00:00:02 ah, you fools 00:00:02 -!- omarax has quit [Remote host closed the connection] 00:00:04 <|amethyst> git grep is cheating 00:00:06 I know how to git gre... 00:00:09 :( 00:00:13 ha ha ha ha ha ha 00:00:21 <|amethyst> then again, I cheated too, so 00:00:24 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.20-a0-526-g753eaab (34) 00:00:36 -!- dondy has quit [Quit: WeeChat 1.5] 00:01:24 i cheated to find the exact name (i grepped for 'yak' to find the right neighborhood) 00:02:07 i have a guess 00:03:50 -!- zxc has quit [Read error: Connection reset by peer] 00:03:50 shouldn't these hard coded minor numbers have associated defines? 00:03:50 or do we not do that 00:03:50 -!- zxc has joined ##crawl-dev 00:03:50 <|amethyst> yes? 00:03:50 <|amethyst> gammafunk: maybe, but keep in mind those are minors for an old major 00:03:52 right 00:04:41 -!- Brannock_ has joined ##crawl-dev 00:04:52 <|amethyst> ontoclasm: yes? 00:05:05 -!- geekosaur has quit [Excess Flood] 00:05:06 isn't there a xom effect that is "wrath from another god" 00:05:06 maybe if you get that and like... are a demigod or something so there are no valid gods? 00:05:06 which meant you got this from like a zot trap or something idk 00:05:07 -!- Brannock has quit [Remote host closed the connection] 00:05:29 <|amethyst> gammafunk: but I don't see a problem with making them consts or enumerators inside tag_read_char 00:05:37 <|amethyst> gammafunk: I think they're only used there 00:06:23 <|amethyst> gammafunk: there's also a paragraph or two in save_compatibility.txt that should be updated if that is done, search for tag_read_char 00:06:41 <|amethyst> ontoclasm: ah, no, much simpler than that 00:06:52 -!- elliptic has quit [Ping timeout: 255 seconds] 00:06:57 <|amethyst> ontoclasm: "Marduk-asir" is an ancestor name 00:07:03 <|amethyst> for Hep 00:07:18 -!- elliptic has joined ##crawl-dev 00:07:27 oh 00:07:29 ooh, i wouldn't have gotten that one 00:07:31 w-well 00:07:36 <|amethyst> Pleasingfungus: but, but... 00:07:38 my guess was way cooler 00:07:40 -!- geekosaur has joined ##crawl-dev 00:07:42 i thought you were talking about it appearing on the save menu 00:07:45 for an old broken save 00:07:47 <|amethyst> ontoclasm: indeed, you should implement that 00:07:53 also: it is very important to remember that i don't remember anything. 00:10:01 -!- lobf has joined ##crawl-dev 00:10:19 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-526-g753eaab (34) 00:13:09 i'm banning all monster merfolk from wearing shoes 00:13:40 <|amethyst> that's probably better than having monster melding, yeah :) 00:14:20 merfolk oppression! 00:22:42 -!- lobf has quit [Quit: lobf] 00:23:25 -!- ishanyx has joined ##crawl-dev 00:23:48 03PleasingFungus02 07* 0.20-a0-527-g24831b1: Give vampire mages ghost hands 10(23 seconds ago, 2 files, 1+ 0-) 13https://github.com/crawl/crawl/commit/24831b1acf6d 00:31:00 Pleasingfungus: ghost hand 00:35:57 one hand per mage, but multiple magi! 00:36:31 -!- fazisi has quit [Ping timeout: 245 seconds] 00:36:41 -!- neunon has quit [Ping timeout: 240 seconds] 00:38:36 -!- MarvinPA_ has quit [Ping timeout: 245 seconds] 00:40:05 -!- Jetnerd has quit [Ping timeout: 260 seconds] 00:40:06 -!- laj1 has joined ##crawl-dev 00:40:36 idea: make malmutate smite targeted 00:41:16 I can already smell the tears 00:41:45 -!- MadCoyote is now known as FunkyBomb 00:43:07 -!- neunon has joined ##crawl-dev 00:43:45 |amethyst: i like "foobarlex" for what it's worth =p 00:47:25 -!- Insomniak has quit [Quit: I like to rock] 00:58:53 smite targetted, but checks MR??? 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:00:43 03PleasingFungus02 07* 0.20-a0-528-g3be8840: Reorganize rltiles/mon 10(41 seconds ago, 272 files, 84+ 61-) 13https://github.com/crawl/crawl/commit/3be8840ac39a 01:00:49 ridiculous. 01:03:23 -!- bgiannan_ has joined ##crawl-dev 01:03:50 -!- Harudoku has quit [Ping timeout: 248 seconds] 01:08:11 -!- bgiannan_ has quit [Ping timeout: 264 seconds] 01:10:08 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-527-g24831b1 (34) 01:11:55 Pleasingfungus: thank you 01:12:02 i've been wanting to do that for ages 01:12:05 haha 01:13:26 hm. if you wanted to make the heavier dragon armours (e.g. gda) look more 'heavier'/more elaborate, how would you go about it? 01:13:56 maybe another, uh, skirt-piece... 01:14:06 and... spikes? 01:15:06 in which tile, the doll one? 01:15:13 no, the item tile 01:15:16 sorry, should've clarified 01:15:22 i'm not touching the dolls right now... 01:15:24 so tiny! 01:15:49 yeah, i'd add like... shoulderpads and such 01:16:32 sorry, but what's a dragon armour? 01:17:36 -!- WalkerBoh has quit [Remote host closed the connection] 01:17:45 gold_dragon_armour.png 01:17:46 obviously 01:17:47 -!- waat has quit [Ping timeout: 264 seconds] 01:18:27 -!- eb_ has quit [] 01:20:10 -!- travis-ci has joined ##crawl-dev 01:20:11 The build passed. (master - 24831b1 #7636 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/195431677 01:20:11 -!- travis-ci has left ##crawl-dev 01:21:50 idea: make everything auto-id once you have three runes so you don't have to try every glowing cloak you see in zot 01:22:01 since once you have 3 runes, identification is almost always trivial 01:22:54 huh, this looks... surprisingly decent 01:22:56 considering how silly it is 01:23:42 -!- ByronJohnson has quit [Ping timeout: 258 seconds] 01:24:13 does it look like a jock of brambles? 01:25:56 who can say? 01:28:19 heh, i'd forgotten that player tiles already have their own, different, way of trying to convey dragon armour weight 01:28:21 nice 01:29:44 03PleasingFungus02 07* 0.20-a0-529-gc48301f: Tweak light/ultraheavy dragon scale item tiles 10(2 minutes ago, 4 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/c48301f2a1dd 01:29:53 of course, my relevant todo item was "ego/artefact dragon scale tiles", so really i'm just making life harder for myself with this 01:30:27 i guess maybe i should've bothered vertically aligning the light armours 01:30:30 ehh 01:30:39 -!- ByronJohnson has joined ##crawl-dev 01:32:46 heh 01:32:52 "a jock of brambles" 01:33:09 woah 01:33:17 FR for wudzu ability 01:33:24 silver dragon scale mail? 01:33:26 what is that 01:33:43 the item filenames are traditionally wrong 01:33:47 sounds awful nethacky =p 01:33:47 the playerdoll ones are even worse 01:34:30 oh, for steam 01:34:31 heh 01:34:34 heh 01:34:44 i didn't make that connection immediately either 01:34:50 i like how they look kind of like a vest though 01:35:02 that's a nice change though 01:35:06 -!- Krakhan has quit [Ping timeout: 240 seconds] 01:35:07 i put a LOT of work into those edits 01:35:29 yeah, thanks for making more jocks of various kinds 01:36:53 feh! 01:39:58 acid dragon scales could use some love to make them a bit less 'flat', but i'm not up to it right now 01:40:09 also, i can't believe we actually added acid dragons. 01:40:30 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 01:41:36 -!- iFurril has quit [Ping timeout: 240 seconds] 01:41:54 -!- darkschneider has quit [Read error: Connection reset by peer] 01:42:12 -!- darkschneider has joined ##crawl-dev 01:44:59 oh 01:45:01 speaking of those 01:45:04 @??acid dragon 01:45:05 acid dragon (13D) | Spd: 10 | HD: 5 | HP: 22-32 | AC/EV: 5/10 | Dam: 15, 6 | fly | Res: 06magic(20), 03poison, 08acid | Chunks: 14noxious | XP: 155 | Sp: spit acid (3d7) [11!AM, 06!sil, 08breath] | Sz: Big | Int: animal. 01:45:18 need to fix that lightmagenta color 01:45:20 maybe I can finally decide about that 01:45:22 ??glyph 01:45:22 glyph ~ glyphs[1/3]: http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs 01:45:23 it's consistent with Dissolution 01:45:41 how long have you been sitting on that one, minmay? 01:46:25 is there a problem with just 01:46:28 acid dragon on green? 01:46:45 only thing on green now is dragon species, which I assume is for dragon form 01:47:23 oh, wth 01:47:33 this glyph listing shows them on yellow 01:47:35 I guess it's just old 01:48:51 anyone object to acid dragon on green? 01:49:03 -!- hellmonk has quit [Quit: Page closed] 01:49:16 speak now or forever hold your peace 01:49:24 i feel very strongly about console glyph colours 01:49:53 -!- debo has joined ##crawl-dev 01:51:17 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0/20170118123726]] 01:55:02 -!- debo has quit [Ping timeout: 248 seconds] 01:59:33 -!- simmarine has quit [Read error: Connection reset by peer] 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:10:01 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-529-gc48301f (34) 02:10:30 -!- DarkTechnomancer has quit [Ping timeout: 260 seconds] 02:10:51 %git :/[Mm]ouse 02:10:51 07gammafunk02 * 0.19.1-27-ge010629: Fix a longstanding Tiles mouse cursor lag bug (#10278) 10(7 days ago, 1 file, 16+ 15-) 13https://github.com/crawl/crawl/commit/e01062985eca 02:11:07 !gitgrep 1 mouse 02:11:08 %git HEAD^{/mouse} 02:11:08 07gammafunk02 * 0.20-a0-502-g555d78b: Fix a longstanding Tiles mouse cursor lag bug (#10278) 10(7 days ago, 1 file, 16+ 15-) 13https://github.com/crawl/crawl/commit/555d78b692f7 02:19:30 -!- Zeor has quit [Quit: Leaving.] 02:30:30 -!- Dixie has quit [Read error: Connection reset by peer] 02:31:43 -!- elliptic has quit [Quit: Leaving] 02:34:16 -!- queen_ has quit [Quit: Page closed] 02:35:53 -!- adibis is now known as aditya 02:38:53 -!- elliptic has joined ##crawl-dev 02:46:47 @??acid dragon 02:46:47 acid dragon (13D) | Spd: 10 | HD: 5 | HP: 22-32 | AC/EV: 5/10 | Dam: 15, 6 | fly | Res: 06magic(20), 03poison, 08acid | Chunks: 14noxious | XP: 155 | Sp: spit acid (3d7) [11!AM, 06!sil, 08breath] | Sz: Big | Int: animal. 02:50:26 -!- lobf has joined ##crawl-dev 02:50:36 -!- debo has joined ##crawl-dev 02:52:04 -!