00:31:50 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.24-a0-48-g0ecae65 (34) 00:35:26 Stable (0.23) branch on CRAWL.XTAHUA.COM updated to: 0.23-b1-49-g13d5857 00:51:50 -!- amalloy_ is now known as amalloy 01:28:18 Unstable branch on crawl.develz.org updated to: 0.24-a0-48-g0ecae65 (34) 01:59:43 Windows builds of master branch on crawl.develz.org updated to: 0.24-a0-48-g0ecae65 02:01:43 wait, is seeding expected to work fully within .23? 02:02:30 dope 02:02:55 i was under the impression this was just refactoring work towards the inevitable 02:59:50 Monster database of master branch on crawl.develz.org updated to: 0.24-a0-48-g0ecae65 03:32:12 Stable (0.23) branch on crawl.kelbi.org updated to: 0.23-b1-49-g13d58571b5 05:12:10 Overlapping text on tutorial skill menu 13https://crawl.develz.org/mantis/view.php?id=11851 by NormalPerson7 05:44:16 New branch created: pull/973 (1 commit) 13https://github.com/crawl/crawl/pull/973 05:44:16 03NormalPerson702 07https://github.com/crawl/crawl/pull/973 * 0.24-a0-28-gd1045a3: Update tutorial, fix tutorial/hints mode skill menu text (11851) 10(6 minutes ago, 2 files, 6+ 6-) 13https://github.com/crawl/crawl/commit/d1045a31aa3d 05:53:48 -!- amalloy is now known as amalloy_ 10:34:52 "Translucent doors that can bee seen" is that some kind of meme or just a typo 10:47:41 03advil02 07* 0.24-a0-49-g542e47c: Update the "seeded play" section of the manual 10(2 minutes ago, 1 file, 14+ 8-) 13https://github.com/crawl/crawl/commit/542e47cbc951 10:47:41 03advil02 07* 0.24-a0-50-gfe1993f: Update seeding notes on changelog 10(40 seconds ago, 1 file, 11+ 4-) 13https://github.com/crawl/crawl/commit/fe1993f7db78 10:48:46 03advil02 07[stone_soup-0.23] * 0.23-b1-50-g5e072e1: Update the "seeded play" section of the manual 10(3 minutes ago, 1 file, 14+ 8-) 13https://github.com/crawl/crawl/commit/5e072e1c72fd 10:48:46 03advil02 07[stone_soup-0.23] * 0.23-b1-51-gfe822ef: Update seeding notes on changelog 10(2 minutes ago, 1 file, 11+ 4-) 13https://github.com/crawl/crawl/commit/fe822ef6ca78 11:02:17 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-50-gfe1993f7db (34) 11:18:09 MarvinPA: did you see my message re: Vine Stalkers and Potion Petition (didnt send it as a !tell, oops) 11:19:28 hmm, i don't think so no 11:19:57 ah i see it in the log 11:22:35 i do think the current logic is sort of consistent, in that you just don't get effects that the species is blocked from entirely 11:22:49 // Eventually, this should be something more grand. {dlb} 11:23:32 yes, I agree there. I just think that VS should have heal wounds blocked completely 11:23:34 and VS can still be healed in general, their only restriction is just no !hw 11:23:55 03advil02 07* 0.24-a0-51-ga7f21a4: Update copyright date 10(54 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/a7f21a457d5d 11:24:29 03advil02 07[stone_soup-0.23] * 0.23-b1-52-g5f90952: Update copyright date 10(88 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/5f9095271a8b 11:26:09 like, blocking the ability from healing VS raises questions as to why the ability works at all for mummies 11:26:24 which i know some people think it shouldn't i guess? but i'm fine with it personally 11:26:34 Stable (0.23) branch on underhound.eu updated to: 0.23-b1-51-gfe822ef6ca 11:27:02 yeah. my read of it is VS can't heal from potions, so they shouldn't get HW. Mummies can't drink, but if the potion got in some how it would work. 11:28:47 I guess I would fall more in the camp of disallowing it for mummies as well, but there are a few issues like that I suppose 11:28:59 should trog's hand not work for DD, for instance 11:29:08 flavourwise currently it's gozag applying the effect of a potion, as opposed to like, literally giving you potions 11:30:19 easy to reflavour it either way of course but i'd prefer less special-casing on it where possible 11:32:10 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-51-ga7f21a457d (34) 11:32:48 well, that it ignores the mutation is already a special case woven through potion.cc 11:33:04 ebering: good job trying to distract MarvinPA so he doesn't look too closely add the stuff we've put in 0.23... 