: Split fixed books into smaller sizes 10(2 weeks ago, 11 files, 589+ 155-) 13https://github.com/crawl/crawl/commit/6ab42bf01666 18:00:13 03PleasingFungus02 {ebering} 07[reading_rainbow] * 0.27-a0-1393-gf768b90: Adjust book costs 10(2 weeks ago, 1 file, 7+ 29-) 13https://github.com/crawl/crawl/commit/f768b90719bb 18:00:13 03PleasingFungus02 {ebering} 07[reading_rainbow] * 0.27-a0-1394-g1acb595: Increase book generation rates 10(2 weeks ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/1acb595d02e5 18:00:13 03ebering02 07[reading_rainbow] * 0.27-a0-1395-g628046d: vaults: Adjust explicit book placement 10(2 hours ago, 13 files, 89+ 61-) 13https://github.com/crawl/crawl/commit/628046d139fe 18:00:35 <12e​bering> ok, here's the rebased and cleaned version! 18:00:48 <12e​bering> it should merge ok but I'm going to let CI run over it and merge it tomorrow (maybe also remove the idea of book rarity) 18:15:25 04Build failed for 08reading_rainbow @ 628046d1 06https://github.com/crawl/crawl/actions/runs/987920002 18:15:40 <12e​bering> rip 18:15:56 <12e​bering> aaaaa it flaked 18:15:59 <12e​bering> microsoft 18:24:17 Unstable branch on underhound.eu updated to: 0.27-a0-1391-g48c30b3128 (34) 18:36:37 <10P​leasingFungus> > The pricing still probably makes this a tougher deal for heavy spell users even with the increased selection. ? 18:40:20 <12e​bering> Arena sprint's got a somewhat tuned price structure that's hard to tweak without makingn all the books in the shop cheap 18:40:58 <12e​bering> I added some more books to offer a better mix of spells but its still going to take a player a bit longer to get them 18:46:03 <10P​leasingFungus> ah 18:46:16 <10P​leasingFungus> i also just changed book prices a lot 18:46:30 <10P​leasingFungus> suspect we’ll want to tune that more at some point 18:46:37 <10P​leasingFungus> in the main game 18:46:59 <10P​leasingFungus> oh, i secretly cut manual prices by about 25 or 33% also 18:47:03 <10P​leasingFungus> forgot to mention 19:37:16 <09g​ammafunk> act now, these amazing bargains and deals won't last long! 21:17:36 <10P​leasingFungus> i sort of hope they will... 21:58:51 03PleasingFungus02 07* 0.27-a0-1392-g778c2f8: Wereblood: only heal on adj kills 10(5 minutes ago, 2 files, 7+ 5-) 13https://github.com/crawl/crawl/commit/778c2f8729ef 22:01:26 03PleasingFungus02 07* 0.27-a0-1393-g6e7fd8c: Remove fun (buff felids/blade hands) 10(48 seconds ago, 1 file, 0+ 8-) 13https://github.com/crawl/crawl/commit/6e7fd8c9ca33 22:04:34 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1392-g778c2f8729 (34) 22:19:16 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1393-g6e7fd8c9ca (34) 22:23:14 <05k​ate> i just recently discovered the new item descriptions where randart props get listed as "inscription: what it does" when you examine them and it's very neat 22:24:07 <05k​ate> but also, does anyone have any clue why Inv and Stlth get spaced wrongly compared to everything else? it's very annoying and i've been fixing a bunch of other description spacing bugs and can't figure out what's going on with them 22:24:11 <10P​leasingFungus> thanks! it came out of a discussion with a newer player who was very confused about rampage boots (it also applies to armour props) 22:24:17 <10P​leasingFungus> hm 22:24:26 <10P​leasingFungus> (er, to armour egos*) 22:24:44 <10P​leasingFungus> (also the code is totally different and the capitalization of 'is' is different between artps and armour egos) 22:25:20 <10P​leasingFungus> stealth sort of makes sense because stealth has a separate code block 22:25:45 <10P​leasingFungus> invis... hrm 22:26:27 03PleasingFungus02 07* 0.27-a0-1394-ga6dc654: Revert "Revert "Adjustments to book generation"" 10(3 days ago, 11 files, 143+ 187-) 13https://github.com/crawl/crawl/commit/a6dc6547e30a 22:26:51 <05k​ate> yeah, i came across it when cleaning up some unrand desc stuff and was thinking it'd make sense to extend the same behaviour to the unrand inscriptions too (and also to just do a pass over unrand DESCRIP lines for unrands generally, i'll probably try and do that at some point) 22:26:51 <10P​leasingFungus> oh yeah that'd be great 22:26:57 <10P​leasingFungus> ^ prepare for more crashes 22:28:45 <10P​leasingFungus> ohhh i know what's happening re wrong spacing! 