00:03:29 Stable (0.20) branch on CRAWL.XTAHUA.COM updated to: 0.20.0-14-g326068f 00:22:17 I know I've complained about this already but a - [Snake:4] a robe (167 further duplicates) 00:22:24 does every single naga really need a robe 00:25:32 silly 00:25:54 naked snake 00:38:34 no 00:38:41 if a snake gets a barding it doesn't wear a robe 00:38:53 they can only cover their upper or lower body 01:00:05 give monsters every slot, let them wear scarves dangit 01:37:26 I think stairs are things that many players don't realise take >1.0 auts 01:37:52 although maybe the game could add QoL by preventing leathal poison damage :> 01:41:17 !source mon_enchant 01:41:17 1/2. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-ench.cc#L2186 01:41:17 !source mon_enchant 2 01:41:17 2/2. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-ench.h#L11 01:43:32 hm, i think you can do it in there somewhere 03:12:37 Stable (0.20) branch on crawl.beRotato.org updated to: 0.20.0-14-g326068f 03:14:34 Unstable branch on crawl.beRotato.org updated to: 0.21-a0-47-g7c8f537 (34) 05:39:43 High score crash and "nimbled to death by software bugs" caused by ASSERT(birth_time) in 'hiscores.cc' at line 1922 failed. 13https://crawl.develz.org/mantis/view.php?id=11093 by d3k0 06:16:26 query Sequell .gfgk 06:22:47 -!- nattefrost_ is now known as nattefrost 06:35:15 gammafunk: looks like android builds are good again. Thanks! 08:45:16 !messages 08:45:17 No messages for TZer0. 08:57:04 nimbled to death 08:58:48 that's what happens when your dex value overflows and statdeath occurs 11:13:20 Really unwield h - the +4 dire flail "Dragon's Tongue" {protect, Fragile +Fly rN+++ Str+3}? The +4 dire flail "Dragon's Tongue" {protect, Fragile +Fly rN+++ Str+3} crumbles to dust! The +4 dire flail "Dragon's Tongue" {protect, Fragile +Fly rN+++ Str+3} goes still. 11:13:34 so the dust goes still? 11:22:12 it still had the flight magic for a moment 12:05:30 Fragile message spam and prompts are really bad right now in general 12:29:19 "Fragile" Randart Property Prompt Spam 13https://crawl.develz.org/mantis/view.php?id=11094 by nikheizen 12:40:04 -!- GiantOwl is now known as Kalir 13:21:10 Polearm and ranged tabbing is broken when 1-9 keys are bound to CMD_TARGET_* 13https://crawl.develz.org/mantis/view.php?id=11095 by moxian 14:38:55 Information leak about armour of poison resistance with poisonous vapours 13https://crawl.develz.org/mantis/view.php?id=11096 by moxian 16:02:58 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to a pastebin service, please. 16:02:59 -!- The topic of ##crawl is: Play Dungeon Crawl Stone Soup online now! Type ??servers for instructions. | http://crawl.develz.org | FooTV: http://termcast.develz.org - ??footv for instructions | See also ##crawl-offtopic 16:32:55 New branch created: pull/545 (1 commit) 13https://github.com/crawl/crawl/pull/545 16:32:55 03Bill Christian Tyros02 07https://github.com/crawl/crawl/pull/545 * 0.21-a0-48-g05d3eec: Add *_command_keys.txt file for the Workman keyboard layout 10(2 minutes ago, 1 file, 81+ 0-) 13https://github.com/crawl/crawl/commit/05d3eec007b1 16:38:06 03Bill Christian Tyros02 07https://github.com/crawl/crawl/pull/545 * 0.21-a0-49-ga441810: Fix typo 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/a441810e9fef 18:45:40 -!- thurin_ is now known as thurin 18:52:30 Ge0ff (L27 MiTm) ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 1887 failed. (Tar:7) 19:26:26 %git a94d5ab7b7ba6168665dc288095cc9f791d610d0 19:26:26 07Lasty02 * 0.18-a0-1641-ga94d5ab: Slow down the Throwing trolley 10(1 year, 2 months ago, 3 files, 37+ 4-) 13https://github.com/crawl/crawl/commit/a94d5ab7b7ba 19:26:27 Lasty: You have 1 message. Use !messages to read it. 19:34:37 !tell kramin it is indeed late, but still appreciated! Thanks! 