11:34:23 i've been following things vaguely! the trap stuff looks neat 11:37:34 oh and nemelex of course, maybe i should finish one of my ongoing games so i can give that a play 11:38:38 yep, traps, Gauntlet, nemelex 11:39:05 not sure what we want to put in release highlights this time; we have a bit wider of a set of things to choose from 11:41:14 not sure how advil feels about advertising seeded play at this point 11:41:19 that's certainly a major feature 11:41:38 let me make some changelog tweaks while I'm thinking about it 11:41:47 I just did some changelog editing for it 11:42:57 it's reached the point where my test generates the same dungeon for every seed I've tried, both across runs and across OSs 11:43:15 I imagine there are still going to be some things in .des files that I just haven't tripped 11:43:49 but depths generation is basically its own stress test, so I think it's in ok shape 11:46:38 this is a bit of quibble, but I don't like the Layouts section 11:46:55 in that it's a small change that the player isn't really going to understand, given the jargen that it uses 11:47:19 ebering: are you really attached to those Layouts changelog entries, or at least could they be described in a more player-understandable way? 11:47:32 to me it seems basically small enough that it's not really worth a mention 11:48:09 gammafunk: could maybe be reduced to "New layouts have been enabled for foo bar and baz" 11:48:18 sure 11:48:37 I never go to foo bar nor baz because those branches are OP, but sounds good 11:48:59 yeah, footaur captains are quite dangerous 11:49:24 bar demons...no thank you!! 11:49:52 advil: would you mind if I broke up the entries about the rng and pregeneration into a single entry with indented items? 11:50:01 sure, that's fine 11:50:14 someone else drafted them so I was going with the structure that was already there 11:50:34 ok; I gues Branches, Environment sort of is the best place for that one 11:51:03 can't really call it interface 11:54:23 tentative release highlight list: traps, gauntlet, nemelex, unrand reworks(+new unrand), seeded play? 11:54:51 These are usually just one-line descriptions to give people an overview of the biggest changes in the changelog 11:55:07 probably don't want more than 5 of those 11:56:24 we also should probably actually think of a release title 11:56:45 |amethyst came up with "Nemelex Needs Traps Badly!" 11:56:55 which manages to reference three things 11:57:08 obviously pretty silly, but I haven't heard other suggestions 12:07:31 Unstable branch on crawl.akrasiac.org updated to: 0.24-a0-51-ga7f21a4 (34) 12:11:47 before 0.23, if there was a non-revealed tele trap that the player hadn't seen, would monsters ever know it was there? 12:12:18 sometimes 12:12:18 depending on intelligence, branch nativity, etc. 12:12:20 ok 12:12:34 I think this is what has broken meatsprint 12:12:57 there's a secret room where monsters spawn filled with permanent tele traps, that are all now revealed 12:13:19 oof 12:13:20 yes 12:13:31 Oh, like a Doom monster closet! 12:13:38 they don't tele when they spawn, and now that all the traps are revealed there, they mostly don't move (though the low level ones do sometimes), so the room gets clogged 12:13:44 and the high level monsters never get out 12:14:12 nice 12:14:12 at some point it can get so clogged the high level monsters don't even spawn, I think 12:14:22 so has someone finally gotten the rune in meatsprint 12:14:50 funny that this was found so late 12:14:57 !lm * rune sprint x=map 12:14:59 heh well there was a report from a while ago 12:15:03 59853. [2019-02-03 14:46:50] [map=] ihoraza the Conqueror (L18 FoFi of Makhleb) found a silver