00:00:03 -!- omarax has quit [Remote host closed the connection] 00:01:26 I did try to exactly repeat those actions btw, by recovering them from the log 00:02:36 cosmic radiation, clearly 00:05:00 <|amethyst> advil: oh, it is trivial to reproduce drinking from the floor 00:05:32 seriously? 00:05:35 h 00:05:38 ahaha 00:05:38 <|amethyst> advil: it happens every time you drink the last !exp from the floor, because dec_mitm_item_quantity uses item.clear() 00:05:56 this explains the zigs thing btw 00:05:56 would drinking the last xp of a stack do it? you wouldn't think so 00:05:57 <|amethyst> rather than just setting the quantity/base type manually 00:05:58 so it does 00:06:00 that would be too simple 00:06:05 <|amethyst> Pleasingfungus: not every time in inventory 00:06:06 Pleasingfungus: not by itself, for sure 00:06:10 I tested that many, many times 00:06:41 <|amethyst> I'm not sure what's happening that's junking the item slot in the inventory case 00:07:18 <|amethyst> since you're right that that codepath appears not to fully clear the item, just change quantity, base type, and props 00:07:40 <|amethyst> but still, it's bad form to rely on the item having any information left 00:07:45 an easy "fix" would be to set a bool based on item type early in that function 00:07:47 <|amethyst> the fix seems easy enough 00:07:48 <|amethyst> yeah 00:08:31 well, it would be a fix rather than a "fix" for the floor case 00:08:40 cannot believe I literally never tried the floor 00:09:10 I would bet if you looked at the logs of people who experienced this bug, it was them quaffing !exp with monsters on screen (so autopickup wasn't triggering) before exiting the zig 00:09:16 so it was drinking from floor 00:09:34 the ones I have were in inventory 00:09:38 lightly/ge0ff/me 00:09:58 there's a tv for ge0ff that I posted in the bug report 00:10:15 !lg Ge0ff gid=Ge0ff:cue:20170004195346S -tv:channel=debug:40000 00:10:16 1. Ge0ff, XL27 FeEn, T:113025 requested for debug: telnet://termcast.develz.org or http://termcast.develz.org. 00:10:21 oh maybe lightli was floor 00:11:11 that tv looks wrong 00:11:21 it's the one you posted 00:11:24 -!- nicolae- has left ##crawl-dev 00:11:31 !lg -tv:cancel 00:11:32 518. advil, XL3 BaFi, T:1152 cancel requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 00:11:37 maybe turncount was different 00:11:44 but who was floor? 00:11:53 lol 00:12:05 !lg -tv:channel=debug:cancel 00:12:06 518. advil, XL3 BaFi, T:1152 cancel requested for debug: telnet://termcast.develz.org or http://termcast.develz.org. 00:12:32 I think I might have not cancelled it and it's still playing from like an hour ago 00:12:40 !lg Ge0ff gid=Ge0ff:cue:20170004195346S -tv:channel=debug:40000:cancel 00:12:41 1. Ge0ff, XL27 FeEn, T:113025 cancel requested for debug: telnet://termcast.develz.org or http://termcast.develz.org. 00:12:59 <|amethyst> it cancelled 00:13:03 oh whoops now I've canceled your request I think 00:13:15 !lg Ge0ff gid=Ge0ff:cue:20170004195346S -tv:channel=debug:40000 00:13:15 <|amethyst> is 39550 the time or the turn? 00:13:16 1. Ge0ff, XL27 FeEn, T:113025 requested for debug: telnet://termcast.develz.org or http://termcast.develz.org. 00:13:22 turn, i think 00:13:27 ok the tv on now is the right one 00:13:29 querying time would be strange3 00:14:11 <|amethyst> Pleasingfungus: but time is what we show in-game 00:14:12 heh 00:14:15 that was on the floor 00:14:20 ok maybe it was all on the floor 00:14:22 it happened too fast but that looked like it was from floor 00:14:22 but 00:14:25 yeah 00:14:34 and I just hit , by accident in my game 00:14:38 if you query a time that doesn't correlate to a player turn, what happens? 00:14:42 magic 00:14:49 !lg Ge0ff gid=Ge0ff:cue:20170004195346S -tv:channel=debug:40000:cancel 00:14:50 1. Ge0ff, XL27 FeEn, T:113025 cancel requested for debug: telnet://termcast.develz.org or http://termcast.develz.org. 00:14:54 it would round 00:15:08 already it does this with turns 00:15:10 <|amethyst> Pleasingfungus: same thing if you query a turn that doesn't correspond to a timestamp presumably 00:15:13 <|amethyst> what gf said 00:15:40 <|amethyst> I mean, it would be a bunch of things to change to make it use time 00:15:56 <|amethyst> and that would break all existing !tv queries 00:16:02 hey yo 00:16:17 but think of the upsides! 00:16:23 my DgWn bug was drinking from floor as well 00:16:29 I like tv 00:16:32 oh I'm missing a T in that query, that's why it didn't stop 00:16:58 oh, yeah 00:16:59 <|amethyst> so maybe the inventory case is just fragile and not actually broken yet 00:17:06 rough looking zig floor 00:17:07 <|amethyst> but it's still fragile 00:17:12 |amethyst: yeah I think that must be right 00:17:13 !tv brannock dgwn br=depths 00:17:14 1. brannock, XL25 DgWn, T:93659 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 00:17:17 ^ this is also a very entertaining death 00:17:21 but you can see me drinking !exp from floor 00:18:09 <|amethyst> also, I like telling vim to search for "drink" 00:18:14 <|amethyst> It makes me feel like Father Jack 00:18:18 well, I've learned something about debugging today I think 00:18:21 sköl! 00:20:47 with wu jian, are martial attacks strictly superior to tab attacks? eg it seems that once you get *, it's always optimal to move rather than directly attack a monster, since you might also slow them 00:20:58 -!- ProzacElf has joined ##crawl-dev 00:20:58 alexjurkiewicz, yes, that's been something I'm concerned about as well 00:21:09 waiting to see longer-term results on this, though 00:22:09 -!- Blazinghand has joined ##crawl-dev 00:28:12 in particular it's whirlwind that seems problematic 00:28:21 wall jump and lunge require much more investment, movement-wise 00:29:32 yep 00:29:39 -!- travis-ci has joined ##crawl-dev 00:29:40 The build passed. (master - 3277076 #7921 : Isaac Sloat): https://travis-ci.org/crawl/crawl/builds/204060361 00:29:40 -!- travis-ci has left ##crawl-dev 00:30:33 what do you have to do for lunge? 00:30:45 have one tile between you and target and move towards target 00:30:57 currently cardinal and ordinal only I think 00:31:36 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.20-a0-731-gecde0bf (34) 00:31:48 ah 00:31:51 that explains why it never seemed to work for me =p 00:35:11 maybe less damage for whirlwind but higher chance of slow 00:35:14 for more ocmboness 00:41:53 actually in my save for the !xp thing I can verify that I was drinking it from my inventory 00:42:52 I think it's time to go to sleep :-) 00:46:31 03|amethyst02 07* 0.20-a0-732-g97c0b12: Fix levdes.vim syntax. 10(70 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/97c0b1233474 00:46:31 03|amethyst02 07* 0.20-a0-733-gf92fd71: Level up from the last !exp in a floor stack (advil, #10904) 10(15 minutes ago, 1 file, 5+ 1-) 13https://github.com/crawl/crawl/commit/f92fd718fd6a 00:47:36 -!- Kalir has quit [Changing host] 00:48:19 <|amethyst> hm, I guess 0.19 has floor drinking doesn't it? 00:49:22 03|amethyst02 07[stone_soup-0.19] * 0.19.4-10-g532645f: Level up from the last !exp in a floor stack (advil, #10904) 10(18 minutes ago, 1 file, 5+ 1-) 13https://github.com/crawl/crawl/commit/532645f5039c 00:51:17 -!- laj1 has quit [Ping timeout: 240 seconds] 00:51:28 <|amethyst> advil: many thanks for the debugging! 00:51:55 it was very good 00:52:20 |amethyst, thanks for that syntax fix. I got mixed up by having to rearrange lines and didn't correct for it 00:53:25 -!- laj1 has joined ##crawl-dev 00:56:11 -!- haru78 has quit [Read error: Connection reset by peer] 00:56:38 -!- Blazinghand has quit [Quit: This computer has gone to sleep] 01:00:02 <|amethyst> Pleasingfungus: I added another comment to the reddit save transfer crash: it looks like we already have a report for this---but more saves would still be helpful, so I asked OP to upload to that one (#10788) 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:00:12 -!- Blazinghand has joined ##crawl-dev 01:00:14 ah, interesting 01:04:01 -!- Enthusiasm has quit [Remote host closed the connection] 01:04:25 <|amethyst> Pleasingfungus: it's not all old saves, because I was just able to transfer an 0.13 save to trunk just fine 01:04:42 do you generate these on the spot or do you just happen to have 0.13 saves handy? 01:04:56 <|amethyst> $ ls saves/*.cs | wc -l 01:04:56 <|amethyst> 629 01:05:02 haha 01:05:12 the debug spam when loading the main menu drives me insane 01:05:15 if there are too many save0s 01:05:21 -!- hellmonk has quit [Quit: Page closed] 01:05:28 <|amethyst> I don't use debug builds very often 01:05:35 wall jumping should probably make some noise if it's kicking up dust 01:05:40 and is uhh 01:05:44 optimal to spam while travelling 01:06:39 the optimal play cost.... 01:07:15 <|amethyst> Doesnty: but I feel so cool when I'm wall-jumping down a three-wide corridor like Ninja Gaiden 01:07:39 hop hop HOP HOP 01:07:51 how frequent are three-wides anyway 01:07:58 seems pretty rare, going from fuzzy memory 01:07:59 sorry pf but this god makes way better hoppers 01:08:17 lol 01:08:56 I think V:$ has three-wides on the exterior corridors 01:08:59 but not the internal cross 01:09:04 these are four wide 01:09:13 -!- laj1 has quit [Ping timeout: 260 seconds] 01:09:15 no, the externals are two? 01:10:14 Stable (0.19) branch on crawl.jorgrun.rocks updated to: 0.19.4-10-g532645f 01:10:16 -!- laj1 has joined ##crawl-dev 01:10:22 Stable branch on crawl.develz.org updated to: 0.19.4-10-g532645f (34) 01:10:35 I wonder how much CPU power CJR spends on updating every fifteen minutes 01:11:06 -!- NotKintak has quit [Ping timeout: 240 seconds] 01:11:28 <|amethyst> Brannock: hm, I think most of the ones I was seeing were probably rooms rather than corridors 01:11:38 <|amethyst> Brannock: though in some layouts there's not much difference 01:12:14 Brannock: 30 minutes. cpo is 15 01:12:15 iirc 01:13:22 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0.1/20170125094131]] 01:14:42 <|amethyst> I was generating D levels to see about how common three-wide spaces are (not very, but probably you'd see one or two in a game), and I got this 01:14:48 <|amethyst> ##.........# 01:14:48 <|amethyst> #...####.#.# 01:14:48 <|amethyst> #...#....#.# 01:14:48 <|amethyst> #...#....#.# 01:14:48 <|amethyst> #...####.#.# 01:14:50 <|amethyst> #...# #.#.# 01:14:53 <|amethyst> #...####.#.# 01:14:55 <|amethyst> #..........# 01:15:14 <|amethyst> I'm sure it's not, but still I really hope that's called minivault_61 01:15:57 -!- Pacra has joined ##crawl-dev 01:16:14 -!- Pacra_ has quit [Read error: Connection reset by peer] 01:16:42 |amethyst: no, it's minivault_19, it just got rotated 01:18:44 -!- yesno has quit [Ping timeout: 260 seconds] 01:19:52 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-733-gf92fd71 (34) 01:20:29 Unstable branch on crawl.develz.org updated to: 0.20-a0-733-gf92fd71 (34) 01:22:10 -!- dwoobler has quit [Quit: Page closed] 01:23:35 -!- LordSloth has quit [Quit: Going offline, see ya! (www.adiirc.com)] 01:24:33 it' 01:24:43 -!- zxc has joined ##crawl-dev 01:24:47 s only a matter of time until one of the level generators draws an expletive 01:32:58 -!- Brannock has quit [Ping timeout: 240 seconds] 01:35:21 -!- GauHelldragon has quit [Ping timeout: 240 seconds] 01:37:04 -!- Blazinghand has quit [Quit: This computer has gone to sleep] 01:42:19 -!- Blazinghand has joined ##crawl-dev 01:43:27 -!- rumflump has quit [Ping timeout: 255 seconds] 01:47:28 <|amethyst> ?/swastika 01:47:28 Matching entries (2): goodmantis[7]: 0006122: Map in the form of a swastika | vault[3]: [Mu_] the most crucial part of making a large map is ensuring that no section of it either looks like a swastika or a smiley face 01:50:23 -!- Bammboo has quit [Quit: AdiIRC is updating to v2.7] 01:51:37 -!- simmarine_ has quit [Quit: Leaving] 01:54:41 -!- orbisvicis has quit [Ping timeout: 240 seconds] 01:57:05 _The six-headed hydra roars! 01:57:05 _The six-headed hydra roars! 