00:12:12 The build passed. (master - 74cc3ae #11981 : Nikolai Lavsky): https://travis-ci.org/crawl/crawl/builds/592355590 00:29:57 FWIW given the recent bug report I did an objstats run on current vanilla and saw between 7 and 10 of every magical staff. 00:30:17 Hence I suspect the reporter just had pisspoor luck. 00:37:52 -!- Tiobot is now known as Guest5229 01:03:32 sweet, new fedhas 01:04:25 and it actually removes a bunch of ugly UI state munging; even better 01:15:10 Webtiles server stopped. 01:15:10 Webtiles server started. 01:38:12 Unstable branch on crawl.develz.org updated to: 0.24-a0-760-g74cc3ae (34) 01:43:49 !lg * week s=god 01:43:50 27516 games for * (week): 15304x, 2153x Trog, 1783x Okawaru, 1592x Lugonu, 917x Xom, 638x Vehumet, 602x Gozag, 491x Makhleb, 439x Sif Muna, 403x Ashenzari, 384x Cheibriados, 328x Wu Jian, 272x Dithmenos, 267x Kikubaaqudgha, 258x The Shining One, 253x Qazlal, 227x Uskayaw, 196x Nemelex Xobeh, 193x Hepliaklqana, 191x Ru, 189x Beogh, 189x Yredelemnul, 78x Elyvilon, 68x Zin, 59x Fedhas, 41x Jiyva, Pak... 01:44:11 0.2% Fedhas play pre-merge 01:58:59 alexjurkiewicz: specifically the game options screen 02:06:21 yeah I didn't carefully read that UI code I removed, but I could tell it was interesting 02:06:48 !lg * week s=god% 02:06:49 27528 games for * (week): 15315x (55.63%), 2151x Trog (7.81%), 1783x Okawaru (6.48%), 1591x Lugonu (5.78%), 916x Xom (3.33%), 638x Vehumet (2.32%), 602x Gozag (2.19%), 494x Makhleb (1.79%), 440x Sif Muna (1.60%), 401x Ashenzari (1.46%), 385x Cheibriados (1.40%), 328x Wu Jian (1.19%), 271x Dithmenos (0.98%), 267x Kikubaaqudgha (0.97%), 258x The Shining One (0.94%), 255x Qazlal (0.93%), 226x Uskayaw... 02:06:53 !lg * week s=-god% 02:06:54 27528 games for * (week): Pakellas (0.00%), 41x Jiyva (0.15%), 59x Fedhas (0.21%), 68x Zin (0.25%), 78x Elyvilon (0.28%), 190x Beogh (0.69%), 190x Yredelemnul (0.69%), 191x Ru (0.69%), 193x Hepliaklqana (0.70%), 196x Nemelex Xobeh (0.71%), 226x Uskayaw (0.82%), 255x Qazlal (0.93%), 258x The Shining One (0.94%), 267x Kikubaaqudgha (0.97%), 271x Dithmenos (0.98%), 328x Wu Jian (1.19%), 385x Cheibria... 02:07:01 you can make it spit out the percentages that way 02:08:55 Windows builds of master branch on crawl.develz.org updated to: 0.24-a0-760-g74cc3ae 02:27:18 -!- amalloy is now known as amalloy_ 02:59:10 Monster database of master branch on crawl.develz.org updated to: 0.24-a0-443-g80245de 05:21:06 aidanh: Are the values of ui::i4 documented anywhere? 05:21:16 I'm guessing it's something about the four directions 06:58:52 New branch created: pull/1164 (1 commit) 13https://github.com/crawl/crawl/pull/1164 06:58:52 03alexjurkiewicz02 07https://github.com/crawl/crawl/pull/1164 * 0.24-a0-761-g46366e9: Add base stats to species descriptions 10(4 minutes ago, 1 file, 28+ 0-) 13https://github.com/crawl/crawl/commit/46366e94592e 07:02:17 seemed like it would be nice to expose this to all players given how easily accessible the data is if you use sequell/beem/etc. If you like the idea I'll also add the stats for jobs 07:10:57 -!- amalloy_ is now known as amalloy 07:12:28 alexjurkiewicz, shouldn't those file be generated then? 08:07:52 alexjurkiewicz: yes, that is nice; especially since starting stats are deterministic 11:24:31 Stable (0.23) branch on underhound.eu updated to: 0.23.1-89-g277498a001 13:29:41 Unstable branch on crawl.akrasiac.org updated to: 0.24-a0-760-g74cc3ae (34) 13:44:59 advil: Interesting ghost vault layout issue in this save: http://crawl.akrasiac.org/saves/ISplatSpriggans-crawl-0.23-191002-1342.tar.bz2 13:45:17 looks like walls of the vault got busted up on two different sides 13:45:42 not really sure why 13:46:17 If I wanted to put in some effort to make crawl translatable, other than spacing issues (which I'm already running into), any issue with this approach? https://pastebin.com/B6uXvQbk 13:53:46 can't offer much insight myself other than pointing out that making all the dynamically generated message text translatable would be very difficult 13:54:22 all the things that basically depend on english grammar to perform proper substitution, use of pronouns and articles etc 13:56:12 Yeah, may have to do something hacky when I get to those. I know most the frameworks I've used had ways to handle zero, one, many etc. 13:59:19 well I know it would be hugely appreciated if you did manage to fully i8n crawl 13:59:33 not sure if it's helpful, but on lld they went through the trouble of translating 0.19 to japanese 13:59:59 and dplusplus (or maybe it was another japanese user) started a PR with some rudimentary translation stuff 14:00:10 http://lazy-life.ddo.jp/releases/ 14:02:21 ok, guess I was wrong about that translation pr 14:02:44 it was a korean user translating some of the game, but it does look like they tried some code changes 14:02:49 https://github.com/crawl/crawl/pull/432 14:02:56 probably not of much use 14:03:36 