00:00:12 hellmonk: i would be all about weekly things. Especially if you implement them in the game 00:00:25 what do you mean 00:00:30 like, cheevos or sth? 00:00:32 "this week, all unbranded attacks (yours included) do poison damage. have fun!" 00:00:46 no, like unreal tournament mutations 00:00:50 actually that could be kind of fun 00:00:55 I'll think about it 00:01:15 *mutator 00:02:10 let me try to code up a hacky prototype 00:48:18 hellmonk: qazlal is the opposite of annoying to play since you can't lure 00:48:33 you have to stairdance a lot usually 00:48:39 unless you are super diesel 00:49:00 I guess i think more stairdancing is offset by even less luring 00:49:01 but that chart is obv super subjective and i will probably feel differently in another 20 games 00:49:35 i like the implication of the chart that crawl's god design space evenly fills up the chart along both axes. variety! 00:49:39 I find qaz pretty annoying to play 00:50:02 not that many players don't enjoy qaz, it's a fairly popular god 00:50:10 but quite a lot find the god very tedious 00:50:17 what chart is this 00:50:30 yeah im not a huge fan of fighting the entire level at once 00:50:41 !lg * god!= s=god% o=. 00:50:47 !lg * god!= s=god% o=. recent 00:50:48 yeah tbf to qaz, it is very straightforward and if you are willing to accept some level of risk you can often turbomurder the whole level on a strong enough combo 00:50:55 so I understand the appeal 00:51:01 2805523 games for * (god!=): 33811x Zin (1.21%), 81188x Yredelemnul (2.89%), 178179x Xom (6.35%), 168x Wulndraste (0.01%), 558x Wudzu (0.02%), 7839x Wu Jian (0.28%), 188321x Vehumet (6.71%), 19141x Uskayaw (0.68%), 644094x Trog (22.96%), 79709x The Shining One (2.84%), 126854x Sif Muna (4.52%), 40269x Ru (1.44%), 52041x Qazlal (1.85%), 10465x Pakellas (0.37%), 346250x Okawaru (12.34%), 64820x Neme... 00:51:14 458645 games for * (god!= recent): 2863x Zin (0.62%), 4537x Yredelemnul (0.99%), 21667x Xom (4.72%), 7839x Wu Jian (1.71%), 29109x Vehumet (6.35%), 10839x Uskayaw (2.36%), 94632x Trog (20.63%), 10302x The Shining One (2.25%), 14305x Sif Muna (3.12%), 9368x Ru (2.04%), 11352x Qazlal (2.48%), 8x Pakellas (0.00%), 64177x Okawaru (13.99%), 5773x Nemelex Xobeh (1.26%), 21507x Makhleb (4.69%), 59741x Lu... 00:51:16 the tactics you use with the god just aren't all that interesting compared to having control over how fights go down 00:51:26 makes the game less interesting 00:51:29 !lg * god!= s=god% recent 00:51:32 458649 games for * (god!= recent): 94633x Trog (20.63%), 64177x Okawaru (13.99%), 59741x Lugonu (13.03%), 29109x Vehumet (6.35%), 21667x Xom (4.72%), 21507x Makhleb (4.69%), 19145x Cheibriados (4.17%), 14881x Gozag (3.24%), 14305x Sif Muna (3.12%), 13103x Ashenzari (2.86%), 11514x Dithmenos (2.51%), 11352x Qazlal (2.48%), 10839x Uskayaw (2.36%), 10498x Hepliaklqana (2.29%), 10302x The Shining One ... 00:52:01 now redo your chart but scale the altar size by popularity 00:52:01 what chart 00:52:01 keep in mind the q is pretty much not taken on many mage starts 00:52:05 https://crawl.develz.org/tavern/viewtopic.php?f=17&p=315909#p315909 00:52:10 !lg * god!= s=god% mage recent 00:52:13 67307 games for * (god!= mage recent): 26975x Vehumet (40.08%), 11453x Sif Muna (17.02%), 4330x Ashenzari (6.43%), 3757x Kikubaaqudgha (5.58%), 2980x Okawaru (4.43%), 2578x Cheibriados (3.83%), 2083x Gozag (3.09%), 2047x Makhleb (3.04%), 1856x Hepliaklqana (2.76%), 1150x Dithmenos (1.71%), 1130x Qazlal (1.68%), 1058x Ru (1.57%), 821x Nemelex Xobeh (1.22%), 742x Yredelemnul (1.10%), 669x Uskayaw (0... 