00:00:10 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/1404 * 0.25-a0-1127-g948fa95: Only run 'make test' for console builds 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/948fa955dda8 00:05:38 03RojjaCebolla02 07https://github.com/crawl/crawl/pull/1405 * 0.25-a0-1081-g6491e12: Prevent formicids from falling far (for flavour) As shafters and tunnelers, they needn't have their self-shaft escape ability hosed by shaft traps; they can halt their fall and dig to safety after falling only one floor. 10(2 days ago, 2 files, 5+ 1-) 13https://github.com/crawl/crawl/commit/6491e12b5c10 00:05:38 03David Damerell02 {RojjaCebolla} 07https://github.com/crawl/crawl/pull/1405 * 0.25-a0-1082-g8724822: Formicids cannot cast Swiftness 10(7 months ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/872482220336 00:06:41 who's david damerell? 00:06:54 Pinkbeast: 00:07:12 oh, i see, since the commit came from their fork 00:07:12 cebolla: whilee I've got you: commit message formatting! 00:07:22 you lost two newlines in your rebase 00:07:23 but it's midnight! 00:07:31 oh 00:07:32 perhaps somewhere 00:07:55 Could be anyone 00:08:47 the newlines are there on my screen :( 00:09:07 i blame github 00:09:11 hm let me see not in irc 00:10:02 going bed 00:29:02 I'm trying to replicate a dcss crash in lldb. When the crash happens, it seems like crawl hangs 00:29:11 it's not using any cpu 00:29:27 oh hang on. I can't press "enter" in crawl when it's running in lldb?! 00:33:16 can't press ctrl-anything either 00:33:19 UGH 00:34:43 03RojjaCebolla02 {ebering} 07* 0.25-a0-1112-ga0b20f4: Prevent formicids from falling far (for flavour) As shafters and tunnelers, they needn't have their self-shaft escape ability hosed by shaft traps; they can halt their fall and dig to safety after falling only one floor. 10(2 days ago, 2 files, 5+ 1-) 13https://github.com/crawl/crawl/commit/a0b20f496677 00:34:43 03David Damerell02 {ebering} 07* 0.25-a0-1113-g0499d65: Formicids cannot cast Swiftness 10(7 months ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/0499d652a837 00:38:06 oh, i was just going to comment on that PR that the flavour justification seems pretty weak for making shafts work differently on formicids 00:39:47 I won't be upset if you hit the revert button! (The same flavour justification supports capping their shaft depth at 2 or 0 just as well) 00:45:21 shaft immunity would be cool 00:47:31 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-1113-g0499d652a8 (34) 00:56:45 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/1400 * 0.25-a0-1112-g9d8dbe6: Show GDR in body armour descriptions 10(4 days ago, 4 files, 57+ 13-) 13https://github.com/crawl/crawl/commit/9d8dbe65e18d 01:01:10 wow. crawl just took 1gb to compile a file 01:01:12 took down CPO 01:02:14 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/1400 * 0.25-a0-1113-ga866bee: Describe GDR for forms 10(6 minutes ago, 3 files, 11+ 0-) 13https://github.com/crawl/crawl/commit/a866beec7d00 01:02:14 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/1400 * 0.25-a0-1114-g3d343e6: Describe Gargoyle GDR with a(n awkward) fake mutation 10(5 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/3d343e6cc140 01:08:45 Stable branch on crawl.develz.org updated to: 0.24.1-14-gf8d2b509d9 (34) 01:19:02 when testing the body armour description GDR stuff, I discovered that GDR is capped to [half your AC]% so it's nearly impossible to reach the true GDR of heavier armours 01:19:20 and also that gargoyle bonus GDR is huge 01:20:09 there are further issues 01:20:27 GDR's stated reduction is also false advertising; some aspects of damage it simply doesn't reduce 01:20:46 I need to go back into attack.cc to see the details, but it makes its calculations without considering all parts of damage 01:21:04 and for some attacks this is a big difference between the stated reduction percentage and the final damage actually done 01:21:30 which, the real solution is to remove GDR and just rework it somehow into AC/armour/forms 01:27:23 it doesn't apply to the brand damage, right? 