00:17:08 hellmonk: i keep stat-zeroing myself due to quaffing potions of mutation and getting -5 str/int 00:17:16 rip 00:25:11 New branch created: pull/592 (1 commit) 13https://github.com/crawl/crawl/pull/592 00:25:11 03alexjurkiewicz02 07https://github.com/crawl/crawl/pull/592 * 0.21-a0-174-g46ec28a: Give Frances & Harold better weapons 10(3 minutes ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/46ec28a4543d 00:59:46 -!- n1k is now known as n1 01:07:47 hellmonk: suggestion: change the stealth mutation to just one or two pips, it's really OP in early game on Op 01:07:55 ok 01:08:00 will consider it 01:20:05 !killratio frances 01:20:06 !killratio harold 01:21:33 frances wins 1.951% of battles. 01:23:04 90s limit exceeded: killed !killratio harold 01:27:32 03johnstein02 07https://github.com/crawl/crawl/pull/590 * 0.21-a0-179-g6649dbc: Make Dith hate ALL fire spells (bepbepimjep) 10(21 hours ago, 4 files, 11+ 1-) 13https://github.com/crawl/crawl/commit/6649dbc2fa3f 01:34:18 that is not the dith + fire spell commit i was hoping for 01:34:43 wonder what he was hoping for 01:34:47 I thought it was pretty neat 01:35:29 we were hoping for removing the fire restriction 01:35:38 oh. that's New Business 01:35:42 I'm not qualified for that 01:36:09 it's at least doing what it says it's supposed to be doing now 01:36:20 yes, that's good 01:50:59 !killratio harold 01:51:02 harold wins 2.510% of battles. 01:51:10 !killratio purgy 01:52:27 purgy wins 8.394% of battles. 01:52:57 -!- amalloy_ is now known as amalloy 01:54:59 !source confuse_player 01:55:00 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/player.cc#L4119 03:11:47 Unstable branch on crawl.beRotato.org updated to: 0.21-a0-179-gd2bfb5f (34) 03:38:03 -!- amalloy is now known as amalloy_ 03:47:51 03johnstein02 07https://github.com/crawl/crawl/pull/586 * 0.21-a0-180-gecf9948: Adjust spell memorisation warn priority (damerell, #11169) 10(4 days ago, 5 files, 69+ 14-) 13https://github.com/crawl/crawl/commit/ecf9948eb6e1 03:53:03 03johnstein02 07https://github.com/crawl/crawl/pull/590 * 0.21-a0-179-gc52c9e7: Make Dith hate ALL fire spells (bepbepimjep, #10969) 10(23 hours ago, 4 files, 11+ 1-) 13https://github.com/crawl/crawl/commit/c52c9e707437 07:15:12 alexjurkiewicz: that's the fault of how abyss is structured, not that PR specifically; all other species can also have a reason to scum abyss for upgrades 07:18:18 Floodkiller: what's broken? save me the scrollback hunting :) 07:19:13 it was in relation to this: https://github.com/Floodkiller/crawl/commit/1dd04c5338ffa14a2321dbbb477f9366c818789c 07:19:17 it's nothing broken about the abyss bh 07:19:26 it's just a byproduct of the species modification FK was trying 07:19:41 it could scum for artefacts anywhere to get trade them for stat points 07:20:07 gammafunk: I thought we'd decided against vacuum cleaners long ago? 07:58:38 yeah, I think we did 08:39:09 -!- amalloy_ is now known as amalloy 08:53:03 -!- amalloy is now known as amalloy_ 09:14:48 !tell Lasty EMTedronai pointed out that with slings <-> throwing crosstraining right now, for chars that train throwing over 10 there's a kind of no-brainer to also use a fustibalus perhaps after putting a little XP in slings to edge it closer to mindelay. It's a ton of free amo that you can use primarily for weaker things, switching to javs as necessary (their damage scales better with skill) 09:14:49 Maximum message length is 340 characters, but you had 384. Eschew verbosity, Gladys! 09:15:11 !tell Lasty EMTedronai pointed out that with slings <-> throwing crosstraining right now, for chars that train throwing significantly over 10 there's a kind of no-brainer to also use a fustibalus perhaps after putting a little XP in slings to edge it closer to mindelay. 09:15:11 gammafunk: OK, I'll let lasty know. 09:15:38 !tell Lasty It's a ton of free amo that you can use primarily for weaker things, switching to javs as necessary (their damage scales better with skill). What do you think about just removing the throwing<->>slings crosstrain? 