- acalycine has quit [Quit: bye] 02:52:29 mottled dragon (13D) | Spd: 10 | HD: 5 | HP: 22-33 | AC/EV: 5/10 | Dam: 15, 6 | fly | Res: 06magic(20), 05fire, 03poison, 04napalm | Chunks: 14noxious | XP: 166 | Sp: sticky flame range (3d4) [11!AM, 06!sil, 08breath] | Sz: Big | Int: animal. 02:52:29 %??mottled dragon 02:55:36 -!- debo has quit [Ping timeout: 252 seconds] 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:04:02 -!- rumflump has quit [Quit: rumflump] 03:08:26 03gammafunk02 07* 0.20-a0-530-g8cfaa97: Fix mouse handling for trackpads on OS X (Wizard_Lore) 10(34 hours ago, 1 file, 14+ 23-) 13https://github.com/crawl/crawl/commit/8cfaa977981c 03:08:26 03gammafunk02 07* 0.20-a0-531-g6a4a307: Make acid dragons green in console 10(16 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/6a4a30723034 03:12:20 %git 5f97612e966a 03:12:20 07MarvinPA02 * 0.20-a0-517-g5f97612: Fix colouring for Nemelex wrath on ^O 10(2 days ago, 1 file, 1+ 3-) 13https://github.com/crawl/crawl/commit/5f97612e966a 03:12:34 !tell MarvinPA Is 5f97612e966a good to cherry pick to 0.19? 03:12:35 gammafunk: OK, I'll let marvinpa know. 03:13:10 -!- SteelNeuron has joined ##crawl-dev 03:15:02 Unstable branch on crawl.beRotato.org updated to: 0.20-a0-531-g6a4a307 (34) 03:16:39 !messages 03:16:40 (1/7) MarvinPA said (5h 35m 24s ago): i don't know how to make a PR for a PR, so here's some patches: http://sprunge.us/IMXX 03:20:36 -!- dextar has quit [Quit: Page closed] 03:23:20 -!- scummos__ has quit [Ping timeout: 255 seconds] 03:24:25 a recursive pull request... 03:25:03 03gammafunk02 07[stone_soup-0.19] * 0.19.3-2-g4d969d9: Fix mouse handling for trackpads on OS X (Wizard_Lore) 10(34 hours ago, 1 file, 14+ 23-) 13https://github.com/crawl/crawl/commit/4d969d976cbc 03:25:03 03PleasingFungus02 {gammafunk} 07[stone_soup-0.19] * 0.19.3-3-g4f3e8b8: Give vampire mages ghost hands 10(3 hours ago, 2 files, 1+ 0-) 13https://github.com/crawl/crawl/commit/4f3e8b8afe07 03:25:03 03MarvinPA02 {gammafunk} 07[stone_soup-0.19] * 0.19.3-4-gbf9329e: Fix descriptions of some unrands 10(6 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/bf9329e2b970 03:25:04 Yep :) I'm trying to find his commits to see the patch on the Github interface, quite used to it by now 03:25:04 but I can't find it :/ 03:25:27 oh, you applied the patch? 03:25:55 he just gave you a patch, so those commits aren't in github 03:26:02 aaah right 03:26:05 you can apply the patch with git am 03:26:07 Is there a way to apply it directy? 03:26:09 oh thanks 03:26:15 you learn a new thing every day :) 03:26:16 yeah, just save that file as text 03:27:52 -!- Alcopop has quit [Quit: Page closed] 03:28:18 !tell MarvinPA Thank you so much for the patch! I'm learning a lot about the crawl codebase too :). Good catches all around. 03:28:19 SteelNeuron: OK, I'll let marvinpa know. 03:28:56 !tell MarvinPA Divine weapons used to auto-equip and disappear on unequip before, I took it out when I changed them to be longer duration, but now that they're back to a reasonably short duration, I'll do what you suggest 03:28:57 SteelNeuron: OK, I'll let marvinpa know. 03:37:21 -!- aditya has quit [Ping timeout: 276 seconds] 03:40:44 !lg * ne recentish won urune<=5 s=god% 03:40:45 249 games for * (ne recentish won urune<=5): 50x Kikubaaqudgha (20.08%), 29x Okawaru (11.65%), 28x Makhleb (11.24%), 20x Ashenzari (8.03%), 13x Ru (5.22%), 13x Gozag (5.22%), 12x Dithmenos (4.82%), 12x Cheibriados (4.82%), 9x Hepliaklqana (3.61%), 8x (3.21%), 7x Sif Muna (2.81%), 6x Vehumet (2.41%), 6x Trog (2.41%), 6x Yredelemnul (2.41%), 6x Nemelex Xobeh (2.41%), 5x Lugonu (2.01%), 5x Qazlal (2.... 03:43:30 -!- acalycine has quit [Quit: bye] 03:44:08 -!- geekosaur has quit [Excess Flood] 03:44:54 gammafunk: What are your thoughts on the possibility of a conduct for IJC, if it turns out to be too strong? 03:45:19 I've been thinking about it, and I was wondering if there are any discarded mechanics that work well as conducts, but didn't have a good fit with any of the gods 03:45:40 03MarvinPA02 {PabloMansanet} 07https://github.com/crawl/crawl/pull/430 * 0.20-a0-524-ga567e3b: Make Heavenly Blade return an spret_type, improving messaging 10(7 hours ago, 8 files, 72+ 43-) 13https://github.com/crawl/crawl/commit/a567e3b68f5d 03:45:40 03MarvinPA02 {PabloMansanet} 07https://github.com/crawl/crawl/pull/430 * 0.20-a0-525-gd337d61: Fix IJC wrath not cancelling active abilities/weapons 10(6 hours ago, 1 file, 7+ 2-) 13https://github.com/crawl/crawl/commit/d337d6111abf 03:45:40 03MarvinPA02 {PabloMansanet} 07https://github.com/crawl/crawl/pull/430 * 0.20-a0-526-g0e7507d: Checkwhite, unbrace, fix line wrapping, etc 10(6 hours ago, 36 files, 201+ 152-) 13https://github.com/crawl/crawl/commit/0e7507de3a50 03:45:43 -!- geekosaur has joined ##crawl-dev 03:46:00 -!- Smello has quit [Ping timeout: 255 seconds] 03:46:19 yeah, I would probably need to have a more intelligent opinion about the god's overall strength 03:46:37 maybe I can get some time to play-test it soon 03:46:51 :) cool, no problem 03:46:52 -!- matp has quit [Remote host closed the connection] 03:46:55 -!- jonadab has quit [Ping timeout: 255 seconds] 03:47:17 for me, conducts have a way of being annoying if they're invasive in the wrong way 03:47:52 they often feel like a kind of false cost where most of the the tradeoff is increased annoyance, that or they can make the god simply not worth using 03:48:02 chei and qaz have conducts like the latter 03:48:31 Ru has some sacrifices that are pretty inconsequential, like the former, although certainly not all of Ru's conducts are this 03:48:37 I personally prefer the chei and qaz type of conduct, rather than the "you can't access this part of the game" type 03:49:26 mostly because if you happen to get a really strong item of the kind your god dislikes, it's a bit upsetting 03:49:30 well those tend to be pretty strong, and tend to make the god functionally weak in terms of simply winning the game, but it would depend on what you had in mind 03:49:51 I only have vague ideas in mind to be honest, and they're all pretty bad 03:49:51 hep has a conduct of -10% hp which is livable, just not exciting 03:50:07 What I would like is a conduct that really screws you if you find yourself surrounded 03:50:13 jiyva has a fun and game-changing conduct 03:50:20 however jiyva games are pretty weird 03:51:29 The only vague idea I have (and keep in mind this is all hypothetical in case the god is too strong) is claustrophobia 03:51:46 some form of debuff for each of the eight tiles around you that you can't walk to 03:51:58 either because of monster, obstacle or ally 03:53:09 a speed debuff would be ideal so you aren't tempted to just pull away and kite from corridors 03:53:32 -!- MarvinPA_ has joined ##crawl-dev 03:53:47 -!- MarvinPA_ has quit [Client Quit] 03:58:05 -!- xnavy has quit [Read error: Connection reset by peer] 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:02:08 I'll think about it but not for now, will bring it up if it turns out to be necessary after wider testing 04:06:20 -!- epsik has quit [Quit: Page closed] 04:10:05 Stable (0.19) branch on crawl.jorgrun.rocks updated to: 0.19.3-4-gbf9329e 04:19:45 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-531-g6a4a307 (34) 04:21:33 -!- laj1 has quit [Ping timeout: 255 seconds] 04:22:31 -!- laj1 has joined ##crawl-dev 04:28:18 -!- laj1 has quit [Ping timeout: 255 seconds] 04:29:00 -!- laj1 has joined ##crawl-dev 04:35:31 -!- Dixie has quit [Read error: Connection reset by peer] 04:41:27 -!- lobf has quit [Quit: lobf] 04:51:21 -!- debo has joined ##crawl-dev 04:56:36 -!- debo has quit [Ping timeout: 252 seconds] 04:58:10 -!- matp has quit [Remote host closed the connection] 05:00:04 -!- omarax has quit [Remote host closed the connection] 05:04:39 -!- debo has joined ##crawl-dev 05:05:04 -!- bgiannan_ has joined ##crawl-dev 05:09:57 -!- bgiannan_ has quit [Ping timeout: 256 seconds] 05:15:25 -!- Kadarus has quit [Client Quit] 05:21:34 -!- ontoclasm has quit [Quit: Leaving.] 05:21:34 -!- Patashu_ has quit [Ping timeout: 255 seconds] 05:26:45 Am I the only one that finds it weird that the game refers to all enemies as "monsters"? 05:27:25 It makes sense in most instances but when you get a human or elf enemy, it is strange to have it referred to as a monster, when the ui goes to great lengths to be precise (hand names for example) 05:32:29 -!- Ratatosk has joined ##crawl-dev 05:39:48 -!- laj1 has quit [Ping timeout: 240 seconds] 05:49:39 -!- Dixie has quit [Read error: Connection reset by peer] 05:53:01 -!- filthy has quit [Ping timeout: 256 seconds] 05:54:41 -!- ProzacElf has quit [Ping timeout: 255 seconds] 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:01:40 -!- laj1 has joined ##crawl-dev 06:06:55 -!- matp has quit [Remote host closed the connection] 06:12:29 -!- jeefus has joined ##crawl-dev 06:16:21 -!- jefus- has quit [Ping timeout: 248 seconds] 06:22:33 -!- ishanyx has quit [Quit: Connection closed for inactivity] 06:27:05 -!- filthy has quit [Ping timeout: 255 seconds] 06:48:14 -!- Fixer has joined ##crawl-dev 06:53:41 -!- matp has quit [Remote host closed the connection] 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:13:53 -!- AreBrandon has joined ##crawl-dev 07:20:26 -!- Patashu has joined ##crawl-dev 07:23:41 -!- Lasty has joined ##crawl-dev 07:25:36 -!- TuxQmob has quit [Read error: Connection reset by peer] 07:25:46 -!- TuxQmoob has quit [Changing host] 07:31:33 -!- TuxQmoob has quit [Read error: Connection reset by peer] 07:31:41 -!- TuxQmob has quit [Changing host] 07:35:02 -!- TuxQmoob has quit [Changing host] 07:35:28 -!- TuxQmob has quit [Read error: Connection reset by peer] 07:44:50 -!- laj1 has quit [Ping timeout: 245 seconds] 07:47:00 -!- laj1 has joined ##crawl-dev 07:52:35 -!- Guest96681 has quit [Ping timeout: 240 seconds] 07:57:22 -!