00:36:24 03PleasingFungus02 07* 0.27-a0-413-g4a2567b: Fix monster quiver desc (vt) 10(30 seconds ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/4a2567b755dd 00:46:23 03Implojin02 {PleasingFungus} 07* 0.27-a0-414-gbb19ded: Turn wear-id into floor-id 10(2 days ago, 5 files, 35+ 71-) 13https://github.com/crawl/crawl/commit/bb19ded6d30e 00:49:53 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-413-g4a2567b755 (34) 00:57:39 03PleasingFungus02 07* 0.27-a0-415-ge3bbeeb: Tweak permasummon desc 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/e3bbeeb173db 00:57:39 03PleasingFungus02 07* 0.27-a0-416-gca2cecf: Tweak animated armour scaling (gammafunk) 10(85 seconds ago, 3 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/ca2cecf3c078 01:24:23 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-416-gca2cecf3c0 (34) 01:34:41 Unstable branch on crawl.develz.org updated to: 0.27-a0-416-gca2cecf3c0 (34) 01:56:14 Windows builds of master branch on crawl.develz.org updated to: 0.27-a0-416-gca2cecf3c0 02:34:44 Unstable branch on cbro.berotato.org updated to: 0.27-a0-416-gca2cecf3c0 (34) 02:54:07 Monster database of master branch on crawl.develz.org updated to: 0.27-a0-416-gca2cecf3c0 03:30:58 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-3944-gcf420f87c6 03:31:57 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-147-gf5cace5cce 05:52:47 -!- amalloy is now known as amalloy_ 09:44:45 -!- myfreeweb is now known as unrelentingtech 10:20:33 New branch created: pull/1773 (2 commits) 13https://github.com/crawl/crawl/pull/1773 10:20:33 03pig00502 07https://github.com/crawl/crawl/pull/1773 * 0.27-a0-417-g1f46fbf: more monsters on pande, hell; hell is now 2floor 10(5 hours ago, 3 files, 11+ 6-) 13https://github.com/crawl/crawl/commit/1f46fbf12c40 10:20:33 03pig00502 07https://github.com/crawl/crawl/pull/1773 * 0.27-a0-418-gcf2482c: dungeon monster probability increasted 10(40 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/cf2482ca872e 10:30:47 -!- Vaevictu1 is now known as Vaevictus 10:37:55 03PleasingFungus02 {pig005} 07https://github.com/crawl/crawl/pull/1773 * 0.27-a0-416-g2056a06: Tweak animated armour scaling (gammafunk) 10(10 hours ago, 3 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/2056a0621867 10:37:55 03pig00502 07https://github.com/crawl/crawl/pull/1773 * 0.27-a0-417-g694305b: more monsters on pande, hell; hell is now 2floor 10(5 hours ago, 3 files, 11+ 6-) 13https://github.com/crawl/crawl/commit/694305b280c6 10:37:55 03pig00502 07https://github.com/crawl/crawl/pull/1773 * 0.27-a0-418-g6466c3f: dungeon monster probability increasted 10(58 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/6466c3f55498 10:55:32 <10P​leasingFungus> @ebering wdyt about me buffing tengu reavers in some way, either by increasing their lightning spires' fire rate or by giving them corrosive bolt? people seem to think they're tragically weak now 10:55:58 <12e​bering> you can't give an air monster an earth bolt are you mad?!?! 10:56:24 <12e​bering> I don't have useful opinions at the moment, I'm still in a fever-haze from my second covid vaccine 10:58:26 ^ congratulations 12:00:40 <12p​atrickm> congrats on your vaccine 12:00:51 <12p​atrickm> i didn't even know roguelike developers were that far up in line to get the covid shot... 12:01:43 <12e​bering> living in a country where its already the general population's turn to get vaccinated 12:02:35 <12p​atrickm> pffft, living in a country that has its shit together is cheating 12:02:54 <12e​bering> devs are well known cheaaters 12:19:56 