09:15:38 gammafunk: OK, I'll let lasty know. 09:29:05 hm. it's early, i might not be thinking correctly but 09:29:07 a - [D:13] 15 sling bullets (120 gold) (196 further duplicates in 10 piles) 09:30:00 i wouldn't mind a PR that says "if your only search result (the closest) is from a shop and costs $, also show the next closest FREE (on floor) result" 09:30:10 s/PR/change 09:30:23 what do you think, advil? 09:34:00 <|amethyst> shmup: normally that would be the case, but ammo is still special-cased 09:34:22 ah, all right 09:34:59 <|amethyst> I'm not sure why ammo is still special-cased 09:37:38 <|amethyst> oh, right, because otherwise a stack of 10 stones would not collapse with a stack of 5 stones 09:38:22 ah, yep 09:39:33 it was just an experience of: search, press =, go to. search, press =, etc. i think after the 3rd pile i grabbed i was closer to "freebies" and didnt get shop result 09:46:57 <|amethyst> hmm 09:48:31 <|amethyst> the obvious fix has weird results: a shop item will break the list of non-shop items into two results (so three results total) 09:59:12 hmm, I can't remember why ammo + shops work that way 09:59:49 <+|amethyst> oh, right, because otherwise a stack of 10 stones would not collapse with a stack of 5 stones 09:59:53 isn't that the reason, advil? 10:00:01 well, that's why ammo is special cased 10:00:15 ah, I do remember now, the ammo check doesn't look at the string at all 10:01:13 |amethyst: you'd need to tweak the sort order too 10:01:21 <|amethyst> yep 10:02:06 <|amethyst> what I'm doing will also have the side effect of putting shop items after non-shop items if you sort by name 10:02:37 that's good 10:02:42 maybe 10:02:53 <|amethyst> how often do you sort by name anyway? :) 10:03:24 0% of the time 10:03:34 shmup: btw a better way to do that might be to search for something like "bullets && !!in_shop" 10:03:54 search cleanup means people forget all the more complicated things it can do I guess :) 10:04:05 sure, that's fine, if I can easily "repeat last search" 10:04:09 wait I can 10:04:10 use the up arrow 10:04:21 advil++ 10:04:30 not even that advil 10:04:37 you can just press 10:04:41 ah right 10:04:54 <|amethyst> yeah, but up will let you alternate among N searches 10:04:58 sure sure. 10:05:11 i really didn't know you could use history in search 10:05:41 oh, heh i always wondered this and never searched code or asked 10:05:46 i bind search to /, but have to hit it twice 10:05:55 the first / says "SHIFT" on bottomn left of screen 10:06:03 what's that about? is that a free shift modifier? 10:06:14 <|amethyst> yeah, similar to * and control 10:06:17 shit, indeed it is. 10:06:27 and i cant do anything about that binding? 10:07:08 <|amethyst> (hm, I do kind of wonder why // is treated as / rather than as ?... special case I guess) 10:08:05 kinda wish my muscle memory was built around /x though, and so on. it feels nicer sorta maybe 10:08:10 <|amethyst> oh, it doesn't actually do shift 10:08:17 <|amethyst> keyin = toupper(_numpad2vi(keyin)); 10:08:32 <|amethyst> so it only works with letters and with numpad keys 10:08:43 ah hah 10:09:05 <|amethyst> it's mostly intended for use with direction keys, since shift-arrow often isn't properly recognised 10:09:51 <|amethyst> I don't think there's any way to disable those, but it wouldn't be hard to add an option and check that in unmangle_direction_keys 10:10:32 mind if I snag that? 10:12:51 i need to get dcss building on this windows work machine. there's a part of me that wants to just handle it in a Dockerfile 10:14:38 <|amethyst> "snag" as in "implement"? 