15:04:08 oh nice! 15:04:10 !lg 15:04:11 564. advil the Vandal (L1 HOHu), entered wizard mode on D:1 (eino_arrival_water_cross) on 2020-12-17 00:34:22, with 0 points after 0 turns and 0:00:07. 15:07:24 (hope it's ok that I gave it a cloak) 15:12:37 -!- advil changed the topic of #crawl to: Play Dungeon Crawl Stone Soup online now! Type ??servers for instructions. | http://crawl.develz.org | FooTV: http://termcast.develz.org - ??footv for instructions | Migrating from freenode `##crawl` (note ## ->#!) 16:13:40 advil: thanks for the cloak for Sequell! 18:11:57 !learn del test[45] 18:11:57 Permission db:test denied: channel #crawl-dev not authorized 18:12:16 greensnark: Thanks for the move! Looks like you need to authorize #crawl-dev, #crawl, and #crawl-sequell for DB edits 19:30:12 @??goblin 19:30:12 goblin (15g) | Spd: 10 | HD: 1 | HP: 3-5 | AC/EV: 0/12 | Dam: 1 | 10weapons, 10items, 10doors | Corpse | XP: 1 | Sz: small | Int: human. 19:30:15 hooray 19:47:18 @??goblin 19:47:34 goblin (15g) | Spd: 10 | HD: 1 | HP: 3-5 | AC/EV: 0/12 | Dam: 1 | 10weapons, 10items, 10doors | Corpse | XP: 1 | Sz: small | Int: human. 19:47:35 @??goblin 19:47:37 goblin (15g) | Spd: 10 | HD: 1 | HP: 3-5 | AC/EV: 0/12 | Dam: 1 | 10weapons, 10items, 10doors | Corpse | XP: 1 | Sz: small | Int: human. 19:48:47 -!- gammafunk is now known as beem 19:49:12 -!- beem is now known as Botessa 19:49:27 -!- Botessa is now known as gammafunk 19:54:36 testing 19:54:58 <09g​ammafunk> looks like the bridge is working now on Libera 19:58:07 Bellerephron (L15 TrBe) Crash caused by signal #6: Aborted (D:14) 19:58:20 Aoae (L9 BaCK) Crash caused by signal #6: Aborted (D:6) 19:58:30 fazisi (L14 DDBr) Crash caused by signal #6: Aborted (Lair:5) 19:58:34 ISplatSpriggans (L8 SpCj) Crash caused by signal #6: Aborted (D:7) 19:59:07 Bellerephron (L15 TrBe) Crash caused by signal #6: Aborted (D:14) 19:59:10 <09g​ammafunk> uh oh 19:59:39 <09g​ammafunk> !lg 19:59:40 <04C​erebot> 788. gammafunk the Pyromancer (L27 VSCj of Fedhas), escaped with the Orb and 3 runes on 2021-01-24 16:33:25, with 1464392 points after 117971 turns and 11:30:48. 20:03:10 <10P​leasingFungus> great timing 20:08:45 <09g​ammafunk> ok, I think that's everything, all bots now moved to libera 21:10:00 thanks! 21:10:11 well, some server-specific ones are still over there, and there's still the sasl issue for at least kelbell 21:37:06 howdy 21:43:00 i think that i will try to set up znc when i get the chance 21:51:43 <08n​icolae> re this, what would be a reasonable depth range for the overflow, the default for overflows is D:3-, Depths which is probably too big 21:54:37 <10P​leasingFungus> @??dancing morg 21:54:37 <04C​erebot> unknown monster: "dancing morg" 21:54:51 <10P​leasingFungus> @??dancing weapon ; morg 21:54:51 <04C​erebot> dancing weapon (() | Spd: 20 | HD: 15 | HP: 20 | AC/EV: 4/20 | Dam: 8 | non-living, fighter, fly, unbreathing | Res: will(invuln), fire++, cold++, elec+++, poison+++, drown, miasma, neg+++, torm | XP: 913 | Sz: small | Int: brainless. 21:55:14 <08n​icolae> @??dancing weapon ; dagger 21:55:15 <04C​erebot> dancing weapon (() | Spd: 20 | HD: 15 | HP: 20 | AC/EV: 4/20 | Dam: 8 | non-living, fighter, fly, unbreathing | Res: will(invuln), fire++, cold++, elec+++, poison+++, drown, miasma, neg+++, torm | XP: 913 | Sz: small | Int: brainless. 