01:27:40 I've actually forgotten the detail 01:27:46 I want to say stuff like berserk as well? 01:27:59 and because the reduction percentage is applying to each roll individually, I'm guessing the quantisation makes small and even moderate changes in GDR irrelevant 01:28:40 yes in practice you don't reason independently about changes in GDR since there's an accompanying change in AC that's far more meaningful 01:29:15 if you didn't have GDR, the relevant attacks would do significantly more damage, of course 01:29:43 but comparing 35% gdr to 45% gdr is just not meaningful 01:33:01 perhaps set GDR to a fraction of AC 01:33:22 i guess at that point it's just changing the min AC roll to a percentage of max 01:33:42 "just" = "i hope nobody expects me to edit combat code" 01:34:04 yeah, there's a concern about balance changes for e.g. forms that provide no GDR, but something more reasonably tied to AC might work 01:34:41 maybe something like the draconian mutation becomes a bit too strong, but a lot of that seems like it might be adjustable 01:35:12 just give less AC for those things 01:38:39 Unstable branch on crawl.develz.org updated to: 0.25-a0-1113-g0499d652a8 (34) 01:41:11 just realized advil never posted his removedness dev blog post 02:11:26 Windows builds of master branch on crawl.develz.org updated to: 0.25-a0-1113-g0499d652a8 02:13:38 03kate-02 07* 0.25-a0-1114-g48d22fd: Revert "Prevent formicids from falling far (for flavour)" 10(45 minutes ago, 2 files, 1+ 5-) 13https://github.com/crawl/crawl/commit/48d22fdfea7e 02:14:57 hmm, 1965fc2f3 causes a few unused function warnings when compiling non-tiles it looks like 02:16:47 Gosh, the way GH offers to delete the whole fork after you accept my PR is quite alarming 02:16:55 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-1114-g48d22fdfea (34) 02:21:11 the whole fork, or the branch? 02:21:35 deleting a repo requires going into that special area of the settings and confirming with a typed statement, usually 02:22:36 It offers to remove the branch but also the fork 02:22:46 Oh, yes, you're right. 02:22:53 It's offering me a link to that, no more. 02:35:37 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/1400 * 0.25-a0-1112-gc22de77: Show GDR in body armour descriptions 10(4 days ago, 4 files, 59+ 13-) 13https://github.com/crawl/crawl/commit/c22de777caaa 02:35:37 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/1400 * 0.25-a0-1113-g480e777: Describe GDR for forms 10(2 hours ago, 3 files, 11+ 0-) 13https://github.com/crawl/crawl/commit/480e777fe4ae 02:35:37 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/1400 * 0.25-a0-1114-g7e2307b: Describe Gargoyle GDR with a(n awkward) fake mutation 10(2 hours ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/7e2307bc3a94 02:43:26 -!- kramin is now known as Kramin 03:07:50 -!- amalloy is now known as amalloy_ 03:25:04 Unstable branch on crawl.beRotato.org updated to: 0.25-a0-1114-g48d22fd (34) 03:30:31 Is there a set way to rename SOME of a feature in a vault, but not ALL of that feature? (like if a tomb-themed vault wanted to make some granite statues into sarcophagi but keep other granite statue as statues) I haven't seen it done and a quick grep didn't reveal anything but I thought I'd ask. 03:32:46 I guess, but I don't know, you lay down some As where A: such and such and some Bs: where B: the other 03:34:53 Making the tiles and colours for different glyphs that are the same base thing is easy; but the default way to rename it is this rename all function; which does for all placements of that base type in the vault.: set_feature_name("granite_statue", "sarcophagus") 03:38:16 There's an overflow vault that turns dead trees back into normal trees with a trigger; I think I can rig that to turn some of the sarcophagi (is that the right plural) back into statues, it's not the best solution, but it's a quick one...it also wouldn't work if I wanted to do MULTIPLE renames of the same feature type (like Sarcophagi and Golden 03:38:17 Statues (the Gozag vault variant), etc.) 03:40:31 <|amethyst> you might be able to do what you want with subvaults 03:43:19 <|amethyst> but looking over struct map_def, there doesn't appear to be a way to rename only some of a kind of feature in a single vault 03:44:08 Oh, you could make a top vault that splices together two vaults that can only fill it out one way... surely? 03:45:28 <|amethyst> I was thinking a 1x1 subvault for each of the features that will be changed, or maybe for each of the features that won't be changed 03:46:56 <|amethyst> but, yeah, if you wanted to change the features in (say) one half of the map, just a single subvault could work 03:47:02 Stable (0.24) branch on crawl.kelbi.org updated to: 0.24.1-14-gf8d2b509d9 03:49:21 That might be the easiest way, fair thought |amethyst make a single tile helper subvault that is a normal granite statue. 