00:00:03 -!- omarax has quit [Remote host closed the connection] 00:05:54 ??scarf 00:05:55 I don't have a page labeled scarf in my learndb. 00:06:10 are scarves going to be real or justa tavern meme? 00:06:40 they're real, and they're in. 00:06:41 %git :/scarves 00:06:41 07Brannock02 * 0.20-a0-595-g7a846bb: Ensure scarves always generate magical 10(6 hours ago, 5 files, 14+ 2-) 13https://github.com/crawl/crawl/commit/7a846bbef616 00:07:53 -!- WalrusKing has quit [Ping timeout: 255 seconds] 00:09:41 so basically a 0 AC cloak with different edos? 00:09:46 *egoes 00:10:07 !learn add scarf An always +0 cloak-replacement with an ego of {guardian spirit}, {repulsion} or {resistance} 00:10:08 scarf[1/1]: An always +0 cloak-replacement with an ego of {guardian spirit}, {repulsion} or {resistance} 00:10:32 and cold resistance 00:10:34 ??repulsion 00:10:35 I don't have a page labeled repulsion in my learndb. Did you mean: repulsed, repulsiveness. 00:10:41 repulsion is RMsl 00:10:49 that's strong 00:10:54 !learn add repulsion see {repel missiles} 00:10:55 repulsion[1/1]: see {repel missiles} 00:10:58 ??repulsion 00:10:58 repel missiles[1/2]: A level 2 Charms/Air spell that helps you dodge enemy ranged attacks (by reducing their to-hit roll (for evasion purposes only) *TO* a random amount between: 50% and 100% for penetrating beams, 0% and 100% for single-target missiles). 00:11:39 !learn edit scarf s/repulsion/repulsion}, rC+ or/ 00:11:39 scarf[1/1]: An always +0 cloak-replacement with an ego of {guardian spirit}, {repulsion}, rC+ or} or {resistance} 00:11:50 REGEX 00:11:54 ??resistance 00:11:54 resistance[1/3]: Player: r{F,C,Elec,Pois}-: 150%; r{F,Elec,C}+: 50%; r{F,C}++: 33%; r{F,C}+++: 20%; rN+: 50%; rN++: 25%; rN+++: 0%; rCorr: 50%; rPois+: 33% 00:11:56 ??resistance[2 00:11:57 resistance[2/3]: Monster resistances. rF-,rC-: 150%; rF+,rC+: 50%; rF++,rC++: 20%; rF+++,rC+++,hellfire: 0%; rElec+,rPois+: 33%; rElec++,rPois++: 17%, rElec+++,rPois+++: 0%. 00:11:58 ??resistance[3 00:11:59 resistance[3/3]: you don't need more than one + in anything except rF and that's only for zot:5 resists after the first + are generally overvalued 00:12:09 we probably need a better word than "resistance" for ego resistance 00:12:30 !learn set scarf An always +0 cloak-replacement with an ego of {guardian spirit}, {repulsion}, resistance (rF+ rC+) or rC+ 00:12:31 scarf[1/1]: An always +0 cloak-replacement with an ego of {guardian spirit}, {repulsion}, resistance (rF+ rC+) or rC+ 00:12:36 -!- wheals has quit [Ping timeout: 256 seconds] 00:13:00 of weathering? of extremes? of inclement climates? 00:13:12 !learn set repulsion A scarf ego that grants the effect of {repel missiles}. 00:13:13 repulsion[1/1]: A scarf ego that grants the effect of {repel missiles}. 00:13:34 it seems weird to have the scary give either rf/rc or just rc 00:13:49 a few people were strongly supportive of scarves being rC+ for thematic reasons 00:14:03 I was mildly amused enough to keep it 00:14:08 maybe the air unrandart should give repulsion now too 00:14:12 ??amulet of the air 00:14:13 amulet of the air[1/1]: the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} 00:14:33 i mean in the sense of unifying the inscription 00:14:41 ??repel missiles[2 00:14:42 repel missiles[2/2]: Instead of timing out has a 1 in (2+pow/8) chance of expiring whenever a missile is repelled. 00:14:46 ??repel missiles 00:14:46 repel missiles[1/2]: A level 2 Charms/Air spell that helps you dodge enemy ranged attacks (by reducing their to-hit roll (for evasion purposes only) *TO* a random amount between: 50% and 100% for penetrating beams, 0% and 100% for single-target missiles). 00:14:48 the thing that seems odd to me about scarves 00:14:57 is that they're just very similar to +0 artefact cloaks 00:15:16 also, what are artefact scarves like? 00:16:03 !learn set repel missiles Active effect that reduces the chance for enemy ranged attacks to hit you. Formerly a L2 Charms/Air spell removed in 0.20, now a scarf ego (see {repulsion}) 00:16:04 repel[1/1]: missiles Active effect that reduces the chance for enemy ranged attacks to hit you. Formerly a L2 Charms/Air spell removed in 0.20, now a scarf ego (see {repulsion}) 00:16:59 !learn set repel_missiles[2 Reduces incoming missile to-hit roll (for evasion purposes only) *TO* a random amount between: 50% and 100% for penetrating beams, 0% and 100% for single-target missiles. 00:16:59 repel missiles[2/2]: Reduces incoming missile to-hit roll (for evasion purposes only) *TO* a random amount between: 50% and 100% for penetrating beams, 0% and 100% for single-target missiles. 00:17:31 repel[1] 00:18:22 DANG 00:18:30 !learn mv repel[1] repel_missiles[1] 00:18:31 repel[1] -> repel missiles[1/3]: missiles Active effect that reduces the chance for enemy ranged attacks to hit you. Formerly a L2 Charms/Air spell removed in 0.20, now a scarf ego (see {repulsion}) 00:18:39 ??repel missiles[2 00:18:39 repel missiles[2/3]: A level 2 Charms/Air spell that helps you dodge enemy ranged attacks (by reducing their to-hit roll (for evasion purposes only) *TO* a random amount between: 50% and 100% for penetrating beams, 0% and 100% for single-target missiles). 00:18:48 !learn del repel_missiles[2 00:18:48 move [3] to [1] 00:18:49 Deleted repel missiles[2/3]: A level 2 Charms/Air spell that helps you dodge enemy ranged attacks (by reducing their to-hit roll (for evasion purposes only) *TO* a random amount between: 50% and 100% for penetrating beams, 0% and 100% for single-target missiles). 00:18:55 ??repel missiles[2 00:18:56 repel missiles[2/2]: Reduces incoming missile to-hit roll (for evasion purposes only) *TO* a random amount between: 50% and 100% for penetrating beams, 0% and 100% for single-target missiles. 00:18:58 ??repel missiles[1 00:18:58 repel missiles[1/2]: missiles Active effect that reduces the chance for enemy ranged attacks to hit you. Formerly a L2 Charms/Air spell removed in 0.20, now a scarf ego (see {repulsion}) 00:19:18 except that typo, this is what I intended, at least 00:19:34 !set repel_missiles[1] Active effect that reduces the chance for enemy ranged attacks to hit you. Formerly a L2 Charms/Air spell removed in 0.20, now a scarf ego (see {repulsion}). 00:19:54 !learn set repel_missiles[1] Active effect that reduces the chance for enemy ranged attacks to hit you. Formerly a L2 Charms/Air spell removed in 0.20, now a scarf ego (see {repulsion}). 00:19:54 repel missiles[1/2]: Active effect that reduces the chance for enemy ranged attacks to hit you. Formerly a L2 Charms/Air spell removed in 0.20, now a scarf ego (see {repulsion}). 00:20:35 it needs more work 00:20:36 which unrand will get a scarf? 00:20:37 I'll fix it 00:20:43 uh, *unique 00:21:50 jessica? 00:22:41 fannar 00:24:54 hmmm 00:25:10 I couldn't say, really 00:25:21 dowan seems like a nice choice but he already has the whole twins mechanic going 00:25:47 !learn set repel_missiles[1] Active effect that reduces the chance for enemy ranged attacks to hit you. Granted by the L2 Charms/Air spell, with a chance to lose the status for each hit repelled. In 0.20, the spell is removed and the {repulsion} {scarf} ego grants the status when worn. 00:25:48 repel missiles[1/2]: Active effect that reduces the chance for enemy ranged attacks to hit you. Granted by the L2 Charms/Air spell, with a chance to lose the status for each hit repelled. In 0.20, the spell is removed and the {repulsion} {scarf} ego grants the status when worn. 00:26:12 blork perhaps 00:29:15 a rainbow scarf.. 00:29:24 ??dream sheep 00:29:24 dream sheep[1/3]: Magical sheep that will put you to sleep when gathered in large herds. Once were sheep in 0.18-. 00:29:27 ??dream sheep[2 00:29:27 dream sheep[2/3]: Flammable! Try sticky flame on a pack of them... 00:29:28 ??dream sheep[3 00:29:28 dream sheep[3/3]: Dream sheep are often found with a cyclops nearby in later dungeons, if you can't take down a cyclops, get the flock outta there. 00:29:35 !learn add dream_sheep[4] https://i.imgur.com/fN8EEHG.png 00:29:36 dream sheep[4/4]: https://i.imgur.com/fN8EEHG.png 00:30:08 scarf of protection would be OP 00:30:22 AC in your scarf slot 00:30:53 -!- wheals has joined ##crawl-dev 00:31:02 I should do some new monsters 00:31:33 do a crab 00:31:37 ??crab rule 00:31:38 crab rule[1/1]: no more crabs. 00:31:45 boo 00:31:48 -!- ontoclasm has quit [Read error: Connection reset by peer] 00:33:43 ??rule of cang 00:33:44 I don't have a page labeled rule_of_cang in my learndb. 00:33:54 isn't there some cang special case somewhere 00:34:15 -!- zxc has joined ##crawl-dev 00:34:17 !rng a b cang 00:34:18 The RNG chooses: cang. 00:34:24 @??cang 00:34:24 cang (04Ω) | Spd: c | HD: i | HP: 666 | AC/EV: e/π | Dam: 999 | Res: sanity | XP: ∞ | Int: god | Sz: !!! 00:34:25 !rng xom cang 00:34:25 The RNG chooses: xom. 00:34:39 -!- ontoclasm has joined ##crawl-dev 00:34:41 OA 00:34:43 !rng xom cang 00:34:44 The RNG chooses: xom. 00:34:48 hm, i thought cang won 00:35:00 i guess xom beats cang 00:35:01 !cmd !rng 00:35:01 Built-in: !rng => https://github.com/crawl/sequell/blob/master/commands/rng.pl 00:35:40 no cang special case at all there 00:36:00 !rng a b c cang 00:36:01 The RNG chooses: b. 00:37:02 ??cang 00:37:02 cang 00:37:04 -!- Kuprin has quit [Read error: Connection reset by peer] 00:38:25 -!- eb has quit [] 00:39:21 -!- Lasty has joined ##crawl-dev 00:41:02 -!- Lasty has quit [Client Quit] 00:42:55 -!- Lasty has joined ##crawl-dev 00:43:21 -!- LexAckson_ has joined ##crawl-dev 00:46:34 -!- LexAckson has quit [Ping timeout: 245 seconds] 00:49:14 -!- ArseElementalist has quit [Quit: Page closed] 00:51:07 -!- grisha5 has quit [Quit: Page closed] 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:07:33 -!- bgiannan_ has joined ##crawl-dev 01:12:14 -!- bgiannan_ has quit [Ping timeout: 255 seconds] 01:21:35 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 01:25:26 -!- JoeltCo has quit [Quit: Quitting] 01:26:27 -!- Dixie has quit [Read error: Connection reset by peer] 01:27:48 -!- amalloy is now known as amalloy_ 01:33:32 -!- MgDark has quit [Ping timeout: 255 seconds] 01:33:42 -!- MgDark_ is now known as MgDark 01:36:00 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 01:41:24 -!- Enthusiasm has quit [Remote host closed the connection] 02:00:13 -!- omarax has quit [Remote host closed the connection] 02:08:21 -!- nikheizen has quit [Ping timeout: 260 seconds] 02:08:38 -!- MgDark has quit [Ping timeout: 255 seconds] 02:08:44 -!- MgDark_ is now known as MgDark 02:08:55 -!- MgDark has quit [Read error: Connection reset by peer] 02:16:01 -!- WalkerBoh has quit [Remote host closed the connection] 02:16:36 -!- rossi has quit [Ping timeout: 258 seconds] 02:20:15 -!- HellTiger_NB has quit [Ping timeout: 276 seconds] 02:22:09 -!- MgDark has quit [Ping timeout: 248 seconds] 02:24:18 -!- Zeor has quit [Quit: Leaving.] 02:26:02 -!- ChongLi has quit [Ping timeout: 255 seconds] 02:26:07 -!- ChongLi_ is now known as ChongLi 02:26:09 -!- MgDark_ has quit [Ping timeout: 240 seconds] 02:29:52 -!- Patashu_ has joined ##crawl-dev 02:32:34 -!- zhiyi has quit [Ping timeout: 240 seconds] 02:33:53 -!- lukano has quit [Ping timeout: 248 seconds] 02:34:59 -!- zhiyi has joined ##crawl-dev 02:37:41 -!- Krakhan has quit [Ping timeout: 240 seconds] 02:43:24 -!- nikheizen has joined ##crawl-dev 02:53:42 why does magic mapping prioritize telling you about the number of altars on the level 02:53:50 is that really the most common use case for magic mapping 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:04:11 -!- lukano has quit [Ping timeout: 240 seconds] 03:08:22 -!- scummos| has quit [Client Quit] 03:09:04 -!- Idolo has quit [] 03:09:17 -!- SteelNeuron has joined ##crawl-dev 03:13:21 -!- scummos| has quit [Ping timeout: 248 seconds] 03:15:04 -!- Pacra_ has quit [Ping timeout: 256 seconds] 03:18:02 -!- matp has quit [Remote host closed the connection] 03:22:53 -!- Ratatosk has joined ##crawl-dev 03:23:24 -!- nikheizen has quit [Quit: leaving] 03:29:49 -!- GauHelldragon has quit [Ping timeout: 240 seconds] 03:35:25 -!- Yermak has joined ##crawl-dev 03:47:29 -!- MgDark has quit [Ping timeout: 255 seconds] 03:47:36 -!- MgDark_ is now known as MgDark 03:50:03 -!- grisha5 has quit [Quit: Page closed] 03:51:09 -!- yesno has quit [Read error: Connection reset by peer] 04:00:02 -!- omarax has quit [Remote host closed the connection] 04:08:36 -!- Bcadren has quit [Ping timeout: 240 seconds] 04:13:20 -!- epsik has quit [Quit: Page closed] 04:18:44 !tell Brannock Idea for unrand scarf: One that gives you an auxiliary Constrict attack 04:18:44 SteelNeuron: OK, I'll let brannock know. 04:26:38 -!- lobf has quit [Ping timeout: 255 seconds] 04:31:07 -!- Brannock_ has joined ##crawl-dev 04:31:08 -!- Menche has quit [Ping timeout: 240 seconds] 04:32:26 -!- zhiyi has quit [Ping timeout: 260 seconds] 04:33:20 -!- zhiyi has joined ##crawl-dev 04:34:04 -!- Brannock has quit [Ping timeout: 245 seconds] 04:52:03 -!- filthy has quit [Quit: please don't look for me] 04:58:32 -!- knu has quit [Quit: Reboot...] 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:00:49 03PabloMansanet02 07https://github.com/crawl/crawl/pull/430 * 0.20-a0-569-g0cc7fcd: Remove divine weapons 10(in the future, 4 files, 4+ 95-) 13https://github.com/crawl/crawl/commit/0cc7fcdf4a18 05:00:49 03PabloMansanet02 07https://github.com/crawl/crawl/pull/430 * 0.20-a0-570-ga1be853: Nerf slow chance 10(in the future, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/a1be853da16d 05:00:49 03PabloMansanet02 07https://github.com/crawl/crawl/pull/430 * 0.20-a0-571-g53f3819: Make Heaven on Earth countdown time based and increase cost 10(in the future, 6 files, 21+ 10-) 13https://github.com/crawl/crawl/commit/53f38194794e 05:01:09 "I must say you have very interesting content here. Your blog should go viral. 05:01:12 You need initial traffic only. How to get it? Search for: Etorofer's strategies" 05:01:16 helpful wordpress comment 05:02:49 you would think that bots would at least link their crap instead of telling you to google it 05:05:33 gammafunk: I'm looking to make a thread on a possible noise reform. I would love to read any previous conversations on the noise system, whether players/devs are happy with it, and any previous suggestions for reworking that gained traction 05:05:39 Is there anything that comes to mind? 05:06:08 Well what's the main thing about noise you want to reform? 