- Patashu has quit [Ping timeout: 255 seconds] 07:58:55 SteelNeuron: the only true monster is the player. 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:04:58 -!- Bulldog has quit [Quit: Page closed] 08:06:05 -!- Culka has quit [Ping timeout: 240 seconds] 08:15:50 Stable (0.19) branch on underhound.eu updated to: 0.19.3-4-gbf9329e 08:19:27 -!- TuxQmob has quit [Client Quit] 08:19:34 -!- TuxQmob has quit [Changing host] 08:21:52 -!- TuxQmoob has quit [Ping timeout: 258 seconds] 08:51:40 -!- Lasty has quit [Quit: Leaving.] 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:04:40 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 09:14:30 -!- Ratatosk has quit [Quit: Ratatosk] 09:14:50 -!- Ratatosk has joined ##crawl-dev 09:25:35 -!- laj1 has quit [Ping timeout: 255 seconds] 09:26:06 -!- Ratatosk has quit [Changing host] 09:26:06 -!- Ratatosk has joined ##crawl-dev 09:27:00 -!- laj1 has joined ##crawl-dev 09:27:23 -!- Ratatosk has quit [Quit: Ratatosk] 09:29:14 -!- Lasty has joined ##crawl-dev 09:29:19 -!- Fixer has quit [Read error: Connection reset by peer] 09:29:29 -!- Ratatosk has joined ##crawl-dev 09:31:22 -!- Fixer has joined ##crawl-dev 09:36:25 -!- Killazer has quit [Quit: Page closed] 09:41:11 <|amethyst> !tell SteelNeuron I'd use a word other than "relic", because that one makes me think of preserved body parts :P 09:41:12 |amethyst: OK, I'll let steelneuron know. 09:46:52 -!- Pacra has quit [Read error: Connection reset by peer] 09:47:19 -!- Pacra has joined ##crawl-dev 09:56:35 -!- RBrandon has quit [Ping timeout: 260 seconds] 09:56:43 -!- Ge0ff has quit [Client Quit] 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:02:52 -!- SteelNeuron has joined ##crawl-dev 10:07:09 -!- exant has quit [Quit: Page closed] 10:32:26 !messages 10:32:27 (1/1) |amethyst said (51m 14s ago): I'd use a word other than "relic", because that one makes me think of preserved body parts :P 10:36:48 |amethyst: Haha, good point. Any idea what to use? 10:36:50 -!- Midn8 has quit [Ping timeout: 260 seconds] 10:38:36 -!- simmarine has joined ##crawl-dev 10:41:01 -!- Sequell has quit [Ping timeout: 256 seconds] 10:45:07 -!- Sequell has joined ##crawl-dev 10:56:53 -!- buki has quit [Ping timeout: 256 seconds] 10:58:09 -!- Zekka has quit [Ping timeout: 260 seconds] 10:58:56 -!- bgiannan_ has joined ##crawl-dev 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:03:56 -!- Pacra has quit [Read error: Connection reset by peer] 11:04:12 -!- Pacra has joined ##crawl-dev 11:12:45 -!- Pleasingfungus has joined ##crawl-dev 11:14:11 -!- Dark-Jedi has quit [Quit: If it breaks, you get to keep both backports.] 11:16:52 -!- LexAckson has joined ##crawl-dev 11:17:05 -!- dextar has quit [Ping timeout: 260 seconds] 11:17:47 -!- AreBrandon has quit [Quit: Leaving] 11:20:35 -!- Midn8 has quit [Ping timeout: 260 seconds] 11:21:29 -!- ontoclasm has joined ##crawl-dev 11:23:48 -!- rossi has quit [Ping timeout: 252 seconds] 11:26:04 -!- sanka has quit [Quit: Page closed] 11:28:08 -!- yesno has quit [Ping timeout: 255 seconds] 11:28:16 -!- yesno_ is now known as yesno 11:33:41 -!- matp has quit [Remote host closed the connection] 11:39:31 -!- SteelNeuron has quit [Quit: Page closed] 11:53:16 -!- lobf has joined ##crawl-dev 11:55:47 -!- aditya has quit [Ping timeout: 240 seconds] 12:00:01 -!- flappity has quit [Read error: Connection reset by peer] 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:02:11 -!- sneakynesss has joined ##crawl-dev 12:02:49 Stable (0.19) branch on crawl.akrasiac.org updated to: 0.19.3-4-gbf9329e 12:04:45 -!- sneakyness has quit [Ping timeout: 256 seconds] 12:05:06 -!- chance672 has quit [Quit: Leaving my desktop..... laptop possibly?] 12:05:43 -!- Insomniak` has quit [Ping timeout: 240 seconds] 12:09:56 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-531-g6a4a307 (34) 12:10:25 -!- bgiannan_ has quit [Ping timeout: 256 seconds] 12:14:41 -!- debo has quit [Ping timeout: 240 seconds] 12:22:08 -!- tksquared_ has quit [Ping timeout: 255 seconds] 12:22:13 -!- Tux[Qyou] has joined ##crawl-dev 12:22:33 -!- Pleasingfungus has quit [Ping timeout: 276 seconds] 12:25:39 -!- Blazinghand has joined ##crawl-dev 12:32:43 -!- Pleasingfungus has joined ##crawl-dev 12:34:07 -!- adelrune has joined ##crawl-dev 12:41:01 -!- adelrune has quit [Ping timeout: 256 seconds] 12:41:27 -!- adelrune has joined ##crawl-dev 12:43:02 -!- CanOfWorms has joined ##crawl-dev 12:51:35 -!- zxc has quit [Read error: Connection reset by peer] 12:52:07 -!- Zekka has quit [Ping timeout: 258 seconds] 12:55:46 -!- Basil is now known as Guest9437 12:56:11 -!- scummos__ has quit [Ping timeout: 255 seconds] 12:59:35 -!- aditya has quit [Ping timeout: 240 seconds] 13:00:03 -!- omarax has quit [Remote host closed the connection] 13:00:11 -!- tsujin has quit [Ping timeout: 240 seconds] 13:01:17 -!- MarvinPA has quit [Ping timeout: 255 seconds] 13:02:59 -!- MarvinPA has joined ##crawl-dev 13:06:50 -!- lobf has quit [Quit: lobf] 13:06:56 -!- nattefrost has quit [Ping timeout: 245 seconds] 13:07:51 New branch created: pull/436 (1 commit) 13https://github.com/crawl/crawl/pull/436 13:07:51 03nlavsky02 {GitHub} 07https://github.com/crawl/crawl/pull/436 * 0.20-a0-532-gaf1d6b4: Update the description of the staff of summoning 10(5 minutes ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/af1d6b47ce50 13:09:57 03nlavsky02 {GitHub} 07* 0.20-a0-532-gaf1d6b4: Update the description of the staff of summoning 10(7 minutes ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/af1d6b47ce50 13:09:57 03PleasingFungus02 {GitHub} 07* 0.20-a0-533-g6637667: Merge pull request #436 from nlavsky/patch-1 10(9 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/6637667fefce 13:11:11 03Gordon Quad02 {Anonymous} 07* 0.20-a0-523-g3802a75: colemak keyboard binding fixed 10(31 hours ago, 1 file, 0+ 9-) 13https://github.com/crawl/crawl/commit/3802a7501212 13:11:11 03PleasingFungus02 {GitHub} 07* 0.20-a0-535-gc09f9e6: Merge pull request #434 from gordon-quad/colemak 10(7 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/c09f9e6969ff 13:11:46 https://github.com/crawl/crawl/pull/433/ seems plausible; possibly there's some downside to it? 13:11:48 good typo fix 13:11:59 -!- nattefrost_ has quit [Remote host closed the connection] 13:16:27 -!- adelrune has quit [Quit: Leaving] 13:22:30 -!- Harudoku has quit [Ping timeout: 248 seconds] 13:37:40 -!- Midn8 has quit [Ping timeout: 260 seconds] 13:48:25 -!- MarvinPA has quit [Read error: Connection reset by peer] 13:48:59 -!- MarvinPA has joined ##crawl-dev 13:49:27 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0/20170118123726]] 13:52:33 -!- Insomniak has quit [Read error: No route to host] 13:58:46 -!- elliptic has quit [Quit: Leaving] 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:00:08 -!- elliptic has joined ##crawl-dev 14:04:01 -!- CanOfWorms has quit [Ping timeout: 245 seconds] 14:06:24 i think the helmet slot should be renamed to headgear 14:06:36 since it can hold hats, which are noteworthy in that they are *not* helmets 14:06:45 but still go on the head 14:06:47 in the "helmet" slot 14:08:44 -!- Insomniak` has quit [Quit: I like to rock] 14:09:18 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-535-gc09f9e6 (34) 14:15:00 BREAKING NEWS: literally unplayable part two 14:15:03 http://prntscr.com/e0q7n3 14:17:05 these wings aren't made of bone smh. brown draconian + necromutation + wings mutation 14:19:51 re headgear, also goes with stuff like dyrovepreva that gets described as a hat 14:20:06 -!- NeremWorld has quit [Ping timeout: 248 seconds] 14:20:13 * geekosaur tends to think of crowns as circlets, not head coverings 14:26:26 -!- ishanyx has joined ##crawl-dev 14:30:05 -!- ProzacElf has joined ##crawl-dev 14:38:05 -!- Pleasingfungus has joined ##crawl-dev 14:39:29 -!- Guest9437 has quit [Ping timeout: 240 seconds] 14:39:31 -!- CanOfWorms has joined ##crawl-dev 14:48:22 -!- Killazer has quit [Quit: Page closed] 14:55:25 -!- bgiannan_ has joined ##crawl-dev 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:00:03 -!- Ratatosk has quit [Quit: Ratatosk] 15:05:22 while we're at it, allow ten rings at once 15:06:14 -!- scummos__ has quit [Ping timeout: 255 seconds] 15:08:42 -!- adelrune has joined ##crawl-dev 15:09:18 -!- Pleasingfungus has quit [Ping timeout: 252 seconds] 15:11:25 -!- Pleasingfungus has joined ##crawl-dev 15:11:50 -!- Pleasingfungus has quit [Client Quit] 15:16:16 -!- bgiannan1 has joined ##crawl-dev 15:16:50 -!- Midn8 has quit [Ping timeout: 260 seconds] 15:18:11 -!- PsyMar has quit [Ping timeout: 245 seconds] 15:18:59 -!- bgiannan_ has quit [Ping timeout: 255 seconds] 15:22:25 -!- Patashu has joined ##crawl-dev 15:22:58 -!- Pleasingfungus has joined ##crawl-dev 15:29:22 -!- Fixer has quit [Read error: Connection reset by peer] 15:29:46 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0/20170118123726]] 15:31:24 -!- Fixer has joined ##crawl-dev 15:33:19 -!- SteelNeuron has joined ##crawl-dev 15:33:31 !messages 15:33:31 No messages for SteelNeuron. 15:35:16 -!- ProzacElf has quit [Ping timeout: 245 seconds] 15:43:53 -!- MarvinPA_ has joined ##crawl-dev 16:00:03 -!- omarax has quit [Remote host closed the connection] 16:02:29 -!- Patashu has quit [Ping timeout: 255 seconds] 16:09:11 -!- Pacra_ has joined ##crawl-dev 16:09:48 -!- Pacra has quit [Read error: Connection reset by peer] 16:10:15 -!- removeelyvilon has quit [Client Quit] 16:12:05 -!- Dark-Jedi has quit [Ping timeout: 255 seconds] 16:12:59 -!- Kalir has quit [Changing host] 16:19:35 -!- MakMorn has quit [Ping timeout: 255 seconds] 16:22:54 -!- Shpingle has joined ##crawl-dev 16:24:20 elliptic: hello, I noticed in qw that sometimes upgrade scrolls are used before switching to better armor. I think this is because pre_explore_plan uses good consumables prior to running upgrade_armour in pre_explore_plan2. but you have a lot more experience with qw than me, so there's probably a good reason to keep it the way it is 16:24:41 -!