00:00:26 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.23-a0-484-g29ba69c (34) 00:52:25 New branch created: pull/914 (51 commits) 13https://github.com/crawl/crawl/pull/914 00:52:28 03hellmonk02 07https://github.com/crawl/crawl/pull/914 * 0.22-a0-22-g51ed125: 3 new zealots 10(11 months ago, 8 files, 93+ 12-) 13https://github.com/crawl/crawl/commit/51ed1258f7b9 00:52:28 03hellmonk02 07https://github.com/crawl/crawl/pull/914 * 0.22-a0-23-g121ecc7: a bunch more backgrounds 10(11 months ago, 10 files, 347+ 13-) 13https://github.com/crawl/crawl/commit/121ecc7e9ea0 00:52:28 03hellmonk02 07https://github.com/crawl/crawl/pull/914 * 0.22-a0-24-g29d30f9: crystal dwarf 10(11 months ago, 9 files, 75+ 1-) 13https://github.com/crawl/crawl/commit/29d30f931a3b 00:52:28 03hellmonk02 07https://github.com/crawl/crawl/pull/914 * 0.22-a0-25-gf096d5d: grue 10(11 months ago, 7 files, 67+ 2-) 13https://github.com/crawl/crawl/commit/f096d5da5218 00:52:28 03hellmonk02 07https://github.com/crawl/crawl/pull/914 * 0.22-a0-26-gba4c507: angels 10(11 months ago, 9 files, 74+ 3-) 13https://github.com/crawl/crawl/commit/ba4c5070cef4 00:52:28 03hellmonk02 07https://github.com/crawl/crawl/pull/914 * 0.22-a0-27-g892d0e8: chaoskin 10(11 months ago, 10 files, 85+ 2-) 13https://github.com/crawl/crawl/commit/892d0e86ef22 00:52:28 03hellmonk02 07https://github.com/crawl/crawl/pull/914 * 0.22-a0-28-g0c32e75: fungoid 10(10 months ago, 11 files, 110+ 7-) 13https://github.com/crawl/crawl/commit/0c32e7563b8c 00:52:28 03hellmonk02 07https://github.com/crawl/crawl/pull/914 * 0.22-a0-29-g011bb8f: leprechaun 10(10 months ago, 7 files, 70+ 1-) 13https://github.com/crawl/crawl/commit/011bb8fd6d13 00:52:28 03hellmonk02 07https://github.com/crawl/crawl/pull/914 * 0.22-a0-30-g6e53afb: flan 10(10 months ago, 11 files, 102+ 4-) 13https://github.com/crawl/crawl/commit/6e53afb8607c 00:52:28 03hellmonk02 07https://github.com/crawl/crawl/pull/914 * 0.22-a0-31-g9062a36: profound elf 10(10 months ago, 7 files, 77+ 3-) 13https://github.com/crawl/crawl/commit/9062a36167e2 00:52:28 ... and 41 more commits 01:14:59 footv seems to be down 01:27:30 Unstable branch on crawl.develz.org updated to: 0.23-a0-484-g29ba69c (34) 01:58:54 Windows builds of master branch on crawl.develz.org updated to: 0.23-a0-484-g29ba69c 02:58:49 Monster database of master branch on crawl.develz.org updated to: 0.23-a0-484-g29ba69c 03:00:09 -!- Raimondii is now known as Raimondi 06:16:32 03gammafunk02 07* 0.23-a0-485-gf9e11c5: Fix and update a scroll loot item definition 10(6 hours ago, 1 file, 12+ 12-) 13https://github.com/crawl/crawl/commit/f9e11c5b9d28 06:16:32 03gammafunk02 07* 0.23-a0-486-gb50937e: Some loot definitions for auxiliary armour 10(6 hours ago, 1 file, 12+ 0-) 13https://github.com/crawl/crawl/commit/b50937ea4716 07:10:39 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-486-gb50937ea47 (34) 07:10:51 03gammafunk02 07[labrework] * 0.23-a0-487-g569a142: Labyrinth portal redesign: description and remove old code 10(4 weeks ago, 27 files, 47+ 1412-) 13https://github.com/crawl/crawl/commit/569a14243036 07:10:51 03gammafunk02 07[labrework] * 0.23-a0-488-g8cc2c2b: Lab arena subvault monster sets 10(2 hours ago, 1 file, 268+ 0-) 13https://github.com/crawl/crawl/commit/8cc2c2b31ddc 07:10:51 03gammafunk02 07[labrework] * 0.23-a0-489-g3b657bf: Lab arena subvault Lua 10(2 hours ago, 1 file, 114+ 0-) 13https://github.com/crawl/crawl/commit/3b657bfc3211 07:10:51 03gammafunk02 07[labrework] * 0.23-a0-490-gf1a7687: Lab arena subvaults 10(4 hours ago, 1 file, 263+ 6-) 13https://github.com/crawl/crawl/commit/f1a768788555 07:10:51 03gammafunk02 07[labrework] * 0.23-a0-491-g28b37ac: Lab arena exit subvault loot function 10(4 hours ago, 1 file, 18+ 0-) 13https://github.com/crawl/crawl/commit/28b37acc0a5e 07:10:51 03gammafunk02 07[labrework] * 0.23-a0-492-geb65351: Lab arena exit subvaults 10(4 hours ago, 1 file, 250+ 0-) 13https://github.com/crawl/crawl/commit/eb65351c9ccd 07:10:51 03gammafunk02 07[labrework] * 0.23-a0-493-g276f201: Lab arena main map setup Lua 10(4 hours ago, 1 file, 50+ 0-) 13https://github.com/crawl/crawl/commit/276f20119d4f 07:10:51 03gammafunk02 07[labrework] * 0.23-a0-494-gded574c: A Lab arena main map 10(4 hours ago, 1 file, 97+ 0-) 13https://github.com/crawl/crawl/commit/ded574cdc76e 07:10:51 03gammafunk02 07[labrework] * 0.23-a0-495-g8f303c0: A lab arena map with two long paths 10(2 hours ago, 1 file, 85+ 0-) 13https://github.com/crawl/crawl/commit/8f303c0f4e89 07:10:51 03gammafunk02 07[labrework] * 0.23-a0-496-g1ce03ef: A lab arena map with a long way and a short way 10(2 hours ago, 1 file, 71+ 0-) 13https://github.com/crawl/crawl/commit/1ce03ef41ce9 08:16:23 The build was broken. (labrework - 1ce03ef #10655 : gammafunk): https://travis-ci.org/crawl/crawl/builds/461749076 09:23:52 who has access to footv? is that just snark? its refusing connections 09:36:44 Gretell 09:46:13 !tell gammafunk do you plan on force-pushing to that lab branch much more? I've got some more concrete ideas for layouts 09:46:14 ebering: OK, I'll let gammafunk know. 09:47:41 !tell gammafunk it looks like, from your commits, that you're committed to 100% perfect information for the player on this project. I think that it could be workable with partial information, I'll show you what I've got later today if it pans out 09:47:42 ebering: OK, I'll let gammafunk know. 12:05:52 Unstable branch on crawl.akrasiac.org updated to: 0.23-a0-486-gb50937e (34) 12:58:06 i'm seeing a lot of 'purging stale lock' in webtiles log, is that normal? 12:58:12 this is a sign that somebody lost connection, right? 13:01:31 yes 13:10:06 why does the tutorial text have to be dark purple on a black background 13:17:06 that's not enough contrast for text that is very important to read 13:20:01 -!- amalloy_ is now known as amalloy 16:17:54 New branch created: pull/915 (2 commits) 13https://github.com/crawl/crawl/pull/915 16:17:54 03ebering02 07https://github.com/crawl/crawl/pull/915 * 0.23-a0-487-geb66c86: Don't grant explore piety for certain terrain 10(35 minutes ago, 3 files, 19+ 2-) 13https://github.com/crawl/crawl/commit/eb66c86496b9 16:17:54 03ebering02 07https://github.com/crawl/crawl/pull/915 * 0.23-a0-488-g76d5149: Describe the restrictions on exploration piety 10(16 minutes ago, 2 files, 5+ 4-) 13https://github.com/crawl/crawl/commit/76d5149105d1 16:48:59 As I say in the PR I'm not totally happy with how I communicate the piety change suggested in #915 16:49:12 so I'm open to suggestions 16:50:23 is it possible this significantly affects regular piety gain? 16:51:03 what do you mean? 16:51:40 there are currently deep water and lava tiles visible in regular vaults that the player encounters during typical gameplay 16:52:06 does removing those tiles from the pool of tiles the player gets XP from potentially noticably affect XP gain from normal play? 16:53:26 wait 16:53:35 exploration peity is from vision, not from stepping on the tiles, right? 16:53:47 Yes 16:54:03 okay, just making sure my question wasn't *too* stupid 16:54:17 ebering: did you not modify the religion screen's description of what exploration gods appreciate? 