Unstable branch on crawl.akrasiac.org updated to: 0.27-a0-416-gca2cecf (34) 13:55:50 <12p​atrickm> is there a set amount of XP you should aim for in an S-branch non-rune level, i've got a vault that places a lot of 0, 9, and 8 and it seems to provide more xp relative to levels that don't have it, and i was wondering if i should tone it down, or just let the player have a little more xp as a treat 14:02:05 <10P​leasingFungus> think it’s ok if some games have extra xp as long as the average doesn’t get dragged up much. not sure tho; haven’t thought about it in detail 14:02:41 <10P​leasingFungus> in general, we do expect considerable variance as you zoom in more (one game, one branch, one floor...) 14:02:46 <12p​atrickm> fair enough 14:03:01 <10P​leasingFungus> @gammafunk might have more opinions about controlling vault xp 14:07:01 <12p​atrickm> also question, what happens if you start running low on glyphs, does the lua handle unicode or accented characters 14:07:01 <10P​leasingFungus> lmao 14:07:01 <12p​atrickm> can i use ö in a vault 14:07:01 <10P​leasingFungus> i’m very scared 14:07:01 <10P​leasingFungus> imo try it??? 14:07:05 <12p​atrickm> i'm exaggerating... for now 14:07:55 <12p​atrickm> "try it"? whaddaya think i look like, a guy who tries things?! 14:09:56 <10P​leasingFungus> lil bit ya 14:10:18 <12p​atrickm> i knew it 14:10:38 <12p​atrickm> how do you do the crawl bots on discord, again 14:14:48 <10P​leasingFungus> ??help 14:14:49 <04C​erebot> help[1/5]: !help (I need somebody) !help (not just anybody) Try https://github.com/crawl/sequell/blob/master/docs/listgame.md or https://github.com/crawl/sequell/blob/master/docs/learndb.md 14:14:54 <10P​leasingFungus> @??goblin 14:14:55 <04C​erebot> goblin (g) | Spd: 10 | HD: 1 | HP: 3-5 | AC/EV: 0/12 | Dam: 4 | weapons, items, doors | Corpse | XP: 1 | Sz: small | Int: human. 14:14:59 <10P​leasingFungus> !lg nicolae 14:15:00 <04C​erebot> 12. nicolae the Martial Artist (L8 VSMo of Makhleb), mangled by an orc warrior (a +0 battleaxe) on D:6 on 2015-11-23 04:07:58, with 1470 points after 5214 turns and 0:15:38. 14:18:37 <12p​atrickm> yeah i don't do online very much (i.e. at all) 14:18:37 <12p​atrickm> ??nicolae 14:18:37 <04C​erebot> nicolae[1/2]: i'm glad they're just simple decor vaults because if somebody actually had to edit them, that would be terrible 14:18:37 <12p​atrickm> anyway i've been earning that quote a lot with some of these recent vaults 14:22:22 <12p​atrickm> also i just used ö in a vault and it didn't crash and placed things correctly 14:22:47 <12p​atrickm> i am absolutely the last person who should have been allowed to discover this 14:30:47 <09g​ammafunk> @patrickm typically is not a concern if it's a non-rune vault since it'll not place very often regardless; rune vaults are a smaller set so that can have more impact, on-average 14:31:00 <09g​ammafunk> I would say if you run out of glyphs, think about how you can subvault your vault, generally 14:31:07 <09g​ammafunk> but there might be more glyphs available still 14:32:08 <09g​ammafunk> if you're really using that many glyphs, might be a sign you're either doing randomization inefficiently somehow, or you could just get more straightforward randomization via subvaulting 14:32:24 <09g​ammafunk> the subvault is a proper vault that has it's own glyph set 14:32:29 <12p​atrickm> that's true, hm 14:33:05 <12p​atrickm> i will look into that 14:39:45 <12p​atrickm> i'm going to have to do a lot of thinking about redoing that vault... 