01:04:36 Stable branch on crawl.develz.org updated to: 0.26.0-90-g5fd8617961 (34) 02:48:43 Unstable branch on cbro.berotato.org updated to: 0.27-a0-242-ge0fc76b88b (34) 03:19:38 03advil02 {ebering} 07[stone_soup-0.26] * 0.26.0-91-g99b3434: Restore 0.24 console map scrolling behavior 10(14 hours ago, 1 file, 66+ 10-) 13https://github.com/crawl/crawl/commit/99b343417d24 03:20:08 -!- amalloy is now known as amalloy_ 03:46:42 Stable (0.26) branch on crawl.kelbi.org updated to: 0.26.0-91-g99b343417d 03:47:56 Stable (0.26) branch on cbro.berotato.org updated to: 0.26.0-90-g5fd8617961 03:48:53 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-3859-ge9853cb0d6 04:05:04 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-114-g6201c1df07 08:25:30 New branch created: pull/1717 (4 commits) 13https://github.com/crawl/crawl/pull/1717 08:25:30 03Aliscans02 07https://github.com/crawl/crawl/pull/1717 * 0.27-a0-230-g52261a0: Move some text for some artefact weapons from describe.cc to art-data.txt. 10(18 hours ago, 4 files, 45+ 41-) 13https://github.com/crawl/crawl/commit/52261a0b06ea 08:25:30 03Aliscans02 07https://github.com/crawl/crawl/pull/1717 * 0.27-a0-231-g0382f83: Add a description field for armour. Use it to add lines to the description for the salamander hide armour. 10(17 hours ago, 2 files, 8+ 14-) 13https://github.com/crawl/crawl/commit/0382f83405d5 08:25:30 03Aliscans02 07https://github.com/crawl/crawl/pull/1717 * 0.27-a0-232-gd45a070: Add a description field for jewellery. Use it to add lines to the description for the macabre finger necklace. 10(17 hours ago, 2 files, 4+ 16-) 13https://github.com/crawl/crawl/commit/d45a0700fefd 08:25:30 03Aliscans02 07https://github.com/crawl/crawl/pull/1717 * 0.27-a0-233-g222d0ee: Expand the descriptions of staff of Olgreb and Maxwell's Thermic Engine. 10(13 minutes ago, 1 file, 7+ 2-) 13https://github.com/crawl/crawl/commit/222d0ee9c57c 09:28:54 New branch created: pull/1718 (1 commit) 13https://github.com/crawl/crawl/pull/1718 09:28:54 03Aliscans02 07https://github.com/crawl/crawl/pull/1718 * 0.27-a0-243-gb69ae60: Stop art-data.pl from rewriting files which haven't changed. 10(35 minutes ago, 1 file, 62+ 43-) 13https://github.com/crawl/crawl/commit/b69ae6065d44 10:26:34 03Aliscans02 07https://github.com/crawl/crawl/pull/1717 * 0.27-a0-234-gd9ababc: checkwhite 10(80 seconds ago, 1 file, 6+ 6-) 13https://github.com/crawl/crawl/commit/d9ababc70c7a 10:37:38 Small problems with skill targets. 13https://crawl.develz.org/mantis/view.php?id=12475 by Yermak 10:57:51 nice, I discovered that I can use iTerm logging to figure out what exactly is getting redrawn in console when 10:58:04 (probably a mac only tip) 10:58:55 Better than ipbt frame-by-frame? 10:59:38 I haven't used that but I suspect it would be equivalent if I used every feature, iTerm appears to support full record/playback 10:59:55 but what is really handy and simple is that I can set it to text-only and use tail -f on the log file 11:03:08 I ask because I have ipbt and not a Mac; thanks 11:03:20 (well, I do, but it's too old to run MacOS) 11:06:14 it seems like something that any terminal emulator could add, so I wonder if the feature exists on some linux ones 11:34:36 Guys, I'm fiddling with message colouring. I used channel.timed_portal = lightgreen, but the only thing that became green is the greeting message ("Hark! There is a gateway to a gauntlet [...]"). Other distance-related messages are still yellow. This looks like a bug to me. 11:51:09 I see that that message channel exists in the enum, but I'm not sure how much it otherwise exists 11:51:27 I guess it's in the docs 11:54:06 oh I see 11:54:23 for some reason it is supposed to not use that channel if the portal is in los, is there any chance that applied in this case? 12:23:09 Unstable branch on crawl.akrasiac.org updated to: 0.27-a0-242-ge0fc76b (34) 12:29:42 advil, portal wasn't in los 12:41:52 03advil02 07* 0.27-a0-243-g0dd03a7: Refactor targeting to minimize console redraws 10(31 minutes ago, 3 files, 47+ 7-) 13https://github.com/crawl/crawl/commit/0dd03a7ff89a 12:45:30 that's