00:01:54 That's a fancy interaction! 00:01:55 Kirke casts a spell at your orange demon. Your orange demon evaporates and reforms as a hell hog! _The hell hog is enraged by your darkness! 00:02:41 that is the whole reason holy swine exist iirc 00:02:51 angels do that too 00:03:21 =nemelex HOCj 00:03:24 Defined keyword: nchoice => DEAM|DDAK|HOCj 00:51:58 -!- Grammu is now known as Gramm 00:57:31 ZiBuDo: hey, you there? 00:57:38 hiya 00:57:53 gammafunk: what's up 00:58:00 dunno if you heard, but this game duplication problem popped up on cjr again, where it seems 00:58:11 hmm 00:58:13 that when you made the 0.20 logfile, it had duplicates of cjr trunk games 00:58:27 !lg * cjr 0.20 1 x=cv,vlong 00:58:31 ugh 00:58:39 this had also happened with 0.19 00:58:49 seemed like it's something in how you're creating that file? 00:58:51 yea i remember 00:59:00 probably lemme check notes real quick 00:59:22 1/589. [cv=0.20;vlong=0.20.0] gornakius the Cleaver (L9 DsFi of Makhleb), slain by a stone giant (created by the fury of Okawaru) on D:7 on 2017-05-25 07:56:29, with 3320 points after 10105 turns and 1:03:54. 00:59:24 at this point fixing it would mess up CAO scoring, and it only happened for an initial set of games 00:59:41 !lg * cjr 0.20 vlong!~~0.20 x=cv,vlong 00:59:43 No games for * (cjr 0.20 vlong!~~0.20). 00:59:46 hrm 01:00:21 !kw 0.20 01:00:22 Built-in: 0.20 => cv=0.20 01:00:34 !lg * cjr file~~0.20 vlong!~~0.20 01:00:35 13987. ignacius the Ruffian (L8 TrMo of Makhleb), slain by Prince Ribbit on D:5 on 2017-05-22 16:26:54, with 1821 points after 4371 turns and 0:37:38. 01:00:42 !lg * cjr file~~0.20 vlong!~~0.20 x=vlong 01:00:43 13987. [vlong=0.21-a0-8-gcf94df6] ignacius the Ruffian (L8 TrMo of Makhleb), slain by Prince Ribbit on D:5 on 2017-05-22 16:26:54, with 1821 points after 4371 turns and 0:37:38. 01:00:49 !lg * cjr file~~0.20 vlong!~~0.20 x=vlong,file 01:00:50 13987. [vlong=0.21-a0-8-gcf94df6;file=cjr/meta/0.20/logfile] ignacius the Ruffian (L8 TrMo of Makhleb), slain by Prince Ribbit on D:5 on 2017-05-22 16:26:54, with 1821 points after 4371 turns and 0:37:38. 01:00:57 yeah 01:01:02 that's a trunk game 01:01:15 !lg * cjr file~~0.20 vlong!~~0.20 s=vlong 01:01:15 13987 games for * (cjr file~~0.20 vlong!~~0.20): 376x 0.21-a0, 348x 0.21-a0-2-ge494091, 207x 0.19-a0-1021-g80cc50c, 197x 0.19-a0-1019-g9c6a58d, 195x 0.19-a0-1007-g133f65f, 190x 0.19-a0-1008-g4c63d25, 152x 0.19-a0-1111-gcceb26a, 150x 0.19-a0-1907-gcff654f, 147x 0.19-a0-1886-gd64a0f0, 142x 0.19-a0-1908-g43c011f, 140x 0.19-a0-1068-g99dd0f4, 140x 0.19-a0-944-gb338e1e, 139x 0.19-a0-1899-g2d93087, 125x ... 01:01:36 so a pretty substantial number of games got copied from trunk 01:01:42 Could I not just delete all games in the log file that werent played on .20 01:01:49 not at this point, please 01:01:52 ok 01:01:57 it would break CAO 01:02:05 should the logfile be blank when creating new version 01:02:12 it should, sure 01:02:29 I mean, what would be in it otherwise? 01:02:47 alright ill just note to check it for next time, i think I was copying a file from something and it might have gotten written to it a or something 01:02:48 that version has its own logfile and there are no previously played games for that version 01:02:54 yea yea 01:02:55 yeah, cool 01:03:20 alright so anything I should do now? 01:03:22 maybe after the t we can remove those games from the log (and maybe we can also fix the log for 0.19) 01:03:25 no I don't think so 01:03:32 |amethyst recommend that you not try to edit the logs 01:03:45 at least for now, until we want to rebuild CAO db or switch off CAO scoring 01:03:53 but new scoring isn't quite ready and we need CAO for now 01:04:01 and rebuilding DB takes a number of days 01:04:12 alright, shouldn't be too hard to do since each line starts with the version, thanks for letting me know 01:04:12 this is just for the online scoring pages 01:04:18 cool, thanks 01:04:29 and congrats on your great honor