05:06:24 There hasn't been a lot of discussion past the UI issues 05:07:14 Most don't feel there's anything fundamentally wrong with the way noise works (although walls attentuating noise has been said to be a problem by minmay) 05:08:12 I don't have an issue with the noise system as an approximation for the physical qualities of noise :) 05:08:20 My issue is with when and how monsters create it 05:09:00 I think monster shouting is an invitation to lure, among other problems 05:09:37 I think there are a few tweaks that could be done to achieve the opposite effect while respecting the impact of noise as a counter to stealth builds 05:10:35 so rather than noise being broken... I think it could be recruited to help with the luring problem 05:11:12 stealth builds don't really exist in crawl 05:11:21 achive the opposite effect of what? 05:11:26 *achieve 05:11:45 well, as it stands, when a monster shouts in your general vicinity, your instinct is to take the fight away 05:11:46 fr when monsters shout it puts other monsters to sleep instead of waking them up 05:13:09 So monster shouting is an incentive to move fights away from the point of encounter, which generally means... to a boring corridor 05:15:58 I'm not sure how a system where the player only fought one monster at a time would be better 05:16:39 Well, you haven't heard my proposal ;) I want the opposite to that 05:16:56 you just said you don't want them fighting in a corridor though 05:17:05 besides, isn't that what we have right now? early game at least, the optimal way to fight a pack of orcs is to get one of them on the edge of LOS and pull it alone 05:17:32 it's optimal to fight one monster at a time in most situations 05:17:59 it's not an early game thing, this is pretty much always the case 05:18:04 I'm not so concerned with the number of monsters you're fighting honestly 05:18:18 it's more about the variety of your surroundings 05:18:56 well a corridor and choke points allow 1v1 combat 05:19:09 so unless you're planning to give monsters tools to mitigate use of these 05:19:22 boring corridors and such are always going to be a favorable thing for the player 05:20:48 Yeah, I have an idea for a tool to mitigate that 05:20:52 in any case, I should stop being vague 05:20:55 and say what I'm talking about 05:20:57 :) 05:21:46 I'm thinking of proposing the following (obviously this is an informal explanation and the tavern post will have a lot more thought behind it, but I want to hear your take first anyway) 05:22:05 1) Non-intelligent monsters are mostly unaffected as far as noise is concerned 05:22:24 -!- MgDark has quit [Ping timeout: 245 seconds] 05:23:01 2) Intelligent monsters have a reduced chance to shout on first notice. Alternatively, they can alert nearby packs (on LOS) with a much lower noise shout 05:23:36 3) Intelligent monsters have a new kind of shout, flavored to "The elf is going south!" or whatever, that carries information 05:23:59 this shout can happen when you've spent a few turns moving in a general direction 05:24:34 It propagates like normal sound, but any intelligent monsters that hear it will have their pathing directed to an extrapolated point in that direction 05:24:52 You, of course, get a chance to react to it and change your destination if you don't want to be chased 05:25:38 the last point... Is a bit harder to explain and I'm not even sure it would be feasible 05:26:40 but I'm thinking of mixing up the pathing a bit so monsters would want to approach from different directions. This one is just something vague that I won't put on the post anyway 05:27:29 -!- MgDark has quit [Ping timeout: 240 seconds] 05:27:39 Being repeteadly chased by an intelligent monster would probably mean that shout repeating and, ideally, monsters converging in the direction you're running towards 05:27:56 complicated noise like that won't prevent luring 05:27:57 I mean 05:28:04 imagine you the player sees a monster 05:28:12 it starts shouting fancy noise 05:28:27 given that you have no idea what's behind it 05:28:41 the safest thing by far is to lure it nearer to a point of relative safety 05:28:55 e.g. to stairs so you can pull it up 05:29:11 -!- eb_mobile has quit [Ping timeout: 240 seconds] 05:29:20 or just further away to the point where it's relatively far from other monsters 05:29:23 but in the process of going to those stairs, monsters may already be on the way there 05:29:28 how so? 05:29:42 you seem to be assuming noise is global or something 05:29:53 -!- MgDark_ has quit [Ping timeout: 248 seconds] 05:30:25 Well, I suppose this particular kind of noise should be quite loud for it to work as I'm expecting it to 05:30:34 yeah, certainly louder than current noise 05:30:41 or just different I guess 05:30:52 how are you going to get monsters that you're moving a way from 05:30:57 *away from 05:31:03 on the other side of the player in time? 05:31:25 It's not so much that, but alerting the monsters at the side you're moving towards 05:31:49 well those monsters being alerted does change my optimal strategy, right 05:31:51 *doesn't 05:31:51 -!- MgDark__ has quit [Ping timeout: 240 seconds] 05:32:04 I mean, they're over there, I'm here, I want to be closer to not over there 05:32:09 how wouldn't it? Say there's a monster to your left 05:32:12 and stairs to your right 05:32:17 significantly far away 05:32:41 you start moving to the stairs, the monster shouts "He's going east", you know there are packs moving to a point significantly to your right 05:32:57 when you arrive to the stairs, there might be a pack waiting there (or in the general surroundings) 05:33:12 why do I know there are packs moving to a point significantly to my right? 05:33:19 You might want to evaluate your options then, and either turn back and fight, or take another corridor to break LOS 05:33:27 Because you've heard the same shout they have 05:33:44 them? in your scenario the pack is to your left 05:33:53 where do these monsters on the right come from? 05:34:04 Other packs, potentially, of other kinds of intelligent monsters 05:34:04 did I not clear the area or something? 05:34:07 they may or may not exist 05:34:19 yeah that's not really going to do it unless there's some kind of 05:34:19 I'm not saying that this should get you every time 05:34:25 global monster network of noise or something 05:34:32 right but SteelNeuron 05:34:34 think about it 05:34:38 what's the safest strategy 05:35:02 stay right where you are and fight the monster with others *far* more likely to come from that new area 05:35:05 with the monster you alerted 05:35:22 in the thought that *maybe* some mystery monsters show up from near a cleared area 05:35:38 or just run back to the cleared area with the stairs/corridor? 05:35:40 I'm taking that second one 05:35:50 Hm 05:35:56 Well, we could be very gamey about it 05:36:08 monsters are constantly spawning around the level out of LOS 05:36:15 things could be more elaborate in terms of passing info 05:36:16 aside from OOD logic, this is mostly arbitrary 05:37:04 like monsters "raise an alert" and monsters get generally sent to a specific area to patroll or something, but this could be pretty tricky to get right in a game like dcss 05:37:08 it could be that these shouts focus the spawning on that location, and front loads the next two or three monsters that would spawn 05:37:16 yeah, something like that 05:37:31 cogmind has systems for alerting hostiles to your position that work pretty well 05:38:06 but one key difference in that game is that you don't get xp from hostile and you generally just don't want to fight them (you are like a DD with tons of HP but no heal) 05:38:17 for dcss monsters are XP 05:38:29 hm 05:38:33 so anything involving spawning can get gameable 05:38:50 well, I'm thinking of the number of spawned monsters staying the same 05:39:02 monster pathing might be a somewhat less ambitious area to work on 05:39:09 but that's not easy either 05:39:52 well changes to spawning like that are concievable but pretty dramatic 05:40:34 would help if levels were smaller, but if you spawned fewer monsters so you could reserve others for essentially "tension" related spawns 05:40:43 levels might be weirdly sparse 05:41:22 I've often wondered 05:41:24 a number of different game systems would need to be thought about, not just noise 05:41:35 and now, this is a general design concern with RPGs, but I guess it applies to DCSS 05:41:55 If it isn't a giant inherited mistake to grant exp for kills, when there are other milestones that reflect your progress much better and aren't as exploitable 05:42:12 Now, this is just a thought experiment of couse, I'm not that pretentious to challenge something as basic as the XP system here but 05:43:08 yeah, there are alternate systems that are really nice 05:43:11 Just think of it for a moment... What if exp was handed out just for visiting branch levels? Or for hitting an arbitrary exploration % in a branch level 05:43:48 well with no other changes to the game, not much would chnage 05:43:53 dcss-ca did something like that 05:44:02 exploration xp would would similarly to monster xp 05:44:14 The reason why I think it would be valuable though 05:44:17 there were like eight different xp modes, ranging from exploration xp to branch-based xp 05:44:36 Is because even though scumming and farming monsters is not a good idea in DCSS, newbies don't necessarily know that hehe 05:44:51 alexjurkiewicz: interesting 05:45:20 in any case gammafunk, with a system like this, it wouldn't be problematic to have an extra patrol spawn mechanic tied to noise and luring 05:45:31 but yeah if you used exploration, you could then modified monster spawns and other ways in which combat works without there being so much interaction with player leveling 05:45:39 provided that these monsters don't have a chance to carry interesting equipment and gold etc 05:45:55 you should play either doomrl or cogmind SteelNeuron 05:45:58 if you haven't played either 05:46:26 I should definitely get around to it :) 05:46:32 cogmind's exp is just by floors but i don't remember what doomrl's is 05:47:25 cogmind also has certain rare items that are like mini potions of xp, and not all levels increase your progression 05:47:30 -!- MadCoyote is now known as FunkyBomb 05:47:36 but yeah that's how it works (also with no returning to previous levels) 05:47:59 portal vaults for example should only be for the loot and not provide XP, I imagine 05:48:09 doomrl is based on monster xp, isn't it? but no revisiting old levels 05:48:49 sil has monster xp but you also get xp just for seeing them 05:49:09 and it drops off very quickly if you've seen/killed that sort of monster before 05:49:33 In any case, I hate leveling systems altogether. They run counter to parallel content. If you're offered equivalent paths A, B and C, a leveling system is a surefire way to turn their balance off 05:50:11 well 05:50:20 they could adjust to match you 05:50:23 provided you need to do the three 05:50:24 but generally yes, i agree 05:50:42 I guess it's fine if the paths are mutually exclusive 05:50:59 ontoclasm: isn't adjusting them to match you essentially removing the leveling altogether? 05:51:08 except you keep a bunch of meaningless numbers around 05:54:06 not necessarily, it depends on the nature of the things that increase when you level 05:57:20 But how do you reconcile parallel, non-optional paths with leveling? 05:57:38 I mean, I suppose you can make the argument that it adds a strategic layer 05:57:50 "My build is better suited to take path A, so I'll take it first, which gives me more raw power to take on path B" 05:58:03 i think mostly it's just for kicks 05:58:08 and variety 05:58:17 or rather 05:58:30 that's the intent, but in practice it's just optimization like you said 05:58:46 always take the easiest route 05:59:10 (i don't like parallel structure or even backtracking personally) 05:59:39 the thing I like about parallel branches in crawl is when your choices are dictated by the missing resistances and pieces of gear, that feels like a meaningful strategy layer 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:00:09 sure 06:00:33 but after the first such decision the remaining options just sort of fall into place 06:00:33 But when you just leave a branch for later so you can come back with higher level, meh 06:00:38 exactly 06:00:45 have you played FTL 06:01:13 -!- eb has quit [Ping timeout: 258 seconds] 06:01:28 or teleglitch i guess, they have the same spiel 06:02:01 yep I played a lot of FTL 06:02:47 FTL doesn't have any pretense of branching paths though, it's basically solving the traveling salesman's problem (I love that game, not that I'm complaining) 06:03:10 -!- eb_mobile has quit [Ping timeout: 240 seconds] 06:05:05 anyway... This has departed a lot from noise stuff :) I had a simpler, pathing relating idea in case there were problems with the one I was thinking about (and it has some crucial problems) 06:05:48 Option B: Intelligent monster shouts get other monsters to path to you, not the focal point, and monsters try to path "around" you in order to catch you from different directions, even if they take longer 06:06:04 -!- ontoclasm has quit [Ping timeout: 255 seconds] 06:06:33 Making the algorithm maximize the amount of tiles you're in contact with monsters, instead of getting to you through the shorter path (ofc only melee monsters should follow this) 06:20:18 @SteelNeuron play Sil if you haven't yet, it does something similar to what you want with group monsters 06:24:34 Patashu_: Will do :) 06:48:55 -!- Fixer has joined ##crawl-dev 06:50:05 -!- meff` has quit [Ping timeout: 240 seconds] 06:55:44 -!- eb has quit [Ping timeout: 248 seconds] 07:00:01 -!- omarax has quit [Remote host closed the connection] 07:08:39 PlatinumSpider (L9 DECj) ASSERT(nargs > 0) in 'macro.cc' at line 1502 failed. (D:8) 07:18:58 -!- introsp3ctive has quit [Ping timeout: 255 seconds] 07:20:10 03PabloMansanet02 07https://github.com/crawl/crawl/pull/430 * 0.20-a0-642-gcf2a6ca: Merge remote-tracking branch 'upstream/master' into council_god_rebase 10(73 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/cf2a6ca6a99c 07:28:13 -!- laj1 has joined ##crawl-dev 07:50:08 -!- Patashu_ has quit [Ping timeout: 248 seconds] 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:05:26 On effect of mutation "slow regeneration 3": I think this shouldn't be a thing. When a player chooses DD, he knows what to expect, and builds character correspondingly. But in rare cases when grown-up character gets this mutation and can't get rid of it, it completely screws his game, if he wasn't lucky by having vamp weapon or proper god. 08:06:37 03PabloMansanet02 07https://github.com/crawl/crawl/pull/430 * 0.20-a0-643-g1d8e6a8: Fix initial cloud placement 10(in the future, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/1d8e6a8b68f2 08:09:25 -!- waat has quit [Ping timeout: 260 seconds] 08:12:23 -!- Furril has quit [Ping timeout: 245 seconds] 08:22:06 03PabloMansanet02 07https://github.com/crawl/crawl/pull/430 * 0.20-a0-644-g1fd24a2: Refactor 10(in the future, 6 files, 11+ 21-) 13https://github.com/crawl/crawl/commit/1fd24a264b8b 08:35:55 -!- laj1 has quit [Ping timeout: 255 seconds] 08:37:54 -!- laj1 has joined ##crawl-dev 08:42:57 -!- laj1 has quit [Ping timeout: 264 seconds] 08:44:43 -!- laj1 has joined ##crawl-dev 08:45:39 -!- Lasty has quit [Quit: Leaving.] 08:47:20 -!- meff` has joined ##crawl-dev 08:48:10 Experimental (hellcrawl-cbro) branch on crawl.beRotato.org updated to: 0.19-a0-2166-g6513d3b 08:52:05 -!- introsp3ctive has quit [Ping timeout: 240 seconds] 08:54:32 -!- eb_mobile has quit [Ping timeout: 240 seconds] 08:57:41 -!- grisha5 is now known as grisha5|AFK 08:59:08 -!- Lasty has joined ##crawl-dev 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:04:12 -!- Lasty has quit [Quit: Leaving.] 09:11:04 -!- Ratatosk has quit [Quit: Ratatosk] 09:16:25 -!- eb has quit [Ping timeout: 255 seconds] 09:20:14 -!- grisha5|AFK is now known as grisha5 09:23:08 -!- MgDark has quit [Ping timeout: 240 seconds] 09:23:18 -!- MgDark_ is now known as MgDark 09:30:05 -!- grisha5 has quit [Quit: Page closed] 09:30:49 -!- zhiyi has quit [Ping timeout: 255 seconds] 09:31:23 -!- zhiyi has joined ##crawl-dev 09:37:04 -!- bannakaffalatta has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 09:41:29 -!- ddubois has quit [Ping timeout: 260 seconds] 09:43:08 -!