00:00:03 -!- omarax has quit [Remote host closed the connection] 00:00:56 wisps are also pretty annoying currently, wonder if they could be made less about "haha try to even hit me" and more about "hey I'm actually dangerous" 00:01:11 that might be a monster to look at 00:01:28 adding that to todo 00:02:29 !lg * current swamp s=cikiller% 00:02:30 1283 games for * (current swamp): 191x a hydra (14.89%), 145x a thorn hunter (11.30%), 116x a spriggan druid (9.04%), 107x the Lernaean hydra (8.34%), 73x a shambling mangrove (5.69%), 62x a spriggan rider (4.83%), 53x an alligator (4.13%), 51x Nikola (3.98%), 37x a ghost crab (2.88%), 36x (2.81%), 35x a swamp dragon (2.73%), 24x a tyrant leech (1.87%), 23x a swamp worm (1.79%), 18x a bog body (1.... 00:02:35 it's always hydra.... 00:02:45 lol nikola 00:02:54 oh man, I was going to think up some stuff with st elmo's fire and other creepy swamp gases 00:02:59 but then you brought up that query involving ghost crabs 00:03:10 a wheals original 00:03:14 they began in crypt 00:03:18 not a great location for them 00:03:52 !lg * current shoals s=cikiller% 00:03:53 1269 games for * (current shoals): 133x a water nymph (10.48%), 125x a merfolk impaler (9.85%), 100x a merfolk (7.88%), 93x a merfolk javelineer (7.33%), 81x a merfolk aquamancer (6.38%), 72x a satyr (5.67%), 65x an alligator snapping turtle (5.12%), 61x a kraken (4.81%), 53x a snapping turtle (4.18%), 46x Polyphemus (3.62%), 38x a sea snake (2.99%), 35x a harpy (2.76%), 33x a merfolk avatar (2.60... 00:04:14 good ol watermsite 00:04:25 a pretty nice spread too 00:04:54 swamp has hydras, thorn hunters, druids, then runs into a unique 00:05:24 there's a pretty big drop from druids to mangroves 00:05:40 there's a shitload of hydra in swamp, so yeah 00:05:42 whereas for shoals it's more smooth 00:05:53 this could be from lowish sampling 00:06:02 !lg * recent swamp s=cikiller% 00:06:03 4730 games for * (recent swamp): 652x a hydra (13.78%), 532x a thorn hunter (11.25%), 436x a spriggan druid (9.22%), 417x the Lernaean hydra (8.82%), 232x a spriggan rider (4.90%), 221x a shambling mangrove (4.67%), 201x an alligator (4.25%), 188x (3.97%), 164x Nikola (3.47%), 153x a swamp dragon (3.23%), 106x a ghost crab (2.24%), 86x a bog body (1.82%), 68x a hydra simulacrum (1.44%), 67x a play... 00:06:16 haha, nikola 00:06:26 where's jorgrun... 00:06:40 !lg * recent ikiller~~jorgrun 00:06:41 223. therebi the Executioner (L26 FoFi of Okawaru), blasted by Jorgrun (Shatter) on Vaults:4 on 2016-12-23 03:04:21, with 494230 points after 42471 turns and 2:01:19. 00:06:45 !killratio jorgrun * swamp 00:06:47 <|amethyst> !lg * recent cikiller=jorgrun x=br 00:06:48 223. [br=Vaults] therebi the Executioner (L26 FoFi of Okawaru), blasted by Jorgrun (Shatter) on Vaults:4 on 2016-12-23 03:04:21, with 494230 points after 42471 turns and 2:01:19. 00:06:53 <|amethyst> !lg * recent cikiller=jorgrun s=br 00:06:54 223 games for * (recent cikiller=jorgrun): 62x Swamp, 48x Spider, 37x Snake, 26x Shoals, 24x Vaults, 12x Elf, 11x Depths, 2x Crypt, D 00:06:59 <|amethyst> !lg * recent cikiller=nikola s=br 00:07:00 564 games for * (recent cikiller=nikola): 164x Swamp, 100x Snake, 100x Shoals, 95x Spider, 48x Elf, 36x Vaults, 15x Depths, 5x Lair, Orc 00:07:09 100 and 100! 00:07:18 nikola is rigging the stats 00:07:20 jorgrun wins 3.231% of battles against * (swamp). 00:07:27 I guess it's the slow movement in water that makes Swamp so much deadlier 00:07:28 hey, 3% is decent 00:07:36 <|amethyst> I guess Swamp is highest becase people go there first 00:07:40 yes 00:08:18 yeah you'd probably want to look at this with a bit of further filtering, but there is a meta as well to consider 00:08:24 "swamp is easier" is definitely part of that 00:10:04 "DCSS is on its way out of being a roguelike and going to become just some weird fantasy chess that plays itself." 00:10:48 I don't understand how players get this impression, given that nearly every single removal in the past year or so has been focused on making choices more meaningful 00:10:53 Like I can understand being upset about removals 00:11:01 But how in the world is Crawl becoming more automated? 00:11:32 <|amethyst> !lg qw recent / won 00:11:33 88/6126 games for qw (recent): N=88/6126 (1.44%) 00:11:46 lol 00:11:46 <|amethyst> !lg qw current / won 00:11:46 5/591 games for qw (current): N=5/591 (0.85%) 00:11:53 that was in the same sequence of comments that claimed we're going to lose '90% of [our] player base' 00:12:04 the playerbase that's increased every version I guess 00:12:05 <|amethyst> hey, than means 90% less whining! 00:12:10 :) 00:13:02 <|amethyst> hm, looks like swamp still is the least dangerous, though not by a huge amount 00:13:11 <|amethyst> according to highly sophisticated !lm queries 00:13:22 I feel like swamp is missing one more monster to really round out the monster set 00:13:41 maybe spriggan druids need a new ability or something 00:14:14 when I play the other branches I'm like "oh yeah this has everything" and then I play Swamp and it's like "okay I solved the three monsters in this, ez" 00:14:18 exaggeratin 00:15:23 fr: Alligators get "Thrash" that randomly displaces you within 2 tiles of your location 00:15:45 come on, if they're going to thrash they need a distortion guitar 00:15:55 <|amethyst> gammafunk: btw, did you recently say "remove flight & centaurs" 00:16:01 yeah someone quoted that 00:16:06 I couldn't remember ever seeing something like that 00:16:12 <|amethyst> I was wondering where 00:16:13 |amethyst: that was someone taking a discord chat snippet out of context 00:16:16 <|amethyst> because it's not in the logs here 00:16:19 <|amethyst> ah, discord 00:16:21 yeah, not in dev 00:16:39 I did post proof in that that reddit comment though 00:16:55 that kyzrati is going to remove flight! 00:17:46 <|amethyst> btw, someone noticed a badlearndb recently 00:17:52 <|amethyst> ??lesser servant of makhleb[2] 00:17:52 lesser servant[2/2]: The check for hostility looks like this: 1d(20+(your_invocations*3)) > 4. If this is false, the demon will be hostile. The same check applies to {greater servant}. 00:17:57 <|amethyst> ??greater servant of makhleb 00:17:57 greater servant[1/1]: Summons a temporary executioner, green death, blizzard demon, balrug, or cacodemon. Hostility chance is reduced (but never to 0) by invocations skill. Hostile if 1d(20 + Invocations * 3) <= 4 (e.g. 1/5 at 0 skill, 1/11 at 8 skill, 1/17 at 16 skill). 00:18:02 yeah, saw that as well 00:18:11 but didn't know the new formula 00:18:27 <|amethyst> ??invocations 00:18:27 invocations[1/3]: Used by TSO, Beogh, Cheibriados, Dithmenos, Elyvilon, Fedhas, Lugonu, Makhleb, Nemelex Xobeh, Okawaru, Qazlal, Sif Muna, Yredelemnul, Zin. Not used by Ashenzari, Gozag, Jiyva, Kikubaaqudgha, Ru, Trog, Vehumet, Xom. 00:18:29 <|amethyst> ??invocations[2 00:18:29 invocations[2/3]: Jiyva, Trog, and Ashenzari base invoked powers on your piety, Gozag on your gold, Kikubaaqudgha on your Necromancy, Nemelex and Pakellas on your evocations. Xom is Xom. 00:18:30 <|amethyst> ??invocations[3 00:18:30 invocations[3/3]: its confusing, because irl god lets you train invocations skill but it doesn't do anything 00:18:37 <|amethyst> ?/fail 00:18:38 Matching terms (4): fail, failure, failure_rate, spell_failure; entries (53): -mag[1] | abyss[3] | acid[1] | af[1] | amalloy_todo[10] | apportation[3] | badcode[3] | beneficial_mutation[2] | blowgun[1] | boots_of_the_assassin[2] | bow_of_chaos[1] | brain_storm[1] | chaos_brand[4] | confused[1] | crystal_ball_of_energy[1] | degeneration_card[2] | dgl_documentation[1] | disc_of_storms[2] | dithmenos... 00:18:44 <|amethyst> ??failure rate 00:18:44 success rate[1/2]: Spell success rates are coloured according to miscast severity. Grey means less than 0.1% chance of a severity 2+ miscast, yellow means < 0.5%, light red < 2.5%, dark red >= 2.5%. 00:18:47 <|amethyst> ??failure rate[2 00:18:47 chain mail[2/2]: http://dobrazupa.org/morgue/BigStickPopham/morgue-BigStickPopham-20150502-154057.txt http://crawl.akrasiac.org/rawdata/Newgrounder/morgue-Newgrounder-20141001-213251.txt 00:18:49 <|amethyst> bah 00:19:20 good minmay quote 00:20:02 <|amethyst> anyway, it's something like 40 - 5*skill - piety/20 00:20:15 Brannock: on thing that PF has talked about a lot, which is at least partially true, is how it's nice when branches have a mechanical theme 00:20:26 <|amethyst> and 90 - 2*skill - piety/5 for greater servant 00:20:45 so for branch monsters, it's good to dwell on what's the current branch mechanic 00:21:29 <|amethyst> "water"? 00:21:32 Reaching, poison/paralysis, rooting, might-on-death, amphibious, blinking, lifedrain, constriction... 00:21:33 shoals has water with monsters that are both fast in it and have reach, or simply projectiles 00:21:44 Shoals' primary mechanic, imho, is "displacement" 00:21:55 Wind drakes, aquamancers, sirens, avatars 00:22:03 and defensively shoals monsters are not too high hp, but higher evasion 00:22:03 And the general tidal mechanic that forces you to move around 00:22:13 Also prevalence of nets 00:22:29 As well as manticore barbing 00:22:36 I guess "movement restriction" is a better term than displacement 00:22:52 Oh, add "mephitic" to the Swamp mechanics list 00:22:53 I kind of mean more in simpler, higher-level sense, rather than listing specific ones 00:23:04 I'm listing specifics to try to suss out if any jump out at me 00:23:50 faster monsters get to you quickly in shoals, getting an attack advantage with reach (the remainder use outright projectile/spell attacks) 00:24:01 and yeah you have limited movement conditioned on your flight ability 00:24:34 in swamp hydra are like this, just sans reach and having a kind of special damage 00:24:45 and alligators are like this as well 00:25:10 <|amethyst> hydra as the big threat in Swamp seems a little weird 00:25:16 it's because there's so many of them. 00:25:17 <|amethyst> because they're also common in Lair 00:25:19 it is kind of odd, yeah 00:25:32 and they're even meaner when you're stumbling around in water 00:25:34 <|amethyst> so by the time you get to Swamp you've dealt with plenty of hydras 00:25:43 hydra just become scarier in water and the other monsters aren't terribly effective 00:25:45 <|amethyst> the water does help make them somewhat different 00:25:51 I think alligators need help though 00:25:53 also worth noting 00:25:54 swiftness isn't enough 00:25:57 @??thorn hunter 00:25:57 thorn hunter (00f) | Spd: 12 (swim: 120%) | HD: 15 | HP: 83-115 | AC/EV: 9/9 | Dam: 27, 23 | 03plant, amphibious, see invisible, unbreathing | Res: 06magic(100), 03poison, 12drown, 13neg+++, 13torm | Vul: 04fire | XP: 2121 | Sp: v.thorns (3d18) [11!AM, 06!sil], w.brambles [06!sil] | Sz: Large | Int: animal. 00:26:02 <|amethyst> Brannock: maybe if they came with a bunch of babies? 00:26:10 also fast in water, so it's similar, and they have a ranged attack 00:26:29 brambles is a thing but it's mostly them getting to you and pouring out a lot of damage 00:26:41 them being innately speed 12 helps this 00:26:51 <|amethyst> gammafunk: err? 00:26:58 <|amethyst> gammafunk: I think that means they're slower in water 00:27:12 @??hydra 00:27:12 hydra (09D) | Spd: 10 (swim: 60%) | HD: 13 | HP: 60-83 | AC/EV: 0/5 | Dam: 18 per head | amphibious, cold-blooded, regen | Res: 06magic(60), 03poison, 12drown | Chunks: 14noxious | XP: 975 | Sz: Big | Int: animal. 00:27:12 oh sorry, right so normal in water, right 00:27:12 <|amethyst> swim at speed 10 effectively 00:27:24 yeah, but their action speed for shooting is 12 00:27:46 so it is a bit weird with them in terms of movement, but again they have a strong ranged attack 00:27:49 <|amethyst> alligators are weird 00:27:55 <|amethyst> @??alligator 00:27:55 alligator (12t) | Spd: 10 (act: 80%; swim: 60%) | HD: 12 | HP: 60-84 | AC/EV: 5/9 | Dam: 30, 15 | amphibious, cold-blooded | Res: 06magic(40), 12drown | XP: 896 | Sp: sprint [11!AM, 06!sil] | Sz: Large | Int: animal. 