btw 01:04:45 !lm * recentish unique=mara min=xl x=src 01:05:47 illustrious kill of mara at xl12 happened on your server 01:05:53 23375. [2017-05-25 04:41:58] [src=cjr] gammafunk the Convoker (L12 DESu of Sif Muna) killed Mara on turn 8022. (Swamp:3) 01:07:18 hrm, I hope we can reach TZer0 soon 01:57:51 Windows builds of master branch on crawl.develz.org updated to: 0.21-a0-33-g8b44e26 02:52:56 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-33-g8b44e26 02:54:13 hi 02:54:39 Hmm, it seems that bot lost one my game. 02:54:48 i've played two games since the start of the tournament, and neither of them show up on the scoring 02:55:38 newuser-: on CUE? 02:55:52 Yermak: that bot? 02:56:01 yes, on cue 02:56:22 if cue stands for underhound, then yes 02:56:28 https://underhound.eu:81/crawl/morgue/newuser/morgue-newuser-20170526-200055.txt first one 02:56:35 https://underhound.eu:81/crawl/morgue/newuser/morgue-newuser-20170527-001752.txt second one 02:56:40 CUE isn't yet hooked up for logfiles/meta 02:56:53 ok then 02:56:54 we're hoping to hear from TZer0 about that soon 02:57:01 but it should get counted eventually 02:58:20 Also, fr: take wands from Ijyb! 02:58:21 gotcha. 02:59:35 Yermak: imo take potions from monsters 03:06:12 *away from 03:13:21 Stable (0.20) branch on crawl.beRotato.org updated to: 0.20.0-4-g10b340a 03:55:55 -!- svendre_ is now known as svendre 07:12:27 -!- svendre_ is now known as svendre 08:19:40 !messages 08:19:41 (1/2) vible said (17h 16m 50s ago): thanks :) 08:19:42 !messages 08:19:43 (1/1) gammafunk said (14h 30m 2s ago): We still need the 0.20 meta data (logfile and milestones) before CUE games can be included in the tournament 08:19:51 Wait.. I thought I had done that 08:19:52 Shazbot 08:22:10 !tell gammafunk test now? 08:22:11 TZer0: OK, I'll let gammafunk know. 08:25:07 nice 08:25:07 gammafunk: You have 1 message. Use !messages to read it. 08:25:08 thanks 08:25:27 I was just sending you a tavern PM :) 08:25:48 yeah it looks good 08:26:07 TZer0: thanks a lot 08:32:12 <|amethyst> I'm not restarting scoring again just yet 08:32:12 <|amethyst> was hoping to get CUE and CDO in the same batch 08:32:12 yeah 08:32:12 no word yet from Napkin on cdo 08:34:30 ok, is part of tournament scoring now 08:34:37 Yermak: do your CUE games look good? 08:36:37 im on cue and it looks good 08:43:05 !nchoice 08:43:13 BaEn: 0 wins || tlatlagkaus: CWZ, L23 Executioner of Okawaru || Findor: CXC, L22 Warrior of Qazlal || removed: CXC, L18 Warrior of Kikubaaqudgha || Sapher: CXC, L15 Severer of Gozag || CALLOUS: CAO, L8 Carver of Ru || Kaltchre: CAO, L8 Chopper of Nemelex Xobeh || Dowan: CWZ, L6 Slasher of No God || irqconflict: CJR, L1 Vexing of No God || donomii: CUE, L1 Vexing of No God || Yermak: CXC, L1 Vexing... 10:11:08 -!- Chase is now known as ChaseSP 11:32:24 good place to report a possible bug? 11:32:31 so my DD natural ability to heal is actually a wand built in? I have mutation which costs mp for wands and now it costs me 3 mana for ability 11:34:05 The wand isn't a built in 11:34:11 It is just there in your inventory when you start the game. 11:34:23 what do you mean there? 11:34:43 it's not part of dd inventory any more 11:34:55 it's an ability 11:35:02 Ah, right, 0.20.. 11:35:51 and it's costing me 3 mana to use. Plus I'm concerned that I'll lose 3 mana when I hit the chance to lose perm mana. 12:03:47 I can't reproduce that at all 12:04:04 can you press ? then v and tell me the version hash 12:12:59 0.20.0-4-g10b340a 12:13:35 I haven't tried it again since I don't want to use it if I don't have to 12:36:59 -!