00:12:55 The build failed. (waste-of-time-refactor - ddddbe7 #14057 : advil): https://travis-ci.org/crawl/crawl/builds/711655346 01:35:16 Unstable branch on crawl.develz.org updated to: 0.26-a0-415-g2a9615731a (34) 01:54:02 Windows builds of master branch on crawl.develz.org updated to: 0.26-a0-415-g2a9615731a 03:17:05 Unstable branch on crawl.beRotato.org updated to: 0.26-a0-415-g2a96157 (34) 03:31:40 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.22.1-2870-g0af5ce642f 03:44:21 -!- cjm_ is now known as cjm 03:46:58 Fork (gooncrawl) on crawl.kelbi.org updated to: 0.22-a0-998-g47aa21b7c3 04:42:32 -!- amalloy is now known as amalloy_ 04:43:14 moocowpong2 (L27 MfBr) ERROR: range check error (20 / 20) (Zot:5) 06:09:41 -!- amalloy_ is now known as amalloy 10:21:56 03Implojin02 {ebering} 07* 0.26-a0-416-ga5349f9: New ego: Boots of lunging. 10(2 months ago, 15 files, 351+ 31-) 13https://github.com/crawl/crawl/commit/a5349f925ad7 10:21:56 03Implojin02 {ebering} 07* 0.26-a0-417-gd33f4bd: Add a new SPARM_LUNGING tile. 10(9 days ago, 2 files, 2+ 0-) 13https://github.com/crawl/crawl/commit/d33f4bd69149 10:21:56 03Implojin02 {ebering} 07* 0.26-a0-418-gbb99739: Disable SPARM_LUNGING on Bardings. 10(9 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/bb997399f7cf 10:21:56 03Implojin02 {ebering} 07* 0.26-a0-419-g9ee0e9e: Mark SPARM_LUNGING as dangerous. 10(9 days ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/9ee0e9ea7bbe 10:21:56 03Implojin02 {ebering} 07* 0.26-a0-420-ga75b932: Adjust SPARM_LUNGING tracer logic. 10(20 hours ago, 1 file, 34+ 38-) 13https://github.com/crawl/crawl/commit/a75b93279c4f 10:21:56 03ebering02 07* 0.26-a0-421-g60e8377: Rename lunging to rampaging 10(10 hours ago, 13 files, 80+ 80-) 13https://github.com/crawl/crawl/commit/60e8377e26b5 10:21:56 03ebering02 07* 0.26-a0-422-g4f1a264: Add a few more cancellation checks for rampages 10(10 hours ago, 1 file, 25+ 13-) 13https://github.com/crawl/crawl/commit/4f1a264f5edb 10:21:56 03ebering02 07* 0.26-a0-423-ga0b39eb: Don't permit cancelling a rampage half-way through (mostly) 10(15 minutes ago, 1 file, 22+ 24-) 13https://github.com/crawl/crawl/commit/a0b39eb04805 10:21:56 03ebering02 07* 0.26-a0-424-g8bb0483: Prevent Wu Jian martial attacks while rampaging or digging 10(9 minutes ago, 2 files, 15+ 15-) 13https://github.com/crawl/crawl/commit/8bb0483f987b 10:47:44 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-424-g8bb0483f98 (34) 10:55:43 03RJ Cunningham02 {ebering} 07* 0.26-a0-425-gdf08edf: Add nightstalker to kobolds. 10(4 months ago, 2 files, 4+ 1-) 13https://github.com/crawl/crawl/commit/df08edfadaa2 10:55:43 03RJ Cunningham02 {ebering} 07* 0.26-a0-426-gb0b9125: Remove non-english Kobold descript 10(9 days ago, 14 files, 0+ 69-) 13https://github.com/crawl/crawl/commit/b0b9125a3bb4 10:55:43 03RJ Cunningham02 {ebering} 07* 0.26-a0-427-ga1cbe5f: Remove Nightstalker from Demonspawn 10(8 days ago, 2 files, 1+ 3-) 13https://github.com/crawl/crawl/commit/a1cbe5f5d2c2 10:55:43 03RJ Cunningham02 {ebering} 07* 0.26-a0-428-g4b0bbb2: Reduce nightstalker 3 to a single pip of stealth 10(8 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/4b0bbb2c2d20 11:02:42 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-428-g4b0bbb2c2d (34) 11:14:56 03ebering02 07* 0.26-a0-429-g97719ae: Tweak Palentonga charge confirmation prompts 10(2 minutes ago, 1 file, 11+ 14-) 13https://github.com/crawl/crawl/commit/97719ae22478 11:17:10 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-429-g97719ae224 (34) 11:29:45 ebering: It looks like after 1bdd5c97, autoexplore visits and stops at all stashes, even if there's only one item in a stash. Is it supposed to work this way? 11:49:31 does anyone remember "summon swarm" (from the rod of the swarm) well enough to tell me what a roughly comparable summoning spell would be in tersm of power? 