21:55:48 <08n​icolae> i was just wondering if cerebot factors in the weapon or if it just has some default data regardless of weapon 21:56:21 <10P​leasingFungus> don’t think it’s a cerebot thing 21:56:40 <10P​leasingFungus> suspect they’re the sameish in game too 21:56:46 <10P​leasingFungus> tho pain brand is relevant 21:58:44 #??dancing weapon ; dire flail 21:58:48 @??dancing weapon ; dire flail 21:58:48 dancing weapon (15() | Spd: 16 | HD: 15 | HP: 26 | AC/EV: 13/19 | Dam: 26 | 11non-living, fighter, fly, unbreathing | Res: 13will(invuln), 05fire++, 02cold++, 11elec+++, 09poison+++, 12drown, 04miasma, 13neg+++, 13torm | XP: 886 | Sz: small | Int: brainless. 21:59:01 @??dancing weapon ; dagger 21:59:01 dancing weapon (10() | Spd: 20 | HD: 15 | HP: 20 | AC/EV: 4/20 | Dam: 8 | 11non-living, fighter, fly, unbreathing | Res: 13will(invuln), 05fire++, 02cold++, 11elec+++, 09poison+++, 12drown, 04miasma, 13neg+++, 13torm | XP: 913 | Sz: small | Int: brainless. 21:59:09 <08n​icolae> i see 21:59:14 I guess it probably is factoring in the weapon, I'm a bit surprised 22:00:36 <08n​icolae> now here's a question: why the heck is wizmode not generating specific unrands 22:00:52 what do you mean? 22:00:57 <10P​leasingFungus> you already generated it 22:01:09 <10P​leasingFungus> later generation will spawn a randart instead 22:01:22 <10P​leasingFungus> only 1 copy of your unrand per game 22:01:43 oh, yeah if you are placing with % it will obey that rule 22:01:59 <08n​icolae> i don't think i've placed the glaive of prune though 22:02:31 <10P​leasingFungus> dungeon pregen..? 22:03:13 you can override that constraint with `&|` 22:03:13 <08n​icolae> it also let me do it with &o 22:03:23 <08n​icolae> but &% doesn't seem to want to generate Any unrands 22:03:49 works ok for me on a fresh char 22:03:53 <08n​icolae> blech 22:03:55 so I suspect it did generate somewhere 22:04:02 <08n​icolae> where the hell are these spurious unrands popping up! 😠 😠 22:04:21 if you are on a debug build you can tell by whether it prints `Placing fallback randart for glaive of Prune` 22:05:40 PF's point about pregen is right; if you are going somewhere deep in the dungeon it'll generate everything before that in the pregen sequence including unrands and uniques 22:05:48 <08n​icolae> aha, that'll do it 22:05:55 <08n​icolae> i've been hopping all around... 22:06:41 if it's too annoying you can set `pregen_dungeon = classic` (or just false I think) and it won't do any pregeneration 22:13:00 <08n​icolae> danke 22:13:20 <08n​icolae> one of these days i need to sit down and get git and everything set up again 22:13:31 <10P​leasingFungus> @??dancing weapon ; |glaive_of_prune 22:13:31 <04C​erebot> dancing weapon (() | Spd: 12 | HD: 15 | HP: 34 | AC/EV: 15/17 | Dam: 30 | non-living, fighter, fly, unbreathing | Res: will(invuln), fire++, cold++, elec+++, poison+++, drown, miasma, neg+++, torm | XP: 845 | Sz: small | Int: brainless. 22:13:35 <10P​leasingFungus> neat 22:14:10 <08n​icolae> yeah, i generated morg in a new wizcharacter and peeped the debug info and it was what cerebot said. i'm sorry i doubted you cerebot. 22:14:10 <10P​leasingFungus> luv u cerebot 22:14:21 <10P​leasingFungus> all this monster skepticism... smh 22:14:30 <10P​leasingFungus> it even works with anime armour! 22:14:56 <08n​icolae> is animated armour in trunk yet 22:15:03 <10P​leasingFungus> very pleased w my big contribution being anime & manass, btw 22:15:18 <10P​leasingFungus> as of ~4 months ago? 22:15:27 <08n​icolae> oh dang 22:15:38 <08n​icolae> how do i make it happen in wizmode 22:15:53 <10P​leasingFungus> &zanimate armour 22:15:59 <10P​leasingFungus> &!animate armour 22:16:08 <10P​leasingFungus> @??animated armour ; robe 22:16:09 <04C​erebot> animated armour ([) | Spd: 10 (move: 300%) | HD: 15 | HP: 31-45 | AC/EV: 4/5 | Dam: 4, 4 | non-living, weapons, items, doors, unbreathing | Res: will(invuln), poison+++, drown, miasma, neg+++, torm | XP: 918 | Sz: Medium | Int: brainless. 