01:00:51 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.24-a0-201-gf205589 (34) 01:35:42 Stable (0.21) branch on CRAWL.XTAHUA.COM updated to: 0.21.2-1-g0862bd2 02:04:49 ??plan 02:04:49 plan[1/2]: https://github.com/crawl/crawl/wiki/0.24-Development-and-Release-Plan 02:27:25 Stable branch on crawl.develz.org updated to: 0.21.2-1-g0862bd2 (34) 03:50:32 Stable (0.21) branch on crawl.kelbi.org updated to: 0.21.2-1-g0862bd23eb 04:12:55 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.22.1-115-gd2875b0fae 04:17:52 New branch created: pull/1014 (1 commit) 13https://github.com/crawl/crawl/pull/1014 04:17:52 03alexjurkiewicz02 07https://github.com/crawl/crawl/pull/1014 * 0.24-a0-202-g6354158: Reduce troll starting mutations 10(2 days ago, 1 file, 9+ 3-) 13https://github.com/crawl/crawl/commit/63541588731c 05:18:05 -!- amalloy is now known as amalloy_ 09:34:10 03advil02 07[stone_soup-0.23] * 0.23.1-1-g5bcf5a7: Quiet some gcc warnings 10(3 weeks ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/5bcf5a702052 09:34:10 03NormalPerson702 {advil} 07[stone_soup-0.23] * 0.23.1-2-g647ac89: Let barachim use grand finale at range 8 (11917) 10(2 weeks ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/647ac89ae34c 09:34:10 03advil02 07[stone_soup-0.23] * 0.23.1-3-g91d61b3: Add an extra digit to the seed choice input box (Siegurt) 10(2 weeks ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/91d61b3d6c37 09:34:10 03advil02 07[stone_soup-0.23] * 0.23.1-4-gbc7037f: Allow debug.reset_rng to take a string for 128 bit seeds 10(2 weeks ago, 2 files, 23+ 8-) 13https://github.com/crawl/crawl/commit/bc7037fea7da 09:34:10 03advil02 07[stone_soup-0.23] * 0.23.1-5-g905e85d: Add a paste option to the seed ui for local tiles 10(2 weeks ago, 4 files, 57+ 3-) 13https://github.com/crawl/crawl/commit/905e85d1062d 09:34:10 03advil02 07[stone_soup-0.23] * 0.23.1-6-g5de58f8: Save game seed properly 10(2 weeks ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/5de58f88d8df 09:34:10 03amalloy02 {advil} 07[stone_soup-0.23] * 0.23.1-7-g519ad3d: Don't feel safe while emergency-flying (/u/StairDancer) 10(2 weeks ago, 1 file, 8+ 0-) 13https://github.com/crawl/crawl/commit/519ad3d3a3e1 09:34:10 03advil02 07[stone_soup-0.23] * 0.23.1-8-g1adcaf2: Don't let explore options impact connectivity checks 10(13 days ago, 1 file, 6+ 3-) 13https://github.com/crawl/crawl/commit/1adcaf28a9b5 09:34:10 03advil02 07[stone_soup-0.23] * 0.23.1-9-g4c7ff0c: Don't crash when there are game types from the future 10(13 days ago, 4 files, 23+ 8-) 13https://github.com/crawl/crawl/commit/4c7ff0cf270a 09:34:10 03advil02 07[stone_soup-0.23] * 0.23.1-10-g99435aa: Don't change game chapter on a level excursion from abyss (11922) 10(13 days ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/99435aa02908 09:34:10 ... and 27 more commits 10:47:03 The build has errored. (stone_soup-0.23 - aa34b87 #11246 : advil): https://travis-ci.org/crawl/crawl/builds/508389202 11:08:05 Loki (L27 DDEE) (Depths:1) 11:16:42 !crashlog Loki 11:16:43 3. Loki, XL27 DDEE, T:409099 (milestone): https://crawl.xtahua.com/crawl/morgue/Loki/crash-Loki-20190319-150747.txt 11:25:36 hm that char is megazigging, so the chardump is pretty involved 11:26:30 oh, also, 0.19 12:23:12 Stable (0.23) branch on underhound.eu updated to: 0.23.1-37-gaa34b87b72 12:47:19 -!- amalloy_ is now known as amalloy 13:05:26 -!- johnny0_ is now known as johnny0 13:29:27 Stable (0.23) branch on crawl.akrasiac.org updated to: 0.23.1-37-gaa34b87 13:29:58 pentaxis93 (L2 VSNe) ERROR in 'libutil.cc' at line 391: screen write out of bounds: (18,18) into (33,17) (D:2) 13:35:55 Unstable branch on crawl.akrasiac.org updated to: 0.24-a0-201-gf205589 (34) 14:16:57 seeking input on another idea for a little UI improvement before I implement it. my goal this time is to make "drop an item and immediately remove it from autopickup" very quick and easy 14:17:20 I can think of three reasonable-sounding ways to do that 14:18:30 it could be done from the drop menu as a