00:52:13 checkers: thanks 00:52:23 so the popularity thing depends a lot on your class 00:52:47 also replace all the altar tiles with letters so console players have any idea what you're talking about :P 00:53:08 i mean i assume the drum is usk 00:53:11 tbh I think the big factors in god popularity for new players are having intuitive, easy to understand abilities and "obviously fitting" a particular playstyle 00:53:27 that is why you see so much vehumet and sif on magic starts even though they arent that good 00:53:48 i think veh is kinda good 00:54:08 convenience is also big 00:54:33 I mean those gods are also very high in the win list as well 00:54:36 yeah I guess more broadly than intuitive abilities is intuitive to play 00:55:17 playing another dg, it does feel like they're kind of a pain but also kind of closer to playing a better game 00:55:38 and that includes things like "I will get a bunch of spells to be better at what I'm already doing" 00:55:42 Linley: Gods were a mistake 00:55:59 that is a direct quote from my tiles chat, would you believe it? 00:56:04 he came into my tiles chat to tell me that 00:56:06 which is v easy to understand and also doesnt require as much game knowledge as "hold up while I tell you about mushrooms" 00:56:34 also a bunch of stuff like "gammafunk, you are the chosen one among the devs, the true prophet of my grand vision..." etc 00:56:39 but I won't bore you with details like that 00:56:51 how much lsd did you do before this conversation 00:57:12 I just wish I had turned on chat notes for the morgue 00:57:12 then I would have evidence 01:02:35 actually now that I think about it tso should be lower and zin higher on the annoying axis 01:03:07 zin has that really stupid corpse butchering conduct and now some of the really dumb tso conducts are gone 01:05:05 !lg * warrior|warriormage|adventurer won recent urune<=5 s=god% 01:05:08 4294 games for * (((warrior || warriormage || adventurer)) won recent urune<=5): 1210x Okawaru (28.18%), 430x Makhleb (10.01%), 333x Gozag (7.76%), 209x Cheibriados (4.87%), 209x Qazlal (4.87%), 208x Ru (4.84%), 174x Uskayaw (4.05%), 160x Trog (3.73%), 149x Yredelemnul (3.47%), 148x Hepliaklqana (3.45%), 139x Dithmenos (3.24%), 138x Wu Jian (3.21%), 135x Ashenzari (3.14%), 102x The Shining One (2.... 01:53:28 !lg * god=marduk 01:53:29 No games for * (god=marduk). 01:57:53 Windows builds of master branch on crawl.develz.org updated to: 0.21-a0-88-g13b9641 02:17:37 hey guys, could you have a look at why the travis build of my latest PR didn't go through? only one job failed, and it doesn't look like it has anything to do with the actual code, but rather with aptitude not being able to run properly 02:17:50 this is the job that failed: https://travis-ci.org/crawl/crawl/jobs/246909981 02:19:46 the same job ran fine with clang instead of gcc 02:28:20 usually if one job failed it's a false alarm 02:28:45 travis can have various errors with getting packages installed, or the make test can take too long 02:29:08 yeah, that build error looks bogus as heck 02:29:20 that build was just due to it failing to install packages, so not your fault 02:32:03 !tell hellmonk proof of concept http://dpaste.com/29FYXW3 02:32:03 checkers: OK, I'll let hellmonk know. 02:32:45 do you usually rerun those, or just let it be? 02:33:52 ??plan 02:33:52 plan[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:release_plans 02:33:54 probably worth just making a comment to that effect in the gh page so that others aren't tricked 02:39:17 ok done 02:53:33 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-88-g13b9641 03:28:56 -!