00:00:26 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.20-a0-1121-gbb42413 (34) 00:01:42 03gammafunk02 07* 0.20-a0-1122-gb7cbeb9: Disable gnolls in the stable release 10(2 hours ago, 1 file, 8+ 0-) 13https://github.com/crawl/crawl/commit/b7cbeb9e6664 00:10:28 :O 00:10:53 wooo 00:17:52 gotta pay the gnoll toll 00:18:30 gnoll toll more like... 00:18:30 gammafunk: You have 1 message. Use !messages to read it. 00:18:38 gnoll.....roll 00:19:14 rchandra said (14m 1s ago): Who let the dogs out? 00:19:19 so removing gnoll and wu jian from the release makes it a pretty boring release eh 00:19:32 did wu jian get disabled too 00:19:54 changelog will be updated soon 00:20:05 when is tournament 00:20:18 probably early june? 00:20:27 I should send out a query to the mailing list 00:20:55 Barachim! and... new scarves, erm one new randart and two new spells 00:21:35 !lg chequers ba won 00:21:36 No games for chequers (ba won). 00:21:41 a statistics that does not surprise me 00:21:45 mut reform 00:21:46 *statistic 00:21:54 there are easilly enough features for a new release 00:22:04 but are there enough unfeatures 00:22:04 more than 0.17 00:22:14 there are tons of unfeatures 00:22:16 0.17 was probably the least hype yeah 00:22:20 look at evocations 00:22:32 but some players are super fixated on 0.17 00:22:38 funny how it works out that way 00:23:29 like the biggest feature was squarelos, which as nice as that is, is not exactly "new content" 00:23:39 branch shortening and a bunch of new rune vaults 00:23:46 the last one is new content, tbf 00:24:02 tbf squarelos is really good 00:24:07 branch shortening is content 00:24:08 agree 00:24:10 makes circlelos literally unplayable 00:24:14 hey, here's an idea 00:24:18 add back food to hellcrawl 00:24:20 makes me more likely to play more fames 00:24:21 pass 00:24:22 but make is square 00:24:25 *it 00:24:25 games* 00:24:38 maybe we can convince dracunos to make trianglelos crawl 00:24:39 in fact no more removals, only squarification 00:24:43 or trapezoidlos 00:24:48 hexlos... 00:25:42 i love age of wonders 00:25:46 and besides, it is possible that new-wu or wuskayaw and/or new-gn could make it in time for 0.20 00:25:55 new portal vault that takes place on a hex grid 00:26:01 !tell brannock did you ever consider rc++(+?) for the scarf rc ego 00:26:02 alexjurkiewicz: OK, I'll let brannock know. 00:26:12 a triangular portal to the plane of geometry 00:26:21 he added that new cloud ego 00:26:24 cloud immunity 00:26:34 rc++ is basically the same level of boring as rc+ 00:26:47 seems like not super usefuly maybe, except in ice caves/volcanoes 00:26:58 and swamp I guess 00:27:01 wthat's not in trunk yet is it? 00:27:07 yes it is 00:27:16 cloud immunity is like niche useful if you find one early and have cflame or meph I guess 00:27:17 cloud immunity was fun the one time i found it, i bought it from a shop and used it to raid one of those dumb freezing cloud vaults 00:27:28 oh, player spells 00:27:43 that's something I forgot to consider 00:27:43 yeah I suppose that adds a layer to it 00:27:50 I would prob not give up 2 ac for it though 00:27:55 in most cases 00:28:05 ah yes 00:28:12 scarves are still super rare 00:28:23 he also made a commit to increase their generation 00:28:33 what are the other non-repulsion egos 00:28:47 because last I heard the repulsion ego was the only remotely worthwhile one 00:29:07 return random_choose_weighted(1, SPARM_SPIRIT_SHIELD, 00:29:07 1, SPARM_RESISTANCE, 00:29:07 1, SPARM_REPULSION, 00:29:07 1, SPARM_CLOUD_IMMUNE); 00:29:14 oh, spirit shield is good too 00:29:29 I guess that's not *that* bad 00:29:51 suggestion: SPARM_RESIST_MUTATION :3 00:30:30 SPARM_CLARITY imo 00:32:01 SPARM_MAKE_TENGU_HAVE_MORE_HP 00:32:04 my suffering 00:32:06 agree 00:32:15 ??vitality 00:32:15 oh, the cloud immunity one also lets you not give a shit about the rot cloud swamp ending 00:32:15 amulet of vitality[1/1]: An amulet of regeneration that gives +15 HP. Formerly a ring in -0.15. 