11:49:51 yeah 11:50:07 it make ants at lower spellpower but I forget what it went up to 11:50:23 ok, maybe shadow creatures will be ok in this context 11:50:33 advil: http://crawl.chaosforge.org/Summon_Swarm 11:50:47 hrm 11:51:13 shadow creatures could be weaker or stronger depending on the level, depends on your evocations too 11:51:13 fedhas sprint has these sentient oklobs that cast summoning spells, but they've been broken since that wand was removed 11:51:18 aha 11:51:20 this is for a monster 11:51:34 in a sprint it seems to be a bit weaker than that, but it's probably fine 11:51:35 right, hrm; shadow creatures with maybe a dynamic monster list, but yeah 11:51:44 easy out is shadow creatures 11:51:50 it's just producing early D enemies 11:51:58 summon vermin could be ok too I guess 11:52:08 yeah you can't really do dynamic monsters with a monster spell in sprint, can you 11:53:06 summon vermin is probably a better call 11:53:14 that looks too hard actually 11:53:21 well, without further level tweaking 11:54:03 the first room with one of these is relatively early in the sprint 11:54:03 hrm, let me see 11:54:45 interesting 11:54:53 seems summon swam is not TAG_MAJORED 11:54:56 it's actually broken? 11:55:00 *swarm 11:55:01 yep 11:55:08 I have a branch where I'm fixing stuff like this 11:55:40 I guess it's bad to keep the spell just for a sprint 11:55:44 in spl-data.h it was tag majored iirc 11:55:53 hrm, did I miss the tag somehow 11:55:56 well, it's very thematic there, but that is the only place it was being used 11:56:14 I don't see that it's tagged 11:56:30 in between imb and xxx 11:56:50 oh, maybe not 11:57:00 but yeah probably weird to keep around a sprint-only spell like that; fixing it is probably not too hard though 11:57:27 the implementation was removed in https://github.com/crawl/crawl/commit/d48e5fa400913f46fc8bd6c6c0dc037753500c82 though 11:57:51 so broken for 6 years! 11:58:02 nice 11:58:02 those oklobs also cast summon imp so they're not doing absolutely nothing 11:58:07 er, 4 years 11:58:19 and they can still do the usual acid spit, + they get placed with other stuff 11:58:33 now I want to know what monsters has "summon fire elementals" 11:58:38 @??ifrit 11:58:38 unknown monster: "ifrit" 11:58:42 @??efreet 11:58:42 efreet (05R) | Spd: 10 | HD: 7 | HP: 31-45 | AC/EV: 10/5 | Dam: 17 | 05demonic, 10weapons, 10items, 10doors, evil, fly | Res: 06magic(20), 04fire+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 12drown, 08holy | XP: 361 | Sp: b.fire (3d15) [06!sil], fireball (3d15) [06!sil] | Sz: Large | Int: human. 11:58:45 there's a fair number of unused spells I think 11:59:03 I kinda want to add a test that finds them 11:59:35 advil: cute idea that would take some work in the vault, awaken forest 11:59:35 probably not thematic enough to be worth effort though 11:59:35 yeah, that would definitely be more thematic 11:59:38 would require placing some trees somewhere 11:59:39 there are two places that these summoner oklobs show up and it would need to only be at the second, I think 12:00:02 alternately, awakened vines 12:00:12 maybe that's too strong 12:00:19 oh and I guess awaken forest too strong too 12:00:24 for as early as you're talking probably 12:00:41 the