10:14:51 <|amethyst> please do, I was worried you might ask me to :) 10:15:08 yeah, snag as in implement :) 10:24:34 03|amethyst02 07* 0.21-a0-180-g8038219: Don't merge shop and non-shop ammo in stash search (shmup) 10(12 minutes ago, 1 file, 16+ 5-) 13https://github.com/crawl/crawl/commit/8038219572b0 10:24:42 <|amethyst> oh 10:25:01 <|amethyst> I should really proofread comments before pushing 10:26:16 03|amethyst02 07* 0.21-a0-181-g586d7bb: Fix a comment (doh) 10(20 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/586d7bbd2479 10:29:11 <|amethyst> ==, the famous boolean nxor operator 10:30:01 <|amethyst> I was really really tempted to write !l_shop && r_shop as l_shop < r_shop 10:32:08 <|amethyst> (Inspired by a reddit commenter: https://www.reddit.com/r/math/comments/6pgt57/the_following_are_equivalent/dkpvqi4/?context=3 ) 10:33:43 xoxo |amethyst 10:36:28 |amethyst: is dirac still your main hardware 10:51:45 <|amethyst> shmup: only vaguely... the hardware part of that page is way out of date, but 10:52:08 <|amethyst> my current machine has a copy of the same OS install, so has the same hostname 10:52:38 <|amethyst> oh, the software part is also way out of date 11:09:12 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-181-g586d7bb (34) 11:16:36 now I need to find the next simple newbie friendly spell and penance related bug 11:17:58 or maybe 11:18:03 !bug 11059 11:18:04 https://crawl.develz.org/mantis/view.php?id=11059 11:18:28 I liked the idea of just making FR traps trigger but seemed like it might encourage spamming spells to detect traps 11:31:17 -!- Raine357 is now known as AshleyRaine 11:32:12 -!- AshleyRaine is now known as Ashley-Raine 11:53:58 FR? 13:04:25 Unstable branch on crawl.akrasiac.org updated to: 0.21-a0-181-g586d7bb (34) 13:04:27 -!- amalloy_ is now known as amalloy 13:19:02 03johnstein02 {amalloy} 07* 0.21-a0-182-g1756668: Adjust spell memorisation warn priority (damerell, #11169) 10(4 days ago, 5 files, 69+ 14-) 13https://github.com/crawl/crawl/commit/175666845826 14:09:06 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-182-g1756668 (34) 14:28:46 |amethyst: is there a good way to get the display name for an unrand just from its enum ordinal, rather than its item_def&? i'm contemplating creating a fake copy of the unrand with make_item_unrandart and asking it its name, but i think that won't actually work 14:29:46 i'm working on an alternate implementation of https://github.com/crawl/crawl/pull/582 and i thought it would be nicer have a new kind of note for unrands where you save its enum ordinal instead of a string, but then from that ordinal i can't actually construct a good string for it 14:30:53 maybe i should just save a string anyway, since an unrand may change its appearance over time and the note should reflect what it looked like when you found it 14:49:53 03amalloy02 07* 0.21-a0-183-g4333fbb: Use hex literals for octorings, since we use it as a mask 10(6 minutes ago, 3 files, 4+ 4-) 13https://github.com/crawl/crawl/commit/4333fbb468d9 14:49:53 03amalloy02 07* 0.21-a0-184-g9126a74: Fix whitespace 10(5 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/9126a742ccf5 14:55:11 New branch created: pull/593 (1 commit) 13https://github.com/crawl/crawl/pull/593 14:55:11 03amalloy02 07https://github.com/crawl/crawl/pull/593 * 0.21-a0-185-g83f29ed: Improve notes for finding unrand items (aolowin) 10(6 minutes ago, 3 files, 32+ 7-) 13https://github.com/crawl/crawl/commit/83f29edf52f7 15:09:10 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-184-g9126a74 (34) 15:20:36 Hi guys, I don't know if I'm at the right place, but it seems I can't register on mantis due to a bug with the captcha. Just to let you know! 15:21:14 03advil02 07https://github.com/crawl/crawl/pull/585 * 0.21-a0-182-g1252057: Add messaging about skill level targets to weapon information 10(5 days ago, 7 files, 266+ 80-) 13https://github.com/crawl/crawl/commit/1252057945ed 15:21:14 03advil02 07https://github.com/crawl/crawl/pull/585 * 0.21-a0-183-ga1e3e22: Incorporate manuals into skill target projections 10(2 minutes ago, 3 files, 16+ 7-) 13https://github.com/crawl/crawl/commit/a1e3e22a8180 15:21:16 