00:48:54 It's no longer possible to throw iceblasts deep into fog using shift-direction. 13https://crawl.develz.org/mantis/view.php?id=12589 by Yermak 01:28:02 <10P​leasingFungus> hm 01:28:18 <10P​leasingFungus> what if evolution was a 1 level mut that actually did something 01:34:27 Unstable branch on crawl.develz.org updated to: 0.27-a0-1177-g245c70e1c0 (34) 01:43:23 <09g​ammafunk> hey, people like getting good mutations! 01:43:23 <09g​ammafunk> won't claim that the design of evolution is really interesting though 01:55:28 Windows builds of master branch on crawl.develz.org updated to: 0.27-a0-1177-g245c70e1c0 02:42:52 Unstable branch on cbro.berotato.org updated to: 0.27-a0-1177-g245c70e1c0 (34) 02:54:06 Monster database of master branch on crawl.develz.org updated to: 0.27-a0-1177-g245c70e1c0 03:30:52 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4135-g7666618ddd 03:34:01 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-274-g662d9223eb 09:27:18 <08n​icolae> "evolution doesn't do anything" pleasingfungus confirmed as creationist 10:20:40 <08n​icolae> how many of y'all like vaults 10:21:08 vaults for the Snake Pit 13https://crawl.develz.org/mantis/view.php?id=12590 by nicolae 10:28:25 <10P​leasingFungus> boo, hisss (snake vault sounds) 10:29:08 <08n​icolae> thank you 10:29:16 <08n​icolae> (in the snake pit, hissing is a sign of appreciation) 10:29:31 <10P​leasingFungus> It Makes Sense 10:29:35 <10P​leasingFungus> *ssssense 10:31:45 <09h​ellmonk> remind me to make qsd snake end after I get spider rework up 10:33:49 <08n​icolae> spider rework? do tell 10:38:04 <10P​leasingFungus> fr: spider wework (co-monstering space) 10:40:16 <08n​icolae> open office vault plan, just one single enormous room fulla spiders 13:07:19 Unstable branch on crawl.akrasiac.org updated to: 0.27-a0-1177-g245c70e (34) 13:09:16 <10P​leasingFungus> https://discord.com/channels/205277826788622337/205316046230388737/843534140619096075 https://discord.com/channels/205277826788622337/205316046230388737/843535485963862027 I spent a while writing up some thoughts about sdynet's proposed Jiyva rework. 13:11:21 <10P​leasingFungus> (design linked in the first post) 13:11:37 <10P​leasingFungus> (https://github.com/sdynet/crawl/wiki/Rework-Jiyva but it's this, for reference.) 13:29:33 <10P​leasingFungus> hm 13:29:44 <10P​leasingFungus> unrelated question: is there a reason that miscast danger is based on your MHP, not your current HP? 13:31:00 <06a​dvil> I'm not sure but it seems easier to understand if it doesn't change all the time 13:31:21 <06a​dvil> and to compare 13:32:46 <06a​dvil> if it could kill you based on curhp that does seem worth flagging somehow, if it's not already done 13:36:50 <10P​leasingFungus> i thought it was flagged, but i can't find where 15:10:27 03kate-02 07* 0.27-a0-1178-g41d2c35: Remove unused cloud immunity mutations 10(7 days ago, 4 files, 13+ 8-) 13https://github.com/crawl/crawl/commit/41d2c3503bd1 15:10:27 03kate-02 07* 0.27-a0-1179-gd55d32f: Adjust some monster ammo quantities 10(4 days ago, 4 files, 8+ 28-) 13https://github.com/crawl/crawl/commit/d55d32fc2f93 15:10:27 03kate-02 07* 0.27-a0-1180-g7fc4abc: Give Chuck some more exciting rocks 10(29 minutes ago, 1 file, 3+ 6-) 13https://github.com/crawl/crawl/commit/7fc4abc71e11 15:18:46 <09g​ammafunk> @nicolae thanks for the vaults, hopefully will be a fast merged. One request, can you set up the corpse/skeleton leaving on to properly used the delayed_decay() lua, so the those items don't rot away before the player sees them? 15:19:23 <08n​icolae> none of my vaults place corpses 15:24:56 <09g​ammafunk> oh I misread, yeah, sorry 15:25:22 <09g​ammafunk> well if you had placed corpses 15:25:30 <09g​ammafunk> would you please have done that 15:25:39 <08n​icolae> of course 15:25:53 <08n​icolae> i would never place a corpse without delayed_decay() 15:26:35 <09g​ammafunk> and if you had placed the corpse of a snaked-headed vault-defined pan lord with snake storm, a level S spell, would you please reconsider 15:27:25 <08n​icolae> absolutely not, that vault-defined pan lord is integral to the flow of the level design 15:27:48 <09g​ammafunk> :gammafKraken: 15:28:50 <08n​icolae> :GoXom: 15:32:40 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1180-g7fc4abc71e (34) 15:38:04 <10P​leasingFungus> i want this to exist now 15:40:38 <09g​ammafunk> don't! nicolae will use it! 15:41:39 <08n​icolae> hey now, there are lots of things that exist that i don't use 15:41:41 <08n​icolae> like common sense 16:13:21 <10P​leasingFungus> (i enjoyed that) 16:34:20 <05k​ate> wow good interaction: You step out of the flow of time. Your icy armour cracks and falls away as you move. 16:34:30 <05k​ate> due to it moving you to 0,0 16:38:09 <09h​ellmonk> Lmao 16:38:42 <09h​ellmonk> Does step from time while marked still make every awake monster move toward 0,0 16:39:39 <05k​ate> i feel like i fixed that at one point but i'm not certain 16:44:18 <05k​ate> oh amazing, apparently recalling allies with yred or beogh also technically moves you to 0,0 as a hack to prevent some message spam?? so doing that will also break ozo's armour 16:50:07 <09h​ellmonk> holy shit 16:50:13 <09h​ellmonk> thats incredible 16:51:26 <10P​leasingFungus> wow 17:30:46 <06a​dvil> nice 17:36:10 <06a​dvil> in modern crawl msg::suppress may be relevant here 18:13:45 03DreamDust02 07https://github.com/crawl/crawl/pull/1952 * 0.27-a0-1185-g3a6e8dc: Merge branch 'crawl:master' into master 10(12 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/3a6e8dca14a9 18:13:45 03DreamDust02 {GitHub} 07https://github.com/crawl/crawl/pull/1952 * 0.27-a0-1186-gfb0bb01: Removed renamed vault monsters 10(6 minutes ago, 1 file, 0+ 14-) 13https://github.com/crawl/crawl/commit/fb0bb01cb932 18:19:38 03DreamDust02 {GitHub} 07https://github.com/crawl/crawl/pull/1952 * 0.27-a0-1187-g234a59e: Updated zin_orc_sect after feedback 10(6 minutes ago, 1 file, 17+ 20-) 13https://github.com/crawl/crawl/commit/234a59e2e128 18:23:49 Unstable branch on underhound.eu updated to: 0.27-a0-1180-g7fc4abc71e (34) 19:38:43 03kate-02 07* 0.27-a0-1181-g5f64966: Fix Yred/Beogh recall cancelling Ozocubu's Armour 10(7 minutes ago, 1 file, 15+ 17-) 13https://github.com/crawl/crawl/commit/5f64966fcc8f 19:46:53 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1181-g5f64966fcc (34) 19:47:45 <06a​dvil> I wonder if you step from time while standing on a trap (or previously, recall) does it reactivate the trap? 19:55:52 <05k​ate> i think maybe it did at one point? but you.moveto doesn't trigger traps or anything, i think move_player_to_grid is the more general function that's usually used to move the player and applies traps and other location effects 19:57:07 <09h​ellmonk> just tested this and it does not retrigger (for chei on a zot trap anyway) 19:58:37 <05k​ate> also i just came across some new unrelated extremely good trivia 19:58:45 <05k​ate> !source _mon_on_interesting_grid 19:58:46 <04C​erebot> Can't find _mon_on_interesting_grid. 19:58:51 <05k​ate> thanks cerebot 19:59:11 <05k​ate> well anyway, apparently if a holy monster wanders over a good god's altar, it has a chance to set that altar as its patrol point and start patrolling it 19:59:25 <09h​ellmonk> lmao 19:59:57 <05k​ate> also ely altars have a lower chance for this to happen than zin/tso ones?? also it's true of orcs and beogh altars 20:00:08 <05k​ate> and certain branch entrances/exits 20:04:55 <09h​ellmonk> if you want to see another extremely funny good god altar mechanic, take a look at _allow_bleeding_on_square 20:10:51 -!- krator44-- is now known as krator44