- ddubois has quit [Client Quit] 09:43:21 -!- Ratatosk has joined ##crawl-dev 09:49:52 03PabloMansanet02 07https://github.com/crawl/crawl/pull/430 * 0.20-a0-645-g1049240: Remove duplicate altar 10(in the future, 3 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/104924071834 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:01:06 -!- Ratatosk has quit [Quit: Ratatosk] 10:02:50 -!- eb_mobile has quit [Ping timeout: 252 seconds] 10:04:48 -!- Ratatosk has joined ##crawl-dev 10:13:17 -!- cspar_ has joined ##crawl-dev 10:15:08 -!- cspar has quit [Ping timeout: 240 seconds] 10:16:26 -!- sfthtnrt__ has joined ##crawl-dev 10:17:40 -!- cspar_ has quit [Ping timeout: 240 seconds] 10:18:10 -!- MgDark has quit [Ping timeout: 240 seconds] 10:31:18 -!- dubst3pp4 has quit [Quit: Ĝis la revido!] 10:39:43 -!- dpeg has joined ##crawl-dev 10:42:23 -!- bannakaffalatta has quit [Ping timeout: 245 seconds] 10:57:02 ??cloak 10:57:02 cloak[1/1]: +1 AC. Comes in poison resistance, magic resistance, invisibility. When you're splashed with acid, the hp damage increases for every equipment slot on which you're not wearing something. A cloak, however, reduces the chance of that happening per slot to 50%. 10:57:35 does this acid mechanic still exist? if so, does anyone know where it is in the code? 10:58:02 (I think it doesn't but there are a lot of places to miss something in that code path) 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:00:16 from what i can see that entry is a relic 11:00:35 acid effects used to be incredibly convoluted 11:03:30 -!- laj1 has quit [Ping timeout: 240 seconds] 11:03:35 -!- Ge0ff has quit [Quit: Leaving] 11:04:10 -!- MgDark has quit [Ping timeout: 240 seconds] 11:07:28 -!- zhiyi has quit [Ping timeout: 240 seconds] 11:07:49 -!- Tickenest has quit [Ping timeout: 260 seconds] 11:08:02 -!- zhiyi has joined ##crawl-dev 11:10:58 -!- laj1 has joined ##crawl-dev 11:11:59 -!- Zekka has quit [Ping timeout: 245 seconds] 11:13:39 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 11:13:41 -!- Lasty has joined ##crawl-dev 11:13:54 -!- LexAckson_ has quit [Ping timeout: 256 seconds] 11:15:04 -!- AreBrandon has joined ##crawl-dev 11:24:25 -!- Lasty has quit [Quit: Leaving.] 11:28:00 -!- Brannock_ is now known as Brannock 11:29:48 -!- laj1 has quit [Ping timeout: 240 seconds] 11:30:28 -!- zhiyi has quit [Ping timeout: 240 seconds] 11:31:15 -!- zhiyi has joined ##crawl-dev 11:31:56 -!- laj1 has joined ##crawl-dev 11:35:31 -!- ontoclasm has joined ##crawl-dev 11:38:20 -!- Tux[Qyou] has joined ##crawl-dev 11:43:06 -!- Lasty has joined ##crawl-dev 11:43:06 -!- Lasty_ has joined ##crawl-dev 11:43:34 -!- CanOfWorms has joined ##crawl-dev 11:44:50 -!- matp has quit [Remote host closed the connection] 11:45:19 -!- Lasty has quit [Client Quit] 11:47:02 -!- Zekka has quit [Ping timeout: 240 seconds] 11:48:09 -!- LexAckson_ has joined ##crawl-dev 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:14:28 -!- Rodnoix has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 12:15:31 -!- geekosaur has quit [Excess Flood] 12:15:58 -!- geekosaur has joined ##crawl-dev 12:20:33 -!- Dixie has quit [Read error: Connection reset by peer] 12:29:35 -!- amalloy_ is now known as amalloy 12:29:36 -!- cspar has joined ##crawl-dev 12:30:39 i think it does. i'll see if i can find it real quick 12:32:10 -!- sfthtnrt__ has quit [Ping timeout: 264 seconds] 12:33:39 hm, maybe not 12:34:17 -!- Pleasingfungus has joined ##crawl-dev 12:34:46 Brannock: you son of a gun, you blew up the crawl thread! 12:34:47 Pleasingfungus: You have 1 message. Use !messages to read it. 12:34:53 haha 12:35:06 a lot of people getting worked up 12:35:06 all i know is 104 unread posts 12:35:08 overnight! 12:35:17 crawl is too hard. 12:35:30 -!- laj1 has quit [Ping timeout: 256 seconds] 12:35:36 Pleasingfungus: reddit? 12:35:37 dpeg: You have 2 messages. Use !messages to read them. 12:35:42 Pleasingfungus, I looked at the menu code for the race reorganization and started digging into it then before I knew it I was like "I should just rewrite everything" then realized what I'd just thought and backed away slowly 12:35:47 dpeg, SA 12:35:53 lmao 12:35:55 i know that feeling 12:36:07 %git 2553e725d5b88a412c81c0a6c1591502d70a9c25 12:36:07 07MarvinPA02 * 0.17-a0-1136-g2553e72: Make acid splashes ignore equipped slots for damage/corrosion 10(1 year, 9 months ago, 1 file, 2+ 37-) 13https://github.com/crawl/crawl/commit/2553e725d5b8 12:36:19 also, and this was my mistake first, but it's probably safer to refer to it as 'species reorganization' 12:36:23 yeah 12:36:27 wiser? w/e 12:36:32 Doesnty, advil: removed almost two years ago, it seems 12:36:40 ;_; 12:36:49 the code for composing the species screen is different, for some reason, than the backgrounds screen 12:36:56 ah, hm 12:36:57 and I'm not good enough at code to really hold it all in my head to understand it 12:37:10 I was able to duplicate most of the backgrounds behavior but then ran into a lot of conflicts 12:37:17 possibly because it's simpler (no headers at present); possibly because crawlcode 12:37:25 "stop making the game harder" 12:37:32 also because there's a lot of weirdness with backgrounds checking for suitability 12:37:33 are scarves making the game harder? 12:37:37 which is unnecessary for species 12:37:40 also 12:37:48 Brannock: i think the wand thing breaks autopickup 12:37:51 Pleasingfungus: I am scarfed for life!! 12:37:54 pleasingfungus: making it harder to ascend.... fashionably!!! 12:37:56 lol 12:38:05 Brannock: which is what |amethyst was talking about last night 12:38:20 books have a hack to get around that ("needs_autopickup"), but Doesnty didn't add that for wands 12:38:24 so they're probably just broken 12:38:30 (and the book hack doesn't completely work anyway) 12:38:47 i wasn't entirely sure what the book hack was doing 12:39:01 i thought it was just to make sure the book got picked up, since "unknown books" are picked up by default but most named books aren't 12:39:28 there's separate autopickup settings for "unknown books" and for individual known books. likewise, wands 12:39:42 your patch means that the autopickup setting for "unknown wands" does nothing 12:39:49 ooh 12:39:53 alright, i'll get on that 12:40:16 that is bad 12:41:20 -!- scummos| has quit [Ping timeout: 248 seconds] 12:41:41 not ideal, in any case 12:42:59 -!- bannakaf_ has quit [Quit: Textual IRC Client: www.textualapp.com] 12:43:24 haha, SA is funny, no lie 12:44:21 http://i.imgur.com/0gEDThx.png it's very good 12:44:36 -!- wheals_ has joined ##crawl-dev 12:44:55 does it count if you cast meph on yourself as a deep elf 12:45:00 does EV still become less effective with every additional attack in a given round? 12:45:03 no 12:45:06 that's just SH iirc 12:45:08 ah 12:45:10 oh, you're skull.gif? 12:45:12 yep 12:45:32 going to miss winking mysterioso 12:45:42 this new avatar is probably less irritating! 12:46:50 -!- wheals has quit [Ping timeout: 256 seconds] 12:47:26 well, it's not animated so you're already misrepresenting yourself!!! 12:47:42 oh wait it just animated, nevermind 12:48:38 !learn add door https://i.imgur.com/loSqHtq.jpg 12:48:39 door[3/3]: https://i.imgur.com/loSqHtq.jpg 12:48:47 :) 12:48:49 10 sec timer 12:49:26 Brannock: reading the thread, I should say: good move on the rMsl thing, it fits armour items really much better. Let's hope this is just a first step... 12:50:35 well, we do have troll leather already... 12:51:15 -!- Ratatosk has quit [Quit: Ratatosk] 12:52:40 -!- Zekka_ has quit [Ping timeout: 240 seconds] 12:53:04 -!- cspar has quit [Ping timeout: 248 seconds] 12:53:15 last night someone suggested turning skin of Zhor into scarf of Zhor 12:53:28 rC+++ but you have to breathe in the stank! 12:53:42 *Sick? 12:54:10 -!- MgDark has quit [Ping timeout: 240 seconds] 12:54:11 -!- MgDark_ is now known as MgDark 12:54:46 -!- cspar has joined ##crawl-dev 12:54:50 -!- Zekka has quit [Ping timeout: 240 seconds] 12:56:58 http://puu.sh/tSAXZ/f7daa1efac.png 12:57:41 is that a fork proposal or a "this is what the devs are going to do next" strawman 12:57:48 doesn't go far enough to be the latter i suppose 12:58:07 -!- MarvinPA_ is now known as MarvinPA 12:58:46 in context it sounds like a strawman 12:59:09 not a "what a devs are going to do next" strawman though 12:59:28 people just arguing about redundancy between rmsl and dmsl 12:59:34 oh, v. unimaginative 12:59:46 i like how sif and veh co-exist in a pantheon of four gods 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:00:16 also stabber and hexer 13:00:29 -!- adelrune has joined ##crawl-dev 13:00:34 notice that the 4 gods correspond exactly to the 4 backgrounds 13:01:08 also i don't know that zhor would be especially interesting as a scarf, at least as a robe it's probably better than your average robe due to being +4 13:03:25 -!- cspar has quit [Ping timeout: 260 seconds] 13:05:08 -!- MgDark has quit [Read error: Connection reset by peer] 13:08:14 -!- lobf has joined ##crawl-dev 13:09:02 -!- us17 has quit [Ping timeout: 240 seconds] 13:18:24 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0.1/20170125094131]] 13:21:09 wow, the really old potion icons 13:21:15 http://puu.sh/tSCFr/fc15419d4a.png 13:25:22 -!- eb has quit [Ping timeout: 256 seconds] 13:26:14 oh man 13:26:15 these were good 13:29:46 -!- GauHelldragon has quit [Ping timeout: 255 seconds] 13:29:55 -!- Ququman has joined ##crawl-dev 13:30:35 -!- adelrune has quit [Ping timeout: 240 seconds] 13:30:46 -!- Ququman has quit [Read error: Connection reset by peer] 13:32:24 -!- Ququman_ has joined ##crawl-dev 13:33:40 -!- zhiyi has quit [Ping timeout: 240 seconds] 13:34:12 -!- zhiyi has joined ##crawl-dev 13:34:52 -!- lobf has quit [Quit: lobf] 13:37:45 -!- glosham has quit [Ping timeout: 260 seconds] 13:38:05 ok so the issue as i see it is 13:38:17 if the player specifies to ignore unknown wands 13:38:39 any wands they ID by stepping on should also be flagged as ignored 13:38:40 by type? 13:41:17 -!- Dixie has quit [Read error: Connection reset by peer] 13:43:28 -!- Suga_H has quit [Read error: Connection reset by peer] 13:44:23 if the player is ignoring unknown wands and finds a wand of random effects they probably won't want to autopickup one later 13:44:27 i assume 13:46:00 -!- Ratatosk has joined ##crawl-dev 13:46:42 -!- mitch45678 has quit [Quit: Page closed] 13:55:04 what is a scarf 13:55:50 -!- Trolololo has quit [Quit: Page closed] 13:56:04 CanOfWorms: replacing those was... maybe the first thing i ever did for crawl? 13:56:19 that or labyrinth tiles 13:56:24 wow 13:56:29 rip old confusion icon... 13:56:29 rip 13:56:58 did you ever see the old labyrnith 13:57:05 no 13:57:44 http://i.imgur.com/Xvd7L.jpg 13:58:10 note that crypt, tartarus, and uhh... at least one other place i can't remember 13:58:11 the labyrinth/tomb conspiracies... 13:58:15 all looked exactly like that too 13:58:48 that set used to be EVERYWHERE 13:58:57 now i don't think it's used anywhere at all 13:58:59 r i p 13:59:16 oh man that tileset 13:59:22 it's still used in tomb, isn't it? 13:59:28 the outside i think 13:59:34 uses those wlals 13:59:34 looks vaguely tomb-like 13:59:43 oh yeah, parts of tomb 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:00:04 -!- Blazinghand has joined ##crawl-dev 14:00:46 i was so bad at art back then 14:00:50 look at this 14:00:51 https://dl.dropboxusercontent.com/u/1000017/crawl/transparent.png 14:01:05 i mean, i'm still bad at art 14:01:11 but you know, relatively 14:01:12 that's not bad at all imo 14:02:51 oh yeha, hell vestibule 14:02:55 used the boney tileset as well 14:03:09 and abyss and pan sometimes used it 14:03:56 -!- Suga_H has quit [Read error: Connection reset by peer] 14:04:52 -!- tksquared has quit [Ping timeout: 255 seconds] 14:05:51 -!- rossi has quit [Ping timeout: 240 seconds] 14:06:20 -!- sanka has quit [Ping timeout: 260 seconds] 14:07:58 New branch created: pull/444 (1 commit) 13https://github.com/crawl/crawl/pull/444 14:07:58 03Doesnt02 07https://github.com/crawl/crawl/pull/444 * 0.20-a0-602-g3ae50c8: Hack to make unidentified wands respect auto-pickup settings 10(9 minutes ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/3ae50c85b2ff 14:16:10 does IJC use invocations 14:16:19 ??gods 14:16:19 gods[1/3]: '?' '/' 'G' for a complete list (in game). Type "?? reasons" (in IRC) to get a list of reasons which might motivate you to worship that particular god. 14:16:27 ??ijc 14:16:27 ijc ~ irc[1/2]: the c stands for class 14:20:56 ?/ieoh 14:20:57 Matching terms (2): ieoh_jian, ieoh_jian_council; entries (1): ieoh_jian_council[1]: See {ieoh jian} 14:21:48 -!- Lasty has joined ##crawl-dev 14:23:00 !apt hexes 14:23:01 Hexes: Vp: 4!, Fe: 4!, DE: 3, Sp: 2, Fo: 2, Dr[purple]: 1, Op: 0, VS: 0, Na: 0, HE: N/A, Ko: 0, Ds: 0, HO: 0, Hu: 0, Mf: 0, Og: -1, Gr: -1, Dr: -1, Ce: -1, Dg: -1, Mu: -1, Ha: -2, DD: -2, Gh: -2, Te: -3, Tr: -4*, Mi: -4* 14:23:01 -!- Kalir has quit [Changing host] 14:23:32 -!- Lasty has quit [Client Quit] 14:23:33 !apt mu 14:23:34 Mu: Fighting: 0, Short: -2, Long: -2, Axes: -2, Maces: -2, Polearms: -2, Staves: -2, Slings: -2, Bows: -2, Xbows: -2, Throw: -2*, Armour: -2, Dodge: -2, Stealth: -1, Shields: -2, UC: -2*, Splcast: 2, Conj: -2, Hexes: -1, Charms: -2, Summ: -2, Nec: 0, Tloc: -2, Tmut: -2, Fire: -2, Ice: -2, Air: -2, Earth: -2, Poison: -2, Inv: -1*, Evo: -2, Exp: -1, HP: 0, MP: 0 14:23:50 -!- Kasofa has quit [Ping timeout: 260 seconds] 14:24:18 !apt invocations 14:24:19 Inv: DD: 3!, HO: 3!, Ds: 3!, Fo: 2, Hu: 1, Gr: 1, Ko: 1, DE: 1, Ha: 1, Og: 1, Mf: 1, Na: 1, Dr: 1, Gh: 1, Ce: 1, Op: 1, Dg: N/A, Mi: 0, Sp: 0, VS: 0, HE: N/A, Fe: 0, Vp: -1*, Mu: -1*, Tr: -1*, Te: -1* 14:24:34 -!- zxc has quit [Read error: Connection reset by peer] 14:26:23 -!- Cotteux has joined ##crawl-dev 14:28:28 -!- Cotteux has quit [Client Quit] 14:29:24 wow! 14:29:30 "I miss shadow traps" -someone on 4chan 14:29:50 -!- Ratatosk has quit [Quit: Ratatosk] 14:29:55 !tell pleasingfungus http://puu.sh/tSHpn/c6a812279b.png 14:29:56 CanOfWorms: OK, I'll let pleasingfungus know. 14:30:44 -!- eb has quit [Ping timeout: 245 seconds] 14:32:18 silent whispers in the night 14:32:23 "recall traps" they say 14:32:29 -!- eb_mobile has quit [Ping timeout: 255 seconds] 14:32:32 whispers, whispers in the night 14:33:13 trap-ist monks 14:38:35 -!- adelrune has joined ##crawl-dev 14:45:44 -!- Ge0ff has quit [Quit: Leaving] 14:48:07 -!- Tiltorax has quit [Quit: Page closed] 14:50:45 -!- lobf has joined ##crawl-dev 14:52:59 -!- Rodnoix has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 14:53:56 -!- bgiannan_ has joined ##crawl-dev 14:58:22 -!- eb has quit [Quit: I quit] 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:18:13 -!- |amethyst has quit [Ping timeout: 255 seconds] 15:19:21 -!- Bloax was kicked from ##crawl-dev by MarvinPA [Bloax] 15:19:58 -!- |amethyst has joined ##crawl-dev 15:20:17 second time lucky maybe, dunno what happened with the one from the other day there 15:23:41 ??objstat 15:23:41 objstat[1/2]: Run with "crawl -objstat" in a build of crawl with EXTERNAL_FLAGS_L=-DDEBUG_STATISTICS in your make command (or full debug with "make debug") to generate item/monsters statistics. See crawl -help for the argument details. 