- Harudoku has quit [Ping timeout: 240 seconds] 16:24:45 do you think it makes sense to move the upgrade_* lines up into the first explore plan? 16:25:11 -!- MakMorn has joined ##crawl-dev 16:36:36 -!- matp has quit [Remote host closed the connection] 16:37:55 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 16:42:57 Shpingle: the reason it is ordered that way is that I want qw to use enchant scrolls as soon as it finds them, but I try to avoid swapping armour until the end of the level so that it is less likely to be interrupted by a monster while in the middle of swapping armour 16:43:50 got it, thanks 16:44:44 the ordering could probably still be improved (and also could improve how it handles being interrupted in the middle of equipment swaps), but it isn't that major 16:44:49 I'm trying to teach qw to use qaz's abilities, as well. so far it uses Upheaval in the same scenario as Lesser Destruction, which appears to be only against hydras 16:45:57 -!- Dark-Jedi has quit [Quit: If it breaks, you get to keep both backports.] 16:46:33 does it have a way to use special or expensive abilities outside of killing hydras, or the obrun? 16:46:41 -!- aditya has quit [Ping timeout: 240 seconds] 16:49:43 it uses a bunch of abilities in other situations - you can look at plan_heroism or plan_sgd for two examples that work fairly well, or plan_grand_finale if you want an example of a targetted ability that isn't just for hydras 16:51:10 I'll get on that, thanks much. there's a lot of interlocking parts, it's very cool 16:53:07 -!- matp has quit [Remote host closed the connection] 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:00:44 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 17:03:35 -!- stickyfingers has quit [Ping timeout: 260 seconds] 17:09:39 -!- Krakhan has quit [Changing host] 17:10:05 time to break something horribly and embarass myself 17:11:17 -!- debo has joined ##crawl-dev 17:15:22 -!- snux has quit [Quit: leaving] 17:15:52 -!- debo has quit [Ping timeout: 256 seconds] 17:18:54 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 17:36:05 -!- adelrune has quit [Ping timeout: 255 seconds] 17:37:29 -!- lobf has joined ##crawl-dev 17:37:41 -!- lobf has quit [Client Quit] 17:45:23 -!- laj1 has quit [Ping timeout: 240 seconds] 17:46:43 -!- Shpingle has quit [Quit: Page closed] 17:52:14 -!- exant has quit [Quit: Page closed] 17:52:45 -!- laj1 has joined ##crawl-dev 17:53:33 -!- amalloy_ is now known as amalloy 17:53:50 -!- eb has quit [Ping timeout: 256 seconds] 17:53:53 -!- eb_ is now known as eb 17:54:24 -!- rossi has quit [Ping timeout: 256 seconds] 18:00:09 -!- omarax has quit [Remote host closed the connection] 18:05:16 New branch created: pull/437 (1 commit) 13https://github.com/crawl/crawl/pull/437 18:05:16 03Doesnt02 07https://github.com/crawl/crawl/pull/437 * 0.20-a0-536-ga4f79b4: Many monster equipment changes 10(7 minutes ago, 38 files, 1452+ 832-) 13https://github.com/crawl/crawl/commit/a4f79b47ff8a 18:05:32 it only took an hour 18:05:36 i am bad at git 18:08:10 -!- Hellen has quit [Quit: Page closed] 18:09:00 -!- bonghitz has quit [Ping timeout: 276 seconds] 18:10:10 -!- bgiannan1 has quit [Ping timeout: 240 seconds] 18:10:44 -!- Kellhus has quit [Quit: Page closed] 18:12:33 -!- jefus- has joined ##crawl-dev 18:14:44 Unstable branch on underhound.eu updated to: 0.20-a0-535-gc09f9e6 (34) 18:16:22 -!- jeefus has quit [Ping timeout: 248 seconds] 18:16:45 -!- adelrune has joined ##crawl-dev 18:16:45 we did it! 18:18:27 -!- Kranix has quit [Quit: Konversation terminated!] 18:18:50 -!- Midn8 has quit [Ping timeout: 260 seconds] 18:29:40 -!- adelrune has quit [Quit: Leaving] 18:30:12 +1452 18:32:14 very unconvinced that's really a good idea 18:34:15 the xv line for a fully equipped monster sounds like a nightmare 18:34:50 it's very unlikely for something to get fully equipped 18:35:04 and you already have those nightmare cases sometimes in elf 18:35:57 @??nagaraja 18:35:57 nagaraja (13N) | Spd: 10 (move: 140%) | HD: 15 | HP: 68-95 | AC/EV: 8/9 | Dam: 27, 703(constrict) | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(140), 03poison | Chunks: 14noxious | XP: 1895 | Sp: spit poison (d22) [11!AM, 06!sil, 08breath], b.venom (3d19), mystic blast (3d19), poison arrow (3d22), teleport other, haste | Sz: Large | Int: human. 18:36:22 making those cases possible (and substantially worse where they already exist to a lesser extent) is still not good even if it's rare 18:39:04 maybe the elf loot should be behind runed doors then 18:39:29 well it wouldn't need to be 18:39:32 i mean the elf thing isn't relevant to the problems of the patch 18:39:32 it would be no_pickup 18:40:35 how would you fix all the slot weirdness, MarvinPA_, broadly speaking? 18:41:11 it does seem weird that there are these hackish ways for monsters to have extra equipment (and where the description of this is hidden, unlike monster monster body armour) 18:41:11 -!- DarkTechnomancer has quit [Quit: Page closed] 18:42:02 also this patch is a good example of things that should be split into separate commits 18:42:32 specifically looking at the nagaraja thing 18:43:02 i intentionally squashed it so there wouldn't be a ton of commits 18:43:19 right, I'm saying it could be a few commits 18:43:26 i agree 18:44:28 but i didn't want to risk breaking anything by seperating the 4-weapon thing 18:44:47 so i just mentioned how to revert that behavior 18:45:54 gammafunk: dunno, but i definitely don't think monsters should get a ton of usable extra equipment slots out of it 18:46:11 seems like something that should very much be restricted to uniques dropping aux armour as loot 18:46:34 so they'd not get any of the benefits of wearing said loot? 18:47:03 I suppose that's reasonable in that their desc doesn't show it, but it does feel a bit odd 18:47:22 yeah it's a general problem since like 18:47:35 a random goblin will start wearing cloaks it finds, presumably 18:47:45 if they have an actual cloak slot 18:47:53 hrm 18:47:54 right, i mean fixing it so it's displayed on the uniques that do have it sounds good 18:48:05 well if they were bona-fide slots 18:48:08 like in this patch here 18:48:16 but these slots were restricted to all monsters 18:48:25 save the few uniques we designate 18:48:36 could do that with a single extra slot and not let anything be picked up to it maybe, just equipped on generation or something 18:48:49 a kind of generic slot? 18:49:27 yeah, MSLOT_AUX_ARMOUR or something 18:49:31 something like that might work 18:49:52 and monsters just have a single jewellery slot 18:49:59 be it amulet or ring 18:50:05 which is probably what they have now 18:53:36 yeah 18:56:23 monsters currently have just one jewellery slot, yeah 18:56:34 i don't see anything wrong with a goblin wearing a cloak off the floor...? 18:58:24 -!- LexAckson has quit [Ping timeout: 276 seconds] 19:00:03 -!- omarax has quit [Remote host closed the connection] 19:00:50 -!- TuxQmob has quit [Ping timeout: 240 seconds] 19:01:44 -!- laj1 has quit [Ping timeout: 255 seconds] 19:02:55 why should goblins wear a cloak off the floor? 19:03:13 goblins can wear the jewel slot for crazy resists etc 19:04:24 every time a goblin has a piece of special equip, you have to xv the monster, so making more xv situations in exchange for no gameplay benefit is not good 19:04:45 we are not trying to establish monster-player symmetry as a design goal 19:04:48 very much a case of player-monster-symmetry for no real benefit and a significant downside, yeah 19:05:00 why do you have to xv the goblin exactly? 19:05:14 it's wearing an ego cloak 19:05:26 isn't xv not supposed to tell you what it gets from that 19:05:49 yes, but how is that relevant 19:05:56 ego clock = "maybe it resists something" 19:06:04 or unrand cloak, since xv will tell you 19:06:13 or 2 rings and an amulet that you've identified, etc 19:06:26 monsters don't pick things up if you've tampered with them 19:06:31 he means the type 19:06:42 ok then you look at the name of the item it is wearing 19:06:49 right...so you use xv 19:06:59 the problem is "more use of xv on every monster" 19:07:12 if every monster is picking up cloaks, more xv 19:07:16 i want to make clear i don't actually give anything new to monsters other than joseph and nagaraja 19:07:27 they just pick stuff up 19:07:29 sure, they'll just pick this off the ground though 19:07:37 you've yet to give any reasoning in favour of the change other than "why shouldn't it be possible" (which is not a valid reason) 19:08:01 what we're saying is that a designated "aux armour monster slot" to fix that hackiness could be good 19:08:02 it makes the slots actually function for nikola and robin 19:08:19 <|amethyst> hm, I'm not sure why xv would be any more necessary here than it is currently with a monster wearing ego body armour? 19:08:31 <|amethyst> presumably you'd announce that stuff under the same conditions 19:08:57 <|amethyst> the message might be longer if the monster has managed to pick up both 19:09:20 <|amethyst> but I think most arguments against allowing monsters to pick up into an aux armour slot also apply to body armour slots 19:10:41 yeah, they do, but adding cloaks (or other additional slots) is just giving monsters additional ways to get ego stuff, and for what benefit? 19:11:11 -!- bonghitz has quit [Ping timeout: 264 seconds] 19:11:26 -!- hellmonk has joined ##crawl-dev 19:11:27 adding a special aux slot that unique monsters can use sounds nice, but we'd not want to then allow all monsters to normally use this 19:11:29 the problem is more in the complexity of allowing a ton of separate armour slots on every monster, instead of the current 1 19:11:30 -!