00:50:32 don't leave me hanging, gammafunk. what did i do wrong? 01:00:00 you didn't close a related bug! 01:00:08 I'm sorry amalloy, you're fired 01:00:17 don't worry, I closed the bug 01:09:52 but now I need to go fix crate's bug 01:26:17 do monster haste and monster slow counter eachother out or do monsters get fast+slow like players 01:27:19 can you test it in monster 01:27:27 @?goblin perm_ench:haste,slow 01:27:28 unknown ench: "haste,slow" 01:27:31 @?goblin perm_ench:haste;slow 01:27:31 Bad item name: 'slow' 01:27:35 @?goblin perm_ench:haste;slowed 01:27:35 Bad item name: 'slowed' 01:27:37 @?goblin perm_ench:haste 01:27:37 goblin (15g) | Spd: 15 | HD: 1 | HP: 3-5 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors | XP: 1 | Sz: small | Int: human. 01:27:42 @?goblin perm_ench:haste perm_ench:slow 01:27:42 goblin (15g) | Spd: 10 | HD: 1 | HP: 3-5 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors | XP: 1 | Sz: small | Int: human. 01:27:46 seems they cancel 01:28:10 @?goblin perm_ench:haste perm_ench:slow perm_ench:berserk 01:28:10 goblin (15g) | Spd: 10 | HD: 1 | HP: 5-8 | AC/EV: 0/12 | Dam: 6 | 10weapons, 10items, 10doors | XP: 1 | Sz: small | Int: human. 01:54:56 gammafunk: i think the question was more like, when you target a hasted monster with a Slow spell, does it become fast+slow (spd 10), or does it become neither fast or slow (also spd 10) 02:02:08 well for monsters, slowness/haste is the final speed value, right? 02:02:26 or I guess I'm saying, doesn't seem like there's be a gameplay difference 02:03:48 yeah im not asking whether there's a gameplay difference 02:03:58 would be easy to test though, which I'll do later 02:04:34 monster may not even be an accurate reflection of that anyhow 02:04:53 my adding slow there could just override it for all I know, well hm 02:05:01 nm 02:52:27 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-142-gdd972a7 04:08:27 -!- amalloy is now known as amalloy_ 05:00:32 what is the difference for players between fast+slow and normal? 05:16:05 well both durations are maintained, but not necessarily equal times 05:16:14 so fast could wear off before slow, and vice versa 10:48:48 -!- Dracunos_ is now known as Dracunos 12:59:57 re: backlog stuff, monsters do get fast+slow, and the main gameplay difference between that and them just cancelling out to nothing (for players too) is if you're fast+slow, you can't make yourself fast again by hasting 13:02:59 which is a good thing imo, as monsters have a lot more hastes and slows to deal out than players do 13:49:52 -!- raza is now known as Raza 13:50:07 -!- Raza is now known as Razawaza 14:14:48 -!- amalloy_ is now known as amalloy 14:43:57 -!- MarvinPA_ is now known as MarvinPA 19:47:14 amalloy: hey, you around? 19:47:58 -!- Lasty1 is now known as Lasty 21:07:59 Lasty1: yes, just got in 21:09:23 what's up? 21:15:11 -!- svendre_ is now known as svendre 21:34:40 -!- Lasty1 is now known as Lasty 22:01:11 hellmonk: there's an orc ending with a pan entrance in it. after going through holypan I eited pan and returned to orc. bug? 22:01:31 isnt that where it would normally take you? 22:01:58 pan still functions like a regular portal, you just won't be able to go in again from the depths 3 one 22:02:25 or do you mean you went from depths 3 and ended up back in orc somehow 22:02:50 no, sounds like it's working fine then 22:03:13 if you do manage to get into pan again, it's a bug (and the game will probably crash) 22:03:17 for some reason I thought it was part of the orbrun 22:03:30 nope 22:07:05 orcrun 22:34:19 -!- svendre_ is now known as svendre 23:16:17 03gammafunk02 07* 0.21-a0-143-g1ab7d47: Add a travel color option to reduce console map ambiguity (8471) 10(21 minutes ago, 3 files, 24+ 3-) 13https://github.com/crawl/crawl/commit/1ab7d47c5258 23:20:34 <|amethyst> gammafunk: I read that commit title and thought it was about using a different background colour for travel trails rather than reverse video 23:23:38 language was a tricky issue in general with that commit 23:24:34 hellmonk: are monsters in los of where you enter removed? 23:24:46 I had a funny experience 23:24:46 You climb downwards. 23:24:47 Duvessa screams in rage. 23:24:47 Duvessa goes berserk! 23:25:14 oh damn, it's that bug again 23:25:18 thought I fixed that 23:26:01 I'll try to fix it again later I guess 23:26:50 it's supposed to check if one of them gets removed and mark the other one for removal but my code is probably wrong and it's hard to test 23:28:54 you can probably just make an entry vault, weight it very high (maybe WEIGHT: 10000 or do CHANCE: 100%) that places one 23:29:15 I guess you'd want the vault to be larger than LOS 23:29:22 and put on in LOS, one not 23:29:48 s/on/one/ 23:30:18 ah, good idea 23:33:35 hellmonk: no no, they both get removed 23:33:47 it's just that duvessa wen't berserk before she was removed 23:33:52 oh 23:33:54 neat 23:34:06 so I can just hack away that message 23:34:46 seems like the meme solution would be to remove them entirely 23:35:08 yes, it would 23:45:22 memes?! 23:56:04 !tell lasty missed your PMs monday night. i sent an email to your .mailmap address so we don't have to keep playing IRC phone-tag; just letting you know via Sequell as well in case it was the wrong email address 23:56:04 amalloy: OK, I'll let lasty know. 23:56:10 er, sunday 23:56:11 balls