00:32:21 so I guess it's actually good af 00:32:40 well that's why I said swamp, but mostly about meph+pcloud, however I realize that's just fancy rpois 00:32:53 rpois alternative 00:33:01 but yeah those fire/cold/miasma ends 00:33:02 it won't prevent the poison cloud impact damage though 00:33:12 beware the hp cost 00:33:20 thanks chaosforge wiki 00:33:52 the player spell aspect does sound kind of neat though, however we have fewer cloud spells than we once did 00:34:15 but finding that early and having cflame would be pretty cool 00:34:35 can also use it w/ corpse rot 00:34:39 yet another kiku buff... 00:34:40 hell I would cast flame and stand in it as I meleed things not in clfame 00:34:46 just to show how cool I am 00:35:43 really though I think it would be fine to just not have scarves and make repulsion a cloak ego if rmsl still needs to exist in some form 00:37:09 I don't think the AC tradeoff is too meaningful either, but it's maybe cool to have an independent knob to turn for rarity if more good egos get thought out 00:41:02 it's basically trading 3+ AC and the usual cloak egos in exchange for generally stronger egos 00:41:08 fr: remove amulets of the gourmand and put in an unrand scarf of the gourmand that lets you hydraform-style devour monsters on kill 00:41:21 the thing is that I don't really think scarf egos are generally stronger 00:41:37 none of them are better than +inv and the cloud immune and resistance ones are worse than mr+ 00:42:11 I'd rank resistance as on par with MR 00:44:26 spirit is better than +inv for a lot of chars 00:44:37 +2 +inv that is 00:44:45 hmm, I guess 00:45:31 i would suggest that +inv is a problem in itself though, since there's no good incentive to not activate it before every fight 00:45:50 a lot of the time you can just wear spirit in the amulet slot, but I suppose it might be better to wear faith and spirit scarf if it's available 00:45:55 agreed that cloud immunity and resistance are exceedingly weak compared to a cloak 00:46:13 right, but that's if you actually have an amulet of spirit 00:46:17 it also makes the invis spell kind of a waste of time if you find an invis cloak 00:46:37 yeah, but I believe that spirit amulet is significantly more likely to show up than spirit scraf 00:46:38 and the same thing happens with +inv; if you have it on some randart you don't need it from a cloak so you may as well wear the spirit scarf! 00:46:45 fair 00:47:11 agree that +inv doesn't work well as a cloak ego/randart property 00:47:18 well the situation we're talking about requires a +inv cloak showing up too, not just a spirit scarf 00:47:21 +inv is only neutral 00:47:31 according to a thumbnail of a demise video I saw 00:47:36 l 00:48:50 maybe the real lesson from all of this is that guardian spirit is really, really strong 00:50:33 scarves are "trade some AC, a purely defensive stat, for another purely defensive attribute", so it's not surprising that they don't introduce difficult decisions 00:51:37 similar to how it's not very difficult to decide which of your pairs of boots is best 00:53:23 i wonder what +inv could do to make it not a no brainer 00:53:55 i was going to say contam, but unless you get yellow contam it's not really a tradeoff 00:53:58 invis existing sort of worked on chars that also had haste because you couldn't use invis with haste 00:54:11 now haste isn't a spell and indeed haste potions don't even give contam anymore 00:54:20 since the !mut rework, yellow contam from +inv could maybe work? 00:54:34 "you can use +inv a lot for one floor but then you'll