00:01:11 And vane 01:34:19 Unstable branch on crawl.develz.org updated to: 0.26-a0-540-g8a0c9464d7 (34) 01:49:17 -!- amalloy_ is now known as amalloy 01:52:10 Here: a dancing weapon shaped block of ice 01:52:18 yall thats just a weapon shaped block of ice 01:52:33 it aint got no dance in it no more 01:54:21 Windows builds of master branch on crawl.develz.org updated to: 0.26-a0-540-g8a0c9464d7 02:35:11 !next 02:35:17 The RNG declares that Yermak shall win PaEE next. 02:35:22 oops, wrong chat, sorry 03:11:52 Unstable branch on crawl.beRotato.org updated to: 0.26-a0-540-g8a0c946 (34) 03:30:51 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-3545-g7c84a495e7 03:31:25 Fork (gooncrawl) on crawl.kelbi.org updated to: 0.22-a0-1003-g31bc37a129 05:25:05 -!- amalloy is now known as amalloy_ 10:15:26 03advil02 07* 0.26-a0-541-g3b3d21e: Prevent sac love from affecting no-xp monsters 10(7 minutes ago, 2 files, 9+ 5-) 13https://github.com/crawl/crawl/commit/3b3d21e777e2 10:37:24 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-541-g3b3d21e777 (34) 12:13:53 %git cdd0e279bb 12:13:53 07Aidan Holm02 * 0.26-a0-131-gcdd0e27: Render dungeon zaps onto vbuf 10(7 weeks ago, 14 files, 101+ 126-) 13https://github.com/crawl/crawl/commit/cdd0e279bb9e 12:14:19 aidanh: I'm still encountering a lot of cases where the consequences of calling viewwindow at every animation step are pretty rought, is there any other way? 12:14:24 *rough 12:14:47 viewwindow scales really badly with several factors, including number of items on the screen, and number of tiles shown 12:15:24 afaict the problem is not transferring stuff to a buffer to render or rendering, but the game state updating that is part of viewwindow 12:15:32 which really shouldn't happen at all during animations 12:15:56 not to mention that animations don't need to redraw out-of-los tiles (which is another thing that happens I believe) 12:16:02 or even most tiles on the screen 12:16:48 the out-of-los thing is most impactful in local tiles with a big window (e.g. the default window size on an ultrawide monitor) 12:17:30 really the animation delay is not something that should scale with anything except the number of tiles affected 12:19:14 of course right now I happened to be testing something else in a megazig situation on local tiiles with a giant (default) window, which is probably the worst case for this 13:13:30 Unstable branch on crawl.akrasiac.org updated to: 0.26-a0-541-g3b3d21e (34) 14:22:08 actually I take back the tiles thing, the animation delays under these testing scenarios are still bad in console 15:35:51 -!- amalloy_ is now known as amalloy 18:24:33 Unstable branch on underhound.eu updated to: 0.26-a0-541-g3b3d21e777 (34) 19:10:18 Haunted (L16 DsDK) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster burning bush failed to pathfind to (39,43) (the Orb) (Zot (ZotDef)) 19:19:21 Haunted (L16 DsDK) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster dire elephant zombie failed to pathfind to (39,43) (the Orb) (Zot (ZotDef)) 19:24:01 oh wow, zotdef still exists on a server? 21:30:07 Monsters wearing cursed items appear red in ctrl-x list. 13https://crawl.develz.org/mantis/view.php?id=12345 by Yermak