01:57:05 _The six-headed hydra roars! 01:57:06 _The six-headed hydra roars! 01:57:06 _The six-headed hydra roars! 01:57:06 _The six-headed hydra roars! 01:57:27 apparently if i go invisible and walk away from a hydra that's 1 square from the edge of los, it roars at me every turn 01:57:54 well yeah, each head is roaring independently, duh 01:59:43 is xom leda's supposed to be beneficial somehow 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:00:25 Windows builds of master branch on crawl.develz.org updated to: 0.20-a0-733-gf92fd71 02:08:07 -!- tantanoid has joined ##crawl-dev 02:13:08 i have never once found it to be so 02:13:18 but i think it is "supposed" to be beneficial 02:14:22 -!- lobf has quit [Quit: lobf] 02:15:24 okay who added stone giants to volcanoes 02:15:45 i was unpleasantly surprised by that one a while back 02:15:53 i want to say it was r-i 02:15:57 -!- n_crm has quit [Ping timeout: 260 seconds] 02:15:57 but i'm not 100% on that 02:16:02 probably yeah 02:17:49 !tell regret-index stone giants don't work well in volcanoes, most chars will want to kite them around the lava which means its important to kill all the lava snakes in advance 02:17:50 minmay: OK, I'll let regret-index know. 02:28:06 -!- JoeltCo has quit [Quit: Quitting] 02:30:08 -!- Patashu has joined ##crawl-dev 02:33:58 -!- HeithinnGrasida has quit [Ping timeout: 240 seconds] 02:34:16 -!- HeithinnGrasida has joined ##crawl-dev 02:42:19 -!- introsp3ctive has quit [Remote host closed the connection] 02:42:21 -!- Lightli has quit [Ping timeout: 260 seconds] 02:47:42 -!- ArseElementalist has quit [Quit: Page closed] 02:53:40 -!- introsp3ctive1 has quit [Remote host closed the connection] 02:56:23 Monster database of master branch on crawl.develz.org updated to: 0.20-a0-733-gf92fd71 02:57:40 -!- introsp3ctive has quit [Ping timeout: 268 seconds] 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:06:47 -!- TZer0 has quit [Ping timeout: 256 seconds] 03:07:16 -!- SteelNeuron has joined ##crawl-dev 03:09:27 -!- mong has quit [Quit: WeeChat 1.6] 03:23:04 Stable (0.19) branch on crawl.beRotato.org updated to: 0.19.4-10-g532645f 03:26:22 -!- bgiannan1 has joined ##crawl-dev 03:27:36 As always I was asleep through all the IJC (WJC, rather) discussion :) 03:28:09 I've been reading the logs, some good points on balance... I have some ideas about how to tweak that, when I coincide with some devs here 03:30:41 -!- bgiannan1 has quit [Ping timeout: 240 seconds] 03:32:08 I do think the idea of lowering base damage for whirlwind is workable... But it comes with some risks. 03:34:16 -!- tantanoid has quit [Ping timeout: 260 seconds] 03:36:20 Unstable branch on crawl.beRotato.org updated to: 0.20-a0-733-gf92fd71 (34) 03:39:04 I might open a tavern thread to get around the timezone issue 03:39:48 tavern: defeating time zones 03:43:36 -!- kobby has quit [Ping timeout: 260 seconds] 03:45:38 can felids use IJC effectively? 03:48:38 yup, the current iteration of the god has no relation whatsoever to weapons 03:48:55 I'd say felids make very good worshippers 03:49:04 was mostly wondering about heaven on earth 03:49:06 fast races use Heaven on Earth better, slow races get more use out of Serpent's Lash 03:49:19 but i must admit i'm not really up to speed on how ijc currently works 03:49:24 oh 03:49:32 im awake 03:49:42 Heaven on Earth just summons a constantly barrage of fog (meant to look like gold, currently looking like mustard) 03:49:46 constant* 03:50:01 the best mustard looks like gold though 03:50:02 and gives you a rapidly shifting Slay bonus, that goes up with every target you attack with martial moves, and down quickly over time 03:50:04 -!- LordSloth has quit [Quit: Going offline, see ya! (www.adiirc.com)] 03:50:22 ah 03:51:41 I think I'll make a proper big post at the Tavern with my take on how to tone down the god and the risks that I can see associated with certain approaches... And then I can get some criticism on that :) 03:53:02 -!- scummos| has quit [Ping timeout: 260 seconds] 03:55:01 (the way you draw gold instead of mustard is the change the color ramp) 03:56:12 really, the only difference between gold and mustard is that they don't award mustard to olympic champions 03:56:26 Hmm... So that would make it shimmer more wouldn't it 03:56:36 btw I love the new tile for Heaven on Earth 03:56:41 thanks! :) 03:57:07 SteelNeuron: i'm also going to use the old swooshy tile for SL i think 03:58:32 -!- blisterpack has quit [Client Quit] 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:01:18 yep! that's alright 04:01:25 btw ontoclasm, how do you feel about the altar tile? 04:01:37 I'm definitely not an artist so I can't really judge if it's decent. It probably isn't 04:02:13 If it gets changed, I would like for the general shape to be the same though, I think it does a decent job conveying the evasive-agile theme :) 04:04:32 it looks fine but i might edit it to make it a bit clearer 04:05:10 -!- jbenedetto has quit [Ping timeout: 258 seconds] 04:06:13 -!- Blazinghand has quit [Read error: Connection reset by peer] 04:06:13 -!- Mezriss has quit [Read error: Connection reset by peer] 04:10:42 smaug would probably look less stupid covered in mustard 04:12:47 -!- laj1 has quit [Ping timeout: 240 seconds] 04:14:50 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 04:14:53 -!- laj1 has joined ##crawl-dev 04:19:21 -!- Cerpin has quit [Ping timeout: 276 seconds] 04:35:14 -!- rhovland has quit [Quit: leaving] 04:38:37 -!- wheals_ has joined ##crawl-dev 04:41:39 -!- wheals has quit [Ping timeout: 255 seconds] 04:50:04 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=23161 04:50:15 life imitates art imitates... 04:50:41 -!- rumflump has joined ##crawl-dev 04:52:02 -!- tksquared_ has quit [Ping timeout: 240 seconds] 04:52:12 -!- Tux[Qyou] has joined ##crawl-dev 04:59:22 -!- FunkyBomb has quit [Ping timeout: 240 seconds] 05:00:15 -!- omarax has quit [Remote host closed the connection] 05:01:35 minmay: the thing i don't get 05:02:04 whenever "hey guys i love flavor, let's implement this thing for no reason other than flavor" topics like that come up 05:02:17 they always have weird florid descriptions of whatever it is 05:02:46 why not just say "monks in other games often use staves" 05:10:10 -!- Pacra_ has joined ##crawl-dev 05:10:23 -!- Pacra has quit [Read error: Connection reset by peer] 05:14:49 -!- amalloy_ is now known as amalloy 05:19:10 -!- Pacra_ has quit [Read error: Connection reset by peer] 05:19:37 -!- Pacra_ has joined ##crawl-dev 05:20:03 ontoclasm: When I was new to roguelikes, I just assumed that things were done for the sake of realism, that the genre was meant to be simulationist. It took me a while to realize that the goals of DCSS aren't at all that 05:20:20 But when you have that frame of reference... A lot of things can seem like an oversight 05:20:53 That's how it felt to me at least 05:21:44 -!- Pacra_ has quit [Read error: Connection reset by peer] 05:21:49 Like... Obviously butchering with a cursed venom dagger should poison chunks! 05:21:49 -!- Pacra__ has joined ##crawl-dev 05:22:36 -!- bonghitz has quit [Ping timeout: 255 seconds] 05:25:12 yeah, i understand 05:25:24 i just absolutely abhor simulationism 05:25:37 -!- bannakaffalatta has quit [Quit: Textual IRC Client: www.textualapp.com] 05:25:40 it ruins every game that attempts it, with no exceptions 05:26:22 -!- ProzacElf has quit [Ping timeout: 260 seconds] 05:30:21 well 05:30:29 I agree... With perhaps one exception 05:30:44 leveling systems. They're anti-simulationist, and I think they're generally bad 05:31:20 I mean, there's no reason grounded on reality why fighting monsters for a given amount of time should make you able to resist 100 hammer blows to the head where you could only resist 1 before 05:32:11 But on the flip side, games that try to go for the "you skill up what you use" are always broken so... 05:32:34 (I still remember spamming jump upstairs in Morrowind to get the maximum jumps per second) 05:33:09 levels work because they're what people are used to. it takes no extra explanation work 05:33:25 but I do like the ones where avoiding or disabling foes is just as good for your character as murdering them all like a slasher film 05:40:57 -!- jeefus has joined ##crawl-dev 05:44:28 -!- jefus has quit [Ping timeout: 240 seconds] 05:46:44 -!- amalloy is now known as amalloy_ 05:53:36 SteelNeuron: well, leveling is sort of uninspired, but "grounded in reality" is exactly what's not required 05:54:05 fighting monsters makes you better at medicine because as you play the game you should get stronger 05:54:57 My favorite player power systems are all risk-reward based. I want to go into this cave. I can take this gear worth 100G, or this other set of gear worth 1000000G that will make me 30% more effective 05:54:58 real-world considerations just encourage us to build things that don't encourage the effects we actually want 05:55:13 Eve Online does it so well (in a completely different context) 05:55:45 but in the end, whether or not you clear the cave is down to the particular specialization of your gear. Right resists, right tools... 05:56:00 personally i think progression of any kind is sort of bad but it's so ground into gamer culture now that there's no avoiding it 05:56:05 of course, you need to lose it on death for any of this to work :) 05:56:42 to put it another way, it's bad design, but it's fun, so it gets an override 05:56:50 yeah... 05:57:03 For a while, I wanted to make a crawl fork where consumables worked very differently 05:57:50 you had a "belt" of some description, with only a few choices. I didn't work out how to lock that choice per branch though 05:58:08 But I liked the idea of "I want to go into Spider, I'll take three of these, two of these, and one of these" 06:00:00 -!- omarax_ has quit [Remote host closed the connection] 06:00:33 sounds kinda cool, if the doors lock behind you. thematically, at least. you can carry a golf cart full of weapons and consumables in D, but to enter a branch you have to pare down to something marginally more reasonable 06:01:44 -!- n_crm has quit [Ping timeout: 240 seconds] 06:01:52 exactly, but I'm not sure how well crawl works under the "you're locked into this branch" model 06:02:28 the closest I got to making it work is to model the inventory as a bit of a backpack 06:02:33 make a 7drl and try it out :) 06:02:38 you had an accessible area in your belt 06:02:42 where consumables take normal time to use 06:02:50 and the backpack, where you take a ton of time to find one 06:03:42 ye olde 10 item hotbar 06:03:51 something like that :) 06:05:40 -!- eb has quit [Quit: I quit] 06:10:00 should I "squash" and merge my development branch into my base branch, or just merge? 06:14:53 -!- debo has joined ##crawl-dev 06:30:15 -!- eb has quit [Ping timeout: 260 seconds] 06:30:36 -!- debo has quit [Ping timeout: 255 seconds] 06:30:57 -!- eb_mobile has quit [Ping timeout: 255 seconds] 06:32:40 -!- wheals_ has quit [Read error: Network is unreachable] 06:33:10 -!- wheals_ has joined ##crawl-dev 06:45:19 -!- Fixer has joined ##crawl-dev 06:50:44 -!- Pacra__ has quit [Read error: Connection reset by peer] 06:50:54 -!- Pacra__ has joined ##crawl-dev 06:56:27 SteelNeuron: oh yeah 06:56:27 does the council use invo 06:56:32 nope 06:56:35 k 06:56:55 there is a secret tile that needs to be made for gods that do 06:58:02 -!- debo has joined ##crawl-dev 06:59:55 -!- ontoclasm has quit [Quit: Leaving.] 07:00:01 -!- omarax has quit [Remote host closed the connection] 07:01:19 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 07:02:59 -!- debo has quit [Ping timeout: 259 seconds] 07:03:14 -!- eb has quit [Ping timeout: 240 seconds] 07:05:56 -!- eb_mobile has quit [Ping timeout: 240 seconds] 07:08:36 -!- eb has quit [Ping timeout: 268 seconds] 07:09:34 -!- SteelNeuron has joined ##crawl-dev 07:10:36 secret tile? :O 07:13:37 -!