second one could probably work, just going by rough distance in the sprint 12:00:54 I'm not sure I've ever played this sprint though, so I don't know the details 12:01:02 maybe, yeah 12:01:22 sadly nothing else stands out after a full earch for splschool::summoning in spl-data.h 12:01:29 yeah, I did that too 12:01:40 I think shadow creatures is basically ok 12:01:52 really shadow creatures ought to be handled differently in sprint 12:02:06 I suspect it is using absdepth 0 or something 12:02:06 scale the effective depth by player xl? 12:02:34 not sure what sprints do to the monster list, if they modify it 12:02:52 if it's normal D monster list only, it would make some off-theme monsters potentially, but probably nothing too bad 12:03:00 I think they don't usually place random monsters at all, everything is done with vault syntax 12:03:22 I sort of like the idea of these sentient oklobs summoning a bunch of hobgoblin servants 12:03:41 I think scaling shadow c. by xl of player for absdepth could be ok 12:03:47 ood of D goes to 27 12:04:11 I guess it could be literally the player xl and would be fine 12:04:21 or specifying a different branch somehow 12:04:33 wonder if the hive monster list is still kicking around somewhere :D 12:05:06 possible on per-sprint basis yeah 12:05:06 if someone in meat sprint got shadow c. somehow 12:05:06 but then sprints need to set a mon list or something 12:05:24 03advil02 07[waste-of-time-refactor] * 0.26-a0-418-g24b0604: Replace summon swarm with shadow creatures in fedhas sprint 10(7 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/24b06047599a 12:05:43 having sprints fully specify a population list if you want actual scaling somehow (by XL or whatnot) 12:05:43 but easier solution is to set a monster list in each sprint 12:05:47 hrm, guess then early shadow c. usage would be weird 12:05:58 yeah and no idea if other sprints are having shadow c. using monsters 12:06:55 poor sprints, never get quite the amount of love them need maintenance wise (nevertheless, thanks for working on this one) 12:07:14 never been a huge sprint guy, so I guess not too motivated to work on them myself 12:08:02 what happened here is that I'm trying to improve validation of removed spells, my tests caught that summon swarm was actually removed, and so then when I fully removed it builddb failed on this des 12:09:11 so I can't take a lot of credit for working on sprints 12:53:48 The build was fixed. (waste-of-time-refactor - 24b0604 #14061 : advil): https://travis-ci.org/crawl/crawl/builds/711758252 12:58:31 03ebering02 07* 0.26-a0-430-ge2a07e3: Move some autopick logic to the correct place 10(2 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/e2a07e3cac32 13:02:10 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-430-ge2a07e3cac (34) 13:03:17 03ebering02 07* 0.26-a0-431-gc049b6d: Don't visit stashes of size 1 (Ge0ff) 10(3 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/c049b6daf6fd 13:03:42 Ge0ff: that was not intended and is now fixed, thanks! 13:04:01 ebering: Thanks! 