that author is the admin of cwz 14:07:50 Looks like the Korean user used a similar-ish approach 14:11:35 hong has some local patches he applies to provide some korean translations of things like randart names 14:12:48 someone who goes by asciiphilia on cwz also made this extensive js mod to webtiles that adds all sorts of crazy functionality, including sounds (triggered by messages), webtiles playback (by recording json to a file), and remote control of your game by spectators you grant access to 14:12:59 they're all a bit hacky in various ways, but definitely very cool 14:13:08 ??cwz[2 14:13:08 cwz[2/7]: CWZ has javascript to extend chat functionality and add sound to WebTiles! To load this, spectate/play a game, open the chat window, and click [Enable Webtiles Additional Function Module]. The chat menu will change, and you can click FX to enable/disable sounds and S to change volume. Click ARc to autoreconnect the watched user and CT to set the chat window transparency. 14:56:57 Two issues with newgame menu - empty High Scores can't be closed by Esc and app window can't be closed properly 13https://crawl.develz.org/mantis/view.php?id=12080 by Goratrix 15:19:52 shalmezad: getting crawl translateable is a long-term goal of mine, so I'd be happy to discuss this 15:20:39 alexjurkiewicz: i4 layout is {x, y, w, h}; yeah, I realize this is terrible 15:21:59 should really have a ui:aabb class that has a whole bunch of sx(), ey(), etc.. getters 15:22:32 er, ui::aabb I mean, which means axis-aligned bounding box 15:23:28 honestly, there are a number of other ui APIs that are ugly / semi-broken 15:24:30 at least this crawlcode is *my* crawlcode 15:25:15 aidanh: There's 2 main approaches - a large code freeze where every string is found and pulled out, or a gradual pull strings out and ensure devs don't introduce any new strings. I'm assuming the later is preferred, so with that in mind, going to work on the start screen, PR, species selection, PR, background selection, PR, etc. 15:25:37 yeah, the latter is definitely preferred 15:26:20 but I'd prefer using something more battle-tested like gettext 15:28:51 As in GNU gettext? 15:29:37 the very same 15:29:53 no that I have any insight on this, and more out of curiosity, is there a good general way to handle all the issues related to grammar? not just the text lookup issue 15:30:07 s/no that/not that/ 15:30:14 there's a wiki entry somewhere on the crawl dokuwiki about the grammar nightmare crawl presents 15:31:15 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:interface:translation:implementation&s[]=translate 15:31:17 That one? 15:31:48 yeah; I'm not claiming gettext will necessarily make it easy to solve that 15:32:23 but it should be relatively straightforward for the simpler stuff 15:33:33 and even the simpler stuff will probably require a solution with gettext's flexibility wrt different languages 16:06:47 Batty enemies don't indicate that they are wandering/haven't noticed you 13https://crawl.develz.org/mantis/view.php?id=12081 by Sentei 16:12:17 New branch created: pull/1165 (1 commit) 13https://github.com/crawl/crawl/pull/1165 16:12:17 03AdamPG02 07https://github.com/crawl/crawl/pull/1165 * 0.24-a0-711-g3046bda: Increase Depth of cheibrodos_wizards_tower 10(4 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/3046bdac4819 16:20:04 no one merge that as I will have to leave commentary later when I have time 16:28:48 03gammafunk02 07* 0.24-a0-761-gf4813fd: Update the descriptions for Sif Muna (Goratrix) 10(50 minutes ago, 1 file, 8+ 9-) 13https://github.com/crawl/crawl/commit/f4813fd24d8b 16:28:48 03gammafunk02 07* 0.24-a0-762-gca426f5: Update descriptions for Fedhas (Snack ⑨) 10(48 minutes ago, 2 files, 19+ 11-) 13https://github.com/crawl/crawl/commit/ca426f56c8b6 16:29:29 -!- amalloy is now known as amalloy_ 16:32:41 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-762-gca426f56c8 (34) 16:49:45 In source/dat/database/misname.txt I see that we have modifications on the game welcome spam for Halloween. Does that functionality still work? Local build and webtiles? 16:51:46 Because I like the idea a lot. In game holidays, I mean. Maybe we should pass out special rations that look like spooky treats. (We did something similar in a MUD I used to play.) 16:52:11 I guess I can reset the system clock inside a VM and find out. 16:53:30 !source tilemcache.cc:1347 16:53:31 https://github.com/crawl/crawl/blob/master/crawl-ref/source/tilemcache.cc#L1347 16:53:44 Looks like there's something to change your head to a pumpkin? 16:54:41 Nice 17:07:06 -!- amalloy_ is now known as amalloy 17:18:34 -!- amalloy is now known as amalloy_ 17:49:15 -!- myfreeweb_ is now known as myfreeweb 18:23:56 Unstable branch on underhound.eu updated to: 0.24-a0-762-gca426f56c8 (34) 18:37:59 bgiannan: yeah it would be nice but i couldnt figure out how to do that 18:38:06 the numbers rarely change so nbd i think