- debo has joined ##crawl-dev 07:17:37 -!- Lightli has joined ##crawl-dev 07:18:47 -!- debo has quit [Ping timeout: 260 seconds] 07:20:57 -!- Furril has quit [Ping timeout: 260 seconds] 07:27:39 -!- eb_mobile has quit [Ping timeout: 260 seconds] 07:27:50 -!- bgiannan1 has joined ##crawl-dev 07:30:49 -!- iFurril has quit [Ping timeout: 255 seconds] 07:31:14 -!- Senjai has quit [Ping timeout: 240 seconds] 07:32:19 -!- bgiannan1 has quit [Ping timeout: 240 seconds] 07:36:10 -!- robertmeta has quit [Ping timeout: 252 seconds] 07:37:14 -!- axujen has quit [Ping timeout: 252 seconds] 07:37:37 -!- Lasty has quit [Quit: Leaving.] 07:37:37 -!- Krakhan has quit [Ping timeout: 260 seconds] 07:37:38 -!- Lasty has joined ##crawl-dev 07:37:48 -!- robertmeta_ is now known as robertmeta 07:49:44 -!- tksquared has quit [Read error: Network is unreachable] 07:50:07 -!- Rast has quit [Read error: Network is unreachable] 07:50:38 -!- Rast has joined ##crawl-dev 07:50:56 -!- Patashu has quit [Ping timeout: 240 seconds] 07:54:00 -!- debo has joined ##crawl-dev 07:58:29 -!- debo has quit [Ping timeout: 260 seconds] 08:03:22 -!- omarax has quit [Remote host closed the connection] 08:04:06 -!- sooheon has quit [Ping timeout: 268 seconds] 08:06:32 -!- wheals_ has quit [Read error: Connection reset by peer] 08:06:32 -!- wheals_ has joined ##crawl-dev 08:08:32 -!- debo has joined ##crawl-dev 08:12:08 -!- Dixie has quit [Quit: lates] 08:15:44 Stable (0.19) branch on underhound.eu updated to: 0.19.4-10-g532645f 08:29:17 -!- bannakaffalatta has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 08:34:38 New branch created: pull/470 (1 commit) 13https://github.com/crawl/crawl/pull/470 08:34:38 03fixit_friend02 {GitHub} 07https://github.com/crawl/crawl/pull/470 * 0.20-a0-734-gfa2c8d3: correct cerol_debeers creation guide for new enums 10(3 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/fa2c8d37324e 08:35:00 -!- yesno has quit [Ping timeout: 240 seconds] 08:38:39 -!- yesno__ has quit [Ping timeout: 240 seconds] 08:44:58 03fixit_friend02 {GitHub} 07https://github.com/crawl/crawl/pull/470 * 0.20-a0-735-ga217d59: also correct mutation creation guide for new enums 10(4 minutes ago, 1 file, 10+ 10-) 13https://github.com/crawl/crawl/commit/a217d59a4542 08:59:11 -!- mroovka has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0.1/20170125094131]] 09:00:01 -!- omarax has quit [Remote host closed the connection] 09:15:55 -!- MarvinPA has joined ##crawl-dev 09:16:23 -!- elliptic has quit [Quit: Leaving] 09:23:51 -!- soundlust has quit [Read error: Network is unreachable] 09:27:00 -!- zxc has quit [Quit: Leaving] 09:27:14 -!- laj1 has quit [Ping timeout: 240 seconds] 09:27:30 Wall of text alert: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=23166 09:30:51 -!- laj1 has joined ##crawl-dev 09:36:09 I need to play an IJC char at some point 09:36:25 SteelNeuron: you may have noticed that discussion about "difficulty" in crawl are really hard, overall 09:36:29 :-) 09:36:47 yup! 09:36:47 I personally don't care whether the god is strong or weak 09:37:00 But to remain fun, it needs to be a glass cannon 09:37:11 I think that means we need more glass, right now 09:38:11 maybe I'm off because I haven't played any but I did get the impression that one concern is that there are power spikes under specific choices 09:38:18 at least that's what I inferred from that centaur post 09:38:27 I should play some before I talk though 09:39:19 -!- soundlust has quit [Ping timeout: 240 seconds] 09:39:59 My argument in the thread is that power spikes are very clearly correlated with high AC/HP 09:40:26 you can think of the god as condensing what you would've done in 100 turns in a corridor, to 10 turns in the open 09:40:34 high ac/hp can give you a win as an atheist, or with Xom, so I'm not sure one specific god has to shoulder the blame for "my high-defenses character with blade hands had an easy win!! nerf god lol" 09:40:35 you hit many enemies in the open at once, you get hit many times at once 09:41:09 -!- wheals__ has joined ##crawl-dev 09:41:12 If you take it to the extreme and have unlimited HP, the distinction is trivial 09:41:35 but in the realm of... These guys in front of me can kill me, having that extra bit of variance carries a lot of risk 09:42:13 so that's why (I think) the god is much stronger for high mitigation builds, proportionally more so than other melee gods 09:43:24 And yes, that Centaur post is a prime example of the god's weakness being completely trivialized 09:43:38 almost 300 hp + extra movement to get out of harm's way when anything goes wrong :) 09:43:42 and a bunch of AC 09:44:40 -!- wheals_ has quit [Ping timeout: 240 seconds] 09:46:35 -!- Alarkh has joined ##crawl-dev 09:48:09 reading that ce post in more detail the question for me (non-dev but great/greaterplayer) would be less about the lategame op stuff and more about what made that character easy in the early game 09:48:13 -!- eb has quit [Read error: Connection reset by peer] 09:48:13 "Centaur's ability to create space between a mob and use the god's "lunge" to hit them for extra damage made every big baddy a joke." 09:49:02 the comparison to qaz makes me not entirely trust the full assessment 09:49:35 yeah... I mean, Lunge isn't that great of a boost 130% at the moment 09:49:43 although I propose taking that down to 110% in my tavern post 09:49:52 -!- HellTiger has quit [Ping timeout: 255 seconds] 09:50:24 !lairratio * ijc 09:50:24 I can't imagine that a 30% damage boost when lunging is enough to make enemies a joke though, it's around the same as amulet of harm 09:50:29 * (ijc) has reached Lair in 546 of 1486 attempts: 37% 09:50:33 !lairratio * trog 09:50:42 * (trog) has reached Lair in 91668 of 592478 attempts: 15% 09:50:45 !lairratio * fedhas 09:50:49 * (fedhas) has reached Lair in 5608 of 21708 attempts: 26% 09:50:56 !lairratio * qazlal 09:51:00 * (qazlal) has reached Lair in 14044 of 45808 attempts: 31% 09:51:22 More relevant: luring and reaching with a centaur is much, much better than luring and lunging 09:51:31 and that's trivial to prove, but that's nothing new 09:52:18 SteelNeuron: well I think the concern would be a specific combination with ce's fast movement 09:52:18 a 30% damage boost in the early game could make a difference 09:53:16 why is that so? 09:53:53 well, if you really really simplify things 09:54:11 and consider incoming DPS as a function of auts spent adjacent to a melee monster 09:54:35 every time you lunge, you let the monster use 8 full auts against you 09:54:51 and then you go back to the chase where you have an advantage 09:55:27 if you instead run and reach, the monster needs to spend however much energy it needs to reach you, so it will stay adjacent to you for a much shorted period of time overall 09:55:34 shorter* 09:55:49 that's way more efficient than exploiting the 30% damage boost 09:55:59 hm, I'm not entirely sure I am following 09:56:38 in the early game (where I'm interested in) a polearm attack will almost certainly take long enough that monsters can hit you 09:56:46 & polearm damage is balanced against reaching 09:56:57 ??spear 09:56:57 spear[1/1]: (polearms; +4 acc / 6 dam / 1.1 base delay / 0.5 min delay). A hunting weapon consisting of a wooden shaft with a pointed metal head fastened on one end. 09:57:08 if you have 2, or better yet 4 weapons skill 09:57:28 you can back up a lot, poking occasionally, and never be hit by a speed 10 monster 09:57:45 well, even with a spear energy will get you eventually 09:57:57 yeah, but that's the key point, eventually ;) 09:58:00 with lunge it will get you always 09:58:09 it can, but in practice it's extremely safe and effective 09:58:11 but I don't think people are using spears in early lair 09:58:15 energy wise it's equivalent to tabbing 09:58:58 I wonder if it would be possible to gimmick up some mods to fsim to produce data for these scenarios 09:59:25 if a centaur takes one hit occasionally while polearming things, that's still a lot better than taking a hit every single time you attack 09:59:27 even with regular weapons I usually find it impossible to figure comparisons out with just theory :-) 10:00:01 -!- omarax has quit [Remote host closed the connection] 10:00:19 if the comparison is between 30 hits with a spear and two hits with a damage-boosted attack of some other kind, I'm not so confident of that 10:01:18 -!- soundlust_ has quit [Read error: Network is unreachable] 10:01:22 I guess you haven't tried it? 10:01:31 ijc? no 10:01:39 polearm centaurs in general 10:01:48 I have played some centaurs 10:01:49 it works quite well 10:03:22 -!- HeithinnGrasida has quit [Ping timeout: 255 seconds] 10:03:41 like I said, I think something like fsim would be the way to do the comparison if a comparison is needed 10:03:43 -!- HeithinnGrasida has joined ##crawl-dev 10:04:23 -!- Cerpin has joined ##crawl-dev 10:04:45 The take home message, I think 10:04:58 Is that if you're willing to play the patient game with Ce and exploit your move speed to the fullest, you'll have an easy game anyway 10:05:40 IJC just makes the process a bit more varied than lure + reach, which can make the god appear to be doing the work :) 10:06:15 but judging by the tactics he claimed to be using (luring and lunging repeteadly) I don't think his success is necessarily a merit of the god choice... 10:06:40 maybe 10:06:50 I think the concern is that CeTm is not by any means an easy start 10:07:02 so if it was in fact easy in a systematic way, then something is up 10:07:23 but it's hard to be sure from one data point 10:07:49 CeTm is an easy start advic 10:07:53 if you're an experienced player 10:07:54 *advil 10:08:07 hm, ok, I haven't played any, and don't like Tms 10:08:27 so maybe I'm wrong about that 10:10:02 gammafunk: is it easier than other Ce starts? or just similar to other Ce starts? 10:12:13 For just winning it's not the easiest start, I'm not sure I could precisely place its difficulty for other Ce starts. Starting with spells generally makes you strong with careful tactics 10:12:46 It's not the hardest start either I think, most certainly due to a summon-like spell you can get at XL2 10:13:33 But Ce can run away so easily that with careful tactics 10:13:42 s/that // 10:13:56 it's a sanddemon post, so I mostly read it as "wow guys I just discovered that centaurs have hp, ac, and move speed" 10:14:20 hp......is good....??? 10:15:11 I want more pictures of HPiderman on the front page now. 10:18:15 just to clarify I'm totally on board with the opinion that the god is too strong 10:18:25 I'm just pointing out that this sort of build is precisely where the power spike is 10:18:33 -!- laj1 has quit [Ping timeout: 268 seconds] 10:18:36 (adjusting for other factors, like the combination being good by itself) 10:18:48 did this ability work, was it a playable experimental at some point? https://github.com/crawl/crawl/commit/ff49a73b3792ce87e2628ef1c6299877c8c5bedc#diff-910b56a05501fc73f4ae1d158ef2bc1e 10:20:00 -!- Daekdroom has quit [Ping timeout: 240 seconds] 10:22:08 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:propose:forge_dvarf 10:23:19 neat, thanks. learndb and tavern came up dry 10:23:19 looks like it probably was a branch in the main repository, but never made it further 10:23:29 I'm not sure they had experimentals in the same way back then 10:23:40 more backstory: https://crawl.develz.org/mantis/view.php?id=4894 10:24:04 hey SteelNeuron 10:24:14 hey :) 10:26:14 I saw your tavern response where you say, "I spelled out the reasons why I think this wouldn't work on the OP". I wasn't able to figure out where it had been addressed -- could you fill me in? 10:27:25 Sure! It's under the "Should the martial attacks be nerfed" spoiler tag, second paragraph 10:28:05 <|amethyst> rumflump: not that one specifically, but 10:28:09 It's about any change that would remove the direct dependencies between them, whether or not it involves them having different strengths 10:29:02 -!