- Dracunos_ is now known as Dracunos 14:01:28 got the RAM chart fixed 14:01:29 ^status 14:01:29 85 Crawlers. CBRO disk usage=84% (135GB) | RAM usage=58% (4GB)| uptime/CPU= 14:01:29 up 85 days, 18:39, 10 users, load average: 2.24, 2.30, 2.54 (4 Cores) http://status.berotato.org 15:03:38 Stable (0.20) branch on underhound.eu updated to: 0.20.0-4-g10b340a 15:32:39 !lm fearitself 15:32:40 20007. [2017-05-27 19:26:20] fearitself the Severer (L18 DDFi of Makhleb) entered the Shoals on turn 22996. (Lair:2) 15:32:46 !lm fearitself x=src 15:32:47 20007. [2017-05-27 19:26:20] [src=cbro] fearitself the Severer (L18 DDFi of Makhleb) entered the Shoals on turn 22996. (Lair:2) 15:32:52 ^dump fearitself 15:32:53 http://crawl.beRotato.org/crawl/morgue/fearitself/fearitself.txt 15:35:26 fearitself: I can't replicate that either; can you make a save backup? instructions here: https://crawl.develz.org/wiki/doku.php?id=mantis:savebackup 15:35:41 maybe I was wrong but I will, yes. 15:35:41 also, do you remember when in the game that happened? 15:36:08 hmm I had 7 mana at the time so about level 8-10 maybe 15:37:33 you gained the mut at xl 9 so maybe very soon after? 15:37:39 yep 15:38:31 I didn't have a spell yet and I used the heal and it showed me as having 4/7 mana 15:52:16 fearitself: I think you may have used a wand...I found an instance where you were fighting an ogre, used a wand, took some damage, and then cast heal in the fight 15:53:40 that had you at 4/7 mp 15:54:20 It's possible that there was something later I didn't see (!lm fearitself -tv:T5500:channel=debug was the span I watched) but I did notice that self-heal worked properly a little bit later 15:54:46 that could have been it. I normally don't jump the gun but I may have missed that. 15:55:10 Sorry to have maybe wasted time. 15:56:56 no problem at all 15:57:52 New branch created: pull/543 (1 commit) 13https://github.com/crawl/crawl/pull/543 15:57:52 03EMTedronai02 07https://github.com/crawl/crawl/pull/543 * 0.21-a0-34-g7d3a4b0: Do not hard-code colors in levdes.vim. 10(40 minutes ago, 1 file, 19+ 45-) 13https://github.com/crawl/crawl/commit/7d3a4b0deeec 16:37:14 !nchoice 16:37:15 Time for a new nchoice! It will appear shortly on the tournament website (if it hasn't yet). Type "=nemelex XXXX" to update !nchoice with the new combo, where XXXX should be replaced by the new combo. 16:37:22 =nemelex MiVM 16:37:24 Defined keyword: nchoice => DEAM|DDAK|HOCj|BaEn|MiVM 16:37:46 !kw nchoice DEAM|DDAK|HOCj|BaEn|FoEn|MiVM 16:37:47 Defined keyword: nchoice => DEAM|DDAK|HOCj|BaEn|FoEn|MiVM 16:37:50 !nchoice 16:37:58 MiVM: 0 wins || removed: CXC, L17 Executioner of Makhleb || Dowan: CWZ, L16 Severer of Elyvilon || tlatlagkaus: CWZ, L14 Fencer of Ashenzari || minmay: CBRO, L11 Severer of Trog || HilariousDeathArtist: CBRO, L11 Fighter of Dithmenos || RBrandon: CBRO, L8 Basher of Nemelex Xobeh || MDvedh: CXC, L7 Cudgeler of No God || Nilsyn: CAO, L6 Poker of No God || Vactor: CAO, L5 Ducker of The Shining One ||... 16:50:07 maybe we should add some sort of targeting message for disint on rock/grates 17:00:32 disint? 17:00:53 you mean the wand of disint, saying "this doesn't work"? 17:03:31 yes 17:04:08 people seem perpetually confused that it changed 17:07:23 yeah, but people also learn over time 17:07:33 maybe 17:07:36 it's unclear 17:07:59 it probably would have been best done for release if we were going to do that anyways 17:08:16 once we open that pandora's box of warning people with messages based on how crawl used to be 17:08:35 the next steam will be the game spamming you with warning messages literally every move 17:08:45 you'll have to page through dozens of them to walk a step 17:08:51 here's another proposal then 17:08:55 warn when trying to dig stone walls 17:08:57 well, this particular one keeps getting reported as a bug over and over again 17:09:09 this is something i've seen people struggle with a lot recently 17:09:13 disint changed!? 17:09:27 yeah dig could possibly have better warnings generally 17:10:56 s/steam/step/ 17:19:54 could also just get rid of disint as a wand, it's like a hex wand but weaker 17:38:33 how bad is *corrode? 