15:23:44 ??objstat[2] 15:23:44 objstat[2/2]: Spreadsheets for all releases & trunk 0.20-a0-513-g02c11fc: https://drive.google.com/folderview?id=0B7VXhHzhWWb7S282VWhLVWRXbG8&usp=sharing ; See the README for details: https://docs.google.com/document/d/1D5mFqVi8ghz_nzvVmDUc3unx8VanVBWfgvZ8xCHaiJo/edit?usp=sharing 15:24:04 aha nice, wasn't sure if there was a convenient trunk one around 15:24:44 what you looking for? 15:25:11 robe egos, since i just came across the weird archmagi generation special case again 15:25:33 probably fine to just make it have the same rarity as resistance 15:26:29 yeah, I don't see a problem with that 15:26:30 -!- ontoclasm has quit [Read error: Connection reset by peer] 15:26:36 early archmagi isn't exactly game breaking anyway 15:26:49 -!- Patashu_ has joined ##crawl-dev 15:28:11 hmm, i guess the objstat example commands there should be updated to include salt, too 15:28:16 -!- amalloy is now known as amalloy_ 15:28:27 -!- ontoclasm has joined ##crawl-dev 15:30:17 oh also i tend to agree with minmay's tavern post just now that it'd be better to include something non-lightning spire in the air book to replace rmsl 15:30:36 airstrike might be fine even, much as i've been against including it there in the past 15:30:46 just because it's probably weak enough overall that you'd still want to rely on lightning bolt for actual damage 15:30:58 -!- Fixer has quit [Read error: Connection reset by peer] 15:31:47 dunno about the other suggestions necessarily but force lance instead of battlesphere in the cj book also sounds maybe good, battlesphere could move up to the book of power 15:31:52 i don't agree with that post except for the part about AE 15:32:15 -!- Fixer has joined ##crawl-dev 15:32:23 which i strongly agree with 15:32:45 i could see battlesphere going though 15:38:05 -!- |amethyst has quit [Ping timeout: 240 seconds] 15:39:38 swapping out ice beasts for ice form is interesting 15:39:58 gives another option that can grow into UC 15:40:19 doesn't have spellcasting penalties, and synergizes with ozo 15:40:27 i have a suggestion for force bolt 15:40:32 lance whatever 15:40:36 ??? 15:40:58 instead of pushing dudes back, it slows their movement, but it also roots you for the duration 15:41:03 so you can't use it to kite 15:41:07 oh also force lance in the cj book = fun fulminant synergy 15:41:20 would the force lance blow up the fulminant though? 15:42:01 if the prism is in line with the lance 15:42:03 i meant just knocking people back into its range, although actually it's pretty variable in how far it knocks things back so not super reliable probably 15:42:10 ah, right 15:42:20 don't think the prism can be moved 15:43:02 should add that as a specific combo 15:43:03 ontoclasm: seems like a good source of yasds.... 15:43:09 the rooting effect 15:43:12 yes 15:43:19 see: 15:43:24 ??ontoclasm[players 15:43:24 ontoclasm[7/23]: i hate players and want them to die 15:44:47 ??book of minor magic 15:44:48 book of minor magic[1/1]: Magic Dart, Blink, Call Imp, Repel Missiles, Slow, Conjure Flame, Mephitic Cloud 15:45:09 would spire go back into Sky then? 15:45:31 could swap it with airstrike maybe, yeah 15:47:19 where would battlesphere go? Conjurations is the only book it exists in right now 15:47:36 -!- Awod has quit [Ping timeout: 256 seconds] 15:47:46 mpa suggested power 15:48:01 power, replacing prism there probably, yeah 15:48:11 -!- wheals_ has quit [Ping timeout: 240 seconds] 15:48:18 there sure are a lot of spells in Power 15:48:30 maybe replacing both prism and imb there even 15:48:39 since imb in just conjurations seems fine and power is bloated, yeah 15:48:41 yeah imb is in a weird spot competing with 3 bolt spells 15:48:46 with battlesphere, mystic blast, iron shot, and iood I'm tempted to move venom/magma elsewhere 15:48:52 -!- Amnesiac has quit [Quit: Page closed] 15:49:10 could prune one of magma and iron shot though, since they both appear in earth 15:50:37 -!- |amethyst has joined ##crawl-dev 15:51:03 -!- adelrune has quit [Quit: Leaving] 15:51:14 i vaguely prefer it having the range of bolts (and having prism/imb just in the book of conjurations) than just really doubling down on the pure conj spells 15:51:14 -!- adelrune has joined ##crawl-dev 15:51:55 -!- Kenran has joined ##crawl-dev 15:58:01 New branch created: book-reshuffle (1 commit) 13https://github.com/crawl/crawl/tree/book-reshuffle 15:58:01 03Brannock02 07[book-reshuffle] * 0.20-a0-602-gf8ac0fa: Re-file spellbooks (minmay, MarvinPA) 10(19 seconds ago, 1 file, 6+ 7-) 13https://github.com/crawl/crawl/commit/f8ac0fa31e34 15:58:22 do w/ that what thou wilst 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:00:20 does wizard really need that many escape spells 16:00:38 blink slow passwall mephitic 16:01:20 -!- Patashu_ has quit [Ping timeout: 248 seconds] 16:03:59 passwall isn't an escape spell 16:04:34 Doesnty, I feel like PR 444 would just annoy players 16:05:03 would it 16:05:15 i was told that it ignoring auto-pickup on unknown wands was a problem 16:05:50 -!- wheals has joined ##crawl-dev 16:05:53 maybe i am misunderstanding the problem 16:07:02 lemme see how this actually plays out 16:07:51 oh this works slightly different than I thought it would 16:07:52 okay 16:10:27 03Doesnt02 07* 0.20-a0-602-g3ae50c8: Hack to make unidentified wands respect auto-pickup settings 10(2 hours ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/3ae50c85b2ff 16:10:27 03Brannock02 {GitHub} 07* 0.20-a0-603-gb74b895: Merge pull request #444 from Doesnty/wand-id-pickup 10(7 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/b74b895627ab 16:12:54 -!- snux has quit [Quit: leaving] 16:14:49 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 16:16:45 -!- amalloy_ is now known as amalloy 16:16:52 -!- eb_ has quit [Ping timeout: 258 seconds] 16:17:27 hmm 16:18:23 brannock: dream sheep thing to possibly fix 16:18:24 -!- SteelNeuron has joined ##crawl-dev 16:18:31 http://pastebin.com/carBsiQi 16:18:49 ally not in LOS? 16:18:51 yeah 16:19:01 working as intended I *think* 16:19:26 well I don't really need messages about how my butterflies are resisting sleep while I'm resting :v 16:19:46 it's not just ally not in LOS btw 16:19:50 it's dream sheep also not in LOS 16:19:53 because I teleported away 16:21:08 oh, that's an important part! 16:21:21 lemme try to reproduce this 16:21:33 this is in 0.19.4 16:23:27 -!- ProzacElf has joined ##crawl-dev 16:24:49 reproduced 16:24:54 I guess just squelch message if dream sheep aren't in los 16:26:02 oh I see 16:26:12 it won't message on successes, only failures 16:26:25 because I did an else, instead of else if 16:26:33 literally unsheepable 16:29:33 also figuratively 16:31:53 -!- simmarine has joined ##crawl-dev 16:32:56 -!- THERetroGamerNY has quit [Ping timeout: 256 seconds] 16:36:48 Pretty sure I got it fixed now 16:39:11 -!- wheals has quit [Ping timeout: 240 seconds] 16:40:15 03Brannock02 07* 0.20-a0-604-g3869b3f: Fix dream sheep messaging out-of-LOS (CanOfWorms) 10(73 seconds ago, 1 file, 4+ 3-) 13https://github.com/crawl/crawl/commit/3869b3f86974 16:42:54 -!- Yermak has quit [Quit: Page closed] 16:46:08 -!- ArseElementalist has quit [Quit: Page closed] 16:47:51 -!- travis-ci has joined ##crawl-dev 16:47:52 The build passed. (book-reshuffle - f8ac0fa #7749 : Isaac Sloat): https://travis-ci.org/crawl/crawl/builds/199377377 16:47:52 -!- travis-ci has left ##crawl-dev 16:49:28 -!- Kenran has quit [Quit: leaving] 16:54:02 -!- Fixer has quit [Remote host closed the connection] 16:55:05 -!- mroovka has quit [Ping timeout: 240 seconds] 16:59:02 -!- wheals has joined ##crawl-dev 16:59:32 -!- ProzacElf has quit [Ping timeout: 240 seconds] 17:00:03 -!- omarax has quit [Remote host closed the connection] 17:03:00 Brannock: I like the starting book changes 17:03:07 -!- Kranix has quit [Quit: Konversation terminated!] 17:03:31 will it make Crawl harder, though?! 17:04:42 I'm on the brink of pushing Ignition into trunk 17:04:52 kinda want a few other devs to support it first, though 17:04:59 brb 17:05:19 -!- mobydollar has quit [Quit: Page closed] 17:06:10 true, it's only a good change if it makes Crawl harder 17:08:31 -!- Krakhan has quit [Changing host] 17:09:26 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-604-g3869b3f (34) 17:14:04 -!- bgiannan_ has quit [Ping timeout: 245 seconds] 17:18:22 03MarvinPA02 07* 0.20-a0-605-g56b4ea9: Don't make generation chance for robe of the Archmagi depend on depth 10(2 hours ago, 1 file, 13+ 16-) 13https://github.com/crawl/crawl/commit/56b4ea9cf775 17:18:22 03MarvinPA02 07* 0.20-a0-606-gca13456: Adjust Conjurer and Air Elementalist spellbooks 10(34 minutes ago, 1 file, 4+ 5-) 13https://github.com/crawl/crawl/commit/ca134569a4ad 17:19:15 i feel like imps in the Wz book are fine really, and don't have an opinion either way on ice beast -> ice form for IE so left those for now 17:21:23 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 17:22:25 ignition sounds okay, no clue on balance re: the discussion the other day though 17:22:30 i'm pretty fond of delayed fireball to be honest but i wouldn't really strongly argue for its design merits 17:26:11 -!- Krakhan has quit [Ping timeout: 240 seconds] 17:29:20 -!- LexAckson_ has quit [Ping timeout: 248 seconds] 17:31:29 -!- Lasty has joined ##crawl-dev 17:31:55 so i've had an idea for a long time 17:32:12 for a charm that gave temporary penetration brand to missiles 17:32:22 sort of like pproj 17:32:30 but higher level for obvious reasons 17:32:48 is there any chance of this being accepted 17:33:10 since charms are getting cut down hard 17:33:13 -!- Lasty has quit [Client Quit] 17:33:48 -!- Ququman_ has quit [Read error: Connection reset by peer] 17:33:57 -!- Fixer has joined ##crawl-dev 17:39:11 -!- Lasty has joined ##crawl-dev 17:48:49 -!- Krakhan has quit [Changing host] 17:50:23 -!- dondy has quit [Quit: WeeChat 1.5] 17:50:53 Doesnty: maxwell's silver hammer, fire brand, freezing aura, poison weapon... 17:51:21 well, i wouldn't implement it as the brand 17:51:28 it would give you penet status or something 17:51:40 so it could be used with thrown stuff, or if you're switching launchers for some reason 17:52:09 (i really enjoyed using penetration ammo when it existed) 17:52:48 but yeah if there's 0 chance of it getting implemented i don't want to waste time coding it 17:54:06 I think what minmay is listing is spells that worked kind of like that and have been systematically removed 17:54:49 <|amethyst> taking MP per use like pproj would probably increase the likelihood of it being accepted 17:55:56 that was part of the plan, so that's good to hear 17:56:26 <|amethyst> but I can't really say whether it would be accepted, since I don't usually make those calls 17:56:42 -!- ontoclasm has quit [Quit: Leaving.] 17:56:46 <|amethyst> I'm more of a bugfixer than a designer :P 17:59:23 -!- ontoclasm has joined ##crawl-dev 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:00:08 -!- scummos__ has quit [Remote host closed the connection] 18:00:16 -!- Kellhus has quit [Quit: Page closed] 18:06:05 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 18:07:36 -!- cspar has joined ##crawl-dev 18:09:20 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-606-gca13456 (34) 18:14:52 -!- laj1 has joined ##crawl-dev 18:14:59 -!- travis-ci has joined ##crawl-dev 18:15:00 The build has errored. (master - 3869b3f #7751 : Isaac Sloat): https://travis-ci.org/crawl/crawl/builds/199392222 18:15:00 -!- travis-ci has left ##crawl-dev 18:24:19 -!- exant has quit [Quit: Page closed] 18:25:00 another network error 18:25:12 I wonder if there's a way to reduce frequency of these 18:26:36 retry loop 18:37:54 -!- Dixie has quit [Read error: Connection reset by peer] 18:49:36 -!- ig0rbit has quit [Ping timeout: 240 seconds] 18:58:40 -!- scummos| has quit [Ping timeout: 260 seconds] 18:59:27 -!- Pacra_ has joined ##crawl-dev 19:00:03 -!- omarax has quit [Remote host closed the connection] 19:04:30 -!- yesno has quit [Ping timeout: 260 seconds] 19:11:04 -!- bgiannan_ has joined ##crawl-dev 19:11:18 -!- hellmonk has joined ##crawl-dev 19:11:39 got a q for anyone who knows about server related stuff 19:15:28 -!- bgiannan_ has quit [Ping timeout: 240 seconds] 19:16:06 hellmonk: hi 19:16:14 hi 19:17:30 how does the server pull up .des files? Hellcrawl is broken on cbro because a .des file references a removed monster, but I deleted said .des file 19:18:10 sounds like the way johnstein installed hellcrawl is to blame 19:18:36 might just copy the new hellcrawl files over the existing install directory, which means deletions won't work properly 19:18:45 I think I do this too! Wonder why CPO has been ok 19:19:04 interesting 19:22:45 well in any case I'm relieved that this one doesn't appear to be my fault, but I hope it isn't too hard to fix 19:26:09 -!- InsideTheVoid_ has quit [Ping timeout: 245 seconds] 19:27:40 -!- Pleasingfungus has joined ##crawl-dev 19:31:41 -!- laj1 has quit [Ping timeout: 240 seconds] 19:31:53 -!- Suga_H has quit [Read error: Connection reset by peer] 19:32:53 270 gold - a glowing morningstar. 243 gold - a smoking morningstar. Same shop 19:33:05 mmm... smokin 19:33:05 Pleasingfungus: You have 1 message. Use !messages to read it. 19:33:08 that might be my fault 19:33:22 it's an antique shop so the prices are weird in the first place 19:33:35 so, which one was better 19:33:37 oh, lol, it is 19:33:56 I didn't have enough money for both but the artefact one is +3 freezing rN MR Str-2 Dex+5 19:34:00 pretty solid for a caster 19:34:01 !source shopping.cc:266 (compare to line 276, added later) 19:34:01 https://github.com/crawl/crawl/blob/master/crawl-ref/source/shopping.cc#L266 19:34:37 ah, so because I hadn't seen a morningstar up to that point, it got discounted? 19:34:52 no 19:35:18 <|amethyst> it adds 50 for artefact and 60 for unided "glowing" 19:35:19 the added cost for an item being an artefact is less than the added cost for being an un-id'd ego item 19:35:21 ya 19:37:03 -!- ProzacElf has joined ##crawl-dev 19:38:02 well my early experience with new Air Elementalist is having access to a reliable nuke in Airstrike is very, very bigly 19:38:16 I can roll the dice early for big damage, then use Airstrike to reliably finish them off 19:40:21 03PleasingFungus02 07* 0.20-a0-607-g9e3d16c: Reduce the cost of ego (Brannock) 10(2 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/9e3d16cb5945 19:41:54 <|amethyst> hmm 19:41:57 <|amethyst> %git 892c87b 19:41:57 07|amethyst02 * 0.20-a0-556-g892c87b: Remove a special case for monster Sandblast. 10(4 days ago, 2 files, 3+ 5-) 13https://github.com/crawl/crawl/commit/892c87bf1dfb 19:42:02 <|amethyst> hmm 19:42:07 hmm? 19:42:14 <|amethyst> neither CBRO nor CAO have rebuilt since then 19:42:38 <|amethyst> likewise CDO 19:42:39 Brannock: yeah I think it's op too but less so than a summon 19:42:57 once I got airstrike online I stopped struggling and just began chewing through everything 19:42:59 <|amethyst> ohh 19:43:07 I don't really use static discharge anymore, so ti's mostly shock / airstrike / lbolt 19:43:18 <|amethyst> CAO still points to gitorious for the contribs 19:43:44 I hadn't even seen that l. spire was the replacement 19:43:50 for a while at least 19:43:52 i'm told we've been making the game Too Hard 19:43:57 so clearly some buffs are in order :) 19:44:04 I would have suggested against it like MPA eventually did 19:44:13 in extremely power creep voice: not like AE was the strongest background to begin with 19:44:36 isn't that the opposite of an extremely power creep voice 19:44:46 maybe airstrike itself can get an adjust if things are too strong 19:44:50 just remove swiftness from the ae book to compensate :^) 19:45:00 charms, yo 19:45:37 so much compensation...! 