00:28:07 there's not too much connecting swamp monsters together in terms of design, it's really quite a menagerie 00:28:27 <|amethyst> ??monstrous menagerie 00:28:27 monstrous menagerie[1/1]: L7 summoning spell (L6 in 0.17-) which summons either a manticore, lindwurm, harpy (multiples at higher power), or a sphinx (much rarer except at high power). 00:28:34 <|amethyst> seems more shoals-y 00:28:39 like there's variation in shoals monster's designs but there's kind of a common base with shoals/snake/spider that there isn't with swamp 00:28:42 I think after I finish my work on postgame then I'll take a look at swamp 00:28:47 and see if I can't massage something unifying out of it 00:29:17 iirc someone is working on swamp worms right now? 00:29:22 not sure 00:29:35 ??plan 00:29:35 plan[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:release_plans 00:29:39 they got a major redesign with losing submergin 00:29:42 g 00:29:53 ah, reverse trample 00:30:19 hrm, well swamp dragons trample you 00:30:33 well if swamp worms get reverse trample then I think thrashing alligators is okay, and Swamp becomes the branch of "pull/push you into the water" 00:30:34 so yeah, perhaps more player-repositioning in general could help give some connection, 00:30:54 whereas Shoals is "stop you from freely moving", Swamp is "actively toss you around" 00:31:14 but I guess octopode crushers were removed for player-tossing not being ideal? 00:31:14 <|amethyst> but avatars and wind drakes, as you pointed out 00:31:33 some overlap is probably okay 00:31:33 player tossing as it was implemented was bad, yeah 00:31:36 <|amethyst> Brannock: I think part of it is that octopode crushers usually threw you to safety 00:31:45 player pulling (like beckoning) is a bit less bad 00:31:54 but still has a repetitive aspect to it 00:31:55 adding these notes to todo 00:32:01 <|amethyst> move wind drakes from shoals to swamp 00:32:09 I wouldn't be against that 00:32:12 they're kind of weird in shoals 00:32:21 feels arbitrarily placed 00:32:24 <|amethyst> not Greek enough 00:32:25 the issue that made player throwing so bad was that you wanted to kill something with this, it threw you, then you got to move in to melee, then it threw you... 00:32:38 with monsters that can beckon you, it's escape that gets taxed in this way 00:32:47 my thrashing for alligator would keep you adjacent to the alligator 00:32:49 which is less onerous 00:32:56 what would it do? 00:33:00 <|amethyst> what about a monster that grabs you and jumps with you 00:33:11 <|amethyst> Spriggan Piledriver 00:33:18 spriggan zangief? 00:33:58 pull you into the water, if already in water then do extra damage and reposition you into another water tile. I haven't really thought it through yet as it's Christmas Eve and I'm drinking some delicious wine I got as a gift 00:34:17 but I've identified alligator as a potential for improvement 00:34:19 Maybe it'll be another mechanic 00:34:20 |amethyst: jumps with could work I guess, but the issue is in part constant repositioning; maybe if it has a cooldown 00:34:54 Brannock: yeah water strike kind of covers that "do extra damage over water" thing 00:34:58 ah, good point 00:35:26 pulling into water alone could be ok, but there's going to be a kind of dance you'll keep doing 00:35:34 move out of water, pulled back in, move out of water, ... 00:35:41 I think at some point players will realize "Just fight it there" 00:35:50 also makes !flight (more) valuable in Swamp 00:35:54 -!- CanOfWorms has quit [Ping timeout: 245 seconds] 00:36:04 I use flight all the time in Swamp to help cure positioning issues in Swamp, but I doubt other players do 00:36:07 yeah, flight is somewhat limited, and they probably can't use this to fight literally every alligator 00:36:15 and fighting in water is outright dangerous 00:36:32 I'm not sure, there might be a workable idea 00:36:41 Brannock: do you remember old (Forest) water nymphs 00:36:46 I'll do a seance and commune with Grunt's soul 00:36:50 vaguely 00:36:53 that was kind of an extreme version 00:36:55 I only played Forest once before it was removed 00:37:01 just straight pulled you all the way to the nearest water 00:37:04 oh yeah 00:37:04 plopped you in 00:37:05 I remember now 00:37:16 it was very disorienting the first time that happened to me 00:37:18 <|amethyst> melaleuca trees 00:37:21 But then I adjusted once I realized what it was doing 00:37:30 I kind of liked it, but it was weird 00:37:30 -!- Lasty1 has joined ##crawl-dev 00:37:33 <|amethyst> they regrow shortly after a forest fire 00:37:37 -!- Lasty has quit [Ping timeout: 246 seconds] 00:37:37 dangit, dropping more botany terms 00:37:43 I only just got ok with sporulate 00:38:02 oh that's it, forest fires 00:38:06 -!- Zxpr1jk has quit [Read error: Connection reset by peer] 00:38:10 heh, that's hard to make work 00:38:13 one of my very favorite experiences ever was going kayaking in some swamp in southern Florida. It *probably* wasn't the Everglades, but it was extremely watery and had a ton of beautiful scenery 00:38:27 Just the sheer *amount* of green everywhere 00:38:57 yeah I've never been properly kayaking, just messing around in a bay near berkeley 00:39:23 I imagine it's pretty relaxing/fun if you go on a nice trip 00:39:28 that isn't into rapids or something 00:39:44 also, fr: river rapids branch 00:39:56 screw this water trample crap, lets really go push the player around 00:40:03 lol 00:40:13 also a minecart-rail branch 00:40:22 god, I just briefly considered as a joke porting DF water to Crawl 00:40:27 then I shuddered 00:41:27 <|amethyst> bah, DF water isn't simulationist enough 00:41:42 <|amethyst> I mean, it teleports around 00:41:50 remove food and replace it with a morale clock 00:41:52 <|amethyst> need to actually model the fluid dynamics 00:41:52 -!- Lasty1 has quit [Client Quit] 00:41:56 player has to regularly stand near waterfalls and admire it 00:42:01 navier-stokes? 00:42:16 <|amethyst> Shoals, Swamp, Stokes 00:42:44 Stokes unique, does multivariate calculus to open a dimensional portal 00:42:44 -!- Lasty has joined ##crawl-dev 00:43:04 Also seeing 'simulationist' made me think of the phrase "young earth simulationist" for some reason 00:43:23 I'm sure someone in CS/geology has made that joke 00:43:25 <|amethyst> Brannock: I had a fort where some dwarves got a sleeping sickness from forgotten beast dust 00:43:39 merry christmas Lasty 00:44:00 <|amethyst> Brannock: one of them wandered onto and fell asleep on a trap and was cut into bits 00:44:05 <|amethyst> Brannock: but 00:44:08 Is Santa bringing us ranged reform? Were we a good dev team? 00:44:27 <|amethyst> Brannock: it was an *adamantine spinning blade trap* 00:44:41 <|amethyst> Brannock: so the witnesses were not upset at all 00:44:43 haha 00:45:05 "it works! beautifully!" 00:45:12 "that adamantine is *soo* efficient!" 00:45:46 so we could have an adamantine blade that prevents Horr if you worship Ru 00:45:53 and have that sacrifice 00:56:02 -!- Shard1697_ has joined ##crawl-dev 00:56:18 -!- Shard1697 has quit [Ping timeout: 250 seconds] 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:04:40 -!- Patashu has joined ##crawl-dev 01:09:17 gammafunk: yes, i just finished the traditional jewish christmas eve chinese dinner tonight! well, i guess technically that's the jewish christian celebration, not the hannukah celebration... but they're the same time this year, so let's split the difference. 01:09:17 -!- Patashu has quit [Ping timeout: 258 seconds] 01:11:00 <|amethyst> Pleasingfungus: that has always been weird to me... do people really think Chinese restaurants keep the pork away from everything else? 01:11:20 i'm fairly certain that the really observant jews do not practice this ritual. 01:11:25 not that i know any. 01:11:36 <|amethyst> I suppose that's likely 01:12:12 I just realized I haven't had Hanukkah gelt for years 01:12:20 I loved unwrapping theset hings 01:12:33 they're very good. 01:15:03 -!- Kalir has quit [Changing host] 01:16:35 -!- Shard1697_ is now known as Shard1697 01:17:41 <|amethyst> over here we're celebrating atheist kids get presents day 01:17:45 <|amethyst> but no kids, so it's cheap 01:17:56 i imagine. 01:18:04 I got a gift card for Culver's in tonight's gift exchange. It was very German 01:18:16 Someone stole my cheese-and-salami sampler from me in the exchange 01:22:57 you could go into wizard mode in DCSS and eat a beef jerky 01:23:03 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 50.1.0/20161208153507]] 01:23:03 that's kind of like eating salami 01:23:04 haha 01:23:07 I eat plenty of jerky as is 01:23:18 <|amethyst> and royal jelly is kind of like cheese 01:23:19 <|amethyst> bee cheese 01:23:24 I wish this city was big enough that we had Christmas markets. We follow nearly every other German tradition other than that 01:23:29 comfort food 01:23:32 maybe when I get a job in an actual city 01:24:22 hot tip: venison jerky is actually very good 01:24:27 cheap, too, since deer are so plentiful 01:24:35 what I really like, though, is venison chili 01:24:54 the gaminess accompanies nearly perfectly the spiciness and the savoriness of the meat/beans 01:34:41 when I was a child, a friend's dad made deer jerky a lot, but I don't know that I've had it since then 01:37:28 -!- MarvinPA has quit [Ping timeout: 250 seconds] 01:41:14 -!- simmarine_ has quit [Read error: Connection reset by peer] 01:56:06 -!- ProzacElf_ has joined ##crawl-dev 01:59:58 -!- LordSloth has quit [Quit: Going offline, see ya! (www.adiirc.com)] 02:00:02 -!- omarax has quit [Remote host closed the connection] 02:02:55 -!- purge has quit [Quit: Page closed] 02:03:56 eating PF, how grotesque 02:04:36 sadly not many good chinese restaurants around here 02:09:46 tomorrow is christmas event #4 for me 02:19:53 -!- zxc has joined ##crawl-dev 02:34:15 -!- LordSloth has joined ##crawl-dev 02:45:19 Monster database of master branch on crawl.develz.org updated to: 0.20-a0-351-gc9b4002 02:52:00 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:02:47 -!- Shard1697 has quit [Ping timeout: 258 seconds] 03:05:22 -!- Patashu has joined ##crawl-dev 03:19:27 -!- ontoclasm has quit [Quit: Leaving.] 03:23:54 Experimental (councilgod-PR) branch on crawl.beRotato.org updated to: 0.20-a0-546-gea1e955 03:41:56 -!- concrocotta has quit [Quit: Ciao] 03:42:14 -!- Patashu has quit [Ping timeout: 258 seconds] 03:42:35 -!- amalloy_ is now known as amalloy 03:47:13 -!- Bcadren has quit [Ping timeout: 258 seconds] 03:50:57 -!- MarvinPA has joined ##crawl-dev 03:59:47 -!- Uhlv has quit [Ping timeout: 260 seconds] 04:00:04 -!- omarax has quit [Remote host closed the connection] 04:14:26 -!- ahahaha has quit [Quit: Page closed] 04:26:54 -!- Lasty has quit [Quit: Leaving.] 04:27:34 -!- Lasty has joined ##crawl-dev 04:27:47 -!- arcanemastermind has quit [Ping timeout: 260 seconds] 04:31:13 -!- bannakaffalatta has quit [Read error: Connection reset by peer] 04:31:18 -!- TuxQmoob has quit [Ping timeout: 248 seconds] 04:31:43 -!- Furril has quit [Read error: Connection reset by peer] 04:42:56 -!- MarvinPA has quit [Ping timeout: 250 seconds] 04:45:14 -!- rossi has quit [Quit: WeeChat 1.6] 04:47:26 -!- Ragnor has quit [Ping timeout: 250 seconds] 04:49:52 -!- ProzacElf_ has quit [Ping timeout: 250 seconds] 04:52:48 -!- TuxQmob has quit [Changing host] 04:57:20 -!- TuxQmob has quit [Ping timeout: 256 seconds] 04:58:53 -!- TuxQmob has quit [Changing host] 05:00:05 -!- omarax has quit [Remote host closed the connection] 05:00:51 -!- Rast has quit [Ping timeout: 258 seconds] 05:02:44 -!- Rast has joined ##crawl-dev 05:03:28 -!