01:57:43 Windows builds of master branch on crawl.develz.org updated to: 0.21-a0-70-g32e1473 02:38:10 -!- dexap is now known as paxed 02:52:48 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-70-g32e1473 03:12:26 Unstable branch on crawl.beRotato.org updated to: 0.21-a0-70-g32e1473 (34) 05:26:45 background_creation.txt refers to enum.h and not job-type.h 13https://crawl.develz.org/mantis/view.php?id=11113 by emikaela 06:45:22 -!- amalloy is now known as amalloy_ 10:52:56 !tell espais there've been scattered reports of something like that happening when num lock is on, though the reports aren't with tiles. If that's not it I have no idea. All keypresses? 10:52:56 advil: OK, I'll let espais know. 10:53:00 !crashlog 10:53:02 17826. xgamer67, XL9 HuGl, T:7252 (milestone): http://crawl.xtahua.com/crawl/morgue/xgamer67/crash-xgamer67-20170618-014652.txt 11:01:40 well that's a convoluted pain bond scenario 11:02:21 confused bear vs porcupine, I think the bear died before the spine damage, maybe 11:24:05 <|amethyst> advil: usk pain bond too 11:24:12 yeah 11:25:20 oh, spine damage comes first it looks like 11:25:58 also, bears suck against porcupines 11:26:01 <|amethyst> hm 11:27:17 <|amethyst> ah, attacker was the bear, which survived do_spines() and the subsequent !attacker->alive() check 11:27:26 yeah, I think the porcupine is what died early 11:27:28 <|amethyst> but the porcupine did not survive because of pain bond 11:27:41 killed by its own spine attack 11:28:20 <|amethyst> could fix it by if (!attacker->alive() || !defender->alive()) with a comment about pain bond 11:28:34 <|amethyst> but I wonder how many other places that might happen 11:29:44 <|amethyst> making pain bond a fineff would probably be better 11:29:48 -!- jeefus is now known as jefus 11:30:06 <|amethyst> at least as far as avoiding dead monsters acting 11:30:20 I'm not sure it really works as a fineff as currently envisioned 11:30:58 iirc we considered that when I was first working on dead_monster stuff? 11:34:55 the porcupine was hoist by its own petard? 11:37:08 indeed 11:39:29 03advil02 07* 0.21-a0-71-g5e5ddd2: Prevent crashes when a spiny monster kills itself under Usk pain bond 10(3 minutes ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/5e5ddd215409 11:41:15 |amethyst: at least this is forcing us to gradually be explicit that when code is called that does damage, pretty much anything can happen to anyone involved 12:09:42 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-71-g5e5ddd2 (34) 13:04:35 Unstable branch on crawl.akrasiac.org updated to: 0.21-a0-71-g5e5ddd2 (34) 13:20:13 -!- broquain1 is now known as broquaint 13:39:07 -!- amalloy_ is now known as amalloy 14:26:10 -!- kryft_ is now known as kryft 14:29:23 Proposal for tournament scoring change wrt speedrunning, set (numbers subject to whatever makes sense) X points for turncount speedrun, X points for realtime speed run, X points for highscore game. Give the full X points to whoever gets the best in that category and scale the points for others based off their comparison to the best game 16:15:41 -!- Menche_ is now known as Menche 18:02:43 Unstable branch on underhound.eu updated to: 0.21-a0-71-g5e5ddd2 (34) 18:30:15 -!- introsp3ctive1 is now known as introsp3ctive 20:10:27 development is active again! 20:10:34 ....check out my PRs :) 20:27:18 -!