16:54:40 I find scoresd.py chokes every now and then for no obvious reason - is it just me? 16:54:42 that's probably the single most important thing a player might read (not that they necessarilly would) 16:55:06 gammafunk: I believe I did, in the modification of god-conduct.cc;s description snippets 16:55:06 oh ok may have missed 16:55:07 I just don't like what I wrote there 16:55:19 ah yeah 16:55:38 you probably need more specific (and a bit less flavorful) language 16:55:51 but yeah it's a challenge even if you make language more precise 16:56:20 to be honest, I'm not sure how critical communication actualy is, since most players probably just make some vague assumptions about exploration piety 16:56:56 yeah, when I've discussed this before it seems to be a coinflip on whether players assume you do or don't get piety for it in the first place 16:58:03 the overall effect is a piety nerf 16:58:25 i dunno if the pathological gameplay aspect is even really that much of a concern 16:58:29 unless it is 16:58:42 switch__: that kind of pathalogical gameplay aspect is what we do here 16:59:14 https://www.youtube.com/watch?v=-MGNS39D0B0 17:00:25 this talk doesn't show any of my characters like amalloy's did 17:00:25 hence I'm not sure we can trust its conclusions 17:00:29 sure, but that's not the end goal of a game developer, is it? i thought the end goal was to make a fun game 17:00:42 if the balance changes make the game worse for the average player, that should be taken into account 17:01:01 switch__: I don't see how nerfing the player makes the game worse 17:01:28 well, in this particular case, if the piety nerf is substantial, it could affect the way those gods are played 17:01:31 i don't know if it is 17:02:02 I don't think posing every possible hypothetical and saying "but I don't know if this is true" is really the way to reason about game dev changes 17:02:02 switch__: it really isn't 17:02:23 (I mean, a significant piety nerf) 17:02:28 it's not every possible hypothetical, it's literally the one thing that's changing 17:02:35 oh, well okay then. if it isn't, then no problem 17:02:44 but are you sure about that? 17:02:46 switch__: have you watched the talk? if there are unfun ways to play that are optimal, it makes it less fun whether you take the optimal plays or not 17:03:00 i don't think *most* people that play and enjoy this game care about optimal gameplay 17:03:32 I don't undertand this "I don't know about this, but do you? me neither" approach to game changes 17:03:52 ebering: I was thinking maybe something about habitable squares, but that has its own problems 17:04:03 it would help solve the language issue a bit 17:04:15 if you're making the changes, you should know the effects of those changes. i'm just criticizing them, i'm not the one that made them, it's not for me to be able to pull out the data 17:04:20 but things like forms exist and having different piety for different species is a bit odd 17:04:36 this is more or less the problem with exploration piety in general; it's not different from piety on kills in a very interesting way 17:05:15 it's essentially passive piety gain from playing the game normally, like piety from kills, definitely 17:05:22 so one approach is to allow it to be a bit different if that makes the concept a little more clear 17:05:57 I think overall though it's ok if the wording is a bit vague and you make a best effort to provide some communication 17:06:32 and we disincentivize making players try to explore over lava/deep water vaults and the like 17:07:56 one thing worth considering is that new players will do things that older players won't. for example, i used to explore the temple in full every time, even if i started berserker and had no reason to 17:08:07 new players might explore more squares than experienced players 17:08:21 switch__: i think if you're criticising a commit it helps to have a specific problem in mind, even if you don't have data to back ti up. "this results in less piety" is surely a thing ebering already knew and intended, either because the piety reduction is good or because it's not significant enough to matter 17:08:22 resulting in a higher-than-average piety from exploration for newer players, whether they're aware of that or not 17:08:48 amalloy, is it? 17:08:53 if it is then okay 17:09:15 i mean, when you make a commit that says "stop giving piety for X", you know that will result in less piety being given out 17:09:32 ... but do you know how much less? if it will matter? 