- amalloy is now known as amalloy_ 09:38:09 Does anyone know how password changes work on CAO now? |amethyst maybe? 09:55:14 <|amethyst> rax: cd /home/crawl-dev/dgamelaunch-config then sudo ./bin/dgl passwd 09:55:35 <|amethyst> rax: you might want to sudo ./bin/dgl ls-users | grep -i to make sure you have the case right 12:14:27 -!- amalloy_ is now known as amalloy 13:03:36 useless 'stop flying' option present in dragon form while wearing ring of flight 13https://crawl.develz.org/mantis/view.php?id=11124 by andreas 14:00:41 |amethyst: oh wow thank you that's way easier 14:44:38 !lairratio speedstein 14:46:09 90s limit exceeded: killed !lairratio speedstein 14:46:39 wonder why that keeps happening. sometimes it's fast 14:47:49 https://crawl.develz.org/mantis/view.php?id=11122 is resolved and can be closed. thanks 14:51:25 Just got the dark Maul. It tells me 'This weapon's minimum attack delay (1.6) is reached at skill level 28.' 14:53:56 ??dark maul 14:53:56 dark maul[1/2]: +10 great mace of crushing with altered stats: 52 dam / -2 acc / 3.0 base delay / 1.65 min delay (with 27 m&f) 14:56:04 !cmd !lairratio 14:56:05 Command: !lairratio => .echo $(let (x (!lm ${1:-.} $* br.enter=lair ktyp!= x=cdist(gid) fmt:"${x}" stub:"0") y (!lg ${1:-.} $* fmt:"${n}" stub:"0") player (name_fixup $1)) "${player}$(if "${*}" " (${*})" "") has reached Lair in $x of $y attempts: $(int (+ 0.5 (/ (* 100.0 $x) $y)))%") 14:58:09 Don't know why it thinks skill level 28. Is that a bug? 14:58:21 your mantis seems to be hugely outdated 14:58:24 !lm speedstein br.enter=lair ktyp!= x=cdist(gid) 14:58:28 10 milestones for speedstein (br.enter=lair ktyp!=): cdist(game_key)=10 14:59:16 !gamesby speedstein 14:59:17 speedstein has played 26 games, between 2017-06-21 04:02:25 and 2017-06-26 06:26:12, won 0, high score 198961, total score 781708, total turns 192336, play-time/day 2:03:38, total time 12:21:49. 14:59:31 !calc 10/26 14:59:32 0 14:59:32 Fixer_: I haven't closed it yet because I was doing various other stuff related to that bug 14:59:35 LexAckson_: if you get to skill level 27, it swings at 1.6 half the time, and 1.7 half the time 14:59:42 !calc 10.0/26.0 14:59:44 0.38 14:59:44 ahh okay 14:59:47 so saying that level 27 is mindelay would not be correct 15:00:05 you can't ever reach level 28, but if you could, then that would get it to 1.6 every time 15:01:21 advil: ok thanks, you are free to close when it is done 15:09:39 -!- Fixer_ is now known as Fixer 16:00:00 Monsters stop being bribed without any obvious reason 13https://crawl.develz.org/mantis/view.php?id=11125 by Lavandula 16:10:41 -!- tiro is now known as tiro_ 16:10:45 -!- tiro_ is now known as tiro 19:48:40 -!- amalloy is now known as amalloy_ 20:02:19 -!- amalloy_ is now known as amalloy 20:21:32 -!- bh_ is now known as bh 20:23:12 %git 180b2db3797d8d443777c9e30add912d119ed666 20:23:12 07PleasingFungus02 * 0.16-a0-68-g180b2db: Adjust ranged weapons slightly 10(2 years, 11 months ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/180b2db3797d 20:23:42 %git cfb61905c56eeeb599c04d43f7be9efdaad15e89 20:23:42 07PleasingFungus02 * 0.15-a0-2057-gcfb6190: Rebalance crossbows 10(3 years ago, 54 files, 178+ 105-) 13https://github.com/crawl/crawl/commit/cfb61905c56e 20:25:18 i always get excited to see what weird awful thing we're going to learn about when minmay starts an archaeology expedition 20:25:45 Just finding out when hand crossbows were buffed, for Lasty 20:26:07 I can't believe I got gammadunked 20:26:07 so I'll have to disappoint, unless you consider ranged combat a weird awful thing 20:26:08 * geekosaur tempted to dig