00:40:45 -!- MadCoyote is now known as FunkyBomb 00:49:09 -!- amalloy_ is now known as amalloy 01:04:21 03johnstein02 07https://github.com/crawl/crawl/pull/601 * 0.21-a0-209-g6c4373d: Minor tweaks 10(27 hours ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/6c4373d71e02 01:04:21 03johnstein02 07https://github.com/crawl/crawl/pull/601 * 0.21-a0-210-g593b6f8: Call by reference instead of pointers and add a couple msgs 10(2 minutes ago, 3 files, 20+ 16-) 13https://github.com/crawl/crawl/commit/593b6f86b53d 01:04:21 03johnstein02 07https://github.com/crawl/crawl/pull/601 * 0.21-a0-211-g2566ea9: Add a temporary debug msg 10(2 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/2566ea97e69c 01:57:30 Windows builds of master branch on crawl.develz.org updated to: 0.21-a0-215-g0631661 02:52:50 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-216-g6d3fd91 03:01:20 -!- amalloy is now known as amalloy_ 03:11:41 Unstable branch on crawl.beRotato.org updated to: 0.21-a0-216-g6d3fd91 (34) 04:28:45 -!- Adeon_ is now known as Adeon 07:21:05 !tell gammafunk bazel is very, very nice. My recollection is that you had concerns about windows support? 07:21:06 bh: OK, I'll let gammafunk know. 07:22:05 morning, Lasty 08:56:19 bh: Yeah, at that time bazel had no windows support at all, which made it a non-starter for us 08:56:36 I'm no build expert though, not sure how others feel about the tool 08:58:00 I'd be excited to have a rewritten / modernized build system, but the full project seems huge b/c it would need so much testing on various platforms 08:58:35 if someone were to maintain it it seems like having multiple build systems living together (which we already do) would be fine, though the "if" seems to have been problematic in the past 08:58:56 well, I grant that a rewrite would be pretty big as a project, but as far testing goes that's not *that* bad 08:59:23 it's partly that I don't think any single dev has the capability of testing all the platforms we use? 08:59:24 the whole point of the project would be to not have this crazy makefile that people barely understand and are afraid to touch 08:59:28 yeah 08:59:47 yeah, it certainly would require some coordination 09:09:54 advil: if I'm adding a new header to the project, do you know how I should modify this project.pbxproj file? 09:10:03 I think it's for Xcode 09:10:10 that one you can ignore 09:10:24 ok, cool 09:10:42 afaik it has to be edited in xcode even though it looks like text, so no one has updated it in a while 09:10:52 there are some hashes or something that you can't do manually 09:11:52 the msvc one is optional, but it's at least easy to edit the file list 09:12:30 yeah, I'm adding it to those two files 09:12:46 MSVC/crawl.vcxproj.filters 09:12:53 and MSVC/crawl.vcxproj 09:14:55 hmm, bazel seems to assume you already have a clean modular design with separable dependencies :D 09:18:12 ...our design is clean and modular! ...it is!!! 09:18:20 * gammafunk looks around nervously 09:18:48 we've got at least one module 09:18:55 possibly exactly one 09:20:00 we do have a couple source files that have "lib" at the beginning 09:20:10 which is surely as good as having them be an actual library, right? 09:22:26 probably 09:22:34 and we have our tests in a different directory! 09:56:48 oh shit what's going on 09:57:01 is visual studio gonna work for me soon :P 09:58:30 nope! 09:58:43 I'm just adding a source file, so keeping that MSVC project file up to date 10:18:21 -!- swartzcr_ is now known as swartzcr 10:31:57 if you guys never saw this gdc talk on roguelikes from a riot dev: it's a) super good, b) he's really well spoken, and c) i learned about dreamquest/ios on it https://www.youtube.com/watch?v=IE19Te46kYc 10:32:01 MT 10:32:20 casual mentions of dcss, but that's not why i linked it 10:32:36 it's lower level sorta roguelike stuff i guess, the patterns that are good. "hero or zero" 11:15:47 ??crd 11:15:47 c-r-d[1/2]: https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss 11:15:52 ??crd[2 11:15:53 c-r-d[2/2]: http://news.gmane.org/gmane.games.roguelike.crawl.devel 11:18:11 email is so 2010 11:20:17 (or at least, that's what the mailing list numbers show) 12:22:26 What is this weird pathing? 