- debo has joined ##crawl-dev 19:11:50 <|amethyst> I do agree with making it one slot 19:11:58 <|amethyst> rather than cloak + helmet + gloves + boots 19:12:08 i could see letting monster wear 1 piece of armour (can be body armour or aux armour) if we wanted to open it up some more 19:12:22 monsters* 19:12:22 -!- scummos| has quit [Remote host closed the connection] 19:12:34 <|amethyst> presumably "armour" here does not include shields 19:12:38 not necessarily sure that'd be an improvement on the current state but seems semi-reasonable 19:12:41 right 19:12:45 monsters already had a shield slot 19:12:49 <|amethyst> yeah 19:12:55 that was where the aux stuff on nikola/robin was smuggled into 19:13:21 I'm not even sure letting them choose between armour and aux is good; I guess it gives monsters more opportunities to be randomly buffed by equipment 19:13:33 since they can currently only do this with body armour 19:13:34 honestly i just wanted to give joseph a hat, and then seeing how silly that set-up is decided to do it how i felt was right 19:13:36 -!- Pleasingfungus has joined ##crawl-dev 19:13:45 imo just remove all monster equipment though 19:13:49 joseph can't wear a hat! that's ludicrous! 19:13:51 if this is problematic 19:13:54 it's been suggested! 19:14:02 there is a shoals vault that is a volcano 19:14:08 with a bunch of merfolk with rF+ clothing 19:14:10 i don't think it's be unreasonable to remove monster jewellery 19:14:17 jewellery in particular is pretty dubious yeah 19:14:21 monster armour, shields, weapons can be interesting 19:14:23 yeah, I know grunt added that way back wen 19:14:26 <|amethyst> I would not like to remove monster equipment, though monsters picking up floor items is more or less a vestigial organ at this point 19:14:26 *when 19:14:43 jewellery's very arbitrary in terms of what functions and what doesn't, other stuff seems fine though 19:15:09 <|amethyst> what to do with Fannar then? 19:15:19 but goblins with faith amulets worshiping the Great Goblin.... 19:15:22 !source mon-gear.cc 19:15:22 https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-gear.cc 19:15:40 fannar already just gets a staff of cold sometimes instead of the ring 19:15:43 yeah 19:15:45 -!- debo has quit [Ping timeout: 260 seconds] 19:15:53 fannar seems fixable 19:16:18 <|amethyst> ah, I see 19:16:19 hrm, does this mean fannar has a 2/3 chance of being rf-? 19:16:32 but invisibly rf- 19:16:37 unless you're spoilered 19:16:42 (since iirc monster jewellery isn't visible?) 19:16:46 til fannar is literally minmay 19:17:07 if we have this special aux slot 19:17:13 it is visible 19:17:17 it'd be possible to give fannar some kind of nice rC aux anyhow 19:17:18 i misremembered, sorry 19:17:31 which is an uncommon item 19:17:31 potions, scrolls, and gold are invisible 19:17:37 apologies! 19:17:58 maybe either staff of cold or an rC aux 19:18:31 but I guess just freezing stave is a fine alternate by itself 19:18:33 <|amethyst> Though re: Fannar, personally I don't see the big deal with giving him a pip of innate rC if necessary or if it simplifies things 19:18:51 <|amethyst> I mean, elves can eat purple chunks and get rC mutations 19:18:53 we tend to avoid that for monsters that don't normally have those resists 19:19:22 give him some flavour 19:19:32 froze his nose off. now he's part elf, part ice 19:19:44 froze the tips of his ears off. the cruelest fate! 19:20:06 hard to lick fannar if you're an elf licker 19:20:11 the most dangerous game 19:20:17 -!- lobf has joined ##crawl-dev 19:20:51 also re: complexity: this is how i assumed it worked already 19:20:55 until i source-dived 19:21:06 and discovered that monsters had super restricted slots 19:24:31 i refuse to write a patch that gives monsters exactly one aux slot because that is also arbitrary slot restriction 19:24:44 stick with your integrity! 19:24:44 that there is no reason to assume unless you look at the code 19:24:53 i mean nobody demanded that you do 19:24:59 what is an arbitrary slot restriction? 19:25:05 is this a "symmetry" argument 19:25:13 yes 19:25:19 right, we don't do that for dcss 19:25:20 i do like the idea of nagaraja having four arms, fwiw. it's good flavour without huge mechanical implications, and makes them a bit less of just "naga mages, but moreso". 19:25:41 Pleasingfungus: just four attacks? or do you mean 4 weapons? 19:26:06 4 weapons seems like more of the 'xv nightmare' 19:26:11 haha 19:26:12 which, by the way, is a potential clan name 19:26:14 also the code cost 19:26:31 'Gammafunk and the XV Nightmares'? 19:26:40 appropriate, since I play console 19:26:45 reserve it 19:26:53 I don't think tiles could really do 4 weapons anyhow 19:27:01 it would need a new sprite 19:27:08 you'd probably just have a sprite with some generic weapons, yeah 19:27:11 -!- Midn8 has quit [Quit: Page closed] 19:27:16 their upper-right arm is at the top of the tile so most weapons would leak 19:27:17 yeah, which doesn't sound great 19:27:24 hrm 19:27:40 <|amethyst> give them a panlord-style double tile obv 19:27:50 two weapons with two punch fists 19:27:50 okay, how's this: a monster that surrounds itself with a bunch of dancing or spectral weapons? like asterion, but more complex for some reason 19:27:50 outta be enough 19:28:02 call it... terpsichore 19:28:03 ??terpsichore 19:28:03 terpsichore[1/1]: A Tukima-using unique that existed in 0.8-a for about 1.5 months. 19:28:06 o/ 19:28:11 \o 19:28:12 1.5 months 19:28:17 'about' 19:28:18 exactly as long as I have the HE species score 19:28:24 coincidence? 19:28:28 yes. 19:28:32 s/have/had/ 19:28:43 <|amethyst> that sounds like Terpsichore dickery, doc 19:28:59 !lg * nostalgia cikiller=terpsichore 19:29:01 1. cptwinky the Shatterer (L20 DsWn of Yredelemnul), slain by a scimitar (animated by Terpsichore) on Snake:3 on 2014-06-10 04:15:37, with 284281 points after 46915 turns and 4:00:05. 19:29:08 and it was an animated weapon 19:29:25 -!- Amnesiac has quit [Ping timeout: 260 seconds] 19:32:34 -!- MarvinPA_ has quit [Quit: Leaving] 19:33:19 -!- Menche has quit [Ping timeout: 240 seconds] 19:35:58 -!- amalloy is now known as amalloy_ 19:38:09 Game crashes when number of monsters on the level exceeds 700 13https://crawl.develz.org/mantis/view.php?id=10918 by Qwert225 19:39:16 hrm 19:39:39 nice 19:39:45 i mean, that's not surprising 19:39:51 the bug is that he was able to spawn > MAX_MONSTERS 19:39:57 which is a wizmode bug 19:40:10 I see 19:41:26 -!- feksclaus has quit [Quit: WeeChat 1.7] 19:41:41 extra credit: it's on android 19:41:50 -!- Fixer has quit [Ping timeout: 240 seconds] 19:42:08 suppose if you have to play that one, might as well make wizmode crashes >.> 19:42:15 heh 19:42:40 crawl's platform support is a .....beautiful....tapestry.... 19:43:02 huh, this weird special-case check for successful kraken creation seems to date back to when krakens were first added 19:43:33 "couldn't find player kraken" 19:43:35 what a strange message. 19:47:40 so if you couldn't see monster jewellery and they didn't pick up unrandarts 19:47:49 what would be the problem with monsters having aux slots 19:48:28 do you mean randarts 19:48:28 -!- scummos__ has quit [Ping timeout: 255 seconds] 19:48:36 no, i mean the fixed ones 19:48:41 that you know the properties of on sight 19:48:56 mask of the dragon etc. 19:49:18 actually nvm i can't wrap my head around the xv argument well enough 19:55:55 wait monsters already 19:55:57 pick up jewellery 19:55:59 i 19:56:09 ok i'm just going to leave because i'm clearly unwanted 19:56:17 -!- kogasa has left ##crawl-dev 19:56:26 that was a sudden burst of drama. 19:56:41 reminds me of when i was younger. 19:56:44 <|amethyst> well, he has been working on it and commenting on it in here for weeks 19:56:52 <|amethyst> and no one said "that's a bad idea" until now 19:57:06 <|amethyst> or maybe they did and I missed it 19:57:53 well I don't think it was known exactly what was being done, nor if this was intended for mainline crawl 19:58:13 I mean, people did try to make a counterproposal but he seemed to not like the idea 19:59:59 it is kind of a tricky issue to fix, this general thing about having monster equipment with both enough flexibility to have gameplay impact and minimal tedium for the player 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:00:25 03PleasingFungus02 07* 0.20-a0-536-g5542e2b: Remove a weird bit of debug code 10(10 minutes ago, 1 file, 0+ 6-) 13https://github.com/crawl/crawl/commit/5542e2b3e4cf 20:00:25 03PleasingFungus02 07* 0.20-a0-537-g052e6ba: Don't allow placing > MAX_MONSTERS (10918) 10(2 minutes ago, 1 file, 7+ 10-) 13https://github.com/crawl/crawl/commit/052e6ba34585 20:01:03 all that i remember seeing is something about a nagaraja with a lot of weapons 20:01:18 which, as i mentioned, sounded cool to me (though i hadn't thought it through that much) 20:01:32 <|amethyst> he was asking about which slots certain monsters should get, e.g. do entropy weavers get gloves 20:01:52 <|amethyst> err, s/he/e/g 20:02:04 <|amethyst> but was being somewhat coy about it I suppose 20:02:09 ah, looks like they first showed up on the 24th and started asking about slaying bonuses 20:02:21 <|amethyst> hm 20:02:32 <|amethyst> maybe it was just Tavern where I saw them before that 20:02:36 then the nagaraja thing, then a big discussion of entropy weavers 20:02:39 yeah 20:02:50 they talked about some other stuff in here before then, but nothing related to this monster equipment project, afaik 20:04:50 -!- GauHelldragon has quit [Ping timeout: 240 seconds] 20:06:53 possibly the entropy weaver clue should've been a tipoff, but i wasn't hunting for clues 20:07:33 -!