17:09:51 switch__: yes, we have objstat runs and gammafunk added dungeon features to objectstat 17:10:28 i have no idea what that means, but i'm going to assume it's "yes, we know what this will do and we're okay with it", in which case disregard my concerns 17:10:34 again, you don't even have anything specific to criticize here, you're just posing random hypotheticals 17:10:38 which is not helpful 17:10:42 ebering: "exploraation piety" 17:11:01 in a docstring 17:11:06 advil: something has gotten into my laptop keyboard under the scissor switch for the a key 17:11:19 thanks for the eyes :) 17:11:30 do you have a 2017-18 macbook pro? that is a thing on those - my g key has been doing that 17:11:40 I do indeed 17:11:45 that's exactly why my messages accidentally went into #townhall 17:11:56 it's super annoying 17:12:09 maybe we'll get some sweet cheques from a class-action consumer protection suit 17:12:13 at first the g key stopped working for a while but then I did some internet fixes and now it just occasionally doubles 17:12:21 it's not random, the specific criticism is that this change might negatively affect the power of these gods for average players, due to the passive piety gain from normal play being reduced as a consequence of this change. if that's been considered then that's that 17:13:37 it was pretty random, you didn't really have any data or reasoning to show that the change was substantial. seemed like more of a knee-jerk reaction than anything 17:14:23 anyhow, I'm going to try to write up the current issues with the lab redesign in terms of big things that might need to change 17:14:49 and I will post that here and maybe ask MarvinPA some specific questions about bad-things-I-shouldn't-do 17:15:10 but assuming no negative reactions on either front, I'll try to merge that portal within the week so we have some time to play-test 17:15:30 big issues are allowing teleport and the name of the portal (seems like it should get a rename to me) 17:18:31 there is also the traps branch, which has been getting some more play-testing recently 17:18:33 I'm desparately vaultsmithing to save the name over here :P 17:18:39 haha 17:18:58 one thing I didn't tell you about ebering was a flavor idea I took from regret-index 17:19:05 if we call it something like "Arena" 17:19:12 you can have neutral "spectator" monsters 17:19:16 cheering from the sidelines 17:19:19 with flavor speech and whatnot 17:19:37 that sounds dope 17:19:40 would take a bit of work to make it happen but there's lots of room for other kinds of flavor 17:20:03 The stone giant says "FATALITY" 17:28:17 03Nikolai Lavsky02 {ebering} 07* 0.23-a0-487-gc625362: Fix messaging when Maurice steals a weapon (Salmon, Stenella) 10(3 days ago, 2 files, 91+ 98-) 13https://github.com/crawl/crawl/commit/c6253629db3f 18:10:37 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-487-gc6253629db (34) 18:21:43 Unstable branch on underhound.eu updated to: 0.23-a0-487-gc6253629db (34) 19:04:17 -!- werekitten is now known as isha 19:28:03 03ebering02 07* 0.23-a0-488-g5fd82c5: unbrace and don't unbrace deleted files 10(47 seconds ago, 2 files, 1+ 3-) 13https://github.com/crawl/crawl/commit/5fd82c5b89cc 19:29:47 oh thank you 19:29:57 that was pretty annoying how deleting a file would break pre-commit hooks 19:31:34 *gasp* 19:31:44 the robots are taking over 19:31:53 there we go 19:31:58 i got it to behave 19:32:09 what prefix does it use? or does it not support any commands 19:32:26 Unstable branch on crawl.kelbi.org updated to: 0.23-a0-488-g5fd82c5b89 (34) 19:32:28 i set it to = like you said, but they should all be turned off right now 19:32:28 the only command that people use is the rc one, I guess 19:32:37 that's ok 19:32:41 !cmd !cko 19:32:41 No command !cko 19:32:44 er 19:33:02 ah 19:33:05 !cmd !ckorc 19:33:05 Command: !ckorc => .echo https://crawl.kelbi.org/crawl/rcfiles/crawl-$(replace trunk git ${2:-git})/$(!lm ${1:-.