17:39:05 sorry wrong channel 18:48:17 |amethyst: I've been talking with tedronai about the vimrc tweaks in PR 543 18:48:22 if you had any commments about that 18:48:31 I also have some tweaks to fix some forms of lua highlighting 18:48:37 but I'll make a commit for that 20:54:05 advil: it looks like mutation_from_name doesn't handle the "MP-powered wands" mutation correctly (as in, doing you.mutation("MP-powered wands") in lua gives an error) 20:54:57 it looks to me like the problem is that mutation_from_name is lowercasing the string that you feed it and then doing case-sensitive comparisons with "MP-powered wands", but I'm not sure what the best way to fix it is 21:05:56 hmm 21:06:13 ah I got it to work earlier with a partial match I guess 21:06:27 which I think I disabled for lua 21:07:10 yeah 21:08:33 yeah, I think lowercasing is the solution -- I guess this will affect a bunch of others too 21:08:49 I guess if we want the entire thing to be case-insensitive then probably the correct thing is to lowercase mut_name as well? 21:09:04 yes 21:10:18 sorry, I guess you were probably aiming to have qw check for that mutation or something 21:11:46 yeah, qw checks whether it has that mutation so that it can check whether it has enough MP before trying to zap a wand 21:19:19 03advil02 07* 0.21-a0-34-gb2ef3f0: Handle mutation names with uppercase properly (elliptic) 10(77 seconds ago, 1 file, 8+ 6-) 13https://github.com/crawl/crawl/commit/b2ef3f03bf12 21:19:41 03advil02 07[stone_soup-0.20] * 0.20.0-5-g459d144: Handle mutation names with uppercase properly (elliptic) 10(2 minutes ago, 1 file, 8+ 6-) 13https://github.com/crawl/crawl/commit/459d14463aa8 21:19:43 I can't spot any obvious workarounds for the moment 21:21:56 hmm, string search in mutation_overview would work 21:22:22 as inelegant as that might be 21:23:28 thanks for the commit :) 21:23:54 elliptic: specifically, mutation_overview in lua gives you the text you get in %, so you could just search for "MP-powered wands" there 21:24:20 fortunately qw only uses wands very rarely at the moment, I'll probably wait until qw gets stuck because of it and just rebuild the server then if it hasn't already updated by then 21:24:34 I noticed it in local testing, so I can apply the commit immediately then 21:25:12 ah ok, I was figuring you wanted it for a tournament bot 21:25:48 yeah I just started qw on some tourney games 21:25:56 !lm qw 21:25:58 89187. [2017-05-28 01:24:51] qw the Slayer (L26 GrFi of Okawaru) left the Pits of Slime on turn 47318. (Slime:1) 21:26:38 but it currently only uses wands to handle situations with monsters behind grates in a few vaults, so hopefully that doesn't happen 21:30:27 (also qw just got stuck because someone put its TSO altar behind a transporter :() 21:31:15 heh 21:31:25 !blame gammafunk 21:31:25 I pronounce gammafunk... Guilty! 21:32:20 gammafunk secretly added transporters just to make qw unhappy 21:32:42 he didn't even make it possible to ctrl-f for them 21:38:32 !tell gammafunk qw thinks that you are a terrible person for adding gammafunk_temple_overflow_arena 21:38:33 elliptic: OK, I'll let gammafunk know. 21:42:12 elliptic: I thought about that, but decided not to add to stash 21:42:12 gammafunk: You have 2 messages. Use !messages to read them. 21:42:13 the robot uprising has begun? 21:42:18 btw you know you can do X > to cycle to them 21:42:23 not sure if that helps qw or not 21:43:07 I can simply add them to stash searches 21:43:10 gammafunk: it would be a huge pain to try to make qw use X> to go to them, since qw is blind when it uses X> 21:43:34 ok, well I can enable them in stash searches then 21:43:48 gammafunk: alternatively autoexplore could take you to them the way it takes you to runed doors 21:43:56 yes, that would be nice 21:44:04 if qw never wins again, elliptic will never play in another tournament, and I'll again have no team 21:44:05 I don't really like that runed door behavior that much but it would make a lot of sense for these two things to be consistent 21:44:25 yeah it would, technically it's a bit more complicated