- bgiannan1 has joined ##crawl-dev 20:10:15 !lg spectrina recent place=$(!lg * ikiller~~spectrina recent s=place fmt:"${.}" join:"|") s=char 20:10:17 716 games for spectrina (recent place=D:3|D:4|D:5|Sewer|Ossuary|D:6|D:7|D:8|D:9): 184x FoVM, 122x FoFi, 106x FoHu, 44x VSCK, 42x DrSu, 30x DrWr, 27x VSAs, 23x VSNe, 21x FoCK, 17x VSFi, 12x DrMo, 12x FoMo, 10x VSGl, 6x DrTm, 5x DgGl, 5x VSAE, 4x VpAM, 4x DrCK, 4x VSIE, 3x VSMo, 3x FoEn, 3x VSAr, 3x DgFi, 3x VSSu, 3x DgSu, 2x VpAs, 2x DgNe, 2x VSWr, HuFi, VSSk, DrFi, HuHu, HuGl, CeSu, VpCK, FoTm, VS... 20:10:38 anyone aware of a way to pull out which ghosts of a player got their gkills? 20:10:50 in a way more accurate than that 20:11:06 I don't know that there's enough info in the logfile when the player dies to a particular ghost 20:11:23 to truly find the originating game where the ghost player died 20:11:32 which I guess it kind of a shame 20:12:06 -!- bgiannan1 has quit [Ping timeout: 256 seconds] 20:13:22 afaik all you have is name, class, dlevel to go on + that given server game turnover it was *probably* a recent death 20:13:47 <|amethyst> you would have place, except ghosts can be shafted 20:13:54 <|amethyst> oh, you said dlevel 20:14:06 right, shafts do complicate that 20:14:20 oh, and I think a range of XL because of ghost experience words 20:14:31 geekosaur: do you even have class? 20:14:36 if I had class it would be enough 20:14:40 <|amethyst> !lg . killer~~'s_ghost 20:14:41 337. neil the Chopper (L5 HOMo), slain by Colliwobble's ghost on D:3 on 2017-01-14 03:52:50, with 175 points after 2717 turns and 0:04:07. 20:15:04 seems like all you have is name and place 20:15:05 mm, maybe not in the milestones 20:15:09 <|amethyst> you can get more information from the morgue, but I don't know if it's in milestones at all 20:15:17 well it's not a milestone 20:15:22 just a logfile entry 20:15:25 and maybe the exp words aren't there either 20:15:37 so, not really enough if they play a lot of games (or it's a qw ghost :p ) 20:15:48 when the ghost is killed, I think the milestone does give class info 20:15:59 but this is dying to a ghost, so there's no such milestone 20:16:13 hrm 20:16:23 I guess you *could* look for when the ghost was eventually killed? 20:16:30 but even then you can't be sure it's the same one 20:16:53 -!- HarryHood has joined ##crawl-dev 20:16:54 seems just no way to find out 20:17:19 unless you get lucky and the player only generated one ghost on that place 20:20:39 -!- lobf has quit [Quit: lobf] 20:23:11 !gkills . 20:23:12 15 kills by Pleasingfungus's ghost: 2x PleasingFungus, VolteccerJack, Ataraxzy, Centarion, caleba, TravelLog, Anranius, SevenDeadlySins, wallyj, prospero, Mordru, Cardeni, Syneil, wolfstar 20:23:18 classic 20:23:19 !gkills . recent 20:23:22 1 kills by Pleasingfungus's ghost (recent): Mordru 20:23:28 need to step it up 20:23:50 -!- dpeg has joined ##crawl-dev 20:25:47 -!- Shpingle has joined ##crawl-dev 20:26:30 -!- epsilonhalbe has quit [Ping timeout: 248 seconds] 20:28:56 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0/20170118123726]] 20:29:06 -!- snapek has quit [Ping timeout: 240 seconds] 20:31:57 elliptic: another thing I was confused about is the existence of both a (will join) and (will not abandon) list. was there once a way to accidentally join the wrong god, and need to abandon? 20:32:57 ecumenical altars? 20:33:18 Shpingle: it will use faded altars if the FADED_ALTAR option is on, so that is one way - but actually those lists were originally separate because of backgrounds that start worshipping a god 20:34:26 hm. there isn't a faded altar option currently, unless it's sourced from another file? 20:34:38 ah, I see. for quitting chaos knight, on the second part 20:34:48 I forget that background exists, most of the time 20:34:57 *abandoning 20:35:38 oh, I guess I didn't push the faded altar option commit, I might as well do that now 20:36:37 Shpingle: yeah, and there used to be more backgrounds that start with gods 20:36:37 -!- Dark-Jedi has quit [Quit: If it breaks, you get to keep both backports.] 20:36:58 dang it, here I am poring over diffs and you have amazing new code I should be looking at! 20:37:41 well cool, thanks for the information 20:38:11 are you sad about the DD wand-using code becoming unuseful now? 20:38:42 I haven't even paid enough attention to crawl changes in the last few months to know what ended up happening with wands and DD :P 20:38:46 ??dd 20:38:47 deep dwarf[1/4]: Great apts including armour, dodging, stealth, necromancy, earth magic, and über AC-like damage shaving. They don't heal, at all -- except by an act of god, potions, wands, vampiric weapons or necromancy. They start with one level of passive mapping (and gain another level at xl 9 and xl 18), and gain rN+ at xl 14. 20:38:50 ??dd[4] 20:38:51 dd guide[1/1]: Worship Makhleb. Use the wand of heal wounds to heal. If it runs low on charges, recharge it. 20:39:34 I see. well heal wounds, haste, and I thiiiiink teleportation are deleted. as of pretty recently 20:39:51 DD self-heal instead 20:40:11 ah, my suggestion :) 20:40:18 elliptic: hi! nice :) 20:40:22 congrats! 20:40:26 yeah, sometime I should update qw to use that ability... 20:41:19 Shpingle: anyway in general I'm usually pretty happy when I can delete large amounts of code from qw, since it usually means that crawl became better 20:41:47 elliptic: an interesting metric 20:42:00 cool, well if you get time to work on qw let me know, I'll just axe the removed wands for now and put DD on the back burner 20:42:16 myself, I hope that there will be a day when bots fare worse than the best human players... 20:43:39 don't they? 20:45:21 true, guess I need to demand more :) 20:47:17 -!- AreBrandon has joined ##crawl-dev 20:56:30 oh rods are gone too, but qw already didn't use them 20:57:02 https://crawl.develz.org/wordpress/trunk-updates-14-january-2017 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:09:19 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-537-g052e6ba (34) 21:09:42 -!- yesno has quit [Ping timeout: 248 seconds] 21:09:44 -!- HarryHood has quit [Quit: Leaving] 21:16:09 -!- yesno has quit [Ping timeout: 252 seconds] 21:16:12 -!- yesno_ is now known as yesno 21:16:58 -!- Boatshow has quit [Quit: Leaving] 21:27:38 -!- Basil is now known as Guest58105 21:29:23 -!- zxc has joined ##crawl-dev 21:29:27 looks like the dd guide can be made even more succinct 21:31:06 !learn edit dd_guide s/$/ In 0.20, use the self-heal ability to heal instead of the wand./ 21:31:06 dd guide[1/1]: Worship Makhleb. Use the wand of heal wounds to heal. If it runs low on charges, recharge it. In 0.20, use the self-heal ability to heal instead of the wand. 21:31:27 still not a very useful guide, but now trunk also has a not very useful guide 21:35:10 -!- Zeor has quit [Ping timeout: 260 seconds] 21:41:25 -!- Doesnty has joined ##crawl-dev 21:41:29 -!- ProzacElf has joined ##crawl-dev 21:44:48 so i would like an explanation for how a monster with four weapons is an xv nightmare when the game announces the weapons a monster is wielding when it enters view 21:45:01 and forces you to press enter if disto shows up 21:46:25 it doesn't always announce them 21:46:36 also, just because it lists them doesn't mean you know what they are 21:46:40 what if it's got randarts on 21:46:50 then xv isn't going to help 21:47:08 because you need the randart in your hands with a scroll to figure it out 21:48:39 anyway i'd just like to point out that the manual's philosophy section does list internal consistency (particularly player vs monster behavior) as desirable 21:52:53 that should probably be removed 21:52:53 it's a minor goal 21:52:53 it was implied to me earlier that aiming for it at all was bad 21:53:08 ah, I see 21:53:34 perhaps it should be removed... I wouldn't mind updating the philosophy, it could use a review after ten years 21:53:40 general consistency is good. specifics are likely not possible especially with respect to equipment slots (which are already a nightmare; go look at porkalate on allies) 21:55:01 a monster with four weapons will almost certainly not be able to display properly in tiles 21:56:33 then rig the weapon set and give it a generic tile 21:56:39 ok, so I haven't really been following this conversation, but what exactly is the design goal of giving a monster four weapons 21:56:54 it was something i thought would be neat 21:57:12 along with the process of giving monsters slots 21:57:20 which is apparently strongly unwanted because 21:57:22 reasons?? 21:57:32 "i thought it would be neat" is a pretty bad design justification 21:57:35 yeah, reasons that were pretty well described 21:57:48 they mostly fell into "why do it" to me 21:59:04 monsters already pick up jewellery and armor 21:59:04 'why do it' is a very valid objection when a thing doesn't further any gameplay 21:59:04 anyhow, a reasonable compromise was sketched out in that conversation: give monsters an aux armour slot so that the various uniques can have their loot without it being such a hack 21:59:30 -!- nikheizen has joined ##crawl-dev 21:59:53 so what happens when someone wants to give a unique a hat and boots 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:00:03 they wouldn't 22:00:06 ideally they realize that a unique doesnt need a hat and boots 22:00:09 great 22:00:38 it's hard to imagine what kind of interesting gameplay comes from a unique specifically having hats and boots 22:00:46 -!- Blazinghand has quit [Quit: Leaving] 22:01:04 i was actually thinking frederick could have a full set of aux armor 22:01:23 to give some reward for killing him 22:01:30 since he shows up super late 22:02:23 -!