00:00:16 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.20-a0-971-g5896763 (34) 00:08:10 irc truncates lines at around 350 characters fyi 00:10:25 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-971-g5896763 (34) 00:16:16 eh, I made a forum post in the cyno thread about it as well 00:16:22 earlier in the development 00:17:55 what's the exchange rate between MR and HD 00:24:13 minmay, just a minor response: I quickly corrected myself on the "easy early, hard later" 00:28:09 well I shouldn't say "corrected myself", someone else pointed out that it was a bad characterisation and I agreed 00:39:46 fr: species that easy before the game even begins 00:40:00 and fr: species that's harder after the game is over 00:40:19 or maybe reverse those, I dunno 00:41:48 -!- Dracunos_ is now known as Dracunos 00:41:51 gammafunk: isn't that second one any low hp race 00:42:13 gammafunk: to select it during character creation you have to press alt+0175 00:42:33 the game ends at 3 runes 00:42:34 dang 00:42:49 you have to win air traffic controller before you can start the game 00:42:53 ooh! 00:42:59 and for the easy when the game is over 00:43:08 you have to win rfk after you win to actually win 00:43:18 I love rjk 00:43:28 r *j* k ? 00:43:43 yeah, this is a species that actively ends up making the mid/lategame harder 00:43:50 gammafunk: I'm drank 00:43:56 something even Mu can't quite accomplish completely 00:44:17 didn't N7 win a demonspawn with no skills above 13 00:44:34 robot jumps kitten 00:44:42 I remember that being on his powerlevel feat list 01:19:11 Unstable branch on crawl.develz.org updated to: 0.20-a0-971-g5896763 (34) 01:57:52 Windows builds of master branch on crawl.develz.org updated to: 0.20-a0-971-g5896763 02:01:12 purportedly, there's about 100 people in the US with "trog" as their surname 02:01:42 all the sites I can find about it are trying to sell something though 02:01:58 ancestry and family tree type products 02:11:56 purportedly, there are sure a lot of hot singles in my area 02:30:13 * rumflump swipes left 02:40:32 I'm having a weird issue where I can't see tiles, in webtiles, until I hover over them. and it's not with any particular server, and it only affects me (not the person I'm spectating, or being spectated by) 02:41:09 I assume my browser is the problem, but have any of you heard of this and know what to do? 02:52:25 Monster database of master branch on crawl.develz.org updated to: 0.20-a0-971-g5896763 03:12:58 Unstable branch on crawl.beRotato.org updated to: 0.20-a0-971-g5896763 (34) 04:06:49 -!- amalloy_ is now known as amalloy 04:44:50 -!- bitcoinbastard is now known as goatsestretchgoa 05:09:36 -!- goatsestretchgoa is now known as bitcoinbastard 05:25:59 -!- amalloy is now known as amalloy_ 07:52:08 03Lasty02 07* 0.20-a0-972-gb9bd3e6: Make autumn katana a bit less exotic (minmay) 10(83 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/b9bd3e64ae1c 08:09:32 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-972-gb9bd3e6 (34) 09:20:05 03yrmvgh02 07https://github.com/crawl/crawl/pull/509 * 0.20-a0-963-g896301d: clean up some hydra head functions 10(4 minutes ago, 2 files, 0+ 144-) 13https://github.com/crawl/crawl/commit/896301d36c35 09:21:53 rumflump: hovering over a tile forces a redraw regardless of whether the tile is marked as dirty by the game, so it could be that something has gone haywire on the javascript/browser side. Step 1: have you tried force reloading (usually shift+reload)? 09:22:16 if your js cache is out of sync that should fix it 09:24:56 also, did you try another browser? 09:24:59 I'll try that in a bit, thanks 09:45:15 "big boy crawl" huh 10:46:11 ok, it's time 10:46:30 alexjurkiewicz, johnstein, whenever you're ready 10:46:37 remember to nuke saves tho 13:05:47 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-972-gb9bd3e6 (34) 13:15:20 ??rebuild 13:15:20 rebuild[1/2]: http://crawl.akrasiac.org/rebuild/ http://underhound.eu:81/rebuild/ http://crawl.berotato.org/crawl/rebuild/ http://crawl.xtahua.com/rebuild/ https://crawl.jorgrun.rocks/rebuild/ Bug |amethyst or Nap.Kin for CDO. Use your powers wisely. 