- bonghitz has quit [Ping timeout: 250 seconds] 05:08:56 -!- MarvinPA has joined ##crawl-dev 05:38:09 -!- Patashu has joined ##crawl-dev 05:39:14 -!- scummos__ has quit [Ping timeout: 268 seconds] 05:44:12 -!- Uhlv has quit [Ping timeout: 260 seconds] 05:49:07 -!- Furril has quit [Ping timeout: 258 seconds] 05:54:07 -!- SteelNeuron has joined ##crawl-dev 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:00:38 -!- scummos__ has quit [Ping timeout: 250 seconds] 06:01:05 -!- Ququman has joined ##crawl-dev 06:11:44 -!- MarvinPA has quit [Ping timeout: 250 seconds] 06:14:54 !messages 06:14:54 No messages for SteelNeuron. 06:16:15 -!- Tiltorax has quit [Ping timeout: 260 seconds] 06:16:17 -!- Tiltorax_ is now known as Tiltorax 06:16:26 -!- dondy1 is now known as dondy 06:22:24 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-547-gbd547dd: Fully remove buggy ability 10(in the future, 4 files, 0+ 12-) 13https://github.com/crawl/crawl/commit/bd547dd96c8b 06:22:24 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-548-gad3071d: Remove spoilery interaction with inscriptions 10(in the future, 3 files, 6+ 6-) 13https://github.com/crawl/crawl/commit/ad3071deef06 06:36:14 -!- MarvinPA has joined ##crawl-dev 06:37:53 -!- removeelyvilon has quit [Client Quit] 06:45:41 -!- LordSloth has quit [Quit: Going offline, see ya! (www.adiirc.com)] 06:48:10 -!- MarvinPA has quit [Ping timeout: 258 seconds] 06:50:05 -!- Uhlv has quit [Ping timeout: 260 seconds] 06:53:28 -!- n1k has quit [Ping timeout: 256 seconds] 06:59:04 -!- HellTiger has quit [Ping timeout: 265 seconds] 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:16:59 -!- ig0rbit has quit [Remote host closed the connection] 07:20:37 -!- Kellhus has quit [Quit: Page closed] 07:34:51 -!- Tiltorax has joined ##crawl-dev 07:41:54 -!- dondy has joined ##crawl-dev 07:44:02 uhhm, are there any notes on building crawl on OpenBSD? the version in ports is (0.18) and 07:44:12 kinda broken 07:51:11 -!- MarvinPA has joined ##crawl-dev 07:56:30 -!- amalloy is now known as amalloy_ 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:07:59 the build of trunk (non-tiles) fails because g++(GCC 4.2.1) doesn't recognize -std=c++11, is that really a necessary option? 08:11:55 i believe so 08:12:08 ??install 08:12:08 install[1/1]: See the following for installation and compilation: https://github.com/crawl/crawl/blob/master/crawl-ref/INSTALL.txt 08:12:14 -!- SteelNeuron has quit [Quit: Page closed] 08:12:14 "The only officially supported compilers are gcc (4.7 or newer) and clang (3.4 or newer)." 08:15:08 quick question 08:15:11 just tried around a bit, and it does quite seem so :< 08:15:19 how come unseen areas on console are dark blue instead of dark grey 08:16:32 -!- scummos__ has quit [Ping timeout: 250 seconds] 08:22:03 -!- Patashu has quit [Ping timeout: 258 seconds] 08:26:31 -!- HellTiger_NB has quit [Ping timeout: 252 seconds] 08:27:17 -!- Tux[Qyou] has joined ##crawl-dev 08:32:29 !greatplayer 08:32:36 Unwon species for Tiltorax: Demigod, Felid, Formicid, Ghoul, Human, Kobold, Octopode, Tengu, Vine Stalker 08:32:40 oops wrong chat. 08:32:52 that makefile is pretty hard to read :< 08:32:53 -!- WangHW has quit [Ping timeout: 248 seconds] 08:47:07 can somebody point me to where the GCC / GXX variables are set "later" for a OpenBSD target? 08:48:09 i tried using FORCE_CC but that fails a little later (gcc v4.9.4) 08:53:44 -!- bonghitz_ has quit [Remote host closed the connection] 08:56:03 what are you trying to do? 08:56:23 ovveride the default cc? 08:56:25 alexjurkiewicz: building crawl trunk on openbsd 08:56:33 yah D: 08:58:04 i think just set CC=g++-4.9 or whatever 08:59:18 or maybe CXX or GCC or GXX 08:59:18 -!- Yermak has joined ##crawl-dev 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:00:44 same thing as FORCE_CC, it seems to fall back to g++ later, which doesn't know -std=c++11 09:03:08 ah, i think it's because of rltiles/Makefile :s 09:15:31 where and why does it execute or set "cc1plus"? 09:16:09 -!- Lasty has quit [Quit: Leaving.] 09:16:14 -!- MarvinPA has quit [Ping timeout: 264 seconds] 09:16:50 grep doesn't find anything :s 09:16:52 -!- Lasty has joined ##crawl-dev 09:22:47 ok, i give up, that build system is too smart for me :/ 09:22:57 -!- dondy has left ##crawl-dev 09:42:22 -!- MarvinPA has joined ##crawl-dev 09:53:31 Killer's weapon identified as felid 13https://crawl.develz.org/mantis/view.php?id=10862 by damerell 09:59:43 aww, that bug isn't as exciting as I thought it was by the title 10:00:02 "You were slain by a gnoll wielding a +2 felid" 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:04:32 quick question 10:04:43 quick answer 10:04:43 -!- Lasty has quit [Quit: Leaving.] 10:05:06 how do I make it so that on console out of LOS tiles (i.e. walls and ground) are dark grey instead of dark blue 10:05:24 there was a conversation about that a few days ago in the dev logs 10:05:33 I didn't pay attention to it, as I am not a console player. 10:06:34 16:35:25 <|amethyst> Go to settings, select the Window -> Colours tab, then in the scroll menu you can find ANSI blue; select that and click Modify 10:06:39 if you're using putty, Lightli 10:06:53 16:35:53 <|amethyst> you'll probably want to save your settings (under session, click once on "Default Settings" then Save 10:06:53 16:36:23 <|amethyst> while you're at it, also make sure you have selected "Indicate bolded text by changing" -> The colour 10:06:58 thanks 10:07:54 this seems to not be an uncommon request, I wonder if the default should be changed again for that? 10:19:00 what was the commit that changed it anyways 10:24:33 -!- SteelNeuron has joined ##crawl-dev 10:24:39 !messages 10:24:39 No messages for SteelNeuron. 10:31:19 %git curse 10:31:19 Could not find commit curse (git returned 128) 10:31:57 http://s-z.org/neil/git/?p=crawl.git&a=search&h=HEAD&st=commit&s=curses lightli 10:32:01 happened over multiple commits 10:34:45 <|amethyst> what you need is the setting bold_brightens_foreground = true 10:34:58 <|amethyst> also that stuff in Putty, but I believe those are the defaults now 10:35:22 <|amethyst> %gif ffe185b4 10:35:26 <|amethyst> %git ffe185b4 10:35:26 07johnny002 * 0.19-a0-1739-gffe185b: Allow control over curses color rendering assumptions. 10(3 months ago, 6 files, 581+ 114-) 13https://github.com/crawl/crawl/commit/ffe185b45b88 10:35:38 <|amethyst> that wasn't the only one, but it's relevant 10:35:53 I don't recall what the reason was for the change 10:35:59 there was something about terminal compatibility 10:36:02 Is it posible to play the frog race online already? 10:36:10 SteelNeuron, soon I hope! 10:36:15 PF still has to adjust a couple things 10:36:17 Cool :) 10:36:28 I really want to give that one a go 10:36:30 I'm very excited for it 10:36:53 <|amethyst> Brannock: because some people have terminals where the settings default to showing "bold black" as bold black rather than as darkgrey 10:37:02 <|amethyst> Brannock: making it invisible on a black background 10:37:06 Ah yeah, I remember now 10:38:28 <|amethyst> Implementation of MD and HE in 11 lines of Lua: https://www.reddit.com/r/dcss/comments/5k8gme/ 10:38:44 lol 10:38:58 -!- TuxQmoob has quit [Changing host] 10:38:58 -!- TuxQmob has quit [Read error: Connection reset by peer] 10:54:42 -!- simmarine has joined ##crawl-dev 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:01:31 -!- Uhlv has quit [Ping timeout: 260 seconds] 11:08:31 -!- Uhlv has quit [Ping timeout: 260 seconds] 11:15:32 -!- Shard1697 has joined ##crawl-dev 11:19:49 -!- Pleasingfungus has joined ##crawl-dev 11:20:26 Brannock: i guess my main frog concern right now is about ranged characters. the hop seems reasonably fun as an escape tool, from playtesting, but using it to kite might be annoying 11:20:29 going to start a test run now 11:22:31 Pleasingfungus: are you planning on having it cause exhaust? 11:22:37 no. 11:22:47 that didn't work out 11:22:55 Too similar to Ru leap? 11:23:27 there were a couple of issues, including 'hypothetically optimal' travel techniques. 11:23:32 hopping your way across the dungeon... 11:23:44 though tbf, i wonder why no one objects to that with ru? 11:24:20 search the logs for 'exhaust', there was a lot of talk about it a couple of days ago. 11:24:27 'kay 11:29:21 -!- MarvinPA has quit [Read error: Connection reset by peer] 11:32:58 -!- MarvinPA has joined ##crawl-dev 11:37:06 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 11:50:42 -!- Lasty has joined ##crawl-dev 11:50:43 -!- TuxQmoob has quit [Read error: Connection reset by peer] 11:51:22 -!- Tux[Qyou] has quit [Ping timeout: 258 seconds] 11:52:16 -!- Tux[Qyou] has joined ##crawl-dev 11:52:29 -!- bonghitz has quit [Remote host closed the connection] 11:56:41 -!- laj1 has quit [Ping timeout: 250 seconds] 11:57:21 -!- Nattefrost has quit [Read error: Connection reset by peer] 11:58:41 -!- acalycine has quit [Quit: bye] 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:00:18 -!- Tux[Qyou] has quit [Ping timeout: 268 seconds] 12:02:04 -!- Nattefrost has quit [Read error: Connection reset by peer] 12:07:23 hop is definitely a lot more powerful than slow movement 1 (as expected!) 12:07:47 mp exists, so it doesn't feel like there's that much incentive to hop-kite, at least early on; you're gonna run out of mp first most of the time! 12:08:03 ah, that's with a cj. ranged weapons might be more annoying 12:08:07 -!- TuxQmob has quit [Read error: Connection reset by peer] 12:08:22 but probably no worse than existing fast movement characters. i'm sure lasty's ranged reform will fix all of that, anyway 12:08:24 -!- TuxQmob has quit [Changing host] 12:09:02 -!- dondy has quit [Quit: WeeChat 1.5] 12:10:51 also, this run has a d:7 temple with 21 altars, so i'm sure if i was gammafunk i'd have quit it already. 12:10:55 TERRIBLE turncount! 12:11:52 -!- Nattefrost1 is now known as Nattefrost 12:15:30 -!- WalrusKing has quit [Ping timeout: 258 seconds] 12:15:42 -!- debo has joined ##crawl-dev 12:16:06 Pleasingfungus: Is kiting supposed to be the strong point of the race? 12:16:14 not really, no. 12:16:40 that's a niche that's well filled already :) 12:16:53 -!- LordSloth has joined ##crawl-dev 12:20:05 -!- debo has quit [Ping timeout: 248 seconds] 12:20:16 as long as you get to lair/orc by ~2.5k it's fine 12:20:42 take any longer and Sapher shows up and makes disapproving smileys 12:24:08 -!- valrus has quit [Ping timeout: 250 seconds] 12:25:12 http://i.imgur.com/8eGymZf.png 12:25:32 lair also running a little late. 12:27:25 You had Makhleb. You were a Frog. ...how could you fail? 12:28:52 -!- robotcentaur has quit [Quit: Page closed] 12:30:09 wait, where is this chat? 12:30:35 oh he only talks to speedrunners like me 12:30:49 heh, thinking Sapher would talk to you 12:30:52 that's rich, man 12:30:58 hmmmmmm..... 