- eb has quit [] 22:02:36 well freddie could have some other reward, if that's really necessary; namely he could have a really special piece of aux armour 22:02:45 tiamat does this 22:03:06 he could, but having a full set seems like something an experience demigod would have done 22:03:11 not that freddie offering more of a reward would be good for that particular unique 22:03:19 this is a Flavor Argument though so it has negative weight here ofc 22:03:40 well I thik you have have Flavor without that flavor being specifically a full set of aux armour 22:03:59 *think 22:05:00 frederick is simply too easy right now as a unique; so him offering more loot is not his most pressing concern 22:05:00 frederick loves his spellforged servitor sexually, so he carries around a book w/ it 22:05:00 no fan service. 22:05:00 also give te servitor cbl and make frederick elec immune 22:05:09 yeah, and give the servitor a name? gimp? nice try 22:05:11 -!- Zeor1 has quit [Ping timeout: 240 seconds] 22:05:31 what about duvessa's gorgeous blue hair that washes over her shoulders like beautiful laundry detergent 22:05:46 that's not fan service 22:05:51 i usually make a point of avoiding frederick actually for fear of double iron shots 22:06:04 also who would even think to compare that to laundry detergent? 22:06:19 !killratio frederick * recentish 22:06:34 frederick wins 0.315% of battles against * (recentish). 22:06:37 v. low kill ratio; people just don't die to him 22:06:56 fair 22:07:49 needs to be speed 12 and have the moth of suppression effect together with entropy weaver corrosion and hd:50 22:08:20 how much damage is hd 50 iron shot 22:08:32 @??frederick hd:50 22:08:32 Frederick (03@) | Spd: 10 | HD: 50 | HP: 314-442 | AC/EV: 10/7 | Dam: 27 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(140) | XP: 60750 | Sp: mystic blast (3d49), b.cold (3d62), iron shot (3d74), spellforged servitor | Sz: Medium | Int: human. 22:08:38 just 3d74 22:08:39 nbd 22:08:59 thats hot, maybe I should tweak up some monster hd in hellcrawl 22:09:16 well thanks for calling me a hack because i decided to send a PR to an open-source project 22:09:24 uh... 22:09:41 I don't think anyone called anyone a hack 22:09:54 they just disagreed that the idea behind the patch was good for crawl 22:09:55 anyhow, a reasonable compromise was sketched out in that conversation: give monsters an aux armour slot so that the various uniques can have their loot without it being such a hack 22:10:32 what? no 22:10:32 it being such a hack 22:10:32 refers to the current code 22:10:32 honestly Doesnty it seems that you're really trying to be overly dramatic here 22:10:32 I think the point is that current monster equip code is bad yeah (btw it is quite bad, I've looked at it) 22:10:46 sorry i'm just 22:10:53 really not seeing the arguments against as convincing 22:11:07 so it's frustrating to see all that work go to waste because ???? 22:12:23 well people have disagreed with you and the extent of changes in your patch, but have sketched out some ideas for changes. you don't like these ideas, which is fine and your choice 22:12:31 but it's the team's choice to merge or not merge a patch 22:12:40 -!- elliptic has quit [Quit: Leaving] 22:12:48 the way it was laid out it sounds like there's going to be movement the other way 22:12:54 no more monsters picking up items 22:13:11 it was said that this would be an xv problem 22:13:17 because monsters could pick up ego stuff 22:13:26 but they already pick up body armor and jewellery 22:13:34 which are the biggest sources of problems 22:13:38 when held by monsters 22:13:44 I don't believe that's that case; usually when people like some of the gameplay and don't like the UI, they work to improve the UI 22:13:54 -!- elliptic has joined ##crawl-dev 22:14:14 Doesnty: how does your feature improve the game? 22:14:20 people like monsters using some items they find and like monsters being able to have ego equipment, but yes it can be tricky to get the UI right 22:14:38 monsters behave closer to players under the hood 22:14:54 fixes bugs with robin, nikola 22:16:02 -!- adelrune has joined ##crawl-dev 22:16:25 it actually kind of disturbs me that things were wearing stuff in the wrong slot all this time and i don't know if i'd want to play a game where that was happening 22:16:31 knowing that was happening 22:16:42 hellmonk: the thign about monster hd is that it also affects monster accuracy and some other things 22:16:52 so you're not just changing spellpower, something to be aware of 22:16:58 yeah, good point 22:17:16 Doesnty: I don't think full aux set for Frederick is a good idea, from design alone (nothing about code): it feels very much like power creep. One aux item (like a pimped helmet etc.) might be alright. I do feel bad about the corpse/chunk patch you uploaded the other day. :( 22:17:54 Doesnty: fixing those bugs is good, the parts people have issue with are the "monsters now use a bunch more items" and "a monster has four weapons for no reason" parts 22:18:41 the monster's tile has 4 arms 22:19:01 A magnificent example of the naga. It is an expert at both martial and magical 22:19:02 arts. 22:19:07 @??nagaraja 22:19:08 nagaraja (13N) | Spd: 10 (move: 140%) | HD: 15 | HP: 68-95 | AC/EV: 8/9 | Dam: 27, 703(constrict) | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(140), 03poison | Chunks: 14noxious | XP: 1895 | Sp: spit poison (d22) [11!AM, 06!sil, 08breath], b.venom (3d19), mystic blast (3d19), poison arrow (3d22), teleport other, haste | Sz: Large | Int: human. 22:19:25 Doesnty: most monsters have 10 fingers but that doesn't mean they should wear 10 rings 22:19:40 also nagaraja are kind of lame imo 22:19:43 i drew it with four arms cause it looks cool 22:19:52 Doesnty: this makes them lamer imo 22:19:54 but that wasn't the focus of the patch anyway 22:20:08 monsters aren't tiles - they are a collection of integers and strings that respond to player input 22:20:13 and sometimes floats :( 22:20:21 nerd ^ 22:20:25 to the dev, sure 22:20:33 is that really how the players view them though 22:20:39 actually, they're real sentient beings with their own thoughts and feelings, which I kill for fun 22:21:14 -!- bonghitz has quit [Remote host closed the connection] 22:21:53 you monster 22:21:59 i should probably clarify by lame i mean 22:22:02 threat level-wise 22:22:08 for being the big naga bosses 22:22:35 they don't command as much respect as the sharpshooters 22:23:30 !lg * current snake s=cikiller 22:23:31 1825 games for * (current snake): 359x a shock serpent, 215x a nagaraja, 214x a naga sharpshooter, 162x a naga warrior, 130x Vashnia, 103x a salamander, 79x an anaconda, 74x a black mamba, 51x a naga mage, 46x Aizul, 46x Nikola, 44x a guardian serpent, 32x a naga, 29x, 26x a player ghost, 25x a naga ritualist, 24x a mana viper, 17x Jorgrun, 16x Asterion, 14x a salamander mystic, 14x Agnes, 12x Mar... 22:23:35 I dunno 22:23:39 look like they're doing just fine 22:23:46 almost tied 22:23:50 snake has a reasonable level of difficulty right now 22:23:57 buffing them would make it worse without other changes 22:24:35 !lg * current snake:4 s=cikiller 22:24:36 591 games for * (current snake:4): 156x a nagaraja, 93x a naga sharpshooter, 77x a shock serpent, 49x a naga warrior, 29x a naga mage, 22x a guardian serpent, 21x Vashnia, 19x a salamander, 17x an anaconda, 16x a naga, 12x a naga ritualist, 12x a black mamba, 10x, 8x a player ghost, 7x a salamander mystic, 6x a mana viper, 6x Nikola, 4x Jorgrun, 4x Mara, 4x a sea snake, 3x Aizul, 3x Agnes, 2x Mara... 22:24:55 and they get a lot more kills on the levels where you frequently see them 22:24:59 *the level 22:30:37 -!- tksquared has quit [Ping timeout: 255 seconds] 22:31:45 oh right 22:31:47 joseph gets a hat 22:31:57 that was the main goal 22:33:06 -!- dippn has quit [Ping timeout: 240 seconds] 22:35:34 please specify how it would be acceptable for that to be implemented because i don't want to write a single aux slot patch and then be told it's not acceptable because it lets monsters get more powerful 22:36:23 i mean, i can't speak for everybody 22:36:32 but monster equipment is sort of lame in general, imo 22:36:36 weapons are borderline 22:36:46 but even body armor is like... this invisible thing 22:36:46 does anyone know how to close a patch on github if I don't like it, or wish to break it up into smaller patches? 22:36:55 Shpingle: close a pull request? 22:37:15 where some monsters of a given type are better for no reason 22:37:16 breaking up a commit into smaller commits is something you do with git rebase 22:37:18 sorry, I confuse terminology often. Close/delete a *branch*, not patch 22:37:28 you can delete your own branches 22:37:32 via github 22:37:41 yeah and you can delete a remote branch 22:37:53 look at the branch list and there should be a trash can icon on the right 22:38:03 if it's on github 22:38:11 git push origin --delete 22:38:18 o 22:38:18 to delete from command-line 22:38:24 assuming origin is your github remote 22:38:33 git branch -D 22:38:34 removes locally 22:38:36 I figured I could, I'm just having trouble finding th.... ah, thank you. I found the button on their website, but that would have worked too 22:38:51 I'm on manjaro, so it would make sense to do it from the cli 22:38:56 for splitting up a commit, you probably want to do a soft reset 22:38:59 to the commit prior 22:39:19 this will leave the working dir as-is 22:39:25 then you can git add -p 22:39:32 for anyone else who didn't know - navigating to the branch in question will not produce a delete button, but if you click on "branches" you can see and delete all branches 22:39:56 stage portions you want to go in a new commit 22:39:59 then git commit those 22:40:10 then continue with add -p until you've made commits from all changes 22:40:20 -!