the commit I was hoping would make it for 0.26.1, would probably be good to get some testing though 12:54:52 04Build failed for 08master @ 0dd03a7f 06https://github.com/crawl/crawl/actions/runs/531495260 12:55:16 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-243-g0dd03a7ff8 (34) 12:56:26 huh that appears to be an unbrace bug 12:57:38 <06a​dvil> In fineff.cc, it wants to to do this: if (!defend || !defend->alive() || defend->no_tele(true, false)) + { return; // if we're doing 'blink with', only blink if we have a partner + } 13:02:26 ah I see, there's some indentation there, so running unbrace before checkwhite creates a false positive for unbrace 13:05:46 03advil02 07* 0.27-a0-244-gb07c51d: Reorder checkwhite and unbrace in CI 10(2 minutes ago, 2 files, 4+ 4-) 13https://github.com/crawl/crawl/commit/b07c51db7ef2 13:16:59 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-244-gb07c51db7e (34) 15:19:24 hm, cao chrot has 200M of stuff in lost+found from 2012 15:19:28 *chroot 15:19:34 I can just delete this right? 15:19:56 yes 15:20:12 by this pointif nobody has noticed the lost data it's too late :) 15:29:04 03advil02 07* 0.27-a0-245-g075faa5: `channel` -> `*channel` on wucad mu 10(82 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/075faa55195e 15:30:42 ??plan 15:30:42 plan[1/2]: https://github.com/crawl/crawl/wiki/0.26-Development-and-Release-Plan 15:30:53 !learn e plan[1] s/26/27/ 15:30:53 plan[1/2]: https://github.com/crawl/crawl/wiki/0.27-Development-and-Release-Plan 15:31:14 I was going to write up my mutation thoughts for gammafunk and PF and then got distracted roughly updating this to maintain some fiction of organization 15:31:39 since we seem to be a bit more aactive these days it might be helpful to at least put some hints/stubs up so we aren't toe stepping too much 15:31:52 also so we don't scoop |amethyst's students 15:32:17 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-245-g075faa5519 (34) 15:32:40 !tell |amethyst once your students settle in to projects (urgh does this collide with ferpa) could you let us know what they're up to so we don't scoop them? 15:32:40 ebering: OK, I'll let |amethyst know. 15:37:11 <12e​bering> @PleasingFungus since we both have ash ideas I'll try and flesh out my thoughts on the wiki and/or get a branch going that leaves things I'm undecided on undone. unsure what my priority order on ash is tho 15:39:24 <10P​leasingFungus> cool 15:39:41 <12e​bering> in terms of ash v other projects 15:40:07 <10P​leasingFungus> as always, i have no idea how much time i’ll have for big projects, but i can put my ash stuff on the backburner 15:40:21 <12e​bering> well I'm curious to see what your thoughts were!! 15:40:26 <12e​bering> I don't have a complete vision (heh) 15:41:21 <10P​leasingFungus> i’m cleaning up my notes right now 15:41:38 <12e​bering> ❤️ 15:45:37 <10P​leasingFungus> https://docs.google.com/document/d/1PzQYSIK1AChAlbjQu_1CoYOcIohn7GzpcqnvvINfwM4/edit 15:45:44 <10P​leasingFungus> still quite rough 15:46:10 <10P​leasingFungus> i wanted to play around more with the theme of curses 15:46:59 <10P​leasingFungus> in dcss rn, curses are just ‘item is stuck to you’ 15:47:04 <10P​leasingFungus> but players intuitively expect them to be worse. could be fun to play around w some of that, as long as we don’t tread on ru too much 15:47:48 Bcadren's curse system is pretty interesting, I think, if you'll forgive me interjecting 15:48:12 <10P​leasingFungus> sure! how does his work? 15:48:52 Er, now I look, this is rework Ash, not rework curses; but cursed items have specific bad properties like *Slow, and a much more limited supply of remove curse scrolls can remove them one at a time. 15:49:03 (how does this interact with Ash? IDK.) 15:49:54 <10P​leasingFungus> the plan is to remove curses other than Ash 15:49:58 <10P​leasingFungus> and rcurse 15:50:16 Yeah, quite, hence "now I look", sorry, my mistake, sort of thing 15:50:23 <10P​leasingFungus> devs only remove, lie, twerk, and eat hot chip 15:52:45 <12e​bering> hm some good things to ponder here; I think design-ideas-wise this is closer