19:45:39 i can't keep up 19:46:02 imo just have the book have 4 spells and see what happens 19:46:14 book of cantrips has 4 spells after all! 19:46:15 make airstrike L3, make it have a huge list of weird conditions for it to do any damage 19:47:01 ??book of cantrips 19:47:02 book of cantrips[1/1]: Corona, Animate Skeleton, Summon Small Mammal, Apportation. In 0.14-, had Confusing Touch instead of Corona. 19:47:12 nice 0.14- 19:47:38 !learn edit book_of_cantrips s/\. In.*// 19:47:38 book of cantrips[1/1]: Corona, Animate Skeleton, Summon Small Mammal, Apportation 19:47:41 oh 19:47:47 !learn edit book_of_cantrips s/$/./ 19:47:48 book of cantrips[1/1]: Corona, Animate Skeleton, Summon Small Mammal, Apportation. 19:47:56 -!- laj1 has joined ##crawl-dev 19:48:30 <|amethyst> !tell johnstein to get trunk updates working on CBRO you'll need to edit ~crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/.git/modules/crawl-ref/source/contrib/sqlite/config and change the gitorious URL to github 19:48:31 |amethyst: OK, I'll let johnstein know. 19:48:42 I wonder if airstrike is only insane in the early-ish game because of its damage formula 19:50:47 <|amethyst> !tell johnstein there might also be something in .git/config, but there wasn't on CAO 19:50:48 |amethyst: OK, I'll let johnstein know. 19:52:08 okay after looking at it closer it's basically linear + a constant like most damage spells 19:52:45 funny that monster airstrike is just 10 + 2*hd damage 19:52:53 it's, er... not even randomized... that doesn't seem right 19:52:54 <|amethyst> !tell johnstein or could be crawl-git-repository/crawl-ref/source/contrib/sqlite/.git/config 19:52:54 |amethyst: OK, I'll let johnstein know. 19:53:16 <|amethyst> Pleasingfungus: there's a random2avg a bit down 19:53:29 ah, there it is 19:53:42 doesn't that mean the comment is off by a factor of 2? 19:53:55 <|amethyst> 14 for 5HD 19:54:01 <|amethyst> hm 19:54:12 that seems to be the max damage + 1, not the average 19:54:15 <|amethyst> 10 + 2*5 = max 20, min 3 19:54:37 hrm, i'm flailing today 19:54:42 gonna give up while i'm behind 19:54:42 <|amethyst> so average 11.5? 19:54:49 <|amethyst> which doesn't fit the comment either 19:54:53 -!- rumflump has quit [Read error: Connection reset by peer] 19:55:07 the code twists around and violently strikes you in fight.cc 19:55:13 also: isn't it max 19, min 0? 19:55:13 l 19:55:16 <|amethyst> @??goblin hd:5 spells:airstrike.200.wizard 19:55:16 goblin (15g) | Spd: 10 | HD: 5 | HP: 15-23 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors, spellcaster | XP: 111 | Sp: airstrike (0-20) | Sz: small | Int: human. 19:55:30 not very useful 19:55:31 <|amethyst> oh, right 19:55:36 monster-main does its own independent calculation 19:56:11 <|amethyst> hm, which fits the formula other than not subtracting one 19:56:53 <|amethyst> I bet the damage formula was changed more recently than that comment 19:57:08 probably 19:57:30 -!- rumflump has joined ##crawl-dev 19:57:34 !tell lasty it seems like blowguns can still generate in your ranged reform branch. I made a really dumb hacky workaround that should stop that and also removed the assassin's starting blowgun, feel free to pull the commit if you like. 19:57:35 hellmonk: OK, I'll let lasty know. 19:58:15 I prefer this comment 19:58:16 though still not particularly recently 19:58:21 // Previous method of damage calculation (in line with player 19:58:21 // airstrike) had absurd variance. 19:58:41 yes, very good comment 19:58:43 apparently not absurd enough to justify changing player airstrike 19:58:49 just absurd enough to change monster airstrike 19:58:52 <|amethyst> %git 46a63f791 19:58:52 07sorear02 * 0.6.0-a1-1871-g46a63f7: Nerf monster airstrike damage variance (bookofjude) 10(7 years ago, 1 file, 3+ 4-) 13https://github.com/crawl/crawl/commit/46a63f79124f 19:58:54 it's only unfair if it happens to the player! 19:59:01 hellmonk: hmm. Were blowguns removed in another commit perhaps? 19:59:01 Lasty: You have 2 messages. Use !messages to read them. 19:59:22 hellmonk: I'll look 19:59:42 <|amethyst> btw, I don't like changing damage_taken several times like that, but eh 19:59:45 -!- laj1 has quit [Ping timeout: 248 seconds] 19:59:46 yes 19:59:47 I didn't see another one, just the one that said it was removing blowguns 19:59:51 i'd have separate const ints 19:59:55 also, feh to whoever decided to roll those last two lines into one 20:00:02 (the randomization of damage & the application of AC) 20:00:02 -!- omarax has quit [Remote host closed the connection] 20:00:19 <|amethyst> // Depending on which line of code you're on, this could be either the max damage (plus one), the pre-AC damage, or the post-AC damage 20:00:22 !learn edit airstrike[1] s/\/6\)\/6 20:00:22 Syntax is: !learn edit TERM[NUM] s/REGEX/REPLACE/opts 20:00:27 hellmonk: nope, looks like I meant to remove it there. I guess I missed actually removing blowgun spawns. Oops. 20:00:29 !learn edit airstrike[1] s/\/6\)/\/6 20:00:29 airstrike[1/3]: A single target attack spell; uses smite targeting, so it can hit any monster you can see. It checks AC and does 1/2 more damage on flying or levitating monsters. Spell level 4. 7 + 1d(1d4 - 1 + (1d(Power) - 1)/6 + (1d(Power) - 1)/7 damage. 20:00:32 Thanks for testing that for me :D 20:00:43 !learn edit airstrike[1] s/\/7//7) 20:00:43 Syntax is: !learn edit TERM[NUM] s/REGEX/REPLACE/opts 20:00:45 thank bel, who actually found one 20:00:45 !learn edit airstrike[1] s/\/7//7\) 20:00:46 Syntax is: !learn edit TERM[NUM] s/REGEX/REPLACE/opts 20:00:51 learn s 20:00:53 :P 20:00:53 or I would have left that shit in forever 20:01:06 hellmonk: if it's a quick fix I can fix it now 20:01:06 !learn edit airstrike[1] s/\/7/\/7\) 20:01:06 airstrike[1/3]: A single target attack spell; uses smite targeting, so it can hit any monster you can see. It checks AC and does 1/2 more damage on flying or levitating monsters. Spell level 4. 7 + 1d(1d4 - 1 + (1d(Power) - 1)/6 + (1d(Power) - 1)/7) damage. 20:01:10 yes 20:01:24 hard not to make a typo in the middle of that 20:01:24 heh, doesn't mention the school 20:01:28 it should only be a few lines I think 20:01:34 yeah, probs 20:01:38 tfw hellmonk accidentally develops for upstream 20:01:39 i wonder how long that misplaced paren was in that entry 20:01:40 I didn't do a ton of testing for my fix 20:01:50 but I'm pretty sure it should work 20:01:53 -!- GauHelldragon has quit [Ping timeout: 258 seconds] 20:01:59 rumflump: technically not the first time! 20:02:33 I see, what other thing happened? 20:02:45 <|amethyst> !tell johnstein probably want to do all the contrib dirs, not just sqlite 20:02:46 |amethyst: OK, I'll let johnstein know. 20:02:47 some memetastic randart names 20:03:15 pretty sure memes are unnecesssary and need to be removed <3 20:03:33 <|amethyst> rebuilding CAO and CDO now 20:03:36 dank crawl meme soup 20:03:36 <|amethyst> &versions 20:03:46 CAO: 0.20-a0-556-g892c87b, CBRO: 0.20-a0-694-ga0108bb, CDO: 0.20-a0-556-g892c87b, CJR: 0.20-a0-606-gca13456, CPO: 0.20-a0-606-gca13456, CUE: 0.20-a0-555-gf6ae02d, CWZ: 0.20-a0-531-g6a4a307, CXC: 0.20-a0-556-g892c87b, LLD: 0.20-a0-487-g7fc62c3 20:04:15 <|amethyst> CUE CXC also need to be fixed, not sure about CWZ and LLD 20:05:22 doesn't cue have rebuilds? 20:05:23 ??rebuild 20:05:23 rebuild[1/2]: http://crawl.akrasiac.org/rebuild/ http://underhound.eu:81/rebuild/ http://crawl.berotato.org/crawl/rebuild/ http://crawl.xtahua.com/rebuild/ https://crawl.jorgrun.rocks/rebuild/ Bug |amethyst or Nap.Kin for CDO. Use your powers wisely. 20:05:36 <|amethyst> I mean, it needs to be fixed 20:06:15 <|amethyst> I made a change to a contrib, which is the apparently first time anyone did that since the move to github 20:06:15 <|amethyst> s/first/the first/ 20:06:43 ah I see 20:06:45 -!- laj1 has joined ##crawl-dev 20:06:45 <|amethyst> so CAO, CDO, and probably most of the others that are old enough have submodule configs still pointing to gitorious, and will fail when they try to update submodules 20:07:13 yeah, sounds about right 20:07:27 <|amethyst> !tell TZer0 to fix trunk builds on CUE, need to edit the submodule git configs and/or the .git/config to change gitorious URLs to github 20:07:28 |amethyst: OK, I'll let tzer0 know. 20:08:01 -!- Blazinghand has quit [Quit: Leaving] 20:08:17 <|amethyst> !tell TZer0 under crawl-build/crawl-git-repository/ one to two of .git/modules/crawl-ref/source/contrib/sqlite/config .git/config and/or crawl-ref/source/contrib/sqlite/.git/config 20:08:17 |amethyst: OK, I'll let tzer0 know. 20:08:31 <|amethyst> !tell Medar to fix trunk builds on CXC, need to edit the submodule git configs and/or the .git/config to change gitorious URLs to github 20:08:32 |amethyst: OK, I'll let medar know. 20:08:36 <|amethyst> !tell Medar under crawl-build/crawl-git-repository/ one to two of .git/modules/crawl-ref/source/contrib/sqlite/config .git/config and/or crawl-ref/source/contrib/sqlite/.git/config 20:08:36 |amethyst: OK, I'll let medar know. 20:08:39 Unstable branch on crawl.develz.org updated to: 0.20-a0-607-g9e3d16c (34) 20:09:01 -!- surr has quit [Quit: Lost terminal] 20:09:24 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-607-g9e3d16c (34) 20:09:39 <|amethyst> CDO's done, CAO still rebuilding 20:09:39 since we have a bunch of devs here right now, I'd like to push minmay's Ignition branch tonight. MPA mentioned being tentatively in favor of it earlier, what about the rest of y'all? 20:10:03 well I shouldn't say "in favor", he just wasn't against it 20:10:15 <|amethyst> aww, I like DBF 20:10:41 <|amethyst> but, yeah, it's probably in need of removal 20:10:46 haha 20:10:57 <|amethyst> I theoretically like DBF anyway 20:10:59 fwiw, i don't think there's any actual need to remove delayed fireball 20:11:05 just a vague sense of inevitability 20:11:25 <|amethyst> in practice I charge it up and forget to use it 20:11:30 same 20:11:30 <|amethyst> !lg * status~~fireball 20:11:34 5280. ParticlePhysics the Metallomancer (L27 MuEE of Vehumet), escaped with the Orb and 4 runes on 2017-02-07 21:23:53, with 1767928 points after 138752 turns and 10:01:54. 20:11:35 literally 0 chance that minmay "didn't even think of that icon as representing bollocks" 20:11:41 <|amethyst> !lg * !won status~~fireball 20:11:42 !lg * status~~fireball !won 20:11:43 4278. umepia the Eclecticist (L16 DEFE of Vehumet), blasted by a gargoyle (stone arrow) on D:14 on 2017-02-07 16:49:41, with 107325 points after 27343 turns and 1:34:32. 20:11:44 4278. umepia the Eclecticist (L16 DEFE of Vehumet), blasted by a gargoyle (stone arrow) on D:14 on 2017-02-07 16:49:41, with 107325 points after 27343 turns and 1:34:32. 20:11:46 |amethyst: o/ 20:11:49 <|amethyst> \o 20:12:22 <|amethyst> my dude missed badly there 20:12:34 lol 20:12:42 up high! 20:12:49 <|amethyst> `o 20:12:53 too slow... 20:13:30 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-607-g9e3d16c (34) 20:14:10 <|amethyst> !tell TZer0 probably a good idea to change all the submodules, not just sqlite, but that's the one that's breaking it at the moment 20:14:11 |amethyst: OK, I'll let tzer0 know. 20:14:14 <|amethyst> !tell Medar probably a good idea to change all the submodules, not just sqlite, but that's the one that's breaking it at the moment 20:14:14 |amethyst: OK, I'll let medar know. 20:14:42 !tell johnstein it seems like the cbro hellcrawl build has retained a .des file that I deleted (dat/des/builder/food.des) and it's preventing the game from loading because it contains a removed monster. Can you look into this for me? The relevant hellcrawl commit is 75d9d5b. 20:14:43 hellmonk: OK, I'll let johnstein know. 20:14:44 <|amethyst> of course there was an ulterior motive for all that 20:14:54 |amethyst: got your messages. was this due to a recent update or has cbro just been wrong ever since we moved to github? 20:14:54 johnstein: You have 1 message. Use !messages to read it. 20:15:27 <|amethyst> johnstein: I think this was the first change to a submodule since we moved to github 20:15:35 ah ok 20:15:42 <|amethyst> johnstein: since nothing was out of date, it never needed to fetch 20:15:58 that makes me feel kinda better 20:16:04 -!- Fixer has quit [Ping timeout: 258 seconds] 20:16:11 <|amethyst> yeah, all the servers that are old enough have this problem 20:16:14 fwiw, i ran into the same issue, fought with it for the better part of an hour, and then gave up and cloned a fresh copy of the repo 20:16:34 so, no shame 20:17:09 did you say that CDO still needs fixing? 20:17:16 <|amethyst> I just fixed it 20:17:19 oh, cool 20:17:22 <|amethyst> CAO and CDO are fixed 20:17:29 <|amethyst> there was an ulterior motive for this 20:17:37 <|amethyst> namely, I wanted to try an airstrike AE :) 20:17:38 -!- laj1 has quit [Ping timeout: 255 seconds] 20:17:57 wait, neil survives long enough to cast spells at that high a level?! 20:18:15 gammafunk: in wizmode 20:18:19 <|amethyst> :P 20:18:19 daaang 20:18:28 <|amethyst> maybe "an" was the wrong word 20:18:39 <|amethyst> I wanted to try several AEs until one survived long enough 20:18:48 it's illegal to be mean to |amethyst. i'm changing the law. 20:18:52 <|amethyst> !lg . recent --ae s=avg(xl) 20:18:53 ERROR: aggregate functions are not allowed in GROUP BY 20:18:58 <|amethyst> !lg . recent ae x=avg(xl) 20:18:59 29 games for |amethyst (recent ae): avg(xl)=5.72 20:19:03 <|amethyst> !lg . recent cj x=avg(xl) 20:19:04 214 games for |amethyst (recent cj): avg(xl)=5.39 20:19:11 nerf ae! 20:19:13 <|amethyst> !lg . recent s=class x=avg(xl) 20:19:14 1598 games for |amethyst (recent): 214x Conjurer [5.39], 155x Monk [6.09], 146x Gladiator [6.32], 119x Summoner [4.09], 105x Hunter [5.22], 96x Berserker [6.93], 81x Fighter [3.81], 80x Ice Elementalist [4.31], 75x Earth Elementalist [5.25], 69x Fire Elementalist [4.93], 68x Arcane Marksman [2.66], 65x Enchanter [4.43], 60x Venom Mage [4.52], 47x Wizard [3.51], 39x Wanderer [1.77], 38x Transmuter ... 20:19:29 <|amethyst> !lg . recent !boring s=class x=avg(xl) 20:19:31 1477 games for |amethyst (recent !boring): 210x Conjurer [5.47], 148x Monk [6.33], 137x Gladiator [6.57], 116x Summoner [4.17], 104x Hunter [5.26], 88x Berserker [7.47], 78x Ice Elementalist [4.4], 68x Arcane Marksman [2.66], 68x Fire Elementalist [4.99], 68x Earth Elementalist [5.69], 61x Enchanter [4.66], 58x Venom Mage [4.62], 46x Wizard [3.57], 38x Transmuter [3.71], 34x Fighter [7.71], 31x Ne... 20:19:35 -!- laj1 has joined ##crawl-dev 20:19:46 an order-by would be ncie 20:19:57 <|amethyst> what is it to order by the x? 20:20:03 o=avg(xl) 20:20:05 will work 20:20:14 <|amethyst> !lg . recent !boring s=class o=avg(xl) 20:20:15 Bad filter condition: 'avg(xl)' (extra: ) 20:20:17 oh 20:20:19 <|amethyst> !lg . recent !boring s=class x=avg(xl) o=avg(xl) 20:20:20 1477 games for |amethyst (recent !boring): 34x Fighter [7.71], 88x Berserker [7.47], 137x Gladiator [6.57], 148x Monk [6.33], 29x Air Elementalist [5.72], 68x Earth Elementalist [5.69], 210x Conjurer [5.47], 104x Hunter [5.26], 68x Fire Elementalist [4.99], 7x Abyssal Knight [4.71], 61x Enchanter [4.66], 58x Venom Mage [4.62], 4x Artificer [4.5], 78x Ice Elementalist [4.4], 30x Assassin [4.2], 116... 