} cko x=name fmt:"${x[0]}" stub:"$(name_fixup $1)").rc 19:33:15 I've already modified the &rc command to work for cko 19:33:35 using the approach that bot-less servers have used 19:33:35 &rc . trunk cko 19:33:40 https://crawl.kelbi.org/crawl/rcfiles/crawl-git/gammafunk.rc 19:33:46 &versions 19:33:48 oh i see, okay that's fine 19:33:51 whichever way is preferable 19:34:09 CAO: 0.23-a0-486-gb50937e, CBRO: 0.23-a0-484-g29ba69c, CDO: 0.23-a0-484-g29ba69c, CKO: 0.23-a0-487-gc6253629db, CPO: 0.23-a0-487-gc625362, CUE: 0.23-a0-487-gc6253629db, CWZ: 0.23-a0-344-ge122d05, CXC: 0.23-a0-484-g29ba69c, LLD: 0.23-a0-483-g32a748b514 19:34:14 yeah it's not really necessary to have those commands 19:34:24 and I think |amethyst added CKO to CAO scoring some time yesterday 19:34:34 i just figured i'd turn it all off until the other bot is shut off 19:34:35 so I believe it's all set up 19:34:51 oh, not sure if it's in postsequell yet, but that's pretty minor 19:35:05 !cko 19:35:05 DAS2 (L26 @ Depths:5, T:56920), EthnicCake (L22 @ Elf:1, T:65382), Rexfelis (L19 @ Swamp:1, T:47925), Bubsy666 (L16 @ Elf:1, T:31113), lunarplague (L12 @ Lair:4, T:15937), Kalere (L8 @ D:5, T:4539), myname (L8 @ D:6, T:5014), Vilvinran (L7 @ D:7, T:1790), Timbabwe (L6 @ D:4, T:4493), Mael (L3 @ D:1, T:1054), Vitna (L3 @ D:3, T:1281), LynnLen (L1 @ D:1, T:), Tyrellia (L @ , T:) 19:35:43 oh, do other servers have those commands? 19:35:46 !cmd cao 19:35:46 No command !cao 19:35:49 hrm 19:35:49 !cbro 19:35:54 not sure 19:35:56 i saw it in there 19:35:58 oh I see, that's from the bot 19:36:02 uh, what's cao 19:36:04 ??bots 19:36:05 bots[1/3]: Bots that can be pm'd: announcement bots: Henzell (CAO, !), Gretell (CDO, @), Lantell (CUE, $), Rotatell (CBRO, ^), Eksell (CXC, |), Jorgrell (CJR, =); others: Varmin, Cheibriados (%), and Sequell (! ?? & and others) 19:36:13 =cjr 19:36:17 !cjr 19:36:21 maybe everyone has that turned off 19:36:27 all of the commands in there has the prefix except for that one which has ! 19:36:36 i'll turn it off too then i suppose 19:36:37 interesting 19:37:01 what's neat about that is that it's not milestones....or actually is it 19:37:10 it's whereis info, not sure how that's updated 19:37:12 not sure what it's querying 19:37:13 maybe that is milestone based 19:37:19 I believe it's same info lobby uses 19:37:29 there's a file that gets written too 19:37:33 s/too/to/ 19:38:12 but yeah I don't think the other bots have this enabled and no one really knows about it 19:38:27 i'm all for silent bots so everything that can turn off will be turned off 19:39:01 all i really want is automatic crash reports so hopefully it does that 19:39:07 it should print those and rebuilds in this channel and do nothing else 19:39:21 I like the lobby layout you have going 19:39:26 probably less confusing to new players 19:39:28 haha thanks 19:39:40 many get really confused about trunk vs stable with that huge pile of links most servers have 19:39:41 yes at some point i started thinking about new players 19:39:49 yep that's what i was thinking 19:40:02 some of those changes might be good to go into the repo, the ones not cko-specific 19:40:09 i would have taken off the trunk tutorial as well but i figured its useful for testing trunk changes 19:40:23 what changes do you mean? 19:40:39 previous versions in a ...what do you call that widget 19:40:40 i've changed nothing besides the banner and the `separator` value on config.py dictionary 19:40:48 "Click to see previous versions" 19:40:53 that's a html element called
