01:34:35 Unstable branch on crawl.develz.org updated to: 0.27-a0-95-g5a9077b8ae (34) 01:55:24 Windows builds of master branch on crawl.develz.org updated to: 0.27-a0-95-g5a9077b8ae 02:15:32 Unstable branch on cbro.berotato.org updated to: 0.27-a0-95-g5a9077b8ae (34) 02:53:57 Monster database of master branch on crawl.develz.org updated to: 0.27-a0-95-g5a9077b8ae 03:10:10 =nemelex HaNe 03:10:12 Defined keyword: nchoice => HaEn|FoSu|PaWn|GhDe|BaAE|MfDe|DEAr|PaGl|MuAM|VSCj|TeAK|VpVM|HaEE|BaNe|KoTm|HuEn|SpIE|GnDe|DgAM|DDAE|DEWr|MfWz|DETm|FoFE|VpFE|HaNe 03:12:06 Stable (0.26) branch on cbro.berotato.org updated to: 0.26.0-16-gc1dbca0489 03:30:53 Stable (0.26) branch on crawl.kelbi.org updated to: 0.26.0-16-gc1dbca0489 03:31:28 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-3840-g9efd504fd6 05:51:48 Yermak: oh indeed 05:52:27 kate-: re asmodeus and dispater, I was also thinking of changing olgreb in some way, to remove the weird wielded evoke interface forever 05:53:25 my current ideas, tho I'm not completely happy with them, are 05:53:44 hm no too unhappy with them 05:54:06 I like the hp cost of dispater both for flavor and because outside of makh we don't have too many of those 05:54:28 so I'm not sure what to do with that one (I had though a devastator-like treatment could be cool) 05:55:25 For the staff of olgreb I think it could just cast OTR along side any poison spell you cast 05:55:50 which makes it less useful for non poison magic users 05:57:05 but maybe is still cool enough 05:58:01 For asmodeus I was thinking something in the amulet or armour slot type that just passively summons brimstone fiends and hellions but they're not always friendly 07:27:27 I think an issue to address with those unrands is just generation. It might be nice to just throw them into the normal unrand pool, perhaps with a weight that's a bit reduced relative to other unrands 07:28:10 Otherwise they don't show up in a meaningful way, unless we intend to reform extended so that doing hell earlier could make some kind of sense at least in terms of extended 07:29:21 asmo/dispater/cerebov could have "lost" their weapons if you're able to generate them normally. If you want to get really cute, those bosses could have anything ranging from special flavor text to some form of "rage" augmentation if they see that your carry their unrand 07:52:51 !!learn add goliath_frog Added in 0.26, replacing {cane toad}s in Swamp, when the monster set of that branch was reworked. 07:52:54 !learn add goliath_frog Added in 0.26, replacing {cane toad}s in Swamp, when the monster set of that branch was reworked. 07:52:55 goliath frog[2/2]: Added in 0.26, replacing {cane toad}s in Swamp, when the monster set of that branch was reworked. 07:52:58 ??bloated husk 07:52:58 I don't have a page labeled bloated_husk in my learndb. 10:29:26 Item scroll of enchant weapon buggily placed in feature at (3, 30) 13https://crawl.develz.org/mantis/view.php?id=12457 by Stairdancer 11:16:19 <12e​bering> @gammafunk re your cbr2 issues: when I was console spectating you CBR2 dgl reported 113x29 and if I spectated with a 113x29 terminal it rendered correctly 11:18:30 <12e​bering> yeah, everything works correctly for me 12:06:25 Unstable branch on crawl.akrasiac.org updated to: 0.27-a0-95-g5a9077b (34) 12:49:48 kate- yes, there are a very small number of wielded evokers left and only olgreb is useful as a weapon I think. Though they *are* all implemented via evoking -- just to be clear, one thing that's going on is that I changed the meaning of `v` to "aim primary attack" because there are