rune of Zot on turn 4406. (D) 12:15:14 !lm * rune sprint mapdesc~~blood 12:15:21 it wasn't very specific so tbh when I first saw it I slightly discounted it, just thought the player had find a good heuristic or something 12:15:37 !lm * sprint mapdesc~~blood 12:15:39 7. [2017-01-31 01:22:50] Spectrina the Formicid Barricade (L27 FoFi of Makhleb) found a slimy rune of Zot on turn 706. (D) 12:15:41 128894. [2019-02-03 11:03:50] Kaderl the Ruffian (L1 GhGl of Makhleb) became a worshipper of Makhleb on turn 2. (D) 12:15:51 but jilles in ##crawl just now mentioned that the high level monsters didn't seem to appear so I went and checked it out 12:16:14 mantis but https://crawl.develz.org/mantis/view.php?id=11834 12:16:19 still, only two weeks ago 12:16:25 *bug 12:18:03 so I guess this wouldn't allow getting the rune, since the unspeakable just wouldn't get to the arena 12:18:08 but yeah an easy win 12:24:57 yeah, I guess the meatlord at least does spawn in the arena, the secret jelly thing doesn't 12:25:35 the meatlord spawns at the <, so it's not affected by the tele trap change 12:29:13 heh, I guess that means the bug makes it even harder to get the rune 12:35:17 it appears that the unspeakable didn't even spawn in my test just now, so yeah 12:37:57 I wonder if one solution would be basically to reimplement tele traps as a custom map marker of some kind 12:39:19 one could do the spawning in an entirely different way but I'm guessing that you'd need to rebalance to get that right 12:45:01 well, I imagine the balancing wouldn't be too difficult 12:45:28 it spawns them with a given turn-based period, and then there's effectively random delay depending on when the spawned monster steps on the trap? 12:46:13 perhaps there's a lot of variability due to the wandering on to the trap aspect, but it seems like you could simply do random spawning with the usual lua callback and get the same behaviour 12:46:30 hrm, I wonder why that approach was chosen in the first place 12:47:16 yeah...things spawn in this room every turn, and pretty much tele away immediately 12:47:36 not sure what would be different about just randomly placing them, except this is probably simpler relative to the way tele traps worked 12:48:04 the tele logic solves a lot of stuff for you 12:51:31 oh 12:51:42 %git 66906bf028766da 12:51:42 07ebering02 * 0.23-a0-581-g66906bf: Only trigger traps in player sight 10(7 weeks ago, 1 file, 59+ 94-) 13https://github.com/crawl/crawl/commit/66906bf02876 12:51:58 it's probably that, actually 12:52:52 I hadn't even realized that change, kind of interesting for zot:5 12:52:59 haha 12:53:02 yeah of course 12:53:32 and yeah it means less of the "X ctrl-f, then autoexplore outside the vault again to find teleported monsters" 12:54:46 I wonder if there are other vaults around that this impacts? 12:54:46 or other sprint maps 12:55:51 a kind of stupid quick fix (assuming no other changes are relevant) would be to just disable that check for the relevant map... 13:00:05 there probably are some random vaults that do stuff like that 13:00:05 shouldn't be too hard to find at least 13:00:14 haven't spotted any yet, there aren't so many things that place a permanent tele trap 13:01:38 some bailey maps 13:04:01 bailey_polearm_2 is the main one I think 13:04:41 you can get in los of the traps there, but it changes how the level works quite a bit 13:06:39 also bailey_axe_1 and bailey_axe_3, which seems mostly ok with this change 13:25:59 also, my two cents: imo the donjon aspect of bailey_polearm_2 was already fairly insufferable with working tele traps, so I'm not sure restoring the previous behavior somehow would be my preferred solution 13:40:44 03NormalPerson702 {advil} 07* 0.24-a0-52-gb1230d1: Update tutorial, fix tutorial/hints mode skill menu text (11851) 10(8 hours ago, 2 files, 7+ 6-) 13https://github.com/crawl/crawl/commit/b1230d1836c2 13:40:54 03NormalPerson702 07https://github.com/crawl/crawl/pull/973 * 0.24-a0-28-gfe86e4e: Update tutorial, fix tutorial/hints mode skill menu text (11851) 10(8 hours ago, 2 files, 7+ 6-) 13https://github.com/crawl/crawl/commit/fe86e4ec3f52 13:44:09 03NormalPerson702 {advil} 07[stone_soup-0.23] * 0.23-b1-53-g71ee2ea: Update tutorial, fix tutorial/hints mode skill menu text (11851) 10(8 hours ago, 2 files, 7+ 6-) 13https://github.com/crawl/crawl/commit/71ee2ea8883d 13:47:16 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-52-gb1230d1836 (34) 14:10:11 -!