20:20:26 er, right 20:20:26 <|amethyst> !lg . recent !boring s=class x=avg(xl) o=-avg(xl) 20:20:27 1477 games for |amethyst (recent !boring): 19x Wanderer [2.58], 68x Arcane Marksman [2.66], 31x Necromancer [3.26], 17x Skald [3.53], 46x Wizard [3.57], 38x Transmuter [3.71], 18x Warper [3.72], 116x Summoner [4.17], 30x Assassin [4.2], 78x Ice Elementalist [4.4], 4x Artificer [4.5], 58x Venom Mage [4.62], 61x Enchanter [4.66], 7x Abyssal Knight [4.71], 68x Fire Elementalist [4.99], 104x Hunter [5... 20:20:31 you have to query it for it to work 20:20:56 AE not your weakest mage, at least 20:21:06 <|amethyst> is in fact my strongest 20:21:12 <|amethyst> by that metric 20:21:19 <|amethyst> !lg . recent !boring s=class x=max(xl) o=max(xl) 20:21:20 1477 games for |amethyst (recent !boring): 88x Berserker [25], 34x Fighter [24], 116x Summoner [18], 68x Fire Elementalist [17], 61x Enchanter [16], 210x Conjurer [16], 137x Gladiator [15], 148x Monk [15], 104x Hunter [15], 58x Venom Mage [15], 68x Earth Elementalist [14], 38x Transmuter [13], 30x Assassin [12], 46x Wizard [11], 31x Necromancer [11], 29x Air Elementalist [11], 78x Ice Elementalist... 20:21:32 !lg . recent mage !boring s=class x=avg(xl) o=avg(xl) 20:21:33 32 games for gammafunk (recent mage !boring): Conjurer [27], Fire Elementalist [27], 3x Ice Elementalist [23.33], 3x Necromancer [21], 3x Wizard [13.33], 19x Summoner [6.16], 2x Venom Mage [1.5] 20:21:44 <|amethyst> !lg . recent !boring s=class / xl>10 o=% 20:21:44 131/1477 games for |amethyst (recent !boring): 21/88x Berserker [23.86%], 23/148x Monk [15.54%], 5/34x Fighter [14.71%], 8/68x Earth Elementalist [11.76%], 16/137x Gladiator [11.68%], 10/104x Hunter [9.62%], 19/210x Conjurer [9.05%], 5/68x Fire Elementalist [7.35%], 4/58x Venom Mage [6.90%], 2/30x Assassin [6.67%], 4/61x Enchanter [6.56%], 7/116x Summoner [6.03%], 3/78x Ice Elementalist [3.85%], 1... 20:21:44 oh right 20:21:47 !lg . recent !gfspeed mage !boring s=class x=avg(xl) o=avg(xl) 20:21:48 <|amethyst> !lg . recent !boring s=class / xl>10 o=-% 20:21:49 14 games for gammafunk (recent !gfspeed mage !boring): Conjurer [27], Fire Elementalist [27], Summoner [24], 3x Ice Elementalist [23.33], 3x Necromancer [21], 3x Wizard [13.33], 2x Venom Mage [1.5] 20:21:50 131/1477 games for |amethyst (recent !boring): 0/4x Artificer [0.00%], 0/7x Abyssal Knight [0.00%], 0/17x Skald [0.00%], 0/18x Warper [0.00%], 0/68x Arcane Marksman [0.00%], 0/19x Wanderer [0.00%], 1/46x Wizard [2.17%], 1/38x Transmuter [2.63%], 1/31x Necromancer [3.23%], 1/29x Air Elementalist [3.45%], 3/78x Ice Elementalist [3.85%], 7/116x Summoner [6.03%], 4/61x Enchanter [6.56%], 2/30x Assassi... 20:23:59 -!- amalloy is now known as amalloy_ 20:30:46 03Lasty02 07[ranged_reform] * 0.19-a0-1927-gd13e9e4: Remove blowguns more (bel) 10(2 minutes ago, 3 files, 2+ 28-) 13https://github.com/crawl/crawl/commit/d13e9e464c96 20:30:46 03Lasty02 07[ranged_reform] * 0.19-a0-1928-g8f40134: Remove an unused missile brand reference 10(17 seconds ago, 1 file, 0+ 3-) 13https://github.com/crawl/crawl/commit/8f40134e6eda 20:30:56 hellmonk: ^ 20:30:59 -!- WalkerBoh has joined ##crawl-dev 20:31:15 my biggest issue with delayed fireball is it's just not really that exciting 20:31:25 you get a fireball for 'free' 20:31:42 and it means you want to recharge it after every fight in which you use it 20:31:57 and to be optimal, you'd use it in every fight 20:32:14 is that optimal? 20:32:17 i don't think that's optimal 20:32:19 not necessarily 20:33:11 -!- laj1 has quit [Ping timeout: 240 seconds] 20:33:34 Brannock: spell success also doesn't work for it 20:33:46 same issue as rmsl/dmsl, yeah 20:33:48 same problem as rmsl/dmsl except it gets broken even more often 20:34:00 so you have to put on your spell success gear even more often to refresh it 20:34:02 that would be my personal complaint about the spell 20:34:49 <|amethyst> which is fixable, but it's probably a pain to have the ability success % track the spell success % because of course they're implemented in completely different places 20:35:27 -!- laj1 has joined ##crawl-dev 20:35:30 <|amethyst> also, you'd need a new ability flag to give you a miscast chance on failure (like the hostile flag) 20:35:39 I don't really care for the constant need to remember to recast it some point later when the fight is over 20:35:42 at that point, what's even the point of the spell 20:35:58 yeah 20:35:59 it's just instant fireball at a higher spell level, and you have to remember to poke at it out of combat? 20:36:22 and you presumably don't have two fail chances, so the out-of-combat use would be free... (except for maybe hunger???) 20:36:35 beware the food cost 20:36:44 <|amethyst> I figured "instant" was the important part 20:36:50 <|amethyst> not the armour swapping 20:37:25 I wonder is some kind of consumable thing or piety costed god ability that was more generalized might work though 20:37:28 you could do a "instant fireball for 7 mp" with some sort of cooldown so you can't instant empty your entire mana pool if you really wanted 20:38:13 or at least I am assuming you could do that without actually checking how hard the implementation would be 20:38:13 <|amethyst> hm 20:38:21 <|amethyst> how broken would it be if it didn't have cooldown 20:38:23 activated sif ability to cast a spell instantly 20:38:41 well if it has no cooldown and you have 35 mp you can cast 5 fireballs before any monsters can act 20:38:47 which seems pretty fucking stupid 20:38:56 -!- Kasofa has quit [Quit: Page closed] 20:39:05 <|amethyst> see "ignition" 20:39:18 but you can argue that the game is won by the time you have delayed fireball so I guess it probably wouldn't matter that much 20:39:19 that's not what ignition does 20:39:19 <|amethyst> granted, those fireballs you have less control over the placement 20:39:50 <|amethyst> fireball everything onscreen once for 7 mana, vs fireball five things at once for 35 mana 20:40:03 <|amethyst> seems like a tradeoff, not one or the other being insanely broken 20:40:20 right now it's half a fireball 20:40:23 <|amethyst> ah 20:40:28 it's more like 2/3rds of a fireball 20:40:31 f w i w 20:40:41 also keep in mind that you could fireball the same thing 5 times for 35 mana 20:40:56 25 mana? 20:41:07 which seems rather uh, good to do in the space of zero turns 20:41:07 oh that 20:41:07 yes 20:41:11 seems like it'd make combat very boring 20:41:12 rocket tag 20:41:17 and yeah, that - I feel like even the full-fireball damage version is a pretty weak spell since you should usually be fighting one monster at a time and bolt of fire is far more efficient for that 20:41:33 and for two monsters at a time for that matter 20:42:05 but what about THREE monsters? 20:42:14 you're playing... the fireball price is right 20:42:27 beware the fireball cost 20:42:36 noise, dude 20:42:41 it's like, do you even understand noise? 20:42:48 <|amethyst> hm 20:42:58 I ended up walking back my nerf btw, each ignition blast is only slightly less than a regular fireball 20:44:31 03minmay02 {Brannock} 07* 0.20-a0-608-gab1b74e: Replace Delayed Fireball with new spell: Ignition 10(2 days ago, 22 files, 188+ 13-) 13https://github.com/crawl/crawl/commit/ab1b74e1117c 20:44:31 03Brannock02 07* 0.20-a0-609-g37946a9: Reduce Ignition's damage 10(31 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/37946a93fa8f 20:45:04 gammafunk: you know how you can put your hand in your inner knee and flex it to make a fart noise 20:45:57 <|amethyst> Hm 20:45:58 I'm more familiar with the hand in your armpit technique 20:46:03 <|amethyst> if people insist upon baby steps 20:46:22 <|amethyst> how about a spell "Rapid Fire" (don't have to be fire but that's the best pun) that takes .1 or .2 to cast 20:46:33 Firespitter 20:46:41 <|amethyst> numbers could be tuned as necessary 20:49:29 -!- stevendale has quit [Read error: Connection reset by peer] 20:49:50 I'm serious. sif ability that costs piety, lets you cast one of your memorized spells with normal fail rate etc. but costing a base of 3 aut instead of 10 20:50:00 Call it Doublecast 20:50:07 Just so I can roleplay red mages 20:50:15 you are on a big red mage kick lately 20:50:19 I love red mages 20:51:03 <|amethyst> minmay: seems like a lot of keypresses 20:51:17 <|amethyst> minmay: could have the ability toggle a flag on the spell (slot) 20:51:27 <|amethyst> minmay: making the spell fast but cost piety every time 20:51:41 <|amethyst> minmay: with the ability to turn it back off by selecting - 20:51:54 The ability would turn any given spell into Searing-Ray-ish? 20:51:57 guess it depends what you expect the use mode to be 20:52:07 I guess each tick of Ray takes a full turn 20:52:17 <|amethyst> Brannock: not quite searing ray, because it's slow and you can't retarget 20:52:27 <|amethyst> and you press . to cast rather than zz 20:52:33 <|amethyst> and you can't do anything else in between 20:52:40 <|amethyst> so I guess nothing like Searing Ray at all :/ 20:52:45 I am vanquished 20:54:18 this almost seems like it'd be better as a Vehumet ability, maybe 20:54:20 <|amethyst> doublezap autotarget is a bit wonky at times, but 20:54:29 Vehumet doesn't have any abilities and New Sif seems really solid 20:55:05 <|amethyst> it makes me feel super skilled when it picks some unobvious bounce off an unexpected wall 20:55:11 heh 20:55:13 yes 20:55:19 <|amethyst> "sure, I meant to do that" 20:55:28 speaking of which 20:55:35 <|amethyst> Brannock: it's intentional for Veh to have no active abilities though 20:55:37 Brannock: iirc there are complaints about the divine energy ability. "it's basically just +mp" 20:55:41 it really bothers me that bouncing is seemingly arbitrary 20:55:50 -!- Blazinghand has joined ##crawl-dev 20:55:50 if you're in a long corridor you can't double zap 20:55:52 <|amethyst> Brannock: e's supposed to extremely low maintenance 20:55:58 ? 20:56:15 bouncing is very consistent... 20:56:15 but if you get the target into a doorway or something then you can double zap easily 20:56:26 oh, sorry 20:56:29 yeah the behavior is consistent 20:56:31 I'm unclear on the *rules* 20:56:41 -!- meff` has quit [Ping timeout: 240 seconds] 20:56:56 sounds like you need to pay attention to your surroundings and use terrain tactically, and the terrain that you value for this purpose is distinct from what you might care about otherwise 20:57:04 lol 20:57:05 |amethyst: my thinking is, you already hit 'z' to cast a spell, not that bad to press or macro 'az' instead 20:57:24 wouldn't it be aaz 20:57:37 <|amethyst> aazz so twice as many keypresses 20:57:48 <|amethyst> for something you'd probably want to do several times in a row 20:57:52 <|amethyst> macros are fine, but 20:57:57 I don't think "make a macro for it" is a good defense, yeah 20:57:57 <|amethyst> most people don't use them 20:58:04 same defense could be made of old sif channel 20:58:16 |amethyst: 'a' for the ability menu, 'a' or 'z' or 'q' or whatever for the ability, which brings up the spell menu, 'a' or 'z' or 'q' or 'g' or whatever spell letter to cast the spell 20:58:24 <|amethyst> minmay: ah, I see 20:59:05 <|amethyst> I guess aaa wouldn't be so bad 20:59:52 also new sif might "seem really solid" design-wise but she's even weaker than before so i doubt, say, replacing divine energy with this would suddenly break her 20:59:59 doublebanjo (L27 DsBe) (Zig:14) 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:00:14 !crashlog doublebanjo 21:00:16 2. doublebanjo, XL27 DsBe, T:117389 (milestone): http://crawl.berotato.org/crawl/morgue/doublebanjo/crash-doublebanjo-20170208-015949.txt 21:00:21 segfault eh 21:00:22 ofc this is only if that part of delayed fireball is actually worth saving 21:01:06 there's probably room to experiment with different spell casting speeds 21:01:11 though i wonder if slower casting might be more interesting 21:01:18 approves of your notion. 21:01:25 and/or delays before effects go off - prism is fun, blurry vision is fun 21:01:38 Honestly, there's room for a 'metamagic' god 21:01:50 slow but powerful cast, fastcast 21:02:10 the trick is (a) making the abilities situational and (b) making the ui not terrible 21:03:42 -!- lobf_ has joined ##crawl-dev 21:05:31 -!- lobf has quit [Ping timeout: 258 seconds] 21:05:31 -!- lobf_ is now known as lobf 21:09:26 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-609-g37946a9 (34) 21:09:43 -!- Menche has quit [Remote host closed the connection] 21:09:44 -!- zxc has joined ##crawl-dev 21:16:29 -!- lobf_ has joined ##crawl-dev 21:18:29 -!- lobf has quit [Ping timeout: 240 seconds] 21:18:29 -!- lobf_ is now known as lobf 21:20:39 -!- travis-ci has joined ##crawl-dev 21:20:40 The build has errored. (ranged_reform - 8f40134 #7754 : Corin Buchanan-Howland): https://travis-ci.org/crawl/crawl/builds/199458328 21:20:40 -!- travis-ci has left ##crawl-dev 21:21:53 -!- grisha5 has quit [Quit: Page closed] 21:22:20 -!- CanOfWorms has joined ##crawl-dev 21:28:29 CanOfWorms, feel up to doing a sprite? 21:28:40 a... scarfy sprite??? 21:28:41 https://github.com/crawl/crawl/pull/388 I'm inclined to push this (at the cost of Scimitar of Flaming Death / Dagger of Chilly Death) 21:28:55 oh 21:29:01 sure 21:29:04 just scarf em up 21:29:18 i feel like i need to add some Content at some point 21:29:23 remove, remove, remove... 21:29:53 does it count as removal if it's immediately replaced? 21:30:10 wow 21:30:13 it's a 2:1 trade. the numbers don't add up, jerry! 21:30:15 I can't believe thermic engine 21:30:16 isn't 21:30:18 A 21:30:20 DOUBLE 21:30:22 SWORD 21:30:33 yeah, wait, what? it's not? 21:30:34 i still don't think the summon demon ability is very good there 21:30:35 that's messed up 21:30:38 haha, I think the commmitter was split on whether to make it a double sword, or to make the demon refernece 21:30:41 https://www.reddit.com/r/dcss/comments/5sj8r0/modding_crawl_adding_backgrounds/ this would be a good thing for someone to add to the documents 21:30:51 er, the docs 21:30:52 oh this is good 21:30:55 I'll cover this tomorrow 21:31:29 -!- lobf has quit [Ping timeout: 248 seconds] 21:31:39 what about the summon demon don't you like, MarvinPA? 21:31:44 the hordes of weak demons, or the ability itself? 21:31:58 I was thinking of changing it so it summons a single 4, with a chance for a 3 21:33:33 what's the reason for it summoning demons? 21:33:47 https://en.wikipedia.org/wiki/Maxwell's_demon 21:34:18 definitely not a fan of the hordes of 5/4s, and in general we already have better demon-summoning unrand implementations 21:34:26 on obsidian axe and staff of asmodeus 21:35:06 seems like it should solely summon sun demons/ice devils to fit the unrand 21:35:11 oh, that's good 21:35:17 let me add that to my note 21:35:31 -!- Menche has quit [Ping timeout: 240 seconds] 21:35:53 "evoke-to-summon" just doesn't seem like an interesting thing to stick onto a weapon that's already a got a distinct mechanic related to its actual weapon-ness 21:36:24 yeah 21:36:24 -!- Boatshow has quit [Ping timeout: 252 seconds] 21:36:26 Well it completes the reference and I'm in love with that. And it's much more flavorful than Scimitar/Dagger 21:36:47 I should point out that one of the most requested things in the survey thus far is "add more lore stuff" (contra; "stop removing lore stuff") 21:37:07 i think it needs more to justify it than being some reference 21:37:07 Well it can have a cute unrand vault 21:37:12 that might work 21:37:16 and you know what's in this vault? 21:37:20 go on and guess.... 21:37:23 death? 21:37:25 ! 