00:56:37 hey, do you guys take kindly to pull requests? 01:02:58 yes suomi 01:03:17 feel free to make one, we'll make comments and possibly merge 01:03:27 you might want to discuss your pull request here first depending on the nature of the change 01:03:59 particularly for gameplay changes; if it's a more a technical change or bugfix, that might not need much discussion 01:04:06 Well okay. It's like literally 4 lines. It really bugs me when trog and oka give you gifts and you can't tell if its ammo or an weapon / artifact 01:04:18 so its just a change to specify which in the grants gift message 01:04:52 good name pekka 01:06:47 grants you a gift of ammunition vs. ...? 01:07:11 it's the same as before 01:07:33 I couldn't really think of what would be a better message 01:09:18 equipment maybe? 01:09:25 grants you a new armanent/weapon or equipment for oka yeah 01:09:55 it would be nice if the message said what it was 01:10:12 sometimes you get a gift while you're standing on a pile of junk 01:10:28 which is annoying to look at if you have a full inventory 01:10:49 since the game won't even let you search the pile with , 01:16:29 I'm pretty sure you can look at piles even with a full inventory. Any equipment would be marked as a gift, no? 01:17:27 you know whats under you so you can ctrl+x i believe 01:24:15 IMO: "Okawaru grants you a glowing falchion {god gift}" instead of "Okawaru grants you a gift/weapon/armour/ammunition/beer" 01:25:25 I'd also like it if god gifts were pre-identified - in particular a non-randart launcher god gift can't have distortion, and won't be cursed because it's a god gift, so there's no downside to wielding it and identifying it 01:27:49 The issue with that, as far as I can tell the acquirement function doesn't actually return what it created, it just indicates that it created something 01:28:49 It manages to inscribe it with {god gift}, so... 01:30:39 did you mean to say "non-randart/launcher god gift"? 01:31:01 no, I meant a launcher that is not a randart 01:31:19 because it cannot be cursed, it cannot be distortion or even vamp, it cannot have *drain, it cannot have *curse 01:31:21 rqandart launchers can be cursed 01:31:49 yeah it was just your immediately talking about disto that confused me 01:31:51 so the only reason not to wield-ID it is that you want to save 2 player turns and 10 aut 01:32:19 if it is a randart launcher, or not a launcher, you can at least say "oh but its a DECISION!!! because you might want to use identify instead of wield-IDing it in case it has distortion or *Drain!!!" 01:32:47 in defense of leaving god gifts unidentified 01:33:18 but that defense doesn't work for launcher gifts that are not randarts, although you could make it work for them by allowing acquirement to produce cursed items 01:33:19 I think gifts can still have like *slow or *contam 01:33:36 suomi: find me a non-artefact god gift wtih *drain or *contam 01:34:05 Oh, I see now 01:35:10 you'll find them when I add my scroll of starring 01:35:36 bad scroll that adds star properties to mundane equipment, part of the identification minigame 01:35:46 new shoals monster: starfish, adds *contam and *drain to your items when it bites you 01:38:04 _x - the +1 pair of gloves of Dithmenos's Favour {-Cast Int+7} 01:38:11 we have the technology 02:21:03 New branch created: pull/565 (1 commit) 13https://github.com/crawl/crawl/pull/565 02:21:03 03suomenusko02 07https://github.com/crawl/crawl/pull/565 * 0.21-a0-95-g15fb341: Change oka and trog acquirement texts to be more informative 10(13 minutes ago, 1 file, 7+ 4-) 13https://github.com/crawl/crawl/commit/15fb34163f3c 02:30:53 http://crawl.develz.org/wordpress/0-20-1-bugfix-release 02:33:13 03gammafunk02 07[stone_soup-0.20] * 0.20.1-1-g8b1a95d: Fix some typos in the changelog 10(49 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/8b1a95d66d7d 02:53:20 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-94-gdd6ab6a 03:10:22 Stable (0.20) branch on crawl.jorgrun.rocks updated to: 0.20.1-1-g8b1a95d 05:11:10 !seen ontoclasm 05:11:11 I last saw ontoclasm at Sun May 14 21:54:24 2017 UTC (6w 6d 11h 16m 46s ago) parting ##crawl-dev, saying 'chanpart'. 05:17:38 !messages 05:17:39 No messages for kenran. 05:48:41 poirepourri (L17 SpEn) (D (Sprint)) 08:20:12 why the hell is Ko stat growth still sid 08:20:29 (for that matter, why are they even a playable race still) 08:32:32 !crashlog 08:32:34 17612. PublicChat, XL1 TrCK, T:1 (milestone): https://webzook.net/soup/morgue/0.19/PublicChat/crash-PublicChat-20170701-200001.txt 08:32:39 !crashlog -2 08:32:39 No milestones for -2 (crash). 08:32:48 !crashlog poirepourri 08:32:49 No milestones for poirepourri (crash). 