- amalloy_ is now known as amalloy 14:15:42 advil: for layman's terms, is "repeatable randomness" better than "deterministic randomness" 14:16:02 maybe it's just a hard concept to describe in two words 14:34:00 I went with a slightly different rewrite, so scratch that question 15:37:46 is CWZ down? 15:38:46 Time limit of 60 exceeded 15:39:09 sequell thought that was a query apparently... 15:55:00 The build passed. (stone_soup-0.23 - 71ee2ea #11050 : NormalPerson7): https://travis-ci.org/crawl/crawl/builds/488215511 16:37:54 03ebering02 07* 0.24-a0-53-g687177d: Add cost and training targets info to hints mode 10(8 minutes ago, 3 files, 41+ 3-) 13https://github.com/crawl/crawl/commit/687177df5249 16:37:54 03ebering02 07* 0.24-a0-54-g776a217: Display the SEEN_RANDART hint only for randarts 10(8 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/776a2178cb1a 16:38:39 03ebering02 07[stone_soup-0.23] * 0.23-b1-54-ga6f692e: Add cost and training targets info to hints mode 10(9 minutes ago, 3 files, 41+ 3-) 13https://github.com/crawl/crawl/commit/a6f692e393f0 16:38:39 03ebering02 07[stone_soup-0.23] * 0.23-b1-55-gffbb389: Display the SEEN_RANDART hint only for randarts 10(9 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/ffbb3898f9c3 16:42:27 yes, all of those now search for recent milestones 16:42:47 but these days sequell's too slow 16:43:26 gammafunk: do you think you'll get to your more detailed review on 961 will happen in time for 0.23? 16:43:36 if not it might be nice to leave a note on the PR 16:44:05 oh yeah, I didn't plan to merge that; it's sort of important enough of a vault to not add during freeze 16:44:11 and I think it needs some more work 16:46:38 I think my last note was ok for the time being; you can add one mentioning it will get worked on for next release, if you like 16:51:51 sprint (L21 CeHu) ERROR in 'tileweb.cc' at line 219: Socket write error: Resource temporarily unavailable (Depths:1) 16:52:58 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-54-g776a2178cb (34) 17:13:36 -!- Tiobot is now known as Guest78669 18:21:36 Unstable branch on underhound.eu updated to: 0.24-a0-54-g776a2178cb (34) 18:37:32 03ebering02 07* 0.24-a0-55-g853fe2e: Give a friendly fire warning for exploding portal projectiles (11315) 10(9 minutes ago, 1 file, 13+ 0-) 13https://github.com/crawl/crawl/commit/853fe2ed0812 18:38:38 03ebering02 07[stone_soup-0.23] * 0.23-b1-56-gfe314ee: Give a friendly fire warning for exploding portal projectiles (11315) 10(10 minutes ago, 1 file, 13+ 0-) 13https://github.com/crawl/crawl/commit/fe314ee20806 18:47:09 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-55-g853fe2ed08 (34) 19:29:55 03gammafunk02 07* 0.24-a0-56-g8f19387: Updates to the changelog 10(28 minutes ago, 1 file, 84+ 75-) 13https://github.com/crawl/crawl/commit/8f193879509a 19:30:30 03gammafunk02 07[stone_soup-0.23] * 0.23-b1-57-g2df28c5: Updates to the changelog 10(28 minutes ago, 1 file, 84+ 75-) 13https://github.com/crawl/crawl/commit/2df28c5097eb 19:32:03 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-56-g8f19387950 (34) 19:47:31 |amethyst: johnstein: looks like CAO webtiles has been down for a little while now 20:44:47 New branch created: pull/974 (2 commits) 13https://github.com/crawl/crawl/pull/974 20:44:47 03Umer Shaikh02 07https://github.com/crawl/crawl/pull/974 * 0.24-a0-56-g124bc1e: Escape brackets in macro assignment (#687) 10(50 minutes ago, 1 file, 12+ 8-) 13https://github.com/crawl/crawl/commit/124bc1e5a1fd 20:44:47 03Umer Shaikh02 07https://github.com/crawl/crawl/pull/974 * 0.24-a0-57-g2f84131: Make unassigned keys exit macro reassignment menu 10(31 minutes ago, 1 file, 6+ 6-) 13https://github.com/crawl/crawl/commit/2f8413112d4c 21:14:46 ebering: hi, I'm checking in to see if you would still like help with some of the 23 bugs you listed and, if so, which ones you haven't started in on yourself 21:14:53 (this is vt from discord, btw) 21:23:39 glaas: thanks! 