03:50:08 I'm putting off our vault work in the vain hope I can persuade Clare to do it 03:50:12 Similar to that fruit tree subvault that's used in a bunch of food.des files (it's a tree or plant randomly that's surrounded by rations that use random fruit tiles). 03:56:35 Success! thanks |amethyst https://imgur.com/a/TTxpGGe 03:57:52 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-3054-g1a545eca1e 03:57:55 Is there a way to make like an 8 zombie in a vault des? (OOD Zombie, as opposed to normal current depth appropriate zombie?) [Bat Zombie grabs specific species; Zombie grabs normal spawns for the area that can be zombified and zombifies one, but...] 04:04:36 actually it didn't work |amethyst the subvault kept the normal statue tile, but it still got renamed...trying the other method now. 04:17:46 I give up for now; it's not that important. Weird that having more than one kind of granite statue, etc. hasn't came up before though 04:42:47 |amethyst I decided to make a C++ side solution and just make it it's own feat type; in changing the existing statues into the new feat type; I noticed that floodkiller_spider_rune_tomb solved this by...making the sarcophagi clear stone wall instead of statues in order to have both. Which is potentially weird mechanically if mainline LRD works the 04:42:47 way I think it does (always destroys statues, never destroys anything else?) since that means that normal sarcophagi get destroyed that vault's sarcophagi don't. Though that's no weirder than jungle_book's elephant statue being LRD immune to prevent destroying them before they become dire elephants. 04:57:34 Alphashops unable to generate scarf of harm 13https://crawl.develz.org/mantis/view.php?id=12262 by Goratrix 05:09:46 Who is Chris Campbell? Still a dev or retired? 05:25:09 New branch created: pull/1411 (1 commit) 13https://github.com/crawl/crawl/pull/1411 05:25:09 03Nikolai Lavsky02 07https://github.com/crawl/crawl/pull/1411 * 0.25-a0-1079-g4ab25bf: Display Zz and ? status icons for allies 10(12 minutes ago, 2 files, 5+ 2-) 13https://github.com/crawl/crawl/commit/4ab25bf3a54a 06:07:41 -!- amalloy_ is now known as amalloy 06:10:46 -!- amalloy is now known as amalloy_ 08:20:18 I need to do some more editing on my removedness post, and then I decided to wait until 0.25 is fully settled (since there have been some removals my current stats don't cover) 08:20:48 also, all this reddit nonsense happened after I drafted it, and I didn't want it to appear as if it had anything to do with that 08:39:33 So I was trying to make an ultra evil vault where as you approached the staircase, one enemy would stomp on alarm and another on dispersal to mark you and move you away from the stairs...but...uhh if I try to place dispersal here, it crashes when trying to place the vault...what gives? https://imgur.com/a/yqMGlOh 08:40:13 (Instead of one of the two alarms, not where the character is standing, obviously) 08:45:54 I guess that the integrity check doesn't like that the tiles the monsters to stomp on the traps spawn on are "unreachable" when a disto trap is there? that it? 08:48:58 floraline: is your game_links.html template somewhere on github that I could look at? 09:41:51 Line 227 of ossuary.des doesn't do anything. 13https://crawl.develz.org/mantis/view.php?id=12263 by bcadren 10:10:07 advil: https://github.com/floraline/scoring/tree/cko 10:10:08 floraline: You have 3 messages. Use !messages to read them. 10:11:41 floraline I mean the template that is generating the cko lobby 10:12:39 in the crawl repo it's the file at crawl-ref/source/webserver/templates/game_links.html 10:12:56 oh sorry. it is this https://github.com/floraline/dgamelaunch-config/blob/cko/config.py 10:12:56 I guess you may have it configured somewhat differently via dgamelaunch-config though 10:13:17 i'm abusing the separator in the games array 10:13:25 aha! 10:13:32 that explains a lot 10:14:03 probably not a good way to do it but it totally works 10:14:37 my save browser thing could mess that up if enabled, I will have to figure this out 10:15:06 though I'm going to push some formatting tweaks that will bring it more in line with your lobby 10:16:41 maybe I should add support for pure separators or something 10:17:32 since