13:29:16 Experimental (hellcrawl-cbro) branch on crawl.beRotato.org updated to: v1.0-111-g287a20f 13:29:50 hellmonk ^ please test to ensure it's what you expect 13:35:07 seems to be working 15:37:08 -!- Shimatora_ is now known as Shimatora 16:01:07 !tv * kmap~~ultimate 16:01:08 1. Eptagon, XL23 DEFE, T:55927 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 16:02:22 this might be the worst use of blink scrolls i have ever seen 17:13:32 wow, subtle vault bug 17:33:17 gammafunk: ? 17:33:32 don't worry, it's not yours 17:33:37 it's with sewer entries 17:33:42 but 17:33:48 !source sewer.des 17:33:49 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/portals/sewer.des 17:34:24 spot the bug in lightli_sewer_entry_pipes 17:34:44 which cheibrodos replicated (either independently or by looking at that vault) in his submissions 17:36:58 I had always assumed that was intentional 17:38:36 what bug 17:38:49 considering I made it back when I made vaults... 17:53:06 there's no way that could be intentional 17:53:20 we're probably not talking about the same thing 17:54:16 if you have a KFOO statement on a glyph, your plain MONS definition for the glyph isn't used 17:54:58 so if you want to place a monster on 1, you must define KMONS 1 = ... 17:55:07 given that 1 already has a KFEAT 17:55:17 Lightli: that's the bug, your monster in that vault will never place 17:55:24 oh 17:55:29 oh, I thought you were talking about how it doesn't place water on all the squares 17:55:38 no that part is intentional 17:56:31 oh wow sewer_portal() messes with 1, why 17:58:04 probably because whoever made it, saw that everyone was adding a statement like that to their vaults 17:58:15 well, you're not really asking that sort of "why" 17:58:28 but yeah, perhaps not the wisest of things to hide in a function like that 17:58:48 well why does it kfeat 1=W but not kmons 1=1 17:58:49 at the very least don't use that glyph, or something 17:58:54 thats just stupid 17:59:01 hrm, does that work? 17:59:11 if so that's a good fix 18:00:24 I guess maybe it doesn't I just assumed it would because it works for 0, 9, and 8 18:03:00 Unstable branch on underhound.eu updated to: 0.20-a0-972-gb9bd3e6 (34) 18:44:06 -!- amalloy_ is now known as amalloy 18:53:32 -!- amalloy is now known as amalloy_ 19:23:55 molten gargoyles is a weird theme for a lair ending vault 19:23:55 minmay: You have 2 messages. Use !messages to read them. 19:24:00 !messages 19:24:00 (1/2) Lightli said (53m 23s ago): what is your opinion on the new species 19:24:01 !messages 19:24:02 (1/1) Lightli said (53m 9s ago): mine is that it is worse than Mu 19:24:11 hi 19:24:42 Lightli: my opinion on it is https://crawl.develz.org/tavern/viewtopic.php?p=310554#p310554 19:25:19 on my end it actually does feel harder than most other species later on 19:25:25 I wonder what rony albert was trying to say there 19:25:57 even fully cursed at max Ash piety I wasn't even getting 2 skill levels in skills that I had raised to 11 base 19:26:16 gammafunk: rony albert is a spambot 19:26:24 oh, 1st post 19:26:29 welp 19:27:06 time to send his post to where minmay's are in the trash forum! 19:30:39 Lightli: sounds like ash is not well suited to this species 19:30:46 it definitely isn't 19:30:48 which doesn't mean that they're hard later 19:31:21 It was taking atrocious amounts of exp to grind skills above 12 though 19:31:30 you would do very well just training fighting/armour/dodgin/weapon/shield/invo/throwing|evocations with this species 19:31:53 !log lightli bu 19:31:54 5. Lightli, XL20 BuSk, T:53823: http://crawl.berotato.org/crawl/morgue/Lightli/morgue-Lightli-20170408-081251.txt 19:31:54 as long as you have a god that does well with 10 invo or so 19:32:29 minmay: I was actually glad when I splatted because of how abysmal my offenses were 19:32:38 Lightli: I assure you if you had made the same awful skill training decisions on a HuSk, it would have been even worse 19:33:07 what does "very slow" status mean 19:33:11 yeah I wouldn't play this species with the idea "I need to maximize how many skills I train" 19:33:54 CanOfWorms: movement speed 19:33:56 !lg lightli bu x=status 19:33:57 5. [status=exhausted,slowed] Lightli the Basher (L20 BuSk of Ashenzari), slain by Zdeegee's ghost on Vaults:3 (v_misc_14) on 2017-04-08 08:12:51, with 256390 points after 53823 turns and 2:55:13. 