13:09:25 03ebering02 07* 0.26-a0-432-g802b6cf: Tweak some lua documentation 10(3 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/802b6cfe6823 13:16:51 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-432-g802b6cfe68 (34) 13:27:55 Unstable branch on crawl.akrasiac.org updated to: 0.26-a0-430-ge2a07e3 (34) 13:39:11 re: summon swarm, there's like, sprint-only uniques so i don't think it'd be a particular problem to have a sprint-only spell 13:39:41 shadow creatures sounds fine too though, meatsprint uses shadow creatures and sets a custom monster list depending on turncount so that the bosses get different summons 13:40:30 so you can sort of approximate shadow creatures as a custom summon spell i guess, which neat although hard to document properly 13:41:02 which is* 13:46:37 oh, that sounds like a good solution, will have to see how meatsprint does that 13:47:38 oh heh this is very easy 13:48:33 yeah, just making it a short list of thematic things for fedhassprint sounds like a good solution 13:48:34 good thing *someone* knows what's in this game 13:57:32 03advil02 07[waste-of-time-refactor] * 0.26-a0-419-gddc4f54: Set monster list for fedsprint shadow creatures (kate-) 10(5 minutes ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/ddc4f5476b6c 13:57:32 03advil02 07[waste-of-time-refactor] * 0.26-a0-420-g37ef5f3: More systematically check `foe` in monster casting 10(3 minutes ago, 1 file, 14+ 3-) 13https://github.com/crawl/crawl/commit/37ef5f3d8789 14:37:16 fozzywoppz (L21 DsMo) ERROR: range check error (20 / 20) (D (Sprint)) 14:37:49 fozzywoppz (L21 DsMo) ERROR: range check error (20 / 20) (D (Sprint)) 14:40:23 fozzywoppz (L21 DsMo) ERROR: range check error (20 / 20) (D (Sprint)) 14:48:16 fozzywoppz (L23 DsMo) ERROR: range check error (20 / 20) (D (Sprint)) 14:48:23 !crashlog 14:48:24 22415. moocowpong2, XL27 MfBr, T:97311 (milestone): http://crawl.akrasiac.org/rawdata/moocowpong2/crash-moocowpong2-20200725-084312.txt 14:48:25 !crashlog sprint 14:48:26 1. sprint, XL21 CeHu, T:51753 (milestone): http://crawl.akrasiac.org/rawdata/sprint/crash-sprint-20190203-215150.txt 14:48:39 !crashlog fozzywoppz sprint 14:48:40 4. fozzywoppz, XL23 DsMo, T:14730 (milestone): http://crawl.berotato.org/crawl/morgue/fozzywoppz/crash-fozzywoppz-20200725-184804.txt 14:50:47 I guess these crashes are hitting `enum { MAX_DNGN_OVERLAY = 20 };` 14:50:53 is the solution just to increase that? 14:51:07 I wonder how there are so many overlays 14:51:51 it seemed to happen during upheaval in this case, maybe there's something specific to upheaval rendering 14:57:52 https://crawl.develz.org/mantis/view.php?id=12323 this seems to work fine in console, i don't know what the t interface looks like in tiles but could it be related to recent ui stuff? 14:58:43 i can't compile webtiles at the moment to test there so i'll leave a note on the issue for now 15:10:33 (imo accidentally removing ally micromanagement is a good change though) 15:36:32 Is it normal for there to be so many sleepy plants? I've been noticing that a lot recently on D1 and I swear it wasn't happening before 15:38:07 what is a sleepy plant 15:38:35 "dormant" 15:39:47 it's probably not intentional 15:40:12 do you have a seed # handy for a D:1 that generates plants? 15:40:14 It looks really silly with tiles with the zzz icon 15:40:58 I can splat my current game i just started, just a sec 15:41:06 seeds don't show in non-death chardumps right? 15:41:24 not online at least 15:41:52 nm I found one 15:42:56 oh ok 15:43:55 oh, that's probably my fault 15:43:59 %git 6c26fa703df9239 15:43:59 07kate-02 * 0.26-a0-399-g6c26fa7: Clarify sleeping butterfly movement 10(3 days ago, 2 files, 18+ 13-) 13https://github.com/crawl/crawl/commit/6c26fa703df9 15:44:17 it might be my fault 15:44:34 there were some changes to the D:1 code that puts everything to sleep when delver was merged 15:45:01 aha, possibly. this changes how some sleep statuses are displayed (so maybe tiles has some different handling that i missed) but yeah, i think plants normally don't