12:31:05 and who said anything about makh? 12:31:14 well that's what he had to assume 12:32:28 if this species ever goes anywhere, it's going to be another chei magnet 12:32:54 Pleasingfungus: actually, chei (the player) was commenting how the low stats thing is pretty awful in practice if you try to do much more than melee 12:33:07 heh 12:33:07 which I agree with. Are you attached to that? 12:33:07 it seemed to be going fine as a cj 12:33:09 tbh 12:33:34 there is the xp apt and flat apts, what's the diff in starting int? 12:33:40 my summoner also felt pretty good, though that was with 6/8/6 stats... doubt the 2 int made that much of a difference 12:33:41 like two? 12:33:43 yeah 12:34:04 summoners are not int intensive, but you do feel that as much as other mages at the begginning 12:34:14 but yeah maybe it won't be too bad 12:34:21 %git frogs~3 12:34:21 07PleasingFungus02 * 0.20-a0-350-ga83eecc: De-duplicate duplication messages 10(3 days ago, 1 file, 0+ 7-) 13https://github.com/crawl/crawl/commit/a83eecc95f2c 12:34:26 hrm 12:34:28 %git frogs 12:34:28 07PleasingFungus02 * 0.20-a0-353-g63bd08e: Replace Hop exhaustion with -Hop status 10(2 days ago, 7 files, 21+ 5-) 13https://github.com/crawl/crawl/commit/63bd08ec0508 12:34:31 %git frogs~4 12:34:31 07PleasingFungus02 * 0.20-a0-349-g200756e: Visually mark awakened trees in tiles 10(3 days ago, 6 files, 14+ 3-) 13https://github.com/crawl/crawl/commit/200756e5dd54 12:34:36 %git frogs~2 12:34:36 07PleasingFungus02 * 0.20-a0-351-ge6dfa78: New race: Frogs* 10(3 days ago, 7 files, 75+ 0-) 13https://github.com/crawl/crawl/commit/e6dfa7886a9f 12:35:14 i think ghouls' problem isn't just their overall low stats, it's that all of their stats are in str 12:35:24 !source species-data.h 12:35:24 https://github.com/crawl/crawl/blob/master/crawl-ref/source/species-data.h 12:35:31 11/3/4 12:36:16 Pleasingfungus: well it's cumulative 12:36:26 I mean how much int are you getting, for instance, from sid/5 12:36:34 one point something 12:36:59 1.7, i guess 12:37:24 I think it's the combo of gh apts and lower starting int that makes mages pretty painful, not just the starting int 12:37:24 1.666... 12:37:26 the /3 level ups are gonna dominate 12:37:36 Tiltorax: yeah, but that takes longer to type 12:37:49 I mean, if you made them i/5 that would be a huge diff 12:38:05 but sid/5 is not going to be too different from s/5 for purposes of spellpower 12:38:28 but yeah Fr have flatter apts, not Gh apts, which will help 12:38:29 !apt gh 12:38:30 Gh: Fighting: 1, Short: -1, Long: -1, Axes: -1, Maces: -1, Polearms: -1, Staves: -1, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: -1, Dodge: -1, Stealth: 2, Shields: -1, UC: 1!, Splcast: -2, Conj: -2, Hexes: -2, Charms: -1, Summ: -1, Nec: 0, Tloc: -1, Tmut: -1, Fire: -2, Ice: 1, Air: -2, Earth: 1, Poison: 0, Inv: 1, Evo: -1, Exp: 0, HP: 1, MP: -1* 12:38:49 their apts aren't even all that bad, but -2 conj and -2 sc 12:39:15 agreed re sid/5 and s/5 12:40:26 I'm going to do a thing 12:41:40 ! 12:41:45 are you sure 12:42:03 Pleasingfungus: cheibro also suggested a bit more stealth, since slow 12:42:10 -!- puissantveil has quit [Quit: Page closed] 12:42:16 we do have a number of stealthy species tho 12:42:17 !apt stealth 12:42:18 Stealth: Sp: 5!, Na: 5!, Vp: 5!, Fe: 4, Ko: 4, Op: 4, DD: 3, VS: 3, Fo: 3, DE: 3, Gh: 2, Gr: 2, Ha: 2, Mf: 2, Te: 1, Hu: 1, Ds: 0, Dr: 0, Dg: 0, HE: N/A, Mi: -1, HO: -1, Mu: -1, Og: -2, Ce: -4, Tr: -5* 12:42:26 -!- Tiltorax has left ##crawl-dev 12:42:26 -!- Tiltorax has joined ##crawl-dev 12:42:35 and +1 is already some of that 12:42:44 he might not have even looked at the current number 12:44:08 -!- geekosaur has quit [Excess Flood] 12:44:30 i felt like we had plenty of stealth already, but it's not something i feel insanely strongly about 12:44:33 -!- Menche has quit [Quit: Leaving] 12:44:39 not strongly at all.... 12:44:47 ??frogs 12:44:47 I don't have a page labeled frogs in my learndb. Did you mean: fog, trog. 12:44:54 !learn add frogs Fr: Fighting: 1, Short: 0, Long: 1, Axes: 0, Maces: 0, Polearms: -1, Staves: 0, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: 1, Dodge: 0, Stealth: 1, Shields: 0, UC: 0, Splcast: -1, Conj: 0, Hexes: 0, Charms: 0, Summ: 1, Nec: -1, Tloc: 0, Tmut: 0, Fire: 0, Ice: 1, Air: 0, Earth: -1, Poison: 0, Inv: 1, Evo: 0, Exp: 1, HP: 0, MP: 0 12:44:55 frogs[1/1]: Fr: Fighting: 1, Short: 0, Long: 1, Axes: 0, Maces: 0, Polearms: -1, Staves: 0, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: 1, Dodge: 0, Stealth: 1, Shields: 0, UC: 0, Splcast: -1, Conj: 0, Hexes: 0, Charms: 0, Summ: 1, Nec: -1, Tloc: 0, Tmut: 0, Fire: 0, Ice: 1, Air: 0, Earth: -1, Poison: 0, Inv: 1, Evo: 0, Exp: 1, HP: 0, MP: 0 12:45:25 !learn add frogs Possible new species, see https://github.com/crawl/crawl/commit/e6dfa7886a9f and the frogs branch 12:45:26 frogs[2/2]: Possible new species, see https://github.com/crawl/crawl/commit/e6dfa7886a9f and the frogs branch 12:45:32 !learn mv frogs[2] frogs[1] 12:45:32 frogs[2] -> frogs[1/2]: Possible new species, see https://github.com/crawl/crawl/commit/e6dfa7886a9f and the frogs branch 12:45:35 ??frogs[2 12:45:36 frogs[2/2]: Fr: Fighting: 1, Short: 0, Long: 1, Axes: 0, Maces: 0, Polearms: -1, Staves: 0, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: 1, Dodge: 0, Stealth: 1, Shields: 0, UC: 0, Splcast: -1, Conj: 0, Hexes: 0, Charms: 0, Summ: 1, Nec: -1, Tloc: 0, Tmut: 0, Fire: 0, Ice: 1, Air: 0, Earth: -1, Poison: 0, Inv: 1, Evo: 0, Exp: 1, HP: 0, MP: 0 12:46:08 -!- geekosaur has joined ##crawl-dev 12:46:31 -!- Uhlv has quit [Ping timeout: 260 seconds] 12:47:31 !apt mr 12:47:31 MR: Sp: 7!, DD: 6, Dr[purple]: 6, Fe: 6, Mu: 5, Na: 5, VS: 5, Dg: 4, DE: 4, Fo: 4, HE: 4, Og: 4, Vp: 4, Ce: 3*, Dr: 3*, Ds: 3*, Gh: 3*, Gr: 3*, Ha: 3*, HO: 3*, Hu: 3*, Ko: 3*, Mi: 3*, Mf: 3*, Og: 3*, Op: 3*, Te: 3*, Tr: 3* 12:48:34 froggos 12:48:36 !learn edit frogs[2] s|$| MR: 3* Stats: 6/6/6 sid/5 12:48:36 frogs[2/2]: Fr: Fighting: 1, Short: 0, Long: 1, Axes: 0, Maces: 0, Polearms: -1, Staves: 0, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: 1, Dodge: 0, Stealth: 1, Shields: 0, UC: 0, Splcast: -1, Conj: 0, Hexes: 0, Charms: 0, Summ: 1, Nec: -1, Tloc: 0, Tmut: 0, Fire: 0, Ice: 1, Air: 0, Earth: -1, Poison: 0, Inv: 1, Evo: 0, Exp: 1, HP: 0, MP: 0 MR: 3* Stats: 6/6/6 sid/5 12:48:51 probably shoudl say base status but w/e 12:49:39 -!- Lasty has quit [Quit: Leaving.] 12:50:14 -!- Lasty has joined ##crawl-dev 12:50:29 -!- CanOfWorms has joined ##crawl-dev 12:52:05 -!- Tux[Qyou] has joined ##crawl-dev 12:52:20 wow, the dynast dunk 12:52:22 "My snail proposal was better than this... *cries* 12:52:24 " 12:53:50 what was his snail proposal 12:54:08 I only very vaguely recall 12:54:19 I'm going to guess that retracting into your shell was involved 12:54:19 was it better than this 12:54:21 haha 12:54:23 man 12:54:25 remember agate snails 12:54:29 oh I do 12:54:52 only 0.9 kids remember this 12:54:52 snapping turtle retracting into shell is not all that long ago itself 12:55:41 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 12:55:41 -!- TuxQmob has quit [Read error: Connection reset by peer] 12:56:47 -!- Tux[Qyou] has joined ##crawl-dev 12:58:11 -!- bonghitz has quit [Ping timeout: 265 seconds] 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:00:03 -!- TuxQmob has quit [Ping timeout: 245 seconds] 13:01:27 -!- Tuxedo[Qyou] has joined ##crawl-dev 13:01:45 !lg * current trunk xl>5 D lvl>=7 lvl<=12 !boring s=cikiller% 13:02:36 got sloppy on lair:6 and died. race feels strong 13:02:50 probably doesn't need the +xp, that was a copy-paste error anyway 13:03:15 90s limit exceeded: killed !lg * current trunk xl>5 D lvl>=7 lvl<=12 !boring s=cikiller% 13:03:34 low stats don't feel like that big a deal tbh... might be more notable later with the sid/5, idk 13:04:23 03PleasingFungus02 07[frogs] * 0.20-a0-355-g83f66a9: Merge branch 'master' into frogs 10(2 hours ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/83f66a93fb1a 13:04:23 03PleasingFungus02 07[frogs] * 0.20-a0-356-g8572131: Remove Frog +1 XP apt 10(23 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/8572131aaaef 13:04:36 i had fun but i'm sure someone grouchier could find faults 13:04:55 So is frogs real? 13:04:56 might be ready to go to beartato 13:05:03 -!- Tux[Qyou] has quit [Ping timeout: 245 seconds] 13:05:06 the place where experimentals go to die 13:05:12 how can frogs be real if trunk isn't real 13:05:19 but tha xp! 13:05:27 I thought that was intentional... 13:05:36 i copy-pasted from humans and forgot to change that one 13:05:41 May I ask why it's specifically cbro where the test races get put? 13:05:52 because johnstein takes the effort to do it, basically 13:05:56 s/take/makes/ 13:05:57 brannock liked it too. idk. it can go back if people really want 13:06:12 If Brannock likes it and I agree with it, it's basically perfect 13:06:16 deng... 13:06:22 it makes them some kind of hoppy reverse demigod... 13:06:22 I actually haven't played so 13:06:25 haha 13:06:25 I'm not serious about that 13:06:35 but I did go "ah cool, another fast xp species" 13:06:41 so did Chei! 13:06:45 !apt xp 13:06:46 Could not understand "xp" 13:06:48 er 13:06:50 !apt exp 13:06:50 Exp: Ko: 1!, Hu: 1!, Fo: 1!, Ha: 1!, VS: 0, HO: 0, Og: 0, Te: 0, Mf: 0, Gr: 0, Gh: 0, Op: 0, HE: N/A, Na: 0, DD: -1, Mu: -1, Ce: -1, Mi: -1, Dr: -1, Sp: -1, Tr: -1, Ds: -1, Vp: -1, Fe: -1, DE: -1, Dg: -2* 13:06:52 oh wow 13:06:55 we do have a few of thsoe 13:07:04 I knew about hu and fo, forgot about the small guys 13:07:18 also, the size of these, it's normal? I guess you don't want to also mess around with smallness 13:07:39 not super excited about slots and weapon restrictions and w/e. not the focus here 13:07:44 a things we perhaps don't need to much of, yeah 13:08:01 -!- OCTOTROG has quit [Remote host closed the connection] 13:08:39 !tell johnstein There's an experimental frogs species branch you could host on cbro, if you'd like. PleasingFungus is the responsible dev 13:08:40 gammafunk: OK, I'll let johnstein know. 13:09:00 wow, since when have i been responsible? 13:09:02 !tell johnstein Er, the branch name is frogs 13:09:03 gammafunk: OK, I'll let johnstein know. 13:09:17 yeah I realized that mistake only after the !tell 13:09:28 need an ability to retract tells 13:09:41 !untell 13:09:41 Okay, message deleted. 13:09:45 ... 13:10:05 FUNNY JOKE 13:10:08 !cmd !untell 13:10:09 Command: !untell => .echo Okay, message deleted. 13:10:59 I'll make some player tiles 13:11:07 wow 13:11:13 -!- valrus has quit [Ping timeout: 250 seconds] 13:11:16 that's right gammafunk 13:11:34 wait, wait 13:11:37 pre-empting the second week of bikeshedding 13:11:43 are these gonna be froggy tiles, or rabbit tiles, or...!? 13:11:48 you know, when I pray at my Sif Muna shrine today 13:11:51 I can already see reddit; "So the devs get rid of the beautiful elves and give us ugly Frogmen and we're supposed to be happy?" 13:11:58 yes, you are 13:12:02 obviously i should just re-use the old elf tiles 13:12:15 frog elves. frelfs 13:12:17 well, they *are* distantly related 13:12:22 :) 13:12:27 ok I will get to it... someday 13:12:27 johnstein: You have 2 messages. Use !messages to read them. 13:12:29 and I have to say "I'm sorry, my dear Godess Sif Muna, but CanOfWorms still has not delivered a new, glorious tile befitting your majesty and beauty...." 13:12:43 it's going to hurt even more than it did yesterday 13:12:43 I always wanted to work on a frog species 13:12:55 *Goddess 13:13:16 can't believe johnstein isn't just leaping to work on this day, of all days 13:13:24 VERY disappointed 13:13:29 where you'd eventually evolve into one of the frog types. actually it was an amphibian species that could evolve from a tadpole phase to frogs or salamanders 13:13:33 pf: I'll probably make them humans with poison dart frog colouring 13:13:37 yea go figure 13:13:46 huh, sounds complex! 13:13:50 unless you have... a better colour scheme??? 13:13:50 The Frog theme is getting dangerously close to being set 13:13:52 for some reason the kids want to open presents 13:13:54 with tiles it's harder to go back 13:13:57 yeah, i'm spooked 13:14:00 -!- OCTOTROG has quit [Remote host closed the connection] 13:14:01 then that nasty a-word comes into play 13:14:14 i should've made the placeholder theme something more placeholdery... 13:14:22 like the spring-leg thing 13:14:22 perhaps so 13:14:25 pf: legman 13:14:36 isn't that a mega man boss 13:14:47 I still think abyssal is a good basis, but tbh I have nothing more than that, so maybe it just isn't 13:15:00 basically this: http://yokai.wikia.com/wiki/Kasa-Obake 13:15:25 wth is that... 13:15:27 aw, it's a cutey! 