19:34:38 Lasty: OK, I'll let kramin know. 19:47:00 Lasty: thanks for inadvertently showing me another throwing bug 19:47:25 minmay: haha, is that a literal bug or just the weirdness of two conflicting systems? 19:47:43 Lasty: no, not that 19:48:29 Lasty: when you're wielding a weapon (or at least a launcher) its to-hit bonus applies to anything you throw 19:48:37 Lasty: so you can wield sniper to make your large rocks never miss 19:49:15 looks like it's only launchers, not melee weapons 19:49:19 minmay: whoa, really? That's a huge issue. 19:49:23 yeah uh 19:49:27 it is 19:49:32 Hooray, we found the bug of 0.20! 19:49:45 Just in time to abuse it before the tournament ends :p 19:50:02 ironically, I have a character currently in progress that has probably been accidentally abusing this 19:50:07 It's not nearly as bad as when it applied the weapon's *damage* to your throwing, at least 19:50:16 heh, true 19:51:20 a lot of people have probably been inadvertently using this since wielding a launcher is the easiest way to make autofight work with throwing :P 19:51:32 yeah 19:51:42 plus if you're using throwing you really should be using slings too 19:52:27 minmay: where in code does this happen? I should push a fix. 19:53:12 idk, i wielded a launcher to test throwing damage in fsim b/c of your post 19:53:23 and i thought "hey wouldn't it be funny if the launcher's enchantment applies to the throwing" 19:53:34 and tried giving the longbow some enchantment 19:53:35 wow 19:53:36 and the rest is history 19:53:42 so large rock crossbows are 19:53:45 actually a thing already 19:54:18 minmay: lol, huh. I wonder if that's a fsim-only issue? Have you tried the sniper test? 19:54:27 it works 19:54:28 (outside of fsim) 19:54:32 It is only to-hit (and the base accuracy of the launcher applies too), not damage, so this is still probably not as broken as using a longbow to fire arrows :P 19:54:32 dang 19:54:39 yeah I tested it outside of fsim 19:54:53 pretty easy to confirm when wielding sniper and throwing stuff always hits ereshkigal even though all your skills are 0 19:54:57 well, time to track it down :-\ 19:55:10 thank you for reporting it 19:56:15 ...at least, I *think* the base accuracy applies 20:00:18 03Bill Christian Tyros02 07https://github.com/crawl/crawl/pull/545 * 0.21-a0-50-g36c0b2f: Switch key replacements for better usability 10(4 minutes ago, 1 file, 15+ 15-) 13https://github.com/crawl/crawl/commit/36c0b2f60a96 20:01:26 !source using_weapon 20:01:27 1/2. https://github.com/crawl/crawl/blob/master/crawl-ref/source/melee-attack.cc#L3493 20:03:40 bool ranged_attack::using_weapon() 20:03:40 { 20:03:40 return weapon && (launch_type == LRET_LAUNCHED 20:03:40 || launch_type == LRET_BUGGY // not initialized 20:03:40 && is_launched(attacker, weapon, *projectile)); 20:03:41 } 20:03:57 I guess that must evaluate to true when throwing and holding a launcher? 20:04:29 it should be LRET_THROWN, but maybe it could be LRET_BUGGY? 20:04:53 if we don't initialize it first 20:06:51 !source is_launched 20:06:52 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/item-prop.cc#L2131 20:07:12 Lasty: it's LRET_BUGGY 20:07:18 ah, interesting 20:07:40 it looks like we initialize it on line 39 of ranged-attack.cc 20:08:19 That's the constructor, right? 