00:40:43 -!- amalloy_ is now known as amalloy 01:21:41 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-2903-gdcb1fc31ed 03:31:39 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-2903-gdcb1fc31ed 05:29:25 -!- amalloy is now known as amalloy_ 09:24:37 Stable (0.22) branch on underhound.eu updated to: 0.22.1-59-ge965b3aba3 11:24:16 Stable (0.23) branch on underhound.eu updated to: 0.23.1-91-gf373564dc4 12:57:09 -!- amalloy_ is now known as amalloy 15:09:11 -!- Tiobot is now known as Guest58137 15:24:07 !tell gammafunk hmm, i wonder if icy ramparts could somehow be flavoured as ice/summ, in the same vein as summon forest? maybe a little tricky to justify, but the book of frost having 5 schools across all the l3/4 spells seems like it spreads things a little thin for a starter book 15:24:08 kate-: OK, I'll let gammafunk know. 15:34:26 !tell gammafunk possibly it'd also be okay to let it work on any walls like summon forest does? definitely looks like a neat idea though, and IE could really do with something new at l2 or 3 15:34:26 kate-: OK, I'll let gammafunk know. 16:18:48 Spriggan Druid awakening trees from outside of LOS 13https://crawl.develz.org/mantis/view.php?id=12185 by Stairdancer 17:29:37 kate-: Yeah, ebering mentioned Ice/hexes because I guess there's some of that already in another spell 17:29:47 although I confess I don't know which spell that is 17:29:52 metabolic? 17:30:25 it certainly could work on all wall types, but there is the issue of diggability 17:30:51 as I recall summon forest just makes the trees indestructable if the underlying wall was non-diggable? 17:30:51 hibernation is hex/ice 17:31:15 yeah, so both EH and metabolic 17:31:26 so he was saying to kind of add to that 17:31:46 but it's true it's adding another skill in the starting book with no other immediate spell to use that skill 17:32:13 I guess ice/summons is ok, but since this is only creating walls with no summoned monster, it doesn't feel like a summon spell to me 17:32:21 pure ice is another option, of course 17:32:41 I guess ice/conj is possible 17:33:29 yeah, maybe pure ice would be more reasonable, summ or conj both feel a bit of a stretch 17:34:04 other than nerfing the damage a little (1d(3 + pow / 3), which is freeze, down to 1d(2 + pow / 4) is what I'm thinking), I don't have strong feelings about the exact skills involved nor wall type exclusions 17:34:36 I only want the resulting tile/feature type to be the same for all replacements and for there not to be weird incentive to change wall types to dig non-diggable things, etc 17:35:37 it has a higher spellpower cap of 50, so eventually it can do more damage than freeze per application, but it felt a bit strong per cast to me with full freeze damage 17:36:08 also the frozen duration needs to be lowered; there are some buggy durations for a few monster enchants, one of which is Frozen, so I'll fix that seperately 17:36:35 people who added Frozen and the Aura of Brilliance thought that a thing counting turns was counting aut, so they have values multiple by BASELINE_DELAY 17:36:45 so aura of brilliance lasts 200 turns and frozen lasts 30 turns 17:37:53 3 turns is maybe a bit low for frozen, maybe 5 to 8 tops, but 30 is way too high 17:41:55 Hello guys! I feel like something is wrong with monsters using spells outside of your LOS in 0.24.0-123-gd5b16e6ec5 online WebTiles 17:42:45 I've just submitted a bug report about Awaken Forest, and now it has happended again with Giant Orange Brain casting Shadow Creatures 17:43:39 Not sure if it has anything to do with me worshipping Hep 17:44:29 I don't have any LOS-affecting items/mutations if that matters 20:14:42 ... surely just targetting the ancestor 20:20:52 -!- amalloy is now known as amalloy_ 20:42:03 -!- amalloy_ is now known as amalloy 21:38:20 skrealing (L14 TeCj) ASSERT(ray.pos() == oldpos) in 'beam.cc' at line 4402 failed. (Gauntlet) 21:53:54 -!- amalloy is now known as amalloy_