13:15:47 that tongue is just not right 13:15:51 not even close to being right 13:16:45 -noted kasa obake expert, gammafunk 13:17:21 by right I mean "easy on your sanity" 13:17:36 gammafunk: abyssal could work. i'm not extremely excited by it, and i think you'd end up with a lot of Ab^Ak for no good reason 13:17:43 but one could make it happen 13:17:45 sure, yeah that's deffo a problem 13:18:10 if you made it really some kind of construct, that would be v. cool but it kind of suggests some crazy resists/holiness things 13:18:15 plz no 13:18:17 right 13:18:19 gargoyles are bad enough 13:18:30 unless it was some kind of human-construct thing 13:18:31 well, gargoyles are bad mostly because they're not at all constructs 13:18:33 one-legged cyborgs? 13:18:34 but pretend to be 13:18:38 leg golem 13:19:00 like pf's favorite abomination 13:19:02 or jumping cyborgs I guess, don't have to be one-legged, that's just further proof at how disturbing that image CanOfWorms linked is 13:19:35 everyone's favorite abomination! 13:19:56 are you talking about HappyFeet? 13:19:56 or the other one with all the limbs 13:20:08 HappyFeet is probably my favorite 13:20:10 -!- MaxFrost has quit [Remote host closed the connection] 13:20:12 could go with a variant on demonspawn/demigods. the Abysstouched; warped and twisted by a brush with the Abyss, their bodies are weak (poor stats), but they can invoke a fragment of the Abyss's energies in times of need (+quasiblink; possibly would also have an hp/mp cost in this version? still has the same recharge) 13:20:15 happyfeety 13:20:22 also i guess they're still slow. idk. body warped! 13:20:55 (q) does this mean they'd need to have the malformed body mut? (a) hopefully not 13:20:56 any special lucy interactions? I assumed that'd be best avoided 13:21:08 i don't think that's necessary 13:21:12 hrm, yeah I'd not love to have that as an innate 13:21:24 Na/Ce get that but have an extra slot 13:21:33 well not extra, but a different slot with more AC 13:21:38 i think you'd just have to be careful with word choice 13:21:57 perhaps their bodies are 'ruined' instead... something not too close to warped 13:22:04 perfectly solvable, anyway 13:22:14 yeah 13:22:30 the "bodies are weak" thing will make people think of that mut or perhaps low HP, neither of which they have 13:22:40 rather than stats; or maybe it'd make people think of the deterioration mut 13:22:52 so many ways in which characters can be bad... 13:23:29 !makewords Ab 13:23:29 AbAE AbAK AbAM AbAr AbAs AbBe AbCj AbCK AbEE AbEn AbFE AbFi AbGl AbHu AbIE AbMo AbNe AbSk AbSu AbTm AbVM AbWn AbWr AbWz 13:23:32 !makewords AT 13:23:32 ATAE ATAK ATAM ATAr ATAs ATBe ATCj ATCK ATEE ATEn ATFE ATFi ATGl ATHu ATIE ATMo ATNe ATSk ATSu ATTm ATVM ATWn ATWr ATWz 13:23:36 ATAK 13:23:38 tie...! 13:23:45 just say they have poor attributes :v 13:23:49 or, hrm, i guess my font isn't fixedwidh 13:23:57 "Demigods look more or less like members of their mortal part's species, but have excellent attributes" 13:24:05 it would be kind of weird to have two different ways of using the abyss to blink that have fairly different effects... 13:24:25 not that weird, though 13:24:43 idk. i think abysstouched could work, rabbits could work, frogs could work, even spiders could work 13:24:46 I guess you could try to simply tie it to "eldritch" without it being the abyss per se, but maybe that's not really helping anything 13:25:09 i still like the idea of spider-men having innate web immunity 13:25:24 just because it's a very flavorful thing that's also not a big deal mechanically 13:25:30 hrm, seems like one of those overly-specific things 13:25:36 and simple to implement 13:25:40 has so very little gameplay relevance tho 13:25:47 unless we had more use of webs 13:25:51 which we could, ofc 13:25:55 i mean 13:25:55 cue the flood of GDA posts asking us to give them the ability to shoot webs 13:25:56 or like, also net immunity? 13:25:59 i don't want to balance the race around this 13:26:08 i specifically like it not being all that relevant 13:26:14 just a nice little thing, like old dg sustat 13:26:43 well stat draining thing exists throughout the game, tbf 13:27:05 which is why sustat was considered such an exciting and important effect that it still exists, right? 13:27:25 well it wasn't but that's not arguing something positive for either sustat or this effect 13:27:29 and this effect is even worse! 13:27:32 again, this is just imo 13:27:48 well, it'd be a much lighter code burden 13:27:49 now sustat is something that can interact with certain spells and areas of the game 13:28:03 oh, i don't know why i'm arguing with you about this 13:28:12 first, because spiders aren't gonna be the theme because they're too close to formicids 13:28:26 second, because you have such bad taste that you removed dcall/dform synergy! 13:28:32 it's fine, I would never raise a lot of gripes about this, even if you did it 13:28:37 I would let MarvinPA remove it.... 13:28:45 :anger: 13:28:47 just like he removed dcall/dform! 13:28:49 ahahahahahahah!!!! 13:29:30 at this point, if you were Kyzrati, you'd be saying how you're grateful that only you are desiging the game 13:29:44 he has conversations like this with zxc every other day 13:29:51 and he always gets to go "too bad, I win" 13:30:14 haha 13:30:32 I win in the long run 13:30:33 on the other hand, if i was the only one designing the game, i'd also have to do all the work... and handle all the player feedback! 13:30:38 how do you win?! 13:30:39 can you imagine...? 13:30:56 he does often say that he's happy the player base of cogmind isn't large 13:31:04 kyzrati ends up implementing a lot of my suggestions after a while 13:31:17 so he wins the battles but I win the war :P 13:32:50 dcall/dform used to have synergy? 13:33:12 briefly 13:33:14 gloriously 13:33:16 Like, did the dragons call you bro or something? 13:33:19 a spellpower bonus 13:33:24 call you bro indeed 13:33:24 dform was a dcall enhancer 13:33:31 ah I see 13:33:37 you get dragons... for a few more turns... 13:33:43 the efficiency...!!! 13:33:48 careful CanOfWorms... 13:33:53 do you have flavor?!?! 13:33:55 er 13:33:55 hate 13:34:47 i think you might also get better dragons 13:34:49 ??sequell 13:34:49 sequell[1/4]: The ##crawl bot, handling game statistics, the {learndb}, and more. Operated by greensnark. See http://github.com/crawl/sequell/blob/master/docs/listgame.md If you want the source, go here: http://github.com/crawl/sequell 13:35:23 This is very annoying; 13:35:23 !lm 13:35:23 5930. [2016-12-24 21:31:05] Torax the Conqueror (L27 OgIE of Vehumet) left the Realm of Zot on turn 107125. (Zot:1) 13:35:23 !time 13:35:23 Time: Dec 25, 2016, 06:35:17 PM, UTC. 13:35:29 note the other uses AM/PM other uses 24h clock 13:35:33 durations does matter a bit more for dcall since there's an actual cooldown now 13:35:48 before you could recast before it expired 13:35:59 when dynast showed me this, I removed that, and dynast was pissed 13:36:01 what if necromut used that mechanic 13:36:01 it was a good day 13:36:03 lol 13:36:22 does dcall actually need a cooldown? 13:36:26 'this form is powerful, but you can't be in it all the time' 13:37:09 not sure how a long cooldown would work for necromut 13:37:10 pf: don't lie to the player 13:37:38 well if you did prevent its use for a while, that would give you license to change its effects some, perhaps 13:38:10 yeah 13:38:11 and/or level 13:38:16 ??necromut 13:38:16 necromutation[1/2]: Level 8. Induces lichform: draining-brand unarmed, +6 AC, +40 MR, rC+, necromancy enhancer, and undead for all game purposes (NO POTIONS, rN+++, rPois, mutation immunity, torment immunity, no transformations, no berserk, dispel undead vulnerability, no regen spell or ddoor or borg or bloodsub). 13:38:26 but i think it'd be more fun to make it more powerful (but limited) rather than lowering the level 13:38:32 tabstorm tells me to make it L7 or L6 damn near every other week 13:38:44 say hi to him next time you see him 13:38:51 has he talked to you about the roguelike he's making? 13:38:56 he has 13:39:04 well, he's said things like 13:39:13 "fammagunk, I got curses to work, I can move a meng" 13:39:29 whoa there 13:39:32 are you saying 13:39:38 tabstorm intentionally coded curses 13:39:50 the foodcost library 13:40:03 libfood 13:40:37 foo.dll 13:41:46 -!- purge has joined ##crawl-dev 13:42:15 https://docs.google.com/document/d/1uQPpQzxqqwa3D0z4UIQ6FzQ_ooOsGpaR4a5pfMvRaG0/edit?usp=sharing 13:43:19 gammafunk hates fun is a con? 13:43:26 gammafunk: he's said it's gonna be like dcss, but without the parts he dislikes, and with good stuff from other roguelikes 13:43:31 so who knows 13:43:56 furries is a *big* con 13:44:02 massive con, unfixable con 13:44:08 death's door is also already something that basically has a cooldown, IDK what cooldown lichform could be that I would want to use it 13:44:11 release-blocker 13:44:30 it's actually extremely pro 13:44:58 interesting 13:45:14 I see in the 'Rabbits' section a cursor for "Anonymous Rabbit" 13:45:18 not sure you could trust that editor 13:45:27 -!- scummos__ has quit [Ping timeout: 256 seconds] 13:45:29 Shard1697: yeah, i was thinking that it'd overlap with death's door, similar mechanic for sure 13:45:49 i feel like you'd want to buff necromut's actual effects with this change... not sure what you'd do tho 13:45:55 but what if, lichform WAS death's door 13:46:16 torment immunity is less exciting when you're at 10 hp and can't die 13:46:16 I feel like it might be neat if there was some kind of "really long cooldown" effect 13:46:22 but where resting didn't help you 13:46:29 I guess that could be xp gating 13:46:31 yeah 13:46:43 i wonder if you could even tag it off drain, maybe... can only cast this when not drained? 13:46:44 idk 13:46:50 possible 13:46:51 probably hard to get that right, esp in extended 13:46:55 where there's 1million xp per second 13:47:08 you can't cancel drain, but yeah makign a weirdly "dissapating" drain would be bad 13:47:10 lichform could be powerful offensively(with mild defensive benefits) while death's door is powerful defensively 13:47:44 could add a necro enhancer :P 13:47:50 (joke!) 13:48:05 or universal spell enhancer! liches ingame cast all sorts of spells 13:48:09 i think moving away from 'once you learn this form, it's on forever' would be a nice move 13:48:25 if lichform stays around, and i think it's a cool enough effect thematically & distinctive enough mechanically to try to keep it around 13:49:09 beyond that i'm not sure. castable universal spell enhancer makes me nervous 13:49:27 and i don't think you can get rid of all the defensive benefits; i mean, lichform has to make you undead, right...? 13:49:44 the first thing that came to mind was lichform could cast torment when you enter it, but I don't know how often anyone would care 13:49:55 yeah, trading off dealing with torment for only having to deal with beam-targeted dispel is a big part of it 13:50:13 s/torment/torment+drain/ 13:50:15 fewer dispel undead caster than tormenters, too 13:50:31 right 13:50:34 @?bennu 13:50:35 bennu (08b) | Spd: 16 | HD: 14 | HP: 61-91 | AC/EV: 6/16 | Dam: 2708(holy), 24, 24 | see invisible, fly, regen | Res: 06magic(140), 04fire+++, 03poison, 04rot, 13neg+++ | Vul: 12drown | XP: 1337 | Sz: Medium | Int: human. 13:50:50 and dealing with holies, which mostly don't exist 13:50:51 currently! 