12:22:27 http://imgur.com/a/OQarp 12:26:14 Weird interlevel path 13https://crawl.develz.org/mantis/view.php?id=11196 by Yermak 12:42:52 heh, I guess it's avoiding shallow water 12:42:54 no idea why 13:04:57 Unstable branch on crawl.akrasiac.org updated to: 0.21-a0-216-g6d3fd91 (34) 13:12:39 -!- amalloy_ is now known as amalloy 13:18:18 there was a patch changing shallow water pathing a month or so ago, wasn't there? 13:18:39 i wouldn't be surprised if it failed to consider non-swimming races who fly naturally 13:20:00 %git 5fa6cc7f67d97164479a5da3b6eb81133a41e10c 13:20:00 07cut1less02 {gammafunk} * 0.21-a0-177-g5fa6cc7: Let shallow water be like floors for water species 10(9 weeks ago, 1 file, 5+ 1-) 13https://github.com/crawl/crawl/commit/5fa6cc7f67d9 13:22:21 well, that function looks like if it is incorrect it was also incorrect before that commit. so much for my "recent patch broke it" idea 13:24:51 Yeah, that commit came to mind when I saw that report 13:24:54 ??rcfile 13:24:55 rcfile[1/4]: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt 13:24:55 But I haven't had time to look yet 13:27:02 anyway, confirmed that flying characters try to path around shallow water 13:28:19 i can change that easily enough if it's the right thing to do. there's some argument that you'd like autotravel not to leave you in a dangerous shallow-water tile if flight runs out at the same time you see an enemy 13:28:46 but the problem is already there for deep water, which autotravel doesn't worry about, and the huge Drain is just as bad in that situation 13:31:08 I noticed that too.. on a >XL13 Gr 13:31:16 yes, it's true for anything flying 13:31:26 so flying wasn't going to run out, short of encountering a shambling mangrove 13:31:30 also true for merfolk because allegedly players find it annoying to have their boots meld 13:32:04 so i guess it's just...Op and Ba who don't avoid shallow water 13:32:29 also Mf don't avoid *deep* water, but it seems like the boots melding there would be just as annoying so ??? 13:33:01 tbh I thought the complaint with that one was the constant message spam? 13:34:24 for beginners it's likely fine, I suspect experienced players can get by with that message muted and the [Water] status light 13:37:05 yes, i assume it is about the message spam 13:41:21 03gammafunk02 07* 0.21-a0-217-g3eb6d36: Add an xp_tracking_type enum 10(4 hours ago, 4 files, 4+ 0-) 13https://github.com/crawl/crawl/commit/3eb6d3667bad 13:41:21 03gammafunk02 07* 0.21-a0-218-g8aba26b: Don't track Orb spawns as generated monsters in xp_by_level (elliptic) 10(53 minutes ago, 7 files, 31+ 17-) 13https://github.com/crawl/crawl/commit/8aba26b1e211 13:47:17 !kw xpinfo vlong>=0.21-a0-218-g8aba26b 13:47:19 Defined keyword: xpinfo => vlong>=0.21-a0-218-g8aba26b 13:51:55 The build was broken. (master - 8aba26b #8657 : gammafunk): https://travis-ci.org/crawl/crawl/builds/267679091 13:52:59 uh oh 13:53:30 doh :) 13:54:19 03gammafunk02 07* 0.21-a0-219-g7a3ad04: Actually add the xp-tracking-type.h header (doh) 10(21 seconds ago, 1 file, 9+ 0-) 13https://github.com/crawl/crawl/commit/7a3ad042484a 13:54:54 That's like when you compose a really long email about a file you're attaching and you check the email really carefully for any mistakes several times over before you send it 13:55:09 then you realize you didn't attach the file 13:55:37 new git plugin needed (mailers already have that one...) 13:57:49 git version of clippy 13:58:10 "Hi! Looks like you're adding a new source file to the repository! That's great! Did you remember to git add the file?" 14:00:17 -!