01:47:13 Windows builds of master branch on crawl.develz.org updated to: 0.26-a0-958-gf3041fb45f 02:22:51 Unstable branch on cbro.berotato.org updated to: 0.26-a0-958-gf3041fb45f (34) 02:47:06 <09g​ammafunk> @advil sounds good to me; let's go ahead and set Jan 8th as the tournament start date and presumably Jan 7th as release date, then. If any other @Crawl Dev has a problem with Jan 8th and would strongly prefer Jan 1st, let us know. Jan 8th tournament would likely put feature freeze on Dec 25th, or we could move the freeze forward to Dec 20th if we wanted that to be on a Sunday (or just before 02:47:07 Christmas in general). 02:48:31 Monster database of master branch on crawl.develz.org updated to: 0.26-a0-958-gf3041fb45f 03:08:18 <12e​bering> Jan 8 is okay with me. Maybe I'll get a few more commits in this release 03:46:22 Stable (0.25) branch on crawl.kelbi.org updated to: 0.25.1-8-g42b30a86e7 03:47:01 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-3725-gae5fce40d8 05:11:47 -!- amalloy is now known as amalloy_ 09:51:43 Stable (0.25) branch on cbro.berotato.org updated to: 0.25.1-8-g42b30a86e7 10:21:11 <08w​ormsofcan> just want to mention a really funny gozag interaction that'll need to be fixed 10:21:24 <08w​ormsofcan> hostile ball lightnings turn into gold 10:21:51 <08w​ormsofcan> so if you can cast conjure ball lightning you can theoretically generate arbitrarily amounts of gold with mara 10:22:06 <08w​ormsofcan> this also works with lom lobon 10:34:39 Hostile ball lightning will generate gold with Gozag 13https://crawl.develz.org/mantis/view.php?id=12395 by CanOfWorms 11:17:49 I guess they aren't properly marked as needing reset 11:19:23 e.g. a hostile ood gets `Non-damage reset of an orb of destruction.` but a hostile ball lightning gets `Non-damage kill of a ball lightning.` 12:08:23 Stable (0.25) branch on crawl.akrasiac.org updated to: 0.25.1-8-g42b30a8 12:14:10 Unstable branch on crawl.akrasiac.org updated to: 0.26-a0-958-gf3041fb (34) 13:58:23 -!- cjm__ is now known as cjm 15:19:24 hi 15:20:09 if you set a skill target and change the skill training intensity from + to * the colour stays the same as the original 15:20:49 http://prntscr.com/vt47nl 17:57:01 -!- jfcaron_ is now known as jfcaron 22:34:18 -!- werekitten is now known as misha