13:51:00 even in extended, they mostly don't exist 13:51:20 also few holies have a holy-branded attack that's ranged 13:53:31 Are there any spells that use miasma outside corpse rot? 13:53:44 Could lichform work as a miasma-version of ring of fire? 13:54:10 problem is right now at the point everyone gets lichform, they're mostly fighting non-living enemies 13:54:44 a while ago I thought it would be cool if when you entered lichform you placed a phylactery nearby which enemies would have to attack to damage you... but of course crawl liches don't even work like that, and it would probably be a nightmare to balance 13:55:04 doesn't really suit crawl ai 13:55:17 also i'm not sure what problems it solves 13:55:29 ddoor is kind of the "you can't hurt me right now" thing we have 13:56:01 right, that was mostly me trying to think of an effect strong enough that I'd be willing to get necromut 13:56:10 but it definitely has a lot of overlap and would probably not work 13:56:13 ddoor is also a spell that I see used incredibly rarely 13:56:46 not that this has to be a grave (heh) concern, but people like the Borg's approach a lot more, I think 13:57:16 i don't see either used too often 13:57:18 they're very fun, tho 13:58:25 they are the most fun spells in the game imo 13:58:44 -!- HellTiger has quit [Ping timeout: 252 seconds] 14:00:03 -!- omarax has quit [Remote host closed the connection] 14:00:34 -!- LexAckson has quit [Ping timeout: 268 seconds] 14:02:25 -!- HellTiger_NB has quit [Ping timeout: 268 seconds] 14:03:02 -!- laj1 has quit [Ping timeout: 264 seconds] 14:04:59 -!- zxc has quit [Read error: Connection reset by peer] 14:06:38 -!- ontoclasm has joined ##crawl-dev 14:07:42 -!- removeelyvilon has joined ##crawl-dev 14:07:46 Ribbit 14:08:00 -!- Ragnor has quit [Disconnected by services] 14:17:03 -!- darkschneider has quit [Read error: Connection reset by peer] 14:17:08 agreed 14:17:24 -!- darkschneider has joined ##crawl-dev 14:17:55 let's not get ahead of ourselves... 14:22:35 gettin close to puttin this one up to Xom 14:22:46 1rng frog rabbit abysstouched, you know 14:24:53 -!- Ragnor has quit [Ping timeout: 250 seconds] 14:30:53 probably it can just go up on beartato as frogs, and theme can keep on sitting on the backburner for a while. 14:32:00 You could call them Kappa. That should be sufficiently thematic foreign mythology, although unfortunately no tongue-twister 14:32:47 Aren't Kappa turtle-dudes? 14:34:12 -!- Enthusiasm has quit [Quit: Going offline, see ya! (www.adiirc.com)] 14:34:39 it's a twitch.tv meme, actually. 14:36:54 anurans 14:38:09 yeah, they're probably gonna be anurans or anurians if they stay froggy. 14:41:26 hm right, they are depicted as more turtle-like than I remembered. 14:41:34 -!- Enthusiasm has quit [Client Quit] 14:42:44 Discussing frog race? I request that they get a special unarmed title: Battletoads. 14:42:52 -!- Bcadren has quit [Read error: Connection reset by peer] 14:43:31 +1 for battletoads reference 14:44:09 Are there any other unique titles? 14:44:16 !title fighting 14:44:21 whatever. 14:44:24 ??titles 14:44:25 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/skills.cc#L64 14:44:25 fighting: Skirmisher (1-7), Fighter (8-14), Warrior (15-20), Slayer (21-26), Conqueror (27) 14:45:01 yes, "la petite morte" 14:45:05 "ogre mage" 14:45:14 felid UC 14:45:26 kiku necromancy in general 14:45:38 summoner + god alignment 14:45:50 tloc + naga or octopode 14:47:29 Well, would it replace like 27 fighting or 27 uc or something then? 14:48:25 Well it'd honestly be just a silly joke/reference rather than anything serious 14:49:03 so it'd be in the lower skill brackets, if it were to become a thing? 14:49:22 All the silly titles are 27 14:49:33 well then. 14:49:50 please 14:49:52 they're not silly. 14:50:06 Was mostly a joke I made while trying (and failing) to brainstorm any necromutation ideas 14:50:36 -!- HellTiger has quit [Read error: Connection reset by peer] 14:51:45 necromut grants innate Brainstorm ability. 14:52:18 Brainstorm level 5 hexes air 14:52:41 The only idea that came to mind was hiding your soul inside a needle which is inside an egg which is in a duck which is in ahare which is in an iron chest buried under a green oak tree. And that isn't especially useful an idea 14:53:00 is that a reference? 14:53:05 or just randomness? 14:53:16 a reference, yes 14:53:19 classic russian folklore 14:53:25 koschei the deathless 14:53:27 lol 14:54:19 pf 14:54:22 https://crawl.develz.org/tavern/viewtopic.php?f=17&t=22656 14:54:23 is this where this phylactery stuff came from? 14:55:00 wow, that's perfect 14:55:37 heartwarming 14:56:39 they figured me out. gotta run 14:56:43 -!- removeelyvilon has quit [Quit: Page closed] 14:57:23 heh 14:58:57 -!- Lasty1 has joined ##crawl-dev 15:00:03 -!- omarax has quit [Remote host closed the connection] 15:00:20 -!- Lasty has quit [Ping timeout: 258 seconds] 15:09:37 Necromutation could turn you into a stationary demilich, with magic-oriented powered by death... except ambrosia already does stuff like that. 15:11:43 -!- Tuxedo[Qyou] is now known as Santux[Qyou] 15:11:59 Pleasingfungus: why not rabbits 15:12:02 rabbits jump 15:12:17 and are not generally amphibious 15:12:39 could drop the whole lich part of it, and turn them into some sort of spirit/not-quite-ghost 15:12:41 rabbits just feels even further on the cute/farm animal scale to me 15:12:56 we have cats already! 15:13:21 crawl is destined to become adorable, accept it 15:13:25 never! 15:13:33 what about a jumping lizard 15:13:38 ?/petting zoo 15:13:38 Matching entries (1): lair[1]: Accessed from the main dungeon somewhere between levels 8 and 11. Six levels deep (eight in 0.18-). The lair is full of "natural" critters such as rats, snakes, and yaks. One of Swamp/Shoals and one of Snake/Spider appears there, as well as Slime, and there is a relatively hard vault on Lair:8. The petting zoo of Crawl, if petting zoos had hydras. 15:13:50 ??lair 15:13:50 lair[1/2]: Accessed from the main dungeon somewhere between levels 8 and 11. Six levels deep (eight in 0.18-). The lair is full of "natural" critters such as rats, snakes, and yaks. One of Swamp/Shoals and one of Snake/Spider appears there, as well as Slime, and there is a relatively hard vault on Lair:8. The petting zoo of Crawl, if petting zoos had hydras. 15:14:14 !learn edit lair[1] s/:8/:6/ 15:14:14 lair[1/2]: Accessed from the main dungeon somewhere between levels 8 and 11. Six levels deep (eight in 0.18-). The lair is full of "natural" critters such as rats, snakes, and yaks. One of Swamp/Shoals and one of Snake/Spider appears there, as well as Slime, and there is a relatively hard vault on Lair:6. The petting zoo of Crawl, if petting zoos had hydras. 15:14:26 ??lair[2 15:14:26 lair[2/2]: you don't need resists in lair, people. it's just 8 levels of xp and items. 15:15:47 !learn edit s/deep[^.]+/deep./ 15:15:47 Syntax is: !learn edit TERM[NUM] s/// 15:15:54 !learn edit lair[1] s/deep[^.]+/deep./ 15:15:54 lair[1/2]: Accessed from the main dungeon somewhere between levels 8 and 11. Six levels deep..18-). The lair is full of "natural" critters such as rats, snakes, and yaks. One of Swamp/Shoals and one of Snake/Spider appears there, as well as Slime, and there is a relatively hard vault on Lair:6. The petting zoo of Crawl, if petting zoos had hydras. 15:15:58 dammit 15:16:05 heh 15:16:26 !learn edit lair[1] s/deep[^)]+\)./deep./ 15:16:26 lair[1/2]: Accessed from the main dungeon somewhere between levels 8 and 11. Six levels deep. The lair is full of "natural" critters such as rats, snakes, and yaks. One of Swamp/Shoals and one of Snake/Spider appears there, as well as Slime, and there is a relatively hard vault on Lair:6. The petting zoo of Crawl, if petting zoos had hydras. 15:18:08 ontoclasm: https://docs.google.com/document/d/1uQPpQzxqqwa3D0z4UIQ6FzQ_ooOsGpaR4a5pfMvRaG0/edit?usp=sharing 15:19:07 alternate answer: https://upload.wikimedia.org/wikipedia/commons/thumb/e/e4/Jimmy_Carter_in_boat_chasing_away_swimming_rabbit,_Plains,_Georgia_-_19790420_(rabbit).jpg/280px-Jimmy_Carter_in_boat_chasing_away_swimming_rabbit,_Plains,_Georgia_-_19790420_(rabbit).jpg 15:19:17 that uh 15:19:19 url 15:19:23 i know, right? 15:19:36 Why can't you just make up a new race? 15:19:54 linley 15:19:57 won't allow that 15:20:03 isn't that what abysstouched is? 15:20:24 pf: I believe I have found a compromise that should appease all parties 15:20:26 http://harrypotter.wikia.com/wiki/Frog-Rabbit 15:20:26 Abysstouched sounds like a sentient large abomination 15:20:36 oh dear, cg 15:20:38 "When I think of the Abyss...I touch myself..." 15:20:55 touched by a byss 15:21:45 Pleasingfungus: how about a phantom sort of thing 15:21:48 * geekosaur is now wondering when A:TLA species make it into crawl >.> 15:21:48 they blink a lot 15:21:56 undead... 15:22:26 NO more undead 15:22:32 undead rule 15:22:35 why? 15:22:39 !learn add undead_rule No more undead. 15:22:39 undead rule[1/1]: No more undead. 15:22:39 it's the rule. 15:22:42 alternately, some holy species 15:22:50 Pleasingfungus: do you hate fun? 15:22:52 what, like holy spirits? 15:23:07 sure? I'm just saying things 15:23:08 Tiltorax: i'd thought that was obvious 15:23:09 Pleasingfungus: actually that sounds fun 15:23:10 Tiltorax: all devs hate fun, it's a requirement 15:23:32 ??ontoclasm[players] 15:23:33 ontoclasm[7/23]: i hate players and want them to die 15:23:35 yeah, do we need to spell it out in a fun rule 15:23:55 ??devteam 15:23:55 devteam[1/27]: https://crawl.develz.org/wiki/doku.php?id=dcss:admin:devteam 15:24:01 ??devteam[fun 15:24:02 devteam[18/27]: magicpoints: that's either a feature, or a bug. 15:24:10 -__ 15:24:10 heh 15:24:13 fungus 15:24:24 eveyr instance of pleasingfungus matches fun 15:24:27 coincidence? 15:24:35 *every 15:24:43 ??devteam[fun][2] 15:24:43 I don't have a page labeled devteamfun[2] in my learndb. 15:24:45 does this work 15:24:49 no 15:24:50 :/ 15:24:53 i deleted the ??pleasingfungus entry that read 'no fun allowed' 15:24:57 so now some fun is allowed 15:24:59 but only a very little. 15:25:06 ??fun 15:25:06 fun[1/3]: Your hands twist into claws. The +2 pair of gloves of Fun {+Blink +Inv Slay+1} falls away! 15:25:09 hopefully it still has 27 entries 15:25:24 ??pleasingfungus 15:25:24 pleasingfungus[1/26]: a misleading learndb dev entry ????? 15:25:24 Pleasingfungus: killer klown race 15:25:31 oh would you look at that...26 15:25:34 hm 15:25:35 ...wonder which one got deleted 15:25:41 truly, truly mysterious. 15:25:51 who could have done such a thing 15:25:55 ontoclasm 15:26:11 ontoclasm: i would stop playing crawl if the devs added a clown race. 15:26:19 :Y 15:26:31 a clown class though? 15:26:45 what about a klown race? 15:27:19 -!- ProzacElf_ has joined ##crawl-dev 15:29:04 then we can have Klown Jesters 15:30:46 oh 15:30:49 this implojin thing 15:31:02 based on yesterday's convo, I know who might want to use this for inspiration 15:31:10 ??killer klown 15:31:10 killer klown[1/5]: Zot monster with a lot of HP and {klown} melee. 15:31:37 !tell Brannock Per our conversation about swamp monsters, implojin made a patch a long time ago that he's brought up recently due to Frog species: https://github.com/Implojin/crawl/commit/3e707a5e81350dac07020a708decf106b1f7e116 15:31:38 gammafunk: OK, I'll let brannock know. 15:32:27 we won't stop until crate comes back to tell us to stop moving the player! 15:32:34 did he leave? 15:32:43 no I think he's around in ##crawl 15:33:00 that's what i thought. 15:33:12 but he's an old, legendary mystic 15:34:21 -!- Kalir has quit [Changing host] 15:35:30 -!- amalloy_ is now known as amalloy 15:35:41 -!- Implojin has joined ##crawl-dev 15:35:52 the frogman has arrived 15:36:18 Implojin: no need to whisper 15:36:24 i'm not sure what you mean 15:36:35 merge the monster into the race, somehow...? 15:37:36 oh i was just thinking that since the concepts are similar maybe the player race and monster could be introduced simultaneously with similar lore/abilities 15:37:36 Implojin: You have 4 messages. Use !messages to read them. 15:37:41 !messages 15:37:42 (1/4) |amethyst said (11w 2d 41m 6s ago): I'm not working on it, so carry on. The rest is a buff to shields, so I'm not sure if it's bad. If you're concerned, you could still check && !shield_blocked since that's already computed 15:38:03 vintage neil 15:38:09 so to speak! 