20:09:29 https://gist.github.com/amalloy/04b8d3d9182734b706325df6cda3e619 if that is useful 20:09:37 !src ranged-attack.cc 20:09:39 thanks 20:09:43 er, i forget 20:09:47 !source ranged-attack.cc 20:09:49 https://github.com/crawl/crawl/blob/master/crawl-ref/source/ranged-attack.cc 20:09:59 and we shouldn't be able to exit is_launched() without defining a non-buggy lret 20:11:02 !source is_launched 20:11:03 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/item-prop.cc#L2131 20:11:09 amalloy: wait, it looks like we have another lret coming out of is_launched 20:11:12 in your dump 20:11:33 LRET_THROWN is correct there 20:11:52 I'm just gonna throw a bunch of debugging statements around and see what's up 20:12:10 Lasty: er, is it? that gets coerced to a bool 20:13:11 so i think you want to change line 333 to && is_launched(attacker, weapon, *projectile) == LRET_LAUNCHED); 20:15:13 ah, hmm 20:15:16 that makes sense 20:15:19 yes, that fixes it 20:15:22 will commit 20:15:24 thank you! 20:16:04 and thanks again to minmay for the report 20:16:18 amalloy: we should probably cherrypick it back to 0.20 20:16:21 03amalloy02 07* 0.21-a0-48-g2d4c0a5: Don't let equipped-weapon accuracy affect throwing accuracy (minmay) 10(22 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/2d4c0a5d2e13 20:16:29 should i cherry-pick? 20:17:59 i can cherry pick it to the branch easily, but i'm not excited about tagging/building a release for it 20:18:35 Yeah, that doesn't exactly sound fun 20:18:48 but we should do it -- it's a biggish bug 20:20:29 does it need anything more than a tag named 0.20.1 to get it to the servers? 20:20:41 i don't mind doing that part as long as i don't have to build the offline releases :P 20:21:52 you don't need to tag a release 20:21:59 servers rebuild stable like they rebuild trunk 20:22:02 cool 20:22:20 most do, at least, some will not update for some time, but that wouldn't really depend on tagging either 20:22:54 03amalloy02 07[stone_soup-0.20] * 0.20.0-15-g7f486f2: Don't let equipped-weapon accuracy affect throwing accuracy (minmay) 10(7 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/7f486f25589b 20:24:12 amalloy: woo, thanks again 20:25:38 I triggered some rebuilds 20:26:01 c-- btw for implicitly converting int enums into bools 20:26:18 haha fair 20:26:21 if we used an enum class here we couldn't have made this mistake 20:27:17 Stable (0.20) branch on CRAWL.XTAHUA.COM updated to: 0.20.0-15-g7f486f2 20:28:43 Stable (0.20) branch on crawl.akrasiac.org updated to: 0.20.0-15-g7f486f2 20:29:40 cbro rebuilds slowly 20:30:29 'Morning, everyone. 20:31:01 ^status 20:31:01 65 Crawlers. CBRO disk usage=94% (135GB) | RAM usage=55% (4GB)| uptime/CPU= 20:31:00 up 98 days, 1:09, 8 users, load average: 3.05, 2.75, 2.21 (4 Cores) http://status.berotato.org 20:31:27 wonder if I'll get through the tourney without having to rsync ttyrecs 20:32:17 that's some big disk usage 20:36:06 Been a while since I last looked at Crawl development... 20:37:08 I think that in the meantime, I've gotten a new job, moved into an apartment, bought a car, and moved back out of the apartment. 20:37:39 Anyway, I assume this is the main repository? I haven't actually found anything on the wiki saying so. https://github.com/crawl 20:38:11 Yes, that's the repo 20:41:30 I used to find the Crawl repository big and intimidating. Then I got a job fixing bugs in the entire code base of Priority Health. :D 20:41:43 Stable (0.20) branch on crawl.beRotato.org updated to: 0.20.0-15-g7f486f2 20:42:34 man. trying to make launch_retval into a scoped enum so the compiler will prevent the other mistakes like this that we're making. i have encountered _mons_has_usable_ranged_weapon and have a question: should a monster with stones count as having a usable ranged weapon? 