to ready to implement than my half baked ranged ideas, but further than the evo stuff I've been meaning to do so that's likely the order I'll work through things 15:53:47 <12e​bering> v like the "shatter the chains" destroy bit tho 15:56:45 <12e​bering> not sure the negatives will be easy to do without running headlong into ru tho; being stuck with gear (and not being able to keep it) can be rough if you're leaning hard on a god power 16:18:56 <10P​leasingFungus> yeah, i’ve been leaning a bit away from negative effects on gear the more i think about it 16:19:09 <10P​leasingFungus> exactly as you said, because of ru overlap 16:19:20 <10P​leasingFungus> (ru is the god of consuming design space) 16:19:30 <12e​bering> little did we knw 16:19:36 <12e​bering> merging ru was sac design space 16:19:40 <10P​leasingFungus> ((i was leery of ru when first suggested for exactly that reason!)) 16:19:49 <10P​leasingFungus> good god tho 16:19:51 <10P​leasingFungus> so w/e 16:20:20 <10P​leasingFungus> i really like the idea of names for your curses tho 16:21:37 <10P​leasingFungus> could do different angles too. curse of forgetfulness, curse of sloth 16:21:37 <10P​leasingFungus> mega flavour 16:21:37 <12e​bering> very hearty with flavour 16:31:16 <03w​heals> curse of sloth: summons hostile sloths 16:49:01 <10P​leasingFungus> terrifying 17:18:34 Disappearing Manuals? 13https://crawl.develz.org/mantis/view.php?id=12476 by cciulla 17:37:39 -!- Tiobot is now known as Guest19568 17:52:55 re: 12476, i'm guessing that's not actually a bug and the skill was just hidden by default, but maybe skills you have an active manual for should not be hidden? 17:55:18 jinx 17:55:46 yeah, seems like skills with a manual + could be unhidden by default 17:56:18 oh, it looks like there is some bug there based on their followup comment though, reloading does make the skill appear on m by default 17:56:36 even with no lbl carried 17:56:43 yeah, I just replicated that 18:09:42 <10P​leasingFungus> yes, they are supposed to be shown. probably just need to refresh shown skills when picking up manuals 18:23:23 Unstable branch on underhound.eu updated to: 0.27-a0-245-g075faa5519 (34) 20:11:56 Bloated husk behind glass wall (transporter vault) breaks autoexplore. 13https://crawl.develz.org/mantis/view.php?id=12477 by Yermak 20:17:42 Eleionoma can jump onto trees behind glass walls. 13https://crawl.develz.org/mantis/view.php?id=12478 by Yermak 20:53:06 Stable (0.26) branch on underhound.eu updated to: 0.26.0-91-g99b343417d 21:00:00 <10P​leasingFungus> were we still going to remove boots of running at some point? i remember that was brought up with rampaging ego 21:00:04 <10P​leasingFungus> and people do seem to like rampaging 21:14:58 03PleasingFungus02 07* 0.27-a0-246-g41607c7: Fix manual display bug (12476) 10(70 seconds ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/41607c7541e2 21:17:06 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-246-g41607c7541 (34) 21:23:40 03PleasingFungus02 07* 0.27-a0-247-gdc85421: Fix eleio tree-a-port (12478, gammafunk, Yermak) 10(55 seconds ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/dc854216a721 21:32:07 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-247-gdc854216a7 (34) 21:54:42 -!- amalloy_ is now known as amalloy 21:59:15 03PleasingFungus02 07* 0.27-a0-248-g4e57ec5: No treeporting into summoned trees (vt) 10(27 seconds ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/4e57ec5eb2ab 22:02:25 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-248-g4e57ec5eb2 (34) 22:25:24 03advil02 07* 0.27-a0-249-g74f53ef: Update lightning scale description for Pa (u/tom_yum_soup) 10(85 seconds ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/74f53ef62982 22:27:10 <10P​leasingFungus> @advil long, scaly lower body? 22:27:40 haha I looked at the flavor for Pa and couldn't come up with much of a unifying factor 22:28:15 feel free to edit further 22:32:36 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-249-g74f53ef629 (34) 23:26:41 I forgot if I asked this already earlier, but why is allies resisting Inner Flame a feature?