15:38:18 frogs might end up turning into rabbits, anyway 15:38:19 or lucies 15:41:52 https://www.reddit.com/r/roguelikes/comments/5k2oid/dcss_trunk_updates_23_december_2016/dblhwck/ 15:41:58 well anyway, have some food in the oven, happy holidays all 15:42:08 I think this user and the replier are the same person 15:42:10 and to you! 15:42:11 i'll take a look at where i left off with that branch and maybe clean it up 15:42:17 just based on their post history 15:42:58 -!- LordSloth has quit [Quit: Going offline, see ya! (www.adiirc.com)] 15:43:44 not sure why you are getting upvoted for posting false information. Probly more bots from the devs to spam upvote/downvote on any opinion that goes against their narritive 15:45:34 man, they know about my upvote bots? 15:45:36 crap 15:46:05 so many bots 15:46:06 everytime someone queries beem, a dcss dev support post is upvoted 15:46:18 "It feels like the devs are lost in mechanics and joyless code" 15:46:32 there's a crawl unique in there somewhere 15:46:46 Eternal Tinkerer 15:46:57 wasn't that Pak? 15:47:10 I guess, but pak was pretty HYPE 15:47:27 this would be a sort of specifically-evil pak I guess 15:47:44 or unique based on tinkerer who become dissolutioned or something 15:48:00 tbh i'll just pitch this to kyzrati 15:48:05 alternate to Warlord 15:50:09 nikola? 15:50:41 I guess nikola is indeed a tinkerer 15:53:20 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 50.1.0/20161208153507]] 15:53:54 -!- n1k has joined ##crawl-dev 15:57:30 -!- Kranix has quit [Remote host closed the connection] 15:57:51 -!- achierius has quit [Ping timeout: 260 seconds] 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:22:06 -!- Patashu has joined ##crawl-dev 16:23:42 !spiderendkills current 16:23:43 Spider End kills (current): 69x spider_rune_water (26.74%), 47x grunt_spider_rune_circles (18.22%), 39x floodkiller_spider_rune_tomb (15.12%), 36x grunt_spider_rune_parallel (13.95%), 30x johnstein_spider_rune_arachne_lair (11.63%), 20x guppyfry_spider_rune (7.75%), 17x grunt_spider_rune_island (6.59%) 16:24:28 !lg * kmap~~floodkiller_spider s=cikiller% 16:24:28 142 games for * (kmap~~floodkiller_spider): 42x a death scarab (29.58%), 27x a spark wasp (19.01%), 16x a wolf spider (11.27%), 16x an emperor scorpion (11.27%), 9x a jumping spider (6.34%), 5x a spectral emperor scorpion (3.52%), 5x an orb spider (3.52%), 5x a spectral wolf spider (3.52%), 3x a hornet (2.11%), 3x a tarantella (2.11%), 2x a ghost moth (1.41%), 2x a demonic crawler (1.41%), 2x a sp... 16:26:43 -!- Patashu has quit [Ping timeout: 268 seconds] 16:30:24 -!- Patashu has joined ##crawl-dev 16:30:54 -!- Ragnor has quit [Ping timeout: 245 seconds] 16:43:54 dammit, makewords was the command I wanted last night 16:43:54 Brannock: You have 1 message. Use !messages to read it. 16:45:16 -!- ontoclasm has quit [Quit: Leaving.] 16:50:02 well, you asked about that in terms of it checking, as I recall 16:50:17 checking a dictionary for english words from the generated names 16:50:22 I think I mentioned that command at the time 16:50:34 but yeah no dictionary lookup or anything that fancy 16:50:38 !cmd makewords 16:50:38 Command: !makewords => .echo $(map (fn (p) (.echo ${1}${p})) (split "AE AK AM Ar As Be Cj CK EE En FE Fi Gl Hu IE Mo Ne Sk Su Tm VM Wn Wr Wz")) 16:50:59 pretty simple, needs to generate the list of abbrevs automatically, or something 16:51:22 -!- concrocotta has quit [Quit: Ciao] 16:51:32 !lg * playable current trunk s=cls join:"|" fmt:"${.}" 16:51:38 124742 games for * (playable current trunk): Fighter|Gladiator|Berserker|Wanderer|Monk|Transmuter|Fire Elementalist|Abyssal Knight|Conjurer|Enchanter|Hunter|Wizard|Chaos Knight|Skald|Assassin|Necromancer|Earth Elementalist|Ice Elementalist|Summoner|Venom Mage|Air Elementalist|Warper|Artificer|Arcane Marksman 16:52:02 .echo $(split "|" (!lg * playable current trunk s=cls join:"|" fmt:"${.}") 16:52:03 $(split "|" (!lg * playable current trunk s=cls join:"|" fmt:"${.}") 16:52:31 .echo $(split "|" (!lg * playable current trunk s=cls join:"|" fmt:"${.}")) 16:52:37 Fighter Gladiator Berserker Wanderer Monk Transmuter Fire Elementalist Abyssal Knight Conjurer Enchanter Hunter Wizard Chaos Knight Skald Assassin Necromancer Earth Elementalist Ice Elementalist Summoner Venom Mage Air Elementalist Warper Artificer Arcane Marksman 16:53:14 .echo $(map (fn (c) (!ftw $c)) (split "|" (!lg * playable current trunk s=cls join:"|" fmt:"${.}"))) 16:53:22 ??Fi ??Gl ??Be ??Wn ??Mo ??Tm ??FE ??AK ??Cj ??En ??Hu ??Wz ??CK ??Sk ??As ??Ne ??EE ??IE ??Su ??VM ??AE ??Wr ??Ar ??AM 16:53:52 !cmd !winssinceracewon 16:53:53 Command: !winssinceracewon => .echo $(join ", " (map (fn (x) (join ": " (list $x (!gameswonsince ${1:-.} $* playable crace=$x won)))) (map (fn (r) (replace "??" (!ftw $r))) (split ", " (!lg ${1:-.} $* playable won s=crace x=max(end) o=-max(end) fmt:"${.}" stub:""))))) 16:54:03 .echo $(map (fn (c) (replace "??" (!ftw $c))) (split "|" (!lg * playable current trunk s=cls join:"|" fmt:"${.}"))) 16:54:09 -!- Kalir has quit [Ping timeout: 256 seconds] 16:54:10 Fi Gl Be Wn Mo Tm FE AK Cj En Hu Wz CK Sk As Ne EE IE Su VM AE Wr Ar AM 16:54:17 .echo $(map (fn (c) (replace "??" (!ftw $c))) (split "|" (!lg * playable current trunk s=cls join:"|" o=. fmt:"${.}"))) 16:54:25 Wz Wr Wn VM Tm Su Sk Ne Mo IE Hu Gl FE Fi En EE Cj CK Be As Ar AM AE AK 16:54:46 What kind of dark magics are at play here? 16:54:51 .echo $(map (fn (c) (replace "??" (!ftw $c))) (split "|" (!lg * playable current trunk s=cls join:"|" o=cls fmt:"${.}"))) 16:54:59 Wz Wr Wn VM Tm Su Sk Ne Mo IE Hu Gl FE Fi En EE Cj CK Be As Ar AM AE AK 16:55:05 hrm 16:55:55 that listing order 16:56:08 due to upper case coming before lower? 16:56:08 must be 16:56:09 er 16:57:01 .echo $(map (fn (c) (replace "??" (!ftw $c))) (split "|" (sort (!lg * playable current trunk s=cls join:"|" fmt:"${.}")))) 16:57:09 AK AE AM Ar As Be CK Cj EE En Fi FE Gl Hu IE Mo Ne Sk Su Tm VM Wn Wr Wz 16:57:38 ohhhh 16:57:40 dengit 16:57:43 I see 16:57:53 need to sort post translation 16:58:15 .echo $(sort (map (fn (c) (replace "??" (!ftw $c))) (split "|" (!lg * playable current trunk s=cls join:"|" fmt:"${.}")))) 16:58:23 AE AK AM Ar As Be CK Cj EE En FE Fi Gl Hu IE Mo Ne Sk Su Tm VM Wn Wr Wz 16:58:28 phew 16:59:24 .echo $(map (fn (p) (.echo ${1}${p})) (sort (map (fn (c) (replace "??" (!ftw $c))) (split "|" (!lg * playable current trunk s=cls join:"|" fmt:"${.}"))))) 16:59:32 AE AK AM Ar As Be CK Cj EE En FE Fi Gl Hu IE Mo Ne Sk Su Tm VM Wn Wr Wz 16:59:39 !cmd !makewords .echo $(map (fn (p) (.echo ${1}${p})) (sort (map (fn (c) (replace "??" (!ftw $c))) (split "|" (!lg * playable current trunk s=cls join:"|" fmt:"${.}"))))) 16:59:39 Redefined command: !makewords => .echo $(map (fn (p) (.echo ${1}${p})) (sort (map (fn (c) (replace "??" (!ftw $c))) (split "|" (!lg * playable current trunk s=cls join:"|" fmt:"${.}"))))) 16:59:42 !makewords Fr 16:59:50 FrAE FrAK FrAM FrAr FrAs FrBe FrCK FrCj FrEE FrEn FrFE FrFi FrGl FrHu FrIE FrMo FrNe FrSk FrSu FrTm FrVM FrWn FrWr FrWz 16:59:54 a little slower, wish it could be faster 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:00:26 -!- anthems has quit [Quit: Page closed] 17:00:30 actually I could simplify that a lot 17:02:38 should just read the playable kw and take all the Hu-- entries, would be much faster 17:02:46 for version 3.0! 17:03:48 -!- bonghitz has quit [Remote host closed the connection] 17:05:31 -!- GiantOwl has quit [Read error: Connection reset by peer] 17:05:55 -!- Kalir has quit [Changing host] 17:07:25 -!- Patashu has quit [Ping timeout: 268 seconds] 17:09:00 -!- Santux[Qyou] has quit [Excess Flood] 17:09:36 -!- Santux[Qyou] has joined ##crawl-dev 17:15:40 -!- LordSloth has joined ##crawl-dev 17:18:03 -!- Lasty1 has quit [Quit: Leaving.] 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scummos| has quit [Client Quit] 18:14:10 -!- scummos| has quit [Client Quit] 18:15:05 -!- debo has joined ##crawl-dev 18:24:08 -!- Kranix has quit [Quit: Konversation terminated!] 18:27:21 -!- Taraiph has quit [Ping timeout: 258 seconds] 18:31:46 -!- gammafunk has joined ##crawl-dev 18:32:03 GrIE^hep part 3 stream is starting for those interested 18:32:37 k 18:39:38 -!- HellTiger has quit [Ping timeout: 264 seconds] 18:42:28 -!- Lasty has quit [Quit: Leaving.] 18:43:32 -!- Lasty has joined ##crawl-dev 18:44:20 1970 poll responses (English) so far :) 18:48:30 i remember crawl in 1970 18:48:36 i miss elf having 40 levels 18:54:37 and 12 elf species 18:55:15 how many levels did lair have back then? 18:55:31 start 18:55:34 ing at 10 18:55:46 that was my point, yes :) 18:56:05 plus four levels of Hive 18:57:11 -!- Kellhus has quit [Quit: Page closed] 18:57:27 -!- Tarara is now known as Taraiph 18:57:36 The game has come a long way since the first timid level cut. 19:00:03 -!- omarax has quit [Remote host closed the connection] 19:02:35 Is there anything being done to balance the difficulty change of the trunk removal of the wands? Or is the difficulty increase one of the goals? 19:03:25 -!- Patashu has joined ##crawl-dev 19:03:48 -!- GraemeLion has joined ##crawl-dev 19:04:04 -!- puissantveil has quit [Quit: Page closed] 19:04:25 it's not much of a difficulty increase since very few games found those wands before lair 19:04:41 and you already get more haste potions in compensation, which makes the game easier if anything 19:06:08 I suppose if you find plenty of !oEH 19:07:15 I usually am nearly out by the time i hit zot:5 so I guess I just need to play better 19:09:06 purge: we may look at the generation rates, but I'd say that the +10% was already a token gesture and wouldn't have been necessary. 19:10:15 -!- bonghitz has quit [Ping timeout: 264 seconds] 19:18:03 I think you mean "overgenerous" rather than "token gesture" 19:18:52 -!- AngelaSmythe has quit [Read error: Connection reset by peer] 19:19:02 one thing that did happen, though, is that I saw a lot of feedback about Evocations power scaling and am looking at wand power scaling now because of it 19:19:22 (even if the feedback was based on mistaken assumptions about the power wands interacting witH Evocations) 19:19:30 people on reddit were saying hasting duration increased with evo skill, is that true? 19:19:39 not afaik 19:19:40 lemme pull that one up 19:19:41 i couldn't find it in the code, but I had to look in beam.cc 19:19:54 haste is in player.cc , IIRC 19:19:55 i guess it's academic now 19:20:03 haste_player(40 + random2(ench_power); 19:20:24 well, BEAM_HASTE still exists 19:20:28 Does anything use that? 19:20:37 I guess monspells, actually 19:20:38 haste other spell 19:21:12 my one regret with the removal of spell and wand haste is you can't haste allies anymore 19:21:15 fr: haste other spell 19:22:09 also increasing wand power scaling was brought up in the very initial discussion of this stuff (and is implemented in the rod->wand branch) 19:22:28 oh, good, then I don't have to work out a better formula 19:22:33 thanks 19:23:07 i just went simplistic and increased it to a little above what rod power scaling used to be 19:23:25 dunno if anything more complex is needed but i didn't bother to really look indepth at it 19:23:49 my initial draft was changing 15 + 2.5*Evoc to 10 + 3.5*Evoc 19:24:09 heh, that's almost exactly what i did but without changing the 15 -> 10 19:24:09 numbers arbitrarily chosen 19:24:19 consensus, good. 19:24:47 !apt evocations 19:24:47 Evo: DD: 3!, Sp: 3!, Ko: 2, Fe: 1, DE: 1, Op: 1, Dr[purple]: 1, Dr[pale]: 1, Fo: 1, HE: N/A, Na: 0, Ha: 0, Mf: 0, Ds: 0, HO: 0, Dr: 0, Hu: 0, Te: 0, Ce: -1, Dg: -1, Mi: -1, VS: -1, Gh: -1, Vp: -1, Gr: -1, Mu: -2, Og: -2, Tr: -3* 19:24:49 3.5: the best arbitrary number of the day 19:24:56 -!