00:33:35 -!- Bcadren_ is now known as Bcadren 02:46:26 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-264-g3e31e41 05:48:53 -!- amalloy is now known as amalloy_ 09:03:51 reteaz (L9 DsCK) ASSERT(you.equip[slot] == armour.link) in 'delay.cc' at line 766 failed. (D:7) 11:25:34 A trident. It can hit for up to 18 damage plus its trident. 11:25:42 Very weird wording. 12:25:48 -!- amalloy_ is now known as amalloy 14:01:04 Problem with dancing weapons' description 13https://crawl.develz.org/mantis/view.php?id=11215 by Yermak 14:59:25 @gammafunk, can i ask some q's about beem 15:00:24 careful, bobeem is just the sort of nick beem would use if the AIs became sentient 15:00:50 well, i picked that because i am trying to set up beem on my server bo-crawl 15:01:01 ive run it for a few years now and thought beem would be a cool addition for my pbase 15:02:17 bobeem668: what kind of problems are you having? 15:02:36 im trying to figure out what im missing from getting it working. its running and i have the logs on verbose. it connects to IRC just fine. websockets client and webtiles client are installed but it isnt popping into my games 15:03:10 oh, haha 15:03:17 that seems to happen to everyone who sets it up 15:03:38 i created an account for it as well and set the user/pass in the config file 15:03:38 you have to have autowatch enabled and get the min spectators 15:03:43 otherwise it doesn't know to watch anyone 15:03:56 if you do have autowatch enabled, just spectate yourself a few times 15:04:03 if you get 3 specs total, it joins 15:04:07 from there you can issue !subscribe 15:04:28 alternately you can manually add a subscription to the sqlite3 db if you use the sqlite3 command 15:04:58 ok thanks. ill play around with that 15:05:16 yeah, autowatch is disabled by default 15:05:30 so https://github.com/gammafunk/beem/blob/master/beem_config.toml.sample#L123 15:05:39 uncomment that line in your config 15:05:47 I should probably make a note about that in the readme 15:07:07 thanks, that was it 15:07:35 sweet. great bot, appreciate the support and the code! 15:08:18 np, glad it's useful 16:00:59 Living monsters spawning in Tartarus 13https://crawl.develz.org/mantis/view.php?id=11216 by ManMan 16:48:58 <|amethyst> advil: any chance that zombie spawns in Tomb/Tar would have been broken by your monster generation check change? https://crawl.develz.org/mantis/view.php?id=11216 16:58:19 good bug 22:00:44 Plant spawn on top of stairs 13https://crawl.develz.org/mantis/view.php?id=11217 by Pekkekke 22:03:46 fwiw I had that too but it was an escape hatch. (and all the real downstairs were in the lair oklob gauntlet vault, making me wonder if that was deliberate...) 22:29:17 03elliptic02 07* 0.21-a0-265-gb353147: Ogres: improve more non-mace weapon apts. 10(3 minutes ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/b35314745711 23:09:11 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-265-gb353147 (34) 23:33:23 I'm looking for the code that handles colour-coding items based on god conducts. 23:35:36 tried to find where the inventory screen is made. still not sure if that's invent.cc or items.cc 23:38:10 ... can I beat up whoever thought this was a good idea: && item_is_evokable(item, true, true, true, false, false) 23:50:40 good candidate for @crawlcode 23:55:12 sadly it is surely an army of people adding one more bool at a time 23:55:25 refactor it to take a struct or something 23:56:07 or proper enums that say what they're on about 23:56:57 probably even better is to make it be a larger number of functions, instead of one function with 32 modes 23:57:28 heh 23:57:38 you'd think item_is_evokable() would not need so many arguments 23:59:43 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.21-a0-265-gb353147 (34) 23:59:45 item_is_scroll(&item_def item, bool always, bool in_water, int *color, bool *scrolled_up, ...)