19:34:07 ah 19:34:07 you'll probably pretty much always be "very slow" when slowed 19:34:57 so the idea is just focus on as few skills as possible 19:35:03 and force through the -6 apts? 19:35:20 what is the easiest way to check the number of spell enhancers likely to drop by a given point in the game 19:35:32 or should I keep my sanity and just quit responding to this guy 19:35:39 can you objstat it? 19:36:01 every once in a while someone comes by to remind me why veteran crawl players become raging dbags 19:36:06 holy moly 19:36:28 lol 19:36:46 after the large rocks comment i am certain that person is trolling 19:39:43 large rocks comment? 19:39:58 hellmonk: yeah objstat might work in hellcrawl, not sure though 19:40:00 you could try it 19:40:05 maybe various changes have broken it 19:40:37 I think hellmonk actually wants to run it on regular crawl? 19:40:48 this is in response to some guy that thinks it's pretty common for two enhancers to drop by lair, in regular crawl 19:41:16 oh, yeah if you want regular crawl just check 19:41:17 ??objstat[2 19:41:17 objstat[2/2]: Spreadsheets for all releases & trunk 0.20-a0-513-g02c11fc: https://drive.google.com/folderview?id=0B7VXhHzhWWb7S282VWhLVWRXbG8&usp=sharing ; See the README for details: https://docs.google.com/document/d/1D5mFqVi8ghz_nzvVmDUc3unx8VanVBWfgvZ8xCHaiJo/edit?usp=sharing 19:41:31 the current spreadsheets, the jewel tables 19:41:47 I guess you'd want to check a combination of things, since you want spell enhancers generally? 19:42:12 I'm not sure which kind of enhancer people are talking about specifically 19:42:44 but I would just look at whatever classes of items those are, add up number generated from d:1-d:9 maybe 19:42:58 or if you like d:1-d:7 19:43:14 why is someone harassing you about enhancer staves 19:43:15 those are numbers generated on average, of course 19:43:43 the min generated and max generated can't be added up, and the min will deffo be 0 19:44:44 I am too lazy to do all this work to respond to some dude's post 19:46:00 clearly we need HenzellAlpha 19:46:02 but a brief look at it and it seems like you've got roughly a 20% chance at a ring of fire and about a 10% chance at a staff 19:46:09 of fire 19:46:13 Dev Favorites are now called orb children and hit a little harder. 19:46:16 what on earth 19:46:31 though I guess you can also double enhance with a staff of conjuration or a robe of archmagi 19:46:48 or two rings of fire 19:47:43 to borrow a phrase, "is it intended" for *rage and constriction to trigger on ripostes? it seemed weird 19:48:04 anyway I think it's pretty conclusive that you're less likely to have two enhancers by lair than to have no enhancers by lair even if my specific estimate of <10% chance is wrong 19:48:45 not gonna do the math tho 19:59:20 minmay: dat/des/portals/sewer.des:66: unknown monster: "1" 19:59:33 when I tried the KMONS: 1 = 1 thing 19:59:48 that's probably something that could be changed about the parser though 20:00:32 esp since keyed specs are parsed after everything else 20:00:53 thx for checking when i was too lazy 20:08:06 well, the vim des syntax plugin wasn't exactly an improvement: https://cdn.discordapp.com/attachments/205316046230388737/300421421006323712/unknown.png 20:11:16 levdes.vim probably hasnt been updated in ages 20:13:06 I changed color schemes 20:13:33 "elflord" probably isn't a good name for a color scheme, if any vim maintainers are lurking in this channel 20:15:34 yeah i have a suggestion for exactly what to change it to 21:10:14 -!