- Tuxedo[Qyou] has joined ##crawl-dev 10:29:02 What you're describing in that chunk is about balancing the abilities against each other, particularly preventing lunging abuse. If none of them do extra damage, then there's no concern about balancing the abilities or lunging abuse. 10:29:10 <|amethyst> rumflump: there was an experimental branch for a god of smithing and fire (Igni Ipthes, branch smithgod and smithgod_rebased) 10:29:24 Lasty: there is, indirectly 10:29:30 <|amethyst> rumflump: that was playable as an experimental on CSZO and maybe CBRO for a while 10:29:32 except in that case, lunge wouldn't be the one abused 10:29:44 in fact lunge becomes strictly bad (except for the stabbing case) 10:30:41 In any case, I don't think this is a problem at the moment 10:30:45 not true; it's still good when you want to close distance to a dangerous target; monsters with ranged attacks, polearms, etc. 10:31:02 wall jump does that better still most of the time, but I see what you mean 10:31:26 regardless, I don't think I've seen any complaint about the debuffs, they seem to be doing their job and the kit flows well 10:31:35 the only problem I've seen brought up a couple times 10:31:42 a 100% damage lunge still has all sorts of use cases. getting to a boggart faster, hitting a fast adder first without having to figure out whether it's about to take a "double move" relative to you or not, poor man's dith blink to unaware targets 10:31:44 -!- Tux[Qyou] has quit [Ping timeout: 240 seconds] 10:31:50 is that for irrelevant fights, players are still feeling like they should be whirlwinding 10:32:02 and they may want to just not bother 10:32:53 <|amethyst> yeah, I feel like whirlwind should do less damage than cleaving 10:32:53 rumflump: right, but then it's very linear. The thing about current lunge is that it's an option among many 10:32:58 My concern is about whether it stays fun to play this god for an entire game, and even for multiple games. It seems like commentators are mostly happy with it so far, so maybe that's not a problem. If it's not, then it's a solution in search of a problem and can be ignored. :) 10:33:05 <|amethyst> or equal to cleaving 10:33:17 |amethyst: agreed. About cleaving sounds right 10:33:39 <|amethyst> well, less if it's going to inflict status effects too :) 10:33:59 well... cleaving does full damage against one target 10:34:06 this would deal reduced damage against everything 10:34:06 SteelNeuron: for trivial fights, players should definitely be using the god's whole kit -- it means ending the fight with higher health and less time spent, which makes it less likely that things go bad somehow. 10:34:13 -!- MadCoyote has quit [Read error: Network is unreachable] 10:35:13 Lasty: I agree, but it's not about making tab the optimal choice again, either 10:35:19 learning and executing patterns against trivial foes is good to help prevent miskeys in a more serious fight 10:35:27 when you see a monster, you should wonder if it's worth attempting to slow it 10:35:36 or if you deal enough damage than you'd better kill it outright 10:35:55 both choices should be valid, where at the moment you should only whirlwind 10:36:18 (in both cases, lunge is still fine to do, but there's nothing tedious about lunge because it's literally walking against a monster) 10:36:24 ditto for walljump 10:37:15 psychologically, if a player just wants to tab through an easy branch, I think it's good that they don't feel they're playing 100% suboptimally, at least there is some tradeoff to what they're doing 10:38:27 I sounds to me like tabbing through an easy branch will always be suboptimal with this god 10:38:50 even with whirlwind giving slightly less damage and significant slow chances 10:39:08 *it sounds 10:39:37 Well 10:39:38 -!- laj1 has joined ##crawl-dev 10:39:42 crawl is full of instances of that 10:39:51 our previous discussion about Ce, for example 10:40:09 It is always suboptimal not to lure + reach with a pole centaur 10:40:09 yeah, player fast movement is kind of a problem 10:40:23 same with out of combat charm recasting and many others 10:40:35 I don't think it's fine as long as the suboptimal choice has some facet that makes it good 10:40:36 Yeah, exactly. We're trying to fix those things. 10:40:38 it's wrong* 10:40:48 -!- Smello has quit [Quit: Bye!] 10:40:56 is it worse to tab against a rat than to do the whole martial dance? Yes, probably 10:41:05 but on the flip side, you might not waste auts overshooting it 10:41:28 :shrug: again, it's really about fun. If people are finding it fun to play the god, then it doesn't matter if it takes more time or that tab is suboptimal, etc. 10:43:08 -!- Pleasingfungus has joined ##crawl-dev 10:43:24 Again, I haven't played the more recent drafts, so I should try them out before I make any strong arguments. 10:44:52 Sure :) you still raise very good points 10:45:06 You've always been the most vocal critic of status effects on martial arts, and I promise I have listened 10:45:12 I've tried out many permutations of that 10:45:52 -!- soundlust_ has quit [Read error: Network is unreachable] 10:46:11 SteelNeuron: I know you have, and I've really appreciated how willing you are to earnestly engage with constructive criticism. It's a rare quality! 10:47:52 If I hadn't, the god wouldn't be in trunk (and would be much worse) 10:48:04 In fact, most of the current design is related to your first review of it back then 10:51:46 -!- simmarine has joined ##crawl-dev 10:51:48 That's true. And of course listening constructive criticism doesn't always mean agreeing with it or taking action on it. :) 10:51:59 -!- Rast has quit [Read error: Network is unreachable] 10:52:15 Sometimes things just work, even if on paper they don't sound right, and this may well be one of those situations. 10:52:17 -!- Rast has joined ##crawl-dev 10:55:50 Now that the god is in Trunk though, I don't have free reign to do whatever I want with it hehe 10:56:05 So instead I'll just voice my opinion like everyone else! (Through walls of text) 10:57:45 <|amethyst> maybe we should do something about that 10:58:23 preposterous. 10:59:30 I was wondering, how are the edge case of slow weapons managed ? (dark maul for instance, or just any weapon you dont have at min delay) 10:59:53 So, you don't attack once per move, you attack N times per move 10:59:54 -are +is 11:00:01 -!- omarax has quit [Remote host closed the connection] 11:00:05 N can be 0, and it averages to the same amount of attacks per aut 11:00:31 in the extreme case of dark maul (say that you're unskilled and it takes 30 auts for an attack) a normal speed species will trigger a martial attack once every three moves 11:00:31 Oh ok, so you get an attack every 3 turns if you have 0 maces and flail ? 11:00:43 yes 11:00:48 Much better than being stuck 3 turns i guess 11:01:08 yeah, changing the speed at which you move was a big no-no from the beginning :) 11:01:52 -!- soundlust_ has quit [Read error: Network is unreachable] 11:03:19 ok thanks :p 11:03:23 -!- Brannock has joined ##crawl-dev 11:04:14 Now i want to try wall jump + quick blade :p 11:05:52 -!- Pacra has joined ##crawl-dev 11:06:07 -!- Pacra__ has quit [Read error: Connection reset by peer] 11:06:15 one of the benefits of this new scaling, Alarkh, is that it made stabbers reasonable again hehe 11:06:22 because only the first of your flurry of attacks is actually a stab 11:06:22 oh good, you're here 11:06:35 SteelNeuron, I independently had been beginning to think that whirlwind should be moved down to 90% or 80% damage 11:06:35 I am! 11:06:46 I think lunge/walljump don't need adjustments 11:06:52 whirlwind seems like the big offender here, though 11:06:57 SteelNeuron: fyi, i rewrote the messages for 'you're too slow to attack with a thing' when i merged your branch 11:07:09 specifically referencing attack speed instead of talking about 'weapon ponderousness' 11:07:45 Pleasingfungus: yeah, that's a lot more clear and also applies to unarmed, thanks :) (although I'm not sure you can ever strike slower than you walk when unarmed?) 11:08:18 Brannock: agreed. Good thing we reached the same conclusion! Do you think Lunge damage is good where it is then? (unmodified) 11:08:18 !kw ijc 11:08:19 Keyword: ijc => wu_jian 11:08:21 good 11:08:34 SteelNeuron: with centaur or spriggan ? 11:08:46 I think Lunge is good because of how strong it is when amplified, and I think many players haven't gotten to the point where they know the situations to use it, or the situations where they want to set up a good Lunge 11:08:56 SteelNeuron: if you have 0 unarmed and are a fast move species and/or cast Swiftness 11:08:57 fwiw I want to hold off on any changes to the god for another couple weeks or so 11:09:08 it's only been a few days! 11:09:14 changes, balance wise I mean 11:09:29 N E R F 11:09:51 I agree Brannock :) I just have noticed that most of the conversation has been around balance, so I wanted to plant a flag early 11:10:02 shrug, dcss community loves to talk balance 11:10:12 it's almost pathological 11:10:19 it will be good to have a proper Sequell sample size in a couple weeks 11:10:20 it's a bit insane 11:10:28 I just wanna put cool stuff in the game. 11:10:43 and basically everyone has storng an idiosyncratic opinions about balance 11:10:45 *Strong 11:10:50 *strong and 11:11:00 -!- soundlust_ has quit [Ping timeout: 240 seconds] 11:11:07 N đź‘Ź E đź‘Ź R đź‘Ź F 11:11:45 cool, when did irc support emojis? 11:11:49 I don't remember updating hexchat recently 11:11:51 -!- amalloy_ is now known as amalloy 11:12:21 depends on your client, presumably 11:12:22 I think most gui clients support viewing them, it's just a matter of how to get them in 11:12:31 <|amethyst> IRC just deals in sequences of bytes, it's up to the client to handle UTF-8 11:12:44 <|amethyst> most console clients handle them as well, if you have a font 11:13:00 -!- wheals_ has joined ##crawl-dev 11:13:09 <|amethyst> I can't see those because I'm using an old version of screen that only supports 16-bit unicode 11:13:12 I spectated a webtiles game in a japanese server and people were flooding the chat with Javascript that I was clearly not equipped to read 11:13:21 But it seemed they had some sort of chat mod to see emojis or something 11:13:30 (couldn't tell as they were speaking korean) 11:13:40 and japanese obv 11:13:52 <|amethyst> hm, I know the Korean server has all kinds of mod 11:13:53 <|amethyst> s 11:13:57 <|amethyst> they have sound in webtiles! 11:14:08 <|amethyst> I haven't been on LLD in a long time 11:14:15 <|amethyst> (the Japanese server) 11:14:49 03fixit_friend02 {Brannock} 07* 0.20-a0-734-g50accb0: correct Cerol's creation guides for new enums (#470) 10(8 seconds ago, 2 files, 12+ 12-) 13https://github.com/crawl/crawl/commit/50accb0f2b17 11:15:40 -!- wheals__ has quit [Ping timeout: 240 seconds] 11:23:21 oh hey 11:23:26 we're officially back down to single digit PRs 11:23:38 464 probably can be merged soon, once someone who knows linux looks at it 11:23:43 450 looks almost ready? 11:26:03 <|amethyst> in 464, that most recent commit (to have make tiles build 'crawl-tiles' instead of 'crawl') is probably a good idea, but I wonder what it will break 11:26:37 it'll break acquirement 11:26:45 great job last night on tracking down that !exp bug, by the way 11:26:51 I was really impressed watching you and advil tear that apart 11:26:57 thanks. i'm very proud of myself 11:27:32 <|amethyst> Brannock: advil did most of the work :) 11:27:43 -!- coledot has joined ##crawl-dev 11:27:58 -!