so few things that were truly evocations on it 12:50:10 they're just evoking with an additional wield constraint 12:51:57 uh, so I think I accidentally deleted all the 0.10 CAO saves 12:52:26 the save directory was a symlink saves -> ../../var/games/crawl10/saves/ 12:52:44 where I cleared everything under var/games because I thought it was nno longer used :-( 12:54:15 which kinda sucks 12:54:29 on the other hand, 0.10 no longer builds and I was not able to backport some of the security fixes to it, so it might not be a bad idea for this to be the end 12:54:56 just, would have preferred to do it in a more controlled way 12:55:03 !lm * 0.10 12:55:04 779429. [2021-01-14 22:39:08] sahdkjhfkaj the Sneak (L2 SpBr) killed Terence on turn 1056. (D:2) 12:55:11 !lm * 0.10 -2 12:55:12 779428/779429. [2021-01-10 22:45:52] Adora the Shield-Bearer (L8 VpFi of Ashenzari) entered a Bailey on turn 9176. (D:7) 13:00:00 !lg * 0.10 year(start)=2020 13:00:01 1418. Adora the Skirmisher (L3 GhFi), slain by a hobgoblin on D:2 on 2021-01-02 05:08:35, with 82 points after 1222 turns and 0:08:03. 13:00:03 !lg * 0.10 year(start)=2021 13:00:04 33. sahdkjhfkaj the Sneak (L3 SpBr), mangled by a gnoll (a +0,+0 whip) on D:2 on 2021-01-14 22:46:23, with 143 points after 1377 turns and 0:09:11. 13:00:09 !lg * 0.10 year(start)=2019 13:00:10 538. Skitler the Shield-Bearer (L3 HuFi), slain by Sigmund (a +0,+0 scythe) on D:4 on 2020-12-09 15:48:13, with 94 points after 1030 turns and 0:03:22. 13:17:51 !lg * 0.10|0.11|0.12|0.13|0.14|0.15|0.16|0.17|0.18|0.19|0.20|0.21|0.22|0.23 s=cv year(start)=2020 -graph 13:17:54 15806 games for * (((0.10 || 0.11 || 0.12 || 0.13 || 0.14 || 0.15 || 0.16 || 0.17 || 0.18 || 0.19 || 0.20 || 0.21 || 0.22 || 0.23)) year(start)=2020): https://betelgeuse.shalott.org/graphs/3307026b00d5e14bcafdb2c9552ba5aaf3074fe7.html 13:18:51 !lg * 0.10|0.11|0.12|0.13|0.14|0.15|0.16|0.17|0.18|0.19|0.20|0.21 s=cv year(start)=2019 -graph 13:18:54 9703 games for * (((0.10 || 0.11 || 0.12 || 0.13 || 0.14 || 0.15 || 0.16 || 0.17 || 0.18 || 0.19 || 0.20 || 0.21)) year(start)=2019): https://betelgeuse.shalott.org/graphs/4b0cf500a570203d17812fc00deba991c0e21813.html 13:19:42 <12e​bering> wow 0.10 has quite the cult following 13:20:12 I think (hope?) it is just that it is the oldest available online 13:20:28 also interesting that 0.21 beats out 0.22 by so much 13:23:21 0.11 looks relatively incremental on top of 0.10 so hopefully 0.11 will still do it for people who want an old crawl fix 13:25:54 huh cdo has 4.1.2a 13:34:28 <09g​ammafunk> @ebering right, but the problem is that my terminal wasn't that size 13:34:30 <09g​ammafunk> it's possible dgl or w/e saw it as such initially when I had a larger window size way back when I first connected, but wasn't the case when I started stream 13:34:55 <09g​ammafunk> probably the issue is that it doesn't handle post-connection resizes well 13:35:13 <09g​ammafunk> I even restarted my game and it was still acting weirdly (although I didn't restart the ssh connection) 13:36:41 <12e​bering> Yeah I think dgl believed the wrong thing about your terminal size. I've noticed if you re-size a terminal while crawl is running its ok, but dgl wants you to reconnect 13:37:17 <12e​bering> Like if you want to spectate someone with hugeterm even if you make your terminal big enough the size still shows red on the dgl spectate column 14:00:22 yeah, I believe dgl will intercept terminal resize stuff 14:00:38 not sure why or how 14:01:58 having been looking at `infocmp` outputs lately that stuff is just bizarre magic 14:18:45 gammafunk: some discussion of the inner doors in gammafunk_indiana_jones where people don't notice that they aren't runed and `o` them open: https://www.reddit.com/r/dcss/comments/ky317j/why_does_autoexplore_open_runed_doors_sometimes/ 14:18:54 it's partly just that non-runed translucent doors are rare I guess 14:19:17 and o probably always goes through them immediately 14:19:21 I don't have strong opinions but it could make sense to make them runed as well 14:21:12 or maybe make them normal and put a translucent wall as a window? 