20:43:14 i think the answer is no, because it looks like this is used to determine if the monster should try to take wide corners like a centaur to get extra shots at you 20:43:21 ah, yeah, probably not 20:44:03 otoh this function is also used to decide if a monster should throw across obstacles at you? 20:44:04 If Crawl turns out to be more complicated than our EDI system, I'll be very impressed... 20:44:55 amalloy: sounds like we might need to separate that into two things 20:45:03 "has ranged weapon" versus "acts like has ranged weapon" 20:45:10 indeed 20:45:32 amalloy: well, I suppose logically it might want to consider stones as ranged weapon. I suppose stones are simply too weak and the seperation Lasty just mentioned might be better 20:45:37 but there are much stronger things like wands 20:45:48 gammafunk: we're looking at specifically missiles here. tomahawks too 20:45:51 that's perhaps not even considered in this case, since it's not a rnaged_attack 20:46:07 yeah, tomahawks and javs are pretty strong 20:46:10 i'm going to do this refactor while only changing behavior that is an obvious bug; stuff that is nebulous i will assume is working as intended until someone else tries to find it 20:55:31 -!- MaxFrosty is now known as MaxFrost 20:57:10 03amalloy02 07* 0.21-a0-49-g7bf2ba4: Convert launch_retval to an enum class 10(4 minutes ago, 10 files, 48+ 47-) 13https://github.com/crawl/crawl/commit/7bf2ba42c2f5 21:00:56 -!- amalloy is now known as amalloy_ 21:09:55 Stable (0.20) branch on crawl.jorgrun.rocks updated to: 0.20.0-15-g7f486f2 21:19:28 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-49-g7bf2ba4 (34) 21:26:18 Well, I'm only getting 531 build errors, that's not too bad. 21:44:55 hey so my games bugged it keeps crashing when i try to enter d13 http://crawl.berotato.org/crawl/morgue/sleeves/sleeves.txt 21:45:15 somebody said someone here might b able to help 21:45:41 also thanks for the iron troll azure jelly and centaur warrior on d8 21:45:44 i appreciated that 21:46:11 !lm sleeves crash 21:46:13 7. [2017-06-09 01:30:09] sleeves the Covert (L14 FeWr of Sif Muna) ERROR in 'tags.cc' at line 1081: no upstairs on D:13??? (D:13) 21:46:30 and not reported in here, implying it crashed again while making the crash report 21:47:53 !crashlog sleeves 21:47:54 7. sleeves, XL14 FeWr, T:53932 (milestone): http://crawl.berotato.org/crawl/morgue/sleeves/crash-sleeves-20170609-013009.txt 21:48:54 hm, that doesn't look broken. wonder if crash reporting is failing for cbro for some reason 21:49:09 I mean, doesn't look like a double crash 21:51:44 save backup would help for that 21:52:22 !crashlog -2 21:52:23 No milestones for -2 (crash). 21:52:28 !crashlog * -2 21:52:30 17748/17749. sleeves, XL14 FeWr, T:53935 (milestone): http://crawl.berotato.org/crawl/morgue/sleeves/crash-sleeves-20170609-012932.txt 21:52:36 !crashlog * -1 21:52:37 17749. sleeves, XL14 FeWr, T:53932 (milestone): http://crawl.berotato.org/crawl/morgue/sleeves/crash-sleeves-20170609-013009.txt 21:52:38 !crashlog * -3 21:52:40 17747/17749. sleeves, XL14 FeWr, T:53878 (milestone): http://crawl.berotato.org/crawl/morgue/sleeves/crash-sleeves-20170609-012900.txt 21:52:41 heh 21:52:44 !crashlog * -4 21:52:45 17746/17749. sleeves, XL14 FeWr, T:53876 (milestone): http://crawl.berotato.org/crawl/morgue/sleeves/crash-sleeves-20170609-012749.txt 21:52:46 !crashlog * -5 21:52:48 17745/17749. sleeves, XL14 FeWr, T:53900 (milestone): http://crawl.berotato.org/crawl/morgue/sleeves/crash-sleeves-20170609-012716.txt 21:52:50 !crashlog * -6 21:52:51 17744/17749. Ge0ff, XL27 MiTm, T:76372 (milestone): http://crawl.xtahua.com/crawl/morgue/Ge0ff/crash-Ge0ff-20170608-225208.txt 21:54:29 pain bond + shadow creatures, I guess 21:54:40 +irradiate 22:00:26 !crash * cbro 22:00:35 !crashlog * cbro 22:00:42 1312. sleeves, XL14 FeWr, T:53932 (milestone): http://crawl.berotato.org/crawl/morgue/sleeves/crash-sleeves-20170609-013009.txt 22:00:42 1312. sleeves, XL14 FeWr, T:53932 (milestone): http://crawl.berotato.org/crawl/morgue/sleeves/crash-sleeves-20170609-013009.txt 22:00:56 !crashlog * cbro name!