- andrew has quit [Quit: Page closed] 11:30:13 what was it again? I skimmed over it and only remember something about drinking from the floor 11:31:05 <|amethyst> potion of xp didn't always increase your experience level 11:31:13 %git f92fd71 11:31:13 07|amethyst02 * 0.20-a0-733-gf92fd71: Level up from the last !exp in a floor stack (advil, #10904) 10(11 hours ago, 1 file, 5+ 1-) 13https://github.com/crawl/crawl/commit/f92fd718fd6a 11:31:17 message here explains it pretty well 11:31:22 yeah 11:31:42 <|amethyst> though after that commit message, advil confirmed that he had encountered the problem with the last item in an inventory stack too 11:32:15 <|amethyst> but probably that is some very obscure case, since it's not reliably reproducible 11:32:29 <|amethyst> and this fix should address that anyway 11:33:42 <|amethyst> hm, I wonder if there's any way to tell valgrind "consider this memory uninitialised now", so that we could catch use-after-clears like this 11:35:01 -!- n_crm has quit [Ping timeout: 268 seconds] 11:35:04 that was a neat bug 11:35:05 johnstein: You have 1 message. Use !messages to read it. 11:35:09 <|amethyst> I'm kind of tempted to make dec_inv_item_quantity do item.clear() and see what breaks 11:35:10 ! 11:35:44 nice bug 11:35:59 -!- lobf has joined ##crawl-dev 11:37:15 https://www.youtube.com/watch?v=arIb7ZO-Jxs&feature=youtu.be 11:37:27 tedronai did atheist run of hoplight 11:37:47 no idea how difficult that is, but it's tedronai :O 11:38:32 <|amethyst> the hoplight is that thing in the status bar for barachian cooldown, right? 11:39:52 gammafunk: it's pretty tricky! I honestly don't remember if i ever managed it myself 11:39:55 i found pacifist harder than atheist, still haven't pulled that off :( 11:39:55 MarvinPA: You have 2 messages. Use !messages to read them. 11:40:20 ah, apparently same as MarvinPA 11:40:35 I'll admit that I think I only clicked the link because I saw the pan lord tile 11:40:47 also, whoa, never realized this game had music 11:40:47 then I saw it was tedronai 11:40:55 -!- LexAckson has joined ##crawl-dev 11:41:31 -!- amalloy is now known as amalloy_ 11:43:43 MarvinPA: ditto 11:43:51 pacifist is the only achievement I didn't end up getting IIRC 11:44:05 i feel like to really pull off pacifist you probably just have to plan so much further ahead than i could put up with 11:44:10 ditto 11:44:11 not killing is hard 11:44:14 video games 11:44:15 It's so easy to accidentally kill something 11:44:46 i never got the "never kill any wizards or demonolitionists" achievement either, probably for the same reason! 11:45:20 -!- lobf_ has joined ##crawl-dev 11:45:26 -!- lobf has quit [Ping timeout: 240 seconds] 11:45:27 -!- lobf_ is now known as lobf 11:45:44 -!- eb_mobile has quit [Ping timeout: 260 seconds] 11:45:47 the technical term is 'bombermans' 11:46:55 MarvinPA: That one is a lot easier because of the possibility to clear most levels in 2-3 moves 11:47:10 MarvinPA: you just need to invest extremely heavily in leaping options 11:48:14 (wait, was it 3-4 moves? In any case, quickly) 11:57:04 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 12:00:01 -!- omarax has quit [Remote host closed the connection] 12:02:36 Stable (0.19) branch on crawl.akrasiac.org updated to: 0.19.4-10-g532645f 12:04:00 -!- eb has quit [Ping timeout: 268 seconds] 12:05:19 -!- Pleasingfungus has quit [Ping timeout: 260 seconds] 12:09:23 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-734-g50accb0 (34) 12:16:59 flawless atheist is pretty good 12:17:07 I usually take 1 or 2 damage near the end 12:18:21 -!- Rust3dCor3 has quit [Read error: Connection reset by peer] 12:19:31 -!- coledot has quit [Quit: coledot] 12:21:29 -!- Pleasingfungus has joined ##crawl-dev 12:24:00 -!- yesno has quit [Ping timeout: 240 seconds] 12:25:01 -!- hittemvvvhard has joined ##crawl-dev 12:25:12 -!- Mezriss has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 12:27:50 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-734-g50accb0 (34) 12:30:31 -!- HeithinnGrasida has quit [Ping timeout: 268 seconds] 12:30:51 -!- HeithinnGrasida has joined ##crawl-dev 12:30:55 -!- amalloy_ is now known as amalloy 12:30:56 -!- PsyMar has quit [Ping timeout: 240 seconds] 12:32:05 -!- THERetroGamerNY has quit [Quit: Be Blessed!] 12:32:30 -!- tsujin has quit [Quit: Leaving] 12:33:20 -!- mikee_ has quit [Quit: Page closed] 12:34:16 -!- Mezriss has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 12:35:40 -!- MadCoyote has quit [Ping timeout: 240 seconds] 12:46:43 -!- wheals_ has quit [Ping timeout: 255 seconds] 12:47:23 -!- wheals has joined ##crawl-dev 12:51:54 -!- maxxx has quit [Ping timeout: 260 seconds] 12:55:12 -!- sooheon has quit [Ping timeout: 260 seconds] 12:55:15 !tell SteelNeuron did you see https://www.reddit.com/r/dcss/comments/5vdmzx/ieon_jian_is_just_a_tad_strongcentaur_ninja_win/ ? looks like players are enjoying ijc 12:55:15 amalloy: OK, I'll let steelneuron know. 12:57:09 -!- Pacra has quit [Read error: Connection reset by peer] 12:57:18 -!- Pacra has joined ##crawl-dev 13:00:01 -!- omarax has quit [Remote host closed the connection] 13:01:49 hm 13:01:56 i'm trying to figure out how we actually make the mac packages 13:02:56 i know how to build a mac *executable*, but a proper bundle... sorry, bundle is the term i meant, not package 13:04:34 -!- Pacra has quit [Read error: Connection reset by peer] 13:04:43 -!- Pacra has joined ##crawl-dev 13:05:00 ah, mac/Makefile.app-bundle looks like it's it. now to try to figure out what it's doing 13:08:16 <|amethyst> oh, I guess probably the visual studio project, and maybe the android stuff?, needs to be updated for the enum.h split 13:09:35 -!- Ququman has joined ##crawl-dev 13:10:14 -!- FunkyGnoll has quit [Read error: Network is unreachable] 13:10:43 -!- Rast has quit [Read error: Network is unreachable] 13:10:52 -!- Rast has joined ##crawl-dev 13:13:00 -!- Rast- has joined ##crawl-dev 13:13:06 -!- Rast has quit [Read error: Network is unreachable] 13:14:37 -!- Bcadren has quit [Ping timeout: 255 seconds] 13:14:45 -!- Rust3dCor3 has quit [Read error: Connection reset by peer] 13:19:02 -!- halv has quit [Read error: Connection reset by peer] 13:20:10 -!- coledot has joined ##crawl-dev 13:23:52 -!- GauHelldragon has quit [Read error: Network is unreachable] 13:26:11 -!- coledot has quit [Quit: coledot] 13:28:29 Pleasingfungus: do you have the full mac build commands? I made some notes here about what seemed to be the correct ones: https://www.dropbox.com/s/4ve2vowqgl866ik/build_commands.txt?dl=0 13:29:02 ah, ty! that would've been helpful earlier 13:31:05 there's also a script from geekosaur that may be useful http://lpaste.net/162077 13:32:55 |amethyst: yes! clear() everything. I was also thinking of just playing around with floor consumption on other stuff to see what I could find, as a more moderate approach. 13:34:14 thanks for the credit on that btw, I'm still kicking myself for considering *everything* but that one obvious thing 13:34:33 Wu Jian wall jump inconvenience with exclusions 13https://crawl.develz.org/mantis/view.php?id=10948 by Etesian 13:35:19 -!- scummos__ has quit [Ping timeout: 255 seconds] 13:43:02 -!- bannakaffalatta has quit [Read error: Connection reset by peer] 13:45:38 -!- Kellhus has quit [Quit: Page closed] 13:52:28 -!- Kalir has quit [Changing host] 13:58:50 -!- Blazinghand has joined ##crawl-dev 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:02:24 -!- Bcadren has quit [Ping timeout: 268 seconds] 14:04:00 -!- soundlust__ has quit [Ping timeout: 240 seconds] 14:08:41 oh, I still need to update the release guide with mac info 14:09:10 export MACOSX_DEPLOYMENT_TARGET=10.7 # may or may not be necessary 14:10:12 basically I'll just add those make commands to the guide 14:10:32 it's not terribly relevant until we have someone doing the build, but it doesn't hurt to document it 14:11:06 advil: I don't think you need CONTRIB_SDL=y and NO_PKGCONFIG=y 14:11:14 the latter will make the former happen iirc 14:11:27 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0.1/20170125094131]] 14:14:01 -!- laj1 has quit [Ping timeout: 255 seconds] 14:15:54 -!- laj1 has joined ##crawl-dev 14:27:12 -!- eb has quit [Ping timeout: 260 seconds] 14:30:00 -!- soundlust_ has quit [Ping timeout: 240 seconds] 14:32:40 -!- HellTiger has quit [Ping timeout: 259 seconds] 14:34:40 -!- GauHelldragon has quit [Ping timeout: 240 seconds] 14:37:22 -!- Rust3dCor3 has quit [Read error: Connection reset by peer] 14:38:47 -!- n_crm has quit [Ping timeout: 268 seconds] 14:42:49 -!- eb has quit [Read error: Connection reset by peer] 14:51:00 -!- eb_mobile has quit [Ping timeout: 260 seconds] 14:51:11 -!- introsp3ctive has quit [Read error: Connection reset by peer] 14:52:12 -!- bgiannan1 has joined ##crawl-dev 14:54:59 -!- Jetnerd has quit [Ping timeout: 260 seconds] 15:00:01 -!- omarax has quit [Remote host closed the connection] 15:06:23 -!- ProzacElf has joined ##crawl-dev 15:11:21 -!- bannakaf_ has quit [Read error: Connection reset by peer] 15:21:33 -!- Ofeo has joined ##crawl-dev 15:21:43 -!- bannakaffalatta has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 15:23:08 -!- herself has quit [Ping timeout: 240 seconds] 15:25:37 -!- neunon has quit [Quit: ZNC - http://znc.in] 15:26:41 -!- neunon has joined ##crawl-dev 15:27:40 -!- Patashu has joined ##crawl-dev 15:28:03 -!- Menche has quit [Remote host closed the connection] 15:28:43 -!- dtsund has joined ##crawl-dev 15:34:52 -!- eb has quit [Ping timeout: 260 seconds] 15:45:44 03MarvinPA02 07* 0.20-a0-735-g514b03d: Rework Hepliaklqana ancestor info table 10(2 minutes ago, 1 file, 58+ 34-) 13https://github.com/crawl/crawl/commit/514b03d412e2 15:46:04 -!- ProzacElf has quit [Ping timeout: 260 seconds] 15:46:38 -!- Pacra has quit [Read error: Connection reset by peer] 15:46:59 03MarvinPA02 07* 0.20-a0-736-gd3249da: Fix wording 10(33 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/d3249daf96e0 15:47:06 -!- Pacra has joined ##crawl-dev 15:53:16 -!- dtsund has quit [Remote host closed the connection] 15:54:17 -!- CanOfWorms has joined ##crawl-dev 15:57:27 -!- Patashu has quit [Ping timeout: 240 seconds] 15:58:16 -!- Ofeo has quit [Quit: Page closed] 15:59:21 heh, didn't even know this table existed 15:59:34 got to remember to read that ^ screen more often! 15:59:36 -!- gammafunk has quit [Quit: leaving] 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:01:52 -!- SteelNeuron has joined ##crawl-dev 16:02:09 !messages 16:02:11 (1/1) amalloy said (3h 6m 55s ago): did you see https://www.reddit.com/r/dcss/comments/5vdmzx/ieon_jian_is_just_a_tad_strongcentaur_ninja_win/ ? looks like players are enjoying ijc 16:02:52 -!- eb_mobile has quit [Read error: Connection reset by peer] 16:09:18 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-736-gd3249da (34) 16:09:41 !tell amalloy yep, that was a fun read :) I spectated part of that game, and the thread has been the start of a nice conversation on balance 16:09:41 SteelNeuron: OK, I'll let amalloy know. 16:17:17 -!- gammafunk has joined ##crawl-dev 16:18:16 -!- G-Flex| has joined ##crawl-dev 16:18:40 re: tavern ijc discussion, a hard cutoff on what armour you can wear definitely sounds like the worst of the proposed conducts to me (if a conduct is even necessary) 16:19:15 Yep, I agree, I realised how dumb it was later 16:19:28 I'd rather take a percent cut to AC than that, but as you said, it might not be necessary 16:19:43 Honestly, the only change that I think could be desirable is the damage drop on whirlwind 16:19:55 but I'd still wait a couple weeks before evaluating that 16:19:57 -!- G-Flex has quit [Ping timeout: 260 seconds] 16:20:09 -!- G-Flex| is now known as G-Flex 16:21:07 steelneuron: does whirlwind take into account fumbling chances if you're moving in shallow water? 16:22:15 Off the top of my head I think so 16:22:35 IIRC fumbling happens through melee_attack.attack() somewhere 16:22:52 -!- laj1 has quit [Ping timeout: 260 seconds] 16:22:53 and martial attacks go through the whole process, they are just triggered at a different point in the turn 16:23:24 -!