need to chug a few potions" 00:55:11 nobody would use +inv if it did that 00:55:58 temp mut? 00:56:23 players were willing to sacrifice entire slots to not get mutations, they're not going to trade their mutation set for an EV boost in one fight 00:56:25 should probably penalize a failed evoke in some fashion 00:56:36 so theres no incentive to spam it out of combat until it works at 60% fail 00:57:45 i can't see much reason for +inv being a thing in the first place; it already has a potion and a spell 00:57:54 and a god ability 00:58:46 +rage/*rage has a similar problem 01:01:59 related: actually making equipment decisions both randomized and interesting/difficult is nearly impossible 01:02:12 i don't think the god ability is a fair comparison if you mean shadow form 01:02:27 i do agree with that statement though 01:03:11 for me the hardest equipment decisions I've encountered are whether to wear a shield on a couple characters, and whether to wear boots when i have level 1 hooves/talons 01:04:29 situations where you don't have one clearly best body armour/clarf/pair of gloves/etc. are so rare that I can't remember encountering any 01:05:17 i have trouble picking body armor sometimes 01:05:27 but that's only if i'm playing some armored caster for some reason 01:05:36 body armour manages to work as a long-term strategic decision because there are benefits and drawbacks associated with heavy armour in general (more defense, less spells) and you need to make that decision "in advance" 01:05:41 gnoll has been pushing it because of the stupid skill caps 01:05:55 since waiting until zot to reach xl3 or train armour or dodging skill is not a good idea 01:07:13 you don't have that with aux armour (and probably shouldn't, since one body armour slot is enough) 01:09:09 weapons are similar to body armour; at any point in time one is clearly the best, but if you invest more in weapon skill you get better attacks 01:09:24 hellmonk: orb spider blinking is as bad as crimson imp 01:09:50 gotta let them line up the spicy electrocution orb shots 01:09:59 MF_MAINTAIN_BLINK 01:10:32 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-1122-gb7cbeb9 (34) 01:10:34 i do like the mechanic of making a lot of noise. But I really h8 elec damage 01:11:07 alexjurkiewicz: think of it this way: the only way to get players to stop calling them "poison branches" is to convince them to call them "elec branches" 01:11:59 tesla coil pit and drone nest 01:13:26 -!- amalloy_ is now known as amalloy 01:19:54 Unstable branch on crawl.develz.org updated to: 0.20-a0-1122-gb7cbeb9 (34) 01:20:31 Experimental (hellcrawl-cbro) branch on crawl.beRotato.org updated to: v1.0-291-g1a37ccf 01:22:02 h*ck yea 01:22:18 player ghosts can inherit portal projectile but don't seem to ever use it 01:22:22 since they have nothing to shoot 01:22:37 solution: remove ghosts 01:22:55 -!- amalloy is now known as amalloy_ 01:23:11 i approve of this solution 01:23:25 but i doubt everyone else does :B 01:23:46 the hellcrawl remove ghosts implementation is the pinnacle of elegant code: I only changed one number 01:26:04 > not removing crawlcode, calling that elegant 01:26:06 minmay: ok i'm sold 01:26:45 do monsters spawn by lugonu corrupt turn hostile after a while? 01:27:54 oh, their AI is weird 01:28:06 so they sometimes attack you in melee. do they also sometimes cast spells at you? 01:37:32 I don't think that can happen 01:47:27 -!- Marvin is now known as Guest99102 01:59:27 Windows builds of master branch on crawl.develz.org updated to: 0.20-a0-1122-gb7cbeb9 02:33:23 @?curse toe 02:33:23 curse toe (09z) | Spd: 10 (move: 140%) | HD: 14 | HP: 74-116 | AC/EV: 25/1 | 07undead, evil, see invisible, fly, unbreathing | Res: 13magic(immune), 04fire+++, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy | XP: 4705 | Sp: s.torment [06!sil], sum.mushrooms [06!sil] | Sz: tiny | Int: human. 