- CanOfWorms has joined ##crawl-dev 22:40:21 will get you to the same final state in the tree, but with multiple commits 22:40:49 but you need to do a normal git reset HEAD~1 (depending on the commit you want to split), not a hard reset 22:42:36 right, first thing, I need to connect git to my github account, probably :P 22:42:54 well, you don't exactly connect it 22:43:05 nah 22:43:10 you'll clone your githup repo locally 22:43:14 it just prompts you for your username and password whenever you push 22:43:24 that is the one git command I know and use. clone, that is 22:43:55 -!- sully has quit [Read error: Connection reset by peer] 22:44:00 once you have a local clone of the repo, you make your changes locally and push them to the github repo, usually to a branch in that repo 22:44:20 but you'll probably start by cloning github repo, and then do a local checkout of this branch you have with the commit 22:44:55 from there you can do the git reset HEAD~1 and split the commit; if the commit isn't that much code, you can simply recreate the changes manually, but it's not hard to use git add -p 22:45:47 I'm not sure if the github web interface has anything else to help split up commits, or if it somehow has a rebase interface 22:45:55 there is a github desktop thingy some people have used 22:46:19 well I already deleted the branch directly on github, but I can start pushing the smaller commits now 22:46:33 -p is for push i assume 22:46:46 no 22:46:55 it's for 'part' probably 22:47:11 sorry 22:47:13 it's for patch 22:47:29 it's for staging parts of changes 22:47:36 for pushing you use git push 22:47:46 so yeah, you'll make local commits in your repo, then push to your github repo 22:48:00 for sharing purposes (like making a PR) 22:48:22 heady stuff. 22:48:31 it's a brave new world 22:50:54 I always love watching people discover git 22:50:59 and realize the power at their fingertips 22:52:50 http://nintendoenthusiast.com/wp-content/uploads/2016/03/Now-Youre-Playing-With-Power.jpg 22:52:57 lol 22:53:00 -!- Brannock_ is now known as Brannock 22:53:11 hey gammafunk, pull 378 looks intriguing 22:53:21 err 22:53:22 wrong one 22:53:27 *437 22:53:48 I should go through some of these older pulls and exercise Dev Privilege 22:54:01 -!- DevlanMud has quit [Ping timeout: 245 seconds] 22:54:52 !pr 437 22:54:53 https://github.com/crawl/crawl/pull/437 22:55:07 uh 22:55:14 we just got done discussing that one a bunch today, Brannock 22:55:18 suggest you read the dev logs 22:55:25 tl;dr it's not happening 22:55:36 ): 22:55:37 yeah I've been absent too long 22:55:39 I'll catch up 22:55:48 in that particular form, yeah, it's not 22:56:11 for implementing the single monster aux slot to help normalize e.g. unique aux gear, I don't think there were any big objections to that 22:56:25 do we have any monsters with multiple auxes? 22:56:27 (reading log atm) 22:57:19 I actually hadn't thought about the xv issue. man it's hard to remember that information isn't as easily accessible to new players as it is experienced onces 22:57:41 the consensus was that we don't want to give monsters every kind of aux nor multiple aux, but giving them a single generic aux slot that could take any type could work 22:57:53 would this be on-top of shield slot? 22:57:55 but it'd be something specifically for special cases like uniques 22:57:58 yeah 22:58:09 I agree with funk-man about tiles being incapable of handling quad weapons 22:58:15 at least at the resolution we do tiles at 22:58:40 there was also talk of removing the ability for monsters to wear jewells, not sure there was a consensus there though 22:59:26 jewellry is weird since a bunch just have monster effect implemented and it's not clear that they ever could 22:59:26 no opinion on that one personally 22:59:35 could be cleaned up, but effort 22:59:46 i hear the consensus was that monsters should never wear jewellery ever again 22:59:59 Doesnty, if you can submit a patch that has an aux slot instead of full implementation then I'd probably be in favor of it 23:00:04 -!- omarax has quit [Remote host closed the connection] 23:00:08 but I am impulsive and capricious 23:00:11 beware... 23:00:20 well MPA seemed to be more or less in favor of it 23:00:44 doesn't seem a problem to me, but yeah I don't like multiple jewel slots and multiple aux slots on monsters 23:01:01 also I don't like to lick elves 23:01:13 it shouldn't be hard to add an icon to tiles to indicate "this creature is wearing something" (for non-shield/armor) but I'm not sure how that'd fly in console 23:01:17 it does seem like a lot of xv 23:01:20 i wouldn't mind monsters losing jewellery 23:01:24 thats ok i dont kinkshame 23:01:40 it's weird to me that you can tell what ring they have at a glance anyway 23:01:46 you can? 23:02:10 yeah 23:02:38 wizmode up fannars until he gets a quarterstaff 23:02:46 and the ring of ice shows up in xv 23:02:50 -!- Lasty has quit [Quit: Leaving.] 23:02:56 refresh me on how, my mind has been broken by an orange fascist winning the president and I barely remember anything about crawl anymore. oh you mean xv 23:02:59 (he doesn't get the ring if he pulls a staff of cold) 23:03:01 I thought you meant visually on the tile 23:03:09 no i mean you can see it in character lol 23:03:13 from a distance 23:03:14 -!- tksquared has quit [Ping timeout: 256 seconds] 23:03:17 with blurry vision 23:03:41 also implementing two rings was a source of headaches 23:03:45 -!- Lasty has joined ##crawl-dev 23:03:49 yeah just one "aux" slots seems fine 23:03:53 monsters don't need to be as complex as players 23:03:59 even if parity is a nice ideal 23:04:23 would this slot be unique-exclusive 23:04:31 to prevent the dreaded goblin with a cloak 23:05:16 unless our artists want to bother rendering this stuff for all tiles then It hink it's probably best if it's unique only?? 23:05:30 if it's an unique you already want to xv it in the first place 23:05:55 regular monsters should be as 'regular' as they can be, so you know what you're dealing with at a glance 23:06:26 * Shpingle builds crawl. from SOURCE 23:06:55 ok so take the patch i wrote, remove the nagaraja stuff using the instructions i gave, then stop anybody from equipping aux items if they are a unique 23:07:02 when you git clone, it comes from the master branch unless you specify otherwise, I hope? 23:07:20 if they are not a unique* 23:08:02 -!- dpeg has quit [Quit: cheers] 23:10:22 -!- adelrune has quit [Quit: Leaving] 23:10:31 -!- epsik has quit [Ping timeout: 260 seconds] 23:15:30 elliptic: I'm editing qw.rc with lua syntax highlighting. it doesn't recognize the # as being "comments", so apostrophes in those kinds of comments, unlike the -- comments, break the syntax in a stupendously ugly way. do you just edit it as raw text? 23:19:24 oh duh, change all # which aren't followed my more #'s, into #-- 23:21:02 -!- AreBrandon has quit [Read error: Connection reset by peer] 23:27:42 why do you need to use # Shpingle? 23:28:21 Shpingle: when you use git clone, you are cloning the repo, the repo contains all branches, and this is what it should do and is not a problem 23:30:15 because that's what's in qw normally, because the first part of the file isn't in lua, it's in RC Cola or whatever 23:31:00 -!- tksquared has quit [Ping timeout: 256 seconds] 23:31:27 yeah, I'm not sure how elliptic edits this 23:32:06 it launched vi when I tried to commit D: 23:32:14 right 23:32:21 it needs you to give a commit message 23:32:48 http://i.imgur.com/Mx5zDhK.png 23:32:53 if you prefer to specify on the command-line, you can use git commit -m "" 23:33:07 mmhmm 23:33:14 if you'd prefer a different editor, you can change that 23:33:17 I've tried ^c ^q ^d to get out of there 23:33:23 use 23:33:28 :q! 23:33:33 hit esp 23:33:35 then :q! 23:33:39 quit without saving 23:33:41 it should abort 23:33:53 sorry, esc, not esp 23:34:04 so hit ESC key, then :q! 23:34:14 done and done 23:34:35 ok, it needs to use nano 23:34:51 I'm not sure from where you're using this 23:35:06 in a unix shell, you'd set the EDITOR variable 23:35:18 manjaro (arch for babies) 23:35:54 Shpingle: http://stackoverflow.com/questions/2596805/how-do-i-make-git-use-the-editor-of-my-choice-for-commits 23:36:05 I could give you instructions myself but there are a few ways 23:36:29 use nano instead of vim 23:36:36 probably setting core.editor is the least invasive way 23:36:48 on it, thanks 23:39:50 -!- ProzacElf has quit [Ping timeout: 240 seconds] 23:40:02 -!- bonghitz has quit [Remote host closed the connection] 23:43:52 ok, think I did it https://github.com/jiocy/qw/commit/90276356c415d5c68dcdbf4fc431baa435465305 23:44:16 now that it's done, I realize I should do that just for making editing easier, then un-do it when I want to make a commit, lol 23:44:36 ah well. thanks for the advice, funk 23:45:51 it might be good to just split the file through a local script 23:45:58 into rc and lua 23:46:09 then have another script to combine them into the final qw.rc 23:46:17 and only commit qw.rc in full 23:47:31 is rc based on an existing language syntax, or is it it's own thing? 23:47:42 it's own thing 23:47:44 ??options 23:47:44 rcfile[1/4]: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt 23:47:54 described there 23:48:20 it allows embedding lua a few different ways, either by-line or by block 23:50:12 it's nice not having to put <> around everything I guess 23:51:44 -!- Harudoku has quit [Ping timeout: 240 seconds] 23:56:39 do you do everything from cli? 23:57:12 everything github related, I mean 23:58:17 -!- Taraiph has quit [Ping timeout: 255 seconds] 23:58:24 github's web ui is frustratingly limited 23:58:35 -!- Kalir has quit [Ping timeout: 264 seconds] 23:58:54 gitlab's is slightly better but there's still quite a lot that's only sanely doable from command line + local checkout 23:59:39 interesting. just doing that one commit from cli felt... frighteningly untethered.