00:00:14 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.23-a0-584-g44dd78f (34) 00:53:49 2018-12-17 05:01:25,476 INFO: #11052 P4955 ERR: Crashed while calling exit()!!!! 00:56:26 weird crash in 0.22, anyone interested? 00:58:20 looks like a crash while trying to write a crash log. here's what I saw in server stderr https://pastebin.com/iU8cgETA 01:01:01 %git c8a74814ff716085f1f8746960bf36a92a1cec43 01:01:02 07advil02 * 0.23-a0-323-gc8a7481: Don't use popup for end() errors in mapstat/objstat 10(9 weeks ago, 3 files, 12+ 5-) 13https://github.com/crawl/crawl/commit/c8a74814ff71 01:01:04 wonder if related 01:27:58 Unstable branch on crawl.develz.org updated to: 0.23-a0-584-g44dd78f (34) 01:59:00 Windows builds of master branch on crawl.develz.org updated to: 0.23-a0-584-g44dd78f 02:59:11 Monster database of master branch on crawl.develz.org updated to: 0.23-a0-584-g44dd78f 03:30:49 Experimental (new-nemelex) branch on crawl.kelbi.org updated to: 0.23-a0-589-gdd1afbc590 05:48:11 -!- amalloy is now known as amalloy_ 06:45:08 New branch created: pull/924 (1 commit) 13https://github.com/crawl/crawl/pull/924 06:45:08 03Nikolai Lavsky02 07https://github.com/crawl/crawl/pull/924 * 0.23-a0-585-g8d80591: Fix display of rotted HP on WebTiles (11759) 10(15 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/8d80591c62b9 09:35:49 finally the hero we need 09:35:49 ebering: You have 2 messages. Use !messages to read them. 09:35:55 !messages 09:35:56 (1/2) MarvinPA said (19h 20m 10s ago): i don't think i'd have time to really playtest newnem until like, after christmas but definitely at a glance it looks reasonable at the moment 09:36:02 !messages 09:36:03 (1/1) MarvinPA said (19h 19m 23s ago): i wonder if drawing cards should still be allowed under silence, it feels like just a weird exception now that they're just fundamentally invocations the same as anything else 09:46:23 03Nikolai Lavsky02 {ebering} 07* 0.23-a0-585-gec6e9a1: Fix display of rotted HP on WebTiles (11759) 10(3 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/ec6e9a1b2963 10:02:24 Unstable branch on crawl.kelbi.org updated to: 0.23-a0-585-gec6e9a1b29 (34) 10:17:58 Issues when initially worshipping Jiyva 13https://crawl.develz.org/mantis/view.php?id=11792 by NormalPerson7 12:03:32 ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1083 failed. 13https://crawl.develz.org/mantis/view.php?id=11793 by hurdos 12:05:18 Unstable branch on crawl.akrasiac.org updated to: 0.23-a0-585-gec6e9a1 (34) 13:25:07 -!- amalloy_ is now known as amalloy 13:43:34 well, that wins the prize for most useless stack trace 13:49:15 advil: at least we can tell it was from playing crawl. we can even tell it's tiles! 13:50:20 the clua stack actually has some stuff but it looks a bit confused relative to the rest of the game state 13:56:13 well, makes sense, because the assertion is that the clua stack is supposed to be empty based on the rest of the game state 14:01:11 huh, weird. i wonder why qw's "magic" function sends crawl a command followed by 3 copies of ESC. i guess it figures that's enough to back out if for some reason casting the spell doesn't succeed 14:44:38 can anyone tell what level generator this is? it made a disconnected pool of liquid for some reason https://i.imgur.com/TDWp2th.png 14:44:46 I've seen this happen before, always in zot 14:45:21 -!- MarvinPA_ is now known as MarvinPA 15:04:53 minmay: after the game ends it'll be in the vaults listing, right? or if not, that will confirm it's a layout rather than a vault? 15:11:15 or we could check with a save backup 15:26:02 save backup is probably the best way 15:26:15 although now that I think about it, I'm not sure where the layout info is saved 15:26:20 or if it's actually saved 15:26:54 use &C-e to see it 15:27:45 oh, cool, thanks 15:41:35 amalloy: I already checked, it's not a vault 15:41:53 I already won that game a couple days ago so save backup is not an option unfortunately 15:48:01 (as for why I went ahead and finished the game instead of backing up the save and reporting it? I, too, thought it was a vault, and finished the game so that I could look at the vaults listing) 15:50:33 minmay: if i had to guess, it's layout_gridlike 15:51:02 that produces rectangular regions and is eligible to place in zot 15:53:01 in some quick testing i can't easily get it to place these inside of rock walls, but maybe there is some bug that lets it do that occasionally 16:01:03 I think layout_gridlike should be visible in the morgue, though 16:01:05 I tried a bunch and couldn't replicate it either 16:02:25 advil: my understanding is that layouts do not appear in morgues 16:03:51 oh, maybe not 16:18:32 03advil02 07* 0.23-a0-586-gacb4b3f: Don't show ghost debug messages as errors 10(5 minutes ago, 1 file, 2+ 4-) 13https://github.com/crawl/crawl/commit/acb4b3f4ceca 16:19:44 nice, those always make me nervous when I reload levels 16:23:17 good to know I wasn't the only person annoyed by that 16:28:49 I just replicated the isolated pond with a layout_gridlike level, I'm not sure if there's anything else special about this level 16:29:16 I wasn't getting it to happen with C-P, so I set the weight on the layout to a big number 16:29:52 Level build method = , level layout type = rooms, absdepth0 = 28 16:29:53 Level vaults: layout_gridlike; hall_of_Zot_2; st_single_dragon_hoard_1; stair_cage_wide; 16:30:15 er, wasn't getting it to happen with &P 16:31:58 Unstable branch on crawl.kelbi.org updated to: 0.23-a0-586-gacb4b3f4ce (34) 16:32:36 "-- This shouldn't be needed once everything is working properly" 16:32:41 always an encouraging comment 16:44:22 yes, that comment made me smile too 18:05:51 -!- amalloy is now known as amalloy_ 18:22:50 Unstable branch on underhound.eu updated to: 0.23-a0-586-gacb4b3f4ce (34) 20:19:15 -!- amalloy_ is now known as amalloy 23:19:30 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dbg-scan.cc#L547 23:33:54 ??crawlcode[twitter 23:33:54 crawlcode[1/2]: Come get some. ~ https://twitter.com/crawlcode