21:37:28 lore project: add gamamfunk-length descriptions for every unique 21:37:35 if it's going to replacce flaming/freezing death you can stick those two effects onto the sword 21:37:45 I think you'd have to define gammafunk-length 21:37:51 randomly flash freeze/sticky flame 21:37:51 Fannar Lives 21:37:55 now Grunt-length is a thing 21:37:58 that's- yeah 21:38:20 my feeling about the original thermal engine mechanic was that it was a very complicated vorpal 21:38:38 i guess the existing mechanic that's not the demon bit 21:39:02 sticky flame/flash freeze would, ironically (?), have pretty good mechanical synergy 21:39:11 I'll add some comments to the PR 21:39:12 sword of hitting guys and running away 21:39:54 *meep meep* -> CanOfWorms using his version of the sword 21:40:26 heh 21:41:38 Okay, added a comment on the PR. I hope the author notices 21:41:43 If not I might have to take it over myself 21:41:48 ! 21:41:56 you...you are not ready... 21:42:17 no... his time has come! 21:42:25 why not let the sword occasionally passively summon demons on hit 21:42:29 messy 21:43:36 ??obsidian axe 21:43:37 obsidian axe[1/3]: A +14 broad axe of chopping that mesmerises you whenever a monster is in sight. +3 Str, SInv, +Fly, always recurses, sometimes summons a usually-friendly demon (3 or 4) when you kill stuff. Also cures confusion when you're mesmerised. 21:43:40 don't a couple unrands already do that? 21:43:45 yeh 21:43:45 "as you hit the ogre, a demon jumps out!" 21:43:55 you can copy a mechanic which exists purely for flavour :P 21:44:27 oh right, not scythe, just obsidian 21:44:39 scythe of curses does necro miscasts which can be reapers 21:44:54 Maxwell's Thermic Engine is intensely flavorful and perfectly in keeping with the other Maxwell's artefacts and I'm tempted to approve it almost solely on that basis (even without the philosophical reference). If there's one thing I love, it's flavor. 21:45:05 Like, it fits perfectly 21:45:05 spellbinder too can summon off miscasts 21:45:33 majin-bo can be used to cast summoning spells 21:45:35 favourite bit of maxwell lore: hat has regenmp, armour has -cast 21:45:39 yeh, but that's a different mechanism; I was afdressing the "messy" part with "the code exists already" 21:45:40 the extra power might result in extra summons from some spells 21:45:46 alexjurkiewicz, sounds like spirit shield synergy... 21:46:12 now that you added scarves anyway :) 21:47:07 i'd been thinking about removing the -cast from the armour since it's a plate mail anyway so would at least require a bunch of investment, but then i got sidetracked in trying to figure out a better design in general for the etheric cage 21:47:30 ??etheric cage 21:47:30 maxwell's etheric cage[1/1]: +0 rElec helmet that greatly increases MP regen but also multiplies contam gained by 2. Miscasts, haste and invisibility combined with this artifact are very likely to mutate you. 21:47:38 right, that's my relec 21:48:47 you could give it the thing where hpregen turns into mpregen at low mp 21:49:37 i'd been looking at the DS guardian spirit stuff a bit for it yeah, that's not very good without actually having gspirit though 21:49:57 and making it just copy the ds mut facet seems not great 21:50:39 related: please show the MP regen rate in % too 21:51:21 oh no - slippery slope! 21:51:33 feature creep. etc 21:51:49 my vague feeling is that not enough things affect mp regen rate for a % display to be worthwhile 21:52:02 lotta clutter in that screen already 21:52:09 -!- Enthusiasm has quit [Remote host closed the connection] 21:52:36 -!- Boatshow_ has quit [Ping timeout: 256 seconds] 21:52:36 -!- lobf has joined ##crawl-dev 21:52:50 brannock: http://i.imgur.com/VrUNGQQ.png http://i.imgur.com/xCNTqkD.png 21:53:01 ooh 21:53:19 huh, funny looking scarf 21:53:34 can this be repurposed into a double sword if the author decides to change the base type? 21:53:34 it's a scarf of resistance/. 21:53:44 well I have a different idea for the double sword 21:54:10 imo put that in the comment as a show of goodwill 21:54:30 want to do it CanOfWorms or should I? 21:54:31 -!- Kalma has quit [Ping timeout: 240 seconds] 21:54:31 'we care! we aren't just demanding endless changes out of inscrutiable dev spite' 21:54:46 -!- Dixie has quit [Quit: lates] 21:56:30 actually 21:56:33 do we have any unrand double swords yet? 21:56:37 I think zonguldrok? 21:56:38 singing 21:56:49 some non-double swords got upgraded to double 21:56:54 I think zong might be a great sword? 21:56:59 unrands keep getting upgraded... power creep! 21:57:12 nope, it is a double sword 21:57:23 yeah it's just zong + song 21:58:04 singing sword tile is a long blade though isnt it 21:58:08 or at least, not a double blade 21:58:11 well, it hast he notch down the middle 21:58:26 no idea if it's gotten a new tile after the change 21:58:41 will !source find tiles? 21:58:45 !source spwpn_singing_sword 21:58:45 it should 21:58:46 Can't find spwpn_singing_sword. 21:58:55 !source urand_singing_sword 21:58:56 Can't find urand_singing_sword. 21:58:58 !source urand_singing_sword.png 21:58:59 Can't find urand_singing_sword.png. 21:59:01 !source rltiles/item/weapon/unrand/urand_singing_sword 21:59:02 Can't find rltiles/item/weapon/unrand/urand_singing_sword. 21:59:04 something like that 21:59:06 !source spwpn_singing_sword.png 21:59:07 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/item/weapon/artefact/spwpn_singing_sword.png 21:59:09 ooh 21:59:10 there we go 21:59:27 'double sword unrand tiles' 21:59:28 they sort of don't need to be explicitly double swords anyway 21:59:33 -!- Trolololo has quit [Quit: Page closed] 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:00:09 since the name doesn't tell you its base type either way, so if you want its stats you have to look at the desc for them (and then they just happen to be the same as a double sword's) 22:01:38 give every unrand its own custom weapon type 22:01:41 think of the lore 22:02:11 not sure what I want to work on tomorrow 22:02:15 roulette is sitting there as always 22:02:29 maybe I'll implement that insubstatnial wisp idea i had 22:02:38 make them leave ghostly flame when they blink 22:03:10 please don't make wisps even more annoying 22:03:26 this would probably come alongside a reduction in blink, fwiw 22:03:31 *blink frequency 22:03:39 sounds sproggiwoodish 22:03:46 sproggiwoodish? 22:04:09 huh 22:04:12 I've never heard of this game before 22:04:26 -!- WalkerBoh has quit [Remote host closed the connection] 22:05:29 Oh I have some balance feedback that I'm sure will be ignored but I wanna bring it up anyways; yara's violent unraveling. This spell seems way to situational. I mean, its useful in theory. Its not something you would use often but it can be very useful in the right circumstance. I was really glad I had it memorized when Antaeus chugged a potion of might. I think it has a critical flaw that was kind of overlooked though. It deals 22:05:29 damage in an AOE, but what's one of the most common monster buffs? Haste. Which means because they are hasted and moving faster, a lot of the enemies you'd want to use this on are already in your face. SO if you were to target them with the spell you'd be nuking yourself as well. 22:05:29 I'd like to see it changed from a square AOE to a cone that extends behind the target relative to where the caster was. Then it would still hit an AOE but not be worthless against a monster that is in melee range. 22:06:17 why not just make the caster immune like ignition 22:06:32 honestly I think that part of ignition might go away 22:06:38 but even if it doesn't 22:06:38 i would approve 22:06:39 cones are more interesting! 22:06:53 cones are more buggy, and weird in nontrivial cases 22:06:59 like, if someone's up two and left one, where's the cone? 22:07:11 squares are simple 22:07:14 i don't have an opinion otherwise 22:08:09 it's certainly not a 'primary' kill spell, but i think the situations where it's useful come up pretty often 22:08:14 i've heard yara's is very good in snake 22:08:16 especially with a little creativity on the player's part 22:08:18 yes, absolutely 22:08:18 because pproj counts as a buff 22:08:22 i've used it there to very great effect 22:08:23 and everything else is hasty 22:08:38 my only issue is it never shows up on anyone with the build to learn it :( 22:08:42 lol 22:09:09 basically, i think it's fine as is, but a cone could be fun to play with *if* it worked in a reasonably intuitive way 22:09:57 ">Cj is probably okay but no real reason to pick it over FE/IE" 22:10:01 -!- Shred has quit [Quit: Page closed] 22:10:02 it's time to remove summon ice beast... 22:10:31 lol 22:10:52 ??ice magic 22:10:53 ice magic[1/2]: Ice magic contains a range of direct damage spells, as well as some defensive effects such as spells to craft temporary shields and armour. See {ice magic[2]} for a list of spells in the school. 22:10:58 ??ice magic [2 22:10:59 list of spells by school[8/14]: Ice: {freeze}, {ensorcelled hibernation}, {throw frost}, {ozocubu's armour}, {ice form}, {summon ice beast}, {icicle}, {metabolic englaciation}, {bolt of cold}, {freezing cloud}, {ozocubu's refrigeration}, {simulacrum}, {glaciate} 22:11:20 i have notes somewhere about stealing prismatic spray and turning it into a mid/high-level hex spell that damages in a cone + applies random weakish statuses 22:11:23 not even a good replacement candidate feelsbadman 22:11:26 (e.g. slow, corona) 22:11:34 pure hex? or hex/conj? 22:11:39 probably hex something 22:11:48 you should implement that imo 22:12:14 hellmonk: ice form 22:12:18 i want to say that i started to once and then i looked at the cone code 22:12:22 remove the ice beast 22:12:26 BECOME the ice beast 22:12:36 it's been a while... might've just felt it was too vague/bland a concept 22:12:48 maybe I'm wrong and a idiot, but I don't think ice form would be worth memorizing on most ice elementalists 22:12:51 well, it does overlap a bit with dazzling spray 22:12:57 i think being high-level helps 22:12:58 but if it could power up to really good statuses then 22:12:58 yeah 22:13:02 like, when would you go iceform and not just get icicle 22:13:15 petrify, insane, sleeping and such 22:13:20 gotta work that huge merfolk UC apt 22:13:21 being around level 7 would be good... not enough high-level statuses 22:13:25 er, *hexes 22:13:31 since mass confusion was removed 22:13:38 hellmonk: ice form stacks with ozo 22:13:39 get 22:13:41 maximum AC 22:13:47 i've talked about bringing that back (and swapping out alistair's, maybe) but it seems rude to poor poison magic 22:13:50 also no spellcasting penalties 22:13:54 ice form ac isnt that high though iirc 22:14:02 it's still higher than robes 22:14:10 -!- introsp3ctive has quit [Ping timeout: 264 seconds] 22:14:12 which is what you'll probably be wearing with that book 22:14:19 I think it becomes worse once you have a couple aux slots filled 22:14:47 it also reduces your ev for most races, since you become large size 22:15:01 true 22:15:08 you do get rpois and water walking though 22:15:13 fedhas synergy........ 22:16:09 yeah I guess it has some edge case uses, certainly it's better to have access to it than not have access, and ie can take the nerf 22:16:42 why are we nerfing ie, again? 22:16:42 ice form is good with refrig 22:16:49 or 'nerfing' or w/e 22:16:54 SUMMONS BAD 22:16:56 it's more pruning allies 22:16:58 o 22:17:00 lame 22:17:02 instead of doing that, don't 22:17:12 hmm 22:17:16 do any forms give innate SH 22:17:18 i personally don't see a huge issue with IE having sib 22:17:28 how big of a CanOfWorms would it be, for a species to change size occasionally, or maybe even to transform into other species temporarily? 22:17:41 could return condensation shield... in [s]pog[/s]ice beast form 22:17:42 sounds like a nightmare for equipment 22:17:53 what's the goal here? 22:17:56 yes it's a good spell but it's kinda IE's redeeming spell 22:17:58 yeah, lots of equips falling on and off 22:18:10 Doesnty: i thought IE's redeeming spell was Freeze 22:18:14 or possibly Throw Icicle 22:18:25 or Ozo's 22:18:25 tbh literally all the spells are pretty good 22:18:25 the goal is to have a race that's even more mutatey than Ds 22:18:27 throw icicle is pretty generic 22:18:29 throw icicle, the orb of fire killer 22:18:44 *species 22:18:45 it's a good spell, Doesnty. 22:18:53 rumflump: there was a proposal for a caiman race once 22:19:05 you have melee attack spell, ranged attack spell, better ranged attack spell, and annoying fiddly AC buff spell 22:19:06 the gimmick was that it evolved into a small or large race at the player's discretion 22:19:33 ah, that's kinda cool. less player screwy to give them control of it 22:19:54 you have best level 1 spell, ranged attack spell, extremely better than imb ranged attack spell, and free ac 22:20:06 *best level 1 attack spell 22:20:13 Doesnty: so your complaint here isn't that IE is *bad*, it's that it's *boring?* 22:20:23 just trying to get a clear idea of where you're coming from 22:20:30 w/o summon ice beast it'd feel boring imo, yes 22:20:40 tbh I can agree with that 22:20:44 what's your take on cj? 22:20:47 giving it ice form would make it interesting again 22:20:52 cj has some redundancy but prism saves it 22:20:56 i am one of the weirdos who uses prism 22:21:06 gives UC people another avenue to branch into transmutations 22:21:08 CanOfWorms: is ie gonna use ice form as more than 'ozo's armour 2'? 22:21:19 i hear prism is good 22:21:25 prism is good 22:21:34 it's just not, like, battlesphere good 22:21:35 that tavern guide on how broken prism was is good 22:21:43 i should fix the monster pathfinding issue 22:21:52 https://crawl.develz.org/tavern/viewtopic.php?f=5&t=18101 22:22:31 players can use it to branch into a... "hybrid" playstyle... 22:22:44 hellmonk: I'm not sure why it's happening. never happens for regular branches 22:22:59 yeah, it's very strange 22:23:11 but yeah it's basically an ozocubu's armour that has some strings attached 22:23:21 idk if i want IE to have two charm-type effects 22:23:34 the file in question is definitely gone from my repo though, I double checked that 22:23:34 seems like a lot of fiddling 22:29:09 give ice form an ice enhancer :) 22:32:12 -!- laj1 has quit [Ping timeout: 256 seconds] 22:33:28 a good potential ds mutation 22:33:53 icy form, af_cold and you get ice magic enchancement! 22:34:04 -!- laj1 has joined ##crawl-dev 22:35:15 <|amethyst> ice enhancer as the third mutation is kind of spoilery 22:35:17 -!- AreBrandon has quit [Read error: Connection reset by peer] 22:35:34 I was trying to make fun of Ds, |amethyst 22:35:49 please allow me this one thing! 22:35:54 <|amethyst> facets are kind of spoilery 22:42:32 crawl is kind of... 22:43:58 since ds is the overwhelmingly most played race, clearly we should try to focus on adding more DS content 22:44:13 or maybe we should be focusing on adding Content for other races, to make them more compeitive? 22:44:15 poor unloved halflings 22:45:08 cut halflings, make quarterlings 22:45:37 definitely *sounds* like a cut 22:45:40 hemidemisemiquarterlings 22:45:56 -!- koboldina has quit [Quit: Page closed] 22:46:06 wholelings 22:49:39 <|amethyst> ITYM lings 22:50:11 -!- Kalma has quit [Ping timeout: 240 seconds] 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:08:00 -!- adelrune has quit [Remote host closed the connection] 23:08:01 -!