15:03:28 <09g​ammafunk> yeah, it's the correct behaviour certainly 15:03:53 <09g​ammafunk> it's true that they're rare except as previously being runed 15:08:48 <09g​ammafunk> I sort of favor keeping them clear so that I don't have to enlarge the vault just to add more windows, given the theme, but it's a bit awkward that players aren't used to that feature 15:09:17 <09g​ammafunk> I guess you could argue for introducing them to clear doors a bit more by putting them in normal layout as doors, but at a much smaller chance than normal doors 15:09:32 <09g​ammafunk> however this does have an effect on difficulty and there's a question if we like the gameplay better 15:12:25 <12e​bering> that's already done in elf 15:12:31 <12e​bering> (the only place iirc clear doors are placed by the builder or layout) 15:33:18 looking at this particular seed, if this is representative part of the complication is that when you're standing outside the non-runed translucent doors, there is an item behind the second pair of doors that is basically guaranteed to be the closest, so that autoexplore will always open the door with the boulder beetles 15:33:55 *an item visible 15:34:29 if it were feasible I could definitely imagine that this is a scenario where a smarter autoexplore should not open any doors for you 15:38:23 I suppose the never-open-doors thing could be a default 15:41:47 <09g​ammafunk> oh, yeah, perhaps autoexplore should not open a door if doing so is guaranteed to create a situation where _i_feel_safe() (or w/e it's actually called) is false 15:46:59 yeah that's a good description of this scenario 15:47:32 hm in fact one thing about this is that i_feel_safe is heavily conditioned on monsters having a path to the player, which they can fail to for all sorts of reasons 15:48:01 so for example high stealth chars ime (in wizmode) autoexplore very close to monsters all the time 15:49:20 %git 0dbc5c1aff 15:49:20 07advil02 * 0.26-a0-1146-g0dbc5c1: Don't feel safe on hexers trapped in grates (12371, #1651) 10(4 weeks ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/0dbc5c1afff6 15:49:53 I noticed that when fixing this bug, which weirdly, will stop the player much more aggressively for trapped hexers than wandering hexers 15:50:59 (also that was an extremely good emergent bug for anyone who didn't see it) 15:59:50 anyways, so ironically enough the reason the door can be opened by autoexplore is that boulder beetles can't open doors, and therefore don't have a path to the player, and therefore count as "safe" 16:26:09 <10P​leasingFungus> solution: let boulder beetles open doors 16:28:23 the *real* solution is to add boulder beetle doors; you open the door and it becomes a boulder beetle 16:28:32 don't call it a mimic 17:38:22 <10P​leasingFungus> mimic 18:24:51 Unstable branch on underhound.eu updated to: 0.27-a0-95-g5a9077b8ae (34) 20:01:55 Guys, it feels like Ru wasn't adjusted for new drain, she is easy mode right now: you can Apo at 4 death yaks without consequences, earlier you needed at least twice as much to clear all drain.