01:21:20 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-2824-g6a88ae04c9 02:36:04 a reddit admin can unpin this https://www.reddit.com/r/dcss/comments/e78pfk/dungeon_crawl_secret_santa_2019_signup_thread/ 02:36:38 majority of signups in the first couple of days. No need to have such a long signup time next time around 02:48:49 Monster database of master branch on crawl.develz.org updated to: 0.24-a0-443-g80245de 03:31:26 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.22.1-1833-gd8c493a9c8 08:31:57 Hmm, the Console version no longer works when started from a Terminal in macOS Catalina? "FSPathMakeRef(/Applications/Utilities/Terminal.app) failed with error -43." 08:33:54 ah, I think that has to do with the fact, that Terminal.app is now located in /System/Applications/Utilities/ 09:23:07 Stable (0.22) branch on underhound.eu updated to: 0.22.1-59-ge965b3aba3 09:23:19 not sure catalina has seen a lot of testing 09:28:45 also curious how the tiles version fares with catalina's security stuff 09:56:56 advil, just tested it, works fine just ask for permissions to receive "keystrokes" 09:57:07 haha ok 09:57:08 asked* 09:57:11 it does need those 09:57:13 thanks 09:57:43 that seems ... a bit overkill in terms of permission granularity? 09:58:08 don't think it's actually needed to run the game 09:58:51 here's the actual wording: https://0x0.st/z01H.png 10:01:07 huh, odd 10:02:36 it's apparently a security feature to make keyloggers more apparent, but it sounds like it's not always very easy to figure out why a particular app is tripping that requirement 10:06:04 we certainly don't need the permission in principle if I'm understanding it correctly 10:07:04 it *may* be something sdl is doing, it seems like some apps (especially games) have been tapping into mouse events/hotkeys in a way that goes around sandboxing 11:22:18 Stable (0.23) branch on underhound.eu updated to: 0.23.1-91-gf373564dc4 13:39:52 is there a gameplay reason why species flying takes 3mp to activate? 13:43:37 from old commit messages it seems like it *might* have been in order to balance tengu non-permaflight (which doesn't exist any more) 14:46:36 -!- amalloy_ is now known as amalloy 15:27:58 Foxfire occasionally hits allies 13https://crawl.develz.org/mantis/view.php?id=12153 by Siegurt 15:49:23 Foxfire targets plants over enemies 13https://crawl.develz.org/mantis/view.php?id=12154 by Siegurt 16:00:25 I realize I'm just asking obscure question after obscure question today, but why can't giant monsters wear robes? 16:00:25 where animal skins are fine 17:24:34 flavour, right 17:24:51 since the items are mechanically identical 17:58:09 yeah, I guess it means that you don't get stone giants in robes or whatever 17:58:27 just *completely hypothetically* if you're playing as cerebov it is kind of unexpected 18:01:31 :D :D :D 18:02:13 continuing that hypothetical reasoning, I would say if you were playing cerebov in bloatcrawl2, you might be interested to know the handedness and mechanics of giant player species has been tweaked 18:02:36 ah I should hypothetically look at that 18:02:58 though I have to warn you I'm not sure if this is going to be mergeable with anything, let alone bloatcrawl2 18:03:01 f34aa55042b51a825759da3b63ca53c8456191d8 details the changes 18:04:27 well, anything can be merged...but there's a lot going on 18:04:34 we'll see 18:04:46 did you start from vanilla or bloatcrawl2 code? 18:04:55 vanilla, for better or worse 18:05:22 should be fine. we merge upstream in regularly 18:45:33 how hard is it to modify a save file to exit wizmode? asking for a secret santa 18:45:50 eg a scenario has been made in wizmode, but the present should be a save file in normal mode 19:04:25 alexjurkiewicz: that's what the save file editor can do 19:05:00 you dump parts the save to individual files after modifying it and read the part you want into a copy of the original 19:06:35 so looks like I have to dump the chr segment, edit with a hex editor and put it back in 19:06:57 no 19:07:43 well, I guess it depends 19:07:51 did your scenario modify the chr segment, ignoring wiz mode? 19:08:13 the scenario has a custom d:1 basically 19:08:19 that's a level modification 19:08:24 so what you modified isn't in chr 19:08:31 hence you don't overwrite that in your copy 19:08:50 you only incorporate the segment you modified 19:08:54 oh. So you are suggesting dump d:1 from the wizard save, and load it into a non-wizard save 19:09:16 yes, dump level segment containing modified d:1 19:09:29 incorporate this into a copy of the save that's unchanged 19:09:40 so then only that level segment will be modified in your final save 19:10:40 good to test your modified save to make sure it incorporated 19:13:13 hm, actually the scenario changes other things, at least the player's inventory/equipment 19:13:22 i'd have to ask the santa what else is modified 19:15:26 are the items in chr or in you? 19:16:25 a workaround could be to drop unwanted items in the original, modify d:1 to place desired items under player 19:16:58 droping items can be done outside of wizard mode, so you can start modification with those items dropped from inventory to ground 19:17:24 enter wizmode from there to put items on ground and make other d:1 modifications, then incorporate d:1 chunk 19:17:31 but maybe the equipment is actually stored in you 19:17:42 I think chr is all high level stuff (like wizmode or not) 19:17:45 but I'm not sure 19:18:24 if the inventory is just stored in you then you have no problem, just make wizmode modifications and incorporate both d:1 chunk and you chunk 19:18:44 clever 19:19:29 now that I think about it 19:19:38 can't you just use that "exit wizard mode" feature advil added? 19:20:15 not sure if this is for online or not, but that would probably be sufficient 19:20:37 that doesn't affect the save 19:21:29 I think if I was doing this in a hurry, I would change that feature so it does affect the save in the source tree and use that 19:21:46 you may also need to suppress the milestones 19:22:12 change it in the source tree and rebuild that is 19:23:19 !source wizard_suppress 19:23:20 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/wiz-you.cc#L101 19:23:45 it should be pretty simple (*untested*), just comment out you.suppress_wizard = true; 19:24:27 !source wizard.cc:296 19:24:27 https://github.com/crawl/crawl/blob/master/crawl-ref/source/wizard.cc#L296 19:24:37 and comment out that line 19:34:28 advil: I wonder if it would be useful to make that an actual feature of wiz mode in e.g. full debug builds 19:34:41 that you could simply turn off wizard mode in a save 19:35:14 maybe, when I originally implemented it I guess I was worried about making it too easy to fake morgues / screenshots 19:35:21 not sure if that's a real worry 19:35:47 it'd definitely be useful for us, yeah 19:36:35 nice 21:46:32 -!- amalloy is now known as amalloy_