19:41:00 i just learned about it, it's very convenient 19:41:27 i saw they were doing that expando-dropdown thing on the japanese server, but they were using javascript & i didn't want to use that 19:43:41 i've been thinking about accessibility, it's very important that new players understand how to play right away 19:44:55 maybe i'll take off the trunk tutorial anyway, if someone needs to test it they can do it locally 19:45:19 yeah, there's always room for improvement in that regard 19:46:10 floraline: it can also still actually be playable if someone just knows the link 19:46:15 so you can simply not list it 19:46:31 and anyone wanting to play that can just make the direct link 19:46:36 i was wondering about that actually, i'm pretty sure the only way to not list it would be to not include it in the ordereddict in config.py 19:46:45 but wouldn't that make it unplayable also? 19:46:53 oh, maybe so 19:46:57 there is still console, I guess 19:47:11 but yeah I think if you disabled trunk tutorial online that's not the end of the world 19:47:26 the benefit of clarity in there only being one button labeled Tutorial would be a big gain 19:53:23 somebody is registering a ton of usernames right now 19:53:48 uh oh 19:53:54 great 19:56:01 not sure what to do about that 19:57:10 oh somebody posted it on reddit 19:57:45 oh I assumed it was from one IP 19:57:49 i guess some of these are legit then but there are still a lot of attempts for various dev names so i'm sure some other names are getting taken 19:58:01 i'm just looking at webtiles log which doesn't show that 19:58:10 idk how i would correlate that 19:58:30 for dev accounts specifically? 19:58:40 I sent an email to the private dev mailing list 19:58:52 telling all devs about the new server and reminding them to register 19:59:00 I think e.g. elliptic's registrations are by himself 19:59:10 I assumed the others I saw some days ago were legitimate as well 19:59:17 !lg devteam cko s=name 19:59:19 3 games for devteam (cko): 3x ebering 19:59:28 imposter spotted! 19:59:47 i don't believe that one's an imposter 20:00:07 we spoke in-game 20:00:07 yes, I'm joking :) 20:00:07 If you see that those accounts dev accounts were registered... 20:00:19 about a week ago or a little after 20:00:30 they're probably legitimate ones 20:00:40 ok 20:00:43 I noticed several dev registrations the day after I sent that email 20:01:00 most reddit users wouldn't really know the names of dev accounts anyhow 20:01:39 i'm just seeing a lot of failed attempts to get names that i know were already registered legitimately 20:01:48 oh I see 20:01:55 which suggests to me that some of these successful attempts are impostors 20:02:12 that is certainly possible; this community has a lot of trolls these days 20:03:02 i guess i'll just have to wait and see if anyone complains .. and then try to figure out if the plaintiff is actually the impostor 20:03:57 well, for devs specifically, they obviously have a valid contact email 20:04:13 yeah i'm not worried about devs so much, or anyone else easy to identify 20:04:36 ah, yeah; we've historically been a sort of "wild west" in that regard 20:04:42 already happened with minmay 20:05:01 if some random user complains, i have no way of figuring out who really "owns" the name 20:05:26 i'd have to ask every other server operator to find out the email that controls that name 20:05:32 yes, historically I think we've just left that up to each server admin 20:05:41 and that includes how much said admin wants to address the problem 20:06:07 I'm not sure that any other admins go out of their way to resolve account name conflicts like that 20:06:15 i understand why this is such a problem now 20:06:36 it's a total pain and/or impossible to resolve conflicts 20:07:17 we need google signon 20:08:19 someone is clearly just mashing the registration form without entering anything 20:10:45 what if we did something like battle.net, every user gets a 4 digit code that gives everyone extra uniqueness 20:10:45 Unstable branch on crawl.jorgrun.rocks updated to: 0.23-a0-488-g5fd82c5b89 (34) 20:10:46 and they only show that code when it's important 20:18:08 oh, i see who took minmay's name 20:18:20 they tried to take yours too gammafunk shortly after you did 20:18:44 i wonder if the other names at this time are stolen too 20:33:05 hm do you mean you see who as in you can identify it with another user on the server, or you can identify them more generally? 