🤔 probably should put it aside until i'm done with work 14:41:50 <09g​ammafunk> yeah, I've got like a third of your overflow altars done, will hopefully make some more progress on those tomorrow, then I'll take a look at your swamp submissions 14:41:50 <12p​atrickm> just copy and paste 'em into overflow.des, they're all good 14:41:50 <09g​ammafunk> @patrickm oh, for not I'm not merging the gozag gold behind clear stone vault, since I'm not sure how well received that will be 14:41:50 <12p​atrickm> aw 14:41:50 <09g​ammafunk> gotcha, will do, including some mystery vaults I have stashed in branches 14:41:50 <12p​atrickm> is it too much gold 14:41:54 <09g​ammafunk> who knows what the vaults are, but maybe they'll be good 14:41:58 <12p​atrickm> nice 14:42:10 <09g​ammafunk> something circa 2016, what could go wrong 14:42:33 <09g​ammafunk> yeah, I dunno; the basic problem is players confused about how stone clear walls work constantly complaining "there's no way in" 14:42:54 <09g​ammafunk> and then the thing where it's a free huge gold stash for fedhas/lucy worshipers or later on for shatter mages 14:43:20 <12p​atrickm> fedhas? 14:43:24 <09g​ammafunk> ??fedhas 14:43:25 <04C​erebot> fedhas[1/6]: God of plants. 0*: All plants become friendly to you. You can walk through plants (at 50% speed), fire through plants, and any non-melee effect of yours that hits a plant won't harm it or cause pennance. 1*: {Wall of Briars}. 3*: {Grow Ballistomycete}. 4*: {Overgrow}. 5*: {Grow Oklob}. Piety gained from kills. 14:43:28 <09g​ammafunk> ??overgrow 14:43:29 <04C​erebot> Overgrow[1/2]: A 4* Fedhas ability that destroys up to 6 wall-like features adjacent to the target point, summoning plant monsters in place. Works on all non-permarock wall (including stone, crystal, and metal), grates, doors, and statues. 14:43:45 <12p​atrickm> aha, right, fedhas got redone while i was away 14:43:52 -!- cjm_ is now known as cjm 14:44:11 <09g​ammafunk> it reminds me of those old weapon bailey entries we had 14:44:16 <09g​ammafunk> with the unreachable weapons 14:44:22 <12p​atrickm> hm, well, maybe the gold could be tweaked down to "a lot when you first see the vault" but "not so much when you have the options to get to it" 14:44:22 <09g​ammafunk> ...we removed those.... 14:44:46 <09g​ammafunk> possible 14:44:55 <09g​ammafunk> I mean, you can go the runed door/transporter route 14:45:00 <09g​ammafunk> and put some insane monster in there 14:45:13 <09g​ammafunk> perhaps still reasonably in theme 14:45:27 <12p​atrickm> lol yes, stick a golden dragon in there 14:45:32 <09g​ammafunk> but yeah, could make the gold more "decorative" 14:45:33 <09g​ammafunk> nice 14:45:45 <12p​atrickm> okay, i'll put that on my list to rework 14:45:53 <09g​ammafunk> I kind of like the golden dragon idea 14:46:28 <12p​atrickm> yeah, it's a real beefy dragon, it should do nicely 14:46:30 <09g​ammafunk> probably should be a weight 1 vault 14:46:35 <09g​ammafunk> if it does something like that 14:46:50 <09g​ammafunk> I have one like that that's transporter and like 3-5 variable overflow 14:47:21 New branch created: pull/1774 (2 commits) 13https://github.com/crawl/crawl/pull/1774 14:47:21 03Nikolai Lavsky02 07https://github.com/crawl/crawl/pull/1774 * 0.27-a0-407-gae229c4: Don't waste time casting Sublimation of Blood when at max MP 10(18 minutes ago, 1 file, 6+ 2-) 13https://github.com/crawl/crawl/commit/ae229c4978c4 14:47:21 03Nikolai Lavsky02 07https://github.com/crawl/crawl/pull/1774 * 0.27-a0-408-g83b1c25: Refactor a conditional in `spell_uselessness_reason` 10(16 minutes ago, 2 files, 2+ 8-) 13https://github.com/crawl/crawl/commit/83b1c25ff956 14:47:38 <09g​ammafunk> works pretty well; even at weight 1 shows up decently often 14:47:38 <09g​ammafunk> and has like a couple 8s and 9s 14:47:38 <12p​atrickm> what's it called? 