i feel like this happens somewhat regularly 15:21:35 i'm not an expert but i remember someone ran into it recently. i think they just like...tried again later and we're sorry our captcha sucks 15:22:28 Okay, thanks I'll try again then...! 15:23:06 yes, confirmed. it happened to espais on jul 20th. well i got in...refreshed until that thing wasn't in the security string 15:23:35 the captcha was http://imgur.com/a/U0ag6 and the server doesn't understand that weird F character it was giving 15:23:59 That's what I'm seeing yes, a lot of weird f's 15:24:02 vomix: anyway sorry again that it's so dreadful; i don't know how to fix it, or even know who would be able to fix it 15:24:41 NP, I'll insist. 15:26:31 vomix: I think the trick is to refresh until you don't get the weird lowercase f thing 15:26:36 we don't know what that symbol is 15:26:38 I'm in! 15:26:41 That was it 15:26:56 oh yeah scrollback 15:27:15 Thanks guys 15:27:48 And while I'm here: thanks for your work, that's a wicked fun game! 15:39:51 I suppose someone with a login to cdo could at least try to debug it, but I have the impression that mantis settings aren't to be messed with lightly 15:40:40 <|amethyst> unless it can be changed through the management UI, only Nap.kin can do that 15:40:48 ah 15:41:44 <|amethyst> (CDO is on a shared host running other client sites, so N*pk*n can't/won't give out root) 15:42:32 <|amethyst> I don't see anything under the management UI, but it's not exactly the best UI in the world so maybe I missed it 15:42:35 Maybe the quick hack would be to document the refresh method? 15:44:10 <|amethyst> !tell Napkin several users have reported Captcha problems when creating a Mantis account: it often contains weird inverse-f characters that can't be typed: https://imgur.com/a/U0ag6. Reloading several times eventually results in a captcha without those characters and then you can create the account 15:44:11 |amethyst: OK, I'll let napkin know. 15:46:46 |amethyst: do you have read access to wherever mantis is located? if so, and you were really energetic you may be able to find the font by looking in config_inc.php, and then figure out what the symbol is. (Though it may be a fallback symbol covering multiple characters, given how frequently it occurs.) 15:48:19 in fact, I wonder if it's showing up for numbers, if the captcha is supposed to be hex? 15:49:21 <|amethyst> no read access :( drwxr-x--- 1 www-data www-data 9398 May 23 09:38 /var/www/crawl.develz.org/htdocs/mantis/ 15:50:07 <|amethyst> advil: ah, I think you're right re digits 15:51:20 <|amethyst> !tell Napkin advil points out that it's always digits that have the problem, letters are fine. I guess the problem is actually that the captcha is using hex strings instead of words? 15:51:21 |amethyst: OK, I'll let napkin know. 15:52:37 <|amethyst> I guess that's something like 135 reloads on average to get something usable 15:52:50 heh 15:52:58 it took me less than that a few minutes ago 15:53:00 <|amethyst> (6/16)**-5 15:53:20 I had something by 20 15:54:26 that math doesn't look right to me 15:54:56 your odds of a successful captcha are (10/16)^5, which is 9% 15:55:05 oh 15:55:19 right, it's digits are bad, not digits good 15:56:09 in that case if it is actually choosing uniformly among hex digits i agree it should take quite a while. evidence suggests it doesn't actually take that many tries, though; maybe it doesn't select uniformly among hex digits 17:21:10 -!- robertmeta is now known as MetaCosm 17:40:46 -!- Fixer_ is now known as Fixer 18:10:51 Unstable branch on underhound.eu updated to: 0.21-a0-184-g9126a74 (34) 19:23:06 -!- MetaCosm is now known as robertmeta 20:06:07 -!- amalloy is now known as amalloy_ 22:15:39 -!- jfcaron_ is now known as jfcaron 22:19:07 -!- ChongLi_ is now known as ChongLi 22:51:23 -!- amalloy_ is now known as amalloy 22:53:26 -!- amalloy is now known as amalloy_ 23:38:01 -!- amalloy_ is now known as amalloy