sleep anyway 15:45:04 ah but maybe it's both of these in combo 15:45:22 since it looks like something was conditioned on mons_is_threatening before your commit 15:46:07 in mon-info.cc 15:46:53 03kate-02 07* 0.26-a0-433-g4c9af89: Update some help files 10(64 minutes ago, 1 file, 2+ 3-) 13https://github.com/crawl/crawl/commit/4c9af893caa7 15:46:53 03kate-02 07* 0.26-a0-434-gacd2c82: Remove some references to rations and butchery 10(55 minutes ago, 7 files, 1+ 58-) 13https://github.com/crawl/crawl/commit/acd2c8297759 15:46:53 03kate-02 07* 0.26-a0-435-g1de3616: Don't try to place rations as Zig loot 10(55 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/1de36163dd52 15:46:53 03kate-02 07* 0.26-a0-436-g5d66c9a: Fix grunt_forest_large_clearings being filled with traps (#12315) 10(11 minutes ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/5d66c9a49536 15:47:17 that commit together with the D:1 fix will conspire to guarantee sleeping plants on D:1 I think 15:50:06 (not sure if this went through before I was disconnected) kate- I think I see the fix, or are you already on it? 15:50:48 i wasn't on it yet so if you see it then go ahead, thanks! 15:56:28 well, I was right about why it is happening but I'm not sure about returning it to the previous behavior 15:58:49 is harmless non-firewood basically butterflies? 16:04:03 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-436-g5d66c9a495 (34) 16:05:00 03advil02 07* 0.26-a0-437-gad4b653: Don't put D:1 plants to sleep (purplemustard) 10(4 minutes ago, 1 file, 4+ 2-) 13https://github.com/crawl/crawl/commit/ad4b65383116 16:06:14 hmm, i think so yeah, and things like tentacle segments i believe 16:06:43 oh haha, there did used to be bugs with those falling asleep too 16:06:48 possibly they will be back now 16:11:59 04Build failed for 08master @ ad4b6538 06https://github.com/crawl/crawl/actions/runs/182547243 16:12:48 uh 16:12:51 I swear I built 16:14:48 03advil02 07* 0.26-a0-438-g4b1dca4: Fix the build 10(20 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/4b1dca4f87af 16:17:11 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-438-g4b1dca4f87 (34) 16:31:48 The build was broken. (master - ad4b653 #14067 : advil): https://travis-ci.org/crawl/crawl/builds/711800510 17:11:03 removed (L25 DsDe) ERROR: range check error (20 / 20) (Vaults:5) 17:12:48 removed (L25 DsDe) ERROR: range check error (20 / 20) (Vaults:5) 18:23:51 Unstable branch on underhound.eu updated to: 0.26-a0-438-g4b1dca4f87 (34) 18:47:39 <|amethyst> !crashlog 18:47:40 22417. removed, XL25 DsDe, T:51478 (milestone): https://crawl.kelbi.org/crawl/morgue/removed/crash-removed-20200725-211240.txt 19:10:59 disaster area rendering is so hilariously bad 19:14:25 aidanh I know you were looking at this code at some point, did you have a fix for disaster area rendering in a branch? 19:15:01 I can't reproduce this locally but I suspect that it's simply a limiting case where there's a lot of explosion effects still overlaid on a single tile, so probably anything that cleaned up the rendering would fix this crash 20:55:10 hey, so how would a c++ noob like me do basic print-debugging? I normally do the cerr << "text" way, but that seems like it's not working since crawl takes over the terminal window 22:26:55 !tell crystalsolenoid if you haven't encountered them already, try mprf and dprf (the latter only works if you've built with DEBUG=Y or similar) 22:26:56 PleasingFungus: OK, I'll let crystalsolenoid know. 23:44:34 Southernist (L8 CeHu) Crash caused by signal #6: Aborted (D:5)