- Tux[Qyou] is now known as breaky 14:03:17 idea: atm you can find an item and if while traveling to it you're interrupted, pressing G continues on its merry way. if i'm doing this technique to say, grab a buncha stones, atm it's the previous pattern, except you start at the beginning every time. search. stone. , etc etc. 14:04:00 one idea is Yet Another Config setting that allows G to continue moving to next search result (first in line, ala the a. item) 14:04:08 another idea is.. something I haven't even thought up yet. 14:09:16 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-219-g7a3ad04 (34) 14:19:05 shmup: put that idea in your TODO..you wouldn't want to forget! 14:27:48 I would suspect that fter being interrupted just f should be enough 14:28:16 but I suspect that gets into edge cases 14:43:55 lol gammafunk mostly I bring up ideas verbally like this for the immediate feedback of "absolutely not" 14:44:07 the alternative approach is someone doing something and then getting the "absolutely not" 14:44:25 i should really append things to a TODO :) 14:48:10 shmup: I was joking about your "another idea is.." comment 14:48:22 ah heh 15:00:51 -!- breaky is now known as Tux[Qyou] 15:01:17 geekosaur: currently ^f RET a RET is needed to move on to the next pile of stones 15:02:12 ^g RET works if you were interrupted, as shmup says, but the proposal is about going to several different places that all have the same type of item on them 15:02:24 yes, my point is that we could have an option to just go to the first item automatically on ^f RET 15:03:00 hm, i dunno about that. sometimes before going to zot or somewhere else equally challenging i hit ^f potion 15:03:16 and want to pick up several of the potions lying around but not all the !lig or !degen 16:05:32 johnstein: your monster-tracking code isn't working because the transit_start_time on the follower entry is bogus. not sure why yet. in particular i shafted an ogre on like turn 50, and i see: (gdb) p f.transit_start_time /* $7 = 18727082 */ (gdb) p you.elapsed_time /* $8 = 4950 */ 16:07:35 !source add_monster_to_transit 16:07:36 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-transit.cc#L63 16:08:18 why are my debug messages showing the correct number of turns? and saying my monster is healing? 16:09:00 there's a couple critical assumptions in my previous comment. :) 16:09:33 that doesn't happen to me 16:09:39 oh hm 16:09:40 Updating lost monster: two-headed ogre, and simulating -1872213 turns 16:09:40 Placing something, -1872213; MonHP pre 16; MonHP post 16 16:09:53 weird 16:09:53 I don't see that 16:10:46 |amethyst: how does add_monster_to_transit add a monster& to the end of m_transit_list, which is a list? is the constructor for follower an implicit conversion? 16:11:50 i suppose i could have just googled that. the answer looks like yes. "implicit conversions can be controlled by ... Single-argument constructors" 16:13:13 it bugs me that you aren't seeing the same behavior I am. I should have taken some screenshots 16:16:00 oh 16:16:46 you haven't written any save code for it yet. i saved and reloaded to change my debug message settings. i thought by "save compat" you meant it just couldn't transfer pre-tracking games 16:16:53 but you mean it is not compatible with saving, at all 16:20:32 correct. my assumption was I could tackle that later but I'm starting to question my assumption 16:21:06 hmmm 16:22:09 I will do that next. I can see how that could be a problem. doh 16:23:05 anyway, as long as i don't save/load i see the behaviour you describe 16:23:16 it attempts to heal and clear enchantments, but the monster still has them 16:26:16 I thought maybe I wasn't passing the reference correctly but I checked the pointer address pre and post calling update_monster and I got the same addresss. not sure if my assumption is correct there though 16:27:47 so, i think the problem is that when a monster is placed, a copy of the monster is created and put into the monster grid. then you go and modify the reference to the monster that was