- Rust3dCor3 has quit [Ping timeout: 260 seconds] 16:23:36 Are you asking because you've noticed it doesn't? It definitely should 16:23:59 no, I'm asking because if it doesn't then it's optimal to lure monsters to shallow water so you can whirlwind around them without worrying about fumbling penalties 16:24:33 -!- laj1 has joined ##crawl-dev 16:24:49 well, it might not be a problem 16:25:56 right, the specific problem I'm thinking of is 16:26:40 Yeah, that would be bad 16:26:41 shallow water has movement penalties but not speed penalties 16:27:03 and possibly that gives a higher dps than normally tabbing things? 16:27:23 *attack speed penalties 16:27:40 nah, changing your move speed currently has no impact on dps 16:27:44 due to the new martial attack scaling 16:28:33 there's a bug on mantis about the difficulty of using excluded walls to walljump, which makes me wonder about exclusions wrt to all squares involved in all the ijc movements 16:29:01 -!- nikheizen has joined ##crawl-dev 16:29:25 they do all fumble normally, also probably the attack scaling doesn't factor in the water movement penalty 16:29:34 since that's randomised and not in player_move_speed 16:30:06 -!- snux has quit [Quit: Lost terminal] 16:30:09 so they'd be weaker than usual in water 16:30:43 ah, ok 16:31:31 rumflump: re: exclusions, my reasoning with wall jump was treating it a bit like cblink 16:31:33 although changing that and making it non-random was unrelatedly a thing on my todo for a while anyway! so maybe now's as good a time as any 16:31:57 but I hadn't thought of the problem where the wall itself can trigger the prompt 16:32:17 it probably should be a bit smarter and figure out where you're trying to go, rather than where you're bouncing off from 16:32:38 and ignore the intervening space, yeah 16:32:55 that would be cool :) 16:35:01 CanOfWorms: having different move speeds now is not affecting the DPS 16:35:08 it does affect the individual number of attacks per move though 16:35:19 attack speed will affect the dps 16:35:37 yeah I was mostly thinking about whether it bypassed fumbling (which would iincreases the dps) 16:35:44 so things like swiftness, ocozubu, statue form, swiftness cooldown, water movement speed, etc won't have any impact 16:35:50 but it sounds like it doesn't! 16:41:02 looks like haste, slow, statue form at the very least aren't factored in 16:41:29 it needs to check player_speed as well as player_movement_speed 16:47:55 or nevermind, maybe i'm misreading it 16:51:05 -!- Ofeo_ has quit [Quit: Page closed] 16:56:03 -!- Krakhan has quit [Changing host] 16:58:52 -!- laj1 has quit [Ping timeout: 260 seconds] 16:59:28 -!- thrig has quit [Quit: Lost terminal] 17:00:01 -!- omarax has quit [Remote host closed the connection] 17:01:24 -!- axujen has quit [Quit: Gotta Go Fast!] 17:01:34 -!- Amnesiac has quit [Ping timeout: 260 seconds] 17:03:50 -!- LordSloth has quit [Quit: Going offline, see ya! (www.adiirc.com)] 17:04:26 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 17:06:28 -!- bonghitz has quit [Remote host closed the connection] 17:10:14 -!- elliptic has joined ##crawl-dev 17:11:28 -!- bonghitz has quit [Ping timeout: 260 seconds] 17:15:52 -!- yesno__ has quit [Remote host closed the connection] 17:16:29 -!- travis-ci has joined ##crawl-dev 17:16:30 The build has errored. (master - d3249da #7928 : Chris Campbell): https://travis-ci.org/crawl/crawl/builds/204352324 17:16:30 -!- travis-ci has left ##crawl-dev 17:18:20 -!- bgiannan1 has quit [Ping timeout: 240 seconds] 17:20:09 -!- exant has quit [Quit: Page closed] 17:21:49 -!- ProzacElf has joined ##crawl-dev 17:22:53 -!- yesno__ has quit [Remote host closed the connection] 17:25:00 -!- Kalir has quit [Ping timeout: 260 seconds] 17:34:19 -!- ontoclasm has joined ##crawl-dev 17:38:09 -!- adelrune has joined ##crawl-dev 17:38:54 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 17:39:40 -!- LexAckson has quit [Ping timeout: 240 seconds] 17:40:55 -!- jefus- has joined ##crawl-dev 17:44:14 -!- elliptic has quit [Quit: Leaving] 17:44:25 -!- parabolic has joined ##crawl-dev 17:44:27 -!- jeefus has quit [Ping timeout: 240 seconds] 17:51:11 -!- parabolic is now known as elliptic 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:02:14 -!- ddubois has quit [Ping timeout: 260 seconds] 18:03:50 -!- LordSloth has quit [Quit: Going offline, see ya! (www.adiirc.com)] 18:16:03 Unstable branch on underhound.eu updated to: 0.20-a0-736-gd3249da (34) 18:17:02 -!- elliptic has quit [Quit: Leaving] 18:17:09 -!- elliptic has joined ##crawl-dev 18:18:42 -!- elliptic has quit [Client Quit] 18:21:19 -!- Alarkh has quit [Read error: Connection reset by peer] 18:31:07 -!- zxc has joined ##crawl-dev 18:31:57 -!- adelrune has quit [Ping timeout: 240 seconds] 18:32:57 -!- Ofeo has quit [Ping timeout: 240 seconds] 18:33:44 -!- Tuxedo[Qyou] has quit [Ping timeout: 268 seconds] 18:43:48 -!- adelrune has joined ##crawl-dev 18:49:52 -!- scummos__ has quit [Remote host closed the connection] 18:49:52 -!- adelrune has quit [Ping timeout: 260 seconds] 18:50:08 -!- Lavandula has quit [Quit: Page closed] 18:58:26 -!- Ququman has quit [Read error: Connection reset by peer] 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:00:51 -!- amalloy is now known as amalloy_ 19:06:22 -!- MarvinPA_ has joined ##crawl-dev 19:06:42 03MarvinPA02 07* 0.20-a0-737-g7c16db2: Fix spacing 10(53 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/7c16db2ca4fd 19:08:31 seems amazing that we're only at commit 737! 19:08:42 there's been a lot of work this version 19:08:58 and time-wise we're 2/3 of way to 6 months 19:09:21 I guess we probably average a bit more than 6 months per release, but even then 19:11:11 a lot of the commits have been pretty big 19:11:32 huh, I guess we really aer 2/3 of the way 19:11:36 I didn't really count november because of the tournament 19:11:42 mentally, I meant 19:13:07 %git 0.19.0 19:13:07 07PleasingFungus02 * 0.19.0: Restrict blessings to currently-friendly followers 10(4 months ago, 1 file, 7+ 2-) 13https://github.com/crawl/crawl/commit/b5dbd8884dfd 19:13:32 the git calendar app... 19:16:42 -!- gressup has quit [Quit: Leaving] 19:20:26 %git 0.19.0~1 19:20:26 07PleasingFungus02 * 0.19-b1-9-g64bc322: Fix discord/hep ancestor interaction (10753) 10(4 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/64bc3222c215 19:20:31 %git 0.19.0~10 19:20:31 07wheals02 * 0.19-b1: For trunk, make webtiles mouse control on by default. 10(4 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/70ed36aeb254 19:20:34 %git 0.19.0~11 19:20:34 07wheals02 * 0.19-a0-1936-g330ea1e: Make webtiles mouse control an option (off by default). 10(4 months ago, 4 files, 12+ 1-) 13https://github.com/crawl/crawl/commit/330ea1e69365 19:20:42 quite far behind indeed 19:20:57 -!- HoloIRCUser has quit [Ping timeout: 240 seconds] 19:21:29 %git 0.18.0 19:21:29 07PleasingFungus02 * 0.18.0: Further manual updates (MarvinPA) 10(10 months ago, 1 file, 11+ 19-) 13https://github.com/crawl/crawl/commit/bfef9350a2e2 19:21:53 "The End of Crawl?" by Fedhas Fukuyama 19:22:02 crawl is dead 19:22:33 <|amethyst> well, IJC did get squished down to one commit 19:22:38 haha, yeah 19:22:42 <|amethyst> or we would be several hundred higher 19:22:51 <|amethyst> well, a hundred or so anyway 19:23:04 minus all these huge trunk merges into council branch 19:23:51 <|amethyst> hm 19:25:15 -!- epsilonhalbe has quit [Ping timeout: 240 seconds] 19:25:50 <|amethyst> does anyone have a 64-bit 0.19 build of 'monster' handy? 19:26:25 -!- dpeg has joined ##crawl-dev 19:26:33 ??crd 19:26:33 c-r-d[1/2]: https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss 19:26:37 ??crd[2 19:26:37 c-r-d[2/2]: http://news.gmane.org/gmane.games.roguelike.crawl.devel 19:26:47 Who is maintaining the list? 19:27:03 <|amethyst> you I thought 19:27:03 you aren't? 19:27:17 erm, that's me -- what I really mean: who is maintaining the super secret devlist? (sorry guys) 19:27:30 <|amethyst> ah, me 19:27:34 <|amethyst> in as much as I "maintain" it 19:28:00 |amethyst: rob (by) sent me a mail that he should be removed from it. Haran's address is no longer working, so should be removed, too. 19:29:17 <|amethyst> dpeg: updated 19:29:31 |amethyst: I could make one, re: 64-bit 0.19 monster 19:29:40 if you tell me how to make monster, that is 19:29:46 <|amethyst> gammafunk: make monster 19:29:57 ok, that's not funny! 19:30:19 just a linux build on my ubuntu system would be fine? you just want the binary itself? 19:30:32 |amethyst: wonderful, thank you! 19:30:33 <|amethyst> gammafunk: then strip util/monster/monster to make it smaller 19:30:38 ok 19:30:44 <|amethyst> gammafunk: yeah, the binary, for chei 19:30:57 <|amethyst> gammafunk: I don't have an easy way to do a 64-bit build on my home computer 19:31:46 <|amethyst> gammafunk: and chei's server doesn't have anything 32-bit so can't run the binaries I make here (unless I also go and copy a bunch of stuff from my computer to there) 19:34:04 <|amethyst> df 19:34:06 <|amethyst> doh 19:34:34 1cmd df ^vps 19:34:39 ^vps 19:34:43 oh that wasn't it 19:38:16 ok I typed make monster and it started going 19:38:21 what uh... what does that do. 19:41:13 03ontoclasm02 07* 0.20-a0-738-gb057e68: New WJC ability tiles 10(28 seconds ago, 2 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/b057e6854a96 19:41:25 <|amethyst> rumflump: it builds this: 19:41:30 <|amethyst> @??goblin 19:41:30 goblin (15g) | Spd: 10 | HD: 1 | HP: 3-5 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors | XP: 1 | Sz: small | Int: human. 19:41:38 <|amethyst> in util/monster/monster 19:42:02 ah, cool. I didn't really expect it to do anything 19:42:08 <|amethyst> monster is actually just a copy of crawl with a different main() 19:42:46 well I checkout-ed origin/stone_soup-0.19 and said make monster and it totally started doing things 19:43:19 computers are cool. 19:46:07 -!- scummos| has quit [Ping timeout: 255 seconds] 19:46:30 |amethyst: currently building. I screwed up and did my usual build first thinking make monster would re-use the objects 19:46:46 but it changes build flags I guess, since I do debug-lite 19:49:13 <|amethyst> ah, you could have done make debug-lite monster but no big deal 19:49:18 -!- rj54x has quit [Quit: Page closed] 19:49:56 pro tip, don't make it at the same time as being connected to webtiles, discord, and in the middle of compiling something else 19:50:11 things ground slightly to a dead halt for a bit 19:52:00 -!- Fixer has quit [Ping timeout: 260 seconds] 19:53:17 Wu Jian unreasons: I kept killing the chaff I was trying to hide behind to avoid getting hellfire'd by the Hell Sentinel in the abyss until my teleport kicked off 19:53:54 man the chei fans really came out for my form change 19:55:56 -!- Mezriss has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 19:58:19 |amethyst: here you go: https://www.dropbox.com/s/bysvmq1o2x7xq00/monster?dl=0 19:58:19 -!- KamiKatze has quit [Ping timeout: 260 seconds] 19:59:29 -!- travis-ci has joined ##crawl-dev 19:59:30 The build passed. (master - 7c16db2 #7929 : Chris Campbell): https://travis-ci.org/crawl/crawl/builds/204420832 19:59:30 -!- travis-ci has left ##crawl-dev 20:00:02 -!- omarax has quit [Remote host closed the connection] 20:00:41 -!- meatpath has joined ##crawl-dev 20:01:00 !lg * recentish fifteenskills~~unarmed !experimental !boring lg:urune<=5 god!= s=god% 20:01:09 13083 games for * (recentish fifteenskills~~unarmed !experimental !boring lg:urune<=5 god!=): 2836x Cheibriados (21.68%), 1758x Okawaru (13.44%), 1527x Ru (11.67%), 1353x Trog (10.34%), 1047x Makhleb (8.00%), 595x Qazlal (4.55%), 451x Xom (3.45%), 388x Jiyva (2.97%), 344x Ashenzari (2.63%), 336x Hepliaklqana (2.57%), 286x Gozag (2.19%), 284x Dithmenos (2.17%), 252x Uskayaw (1.93%), 223x Yredelemnu... 20:01:18 alexjurkiewicz: ^ 20:01:32 it's possibly even worse for tm 20:01:43 !lg * recentish tm fifteenskills~~unarmed !experimental !boring lg:urune<=5 god!= s=god% 20:02:01 1520 games for * (recentish tm fifteenskills~~unarmed !experimental !boring lg:urune<=5 god!