14:47:49 <09g​ammafunk> !vault gammafunk_temple_overflow_arena 14:47:51 <04C​erebot> Can't find gammafunk_temple_overflow_arena. 14:47:54 <09g​ammafunk> oof 14:47:56 <09g​ammafunk> that's the vault 14:48:11 <09g​ammafunk> in overflow.des 14:48:40 <12p​atrickm> lol, nice 14:50:43 <12p​atrickm> do adjacent monsters go through teleporters 14:51:26 <09g​ammafunk> yeah 14:51:37 <09g​ammafunk> hostiles and allies 14:53:26 whoa someone actually taking a TODO comment and doing it 14:53:26 well, an XXX comment 15:00:23 <10P​leasingFungus> the dream come true 15:05:37 <12p​atrickm> @gammafunk where in the code could i find out the average amount of gold generated for a given level:X, or at least where that number is calculated and then i can math it 15:08:27 @patrickm you'd be better off looking at objstat outputs 15:08:30 ??objstat 15:08:31 objstat[1/2]: Run with "crawl -objstat" in a build of crawl with EXTERNAL_FLAGS_L=-DDEBUG_STATISTICS in your make command (or full debug with "make debug") to generate item/monsters statistics. See crawl -help for the argument details. 15:08:33 ??objstat[2 15:08:33 objstat[2/2]: Spreadsheets for all released versions and trunk: https://drive.google.com/folderview?id=0B7VXhHzhWWb7S282VWhLVWRXbG8&usp=sharing ; See the README for details: https://docs.google.com/document/d/1D5mFqVi8ghz_nzvVmDUc3unx8VanVBWfgvZ8xCHaiJo/edit?usp=sharing 15:09:59 if you look under a particular version at that link you'll find a tab for gold that goes by level 15:11:01 not sure if there are 0.25/0.26 objstat runs around somewhere though 15:11:12 <12p​atrickm> oh, not dungeon level, i mean the gold level:X syntax for placing items 15:12:19 <12p​atrickm> it was the only way i could think of to specify how much gold was in a pile without specifying the same amount or same few amounts for each pile 15:14:38 oh haha 15:18:26 !source makeitem.cc:1949 15:18:26 https://github.com/crawl/crawl/blob/master/crawl-ref/source/makeitem.cc#L1949 15:18:35 <12p​atrickm> thank you for the objstat links though, it was useful to get an idea of how much gold a player will encounter at various points in a game 15:21:37 <12p​atrickm> also thank you for the makeitem link, i just realized the discord bot probably doesn't send emoji reactions to irc 17:01:40 <02|​amethyst> looks like, so far, options menu is the most popular project, but I will know more Friday 17:07:28 <10P​leasingFungus> huh! 17:07:47 <10P​leasingFungus> will be interesting to see how that goes 17:52:01 hm I guess I better get my WIP options related commits in 17:57:25 <10P​leasingFungus> seems like a good time 18:22:56 Unstable branch on underhound.eu updated to: 0.27-a0-416-gca2cecf3c0 (34) 19:49:40 <12p​atrickm> @gammafunk what would you say, on average, is a good total amount of gold to place in that gozag overflow, considering a golden dragon is involved 21:29:04 03PleasingFungus02 07* 0.27-a0-417-g317cea8: Fix more cursed item descs (Nomi) 10(37 seconds ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/317cea8a3cbf 21:32:52 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-417-g317cea8a3c (34) 22:52:58 <12p​atrickm> ah, well that explains why the gozag vault wasn't putting as much gold as i wanted it to. item levels are capped at 50 unless it's specifically a gift or good_item 😵 23:48:56 -!- amalloy_ is now known as amalloy