- amalloy is now known as amalloy_ 20:58:16 alright, more playtesting done with gnolls this weekend with the 7/7/7 locked stats, both with and without 3rd level stat choice 20:59:01 both versions are playable, but I definitely see 7/7/7 without stat growth trending towards the same end-game build of "Use summons forever" 21:00:25 stat growth didn't seem too busted either despite +9 to a stat seeming to break conduct, mainly because it was spread out over the entire game 21:01:58 additionally, even with the stat growth, the species is still going to be behind every other species due to not being able to modify it in other ways 21:03:28 a ghoul is going to have better Int than a gnoll with any book start, as well as better supporting stats 21:15:09 as a summary, I think I'll re-enable stat choice for the PR; the added playthrough variability is worth more than strict adherence to fully locked stats 21:15:23 it can be reworked or disabled if it seems to broken through wider playtesting 21:41:00 03Floodkiller02 07https://github.com/crawl/crawl/pull/532 * 0.20-a0-1125-gc9477cb: Re-enable stat choice for Gnolls 10(21 minutes ago, 2 files, 84+ 92-) 13https://github.com/crawl/crawl/commit/c9477cb5c255 21:46:11 03Floodkiller02 07https://github.com/crawl/crawl/pull/532 * 0.20-a0-1126-gefeb749: Mark !degeneration as useless for Gnolls 10(4 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/efeb7497b565 22:00:03 re: summons, lack of spell power reliance in ally spells is a pretty big problem even without gnolls 22:04:21 isn't stat choice going to effectively remove their low stat idea? I mean their stats are still significantly lower 22:05:11 !stats hufi 22:05:13 since they don't get background stats, their current stats are basically 3/3/3 with a forced 4/4/4 background (like AK) 22:05:41 yeah, they are significantly lower, I'm just wondering if it's going to be truly meaningful 22:06:07 wondering how many points gnfi misses compared to hufi 22:06:29 Starting stats for HuFi: Str 16 Int 8 Dex 12. Stat gain: sid/4 22:06:34 GnFi has 7, HuFi has 16 22:08:09 HuFi is also ahead on Dex and a slight lead on Int, gets +6 more stats, and can boost their stats using any of the currently existing methods 22:08:22 meanwhile, a gnoll can catch up to base HuFi strength by XL 27 22:08:31 while leaving Int and Dex at 7 22:08:39 yeah 22:09:14 it might be simpler to just give a +1 to stats at certain XLs 22:09:29 if you really feel like the 7/7/7 base isn't going to be fun in the late game 22:12:24 You feeld more experienced? Your pupper learns a new trick? 22:13:15 this pupper is too old for this 22:13:31 it was just supposed to be one last job. the big kahuna for retirement 22:13:39 If the stat gain every 3 xls ends up making stats too high at xl27 you could reduce the starting stats to 5/5/5 again 22:14:22 that, or I could change it so that the player choice is disabled, but they gain random Str/Int/Dex every 3 levels 22:14:31 if puppers make the comeback in 0.21 can you remove halflings so we can all make Tolkien jokes for another six months 22:14:35 thanks in advance 22:17:52 -!- amalloy_ is now known as amalloy 22:22:04 sorry, but LOTR had dogs in it 22:22:11 dang 22:22:15 dogs are very Tolkien 22:22:18 were they good dogs 22:24:39 !apt gn 22:24:39 Gn: Fighting: 0, Short: 0, Long: 0, Axes: 0, Maces: 0, Polearms: 0, Staves: 0, Slings: 0, Bows: 0, Xbows: 0, Throw: 0, Armour: 0, Dodge: 0, Stealth: 0, Shields: 0, UC: 0, Splcast: 0, Conj: 0, Hexes: 0, Charms: 0, Summ: 0, Nec: 0, Tloc: 0, Tmut: 0, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 0, Evo: 0, Exp: 0, HP: 0, MP: 0 22:24:44 oh right, not merged 22:24:48 they have all +3s? 22:24:59 yes 22:31:42 just grabbed spellpower numbers for 7 Int vs 16 Int with 0-3 enhancers at max skill level, which is the only place I think a high stat might be concerning to breaking conduct 22:31:44 max skill, 0 enhancers: 7 Int=47, 16 Int=82; 1 enhancer: 7 Int=63, 16 Int=104; 2 enhancers: 7 Int=82, 16 Int=127; 3 enhancers: 7 Int=103, 16 Int=152 23:59:33 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.21-a0-71-g5e5ddd2 (34)