=): 571x Cheibriados (37.57%), 188x Okawaru (12.37%), 147x Makhleb (9.67%), 114x Ru (7.50%), 78x Ashenzari (5.13%), 66x Gozag (4.34%), 55x Sif Muna (3.62%), 51x Qazlal (3.36%), 50x Hepliaklqana (3.29%), 34x Dithmenos (2.24%), 22x Uskayaw (1.45%), 22x Jiyva (1.45%), 19x Elyvilon (1.25%), 18x Nemelex Xobeh (1... 20:02:01 yep 20:02:32 sif in the top 10 for Tm <3 <3 <3 20:02:36 although 20:02:45 !lg !kave recentish tm fifteenskills~~unarmed !experimental !boring lg:urune<=5 god!= s=god% 20:02:55 1517 games for kave (recentish tm fifteenskills~~unarmed !experimental !boring lg:urune<=5 god!=): 571x Cheibriados (37.64%), 188x Okawaru (12.39%), 147x Makhleb (9.69%), 114x Ru (7.51%), 78x Ashenzari (5.14%), 66x Gozag (4.35%), 52x Sif Muna (3.43%), 51x Qazlal (3.36%), 50x Hepliaklqana (3.30%), 34x Dithmenos (2.24%), 22x Uskayaw (1.45%), 22x Jiyva (1.45%), 19x Elyvilon (1.25%), 18x Nemelex Xobeh... 20:03:07 !lg !kave name=kave 20:03:07 No games for kave (name=kave). 20:03:13 ok good, wasn't sure if that worked 20:03:29 wow he's had 3 whole trtm out of all those that got uc to 15 20:03:43 !gamesby kave tm sif 20:03:44 kave (tm sif) has played 1032 games, between 2010-07-25 10:32:50 and 2017-02-09 21:11:41, won 0, high score 321781, total score 22065050, total turns 12822563, play-time/day 0:26:37, total time 44d+5:42:49. 20:04:44 -!- Pleasingfungus has joined ##crawl-dev 20:05:23 so we all agree then that both fungi and beetles are bad and should be removed? 20:05:42 seconded 20:05:50 !tell marvinpa tyvm for fixing my bad hep ^ table 20:05:51 Pleasingfungus: OK, I'll let marvinpa know. 20:06:02 gammafunk: crawl dev was very, very slow for the first few months of this release 20:06:07 it's only picked up this month, really 20:06:12 that's true 20:06:36 well, at least it was true for a month, maybe it did extend past that 20:07:11 I want to say that 0.17 was the dev cycle since I've joined 20:07:17 I think it was a period when both you and MPA were not active 20:07:28 %git 0.17.0 20:07:28 07gammafunk02 * 0.17.0: Update the debian changelog for 0.17 10(1 year, 4 months ago, 1 file, 6+ 0-) 13https://github.com/crawl/crawl/commit/d28015d53230 20:07:33 %git 0.18.0 20:07:33 07PleasingFungus02 * 0.18.0: Further manual updates (MarvinPA) 10(10 months ago, 1 file, 11+ 19-) 13https://github.com/crawl/crawl/commit/bfef9350a2e2 20:07:39 the dev cycle since you joined...? 20:07:40 gammafunk: yeah 40% of tm is chei pretty much however you slice it 20:07:52 er 20:07:59 the sloweste dev cycle since I've joined 20:08:22 and *slowest 20:08:46 -!- HoloIRCUser is now known as Ofeo 20:08:47 heh, I wonder how that fares in wins 20:09:09 are there any more beetles? 20:09:18 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-738-gb057e68 (34) 20:09:37 !lg * recentish tm fifteenskills~~unarmed !experimental !boring lg:urune<=5 god!= s=god o=% / won 20:09:43 Where Have All The Beetles Gone 20:09:54 they got bored and left 20:09:56 237/1520 games for * (recentish tm fifteenskills~~unarmed !experimental !boring lg:urune<=5 god!=): 3/7x Trog [42.86%], 6/22x Jiyva [27.27%], 29/114x Ru [25.44%], 1/4x Ieoh Jian [25.00%], 1/4x Zin [25.00%], 3/14x Yredelemnul [21.43%], 3/15x Fedhas [20.00%], 6/34x Dithmenos [17.65%], 99/571x Cheibriados [17.34%], 29/188x Okawaru [15.43%], 7/50x Hepliaklqana [14.00%], 9/66x Gozag [13.64%], 3/22x Usk... 20:10:12 which is good because they were boring anyway 20:10:25 these are super small numbers, alas 20:10:38 clearly hep is terrible for tm 20:11:01 good tm of trog 20:11:26 !lg * recentish tm fifteenskills~~unarmed !experimental !boring lg:urune<=5 trog s=crace 20:11:35 7 games for * (recentish tm fifteenskills~~unarmed !experimental !boring lg:urune<=5 trog): 2x Troll, 2x Draconian, Tengu, Gargoyle, Centaur 20:15:09 !lg * recentish tm sif fifteenskills~~unarmed !experimental !boring lg:urune<=5 s=crace% 20:15:18 55 games for * (recentish tm sif fifteenskills~~unarmed !experimental !boring lg:urune<=5): 23x Draconian (41.82%), 12x Felid (21.82%), 8x Merfolk (14.55%), 3x Troll (5.45%), 2x Ogre (3.64%), 2x Centaur (3.64%), 2x Octopode (3.64%), Hill Orc (1.82%), Demonspawn (1.82%), Minotaur (1.82%) 20:15:56 heh, maybe you already knew that without checking. but I wanted to see how many of the sif Tm's are uh, "chasing the dragon" 20:16:19 quite the choice of phrase 20:17:55 -!- ontoclasm has quit [Quit: Leaving.] 20:20:45 -!- debo has quit [Ping timeout: 240 seconds] 20:21:09 i wonder how many trog + bookstart wins come from faded altars 20:21:27 !log * book trog won 20:21:28 290. Sharkman1231, XL27 BaEn, T:76904: http://crawl.berotato.org/crawl/morgue/Sharkman1231/morgue-Sharkman1231-20170218-000254.txt 20:21:44 !log * book trog won -2 20:21:45 289/290. stickyfingers, XL27 BaNe, T:106545: http://crawl.xtahua.com/crawl/morgue/stickyfingers/morgue-stickyfingers-20170127-093814.txt 20:22:41 weirdest god switch ever. trog for runes 3 & 4 + ef 20:22:41 feels more like what a t player would do, or someone else who just wants to mark a combo win without actually playing it As Intended 20:22:41 oh 20:22:41 that's bizarre 20:31:21 -!- ontoclasm has joined ##crawl-dev 20:31:50 -!- debo has joined ##crawl-dev 20:34:25 -!- sneakyness has quit [Quit: Textual IRC Client: www.textualapp.com] 20:34:29 -!- dpeg has quit [Quit: sleep] 20:34:47 -!- sneakyness has joined ##crawl-dev 20:35:47 -!- sneakyness is now known as sneaky 20:35:54 -!- sneaky is now known as sneakynesss 20:36:21 -!- sneakynesss is now known as sneakyness 20:36:23 -!- sneakyness has quit [Client Quit] 20:36:31 -!- debo has quit [Ping timeout: 255 seconds] 20:36:43 -!- sneakyness has joined ##crawl-dev 20:43:10 -!- CanOfWorms has joined ##crawl-dev 20:46:40 -!- travis-ci has joined ##crawl-dev 20:46:41 The build passed. (master - b057e68 #7930 : ontoclasm): https://travis-ci.org/crawl/crawl/builds/204428347 20:46:42 -!- travis-ci has left ##crawl-dev 20:47:34 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0.1/20170125094131]] 20:49:46 -!- LordSloth has quit [Quit: Going offline, see ya! (www.adiirc.com)] 20:52:16 -!- Ofeo has quit [Ping timeout: 255 seconds] 20:53:05 -!- HoloIRCUser2 is now known as Ofeo 20:53:42 -!- Mezriss has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20:57:15 -!- Ozor has quit [Ping timeout: 260 seconds] 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:04:30 -!- hittemvvvhard has quit [Quit: ik ga slapen] 21:06:32 -!- Ofeo has quit [Quit: Ofeo] 21:10:39 -!- Blazinghand has quit [Quit: Leaving] 21:13:41 -!- yesno has quit [Ping timeout: 240 seconds] 21:17:14 -!- sneakyness has quit [Quit: Textual IRC Client: www.textualapp.com] 21:18:33 -!- debo has joined ##crawl-dev 21:21:40 -!- introsp3ctive has quit [Quit: Leaving] 21:23:28 -!- debo has quit [Ping timeout: 260 seconds] 21:28:52 -!- PsyMar has quit [Ping timeout: 268 seconds] 21:30:52 -!- bonghitz has quit [Ping timeout: 260 seconds] 21:34:10 -!- debo has joined ##crawl-dev 21:39:21 -!- debo has quit [Ping timeout: 268 seconds] 21:40:45 -!- debo has joined ##crawl-dev 21:45:24 -!- lobf has quit [Ping timeout: 260 seconds] 21:47:27 -!- Boatshow has quit [Ping timeout: 240 seconds] 21:49:00 does anyone know which commit instantly removed clouds that went out of LOS? 21:49:06 having trouble finding the exact string to search for it 21:49:13 we have a lot of 'cloud' commits... 21:49:52 oh I think I got it 21:49:57 %git 8ebc43ee 21:49:57 07kilobyte02 * 0.14-a0-1508-g8ebc43e: Limit cloud spells to caster's LOS. 10(3 years, 2 months ago, 2 files, 4+ 1-) 13https://github.com/crawl/crawl/commit/8ebc43ee9846 21:50:03 %git 5342ddda 21:50:03 07Grunt02 * 0.14-a0-2831-g5342ddd: Don't limit cloud spells to caster's LOS. 10(3 years ago, 1 file, 0+ 3-) 13https://github.com/crawl/crawl/commit/5342ddda93ea 21:50:21 %git 7e8937 21:50:21 07PleasingFungus02 * 0.19-a0-609-g7e89378: Players' non-opaque clouds instavanish outside LOS 10(9 months ago, 1 file, 8+ 4-) 13https://github.com/crawl/crawl/commit/7e89378e288a 21:50:50 ty 21:58:56 -!- genericpseudonym has quit [Ping timeout: 260 seconds] 21:59:41 -!- Smello has quit [Ping timeout: 240 seconds] 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:01:04 -!- Tickenest has quit [Quit: Page closed] 22:01:51 -!- lobf has joined ##crawl-dev 22:03:24 -!- Boatshow_ has quit [Ping timeout: 268 seconds] 22:18:56 -!- lobf has quit [Quit: lobf] 22:19:37 -!- sneakyness has joined ##crawl-dev 22:19:49 -!- Blazinghand has joined ##crawl-dev 22:21:03 -!- Lasty has quit [Quit: Leaving.] 22:21:54 -!- GauHelldragon2 is now known as GauHelldragon 22:22:11 -!- lobf has joined ##crawl-dev 22:22:14 -!- lobf has quit [Client Quit] 22:24:57 -!- Blazinghand has quit [Quit: This computer has gone to sleep] 22:26:28 -!- Kintak has quit [Ping timeout: 260 seconds] 22:31:27 -!- dondy has quit [Ping timeout: 240 seconds] 22:35:07 -!- ontoclasm has quit [Quit: Leaving.] 22:35:39 -!- Pleasingfungus has joined ##crawl-dev 22:36:18 Monster stats Crawl version: 0.18.1-8-gdd0e5ea 22:36:18 %?-version 22:36:29 Monster stats Crawl version: 0.20-a0-733-gf92fd71 22:36:29 %??-version 22:44:41 -!- meatpath has quit [Ping timeout: 240 seconds] 22:51:14 fun fact: the currently active contributor with the most commits that is also the same number of commits as another contributor: Brannock 22:51:22 -!- debo has quit [Ping timeout: 260 seconds] 22:51:27 very esoteric stat 22:52:56 current active contributor? 22:55:20 CAC for short 22:55:26 -!- adelrune has joined ##crawl-dev 22:56:00 what does it mean? 22:57:06 <|amethyst> gammafunk: thanks for the binary... unfortunately I'm running into shared lib version mismatches now... it's a very old machine 22:57:07 brannock would qualify as a 'currently active contributor', I should think 22:57:16 ah, yeah I was wondering about that 22:57:20 in the last few weeks, anyway 22:57:23 I was absent for January 22:57:45 -!- nicolae- has joined ##crawl-dev 22:58:16 yeah some dubious definition of 'currently active' is probably involved here 22:58:36 indubitably 22:59:07 I notice that crawl dev pace has picked back up a lot since I resumed contributing... 22:59:30 or maybe it's just a coincidence and everyone took january off to recharge 22:59:41 probably 22:59:45 nobody gets anything done in january 22:59:50 january SUCKS 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:00:04 theory: crawl dev pace seems to pick up for you because you're commiting and hence looking at crawl dev 23:00:14 plausible 23:00:48 -!- richard is now known as Guest66891 23:01:03 speaking of commits, i saw the thermic engine went in, and since i myself had an idea for a randart that faked having two brands, i might as well ask: does anything think it would be worth the special-casing effort to make a holy antimagic weapon 23:01:19 -!- Blazinghand has joined ##crawl-dev 23:01:26 not really 23:01:29 what's the theme/flavor here 23:01:41 zin silencing a la Mennas? 23:01:50 once there's an unrand doing a special gimmick 23:02:02 making another unrand do a similar gimmick is already not so desirable 23:02:07 yes, I agree with the g-man 23:02:15 damn that maxwell! 23:02:17 -!- debo has joined ##crawl-dev 23:02:19 so inventive 23:02:35 make a weapon 23:02:36 I really want to do a Maxwell's Forge wizlab one day 23:02:40 that has only half a brand :O 23:03:15 Maxwell's Forge: monsters: rust devil, iron golem, crystal golem, iron dragon, iron giant, juggernaut, maybe hell sentinel 23:03:19 dancing weapons 23:03:28 <|amethyst> not Maxwell House? 23:03:43 you are suffused with the aromatic scent of recently-forged weapons 23:03:48 the idea was "holy and antimagic would be decent against demons" and then i made up some flavor to match (ancient schismatic sect of the shining one who believed magic was heresy, wiped out by the shining one orthodoxy, only this weapon remains) 23:03:51 well, we already have an earth-themed wizlab 23:03:57 hm, a dancing weapon wizlab...!? 