11825 or 11833 would be helpful 21:33:49 ebering: btw, would you mind not tracking the server admin stuff (e.g. tournament) on the public project page? That kind of thing doesn't really benefit from being more public aside from the dev logs. 21:34:04 if there was a way to make a thing group members only, that could be useful 21:41:21 ebering: ok I'll take a look! 21:45:56 gammafunk: sure thing 21:46:28 thx 21:46:36 we should do something about source forge 21:47:05 I'm updating some other guide stuff to move server-specific details to readme on said server (basically CDO) 21:47:25 that portion of the guide isn't even accurate in some details 21:47:38 but it also contains stuff about updating sourceforge, which we haven't done since 0.16 21:48:35 we also have old verions that we should probably transfer to CDO 21:51:09 I remember seeing somewhere the advice that we're supposed to be maintaining it so it doesn't get malware parked 21:51:42 re sourceforge 21:51:54 yeah, that was what |amethyst recommended 21:52:46 which would be fine, I guess; I think he's the only active one with credentials there 21:53:13 well, he's the only admin 22:55:39 gammafunk: https://www.reddit.com/r/dcss/comments/amxmi5/so_i_am_stuck_formicid_and_it_appears_that_i_cant/ 22:55:51 did your tomb redo plase G's 22:56:10 yeah, I can fix that, thanks 22:56:19 statue monster should go there sometimes 22:56:30 mm 22:56:34 probably just places an actual G when it should sometimes 22:56:41 but the statue should be diggable? 22:56:46 maybe fo can't eat those 22:57:03 time to buy a dig wand from a gozag shop 22:57:34 fo can't eat those 22:58:24 wait 22:58:27 that's old tomb 22:58:32 I see mechanical traps 22:58:39 oh, dang 22:58:48 also looking at the vault, definitely can't place a G there 22:58:53 so maybe it's actually a bug with old tomb 22:59:07 let me go check 23:00:03 indeed 23:00:05 weird 23:00:25 it explicitely sometimes places a statue on that tile 23:00:28 blocking the passage 23:00:35 odd indeed 23:00:52 oh, speaking of that 23:01:05 we need to go see if there's stuff to backport to 0.22 23:01:10 %git stone_soup-0.22 23:01:10 07Aidan Holm02 {advil} * 0.22.1-6-g1668fe2: Limit extra Ru ability info to followers (amalloy) 10(3 months ago, 2 files, 6+ 0-) 13https://github.com/crawl/crawl/commit/1668fe2c400a 23:01:48 just bugfix-wise, for 0.22.2 23:01:58 which let me go make that fix right now 23:03:10 really weird, someone went out of there way to block that tile 23:03:24 only use of F glyph in that center subvault 23:15:29 03ebering02 07* 0.24-a0-57-gac335f2: Display bazaar items at the top of the shopping list (11649) 10(4 minutes ago, 1 file, 8+ 1-) 13https://github.com/crawl/crawl/commit/ac335f24217d 23:16:25 03ebering02 07[stone_soup-0.23] * 0.23-b1-58-ge3fafae: Display bazaar items at the top of the shopping list (11649) 10(4 minutes ago, 1 file, 8+ 1-) 13https://github.com/crawl/crawl/commit/e3fafaee0360 23:17:03 03gammafunk02 07[stone_soup-0.22] * 0.22.1-7-g5c428e7: Don't block the entrance to Tomb:2 with a statue (SteadysEmpire) 10(13 minutes ago, 1 file, 1+ 4-) 13https://github.com/crawl/crawl/commit/5c428e77e6df 23:18:44 Webtiles server restarted. 23:19:03 <|amethyst> ok, CAO webtiles should be back up now 23:19:34 thanks! 23:32:14 Unstable branch on crawl.kelbi.org updated to: 0.24-a0-57-gac335f2421 (34)