the fact is your lobby looks a lot better than the default ones 10:21:59 what if you could put some kind of label on each game and they get grouped by label when the page is rendered 10:22:50 or like define them in different lists or something. i don't really like using the separator this way, it feels fragile 10:23:01 yeah, something like groups would be good 10:23:13 I agree, there should be a better way to do what you're doing 10:58:20 03advil02 07* 0.25-a0-1115-g002c8cf: Visual tweaks to lobby save browser 10(89 minutes ago, 5 files, 25+ 17-) 13https://github.com/crawl/crawl/commit/002c8cfdce0a 10:58:20 03advil02 07* 0.25-a0-1116-gac6a689: Fix a bug with shared save slots in the lobby 10(2 minutes ago, 1 file, 23+ 11-) 13https://github.com/crawl/crawl/commit/ac6a689de34b 11:01:54 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-1116-gac6a689de3 (34) 11:07:09 in redoing these ossuaries made a revelation. zaba made both of my personal favorite ossuaries. whatever happened to zaba? 11:26:42 Unstable branch on crawl.akrasiac.org updated to: 0.25-a0-1116-gac6a689 (34) 11:29:47 advil: you can probably unpin the new tournament scoring page 11:43:02 ebering ok, will 11:43:18 ebering I very slightly tweaked some wording in http://crawl.develz.org/wordpress/trunk-updates-15-may-2020-and-tentative-0-25-release-tournament-info to make it clearer that that list is not the full 0.25 changelog 11:43:39 if that covers a date range, maybe it would be worth adding that explicitly? 11:43:50 I think people are getting misled by it coming with a 0.25 announcement 11:44:26 ah yeah, if they're not regular readers 11:44:29 of trunk updates 11:46:33 Stable (0.24) branch on crawl.akrasiac.org updated to: 0.24.1-14-gf8d2b50 11:52:35 |amethyst any guesses as to what would happen in a dgamelaunch-config setup if I ran a test instance of webtiles over the exact same directories / config on a different port? 11:52:48 I suspect bad things, but it would be so, so useful to be able to do something like that 11:53:22 while the first instance is running 11:53:29 <|amethyst> advil: hm, actually it might not be so bad 11:53:35 obviously I can do something like construct a second chroot, but that's a lot of work (especially on cao, where the existing chroot is hand-built) 11:54:10 <|amethyst> advil: since from one webtiles server's point of view, the games from the other webtiles server would look like console games 11:54:16 ah interesting 11:54:23 I would probably want to redirect logging 11:55:07 <|amethyst> yeah 11:55:22 hm and maybe prevent milestone writing and that kind of thing 11:55:36 though maybe that would work? 11:55:52 if your point it just being like console games is right 11:55:56 <|amethyst> milestone writing would probably work, since again both console and webtiles games already write to the same file 11:58:52 <|amethyst> there could be some weirdness if there are client changes between the two versions 11:59:15 that already happens in a sense 11:59:23 in that the client side updates with every trunk rebuild 11:59:38 every rebuild that is 11:59:39 <|amethyst> right, the potential weirdness there would be in the other direction 11:59:48 <|amethyst> if an older client watches a newer game 12:00:04 <|amethyst> but only if there were changes to the (non-game_data parts of) the client 12:00:05 oh I see, you could probably watch between the servers 12:00:14 <|amethyst> I would expect so 12:00:44 <|amethyst> you'd have to test that 12:00:56 <|amethyst> if they *don't* see each others' games, that would be more of a problem 12:01:04 heh 12:01:21 <|amethyst> since then there's the risk someone would start a game with the same player on both servers 12:01:48 it wouldn't be too hard to test some of this locally at least 12:03:38 <|amethyst> unrelated, and maybe they have and I've missed it, but I'm surprised no one has complained about the name of the spell Corona yet 12:04:44 <|amethyst> In a class taught by some of my colleages they've typically used Pandemic to teach teamwork, and they're looking for a substitute now... 12:05:52 I remember when EVE changed the name of the Interbus Ship Identification System 12:12:05 <|amethyst> I rememeber when Starbucks had to pull this in-store poster in 2002: https://www.snopes.com/tachyon/images/rumors/images/toocool.jpg 12:14:46 yeah, our grade / advising online system was called ISIS at one point, now SIS 12:23:12 is there a nuclear option for resetting a repo without having to redownload the whole thing? here are the commands i've tried so far: https://paste.ubuntu.com/p/sSQ6XY44g3/ 12:23:41 continue to get "detached HEAD" when i git checkout master 12:24:21 what is the output of git status? 