in the follower list, but that reference doesn't point anywhere useful 16:28:36 !source follower::place 16:28:36 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-transit.cc#L230 16:29:00 it finds a monster object (somehow), and then copies all of the follower's attributes into that existing monster 16:29:47 so you have to update the monster before it is placed, or else re-lookup the monster in the monster grid after placing it, as _level_place_lost_monsters does 16:31:18 personally i think it would be suuuuuper nice if follower::place returned a pointer to the placed monster instead of a bool 16:33:17 ok. I will head that direction. thanks for the help amalloy 16:33:47 i'll change follower::place to return the placed monster, as well 17:10:55 having fixed that, the next problem is that follower::place sets MF_JUST_SUMMONED, but update_monster checks that flag and if it's set doesn't simulate any turns for the placed monster 17:11:25 that makes sense for allies following you through stairs, but not really for shafted enemies. not sure what the right fix for that is 17:15:32 03amalloy02 07https://github.com/crawl/crawl/pull/601 * 0.21-a0-220-gb89990d: Make follower::place return the placed monster 10(33 minutes ago, 3 files, 12+ 13-) 13https://github.com/crawl/crawl/commit/b89990dbf1b1 17:15:32 03johnstein02 {amalloy} 07https://github.com/crawl/crawl/pull/601 * 0.21-a0-221-g69d9fa2: Split out some logic into a new function 10(3 days ago, 2 files, 15+ 9-) 13https://github.com/crawl/crawl/commit/69d9fa27443c 17:15:32 03johnstein02 {amalloy} 07https://github.com/crawl/crawl/pull/601 * 0.21-a0-222-g0fab065: Track follower transiting start time 10(3 days ago, 2 files, 2+ 0-) 13https://github.com/crawl/crawl/commit/0fab065b36ed 17:15:32 03johnstein02 {amalloy} 07https://github.com/crawl/crawl/pull/601 * 0.21-a0-223-g2fe4d31: Use a different approach for generalising monster_update 10(3 days ago, 2 files, 41+ 36-) 13https://github.com/crawl/crawl/commit/2fe4d31f071d 17:15:32 03johnstein02 {amalloy} 07https://github.com/crawl/crawl/pull/601 * 0.21-a0-224-g13e6120: Update lost monsters after placing them 10(3 days ago, 1 file, 10+ 1-) 13https://github.com/crawl/crawl/commit/13e612015c65 17:15:32 03johnstein02 {amalloy} 07https://github.com/crawl/crawl/pull/601 * 0.21-a0-225-gc8ac76f: add some debug messages 10(2 days ago, 2 files, 5+ 0-) 13https://github.com/crawl/crawl/commit/c8ac76f8fb85 17:15:32 03johnstein02 {amalloy} 07https://github.com/crawl/crawl/pull/601 * 0.21-a0-226-g61a9ac6: Minor tweaks 10(2 days ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/61a9ac6ce1dc 17:15:32 03johnstein02 {amalloy} 07https://github.com/crawl/crawl/pull/601 * 0.21-a0-227-g011a357: Call by reference instead of pointers and add a couple msgs 10(16 hours ago, 3 files, 20+ 16-) 13https://github.com/crawl/crawl/commit/011a35742fd6 17:15:32 03johnstein02 {amalloy} 07https://github.com/crawl/crawl/pull/601 * 0.21-a0-228-g090d203: Add a temporary debug msg 10(16 hours ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/090d203be96f 17:15:32 03amalloy02 07https://github.com/crawl/crawl/pull/601 * 0.21-a0-229-g094d1bd: Update update_monster to work with new follower::place signature 10(3 minutes ago, 3 files, 9+ 9-) 13https://github.com/crawl/crawl/commit/094d1bd7ecd6 17:15:47 hm. i just updated your PR, johnstein, to make it operate on the right monster*, but i guess i did it in a rude way by rebasing. let me see if i can fix it easily, or otherwise i'll just apologise to you 17:18:09 03amalloy02 07* 0.21-a0-220-gb89990d: Make follower::place return the placed monster 10(35 minutes ago, 3 files, 12+ 13-) 13https://github.com/crawl/crawl/commit/b89990dbf1b1 17:18:15 03johnstein02 07https://github.com/crawl/crawl/pull/601 * 0.21-a0-204-g68557be: Split out some logic into a new function 10(3 days ago, 2 files, 15+ 9-) 13https://github.com/crawl/crawl/commit/68557be58f43 17:18:15 03johnstein02 