- amalloy_ is now known as amalloy 21:35:29 03advil02 07[mutation_cleanup] * 0.20-a0-973-g37059eb: Rework the mutation api and add lua bindings 10(5 days ago, 65 files, 1150+ 688-) 13https://github.com/crawl/crawl/commit/37059eb41ddc 21:35:29 03advil02 07[mutation_cleanup] * 0.20-a0-974-g314c042: Add a (c++) validate function for mutations, including Ds muts 10(3 days ago, 2 files, 65+ 1-) 13https://github.com/crawl/crawl/commit/314c042c2152 21:35:29 03advil02 07[mutation_cleanup] * 0.20-a0-975-gfea3def: Add a demonspawn random mutation test 10(3 days ago, 5 files, 162+ 15-) 13https://github.com/crawl/crawl/commit/fea3def7368f 21:35:29 03advil02 07[mutation_cleanup] * 0.20-a0-976-g155407d: Fix innate/non-innate mutation interactions 10(25 hours ago, 9 files, 78+ 49-) 13https://github.com/crawl/crawl/commit/155407d6cb22 21:35:29 03advil02 07[mutation_cleanup] * 0.20-a0-977-g89e8290: Generalize Ds testing to all species 10(3 hours ago, 3 files, 85+ 66-) 13https://github.com/crawl/crawl/commit/89e82909da22 21:45:11 !learn edit cloak[1 s/ When.*// 21:45:11 cloak[1/1]: +1 AC. Comes in poison resistance, magic resistance, invisibility. 21:49:56 wait, what was the old entry 21:50:47 any idea on ETA for mutation_cleanup, advil? pretty excited about it! 21:50:51 gammafunk: When you're splashed with acid, the hp damage increases for every equipment slot on which you're not wearing something. A cloak, however, reduces the chance of that happening per slot to 50%. 21:51:10 that was changed some time ago, so should be fine 21:51:17 to remove, that is 21:51:39 noticed it in pekkekk's game 21:52:07 only thing you don't want to do is edit learndb to only describe trunk and not stable, which was my concern 21:52:13 but this was changed before 0.19 21:52:22 ah, gotcha 21:59:50 minmay: btw you're supposed to send cheibrodos insults about is lair end through a tavern PM or something where he'll read it 22:00:12 it's not the same if I have to tell him about it second-hand 22:02:55 hrm, another keyed spec problem 22:03:01 !source delayed_decay 22:03:02 Can't find delayed_decay. 22:04:09 ah, nice, the function supports placing more items 22:07:22 ah, but you can't use the glyphs 22:09:10 rumflump: I'm considering merging it soon but it's kind of big so there's a lot of scope for mistakes, which is making me wary 22:10:24 I'm not sure there's too much to be excited about at the end of the day, just bugfixes/api differences mostly :-) 22:11:02 well, mutations are a real head scratcher for forkers who don't really know c++ 22:11:09 ah interesting 22:11:09 so cleanup and fixup will probably help 22:11:46 this should help with that a bit, it at least abstracts away from the details of how mutations are stored, which you kind of needed to know to successfully get information about them 22:12:11 I added a bunch of docstrings too 22:13:17 the diff is annoyingly swamped by player_mutation_level => you.get_mutation_level, I wish I had done that in a separate stage 22:13:37 see, docstrings 22:13:39 that's totally exciting 22:14:08 cannot wait 22:16:22 I'm already refering to advil's branch as "mutations-changes" 22:16:28 like webtiles-changes, it's DOA 22:16:34 heh 22:16:45 is that what happened to that branch, just too big? 22:17:15 edlothiol kind of left and had the most insight for how to redevelop the client 22:17:17 / too complicated to merge? 22:17:18 ah 22:17:40 some of the server-side work I and alex did would have been good to merge probably, but ... 22:17:45 I'm generally interested in ui stuff so I guess I should take a look at it at some point 22:18:22 hrm, am I saying his name right 22:18:30 I'd really like some better chat functionality some day (communication between console / tiles, kick/block, etc) 22:18:36 yes 22:18:45 does this branch do any of that?? 22:18:59 well, it does a bunch of things, but one thing it does relevant to that 22:19:04 just need a https://nethackwiki.com/wiki/Mail_daemon 22:19:15 is rewrite a lot of the client-side app in jsx/react 22:19:23 mostly stuff related to lobby and chat 22:20:03 as opposed to the current system which is all jquery 22:20:32 so I was learning here and there how to do stuff in jsx/react, and coded up a cool server-side scoring thing 22:20:48 for the server score list, something people had wanted 22:21:10 but edlothiol stopped doing crawl dev, and I am very far from being a good js developer 22:21:21 these days