22:16:22 <08n​icolae> oh hot damn 22:17:05 fr: let you run wizmode commands in Discord/IRC 22:17:19 <08n​icolae> lol if you generate an animated armour and don't specify an armour it's just pants 22:17:56 I'm just a normal guy like you, put my animated armour on one leg at a time 22:18:18 <08n​icolae> i take it it only works with body armours so i can't have, like, animated gloves 22:18:30 <10P​leasingFungus> correct 22:18:48 <10P​leasingFungus> patented PleasingSprite 22:20:30 <08n​icolae> aw, you can give them weapons but they're not displayed 22:21:13 <10P​leasingFungus> that is definitely flavour 22:21:22 <08n​icolae> damn, an animated crystal plate armour with a long sword will fuck up your day real good 22:21:27 <10P​leasingFungus> lol 22:21:27 <08n​icolae> what is flavor 22:21:32 <10P​leasingFungus> also without the sword 22:21:35 <08n​icolae> oh for sure 22:22:18 <08n​icolae> are animated armours acceptable for use in vaults or should i not do that 22:22:36 <08n​icolae> it would be fun to pair them with dancing weapons for themed armoury 22:22:45 <10P​leasingFungus> they’re very very slow moving 22:22:54 <08n​icolae> i'll put them by the loot then 22:23:08 <10P​leasingFungus> uh 22:23:16 <08n​icolae> or by the door 22:23:26 <08n​icolae> room full of animated armours 22:23:35 <10P​leasingFungus> they’re very slow moving 22:23:54 <10P​leasingFungus> effective spd 3 22:24:36 <10P​leasingFungus> would need a very special vault 22:25:09 <10P​leasingFungus> like i love the flavour too obv 22:25:44 <08n​icolae> it's good flave 22:27:06 <08n​icolae> maybe the dancing weapons are the main threat and the animated armours are just there to make the armour loot harder to get 22:29:11 @advil I added startup scripts for cbrotell to start up here on system boot 22:29:43 <08n​icolae> maybe make an early vault that has really good armour in a closet, so you open the closet and OH SHIT the armour's gonna kick your ass (but also it will take forever to get there) so you can just close the door and come back for it later 22:29:59 <08n​icolae> oh, they can open doors 22:30:04 <08n​icolae> well, golly 22:30:38 <08n​icolae> that's some smart freakin armour 22:31:13 <10P​leasingFungus> huh 22:31:29 <10P​leasingFungus> they probably shouldn’t be able to 22:32:34 <08n​icolae> i love that the default armour is just pants 22:33:11 <08n​icolae> hell pants. the pants from hell. 22:33:26 <10P​leasingFungus> fr: ^ 22:33:50 <08n​icolae> unique which is just animated armour and weapons in one 22:47:04 <09h​ellmonk> they're like speed 3 right 22:47:10 <09h​ellmonk> not very good as an enemy 22:48:14 <10P​leasingFungus> https://discord.com/channels/735056636644687913/747522859361894521/850198143832555530 22:51:23 <09h​ellmonk> hmm what if you do it as an ossuary 22:51:59 <09h​ellmonk> like you drop in and there's animated plate chasing you and you gotta run through the ossuary, no loops so you can't kite it 22:55:59 <10P​leasingFungus> sure 22:56:10 <10P​leasingFungus> might have to retheme ossuary a little but that's fine 23:14:41 <08n​icolae> obviously the mummies were buried with their armor for the afterlife 23:30:49 New branch created: pull/1974 (1 commit) 13https://github.com/crawl/crawl/pull/1974 23:30:49 03hellmonk02 07https://github.com/crawl/crawl/pull/1974 * 0.27-a0-1203-g7ffb1ed: Change the gozag gold distraction message. 10(7 minutes ago, 1 file, 3+ 18-) 13https://github.com/crawl/crawl/commit/7ffb1edc0c73