07https://github.com/crawl/crawl/pull/601 * 0.21-a0-205-g07e99b5: Track follower transiting start time 10(3 days ago, 2 files, 2+ 0-) 13https://github.com/crawl/crawl/commit/07e99b55d895 17:18:15 03johnstein02 07https://github.com/crawl/crawl/pull/601 * 0.21-a0-206-g1a4f2e2: Use a different approach for generalising monster_update 10(3 days ago, 2 files, 41+ 36-) 13https://github.com/crawl/crawl/commit/1a4f2e295521 17:18:15 03johnstein02 07https://github.com/crawl/crawl/pull/601 * 0.21-a0-207-g34e52d3: Update lost monsters after placing them 10(3 days ago, 1 file, 10+ 1-) 13https://github.com/crawl/crawl/commit/34e52d343643 17:18:15 03johnstein02 07https://github.com/crawl/crawl/pull/601 * 0.21-a0-208-g2590b96: add some debug messages 10(2 days ago, 2 files, 5+ 0-) 13https://github.com/crawl/crawl/commit/2590b962dfe1 17:18:15 03johnstein02 07https://github.com/crawl/crawl/pull/601 * 0.21-a0-209-g6c4373d: Minor tweaks 10(2 days ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/6c4373d71e02 17:18:15 03johnstein02 07https://github.com/crawl/crawl/pull/601 * 0.21-a0-210-g593b6f8: Call by reference instead of pointers and add a couple msgs 10(16 hours ago, 3 files, 20+ 16-) 13https://github.com/crawl/crawl/commit/593b6f86b53d 17:18:15 03johnstein02 07https://github.com/crawl/crawl/pull/601 * 0.21-a0-211-g2566ea9: Add a temporary debug msg 10(16 hours ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/2566ea97e69c 17:18:15 03amalloy02 07https://github.com/crawl/crawl/pull/601 * 0.21-a0-229-g5f37b43: Merge branch 'master' into shafts 10(2 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/5f37b43ab706 17:18:15 03amalloy02 07https://github.com/crawl/crawl/pull/601 * 0.21-a0-230-g1499e4f: Update update_monster to work with new follower::place signature 10(5 minutes ago, 3 files, 9+ 9-) 13https://github.com/crawl/crawl/commit/1499e4f9f105 17:18:27 that's better 17:18:58 Are you trying to tell us something, amalloy 17:19:22 i just love commitspam 17:19:32 uh oh 17:21:11 it's the first time i've made use of github's newish "allow edits to this PR by maintainers" feature 17:21:42 i am in favour, although clearly i am not to be trusted with this power 17:21:47 amalloy: http://dpaste.com/2NS5H37 17:22:57 gammafunk: that's not something i recently broke, is it? 17:23:06 yes 17:23:08 er 17:23:10 %git 17:23:10 07amalloy02 * 0.21-a0-220-gb89990d: Make follower::place return the placed monster 10(40 minutes ago, 3 files, 12+ 13-) 13https://github.com/crawl/crawl/commit/b89990dbf1b1 17:23:11 oh rip, so it is 17:23:14 I think it's that 17:23:47 no, you did it 17:23:50 :o 17:23:52 %git 7a3ad04248 17:23:52 07gammafunk02 * 0.21-a0-219-g7a3ad04: Actually add the xp-tracking-type.h header (doh) 10(4 hours ago, 1 file, 9+ 0-) 13https://github.com/crawl/crawl/commit/7a3ad042484a 17:24:09 it's present in at least that commit 17:24:14 ok, let me see 17:28:27 https://stackoverflow.com/q/1564937/625403 seems relevant 17:28:38 03Floodkiller02 {GitHub} 07https://github.com/crawl/crawl/pull/600 * 0.21-a0-224-gcd76c87: Merge branch 'master' into gnoll_buffs 10(2 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/cd76c8767fa8 17:29:53 basically when you add a new field to the class and to the initializer list, they should be in the same order in both places 17:30:04 i'll push the fix 17:30:42 yeah, I've made that mistake before 17:30:46 thanks for the fix 17:30:55 03amalloy02 07* 0.21-a0-221-gfe971b9: Fix order of field initializers (-Wreorder) 10(15 seconds ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/fe971b92f4a1 17:31:24 even GCC flags must get their proper commit credit 17:33:09 second choice was (gammafunk--) 17:33:25 hey, I did notice the error! 