02:54:06 Monster database of master branch on crawl.develz.org updated to: 0.20-a0-1122-gb7cbeb9 03:13:53 @??orb guardian 03:13:53 Orb Guardian (06X) | Spd: 14 | HD: 15 | HP: 66-95 | AC/EV: 13/13 | Dam: 45 | 10doors, fighter, see invisible | Res: 06magic(120), 12drown | XP: 2769 | Sz: Giant | Int: human. 03:13:57 Unstable branch on crawl.beRotato.org updated to: 0.20-a0-1122-gb7cbeb9 (34) 03:14:07 curse toe movement speed being special is weird 03:14:19 also, please buff orb guardian speed to 15 03:15:45 that helps explain how annoying curse toes are. i always forget they're faster than you because they surround you with mushrooms fast enough for it not to matter half the time 03:37:57 orb guardian speed is specifically 14 to not outspeed a hasted normal speed player 03:47:26 or a regular spriggan i guess 04:59:56 well speed 15 won't outspeed a hasted normal speed player either 05:00:25 but with either speed they could still gain due to energy randomization 08:35:14 -!- flappity_ is now known as flappity 13:05:27 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-1122-gb7cbeb9 (34) 13:18:00 -!- GorblyBo is now known as GoblinBomb 15:13:06 explore-resting while flying over deep water drains you until you are fully healed 13https://crawl.develz.org/mantis/view.php?id=11056 by hittemvvvhard 15:16:13 so I've been reading the 0.3 Crawl thread on Something Awful 15:16:24 despite it being nearly a decade ago, a lot of things are still the same 15:16:43 Mummies are still called garbage even if people still thought that ignoring the hunger clock was incredibly powerful 15:17:04 Recommended starting combos include DEFE of Veh, MiFi of Oka, and TrBe 15:17:18 Sigmund's name is still cursed 15:24:56 heh, someone complaining that spriggans can't eat meat 15:25:13 and asking why they can't do so even with an amulet of the gourmand 18:03:59 Unstable branch on underhound.eu updated to: 0.20-a0-1122-gb7cbeb9 (34) 18:32:36 a spriggan rider quaffed a potion to go berserk and i killed it 18:32:39 now there is a berserk hornet 18:33:24 this seems probably not intentional 18:34:48 he poured some on his hornet and drank the rest 19:08:13 trog is actually the god of honey 19:10:33 me pouring a potion of berserk rage: take a fuckin sip bee 19:30:46 grr, I stopped potions of might from highlighting strength in blue when drunk, but potions of berserk rage still do it 19:46:35 time to scrap the whole project! 20:34:09 with autoinscribe, scrolls of identify can be used to identify themselves. 13https://crawl.develz.org/mantis/view.php?id=11057 by Chish 20:35:12 there we go, I fixed it 20:39:24 correction: I fixed it unless you do wizmode shenanigans 21:34:34 are we in geature freeze now? 21:34:57 is that the reason for the last two commits? 21:35:01 i haven't seen an email tho 21:51:05 yeah I'm going to send out an email tonight 21:51:49 suggesting a timeline that's probably feature freeze on the 26th? 21:51:49 tourney on 2nd I guess 21:52:17 T O U R N E Y T I M E 21:52:45 I don't think there are too many people who want to way in on the specifics but in case they do 21:52:55 you're not invited to this tourney hellmonk 21:52:59 no memes. 21:53:03 that's a new rule 21:53:11 we're also no longer allowing crabs 21:53:25 ??meme rule 21:53:25 notlikethis feelsbadman 21:53:25 meme rule[1/1]: No more memes. 21:53:36 ?