maybe some other framework would be better 22:21:33 I'm not a very good js developer either 22:21:46 on the server side we moved to a better config format and I did a bunch of work to improve config parsing and loading, and alex did some things too 22:22:10 but even the config format edlothiol chose, maybe there are better options 22:22:20 so yeah it's kind of a big sprawling branch at this point 22:22:27 def sounds worth trying to revive in some form 22:22:52 if you see any commits that seem mysterious, feel free to ask 22:23:07 oh, and the other thing to keep in mind 22:23:22 unlike most changes you make to crawl, rolling this thing out has to be coordinated with server admins 22:23:34 and you have to think about client compatibility to some reasonable extent 22:23:42 ah, good warning 22:24:00 but probably coordinating rollout using dgl is the bigger issue overall 22:24:24 I also did work to get the dgl scripts supporting webtiles-changes on a basic level, which is in neil's dgl repo I believe 22:25:04 instead of messing with webtiles-change, you could just extend chat support in the trunk/reactjs codebase 22:25:27 at some point I'll take a look to see what's in there & can be easily pulled out 22:25:27 er the trunk/jquery codebase 22:25:38 even in webtiles-changes, the game side of the app was still jquery even in webtiles-changes 22:25:55 since moving game rendering to somethign like jsx/react would itself be a big project 22:26:02 yeah 22:26:22 and my experience with the webtiles rendering is, the fewer changes to that, the better 22:26:55 one day it will all collapse under a pile of outdated javascript libraries! 22:27:04 I think that's the javascript way 22:27:24 who originally wrote webtiles? 22:28:50 %git 820ee422d1fa 22:28:50 07edlothiol02 * 0.9-a1-738-g820ee42: First prototype of webtiles. 10(6 years ago, 90 files, 1256+ 211-) 13https://github.com/crawl/crawl/commit/820ee422d1fa 22:28:54 the man himself 22:29:03 ahh I see 22:48:38 when is webtiles-changes going to be done/ready/official? 22:49:38 not until someone takes up that project (or something like it), johnstein 22:49:59 I don't even remember what the current obstacle is 22:50:00 heh I think the answer is, reply hazy try again 22:50:11 the current obstacle is that it's not finished 22:50:20 I think dbro's version is super out of date and you (gammafunk) said to hold off on updating 22:50:20 or really in a state very close to that 22:50:44 but some of the servers are running it now, still, right? 22:51:03 well cpo runs a customized version of it based on the branch at some point 22:51:08 that's about it 22:51:18 no other server uses it 22:52:17 oh. thought lld or something used it 22:52:18 ??lld 22:52:18 lld[1/2]: Located in Japan. http://lazy-life.ddo.jp:8080/#lobby - Admin is https://twitter.com/dplusplus/ 22:52:35 oh. maybe that's a custom job 22:52:46 he does have a customized version of webtiles trunk, yeah 22:52:49 ??dplusplus 22:52:49 I don't have a page labeled dplusplus in my learndb. 22:52:52 ??lld 22:52:52 lld[1/2]: Located in Japan. http://lazy-life.ddo.jp:8080/#lobby - Admin is https://twitter.com/dplusplus/ 22:52:54 ??lld[2 22:52:54 lld[2/2]: repository with webtiles patches from dplusplus: https://github.com/dplusplus/patched-dcss-webtile/commits/master 22:53:22 hasn't seen activity in a while 22:53:33 but lld is still using it 23:17:41 -!- GiantOwl is now known as Kalir 23:19:28 * @param no_rot does not appear to do anything 23:19:35 maybe I should rethink this docstring 23:20:52 that param *won't* cause you to get rotted, we know that much for sure 23:23:39 it hasn't done anything for 3 years 23:24:09 removing it enables rotting 23:28:24 deep rotting... 23:44:33 03advil02 07[mutation_cleanup] * 0.20-a0-978-gb59fc3d: Fix a deletion case, add some docstrings 10(3 minutes ago, 7 files, 79+ 20-) 13https://github.com/crawl/crawl/commit/b59fc3d987b5 23:45:14 maybe this is ready to merge tomorrow when I'm more awake 23:50:25 -!- amalloy is now known as amalloy_ 23:53:42 coool 23:59:48 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.20-a0-972-gb9bd3e6 (34)