23:04:05 <|amethyst> good to the last item drop 23:04:07 Tukima convulses in her grave.. 23:04:16 yeah, RIP 23:05:00 rip 23:05:17 other wizlabs I want to do eventually: Borgnjor's Black Pit, Olgreb's Toxic Reactor 23:06:27 you kind of want both something uniquely special for a wizlab (some kind of unique level mechanic or monster) as well as monster set that's both reasonably distince from the others 23:06:44 *distinct and from the others refers to other wizlabs 23:06:45 -!- debo has quit [Ping timeout: 240 seconds] 23:07:11 so many "iron" monsters is going to make it just feel like Dis 23:07:16 a wizlab where you are forced to contemplate your mortality 23:07:21 Yeah, I agree, which is why Black Pit (and Forge) has been secondary on my plans 23:07:40 But I think OTR has potential. A bunch of toxic/acid monsters in an exploded reactor.. 23:07:53 that's probably the most distinct idea, yeah 23:07:54 <|amethyst> !lm * br.enter=wizlab x=cdist(name) 23:08:06 Just walking through it is sufficient to wear you down 23:08:06 36751 milestones for * (br.enter=wizlab): cdist(name)=6904 23:08:06 Death drakes, green deaths, acid blobs 23:08:06 <|amethyst> !lg * urune>5 x=cdist(name) 23:08:07 24393 games for * (urune>5): cdist(name)=4850 23:08:38 brannock: you need some electric themed monsters too!!! 23:08:39 i think it'd be fun to play with the idea of 'magical radiation' and whatever it actually is... but i'm a Lore Nerd 23:08:48 ADOM..?! 23:08:52 you probably want to start with what is the maps central aspect 23:08:53 'Background Chaos' 23:08:55 can't be a mad scientist... without electricity 23:09:05 it's powered by voltorbs! 23:09:13 lightning spires... 23:09:18 some special use of clouds? maybe a special cloud type? 23:09:19 actually a solid idea, thank you CanOfWorms Pleasingfungus 23:10:18 doesn't Cigotuvi's Fleshworks cover 'magical radiation' though? 23:10:50 <|amethyst> no, that's 'genetic engineering' 23:10:55 that's more mutations 23:10:58 depends on what you mean 23:11:01 and the mutation side effect of magical radiation 23:11:02 you mean the mut clouds? 23:11:09 I presume you wouldn't have those 23:11:10 some kind of cloud that gives contam 23:11:18 contam crabs 23:12:09 -!- ontoclasm has joined ##crawl-dev 23:12:23 flux crab. its pincer attacks cause contamination. 23:12:32 nicolae-: there's already a cloud that causes contam :) 23:12:43 (mutagenic clouds were changed a while back) 23:12:52 ??mutagenic cloud 23:12:52 mutagenic fog[1/1]: Shimmering purple, deliciously mutagenic! Will polymorph monsters and give you bad mutations! Remember to wear your rMut amulet. In 0.15 gives you glow instead of mutations (which will of course lead to mutations if you tarry, which rMut only protects against 45% of the time). 23:12:52 ah, k 23:13:06 remember to wear your rmut amulet 23:13:16 r i p 23:13:16 "in 0.15", heh 23:13:16 geez, clearly it's been a while since i've run into mutagenic fog 23:15:12 although you can just do "thematic vault with thematic monsters", it's good to at least veer some distance away from that for a wizlab 23:15:22 which is supposed to feel like a pretty outlandish place 23:16:14 speaking of which 23:16:21 a lot of wizlabs could stand to be buffed imho 23:16:34 beware zonguldrok... 23:16:46 Chambers of the Cloud Mage and the Halls of the Hellbinder are kind of underwhelming right now 23:16:55 i buffed those recently! 23:17:07 Wucad Mu's Monastery and Zonguldrok's Shrine are the next two after these! 23:17:19 %git 4aad59fee4877b048218b917cc636dd357dde0ed 23:17:19 07PleasingFungus02 * 0.20-a0-480-g4aad59f: Give Hellbinder & Cloud Mage sInv 10(6 weeks ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/4aad59fee487 23:17:22 INCREDIBLE buffs 23:17:29 wucad mu's removnastery? 23:17:30 these affect the final fight, though! 23:17:33 Not the rest of the lab 23:17:51 i don't feel like the rest of cloud mage is that weak... maybe because i was running a hexer last time i was there 23:17:51 portal vault power's been increasing quite a bit over time, it might be better to tone down the hardest ones & reduce loot 23:17:52 !wizlabdeaths * recentish 23:17:55 WizLab deaths for * (recentish): 86/1446x Lehudib's Moon Base [5.95%], 83/1404x Doroklohe's Tomb [5.91%], 67/1387x Iskenderun's Mystic Tower [4.83%], 66/1468x Wucad Mu's Monastery [4.50%], 54/1422x Cigotuvi's Fleshworks [3.80%], 40/1459x The Roulette of Golubria [2.74%], 31/1420x Zonguldrok's Shrine [2.18%], 30/1411x The Hall of the Hellbinder [2.13%], 31/1473x The Chambers of the Cloud Mage [2.10... 23:18:26 Speaking of which, I want to point out Lehudib's Moon Base as an excellent wizlab in all three spheres: design, flavor, and challenge 23:18:26 pf: I was running a spen through it in 0.16, not much trouble 23:18:28 the celestial spheres... 23:18:32 did any new monsters get added to it? 23:18:38 since 0.16? probably 23:18:49 because all I remember are wind drakes and air elementals 23:18:52 so many air elementals..... 23:19:16 %git b0fe8346 23:19:16 07regret-index02 * 0.18-a0-1606-gb0fe834: Buff wizlabs Cigotuvi & Cloud Mage, tweak wizlab Wucad Mu 10(11 months ago, 2 files, 36+ 39-) 13https://github.com/crawl/crawl/commit/b0fe83464918 23:19:19 ah, spriggan air mages 23:19:31 minmay: so you want us to nerf sewers and ossuaries? 23:19:39 you did say the hardest ones 23:19:53 Moon Base doesn't give that much loot 23:20:11 But Moon Base is up there among the best vaults in the game, alongside the Crypt Cathedral ending and a few others 23:20:12 imho 23:20:15 i feel like this is more of a desolation ref 23:20:48 PF will fix that 23:20:53 he'll turn it into a branch 23:20:57 boom, portal nerf 23:20:58 desolation should be much harder, which is why i've whipped up a few desolation subvaults that are just 144 8s 23:21:12 evilmike_haunted_forest is what I'm thinking of 23:21:15 And it is very fantastic 23:21:21 I wish all our other ending vaults were up to that level 23:22:57 it's fun when a vault feels like a challenging thematic adventure, at the same time it's hard to deliver that in a game that's well-balanced 23:23:03 -!- lobf has joined ##crawl-dev 23:24:03 making stuff for dcss would be hecka easier if you couldn't just leave a level or return to previous levels 23:24:11 wulndraste.... 23:24:15 -!- Daekdroom has quit [Remote host closed the connection] 23:24:17 heh 23:24:41 Lasty was trying to fix crawl once and for all 23:25:33 !lm * recentish br.end=crypt / lg:place=crypt:3 23:25:47 321/19837 milestones for * (recentish br.end=crypt): N=321/19837 (1.62%) 23:25:55 !lg * recentish kmap~~evilmike_haunted_forest 23:25:56 15. Grinner the Minotaur Blade (L22 MiMo of Makhleb), engulfed by an ushabti's foul pestilence on Crypt:3 (evilmike_haunted_forest) on 2017-01-19 23:17:45, with 410740 points after 42120 turns and 4:14:08. 23:26:04 one whole month! 23:26:32 !lm * recentish br.end=elf / lg:place=elf:3 23:26:52 gammafunk: hence, wizlabs? 23:26:56 3835/39006 milestones for * (recentish br.end=elf): N=3835/39006 (9.83%) 23:27:05 re "if you couldn't just leave a level..." 23:27:19 ??wizards without wizlabs 23:27:19 wizards without wizlabs[1/1]: Spell namesakes: Alistair, Borgnjor, Gell, Leda, Lee, Olgreb, Ozocubu, Tukima, Yara. Artefact smiths: The Alchemist, Black Knight, The Captain, Maxwell, Octopus King, Ukta ({hat of the bear spirit}), Zhor. 23:27:22 well you can just leave a wizlab 23:27:46 also, sad that lasty gets all the credit for wuln, just because he's the only one who wrote code for it! I was the idea guy....... doesn't that count for anything? 23:27:55 ideas are very good 23:28:35 i have dozens of ideas, i'm basically gammafunk at this point 23:28:46 I poured over the dev logs of wuln, your name didn't come up. Extensive pouring, and no mention of PleasingFungus 23:28:51 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:propose:no_backtracking_god 23:28:52 I don't even have ideas, nicolae- 23:29:04 I poured over that to, nothing 23:29:13 oh, i see how it is. 23:29:15 a god_of_committment 23:29:15 well, they're more like epiphanies, gammafunk, but i thought i'd use smaller words 23:29:21 well, you can 'pour' right on outta here, buddy! 23:29:41 speaking seriously: I think wulndraste's conduct was too severe 23:29:46 it could have worked in another game 23:29:56 and without the conduct, the god kind of fell apart 23:30:01 it's similar to ru, really 23:30:28 which is a god that's entirely predicated on the conduct and without the conduct ru isn't compelling 23:30:30 the wiki page i linked to has like four different variations of the conduct; i forget which one wuln used 23:31:02 it wasn't the toughest one i proposed... 23:31:05 And I'm someone who really liked the idea of Wulndraste 23:31:24 -!- LordSloth has quit [Quit: Going offline, see ya! (www.adiirc.com)] 23:31:40 me2 23:31:51 ??wuln 23:31:52 wuln ~ vuln ~ scroll of vulnerability[1/3]: Halves the MR of everything in LOS, including you. In 0.15 and earlier, removed all enchantments and 1 to 5 points of magic contamination. This effect was moved to {potion of cancellation}. 23:31:55 ??wulndraste 23:31:55 wulndraste[1/5]: Wulndraste the Wayfarer: god of exploration and not climbing stairs. Used to be an experimental on CBRO. Wulndraste increases your HP/MP and regeneration. Wulndraste offers two powers, {blend_in} and {change_of_scenery}. 23:32:00 ??wulndraste[2 23:32:00 wulndraste[2/5]: Wulndraste strongly dislikes when you go up a staircase when there is still an unexplored down staircase or rune reachable from that up staircase on that floor. Wulndraste likes exploration and when you collect runes. Not yet implemented: Wulndraste likes it when you reach a specific point on each floor and plant a flag-altar to Wulndraste. 23:32:09 ??wulndraste[3 23:32:09 wulndraste[3/5]: Testing name: Backtrackticus. 23:32:11 ??wulndraste[4 23:32:11 wulndraste[4/5]: for the record, "Wulndraste" -> "vuln drast" to me (two syllables) 23:32:12 ??wulndraste[5 23:32:12 wulndraste[5/5]: Wulndraste: you can't stairdance, but you're so strong you don't care. 23:32:27 wow, yeah, that's weaker than i think any of the conducts on the page 23:32:29 should've gone stronger! 23:33:15 I hope Grunt's doing great and climbing that corporate ladder 23:33:42 what corporate ladder 23:33:45 there was my/twelve's wundvrond too, which had a vaguely similar mechanic 23:33:46 did grunt get a real job 23:33:56 apparently he did 23:33:58 well. congrats, grunt. 23:33:59 I'm not as tapped ina s others 23:34:05 -!- lobf has quit [Quit: lobf] 23:34:25 -!- Ofeo has quit [Quit: Page closed] 23:34:26 myself, I'm highly indifferent to corporatism and would rather work for myself, so I'm vastly down on that bottom rung 23:36:05 please tell me at one point in my life you unironically spelt it Micro$oft 23:36:07 -!- exant has quit [Quit: Page closed] 23:36:16 (or in your life) 23:36:21 -!- Menche has quit [Remote host closed the connection] 23:36:24 implying he doesn't...? 23:36:40 thought it's unfair to equate "down on corporatism" with that 23:36:43 I actually don't think I ever did! 23:36:45 *though 23:37:03 i honestly might've! i was big into slashdot when i was in high school 23:37:06 Google, Microsoft, Amazon, Apple, they all want our information. Hard to fight back against that 23:37:29 I used to be into FARK.com... 23:37:33 way back in sophomore year high school 23:37:33 wow, blunder! 23:37:42 FL(O)RIDA 23:37:46 a real sophomore MISTAKE 23:39:23 -!- elliptic has joined ##crawl-dev 23:39:35 please, all the true news was on Digg 23:44:31 -!- adelrune has quit [Quit: Leaving] 23:47:00 -!- thurin_ has quit [Ping timeout: 260 seconds] 23:47:57 -!- Pleasingfungus has quit [Remote host closed the connection] 23:48:55 -!- nicolae- has left ##crawl-dev 23:48:56 -!- debo has joined ##crawl-dev 23:52:02 -!- Lasty has joined ##crawl-dev 23:53:47 -!- debo has quit [Ping timeout: 260 seconds] 23:56:54 -!- Blazinghand has quit [Quit: This computer has gone to sleep]