to implement 21:44:30 due to how exploration works 21:44:32 yeah 21:44:32 but it's doable 21:51:06 03gammafunk02 07* 0.21-a0-35-g70e9ed9: A digging-themed transporter vault 10(4 days ago, 1 file, 54+ 0-) 13https://github.com/crawl/crawl/commit/70e9ed9011c3 21:51:21 hopefully some day we'll have a qw that's good at digging 21:59:35 !tell gammafunk i really strongly disagree with adding vaults that veto for specific characters. it's maybe justifiable for troves but not at all for normal vaults imo 21:59:36 MarvinPA_: OK, I'll let gammafunk know. 22:00:44 ok, well I can add a hatch in that case 22:00:44 gammafunk: You have 3 messages. Use !messages to read them. 22:00:48 three?! 22:01:13 letting people out with hatches seems reasonable yeah 22:01:55 it didn't quite perfectly handle people getting traped even with veto 22:02:06 since they might generate it and come back later with the sacrifice 22:02:14 also hells aren't supposed to have loot in vaults really 22:02:30 is that actually a thing we follow? 22:02:34 I feel I've seen a bunch 22:02:35 pretty sure 22:02:47 there are a lot of vaults that specifically don't place their loot when generated in hell 22:03:21 I see at least one in dis that does 22:03:32 but I suppose if that's a rule we want to have that's one we can have 22:03:38 !vault hangedman_player_shredder 22:03:39 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/dis.des#L175 22:04:55 i think it's a good one to stick to, i think the idea is to encourage diving and not reward exploration outside of that and it's been kept to pretty consistently otherwise 22:05:30 sure 22:05:39 btw, for your veto...heh.veto 22:05:51 what's your reasoning, just general consistency? 22:06:36 seems that hangedman new about that no-loot rule since they cite it later, just probably forgot with that one vault I linked 22:06:48 but I can remove placement of my vault in Dis 22:06:48 dungeon generation not depending on the player is another thing that's been a long-term rule and i think is a good one to stick to, yeah 22:08:03 with troves being the big exception, and acquirement loot also bending it 22:08:22 but ideally i'd also like to change normal vaults that use acquirement to just place random high-quality stuff instead of using acquirement code specifically 22:09:59 Stable (0.20) branch on crawl.jorgrun.rocks updated to: 0.20.0-5-g459d144 22:10:03 yeah that would be good, I think the only that that actually needs this are troves 22:10:23 this meaning acquire tagged vault items 22:14:49 also thanks for handling 0.20 release stuff! (since i haven't been around since and just popped back up to complain :P) 22:15:09 np 22:18:43 03gammafunk02 07* 0.21-a0-36-g307f10e: Remove a player-based veto from a vault and adjust placement 10(7 minutes ago, 1 file, 6+ 14-) 13https://github.com/crawl/crawl/commit/307f10e563d3 22:19:35 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-35-g70e9ed9 (34) 23:09:55 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-36-g307f10e (34) 23:33:22 hmm are elephant-shaped statues supposed to be indestructible? they seem to be (and were in the recent past, too). 23:37:30 orc statues are also indestructible, i think 23:38:42 I'm surprised by the elephant-shaped statues because they're described as being granite, and are technically derived from granite statues via a lua renaming (so I'm not actually even sure why they aren't diggable) 23:43:34 03gammafunk02 07* 0.21-a0-37-g7dc85f4: Allow transpoters to show up stash searches (qw) 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/7dc85f4a8c49 23:43:42 oh 23:43:50 the vault that generates them vetoes disintegration 23:44:29 I guess so it doesn't leak which ones are disguised skeletons 23:44:34 er 23:44:37 elephants 23:44:51 gammafunk: thanks 23:45:20 np 23:45:33 gammafunk: I actually just wrote a hack to handle transporters with just X> that isn't *too* bad, but the stash search seems like a good thing to