12:24:26 also is roj/master a remote? 12:26:11 yeah, that's github.com/rojjacebolla/crawl master 12:26:11 HEAD detached at roj/master \ nothing to commit, working tree clean 12:27:12 ah checking out a remote branch can do that 12:27:30 I saw `git checkout master` in your list, what does git status show after doing that? 12:28:09 Previous HEAD position was ea6e5d949a Move PrecisionMenu to its own file \ Your branch is up to date with 'origin/master' 12:28:47 so checking out a remote branch is in fact expected to do that,because it is read only 12:29:01 what is origin/master if it is different from roj/master? 12:29:03 oh 12:29:09 that one's crawl/crawl 12:29:27 y'all's crawl/crawl crawl, advaul 12:30:09 maybe i should change which one's origin and which one's remote 12:30:24 ah hm this is a bit of a non-standard setup at least my experience 12:31:38 yeah, usually origin/master is your branch, and upstream/master is the parent repo 12:31:55 the workflow to sync with upstream is then to pull from upstream/master and push to your branch's origin/master 12:32:09 aha! 12:32:17 generally you keep your master in line with your repo, not upstream 12:32:52 (maybe there are other workflows, but this is the one we usually advise) 12:33:54 these github pages describe this particular workflow: https://help.github.com/en/github/collaborating-with-issues-and-pull-requests/working-with-forks 12:34:38 thanks, i think that's how the branches are setup on my "work computer", for some reason i did it backwards on here. 12:35:14 occurs to me now (thanks for your help), that i can nuke this one and rsync from that one, rather than try to download the whole repo from the internet again 12:35:24 s/"origin/master is your branch"/"origin/master is your fork" 12:36:00 you might just be able to rename your remotes 12:36:30 if you don't have wip I would probably just redownload personally, but I guess it is a bit of bandwidth 12:37:07 yeah, internet's been a lot slower during The Plague! 12:37:22 webtiles is noticably laggy 12:37:58 didn't used to be (blaming my isp, not berotato, ftr) 12:38:10 that might just partly be that more people are playing 12:39:18 though I guess it's still nowhere near capacity, looking at the data 12:39:40 I should generate these graphs at a 3 month interval 13:05:10 are the weird pointy things on player orc heads not considered hair? 13:12:59 i thought they just had ears and a weird molerat look 13:39:10 orcs and some of the elf stuff are still from that free rctiles and weren't really made specifically for crawl...you see them in other games using the same free package as well... 13:41:52 if you wanted to trigger a xom gift from god-prayer.cc, do you use _do_xom_event or xom_acts? 14:07:45 <|amethyst> cebolla: in crawl, functions starting with a _ are static (only visible within the same source file), so you couldn't use that even if you wanted 14:09:16 <|amethyst> xom_take_action would be the equivalent, but you'd need to first choose an action, so unless you want this to have different action probabilities than normal xom actions, you probably want xom_acts 14:12:47 03advil02 07* 0.25-a0-1117-ga7e42e2: Hood of the assassin tiles (RojjaCebolla) 10(62 minutes ago, 4 files, 3+ 1-) 13https://github.com/crawl/crawl/commit/a7e42e2d2c60 14:12:47 03advil02 07* 0.25-a0-1118-g1a08195: Placeholder tiles for cigotuvi's embrace 10(5 minutes ago, 2 files, 2+ 0-) 13https://github.com/crawl/crawl/commit/1a081956a10a 14:14:03 programmer art alert 14:14:23 (for cigotuvi's) 14:15:00 someone who knew what they were doing could probably make a much more interesting item tile for that item 14:15:15 I don't really have the skills to make bones and whatnot out of pixels 14:27:02 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-1118-g1a081956a1 (34) 14:39:56 i kept trying to imagine what corpses glued to armor would look like, and it just looks like a lumpy brown mess at tiles of the size crawl uses 14:40:39 i guess if you're imagining bones glued to armor, instead of corpses, it could be a classical edgelord/WH40K/neckbeard looking graphic 14:41:48 heh I guess what we really need for that one is a tile that gets lumpier and lumpier katamari damacy style 14:46:38 thanks |amethyst , i'm thinking that since the tourney has a faded altar banner, i'll try to get xom to do a couple gifts or nice-action when people join from an ecu altar, to make it a smidge less disappointing 14:50:32 <|amethyst> yeah, you can pass nice = true then 14:51:23 <|amethyst> niceness = true, rather (the second parameter) 15:03:20 Doesn't the current state of acq incentivise HOM sometimes to bank it until he knows what he needs? 