prefix keypress, like CTRL-D x instead of just x selects item x for removal in addition to drop 14:19:12 there could be an alias on the \ menu for "all items I dropped last turn" 14:20:26 or the \ menu could have a filter for "all item types I've ever dropped (that are still on autopickup)" 14:26:34 there could be an alias on the \ menu for "all items I dropped last turn" 14:26:47 whoa my irc client owned me 14:27:32 I meant to say: I am leaning towards the first option, mostly because the \ menu seems complicated enough already 14:27:50 (I use it heavily, but I notice my friends mostly stay away from it) 14:28:24 -!- jfcaron_ is now known as jfcaron 14:37:23 I use it a lot as well, but it does have a certain micromanagement feel to it 14:38:13 I wonder if the reverse would work better \ on the drop menu to toggle disable-pickup 14:38:31 *better: 14:38:51 oh, that does have an appealing symmetry to it 14:49:19 I'm a little bit worried about adding anything to the drop menu that isn't actually just about dropping items 14:49:49 everyone drops items, but not everyone changes their autopickup settings 14:51:00 so I wouldn't want to add anything that would confuse people or get in their way if all they care about is dropping stuff 14:51:52 that's the main argument for putting it on the \ screen, in my opinion 14:52:15 (assuming this is a good idea to begin with) 15:05:04 seems to me this would be sufficiently out fo the way, and \ on the drop screen is not going to be in the way of anything else 15:05:33 see how the m menu does this 15:06:19 but this would be more compact, just a brief indication. might want to be toward the top of the menu, though 15:07:51 the d menu is one of the ones that actually has a nice help screen, too, which is lucky 15:09:17 fourba_: I think that while you are right that "not everyone changes their autopickup settings", people who don't let themselves in for an eternity of irritation because they forget about it or don't know it can be done 15:10:12 Inventory full. Drop some magic pots, I'm with Trog. Autopickup a magic pot. Inventory full. How'd that happen? Look through inventory. Oh, a magic pot. Drop ... 15:10:38 and I think a bigger problem here, but not really fixable, is the number of players who think you can only drop from the inventory screen 15:11:18 which feeds what Pinkbeast just said. but you won't be able to do this nicely from the item modification menu in inventory 15:11:28 So I think it would be very much a good thing to have this facility in the drop menu as a reminder to those players that it can be done as well as because it is the place where I, as a maybe-representative sample of players who _do_ use autopickup settings, will want to find it. 15:11:46 suppse maybe adding ctrl-d as an option there, but that menu is already more conjected than the drop menu 15:11:52 congested. wtf brain 15:13:33 ok thanks for the feedback. I will begin working on adding to drop menu 15:13:46 that's almost certainly the easiest to implement by far, too 15:31:13 " clear_messages = true " doesn't work when playing WebTiles 13https://crawl.develz.org/mantis/view.php?id=11929 by RoGGa 15:50:17 fourba: another idea: something on the \ menu where you can say "don't pick this up, and in fact drop any i currently have". i suspect this is not a great idea; it works well for !magic, but badly for =slaying. still, thought i'd throw it out there while brainstorming 15:50:53 i guess it could be "drop any i am carrying but not wearing", but that's a bit involved 15:51:17 what's wrong about the =slaying case there 15:51:24 I don't immediately see it 15:52:53 fourba: i don't want to pick up =slaying anymore because i already found a +6 ring 15:52:53 that doesn't mean i want to drop my +6 15:52:57 oh, right 16:01:55 stickyfingers (L14 TrTm) ERROR in 'libutil.cc' at line 391: screen write out of bounds: (14,22) into (33,21) (Orc:2) 16:03:33 * geekosaur doesn't think that one deserves much in the way of UI; it's a thing, but rather less