have regardless 23:45:45 yeah qw isn't the only player to have tried it 23:45:50 when I've been watching 23:46:02 "tried" in the case of qw, I guess =p 23:46:10 on the other hand my test placement of the vault had a D:4 hydra inside 23:46:26 03gammafunk02 07[stone_soup-0.20] * 0.20.0-6-gd3061e9: Allow transpoters to show up stash searches (qw) 10(6 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/d3061e9364bf 23:46:43 bet qw was gonna buff before taking on the hydra, like a good player does 23:46:50 dammit 23:46:56 "transpoters" 23:48:21 not sure that it is a good idea to have an overflow altar be so heavily guarded, I guess there is an 8 inside or something? 23:48:36 I don't remember other overflow altars with anything nearly as bad 23:48:36 yes, what I think I'd like to do 23:48:44 is just put it as very low weight 23:48:47 I do sort of agree that due_jungle_book seems to imply that this statue with the item behind it should be destroyable 23:48:58 I downweighted to 5 23:49:10 some overflows can be a bit weirder/more dangerous, but they shouldn't be common 23:49:17 and it turns out that overflows are pretty common vaults 23:49:30 so I think I'll just give the vault weight 1 or 2 so that it's a rare, special thing 23:50:35 I wonder if that item predates these statues being indestructible 23:50:38 it's sort of comparable with the vaults that require flight/blinking 23:50:44 advil: yeah 23:50:56 due_jungle_book is very old 23:51:39 but the overflow altars that require flight/blinking have only a single altar I think? I don't even know whether they still exist 23:53:57 they do exist I think, I don't think this vault is quite those vaults in that it doesn't really require any specific consumable, and obviously there's large variance in what you might find in the vault (it's common for 8 or 9 to roll nothing due to weights in mon-pick for no monster, and it can easilly roll something relatively harmless as well) 23:53:58 sif ones still exist 23:54:09 the sif one doesn't require flight/blink 23:54:12 to get to the altar 23:54:17 isn't there a moat around it 23:54:21 oh i'm 23:54:23 misremembering 23:54:26 that's just the wizard 23:54:28 there's a moat around the center which has a monsters, yeah 23:54:33 but the altar is on the other side 23:55:00 gammafunk: yeah, it's probably fine (though making it rare sounds good) 23:55:16 yeah, I think to your point though I'll make it player a fewer max number of altars 23:55:19 it can place up to 5 23:55:37 I'd like it to place up to 3 maybe or at least 2 23:55:50 and then downweight to really low weight as well 23:56:01 .gftr s=vault(kmap)% 23:56:02 329 games for * (kmap~~temple_of_torment|overflow_arena|the_bubble|sealed_library|sealed_arena|wand_slinger|steamed_eel|jiyva_shrine|beogh_shrine|corrupted_shrine|its_a_trap): 225x gammafunk_temple_overflow_arena (68.39%), 31x gammafunk_steamed_eel (9.42%), 22x gammafunk_temple_of_torment (6.69%), 14x gammafunk_the_bubble (4.26%), 11x gammafunk_corrupted_shrine (3.34%), 9x gammafunk_wand_slinger (... 23:56:07 it has been very productive! 23:56:35 also, spoilers: players are quite bad at picking up and using wands of flame 23:56:53 a common strategy is to simply melee the electric eels 23:58:17 gammafunk: hm, is autotravel supposed to use transporters? I thought I remembered seeing something about that 23:58:20 but it doesn't seem to 23:58:35 that is another thing I might like to do, but it's sort of technical and there is a UI issue 23:58:44 I think it would need to always prompt the player for confirmation 23:58:55 like how it is if you autotravel to a spot on the current level but would have to leave the level 23:59:08 since transporters are one-way it seems like you'd want to always prompt 23:59:21 probably, yes 23:59:34 but IMO that is a fairly serious issue with putting things like altars behind them 23:59:50 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.21-a0-37-g7dc85f4 (34)