16:21:27 -!- amalloy_ is now known as amalloy 17:16:24 good players on discord seem to advise eating your ?acq asap, because it's good to increase your odds of survival and bad to wait 17:18:28 wrong channel? or did you have a follow-up question about something game-dev-related? 17:24:32 replying to Pinkbeast 17:33:21 gammafunk: advil: I've created a branch new-scoring in dcss_tourney and started hacking away at implementation 17:33:32 I'll try to push regularly and make that branch reasonably collaborative 17:33:41 I've organized some of the todos in a GH project https://github.com/crawl/dcss_tourney/projects/1 17:34:10 the todo column is not complete, it doesn't have any clan stuff in it atm 17:38:09 ebering: looks good, I'll start poking around it today 17:52:51 advil: Interesting note about python in release notes for ubuntu 20.04LTS 17:52:55 "Remaining packages in Ubuntu which require Python 2.7 have been updated to use /usr/bin/python2 as their interpreter, and /usr/bin/python is not present by default on any new installs. On systems upgraded from previous releases, /usr/bin/python will continue to point to python2 for compatibility. Users who require /usr/bin/python for compatibility on newly-installed systems are encouraged to 17:53:01 install the python-is-python3 package, for a /usr/bin/python pointing to python3 instead." 17:54:20 not really relevant for cloud stuff since I doubt anyone is using 20.04 yet 17:59:09 it worked! ecuXom giving a free item: https://imgur.com/ZZMKiUE.png 17:59:42 ...mebbe that should happen a few times, since they tend to be junky 18:00:21 hrm 18:00:26 I fixed the bug in that vault 18:00:33 are you playing offline or something? 18:01:02 it's not supposed to put altars like 18:01:08 that 18:02:07 that's wizmode, i was excreting ecu altars all over it 18:04:08 https://paste.ubuntu.com/p/cqkMGbZ2dX/ 18:04:13 oh, odd coincidence then 18:04:33 i haven't yet figured out what normal ranges of "sever" are, i just know it wants a number >_> 18:04:58 that particular vault was bugged at some point? 18:08:47 briefly it had added columns in a similar shape to your screenshot but using the wrong DES glyph, which had it place random altars instead of columns 18:09:18 just a funny coincidence that your screenshot looked similar to the bugged version 18:24:00 Unstable branch on underhound.eu updated to: 0.25-a0-1118-g1a081956a1 (34) 18:39:24 gammafunk ah, maybe that explains our python dispute the other day 18:39:42 did no know about `python-is-python3` 19:52:33 ubuntu goes dada 20:05:39 <|amethyst> brrrrrr 20:58:42 is there a chat bot in here that can do quick polls? thinking there's gotta be a better name than "potion of stabbing" 21:01:39 of sneak attacks, of assassins, of cunning, of cheap shots, of knavery 21:30:30 New branch created: pull/1412 (1 commit) 13https://github.com/crawl/crawl/pull/1412 21:30:30 03Quipyowert202 07https://github.com/crawl/crawl/pull/1412 * 0.25-a0-1119-gfe38b3b: Fix a couple typos in options_guide.txt 10(8 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/fe38b3baa02d 22:26:32 03Nathan Mills02 {GitHub} 07* 0.25-a0-1119-g28b6fd0: Fix a couple typos in options_guide.txt (#1412) 10(13 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/28b6fd0c3bde 22:32:21 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-1119-g28b6fd0c3b (34) 22:34:16 <|amethyst> {GitHub} huh 22:48:35 New branch created: pull/1413 (1 commit) 13https://github.com/crawl/crawl/pull/1413 22:48:35 03RojjaCebolla02 07https://github.com/crawl/crawl/pull/1413 * 0.25-a0-1120-geb286c7: Make faded Xom altars less disappointing 10(17 minutes ago, 1 file, 7+ 0-) 13https://github.com/crawl/crawl/commit/eb286c7dd76c 23:57:46 -!- amalloy is now known as amalloy_ 23:58:07 cebolla: we're not really fans of polls 23:58:20 pick one and be confident in it and submit the PR!