17:33:44 noticing the error and having someone else fix it is half the battle 17:33:50 that was definitely in a GI JOE PSA 17:35:43 true fact. i thought i would have noticed, but i probably did something like: commit my stuff; push upstream (failing); rebase your stuff, don't bother building; push upstream 17:36:33 it's also a bit weird that I never saw this warning in the first place 17:36:41 oh you know, probably I did 17:36:46 but it was in compilation scrollback 17:37:15 hrm, wonder if I could have my compilation error on warning, or at least have a version of my compile command like that 17:41:02 gammafunk: you might enjoy make -s 17:41:50 ah, thanks 18:09:13 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-221-gfe971b9 (34) 18:15:19 Unstable branch on underhound.eu updated to: 0.21-a0-221-gfe971b9 (34) 18:18:16 i find `nice make -sj16 debug-lite` is a pretty good default build command for me (tone down the -j setting if you have a more modest number of cores) 18:20:46 oh, yeah I have a few extra make arguments I need 18:21:00 and I use a -j according the the humble 4-core laptop I do crawl dev on 18:21:16 I tried -s and it didn't seem to quiet all the output, but I'll look into it 18:29:54 it quiets almost all of it these days, but not all 18:56:02 just rewrite crawl in rust 19:12:30 bh the aquator 19:24:53 The build has errored. (master - b89990d #8661 : Alan Malloy): https://travis-ci.org/crawl/crawl/builds/267754434 19:30:52 Ghouls don't regenerate near friendly monsters 13https://crawl.develz.org/mantis/view.php?id=11197 by Lavandula 19:39:16 good bug 20:21:56 johnstein: Might be something happening on cbro 20:22:38 Went to change levels and the game crashed in saving 20:27:29 New games won't start 20:33:42 -!- boo is now known as Guest17741 20:36:56 ^status 20:36:56 19 Crawlers. CBRO disk usage=100% (135GB) | RAM usage=27% (4GB)| uptime/CPU= 20:36:56 up 174 days, 1:15, 1 user, load average: 0.07, 0.12, 0.17 (4 Cores) http://status.berotato.org 20:37:03 yeah, disk full 20:37:47 won't be usable until johnstein gets a chance to move some ttyrecs or something to another server 21:14:56 New branch created: pull/603 (1 commit) 13https://github.com/crawl/crawl/pull/603 21:14:56 03Floodkiller02 07https://github.com/crawl/crawl/pull/603 * 0.21-a0-222-g909c00a: Don't list Chei attribute support for Gnolls (#11183) 10(5 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/909c00a5338a 21:29:20 -!- amalloy is now known as amalloy_ 22:33:47 -!- Amnesiac__ is now known as Amnesiac 22:44:34 doh! 22:44:35 johnstein: You have 1 message. Use !messages to read it. 22:46:21 ??doh 22:46:22 |amethyst[1/24]: <|amethyst> doh 22:47:14 ^status 22:47:14 3 Crawlers. CBRO disk usage=97% (135GB) | RAM usage=16% (4GB)| uptime/CPU= 22:47:13 up 174 days, 3:25, 1 user, load average: 0.23, 0.08, 0.02 (4 Cores) http://status.berotato.org 22:47:29 3% for deleting old binaries in source 22:47:57 ^status 22:47:57 6 Crawlers. CBRO disk usage=97% (135GB) | RAM usage=17% (4GB)| uptime/CPU= 22:47:57 up 174 days, 3:26, 1 user, load average: 0.36, 0.13, 0.04 (4 Cores) http://status.berotato.org 22:51:04 ^status 22:51:04 14 Crawlers. CBRO disk usage=93% (135GB) | RAM usage=10% (4GB)| uptime/CPU= 22:51:04 up 174 days, 3:29, 1 user, load average: 0.94, 0.51, 0.20 (4 Cores) http://status.berotato.org 22:51:12 another 6% from stripping 23:04:41 are these difficult to automate? 23:05:14 probably not 23:05:19 I just need to prioritize it 23:05:34 I think I got ttyrec transferring pretty much scripted 23:05:58 but I haven't been confident enough to automate since if I screw it up and delete them without double-checking, the ttyrecs are lost 23:06:08 johnstein: Rotatell is ok to respond in PM, right? If I added that to beem/cerebot, that wouldn't cause a problem? 23:06:14 I think so 23:06:27 but I've never really tested it 23:06:27 I does respond in PM, at least 23:06:34 well maybe I won't then 23:07:00 |amethyst might have a more confident answer 23:32:19 ^status 23:32:19 26 Crawlers. CBRO disk usage=86% (135GB) | RAM usage=18% (4GB)| uptime/CPU= 23:32:19 up 174 days, 4:10, 1 user, load average: 0.40, 0.33, 0.42 (4 Cores) http://status.berotato.org 23:32:31 hm. and only 7% more from ttyrec moving