22:29:04 <10P​leasingFungus> you're looking at artefacts with the base ego of invis or stealth respectively 22:29:14 <10P​leasingFungus> so you're hitting the separate sparm code for those and then the artp code for the rest 22:29:15 <10P​leasingFungus> what a mess 22:29:26 <10P​leasingFungus> screenshot for others in the chat 22:29:27 <10P​leasingFungus> https://cdn.discordapp.com/attachments/747522859361894521/859984009631498260/unknown.png 22:29:27 <05k​ate> oh dear 22:30:18 <10P​leasingFungus> i think the solution is to (a) disable those sparm descriptions for artefacts and (b) add the fake artp into _randart_descrip somehow? 22:30:23 <10P​leasingFungus> open to other ideas tho 22:31:09 <05k​ate> hmm, the cases i'm looking at are like, cloak of the thief and ring of shadows though, which i think are a separate issue maybe? 22:32:45 <05k​ate> +inv might actually be fine, i think it's only stlth that's mis-spaced: 22:32:46 <05k​ate> https://cdn.discordapp.com/attachments/747522859361894521/859984844737609799/unknown.png 22:32:53 <10P​leasingFungus> oh that’s separate 22:33:23 <10P​leasingFungus> i suspect stlth just has a typo 22:33:53 <05k​ate> oh! yeah it just doesn't have a space where the others do 22:34:14 is there also a missing "to" in that description, or do Aussies actually talk that way? 22:35:22 <10P​leasingFungus> lol 22:35:23 <10P​leasingFungus> good eye 22:35:40 <10P​leasingFungus> perhaps it was 'make the cloak release' at some point? 22:36:02 <05k​ate> thanks, that was driving me insane trying to figure out what was different about stealth compared to everything else. i think the other case where some properties are listed via their sparm instead of with the randart props is probably fine as-is (or like, definitely too much work for me to try and fix now at least) 22:41:49 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1394-ga6dc6547e3 (34) 22:49:21 <10P​leasingFungus> it annoys me enough to want to fix it 22:49:32 <10P​leasingFungus> and baby isn’t home from the hospital yet 22:49:35 <10P​leasingFungus> so let me see 22:50:51 <05k​ate> fair, it'd be good to clean up! i'm just about to push a bunch of refactoring for other stuff in that file once i compile though, if you wanted to wait to avoid conflicts 22:52:59 <05k​ate> or actually it probably shouldn't conflict too much anyway, i guess it felt like i changed a ton of different things but actually i just changed the same few things back and forth multiple times until i figured out what i was doing 22:55:24 03kate-02 07* 0.27-a0-1395-gc49bf3a: Fix Trog being unable to burn an altar vault book (Goratrix) 10(6 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c49bf3aad30e 22:55:24 03kate-02 07* 0.27-a0-1396-g0ac0241: Remove the chance of paralysis when ending berserk 10(3 hours ago, 4 files, 3+ 30-) 13https://github.com/crawl/crawl/commit/0ac02414102d 22:55:24 03kate-02 07* 0.27-a0-1397-g85a84b9: Give Trog berserk a small piety-based failure rate 10(2 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/85a84b9822e7 22:55:24 03kate-02 07* 0.27-a0-1398-g8a2cd6d: Mention berserk extension in Trog's description 10(2 hours ago, 1 file, 5+ 2-) 13https://github.com/crawl/crawl/commit/8a2cd6d854c3 22:55:24 03kate-02 07* 0.27-a0-1399-g22e92bf: Fix artefact and jewellery desc spacing/linebreaks 10(54 minutes ago, 1 file, 23+ 14-) 13https://github.com/crawl/crawl/commit/22e92bf66e97 22:55:24 03kate-02 07* 0.27-a0-1400-gfb4300f: Improve some unrand descriptions 10(2 hours ago, 2 files, 10+ 3-) 13https://github.com/crawl/crawl/commit/fb4300f5bb98 22:59:39 <10P​leasingFungus> coding 22:59:44 <10P​leasingFungus> nice changes! 22:59:50 <10P​leasingFungus> that's a healthy set to hit 1400 with 23:00:43 <05k​ate> ooh yeah, nice round number 23:03:21 <10P​leasingFungus> not an awful elo either 23:05:31 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1400-gfb4300f5bb (34) 23:31:36 03hellmonk02 07* 0.27-a0-1401-g8c83a1b: Noise dampening good mutation 10(2 minutes ago, 3 files, 20+ 5-) 13https://github.com/crawl/crawl/commit/8c83a1b76de3 23:39:16 -!- Discord|1 is now known as Discord| 23:50:02 03PleasingFungus02 07* 0.27-a0-1402-gb235c8b: Remove unused (?) armour desc code 10(24 minutes ago, 1 file, 1+ 11-) 13https://github.com/crawl/crawl/commit/b235c8b66ba8 23:50:02 03PleasingFungus02 07* 0.27-a0-1403-g60a263d: Fix artefact description formatting 10(68 seconds ago, 1 file, 93+ 112-) 13https://github.com/crawl/crawl/commit/60a263dd95cd 23:58:47 <10P​leasingFungus> hm, probably shouldn't have merged that shop code