=sleeves 22:00:58 1307. rogsnak, XL14 DsFE, T:26154 (milestone): http://crawl.berotato.org/crawl/morgue/rogsnak/crash-rogsnak-20170607-011023.txt 22:01:50 doesn't appear that that got reported either 22:02:13 does Rotatell or Sequell report crashes? 22:02:19 probably Rotatell 22:02:29 !cmd !crashlog 22:02:30 Command: !crashlog => !lm ${*:-*} crash -log 22:02:52 or maybe not 22:04:21 Rotatell does report crashes, but the last one I see is from 5/21 22:04:22 johnstein: crashes are reported by the bot for the server where it happens 22:05:55 I assume by report you mean the crash message in this channel 22:06:06 yes 22:06:11 at least, that's what I mean 22:06:17 crashes have a special field in the milestone entry so sequell can look them up 22:06:22 ok. how do you force a crash? 22:06:32 & ctrl-c iirc 22:06:38 look in the wiz command help 22:06:53 cbrotest (L1 GrCj) ERROR in 'wizard.cc' at line 78: Intentional crash (D:1) 22:06:57 rip 22:07:02 that was trunk 22:07:38 !lm cbrotest -log 22:07:40 156. cbrotest, XL1 GrCj, T:12 (milestone): http://crawl.berotato.org/crawl/morgue/cbrotest/crash-cbrotest-20170609-020644.txt 22:07:44 er 22:07:50 !crashlog cbrotest 22:07:51 4. cbrotest, XL1 GrCj, T:12 (milestone): http://crawl.berotato.org/crawl/morgue/cbrotest/crash-cbrotest-20170609-020644.txt 22:07:54 hm 22:08:10 is there a problem with crash reporting? 22:08:29 that's what I thought I read above 22:09:06 bokgo/sleeves had 5 crashes in a row, !crash / !crashlog shows them fine, they were not reported 22:09:12 cbrotest (L1 GrCj) ERROR in 'wizard.cc' at line 78: Intentional crash (D:1) 22:09:25 the crashed on 0.20 aren't reporting. trunk is 22:09:28 crashes 22:09:34 it's probably me forgetting to do something again 22:09:53 cbrotest (L1 HuFi) ERROR in 'main.cc' at line 728: Intentional crash (D:1) 22:09:53 was wondering if maybe an 0.20 config issue 22:10:00 cbrotest (L1 HuFi) ERROR in 'main.cc' at line 728: Intentional crash (D:1) 22:10:08 that was 0.19 both times 22:12:59 cbrotest (L2 BaSk) ERROR in 'wizard.cc' at line 78: Intentional crash (D:1) 22:13:01 yeah I see those milestone/logfile lists in sizzell.pl 22:13:05 there we go 22:13:12 BaSk in the bugs 22:13:14 I forgot to add 0.20 to sizzel 22:13:23 sizzell.pl 22:13:36 and since Kramin has Postquell doing announcements, I never realized it 22:14:02 Rotatell asked me its purpose. "You serve us crashlogs" 22:14:25 and I guess dumps too 22:14:36 we are good now. 22:14:41 !crashlog * cbro t 22:14:43 11. cbrotest, XL2 BaSk, T:626 (milestone): http://crawl.berotato.org/crawl/morgue/cbrotest/crash-cbrotest-20170609-021251.txt 22:14:44 I don't think it's even needed for dumps 22:14:50 ^dump 22:14:50 http://crawl.beRotato.org/crawl/morgue/johnstein/johnstein.txt 22:14:51 !cmd &dump 22:14:52 Command: &dump => !lm ${1:-.} fmt:"\$(=morgue_link ${2:-${src}} \$(if \$(match -a ${3:-${cv}}) trunk ${3:-${cv}}))/${name}/${name}.txt" stub:"No milestones for $(name_fixup ${1:-${user}})." 