- Barfbag has quit [Ping timeout: 260 seconds] 19:24:59 -!- Barfbag_ is now known as Brfbag 19:25:05 -!- Brfbag is now known as Barfbag 19:25:11 fairly smooth gradient 19:26:41 my arbitrary number of the day was 4 19:27:19 does wand power respect spell power caps? pretty sure it does 19:27:50 think so, or if it didn't before it probably does after the changes since i refactored them to go through your_spells 19:28:06 so which ones have a power cap of 100 19:28:12 but iirc they did before anyway 19:28:17 yeah they did 19:28:37 b/c it would be bad if the last few levels of evo just did nothing for a lot of wands 19:29:20 MarvinPA: what's the fundamental problem with rods that warrants removal, the fact they're evocables that aren't limited in usage? 19:29:23 hm maybe yeah, probably just flame and confuse 19:29:27 or the interface issues? 19:29:32 Lightli: see the crd thread that i'm sure you were already linked to a few days back 19:29:41 ??c-r-d 19:29:41 c-r-d[1/2]: https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss 19:29:42 flame is capped far lower than 100 19:29:48 (why is it still a wand btw) 19:30:04 it's good in shoals 19:30:09 (give artificers a wand of striking) 19:32:31 I use flame to cook eels and anything that walks into water 19:33:28 I use wand of flame to steam my own orcs when I don't want them 19:33:34 I recognize that flame is strong, it's just strange to me that it hasn't gone the way of wand of fire/cold 19:34:12 wand of lightning feels equally out of place 19:36:44 looks like all wand spells are capped at 200 except for flame which is capped at 50, another reason to remove it :P 19:36:53 wand of lightning is good, you can bounce it off the wall to miss enemies twice and summon the entire floor to you 19:37:31 -!- scummos__ has quit [Quit: Konversation terminated!] 19:37:56 I know the wands are strong, that's not my point. wands of fireball/draining/frost/fire/cold/mdart are gone because of duplicating spells, presumably, so why are flame and lightning worthy of staying 19:38:18 because we haven't figured out a good replacement yet 19:38:25 got any ideas? 19:38:34 i was being sarcastic 19:38:46 and agreeing with you that wand of lightning is dumb 19:38:50 it also steps on AE's toes 19:38:52 suggestion: wand of rockets 19:38:54 do they need replacement? 19:39:16 and if rods -> wands goes through isn't that going to be a lot of new wands anyway? 19:40:43 most of them are becoming high-tier wands as I understand it 19:51:47 <|amethyst> there are only five wands that aren't high-tier 19:52:07 <|amethyst> flame, slow, polymorph, random, and digging 19:52:16 I think lightning can be replaced by clouds no problem, but flaming really does need a replacement if only for the Artificer start 19:53:14 -!- schleimkeim has quit [Quit: ERC (IRC client for Emacs 25.1.1)] 19:53:35 surely artificer would be fine with slowing, confusion, or just the other 2 wands it already has? 19:53:56 makes it a lot fiddlier 19:54:22 what are you trying to accomplish? 19:55:02 <|amethyst> if the problem is that wand of flame is the same spell as throw flame 19:55:11 <|amethyst> why not remove throw flame from books? 19:55:19 I honestly wouldn't be against that 19:55:20 <|amethyst> FE can live with flame tongue 19:55:23 I rarely memorize it as FE 19:55:27 flame tongue's good enough 19:55:41 I don't know that this is a real problem though 19:56:00 -!- Lasty has quit [Quit: Leaving.] 19:56:02 <|amethyst> yeah, I'm not sure why it's so terrible to re-use code 19:56:22 <|amethyst> or, in this case, a data structure 19:56:44 I was thinking that there are still too many wands 19:57:01 <|amethyst> there are way more spells than wands, though 19:57:02 I disagree and I think the real problem is that the wands aren't really that interesting 19:57:24 digging and disintegration are, if only to cheese out things 19:58:09 remember that melee chars that use axes/swords and don't find flaming use lightning/acid/iceblast to deal with the hydras in lair 19:59:13 slow/confusion could easily be combined into a "wand of debilitation" as previously discussed 20:00:02 -!- omarax has quit [Remote host closed the connection] 20:01:41 melee chars dont need wands to deal with hydras 20:01:48 they have the hjklyubn keys 20:02:12 doesn't work so well for melee naga 20:02:17 fascinating insight 20:02:19 -!- ProzacElf_ is now known as ProzacElf 20:02:22 hah 20:02:23 nothing works well for melee naga 20:02:24 thank you 20:02:31 not you, the other one 20:02:45 -!- Bcadren has quit [Ping timeout: 246 seconds] 20:03:06 anyway there is a very real issue with having a large number of wands since there are 52 inventory slots 20:03:23 minmay: except hydras are not uncommon and having to always run away constantly would be annoying 20:03:25 and a lot of different potions, scrolls, misc items 20:03:30 especially if they generate on multiple levels 20:06:06 I think I heard a mention of possibly making them swamp exclusive though when discussing adjusting swamp on the future 20:06:40 which might make my point moot anyways 20:06:40 I doubt that'll happen 20:06:44 and I'm not sure where you read that 20:07:56 -!- scummos__ has quit [Quit: Konversation terminated!] 20:10:02 idk why you would take hydras out of the branch where they at least sort of matter and leave them in the branch where they're rat-tier chaff 20:10:25 Plus hydras aren't that difficult. 20:10:27 -!- bonghitz has quit [Ping timeout: 246 seconds] 20:10:39 Unless you're not paying attention and just tabbing too much 20:11:34 <|amethyst> I don't know if "rat-tier chaff" is quite accurate 20:11:59 <|amethyst> !lg * place=D:1 s=cikiller 20:12:00 !lg * br=swamp s=cikiller% recent 20:12:04 1687811 games for * (place=D:1): 511359x, 258693x a hobgoblin, 225031x a kobold, 150042x a jackal, 96612x a goblin, 89028x a gnoll, 87126x a giant gecko, 38142x an ooze, 32520x a rat, 30456x a bat, 29185x a giant cockroach, 25068x an adder, 14951x a giant newt, 13963x a worm, 10425x a dart slug, 8647x a giant mite, 7850x a giant bat, 7437x a ball python, 5153x a leopard gecko, 3326x a snake, 2614x... 20:12:05 4741 games for * (br=swamp recent): 653x a hydra (13.77%), 534x a thorn hunter (11.26%), 438x a spriggan druid (9.24%), 418x the Lernaean hydra (8.82%), 232x a spriggan rider (4.89%), 222x a shambling mangrove (4.68%), 201x an alligator (4.24%), 188x (3.97%), 164x Nikola (3.46%), 153x a swamp dragon (3.23%), 107x a ghost crab (2.26%), 88x a bog body (1.86%), 68x a hydra simulacrum (1.43%), 67x a p... 20:12:18 <|amethyst> !lg * place=D:1 s=cikiller% 20:12:23 1687811 games for * (place=D:1): 511359x (30.30%), 258693x a hobgoblin (15.33%), 225031x a kobold (13.33%), 150042x a jackal (8.89%), 96612x a goblin (5.72%), 89028x a gnoll (5.27%), 87126x a giant gecko (5.16%), 38142x an ooze (2.26%), 32520x a rat (1.93%), 30456x a bat (1.80%), 29185x a giant cockroach (1.73%), 25068x an adder (1.49%), 14951x a giant newt (0.89%), 13963x a worm (0.83%), 10425x a... 20:13:03 It's hard to compare since swamp has no scary monsters at all except for thorn hunters and the occasional unique 20:14:20 hydras are the #1 killer there because they're everywhere and do some melee damage but like...has anyone ever felt threatened by hydras in swamp, i'm pretty sure they only kill through extreme inattention 20:15:48 snake, shoals, and spider at least have multiple monsters that feel threatening (as much as anything can at that point in the game) 20:25:59 -!- Lasty has joined ##crawl-dev 20:37:21 -!- scummos| has quit [Quit: Konversation terminated!] 20:37:59 -!- scummos__ has quit [Read error: Connection reset by peer] 20:38:31 -!- scummos| has quit [Read error: Connection reset by peer] 20:39:15 -!- scummos| has quit [Client Quit] 20:39:43 -!- scummos__ has quit [Client Quit] 20:40:23 -!- scummos| has quit [Client Quit] 20:40:53 -!- scummos__ has quit [Client Quit] 20:41:34 -!- scummos__ has quit [Client Quit] 20:42:00 -!- scummos| has quit [Client Quit] 20:42:43 -!- scummos| has quit [Client Quit] 20:43:18 -!- scummos| has quit [Client Quit] 20:44:30 -!- scummos| has quit [Client Quit] 20:45:05 -!- scummos__ has quit [Client Quit] 20:45:21 -!- debo has quit [Ping timeout: 258 seconds] 20:45:39 -!- scummos| has quit [Client Quit] 20:46:16 -!- scummos__ has quit [Client Quit] 20:46:51 -!- scummos| has quit [Client Quit] 20:47:26 -!- scummos__ has quit [Client Quit] 20:48:02 -!- scummos| has quit [Client Quit] 20:51:51 -!- Nakatmy has quit [Ping timeout: 260 seconds] 20:52:27 -!- scummos__ has quit [Ping timeout: 250 seconds] 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:04:28 -!- zxc has joined ##crawl-dev 21:09:11 -!- mizu_no_oto has quit [Client Quit] 21:20:38 Phroggus (L20 HuWn) ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed. (Vaults:1) 21:21:18 !crashlog 21:21:19 16226. Phroggus, XL20 HuWn, T:45934 (milestone): http://crawl.akrasiac.org/rawdata/Phroggus/crash-Phroggus-20161226-022036.txt 21:25:06 -!- Barfbag has quit [Ping timeout: 260 seconds] 21:30:47 -!- debo has joined ##crawl-dev 21:38:58 -!- Taraiph is now known as Merry_Tarmas 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:04:51 -!- bonghitz has quit [Ping timeout: 264 seconds] 22:08:11 -!- AngelaSmythe has quit [Read error: Connection reset by peer] 22:09:22 -!- cmcbot has quit [Excess Flood] 22:12:11 -!- ig0rbit has quit [Remote host closed the connection] 22:13:10 -!- johnny0_ has joined ##crawl-dev 22:13:15 -!- Ragnor has quit [Disconnected by services] 22:13:18 -!- irssi is now known as Guest69503 22:14:21 -!- Zet has quit [Write error: Broken pipe] 22:14:30 -!- Napkin has quit [Remote host closed the connection] 22:14:33 -!- Guest78188 has quit [Remote host closed the connection] 22:14:33 -!- johnny0 has quit [Remote host closed the connection] 22:14:40 -!- Napkin has joined ##crawl-dev 22:17:13 -!- darkschneider has quit [Read error: Connection reset by peer] 22:17:42 -!- darkschneider has joined ##crawl-dev 22:17:50 -!- Twinge has quit [Ping timeout: 260 seconds] 22:18:34 -!- Twinge has joined ##crawl-dev 22:18:59 -!- johnny0_ is now known as johnny0 22:19:44 -!- eXcel has quit [Quit: Leaving] 22:22:44 -!- ProzacElf has quit [Ping timeout: 258 seconds] 22:29:39 -!- ontoclasm has joined ##crawl-dev 22:32:51 -!- dpeg has quit [Quit: Lost terminal] 22:37:06 -!- elliptic has quit [Quit: Leaving] 22:38:30 -!- elliptic has joined ##crawl-dev 22:43:30 -!- debo has quit [Ping timeout: 260 seconds] 22:44:28 -!- debo has joined ##crawl-dev 22:47:48 -!- twelwe has joined ##crawl-dev 22:49:23 this inspired me. https://twitter.com/originalpsp/status/813165738106253312 22:49:43 this is a message for you: have yourself a happiest holiday and the newest of years 22:50:45 FR: monetization of Extended crawl content. let's get with the times and meet the expectations of the next generation of gamers! 22:51:04 (hopefully obvious that this is not a serious FR) 22:51:13 johnstein, Let's sell potions for real money 22:51:38 <|amethyst> johnstein: and then we take all the money received and https://en.wikipedia.org/wiki/K_Foundation_Burn_a_Million_Quid 22:52:00 |amethyst: that's the only real option 22:52:18 "Just $5 USD and we'll turn off Tele delay in zot, the abyss" 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:04:28 -!- mizu_no_oto has quit [Ping timeout: 268 seconds] 23:05:16 -!- ProzacElf has joined ##crawl-dev 23:05:45 -!- dsdsd has quit [Client Quit] 23:28:27 -!- debo has quit [Ping timeout: 250 seconds] 23:31:47 -!- GraemeLion has quit [Quit: Leaving] 23:39:25 -!- debo has joined ##crawl-dev 23:44:38 -!- debo has quit [Ping timeout: 260 seconds] 23:45:54 -!- Shard1697 has quit [Ping timeout: 258 seconds] 23:46:06 -!- Shard1697 has joined ##crawl-dev