08:39:56 !crashlog poirepourri sprint 08:40:02 4. poirepourri, XL17 SpEn, T:5710 (milestone): http://crawl.xtahua.com/crawl/morgue/poirepourri/crash-poirepourri-20170702-094814.txt 09:14:40 gammafunk: os x 0.20.1 builds in https://www.dropbox.com/sh/mjk2xoklkhmyg2n/AAAfljuzOz4nC3-wYZ4qdZMEa?dl=0 09:15:48 I've even tested on my brand new mbp with sierra 09:15:58 touchpad esc is very weird 09:16:04 *touchbar 09:18:20 also the default touchbar settings keep trying to give me man pages for things in crawl :D 09:26:42 sadly, adding touchbar support looks pretty non-trivial, though may be (eventually?) doable in a more straightforward way for safari webtiles 10:41:06 New branch created: pull/566 (1 commit) 13https://github.com/crawl/crawl/pull/566 10:41:06 03panicbit02 07https://github.com/crawl/crawl/pull/566 * 0.21-a0-95-g67959be: Add neo command keys 10(11 minutes ago, 2 files, 109+ 0-) 13https://github.com/crawl/crawl/commit/67959be160bd 14:56:37 -!- bh is now known as bhickey 15:03:55 Stable (0.20) branch on underhound.eu updated to: 0.20.1-1-g8b1a95d 15:52:11 advil: cool, thanks 15:53:44 -!- bhickey is now known as brendan_ 15:53:46 -!- brendan_ is now known as bh 17:05:09 03suomenusko02 07https://github.com/crawl/crawl/pull/565 * 0.21-a0-96-gf8cd129: Update force more for changed god gift texts 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f8cd1299ea45 19:07:23 Napkin: looks like the cdo trunk development page at http://crawl.develz.org/trunk/ isn't getting updated with the latest links. I don't have permissions to read the update script to see why 19:07:36 but if you have time to take a look and fix that, would be appreciated 22:12:20 A pair of horns grows on your head! 22:12:20 The +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} falls away! 22:12:20 Mutagenic energies flood into your body! 22:12:26 good to know that wearing this ever is still a mistake 22:12:49 nice 22:14:55 why is it even a helmet instead of a hat in the first place, anyway 22:17:59 probably just for flavor reasons 22:20:29 is that the only fixedart helmet? 22:21:54 yes 22:22:08 imo *contam/*drain on a helmet is really mean 22:22:37 especially on an artefact that is already worse than a regular +2 helmet 22:24:21 -!- Grammu is now known as Gramm 22:24:26 I didn't even realize that mutating off the item would trigger the *Contam 22:27:20 hahha that interaction is great 22:27:37 I have an open PR to make helms and hats have the same fitting requirements btw 23:00:45 transporters are great 23:02:03 it's significantly more deadly 23:02:37 can I forget the level layout completely in wizmode? 23:04:13 I guess the problem with transporter trap vaults is you can just teleport out once you're in 23:04:28 I guess for this unrand it's in zot so that's not so safe 23:07:56 you can't really forget the level layout, no 23:22:06 hello 23:22:40 hi 23:23:34 gammafunk: when writing a transporter vault I'd like to sometimes swap the entrance and exit transporters. How can I write this in des syntax? 23:23:36 anyone know much about making vaults? and would be willing to answer a few questions 23:23:53 I am thinking it's something like `: if coinflip() \n SUBST: ????? \n : end` 23:24:07 Wander: don't ask to ask :) 23:24:07 checkers: no, you'd just do a shuffle probably 23:24:09 they're just normal glyphs 23:24:28 the only thing you have to keep in mind is that that the markers are made where the glyphs are at the time of the MARKER statment 23:25:01 ah, ok. If anyone has the time, I made a thread here: https://crawl.develz.org/tavern/viewtopic.php?f=19&t=23895 23:25:57 checkers: so just pretend that the two relevant glyphs are like features you sometimes wwant to exchange 23:26:13 you generally would do this using a shuffle that happens before the marker statement 23:26:22 ah shuffle, i forgot it exists 23:30:47 Wander: one obvious problem with your vault is that it is impossible to have monsters in the player's LOS when the game starts 23:32:37 Wander: i think you need to mark T in your FTILE line 23:32:52 oh, even ones deliberately placed? I thought it was only the case for randomly generated mons 23:33:23 what are you trying to do with the KFEAT line? 23:34:41 trying to place the toadstools on a floor that has been changed to floor_grass 23:35:26 i think you can remove KFEAT and add T= floor_grass to the FTILE line 23:39:41 thank you, checkers! that worked 23:40:30 the secret is (as you can now see) that just because a letter is used to spawn a monster doesn't mean it can't be used by non-monster things too 23:41:02 mhm, that's good to know 23:45:47 oh nice, crawl/crawl PRs now default to split diff display 23:45:49 good for vaults 23:45:58 gammafunk: feedback appreciated on the PR i just opened 23:47:12 will take a look and get back to you in next day or so 23:50:01 New branch created: pull/567 (1 commit) 13https://github.com/crawl/crawl/pull/567 23:50:01 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/567 * 0.21-a0-89-g9a0e999: Upgrade mask of the dragon guarded vault 10(32 minutes ago, 1 file, 31+ 17-) 13https://github.com/crawl/crawl/commit/9a0e999c6473 23:56:43 Stable (0.20) branch on CRAWL.XTAHUA.COM updated to: 0.20.1-1-g8b1a95d