22:15:04 yeah but that can just come from the sequell command 22:15:04 yea, if you use & 22:15:06 &dump 22:15:10 http://crawl.berotato.org/crawl/morgue/johnstein/johnstein.txt 22:15:12 so much slower 22:15:20 the thing is everyone uses &dump 22:15:22 &whereis 22:15:23 ^whereis johnstein 22:15:23 johnstein the Severer (L23 MiGl), a worshipper of Uskayaw, saved on Crypt:3 on 2017-06-08 after 90200 turns. 22:15:26 because remembering those prefixes... 22:15:35 also you can query trunk vs 0.20 22:15:38 not sure if you can with ^dump 22:15:40 you don't have to remember prefixes if you always play on the same server 22:15:45 hm 22:15:50 ^dump 0.19 22:15:50 No where information for 019. 22:15:53 probably not 22:15:56 FeelsBadMan 22:16:00 ^watch 22:16:00 No current CBRO game for johnstein. 22:16:02 there's only one place for a current morgue, no? 22:16:08 &watchlink 22:16:10 http://crawl.berotato.org:8080/#watch-johnstein 22:16:16 yeah that's more a thing for morgues, what I said, true 22:16:30 &watch 22:16:32 http://crawl.berotato.org:8080/#watch-gammafunk 22:16:34 ^watch knows you aren't playing. &watchlink doesn't (but &watchlink isn't case sensitive) 22:16:34 No current CBRO game for knows. 22:16:35 is what I use 22:16:38 &watch 22:16:40 http://crawl.berotato.org:8080/#watch-johnstein 22:16:54 I'd like the two commands to be merged but I'm too dumb to know how 22:17:04 ^watch Axe 22:17:04 Watch Axe at: http://crawl.berotato.org:8080/#watch-Axe 22:17:04 I don't forward all those individual commands to bots in beem/cerebot 22:17:10 ^watch AXE 22:17:10 No current CBRO game for AXE. 22:17:14 so anyone in those is using the sequell command as well 22:17:15 &watch AXE 22:17:17 http://crawl.berotato.org:8080/#watch-Axe 22:17:36 yea. better to not have to rely on the server bots too much 22:18:00 well, server *is* kind of slow for a lot of queries and gets so much traffic 22:18:10 but yeah there's some redundancy between server bots and sequell 22:18:20 ser 22:18:25 *er, s/server/sequell/ 22:18:36 sequell is a server too... 22:19:03 fr: sequell_lang, all messages look like sequellese 22:20:12 03Bill Christian Tyros02 07https://github.com/crawl/crawl/pull/545 * 0.21-a0-52-g1d17876: Merge remote-tracking branch 'refs/remotes/crawl/master' 10(2 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/1d178762f444 22:26:05 server bots can scan inprogress directories 22:27:09 %git :/minmay 22:27:09 07amalloy02 * 0.20.0-15-g7f486f2: Don't let equipped-weapon accuracy affect throwing accuracy (minmay) 10(2 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/7f486f25589b 22:27:33 that probably wasn't the smoking gun for the slight win % increase was it? 22:27:52 !tstats 11 22:27:59 i can't imagine accuracy is that important 22:28:01 !tstats 12 22:28:06 agreed 22:28:06 how often do people throw? 22:28:10 Stats after 11 days (t): 2614 players, 928 runers, 451 winners, 1214 wins, 53573 games, winrate 2.27%, total player time 3y+90d+3:49:43. 22:28:30 Stats after 12 days (t): 2704 players, 961 runers, 474 winners, 1294 wins, 57632 games, winrate 2.25%, total player time 3y+182d+3:20:55. 22:28:32 but figured that if you hit from ranged more that's fewer enemies that can hurt you 22:28:52 !tstats 12 t0.19 22:28:54 !tstats 12 t0.18 22:29:14 we might be on day 11 22:29:32 sequell is using UTC right 22:29:34 oh maybe not 22:29:45 I can never get t right 22:30:22 I wish I could do a programmatic call to sequell for tstats. I thought Kramin's API might do it but I don't think it can 22:30:22 Stats after 12 days (t0.19): 2815 players, 892 runers, 448 winners, 1086 wins, 60569 games, winrate 1.79%, total player time 3y+109d+20:14:13. 22:30:58 almost 80 more days of playtime 22:31:07 maybe crawlers are just more cautious 22:31:22 Stats after 12 days (t0.18): 2427 players, 780 runers, 403 winners, 1007 wins, 52284 games, winrate 1.93%, total player time 3y+31d+9:45:45. 