common than "drop this and let it never darken my doorstep again" 16:04:12 and the generalization of this one is "only autopickup if it's got a higher plus than the one I have", which would be a UI nightmare 16:27:48 anything with any level of complicated handling here should probably just be done in the rc, yeah 16:30:29 since i think the common use case is just like, wands of flame or whatever? where you carry them for a bit and then drop them and stop wanting new ones after a while 16:40:19 a drop forever option 16:40:29 of some sort 16:42:19 I think it'd be a nice qol change if it could find good implementation 16:46:24 MarvinPA, I'd argue that there a better notion is to make them more situationally useful. Maybe it creates a short-lived flame cloud at high power? Items that are effectively useless past early game aren't great, granting that finding ways to keep them useful late game is difficult 16:47:47 removed (L8 MuWn) ERROR in 'libutil.cc' at line 391: screen write out of bounds: (34,5) into (33,17) (D:8) 16:49:49 -!- Tiobot is now known as Guest11839 16:49:56 (I should rephrase that: still a bolt, but drops radius-1 flame clouds along its path) 16:59:25 wands of flame stay good because steam lets you block los 17:44:51 YourImagination (L11 MiFi) ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 1842 failed. (D (Sprint)) 17:50:52 -!- aidanh_ is now known as aidanh 18:12:29 suggestion for the UI: when you use x/X to hover over an item, there is a key to say "ignore forever" 18:13:28 which makes the UX for dropping an item more complex (drop item, move a square, x, ), but gives you a consistent UX for re-enabling the item for pickup too 18:13:47 which is nice as it makes the \ menu totally redundant :) 18:41:30 theMacoje (L11 GnAM) ERROR in 'libutil.cc' at line 391: screen write out of bounds: (-4,19) into (33,17) (D:11) 18:48:53 that is surprisingly far out of bounds 18:49:56 oh, it's the summoner highlighting bug. that was fixed recently, wasn't it? maybe they're not on that version yet 18:50:37 yes, they're just not updated 19:24:16 theMacoje (L11 GnAM) ERROR in 'libutil.cc' at line 391: screen write out of bounds: (7,0) into (33,17) (D:11) 19:25:12 -!- collin38 is now known as rofl 19:40:08 !lm theMacoje x=src 19:40:09 6671. [2019-03-19 23:24:14] [src=cdo] theMacoje the Nimble (L11 GnAM of Yredelemnul) ERROR in 'libutil.cc' at line 391: screen write out of bounds: (7,0) into (33,17) (D:11) 19:47:06 cdo just isn't updated yet 19:47:32 the commit is like a day old 19:48:55 though since CDO rebuilds at like 5AM UTC i would have expected it to pick up the fix during last night's rebuild 21:22:39 hm in principle I can do that rebuild, just have to remember how 21:24:01 ??rebuild 21:24:01 rebuild[1/2]: http://crawl.akrasiac.org/rebuild/ http://underhound.eu:81/rebuild/ http://crawl.berotato.org/crawl/rebuild/ http://crawl.xtahua.com/rebuild/ https://crawl.kelbi.org/rebuild/ Bug gammafunk, advil, |amethyst, or Nap.Kin for CDO. Use your powers wisely. 21:24:02 advil: check the crontab 21:24:18 I can probably look up the command really quick, but crontab -l should have the rebuild 21:25:02 yep, those commands right at the top (you probably want that quiet argument too, since it prompts you a lot if you don't use it) 21:29:35 so it does 21:36:21 Unstable branch on crawl.develz.org updated to: 0.24-a0-201-gf205589 (34) 21:40:35 it looks like for some reason only unstable didn't update on cdo last night, it seems like maybe a stable update preempted it if that makes any sense? 21:42:16 which it might, since they share one repo and one lock file name, so if the crontab timing is too close, that would happen 21:59:47 Stable branch on crawl.develz.org updated to: 0.23.1-37-gaa34b87 (34) 21:59:51 hm 21:59:58 something odd happened while trying to run that update 22:01:20 I guess it works though 22:19:00 gammafunk: |amethyst: any news about doprazupra 22:29:02 -!- amalloy is now known as amalloy_ 22:52:13 -!- amalloy_ is now known as amalloy