20:36:52 no it's just a guess really, a couple of names registered in quick succession with no other activity nearby 20:37:38 it's just the webtiles log which has no IPs or anything to identify such a user 20:38:42 ah ok 20:38:51 probably registrations should log ip 20:38:53 the first name looks innocuous and then it's a couple of names i recognize and some i don't 20:38:59 like someone got their own name then just tried others for fun 20:39:20 yeah that would be good actually 20:39:23 "fun" 20:39:34 well.. someone's idea of fun anyway 20:39:37 yeah 20:39:59 I guess I shouldn't let it depress me, I'm not actually surprised 20:40:06 IP probably would not be reliable over larger spans of time but if someone's just punching in a bunch of names it would probably be useful 20:40:34 could you pastebin the conjectural list of names, or possibly send it to one of us privately 20:41:01 well again i'm just guessing, i don't want anyone to get in trouble over it 20:41:05 there's no way to prove it for sure 20:41:10 sure 20:42:18 it's only a couple of names 20:42:36 i'll send it to you privately 20:47:30 floraline: hrm, are you sure there are no IPs in webtiles logs? I seem to recall those being shown in webtiles.log 20:47:55 just a timestamp 20:48:46 2018-11-30 19:48:02,736 INFO: #0 Socket opened from ip ::1 (fd15, compression: on). 20:48:49 2018-11-30 19:48:02,743 WARN: #0 Wrong login token for user gammafunk. 20:48:58 that's when the websocket is first opened, I believe 20:49:03 floraline: Lemme try you. Do you find scoresd.py chokes now and then for no readily apparent reason? 20:49:22 so while there may not be an IP along with the actual registration, you could trace it back to the websocket 20:49:31 it may be hard to correlate that, I guess 20:49:31 oh..... i'm grepping this file 20:49:37 let me look again 20:50:07 yeah, you should get IPs in there, they just might only be shown when the websocket to the lobby is first opened 20:50:30 I don't know what that '#0' is, if it's a websocket number 20:50:44 if it is, then you should be able to match any webtiles log action to the IP 20:51:01 oh indeed, i see 20:51:03 you're right 20:51:24 yeah, second socket gets me #1 20:51:34 so you should be able to track that, albeit it a bit awkwardly 20:57:30 i was wrong, the IPs dont line up 20:57:39 whoever took minmay's name only tried gammafunk and then quit 20:57:46 the others in the log are probably legit 20:57:52 good call though i didn't realize that you could track it that way 21:05:07 LOL someone took a couple of names, then reset the password on their own account 21:05:52 so their email must be the identity of the thief 21:06:19 oh well.. i guess i shouldn't worry about it and just figure out what to do when people come forward 21:11:13 Pinkbeast: sorry, i forgot to get back to you. i don't actually know what that is 21:50:48 I think he's askig about the CAO scoring scripts? 21:50:59 sadly few people have a lot of experience with that 21:54:56 ... oh, hang on, most servers don't do their own scoreboards and cjr did but did it differently because cjr. Sorry, never mind. 22:00:19 BrainTurd (L2 MiFi) Crash caused by signal #15: Terminated (D:2) 22:23:32 -!- amalloy is now known as amalloy_ 22:46:31 -!- amalloy_ is now known as amalloy