22:31:33 !calc 2.25 / 1.79 22:31:34 1.26 22:32:09 k ima just kill that felid game then since i doubt its gonna get fixed anytime soon 22:52:35 agreed 22:57:27 nicolae-: I wasn't sure at first, but you've convinced me 22:57:39 i'm glad 22:58:05 The cash delivery you sent also made the choice easier 22:58:30 I'll take a look at that vault bug when I get a chance, have been busy these last few days 22:58:44 no hurry, as i also have been busy and have not had the energy to stare at vaults 22:59:00 look at what tedronai has been working on 22:59:05 https://cdn.discordapp.com/attachments/205316046230388737/322474427277115403/unknown.png 22:59:47 lol, is the gimmick that all the caged monsters can still do things through grates 23:00:10 most can't through silence 23:00:31 but yeah after silence is gone 23:00:35 silence? 23:00:42 oh, is the ghosty lady in the middle there a silent spectre 23:00:42 look carefully! 23:01:02 yes 23:01:07 lollin 23:01:09 that's rough 23:01:10 and you can see the purple silence field 23:01:11 i love it 23:01:21 ah! yes, there it is 23:02:52 transporters are pretty great imo 23:03:23 i'm trying to think of things to use them for besides cordoning off challenge areas (chareas) 23:03:32 they have some issues I need to fix in 0.21, but they are fun to play with 23:03:40 one thing I want to do, if you have any ideas for this 23:03:55 is a transporter-themed shoals end that also isn't about just sealing things aways 23:04:04 but a bit more about using them for mobility 23:04:12 i've had ideas of that sort, yeah 23:04:43 working with the shoals layout presents a challenge if you don't want to go encompass, but it's nice to use the layout if possible 23:04:49 one idea i had was a sort of big room with a big monster in it and transporters along the edges so you can continually change location, so you get chased and then suddenly put a bunch of distance between yourself 23:05:06 oh, yes, have you seen the_bubble_gammafunk_roulette? 23:05:11 !vault the_bubble_gammafunk_roulette 23:05:13 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/the_bubble.des#L116 23:05:20 it's that idea, just as a smaller scale 23:05:25 *at a 23:06:34 nice 23:07:03 nothing particularly fancy, in part since not tons of room to work with in that vault 23:09:14 is roulette going to get messed up if you implement distinct landing-space tiles 23:09:56 it will need adjustment, yeah 23:10:04 rip 23:10:13 but the vault concept will still be fine 23:10:20 I'll just put landings next to each teleporter 23:10:36 so they have to move one square over to get to the transporter 23:11:39 yeah, it's just a little thing 23:11:44 but the aesthetics... 23:12:44 rework the vault to feature transporter mimics 23:13:48 *kisses fingertips* bellissimo 23:17:17 v fire vortex (dormant) 23:17:18 anyone want to explain why this is on lair:5 23:18:09 there's a vault that places those 23:18:22 try to guess the theme of the vault 23:18:30 red monsters 23:18:37 FIRE 23:32:31 =nemelex VSVM 23:32:34 Defined keyword: nchoice => DEAM|DDAK|HOCj|BaEn|FoEn|MiVM|HaIE|VSEE|FeNe|GhWz|CeFE|SpTm|MuAM|TeWr|VpSk|KoAE|GrSu|OgEE|BaHu|MfCj|VpFE|DEAs|HOSu|BaAr|HaAE|FoWz|TeIE|VSVM 23:34:17 !kw newogres 23:34:18 Keyword: newogres => vlong>=0.20-a0-294-g8e39459 23:34:25 %git 8e39459 23:34:25 07MarvinPA02 * 0.20-a0-294-g8e39459: Increase Ogre spellcasting apts, decrease M&F apt 10(6 months ago, 4 files, 24+ 28-) 13https://github.com/crawl/crawl/commit/8e39459e6cb5 23:47:30 if josephine is half undead shouldn't she be vuln holy