- yesno has quit [Ping timeout: 248 seconds] 23:08:17 more ds facets would be great imho considering how popular they are 23:08:34 gell's gravitas + ignition. ?immolation + ignition 23:08:41 tornado + ignition 23:08:48 I have a feeling this spell is going to be unexpectedly popular 23:09:09 it's a spell that covers the screen in explosions 23:09:15 i don't understand how 'surprise' comes in 23:10:09 lol 23:10:34 i think you'd be pretty surprised if everything in the room you were standing in exploded 23:11:32 that's what xom is for 23:12:25 -!- bgiannan_ has joined ##crawl-dev 23:12:44 I think the biggest improvement you could make to Ds would be to fix how it's a strictly worse human at XL1 and really powerful at XL27 23:13:01 players love that 23:13:03 ^ 23:13:12 why do you hate players, minmay. 23:13:17 granted, I'm not sure how to do that without giving them mutations at XL1 23:13:52 hey, demonspawn aren't *strictly* worse than humans. they have +1 int!!! 23:14:12 lol 23:14:20 you could improve the situation a little bit by increasing the chance of getting good mutations early 23:14:32 eg get at least two tier 2 mutations by xl 5 23:14:41 that sounds very powerful 23:14:51 I would just like the mutations to feel like they're affecting my early and mid-game build decisions 23:14:52 give them 9/9/9 sid/5? 23:14:58 well, cut down on the games where you get nothing but hooves 1 by xl5 23:14:59 and not mostly "here's some extra damage/defenses" 23:15:11 or slightly higher stats 23:15:16 vs human's 8/8/8 sid/4 23:15:17 sure, players love overpowered things but trog and hill orcs will still exist, and I don't think they love XL1 demonspawn 23:15:23 -!- laj1 has quit [Ping timeout: 255 seconds] 23:15:31 true story I once rolled a ds that got nothing but icy scales and talons by xl 17 23:15:34 in my previous Ds game I intentionally avoided buying ego boots from a shop because I already had talons 2 23:15:34 tweak the statlines a bit 23:15:38 what stands out to me the most is the bad XP apt 23:15:56 because giving a species bad XP apt means you're taking away early-game power and leaving later game power almost unaffected 23:16:15 and that makes sense on Dg because it's amazing on D:1 and not so much after lair 23:16:19 is this valid des? DEPTH: Zot, !Zot:$ 23:16:25 but not on Ds 23:16:27 yes 23:16:27 alexjurkiewicz, yeah 23:16:33 kewl 23:16:34 it means Zot, not zot end 23:16:44 without having to specify ranges explicitely 23:16:44 yep, that's what I wanted to say 23:16:49 since zot might change length 23:16:54 (it won't) 23:16:59 -!- bgiannan_ has quit [Ping timeout: 245 seconds] 23:17:00 betcha it will 23:17:07 yes it will, when Brannock add draconian unmakers 23:17:11 I bet players would be pretty happy with a Ds xp apt and a nerf somewhere else even if it ends up being a strict nerf 23:17:17 plausible 23:17:18 xp apt buff* 23:17:24 any thought on nerfs? 23:17:30 I really doubt Ds need nerfs 23:17:34 !apt ds 23:17:35 Ds: Fighting: 0, Short: -1, Long: -1, Axes: -1, Maces: -1, Polearms: -1, Staves: -1, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: -1, Dodge: -1, Stealth: 0, Shields: -1, UC: -1, Splcast: -1, Conj: 0, Hexes: 0, Charms: -1, Summ: 0, Nec: 1, Tloc: -1, Tmut: -1, Fire: -1, Ice: -1, Air: -1, Earth: -1, Poison: 0, Inv: 3!, Evo: 0, Exp: -1, HP: 0, MP: 0 23:17:46 They're a primary draw to the game and deeply beloved by players without being overwhelmingly strong 23:17:47 turn magic flat -1, inv to 1 23:17:48 drop their evo? 23:17:52 Brannock: a late game nerf would be nice 23:17:52 -!- dpeg has quit [Quit: Lost terminal] 23:18:04 Brannock: we're talking about a buff 23:18:21 "strict nerf" 23:18:25 every buff must have a nerf... it's required for crawl, the perfectly balanced game 23:18:29 actually why *is* their evo 0 23:18:34 also, "deeply beloved by new players" isn't really a defense against changing something 23:18:40 that's above "ds average" 23:18:53 it is when the something in question isn't actually problematic 23:18:59 no one is proposing Ds removal or anything 23:19:00 !apt hu 23:19:00 Hu: Fighting: 0, Short: 0, Long: 0, Axes: 0, Maces: 0, Polearms: 0, Staves: 0, Slings: 0, Bows: 0, Xbows: 0, Throw: 0, Armour: 0, Dodge: 0, Stealth: 1, Shields: 0, UC: 0, Splcast: -1, Conj: 0, Hexes: 0, Charms: 0, Summ: 0, Nec: 0, Tloc: 0, Tmut: 0, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 1, Evo: 0, Exp: 1!, HP: 0, MP: 0 23:19:10 hrm 23:19:13 good question 23:19:13 evo to -1 and invo to 0 sounds good yeah 23:19:24 !apt invocations 23:19:25 Inv: DD: 3!, Ds: 3!, HO: 3!, Fo: 2, Gh: 1, Ha: 1, DE: 1, Ko: 1, Mf: 1, Op: 1, Og: 1, Dr: 1, Ce: 1, Gr: 1, Hu: 1, Na: 1, Dg: N/A, Sp: 0, Mi: 0, VS: 0, HE: N/A, Fe: 0, Te: -1*, Mu: -1*, Vp: -1*, Tr: -1* 23:19:28 hill orc invo supremacy 23:19:32 huh, and dd i guess 23:19:34 but who plays dd 23:19:37 everyone! 23:19:41 unlikely 23:19:52 the other nice thing about buffing Ds' xp apt is that damnation and black mark and passive freeze would be more noticeable 23:20:51 seems like a reasonable set of changes to me, though i haven't put deep thought into it 23:21:04 like I could see moving experience from -1 to +1 but in exchange making their body slot mutation count as one of their tier 1 mutations. still that would cause a lot of outcry for very questionable benefit to the game 23:21:24 you really think that would cause outcry? 23:21:27 tweaking apts won't affect opinions 23:21:38 i think loss of invo apt will cause way more complaints 23:21:40 *maybe* the +3 to 0 would be noticed 23:21:42 yeah 23:21:43 yeah 23:21:45 yeah 23:21:50 fwiw I regularly took full advantage of the +3 invocations 23:21:51 yeah 23:21:52 ds of qazlal will finally be a dead meme 23:22:00 you can still do it! 23:22:01 Brannock: as if players would even notice that mutation change without it being pointed out to them 23:22:05 i don't think anyone would notice the changes to the way ds slots work 23:22:06 !lg . spee 23:22:08 1. wormsofcant the Acrobat (L27 SpEE of Qazlal), escaped with the Orb and 3 runes on 2016-12-11 02:22:10, with 1385441 points after 121021 turns and 6:23:54. 23:22:10 i certainly don't know how they work 23:22:16 look at my 0 invo qazlal 23:22:17 anyhow "there will be outrcy" is not a reason why not to make a change 23:22:20 Brannock: well yes if nobody was taking advantage of it there'd be no reason to nerf it 23:22:23 !lg . spee log 23:22:24 1. wormsofcant, XL27 SpEE, T:121021: https://crawl.jorgrun.rocks/morgue/wormsofcant/morgue-wormsofcant-20161211-022210.txt 23:22:28 I really disagree it needs nerfing 23:22:34 well, outcry 23:22:37 19 invocations... 23:22:38 no one's trying to nerf ds overall 23:22:44 we're trying to shift where their power is over the course of the game 23:22:48 why? 23:23:00 Brannock: balance 23:23:22 why? they're balanced. they have a rough start in exchange for a strong later game. and they're extremely fun, subjectively, and very popular, objectively 23:23:31 they're not particularly better at winning than many other species 23:23:36 since when has a rough start for a strong later game ever been a good trade in crawl 23:23:41 no one's trying to nerf them overall. 23:23:45 for heaven's sake stop going back to that 23:23:53 making the interesting thing about them become noticeable earlier seems like a not unreasonable thing to do 23:23:57 "a rough start in exchange for a strong later game" should be self-evidently unbalanced 23:23:59 yeah, it's good synergy with muts 23:24:03 just to be clear: this nerf is accompanied by the xp apt buff 23:24:06 and it makes ho more unique 23:24:15 maybe encourages people to try more gods with ho 23:25:05 ssssh don't make them suspect my secret anti-beogh agenda 23:25:18 lol 23:25:33 idk, it feels like it's a relatively small change that has a bunch of nice effects 23:25:52 seems good 23:26:03 and probably buffs a popular race overall, which is good for new players :) (?), while maybe keeping late game more challenging (something crawl always has issues with) 23:26:16 the thing about them that I dislike is not having mutations affect my decision much, them getting them a little earlier helps with that at least somewhat 23:26:25 flattening is not necessarily balancing, minmay. that said if someone has an actual concrete proposal for Demonspawn alteration I'll respond to that on its own merits 23:26:45 actual concrete proposals have literally just been made??? 23:26:48 right 23:26:57 xp from -1 to 0, invo from 3 to 0 (1?), maybe drop evo too 23:27:13 -!- exant_ has quit [Quit: Page closed] 23:27:33 if you want to take a break and talk about this another time that's fine; it's not urgent 23:27:44 I like it. The point of Ds is getting cool mutations, anything that gives XL faster is more fun 23:28:12 is XL so strong as to warrant such a large apt nerf tho? 23:28:18 yes 23:28:18 well I have to win a frog before I could even win new Ds, so yeah obviously I'd need a break! 23:28:23 -!- laj1 has joined ##crawl-dev 23:28:30 Demonspawn scale very strongly with XL, moreso than most other races 23:29:07 true 23:29:39 for most races potions of experience are "oh neat" for Ds it's "whoa I might get a good mutation quaff quaff quaff" 23:30:13 I don't actually see the difference there 23:30:20 I'm doing the same thing either way 23:30:39 I mean, I'm pretty glad to see an experience pot on pretty much any species that isn't minmay 23:30:48 mild number improvement vs. chance at a direct and impactful power increase 23:30:49 lol 23:30:55 !xp is more of a qualitative difference for ds than for other races 23:30:59 due to many xp-linked mutations 23:31:04 yes 23:31:16 well it's not a mild number improvement really 23:31:24 it'll be a shame to see the Invo strength go away but if that means more mutations when mutations matter then that's fine 23:31:27 but anyhow, "xp pot feel" is not a major consideration for anything 23:31:50 you don't HAVE to take away their invocations bias 23:31:51 gammafunk: i think Brannock was trying to make a broader point (about xp) by using a specific, concrete example 23:31:57 I was, thank you 23:32:10 for explaining better, I mean 23:32:22 meta-explaining at best 23:32:28 explaining the explaining 23:32:29 minmay: i'm kind of fond of the idea of making HO more unique 23:32:29 xp....is good.... (gammafunk pro tip) 23:32:44 wrt invo 23:32:50 i'm not committed to it, tho 23:32:52 no commits at all 23:33:46 -!- Menche has quit [Quit: Leaving] 23:33:48 !seen steelneuron 23:33:48 I last saw SteelNeuron at Tue Feb 7 23:06:04 2017 UTC (5h 27m 43s ago) quitting, saying 'Ping timeout: 260 seconds'. 23:34:02 !apt invocations 23:34:03 Inv: DD: 3!, HO: 3!, Ds: 3!, Fo: 2, Ce: 1, Dr: 1, DE: 1, Na: 1, Op: 1, Ko: 1, Gr: 1, Og: 1, Mf: 1, Gh: 1, Ha: 1, Hu: 1, HE: N/A, Dg: N/A, Mi: 0, VS: 0, Fe: 0, Sp: 0, Tr: -1*, Vp: -1*, Te: -1*, Mu: -1* 23:34:10 !tell steelneuron re: your noise ideas, please include the inability for sleeping monsters to notice the player through "windows" 23:34:11 alexjurkiewicz: OK, I'll let steelneuron know. 23:34:17 -!- laj1 has quit [Ping timeout: 255 seconds] 23:34:24 !tell steelneuron eg solid walls with a glass tile in them 23:34:25 alexjurkiewicz: OK, I'll let steelneuron know. 23:34:48 oh, Hu are +1 23:34:54 weird 23:35:06 !apt hu 23:35:06 Hu: Fighting: 0, Short: 0, Long: 0, Axes: 0, Maces: 0, Polearms: 0, Staves: 0, Slings: 0, Bows: 0, Xbows: 0, Throw: 0, Armour: 0, Dodge: 0, Stealth: 1, Shields: 0, UC: 0, Splcast: -1, Conj: 0, Hexes: 0, Charms: 0, Summ: 0, Nec: 0, Tloc: 0, Tmut: 0, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 1, Evo: 0, Exp: 1!, HP: 0, MP: 0 23:35:18 Fits with the stealth thing, anyway 23:35:23 in terms of it being an inexpensive skill 23:35:33 <|amethyst> yeah, invo and stealth were both cheaper skills once upon a time 23:35:37 <|amethyst> and spc more expensive 23:35:49 yeah but I think that's just a historical thing 23:35:49 <|amethyst> yeah 23:40:25 -!- laj1 has joined ##crawl-dev 23:41:55 -!- ebarrett_ has quit [Read error: Connection reset by peer] 23:45:01 and evo 23:46:31 03PleasingFungus02 07* 0.20-a0-610-g3ff0d92: Remove an obsolete FIXME 10(66 minutes ago, 1 file, 0+ 4-) 13https://github.com/crawl/crawl/commit/3ff0d926ffde 23:46:31 03PleasingFungus02 07* 0.20-a0-611-g5ffda9c: Improve monster AI wrt stationary enemies 10(7 minutes ago, 3 files, 27+ 2-) 13https://github.com/crawl/crawl/commit/5ffda9ceb5a2 23:46:49 ^ been meaning to do that one for a long time 23:46:52 uh 23:46:57 question about ignitio 23:47:03 does it only explode around hostiles? 23:47:07 had to hunt through a LOT of files to find the relevant logic 23:47:20 it targets every hostile monster with a radius 2 fireball, caster and allies are immune 23:47:24 Pleasingfungus: oh, good fix 23:47:25 no I mean 23:47:29 that exploit with the spire was annoying 23:47:32 does it also produce an explosion around allies 23:47:38 shouldn't 23:47:40 and what about summoned hostiles? 23:47:46 minmay? 23:47:57 summoned hostiles yes, allies no 23:48:05 I'm inspired! I'm going to work on crawlcode! Right now! 23:48:11 the explosions never hit you or your allies 23:48:20 so consider this 23:48:23 if it made allies blow up then it would be absurd with summon butterflies or whatever 23:48:23 you sac love 23:48:28 i already considered that 23:48:33 okay, phew 23:48:35 we had this conversation 23:48:42 it turns out you can't cast summon butterflies if you sac love 23:48:48 good, good 23:48:55 or any of the other spells that would be plausibly abusable 23:49:26 even if was abuseable with sac love surely that is secret enough tech to leave around? 23:49:29 opc_immob is impressively opaque 23:49:35 summon butterflies + sac love is super good in itself 23:49:40 they removed rupert farming 23:49:40 I should say "was" 23:49:43 like, if it worked 23:49:53 Brannock: still is! it's still used for spellforged servitors 23:49:57 i can't figure out exactly what it's doing there 23:49:59 so i left it alone 23:50:19 it's tracing a ray between... something and something? and checking if the player wants to hit it...? 23:51:11 -!- laj1 has quit [Ping timeout: 240 seconds] 23:51:36 man imagine... you have ignition 23:51:47 <|amethyst> Pleasingfungus: the servitor tries to avoid standing between the summoner and foes 23:51:47 you're trapped in vaults with a vault warden and a convoker.... 23:51:50 the convoker begins to convoke.... 23:52:05 <|amethyst> err, between the summoner and the servitor's foe 23:52:33 <|amethyst> but it doesn't care if there's already an immobile monster along that path, because you couldn't aim at the foe anyway, and that's not going to change unless you move 23:52:35 -!- eb_ has quit [Ping timeout: 255 seconds] 23:53:13 -!- laj1 has joined ##crawl-dev 23:53:15 <|amethyst> opc_immob is also used in can_go_straight 23:53:23 that's the thing i just changed 23:53:29 <|amethyst> ah 23:53:36 <|amethyst> hadn't pulled yet :) 23:56:07 are there any hex-focused Zot denizens? 23:56:24 drac shifter is as close as I can see 23:56:26 lichs? 23:56:57 hmm, they're not guaranteed a hex 23:57:05 -!- ontoclasm has quit [Quit: Leaving.] 23:57:09 nevermind, they are 23:57:17 there tend to not be as many 23:57:22 because the player has MR by then usually 23:57:32 yeah 23:58:24 also, why do monsters with smite damnation get both hurl & call down variants? Is it to make LoS-without-direct-path more dangerous than just LoS? 23:58:42 ? 23:59:44 which monsters have both? 23:59:55 hellions/brimstone/hell sents only have one of the two