/dank 21:53:37 Matching entries (1): meme_rule_meme[1]: a dank gammafunk meme created in March 2017 21:55:56 I was planning on just running the tourney with the usual t scripts 21:56:13 oh, that's the other thing we'd have to decide 21:56:16 any changes to t rules 21:56:28 we have a pretty good set of cheevos now, and there's technically no need to change them 21:56:41 but if people have any specific rule changes they'd like to see 21:57:00 http://dobrazupa.org/tournament/0.19/ 21:57:02 for reference 22:00:11 ziggurnaut (L6 GhMo) (D:3) 22:00:21 that bot again 22:08:09 i have a suggested tourney rules change 22:08:22 make every god work like xom 22:08:27 and gozag 22:08:34 w/regards to counting a game as being won with them 22:09:07 so people don't worship sif for an entire game and then have it not counted because they never pushed through the dumb 6* piety wall 22:10:08 at last 22:10:12 time to win my 28th HOBe 22:11:26 I agree with the change of god rules to have them all work like Xom/Gozag 22:22:42 i could live with that 22:23:51 agreed 22:23:57 will set points of HOBe to 0 22:24:11 lol 22:24:31 and make it so you get god points with rules like Xom/Gozag for every god except sif 22:24:47 fr: tournament on april 1st 22:25:53 on april first you should disable every combo except muck 22:28:04 i mean it'd be weird for other gods too if that was feasible 22:28:04 muck but you only get points with the mumo conduct 22:28:15 use makh the entire game but don't get it counted because you used makh's powers too much 22:29:15 muck and every amulet is harm and every ring is cursed -6 prot and every book only contains necromutation and every enemy knows dispel undead 22:29:19 i don't feel like i've had issues with sif piety in recent uses 22:29:37 I was making a joke 22:29:47 I don't know that there's any problem with a rule switch like that 22:29:54 and if not I'll certainly do it 22:30:23 i know you were joking. i was just commenting that i don't recall having all that much trouble getting 6* with sif 22:30:32 I was respond to Doesnty 22:30:34 i didn't know 22:30:35 *responding 22:30:37 thank you for clarifying 22:30:38 Alternative proposal; to win with a god you have to have touched 3 runes and the Orb and escaped while worshipping that god. If you get some runes on other gods, bully for you. 22:30:41 usually happens by the end of lair unless you get a super late temple o rsomething 22:30:53 "well set points of HOBe to 0"! 22:31:09 *will 22:31:14 i thought that was the reasonable part! 22:31:20 NotLikeThis 22:31:40 i kinda figured it was but previous times i've had it disputed if the sif 6* barrier even exists 22:32:27 barrier? I mean there's no magical force preventing the player from getting to 6* piety 22:32:40 I agree that you have to say to yourself "I've got to ensure I get to 6* to get these points" 22:33:38 but I don't personally have an issue with that since lots and lots of tourney points make you do far more ridiculous things 22:33:40 it's a barrier if you're slow/unlucky 22:34:39 well you can always ensure you get to 6* without doing anything terribly drastic 22:34:59 should you forget to think about that rule, it is indeed possible that you could win and not get the points 22:35:24 and the points are more about "winning while worshiping this god" than they are about piety levels 22:35:50 mhm 22:37:47 Worst case someone might end up doing a victory dance before Zot to get 6* 22:38:13 hopefully one of my new vaults will kill them before 6* 22:38:29 .gfgk zot 22:38:33 2. dlxotjs the Hoplite (L26 DsFi of Okawaru), mangled by a golden dragon on Zot:2 (gammafunk_the_bubble; the_bubble_gammafunk_grid) on 2017-05-05 23:59:41, with 588441 points after 70157 turns and 4:14:39. 22:39:10 oh good, new zot vaults 22:39:33 !lg * kmap~~the_grid zot 22:39:34 No games for * (kmap~~the_grid zot). 22:39:41 guess those don't place in zot 22:40:03 I have at least 5 more that will make feature freeze, but I may not get to finish my elf or shoals ends 22:40:26 heh 22:41:45 !nick tyrannostorm tyrannostorm rson 22:41:46 Mapping tyrannostorm => rson tyrannostorm