out the original hand crossbow :p 20:26:32 well, it is Lasty... :p 20:28:07 imo don't dig it out 20:28:33 actually I was considering pointing to the commit that removed it as the buff 20:30:31 n1: no one really gets dunked on cyc 20:30:47 did you see the guy who said they don't like superhero movies though 20:30:54 no one else does, I agree 20:31:26 by the way, which dev is isloat 20:32:03 Brannock 20:32:10 thanks 22:14:56 I have never watched a superhero movie all the way through 22:15:21 Some spider-man movie was on tv once and my mom said I could stay up late to watch it if I wanted 22:15:36 and I wanted to stay up late, so I watched it for some 30 minutes 22:15:45 but then decided that it was so boring that I'd rather go to bed 22:36:36 I wrote a wall of text about mutation mechanics https://github.com/crawl/crawl/pull/563 22:39:30 New branch created: pull/563 (1 commit) 13https://github.com/crawl/crawl/pull/563 22:39:30 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/563 * 0.21-a0-89-g0309d5a: Rebalance potion of mutation 10(28 minutes ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/0309d5a2b6d5 22:39:42 oh, that reminds me to say: I think berserkitis is almost entirely beneficial 22:42:43 it only triggers when I hit something in melee, and if I'm hitting something in melee I probably want to continue hitting it in melee until it's dead, and berserking is very nice for that 22:44:07 re: 'mutation level' I think it's a reasonable solution to the problem I talked about on tavern, but I think this version of !mut is so bad to quaff that it is basically like not having !mut in the game at all 22:44:44 but being unable to reliably cure mutations solves all the scumming problems very well 22:45:01 mut chunks should still be removed as part of food removal btw 22:50:00 sorry 22:50:50 airstrike damage reform is as close to the sun as you'll ever fly, hellicarus 22:51:33 we are creating an inepentrable firewall to defend against food removal 22:51:39 and it's made entirely of greasy meat 22:52:28 i will get fedhas reformed too, you cannot stop my tavern meme power 22:52:38 no more plantgod free wins ahahahahahaha 22:52:40 what happens if food becomes flavor? which side will the devs take? 22:55:35 minmay: seems like that patch might be better if the random bad mutation relacing the random good mutation wasn't in the patch 22:55:53 maybe if it didn't try to explicitly add either like that 22:56:01 but I haven't really thought about it too much 23:07:51 gammafunk: ultimately making it both A. good to mutate intentionally, and B. not trivial to get rid of bad mutations, is very hard 23:09:23 and picking either A or B instead of both could be fine, but A shouldn't involve butchering dozens of ugly things and shapeshifters every game 23:09:53 I think the biggest problem with current mutation potion is that it moves your 'mutation level' towards a near-zero point 23:10:13 and when you're near that point, it essentially shuffles all your mutations 23:13:43 fr: make mp-powered wands not improve wands, so it's just unambiguously bad 23:17:47 I feel mp-powered wands doesn't have much of a place with the yellow wands gone 23:19:59 hard to find yourself in a position where being able to zap some attack wand is a life or death thing, unless you get the mutation on d:2 somehow 23:22:39 maybe replace it with a mutation that makes you unable to zap wands altogether? 23:22:58 kind of steps on sac artifice though... 23:27:19 'reduced wand power' 23:27:57 the most important wand is digging so I don't think that would be noticeable 23:28:29 remove digging